@@AdiiS I'm sorry you think that you are the only person who has a 4090. But that is no equal to the assets I. The game. The game is obviously cut back for the consoles a d for PC. Ijs the demo for any game is always gonna look insane vs what we get retail.
For me personally, the announcement trailer is way more cinematic looking as its the purpose of the trailer While the retail texture and color tone trying to achieve more seamless between the actual fight and the cutscene sequence which make the final battle feels more immersive for me both are masterpiece
I agree the final game looks a bit more polished. Some may not agree with me but the RUclips's compression defeats the accuracy of this comparison. I Play the game on PC with Graphics settings maxed out + 4K and HDR and it looks absolutely Stunning.
Yeah, I remember in the reveal version kazuya's gloves and fingers were clipping through each other among some rendering issues with Jin when it switched to gameplay @@ahmedhamdan2009
I think honestly if you put the demo lighting and the more dynamic rain on the retail it would look almost the same in quality, the lighting and rain really sell the scene
They basically can't, lighning animation and dynamic rain at those quality is unachivable or extremely hard to achieve at actual gameplay That's why it's not on the final product because it's just a pre rendered cgi
To me the character models look better on release just because i love the details on the dirt and grime from the battle. On the other hand, the announcement trailer had a much better stage and background. What really peaked my interest was how cool the rain on the stage was
Imo there is no downgrade, the models are even better in the retail version, the models are more detailed and have more effects like dirt on their bodies... The only thing they did was tone down the effects, and this was something that the Tekken community asked for, cause in the CNT the game was too flashy and this was harming the gameplay. So the devs tonned down the effects.
It’s important to point out that Tekken is notorious for being a competitive game, and a game can’t be competitive when the screen is too muddled with lighting effects and lens flairs. So bamco made the game more visually discernible at the cost of being less cinematic. I wish they had kept the effects for the story mode, though.
@@MrMangus ever heard a graphic setting ? the demo is just a trailer pre rendered stuff it's imposible to achive those level of graphic rendered realtime
To be fair. The final retail version has some effects removed for lore purposes. Then again this part is just a very small part of the single player portion of the game. If you are looking to just play the single player of tekken then i suggest you guys safe that money. 99.9% of players getting the game is for the online multiplayer portion of the game. It would be fair to make the comparison on that part.
This is the biggest cap… other than the effect sure that’s correct. But 99.9% are only getting it for the online? Not only is that entirely wrong it’s also exaggerated 😂 Tekken 8 has pretty solid offline single/local player content compared to games like SF6 the game is worth it’s standard price no matter what reason you’re buying it for.
@@Lucaribrix 99.9% is of course inaccurate and indeed an exaggeration; Just pointing out that majority of the playerbase are multiplayer focus. If you are getting t8 just for the singleplayer mode by all means get it. You of course cannot deny that multiplayer is the main focus of the game. :)
No co ty nie powiesz. Obie wersje to nagrane filmiki przechodzące później w gameplay. Puszczane są w 30fps jakbyś nie wiedział. Rozgrywka jest w 60fps i wygląda jeszcze gorzej poza tym słaba rozdziałka i fsr 1 na konsolach powoduje mydło na ekranie względem takiego MK1, który jest ostry jak żyleta. Tekken 8 i grafika to PS5 Pro jak sama konsola podbije dynamiczną rozdziałke do 4k.
@@Kyokushinman No tak nie do końca... bo tam są fragmenty prerenderowane w 30fps (początek i koniec) i fragmenty real-time w 60fps, tak jak i pierwszy trailer był w 60fps.
@@samza9622 because it’s probably more optimized by the final product , comparing the same footage will look like a downgrade but in actuality it’s a minute of footage compared to a whole game
The differences most likely come from Lumen being enabled. It really seems like the "demo" was using it as lighting is considerably better, as well as effects being more detailed (likely made specific for the demo). But to be completely honest, ain't no way this was running on a PS5. This was 4K native, 60fps, with no signs of reconstruction. It most definitely was running on a high end PC. Shame that they decided to drop Lumen completely for the final game, probably to keep visual parity and clarity among all versions, because if you were to put this on any current gen system, it would run at 1080p at best.
@@SonnyBCreative they're clearly lying , also i doubt it's even an actual gameplay it's just a prerendered cgi , just look at the animation it's too flawless
Makese sense they removed it. Adding these extra visual effect will indeed affect latency. Its probably why they don't use all those demanding UE5 specific features in this game. No Lumen, no nanite, etc. Which indeed resulted in being one of the most responsive Tekken game, or even UE5 game, out there.
I don't think it's Lumen. The light in the retail game is just blown out. If you compare the still of Kazuya, you'll see that they look exactly the same but the demo has a stronger blue light on the left side of his body in comparison to the retail version. The reason I don't think it's Lumen that's make the difference is because the light isn't bouncing off the ground. Since Lumen is a ray tracing lighting engine, you would see more bounce lighting and light wrapping but you don't see that in the demo. The light wrapping not be present might be due to the strength of the light source but when the lighting hits, the light on the ground should be visible at least near their feet but you don't see that.
the efefcts and rage arts were removed from the demo bcus in the tekken 8 lore jin and kauzya both has lost thier devils and we can clearly see that in the demo there was an appearance of both of thems devils so they had to remove them for lore reasons edit: mom Im famous
Y did u say they lost their devil? Only thing that happened is they ran out of power and energy so they were fighting each other with the little power they had
Barely even a downgrade in my opinion. All the extra stuff going on in the background is nice on first view. But when the focus is the gameplay its not even worth complaining about.
DEMO much better lightning, rain effects, texture and overall much more cinematic. This always happens with nearly EVERY single game, I'm sick and tired of games NOT looking like when they are first shown. FFS!
honestly i'd suggest you get used to not expecting the same product as shown in the demo for every little game you'll be less disappointed if lower your last product expectations
@@iatepacman745 because of hardware limitations, probably the Demo was Running on a Nasa High End PC😂😂 and couldn't run like that on consoles so they downgraded it.
@@pauloavellaneda3833if ps5 pro and Xbox series x can’t run it then what’s the point of these trash new systems. Mk1 did it perfectly fine so no excuses
@pauloavellaneda3833 the demo is playable on the current consoles with the same level of graphical fidelity shown in the video here. The differences are just design decisions as the product was iterated on.
While it would be cool to see the actual game look like the first trailer people need to understand this From December 2022 - January 24, 2024 we have PLENTY of trailers and gameplay shown to know the game that we were buying. And also, it really shows that people absolutely DO NOT care about a game being playable anymore. Not to mention Tekken 8 is releasing on three platforms, and has Crossplay. Even so, the game still looks amazing
Yeah, also there wil always be a jump back in quality for playable portions just due to their nature, for optimisation purpose. It's just a normal thing compared to a trailer that emulates what said parts are supposed to feel like and can afford to stay the same as the cutscene itself. Plus, a lot of time passed so, like other comments pointed out there's also story-related changes the dialog shown in the video points at. If they are so exausted they don't have their devil powers during this part of the fight, of course the visual effects will reflect that and be less crazy than in the showcase. If anything, the scene is doing its job if people think it's a bit "underwhelming" because at this point in the story they're just two guys punching eachothers, no more fancy power-ups only skill and willpower.
The game does NOT look amazing at all, I would argue tag 2 looks better than this... The excuses you're throwing around don't matter at all, the fact that it's almost been 10 years since the last tekken and this is the best they can offer? yeah it's a good game but they did the bare minimum, its an insult to the fans
Are you delusional or something? The retail had a major downgrade including body textures, animations, global illumination and etc. Since I'm not into bad games, I won't feel bamboozled, but if I were a fan of Tekken, I'd definitely feel disappointed.
Not just the lightning, but I loved how the characters looked smaller, tekken always had the camera very close to the characters. I prefer the demo version
90% of the people complaining in the comments dont even play the game. Im not going to fight Kazuya while examining how many forks the lightning have. Smooth gameplay over over unnecessary flashy graphics.
you don't need this fucking effects and lightnings and particles in fucking fighting game. that's all it distracts and prevents you from focusing on the GAME@@henrik5299
The downgrade reason is pretty simple. You choose better lighting/shadows or fluidity of 60fps. It's clear they chose fluidity which is expected for a fighting game.
1. This is PS5. The downgrade would've been reasonable if it was released on PS4. The trailer footage, while cool looking, wasn't THAT amazing anyway. I did not feel like current gen systems can not handle it. 2. If what you say is true, then they knew all of this from the beginning, yet they still lied to us. Do NOT excuse anti-consumer practices!
@@turbotrup96 1. The PS5 is not really that powerful it's on the lvl of a 3060 at best. 2. Every Trailer after the Reveal Trailer looked like this, and the Demo also looked like this, we all knew what we were buying! 3. Some modder restore the game to what it looked like in the reveal trailer (for like 2 stages) and it's mostly lighting and a filter so, they probably did it so that it looks less busy, and that the consoles can run it on 60fps. Still unfortunate i agree.
@@jlb7989 1. Thing is, we still are living in a cross-gen era. Tekken 8 is no different as it still does look like a PS4 game more than not. Games with ACTUAL current gen graphics, such as Horizon FW (which runs at 60fps), Hellblade 2, Silent Hill 2 Remake (based on what we've seen so far) blow it out of water even if we were to compare them with the Trailer version of Tekken 8. 2. Not a single trailer showed that particular part of the game. At best, we saw how the stage looks like when some game journalists played it and uploaded the footage online.
@@turbotrup96So you answered your own question. This was Tekken 8 if it was released with PS5 exclusivity and no online. We had over a year and 40+ trailers to see what we were buying, including a disclaimer in the first reveal that there would be changes. How is this anti-consumer? It's not. You just want to be mad over nothing. Also, those comparisons are from single player games and Horizon is hardware locked to one console which makes it 1000 times easier to optimize for. Tekken 8 runs at 60fps online with crossplay. It's extremely complicated to make it run smoothly with also having to render all these effects. They didn't want the story mode to look drastically different from base game so they compromised by reducing lighting and rain effects.
Isn't the demo are pre-render cinema while retail version is real time rendering? But I really prefer clean cut the retail version, it's much clearer while demo is full of motion blur even with better lighting
It would look like this if it was PS5 exclusive and single player. But they didn't want the story mode to look amazing and the regular game to look dull in comparison. So they make compromises in lighting and rain effects.
They at least could have included an Option to toggle this kind of Lighting in Story-Mode/Offline. Even if it would mean less fps. They should update this.
So what I noticed is the models are essentially the same. But the huge lighting difference makes it very different from each other. I feel like with adjustments to the lighting, the state of play version can be achieved.
I really hate how the cutscenes switch from pre-render to gameplay graphics. It feels so off nowadays that I feel like I'm playing a PS2 game with pre-rendered cutscenes
Thing is, they picked resolution over the better lighting and rain effects. The lighting is most likely done by unreal engines lumen lighting system. When the cinematics switch to gameplay u can see how blurry it looks because of the lack of pixels in the reveal trailer. While in the retail version lighting may have taken a hit but the resolution seems to be higher
Seems the change of lighting mainly to help player to see the movement. In competitive scene, it's important to recognize the move the instant it got started so player could react.
its the ambient occlusion on the character models that really sells it for me in the demo footage. side by side its very noticeable. all in all the lighting is what creates such a believable image in the demo trailers
@@SalveASMR Just using the language used in the video. Title literally says demo and it says demo on screen during the reveal trailer footage I am talking about. Also when that trailer released they claimed it was in engine gameplay.
I honestly thought the entire gameplay was gonna have like a cinematic field to it like the announcement trailer kinda a letdown but the game is still good
It got a big downgrade, even if a lot of people won't admit it. Shading, shadows and effects are straight up buffed up in the "demo", which isn't that but a trailer with the graphics set up to 11 to sell the game. It was obvious the retail was gonna be dumbed down. Maybe it's possible to achieve those graphics on PC by editing the UE5 files.
To those of you who don't know what exactly happened, The demo version is not rendered in a game engine, and it is a cinematic version of this game since we do not have this kind of GI (Global Illumination) inside Unreal Engine and also if you pay attention to the characters, they changed design but mostly they have incredibly low polygon with less texture quality compared to the CG version (AKA Demo). Try to not get fool by the companies.!
@@gtilted3634 either they used a very high end PC or it was pre rendered, it even looked like a cinematic rather than actual gameplay in some sequences.
Lol I don't blame people for getting fooled by a "statement" from the creator. If you know even a little bit of knowledge in 3D modeling, you would know that these 2 have DIFFERENT assets. The one with identical scene was reused and is the one that was downgraded to make it look closer to their final product. Anyways, Bamco made their money.
The footage on the left is a cinematic trailer while that on the right is actual gameplay. Of course they had to tone down some lighting effects due to the performance and they changed some aspects but still it comes pretty close to the trailer and the graphics are still impressive for the first fighting game developed in Unreal Engine 5 and released on the 9th console generation and PC.
Why are you so delusional, serious question. Your statement makes no sense why didn't they just show the same version as how the game was going to look then? They made it look better on the demo to sell it. End of story
@@craiglawrence4492 pre rendered cgi is not the same version. harada is just saying about the reveal trailer being real time because the nanites lumen were capable on 60fps on story mode but online mode it was not. so retail version made it different. stop moaning and bishing
I'd like to have the announcement version to become part of the actual game, but hear me out-- It's way better for gameplay and lore if they remain all of the effects from the cinematic scenes removed on retail version as it's much more sensible.
i think it's just problem with the ray tracing settings, nothing devs update can't fix... it's actually already preety good... it's just that I would love for it to tone down on the light particles or sfx... so it became bit more realistic ...
Honestly, I could care less about how the final product looked given what we were already given despite the "downgrade". One is a trailer for show and one what was clearly more optimized, I'm just suprised however how closed they still looked to one another. That being said, I do find it a distasteful when companies mislead their consumers. And game companies should be more careful because will eventually notice. I'll give them a pass on this one, however.
Can we not see one huge thing. At first it wasn't intended for jin and kazuya to lose their devil forms. The trailer shows them still with the powers and the actual game without them.
There should be an option to where you can toggle it on or off. But that's not happening bc this trailer was custom made and not actual in game development
We're looking at what graphics has truly progressed to; you're living the climax just like the reveal trailer, and that's amazing. Sure there are lore fixes here, like Jin's pants and his RA to remind us that they both exhausted their powers and are both fighting with raw strength. That makes it even better. :)
People don't seem to understand that this is a FIGHTING game, visual clarity is extremely important. Retail and announcement trailer are the same but with different lighting and no lumen. If you want to play it like in the trailer, you can enable lumen and lighting on PC (and make your eyes bleed). I much rather have visual clarity over screen clutter.
Now that I realize some of the effects like lightening and raining is reduced, as a person who have played this game, I can guarantee you it doesn't feel much different form the demo. In-game graphic is crisp, amazing graphic, well designed + nostalgia and awesomeness of Tekken franchise
I still find it absolutely unbelievable that we still faking game trailers till this day. I'm pretty sure the graphics of this trailer are achievable if they really wanted to and working on the code I'm sure about it but I think they needed to turn down graphics because ps 5 is still not at the end and if we pushing the ps 5 or series x to the absolute limit after 3 years games wouldn't have that impact and effect to look better and increase because they cranked up the graphics very early after 3 years. But we as consumers need to see the changes if tekken 8 would come out in 2027 or 2028 it would probably look like the trailer. Fact is we could play like the ingame trailer if the industry would be more focusing on optimization and code writing. To get everything out of the systems.
First of all the reveal trailer is not a demo and is fully cinematic. The actual game is in engine. There is no downgrade because you're comparing a cinematic to the actual game
I think the PS5 on the demo had a much easier time dealing with higher quailty graphics because it only had the knowledge of 2 characters, 1 stage and a literal cutscene with spesific moves instead of 32 characters with the least ammount of moves ranging at around 80 (plus bosses), 9 stages (plus Tekken Ball and Story only stages), multiple maps, two entire story mode campaigns, A crap load (not really) of character customization and much more. Considering that I have a 2060 and am struggling to get stable 60 fps, I'd probably run the demo render pretty well at 30 fps.
NO, you guys THEY ARE around 3 separate projects..... 1. Full game. 2.The Demo 3. Special demo (Trailer Showcase only) ... the trailer`s version is simply a very short form demo where the devs went crazy with refined details, upscales & effects, because they're only focusing on that specific area/level an nowhere else, I'd like to think that it wasn't a downgrade rather than a "Enhanced" devs only DEMO Might include: Enchanted cutscene More refined rain Behavior & lighting, better lightening or raytracing real-time shadow renders more particle effect, blooming effects Enhance explosion effect No rendering of health Bars (contribute to the Cinematic feel) Sound changes Refined CHARACTER Remodeling , imported HD custom textures Etc.. All running on a very beefy computer they have over there
Actual changes are. . Character models are about the same on Kazuya, Jin's model in the final game is way better. .Animations are exactly the same, nothing to see there .lighting is definitely downgraded and seems to lean more towards visual clarity more than anything. .Effects are purposefully turned down because the characters lost their powers.
For anyone who thinks the retail version looks better, look at 4:45 . Jin's pants are barely visible and super blurry with bad textures in the retail, whereas in the demo (teaser actually) it is clearly visible and has a very smooth blur applied. In the very next scene, you can see the shading differences clearly if you focus in Kazuya's nostrils (gross I know), in the teaser it's shaded how you'd expect it to be but in the retail version it is shaded more like how you'd expect a game character to be shaded. I think the demo might have been a constant back-and-forth between pre-rendered cutscenes and gameplay (you can actually see the transition at 0:25 if you go frame by frame when the announcer says 'FIGHT!', notice Jin's shoulder lighting), meaning that this was never meant to be possible in the first place. It technically means that it is running live and not completely pre-rendered, but it doesn't mean it's all rendered. I did play through the game and overall it can look amazing and you'd not notice most of the downgrades (one exception being the background of this particular scene), but side by side it is very clear (to me atleast) that the teaser was never representative of the final game, it's just not possible currently
You can see the difference in shading in Jin's mouth when he yells. The expected darkening there is not shown in the retail. Which makes sense, tho I am sure will be interesting to see all these effect be added via that Unreal Engine mod that bring those back to see if we can be close to the trailer.
Worrying how publishers can still get away with faking how a game is gonna look on a console in a trailer as long as they don't make the downgrade that hugely noticeable
it,s hard to explain but why is this happening only graphic Designer can understand,but more importent we are enjoying this game,,, Bandai Namco Team and supporting people Thankyou for making this project! I Wish to See more TEkken series.
The trailer only has better lighting and more particles other than that i dont see how the ingame graphics look worse the characters look more real and has more detail in the game than the trailer
Honestly though, could you really play with that many effects going on? Speaking from a competitive standpoint ofc. Then again, they could have made it a story mode only stage...
The game does have more polished textures. The difference is that they toned down the lighting and VFX, to make the game more fluid and because beta testing complained about the visual clarity
As far as I can tell the reveal had Lumen + Nanite enabled and retail has neither. still looks good and 60 FPS stable is far more important for this genre
Rain splatter effects on the ground had better quality on that reveal trailer.. rain drops slide down from characters bodies .. better particle quality , better hair quality and lighting .. i know why they did all of this .. because they didn't want to make everyone go buy a 4090 in order to play a fighting game, but damn .. i wish the final game looked like that trailer..
It is more noticeable when you play it in slow-mo. For me, the demo is much better when it comes to effects then the retail is a bit sharper when it comes to the background and character design. But for me I like the demo version, it's more realistic and I'm used to see Kazuya having a devil eye rather than none.
its alright the trailer served its purpose to hype the game, if the game has settings for better lighting it would look like the trailer ver. also they removed the devel gene in the game to follow the lore story thing
Every single gaming studio do this unfortunately, but yeah this was a trailer not a demo so… but yeah it’s shame. Only rockstar is a studio that their game even look way better than the trailers at launch?
It's because they often run a vertical slice... meaning they can allocate more computing power for raw visual fidelity, this trailer is largely for marketing only that's why it's as short as it is.
Quality isn't that far off. The differences are mostly in artistic design which is fine. Glad Namco didn't do the cardinal sin of many of Ubisoft's games.
It looks almost the same, except for the rain splash effects on the ground in the retail version, and slightly better textures and lighting in the reveal trailer. I'm quite happy with the end result, this is the best looking fighting game to date IMO.
Ngl the retail actually looks better.....obviously they added more rain effects, thunder and lighting in the demo, but thats because its a demo, most players wanna see the whole movements and not be blown out by all the vfx 😂😅 while the graphics are pretty much the same, i actually think model wise the retail is more detailed so...thats really impressive
Retail version looks better, the reveal version had too much going on in the background environment while the retail version focused more on the fighters movesets. The only thing that should be kept from the demo version is the lightning effect it feels like it was downgraded a bit for the release.
I can’t believe we’ve made it this far in gaming. There has to come a point when developers start to rollback with the realism right? Is it possible for graphics to look “too real”?
While the lightning and rain is better in the trailer, it would be too distracting if used in the actual gameplay so i understand why they toned it down.
Btw, that "demo version" was never actually playable... It was always just a cutscene which sucks. But there wasn't a downgrade. It's like comparing a movie to a game, obviously the movie will look better because things aren't rendered in real time.
harada himself said that he wasn't very satisfied with the light in the actual game and that they did everything possible to make the actual gameplay look as close as possible to reveal trailer i love the cinematic look but i guess it would've toasted the hell out of a a bit weaker laptops\pc
“Did everything possible to make the actual gameplay look as close as possible to the reveal trailer” They did not, because it looks a thousand times worse
The trailer said it was running on PS5 and we know the PS5 can run lumen lighting at decent performance, they (Tekken developers) just suck at optimization lol
It's a bit missleading calling it a "demo"? As far as I remember, it was an "announcent trailer", not a playable demo.
Exactly.
what do you think the Trailer was? That gameplay was a demo but on a very high end PC.
@@kahnsealable I have a 4090 and it looks nothing like the trailer. It still looks like ass even on MAX settings.
@@AdiiS I'm sorry you think that you are the only person who has a 4090. But that is no equal to the assets I. The game. The game is obviously cut back for the consoles a d for PC. Ijs the demo for any game is always gonna look insane vs what we get retail.
The consoles did get a demo
For me personally, the announcement trailer is way more cinematic looking as its the purpose of the trailer
While the retail texture and color tone trying to achieve more seamless between the actual fight and the cutscene sequence which make the final battle feels more immersive for me
both are masterpiece
I agree the final game looks a bit more polished. Some may not agree with me but the RUclips's compression defeats the accuracy of this comparison. I Play the game on PC with Graphics settings maxed out + 4K and HDR and it looks absolutely Stunning.
Nicely said my man
Yeah, I remember in the reveal version kazuya's gloves and fingers were clipping through each other among some rendering issues with Jin when it switched to gameplay @@ahmedhamdan2009
People are defending this obvious downgrade in graphics... Just look at the fire at 4:26
@@ahmedhamdan20094:54
I think honestly if you put the demo lighting and the more dynamic rain on the retail it would look almost the same in quality, the lighting and rain really sell the scene
"if you put better graphics in the retail version it will look like the bullshot" yeah no shit
@@CamToolingNot better graphics, just different lighting angles.
@@CamToolingThat's not what they said, are you stupid?
@@CamTooling Read the comment again, you seem to miss the point
They basically can't, lighning animation and dynamic rain at those quality is unachivable or extremely hard to achieve at actual gameplay
That's why it's not on the final product because it's just a pre rendered cgi
To me the character models look better on release just because i love the details on the dirt and grime from the battle. On the other hand, the announcement trailer had a much better stage and background. What really peaked my interest was how cool the rain on the stage was
It is imposible to play with that lightning and rain
@@xyersonmanx6662 its impossible for them to not bleed either, its for aesthetic purposes lmao
@@xyersonmanx6662 It is impossible to play the game because i dont have money for it
The facial animations look worse
@@keepinitrealdioI think he's saying because it is hard to run those effects on consoles.
Fans : "Um, Harada san. Why there is a downgra-"
Harada: "Don't ask me for shit!!"
Imo there is no downgrade, the models are even better in the retail version, the models are more detailed and have more effects like dirt on their bodies... The only thing they did was tone down the effects, and this was something that the Tekken community asked for, cause in the CNT the game was too flashy and this was harming the gameplay. So the devs tonned down the effects.
там имеется даунгрейд из-за неиспользованного потенциала ue5, а именно lumen.
It’s important to point out that Tekken is notorious for being a competitive game, and a game can’t be competitive when the screen is too muddled with lighting effects and lens flairs. So bamco made the game more visually discernible at the cost of being less cinematic. I wish they had kept the effects for the story mode, though.
i see improvement on its reflection thus the dirt stain on their body on retails has more detail than the announcement
@@MrMangus ever heard a graphic setting ? the demo is just a trailer pre rendered stuff it's imposible to achive those level of graphic rendered realtime
To be fair. The final retail version has some effects removed for lore purposes. Then again this part is just a very small part of the single player portion of the game. If you are looking to just play the single player of tekken then i suggest you guys safe that money. 99.9% of players getting the game is for the online multiplayer portion of the game. It would be fair to make the comparison on that part.
true
This is the biggest cap… other than the effect sure that’s correct. But 99.9% are only getting it for the online? Not only is that entirely wrong it’s also exaggerated 😂 Tekken 8 has pretty solid offline single/local player content compared to games like SF6 the game is worth it’s standard price no matter what reason you’re buying it for.
@@Lucaribrix 99.9% is of course inaccurate and indeed an exaggeration; Just pointing out that majority of the playerbase are multiplayer focus. If you are getting t8 just for the singleplayer mode by all means get it. You of course cannot deny that multiplayer is the main focus of the game. :)
True, been playing since launch, didn't even try the story mode yet. 100% in ranking matches.
Models and animations are the same... but there is HUGE downgrqde in terms of lighting and effects. Shame...
Don't know why this always happens with every game it's getting annoying. There are a few rare exceptions.
No co ty nie powiesz.
Obie wersje to nagrane filmiki przechodzące później w gameplay.
Puszczane są w 30fps jakbyś nie wiedział.
Rozgrywka jest w 60fps i wygląda jeszcze gorzej poza tym słaba rozdziałka i fsr 1 na konsolach
powoduje mydło na ekranie względem takiego MK1, który jest ostry jak żyleta.
Tekken 8 i grafika to PS5 Pro jak sama konsola podbije dynamiczną rozdziałke do 4k.
@@Kyokushinman No tak nie do końca... bo tam są fragmenty prerenderowane w 30fps (początek i koniec) i fragmenty real-time w 60fps, tak jak i pierwszy trailer był w 60fps.
@@samza9622 because it’s probably more optimized by the final product , comparing the same footage will look like a downgrade but in actuality it’s a minute of footage compared to a whole game
Cause people complained that they were too much and should be toned down. Blame the whiners
The differences most likely come from Lumen being enabled. It really seems like the "demo" was using it as lighting is considerably better, as well as effects being more detailed (likely made specific for the demo). But to be completely honest, ain't no way this was running on a PS5. This was 4K native, 60fps, with no signs of reconstruction. It most definitely was running on a high end PC. Shame that they decided to drop Lumen completely for the final game, probably to keep visual parity and clarity among all versions, because if you were to put this on any current gen system, it would run at 1080p at best.
the wrote "captured on ps5"
@@SonnyBCreative they're clearly lying , also i doubt it's even an actual gameplay it's just a prerendered cgi , just look at the animation it's too flawless
Makese sense they removed it. Adding these extra visual effect will indeed affect latency. Its probably why they don't use all those demanding UE5 specific features in this game. No Lumen, no nanite, etc. Which indeed resulted in being one of the most responsive Tekken game, or even UE5 game, out there.
I don't think it's Lumen. The light in the retail game is just blown out. If you compare the still of Kazuya, you'll see that they look exactly the same but the demo has a stronger blue light on the left side of his body in comparison to the retail version.
The reason I don't think it's Lumen that's make the difference is because the light isn't bouncing off the ground. Since Lumen is a ray tracing lighting engine, you would see more bounce lighting and light wrapping but you don't see that in the demo. The light wrapping not be present might be due to the strength of the light source but when the lighting hits, the light on the ground should be visible at least near their feet but you don't see that.
@@chocho6766not yet it's trailer
the efefcts and rage arts were removed from the demo bcus in the tekken 8 lore jin and kauzya both has lost thier devils and we can clearly see that in the demo there was an appearance of both of thems devils so they had to remove them for lore reasons
edit: mom Im famous
Good point!!!!!!!
Y did u say they lost their devil? Only thing that happened is they ran out of power and energy so they were fighting each other with the little power they had
@@x_NB3the why did jin say that the devil's blood is gone from the world
@@x_NB3The devil gene is gone, only Reina has it now.
what about the rest of the fight?
Barely even a downgrade in my opinion. All the extra stuff going on in the background is nice on first view. But when the focus is the gameplay its not even worth complaining about.
Exactly
What gameplay?? its an campaign mission, pls cope harder
@@clamflex5209 Dawg Huh... This is a playable fight in the campaign? So you know... That gameplay?
@@alancampbell764 So yeah i dont see why they coudnt ad that extra lightning in a CAMPAIGN MISSION! Its not online where u need clear vision.
@@alancampbell764They have a point, it's not like Visibility matters nearly as much in a state of play that doesn't matter
DEMO much better lightning, rain effects, texture and overall much more cinematic. This always happens with nearly EVERY single game, I'm sick and tired of games NOT looking like when they are first shown. FFS!
honestly i'd suggest you get used to not expecting the same product as shown in the demo for every little game you'll be less disappointed if lower your last product expectations
@@idk_eonwhy do they downgrade it though? Like I don’t get it, the demo looks and runs smooth so why would they go 10 steps backwards?
@@iatepacman745 because of hardware limitations, probably the Demo was Running on a Nasa High End PC😂😂 and couldn't run like that on consoles so they downgraded it.
@@pauloavellaneda3833if ps5 pro and Xbox series x can’t run it then what’s the point of these trash new systems. Mk1 did it perfectly fine so no excuses
@pauloavellaneda3833 the demo is playable on the current consoles with the same level of graphical fidelity shown in the video here. The differences are just design decisions as the product was iterated on.
While it would be cool to see the actual game look like the first trailer people need to understand this
From December 2022 - January 24, 2024 we have PLENTY of trailers and gameplay shown to know the game that we were buying. And also, it really shows that people absolutely DO NOT care about a game being playable anymore. Not to mention Tekken 8 is releasing on three platforms, and has Crossplay.
Even so, the game still looks amazing
Yeah, also there wil always be a jump back in quality for playable portions just due to their nature, for optimisation purpose.
It's just a normal thing compared to a trailer that emulates what said parts are supposed to feel like and can afford to stay the same as the cutscene itself.
Plus, a lot of time passed so, like other comments pointed out there's also story-related changes the dialog shown in the video points at.
If they are so exausted they don't have their devil powers during this part of the fight, of course the visual effects will reflect that and be less crazy than in the showcase. If anything, the scene is doing its job if people think it's a bit "underwhelming" because at this point in the story they're just two guys punching eachothers, no more fancy power-ups only skill and willpower.
The game does NOT look amazing at all, I would argue tag 2 looks better than this... The excuses you're throwing around don't matter at all, the fact that it's almost been 10 years since the last tekken and this is the best they can offer? yeah it's a good game but they did the bare minimum, its an insult to the fans
@@renookami4651people think it's underwhelming because it doesn't look like the first trailer not because lack of devil powers
@@ZuhairEDP if you think tag 2 looks better than T8...you need glasses dude.
@@ZuhairEDPGet your eyes checked bro. Tekken 8 looks miles better than the previous game
The models looked better in the retail, other than that, the demo tops in all other aspects
Are you delusional or something? The retail had a major downgrade including body textures, animations, global illumination and etc. Since I'm not into bad games, I won't feel bamboozled, but if I were a fan of Tekken, I'd definitely feel disappointed.
It's not even the demo, that's the reveal trailer. Don't get it mixed up
demo was a cinematic edited version...looks like an animation movie trailer...probably you can get similar graphics with reshade mod...
@@RealReverse13do you know how to read? "real-time rendered fotage"
Not just the lightning, but I loved how the characters looked smaller, tekken always had the camera very close to the characters. I prefer the demo version
Well, tekken players didn't that's why they toned down the effects after the CNT
Yeah thats cuz having a zoomed out fov is considered cheating in some tournaments
@@BrunoSuicidayeah, tekken player always happy even with shit looking graphics....
90% of the people complaining in the comments dont even play the game. Im not going to fight Kazuya while examining how many forks the lightning have. Smooth gameplay over over unnecessary flashy graphics.
So you are still finding arguments even if there is a downgrade ?
@@henrik5299keep complaining
he even made stills comparison for people like you, but ok..
you don't need this fucking effects and lightnings and particles in fucking fighting game. that's all it distracts and prevents you from focusing on the GAME@@henrik5299
@@henrik5299Mf we have so many trailers, two betas and a demo to know the game that we were getting
The downgrade reason is pretty simple. You choose better lighting/shadows or fluidity of 60fps. It's clear they chose fluidity which is expected for a fighting game.
1. This is PS5. The downgrade would've been reasonable if it was released on PS4.
The trailer footage, while cool looking, wasn't THAT amazing anyway. I did not feel like current gen systems can not handle it.
2. If what you say is true, then they knew all of this from the beginning, yet they still lied to us.
Do NOT excuse anti-consumer practices!
@@turbotrup96 1. The PS5 is not really that powerful it's on the lvl of a 3060 at best.
2. Every Trailer after the Reveal Trailer looked like this, and the Demo also looked like this, we all knew what we were buying!
3. Some modder restore the game to what it looked like in the reveal trailer (for like 2 stages) and it's mostly lighting and a filter so, they probably did it so that it looks less busy, and that the consoles can run it on 60fps.
Still unfortunate i agree.
@@jlb7989 1. Thing is, we still are living in a cross-gen era. Tekken 8 is no different as it still does look like a PS4 game more than not. Games with ACTUAL current gen graphics, such as Horizon FW (which runs at 60fps), Hellblade 2, Silent Hill 2 Remake (based on what we've seen so far) blow it out of water even if we were to compare them with the Trailer version of Tekken 8.
2. Not a single trailer showed that particular part of the game.
At best, we saw how the stage looks like when some game journalists played it and uploaded the footage online.
all characters reveal trailers show us how game look like, dude. you idiot if you see the teaser trailer and believe in this@@turbotrup96
@@turbotrup96So you answered your own question. This was Tekken 8 if it was released with PS5 exclusivity and no online. We had over a year and 40+ trailers to see what we were buying, including a disclaimer in the first reveal that there would be changes. How is this anti-consumer? It's not. You just want to be mad over nothing. Also, those comparisons are from single player games and Horizon is hardware locked to one console which makes it 1000 times easier to optimize for. Tekken 8 runs at 60fps online with crossplay. It's extremely complicated to make it run smoothly with also having to render all these effects. They didn't want the story mode to look drastically different from base game so they compromised by reducing lighting and rain effects.
Isn't the demo are pre-render cinema while retail version is real time rendering?
But I really prefer clean cut the retail version, it's much clearer while demo is full of motion blur even with better lighting
Harada said it was real time rendering on ps5 and the game will look the same, so it kind of is his fault for misleading the fans.
@@zaselimgamingvideos6881 what I said is in the demo it's pre-render even low res looks blurry. But if Harada said that yeah it's his fault.
Exactly, I don't know why people are so dumb
It would look like this if it was PS5 exclusive and single player. But they didn't want the story mode to look amazing and the regular game to look dull in comparison. So they make compromises in lighting and rain effects.
@@apollyon9946 yeah
I don’t really mind all that much. As long as it didn’t look like Tekken 7 I’m happy
Your the kind of consumer that allowed them to get away with this.
@@StopBlurryGames sure I might be. Bit that's okay because there are other things in life then playing videogames. Not like you would know about that
@@StopBlurryGamesand what you gonna do bout it lil boy 🗣️ let people enjoy what they want to enjoy
@@StopBlurryGames yeah I mean you are right in some way
But you are not forced to buy this game. Your criticism is on point
I thought the 7th instalment was astonishing, jumping from Tag 2. But the 8th instalment really went all out.
They at least could have included an Option to toggle this kind of Lighting in Story-Mode/Offline. Even if it would mean less fps.
They should update this.
So what I noticed is the models are essentially the same. But the huge lighting difference makes it very different from each other. I feel like with adjustments to the lighting, the state of play version can be achieved.
I really hate how the cutscenes switch from pre-render to gameplay graphics. It feels so off nowadays that I feel like I'm playing a PS2 game with pre-rendered cutscenes
Thing is, they picked resolution over the better lighting and rain effects. The lighting is most likely done by unreal engines lumen lighting system. When the cinematics switch to gameplay u can see how blurry it looks because of the lack of pixels in the reveal trailer. While in the retail version lighting may have taken a hit but the resolution seems to be higher
Thanks Cycu1 for your great job! ❤️
Seems the change of lighting mainly to help player to see the movement. In competitive scene, it's important to recognize the move the instant it got started so player could react.
I THOUGHT THAT TOO. THEY COULD HAV KEPT IT FOR THE ONE PLAYER CPU MODE THO, JUST FOR THE HYPE
=)
This is a bit from the story mode. This stage isn't available for versus mode.
The stage is in the versus mode and it’s called fallen destiny
@@MechaTengu21Pretty sure it is available
@@Gazzoosethe1 sorry guys. It really is available.
its the ambient occlusion on the character models that really sells it for me in the demo footage. side by side its very noticeable. all in all the lighting is what creates such a believable image in the demo trailers
It's not a DEMO, a DEMO is playable. This is the Announcement Trailer. Not the Tekken 8 DEMO.
trailer not demo
@@SalveASMR Just using the language used in the video. Title literally says demo and it says demo on screen during the reveal trailer footage I am talking about. Also when that trailer released they claimed it was in engine gameplay.
For the first time in a long time, the release actually looks better graphically... only thing sacrificed a tad is the lighting.
I honestly thought the entire gameplay was gonna have like a cinematic field to it like the announcement trailer kinda a letdown but the game is still good
It got a big downgrade, even if a lot of people won't admit it. Shading, shadows and effects are straight up buffed up in the "demo", which isn't that but a trailer with the graphics set up to 11 to sell the game. It was obvious the retail was gonna be dumbed down. Maybe it's possible to achieve those graphics on PC by editing the UE5 files.
To those of you who don't know what exactly happened,
The demo version is not rendered in a game engine, and it is a cinematic version of this game since we do not have this kind of GI (Global Illumination) inside Unreal Engine and also if you pay attention to the characters, they changed design but mostly they have incredibly low polygon with less texture quality compared to the CG version (AKA Demo).
Try to not get fool by the companies.!
This guy gets it
so it was not in real time? i thought it was but they cut in order to be playable for more people. Not everybody has a 4090 with 24 gb vram.
@@gtilted3634 either they used a very high end PC or it was pre rendered, it even looked like a cinematic rather than actual gameplay in some sequences.
Graphically, the retail is better. I'm confused why they changed the lighting, it was so good in the announcement.
i prefer the trailer. I think is the lightning and particle effects?
Lol I don't blame people for getting fooled by a "statement" from the creator. If you know even a little bit of knowledge in 3D modeling, you would know that these 2 have DIFFERENT assets. The one with identical scene was reused and is the one that was downgraded to make it look closer to their final product. Anyways, Bamco made their money.
Doesn't really look that much different, mostly just lighting
Retail - Better skin details
Trailer - Better lighting and camera works
Is the PC version able to produce the same trailer level quality?
The footage on the left is a cinematic trailer while that on the right is actual gameplay. Of course they had to tone down some lighting effects due to the performance and they changed some aspects but still it comes pretty close to the trailer and the graphics are still impressive for the first fighting game developed in Unreal Engine 5 and released on the 9th console generation and PC.
Yeah exactly thé final product is impressive gameplay looks like a cutscene
Why are you so delusional, serious question. Your statement makes no sense why didn't they just show the same version as how the game was going to look then? They made it look better on the demo to sell it. End of story
@@craiglawrence4492yeah fr….
@@craiglawrence4492 wrong
@@craiglawrence4492 pre rendered cgi is not the same version. harada is just saying about the reveal trailer being real time because the nanites lumen were capable on 60fps on story mode but online mode it was not. so retail version made it different. stop moaning and bishing
Seems like retail actually has more detail in the textures, just worse lighting albeit not too much.
Good release favorizes resolution and more clear image vs more visual effects.
All companies make the demos look prettier so never expect the retail to be as the demo,like when sony showed killzone that was a big feeaking lie
I'd like to have the announcement version to become part of the actual game, but hear me out-- It's way better for gameplay and lore if they remain all of the effects from the cinematic scenes removed on retail version as it's much more sensible.
the lighting is all wrong in the retail version for some reason. the rain too. all that was downgraded. thanks consoles.
i think it's just problem with the ray tracing settings, nothing devs update can't fix... it's actually already preety good... it's just that I would love for it to tone down on the light particles or sfx... so it became bit more realistic ...
Honestly, I could care less about how the final product looked given what we were already given despite the "downgrade". One is a trailer for show and one what was clearly more optimized, I'm just suprised however how closed they still looked to one another.
That being said, I do find it a distasteful when companies mislead their consumers. And game companies should be more careful because will eventually notice. I'll give them a pass on this one, however.
This is what 70 iq looks like
Can we not see one huge thing. At first it wasn't intended for jin and kazuya to lose their devil forms. The trailer shows them still with the powers and the actual game without them.
Thats True would be fun to get a alternate story that would be awsome
Moldels are the same. The change is in the lights. Because in gameplay the Clarity isn't good with so much visual efects. I dunno
There should be an option to where you can toggle it on or off. But that's not happening bc this trailer was custom made and not actual in game development
Demo: Ps5
Retail: Ps4
Better to wait for the PS6 where the expense is worth it. 💪🏻🔥
theres no way you believe tekken 8 looks like a ps4 game lol
I want what you're smoking cuz I just know it's hitting different
To be fair. They didn't say anything about it being ingame graphics. Its just a trailer.
The demo visuals need to be an actual feature on pc for max settings
It’s the same just the lighting is not as good but trust me I speak for all this is a master piece!!!!!
The main thing I liked from the announcement trailer is how the characters had to gather their stance back together on block or after being hit
We're looking at what graphics has truly progressed to; you're living the climax just like the reveal trailer, and that's amazing.
Sure there are lore fixes here, like Jin's pants and his RA to remind us that they both exhausted their powers and are both fighting with raw strength. That makes it even better. :)
I dislike the added dialogue in the retail version, I think the simplicity and lack of the additional words make the encounter so much more tense
People don't seem to understand that this is a FIGHTING game, visual clarity is extremely important. Retail and announcement trailer are the same but with different lighting and no lumen. If you want to play it like in the trailer, you can enable lumen and lighting on PC (and make your eyes bleed). I much rather have visual clarity over screen clutter.
It honestly just needs better lighting and the motion blur for it to look like the trailer tbh
character models are basically the same but the lighting is way more three dimensional in the demo.
9:21 you are anidiot
Now that I realize some of the effects like lightening and raining is reduced, as a person who have played this game, I can guarantee you it doesn't feel much different form the demo. In-game graphic is crisp, amazing graphic, well designed + nostalgia and awesomeness of Tekken franchise
I still find it absolutely unbelievable that we still faking game trailers till this day. I'm pretty sure the graphics of this trailer are achievable if they really wanted to and working on the code I'm sure about it but I think they needed to turn down graphics because ps 5 is still not at the end and if we pushing the ps 5 or series x to the absolute limit after 3 years games wouldn't have that impact and effect to look better and increase because they cranked up the graphics very early after 3 years. But we as consumers need to see the changes if tekken 8 would come out in 2027 or 2028 it would probably look like the trailer. Fact is we could play like the ingame trailer if the industry would be more focusing on optimization and code writing. To get everything out of the systems.
There is a little downgrade , its not like to the level of watch dogs BUT downgrade is there.
First of all the reveal trailer is not a demo and is fully cinematic. The actual game is in engine. There is no downgrade because you're comparing a cinematic to the actual game
I think the PS5 on the demo had a much easier time dealing with higher quailty graphics because it only had the knowledge of 2 characters, 1 stage and a literal cutscene with spesific moves instead of 32 characters with the least ammount of moves ranging at around 80 (plus bosses), 9 stages (plus Tekken Ball and Story only stages), multiple maps, two entire story mode campaigns, A crap load (not really) of character customization and much more. Considering that I have a 2060 and am struggling to get stable 60 fps, I'd probably run the demo render pretty well at 30 fps.
Very true
path tracing on vs off
Almost, its Lumen On vs Off
it is a proof that retail looks better. The main difference is weather and decreased effects on background, so people at least play on this map
the downgrade was pretty obvious once they started releasing character trailers,
NO, you guys THEY ARE around 3 separate projects..... 1. Full game. 2.The Demo
3. Special demo (Trailer Showcase only)
... the trailer`s version is simply a very short form demo where the devs went crazy with refined details, upscales & effects, because they're only focusing on that specific area/level an nowhere else, I'd like to think that it wasn't a downgrade rather than a "Enhanced" devs only DEMO
Might include:
Enchanted cutscene
More refined rain Behavior & lighting, better lightening or raytracing real-time shadow renders
more particle effect, blooming effects
Enhance explosion effect
No rendering of health Bars
(contribute to the Cinematic feel)
Sound changes
Refined CHARACTER Remodeling
, imported HD custom textures
Etc..
All running on a very beefy computer they have over there
Actual changes are.
. Character models are about the same on Kazuya, Jin's model in the final game is way better.
.Animations are exactly the same, nothing to see there
.lighting is definitely downgraded and seems to lean more towards visual clarity more than anything.
.Effects are purposefully turned down because the characters lost their powers.
For anyone who thinks the retail version looks better, look at 4:45 . Jin's pants are barely visible and super blurry with bad textures in the retail, whereas in the demo (teaser actually) it is clearly visible and has a very smooth blur applied. In the very next scene, you can see the shading differences clearly if you focus in Kazuya's nostrils (gross I know), in the teaser it's shaded how you'd expect it to be but in the retail version it is shaded more like how you'd expect a game character to be shaded. I think the demo might have been a constant back-and-forth between pre-rendered cutscenes and gameplay (you can actually see the transition at 0:25 if you go frame by frame when the announcer says 'FIGHT!', notice Jin's shoulder lighting), meaning that this was never meant to be possible in the first place. It technically means that it is running live and not completely pre-rendered, but it doesn't mean it's all rendered.
I did play through the game and overall it can look amazing and you'd not notice most of the downgrades (one exception being the background of this particular scene), but side by side it is very clear (to me atleast) that the teaser was never representative of the final game, it's just not possible currently
You can see the difference in shading in Jin's mouth when he yells. The expected darkening there is not shown in the retail. Which makes sense, tho I am sure will be interesting to see all these effect be added via that Unreal Engine mod that bring those back to see if we can be close to the trailer.
I KNEW this was gonna happen. Massive downgrade.
Ok its not a massive downgrade. But again. Still not AS good.
in retrospect it was wild for them to make the final fight the announcement trailer ngl
The demo looks WAyyyyyyyyy better.....why is that??? Ive been trying to figure this shit out for years. ALL DEMOS LOOK BETTER THAN THE REAL GAME.
Worrying how publishers can still get away with faking how a game is gonna look on a console in a trailer as long as they don't make the downgrade that hugely noticeable
It is hugely noticeable imo. Legit looks like ps3 graphics compared to the reveal trailer
Lighting was probably spruced up for the reveal. Everything becomes a blur when you’re actually playing.
it,s hard to explain but why is this happening only graphic Designer can understand,but
more importent we are enjoying this game,,,
Bandai Namco Team and supporting people Thankyou for making this project!
I Wish to See more TEkken series.
Am I the only one considering the demo was way better?
The trailer only has better lighting and more particles other than that i dont see how the ingame graphics look worse the characters look more real and has more detail in the game than the trailer
It looks like how I remember Tekken 3
Honestly though, could you really play with that many effects going on? Speaking from a competitive standpoint ofc. Then again, they could have made it a story mode only stage...
wait, why does it actually looks better on retail?
The game does have more polished textures. The difference is that they toned down the lighting and VFX, to make the game more fluid and because beta testing complained about the visual clarity
As far as I can tell the reveal had Lumen + Nanite enabled and retail has neither. still looks good and 60 FPS stable is far more important for this genre
6:05 retail version straight up looks better in some shots, face models especially.
How bold of Namco to spoil almost the entire ending fight of the game one year prior in their reveal trailer.
They did the same with Tekken 7
Showed a CG trailer representing the final battle between Kazuya and Heihachi long before the game came out.
Rain splatter effects on the ground had better quality on that reveal trailer.. rain drops slide down from characters bodies .. better particle quality , better hair quality and lighting .. i know why they did all of this .. because they didn't want to make everyone go buy a 4090 in order to play a fighting game, but damn .. i wish the final game looked like that trailer..
The Retail version looks too better 👍👌 The Demo is just overloaded with environmental effects by it to be a technical demonstration.
It was a RENDER y’all can’t be this slow bruh .
I want those camera angles from demo.they need to let us choose it
The fighting pants were changed too.
Yea noticed
It is more noticeable when you play it in slow-mo. For me, the demo is much better when it comes to effects then the retail is a bit sharper when it comes to the background and character design. But for me I like the demo version, it's more realistic and I'm used to see Kazuya having a devil eye rather than none.
You need a working eyes if you really think the retail is better lol. Anw 4:18
its alright the trailer served its purpose to hype the game, if the game has settings for better lighting it would look like the trailer ver. also they removed the devel gene in the game to follow the lore story thing
Retail is still pretty impressive
Every single gaming studio do this unfortunately, but yeah this was a trailer not a demo so… but yeah it’s shame. Only rockstar is a studio that their game even look way better than the trailers at launch?
And Metal Gear
Ubisoft looks really bad on release 😂
I don't know developers console or pc is more powerful than ours 😂
It's because they often run a vertical slice... meaning they can allocate more computing power for raw visual fidelity, this trailer is largely for marketing only that's why it's as short as it is.
Quality isn't that far off. The differences are mostly in artistic design which is fine. Glad Namco didn't do the cardinal sin of many of Ubisoft's games.
They put A LOT less rain in the final version. The thunderstorm in the trailer looked SO cool.
It looks almost the same, except for the rain splash effects on the ground in the retail version, and slightly better textures and lighting in the reveal trailer. I'm quite happy with the end result, this is the best looking fighting game to date IMO.
70 iq
Ngl the retail actually looks better.....obviously they added more rain effects, thunder and lighting in the demo, but thats because its a demo, most players wanna see the whole movements and not be blown out by all the vfx 😂😅 while the graphics are pretty much the same, i actually think model wise the retail is more detailed so...thats really impressive
Retail version looks better, the reveal version had too much going on in the background environment while the retail version focused more on the fighters movesets. The only thing that should be kept from the demo version is the lightning effect it feels like it was downgraded a bit for the release.
You are a shill
I can’t believe we’ve made it this far in gaming. There has to come a point when developers start to rollback with the realism right? Is it possible for graphics to look “too real”?
While the lightning and rain is better in the trailer, it would be too distracting if used in the actual gameplay so i understand why they toned it down.
That’s the cinematic trailer not demo, The actual in game fight switches between both
Btw, that "demo version" was never actually playable... It was always just a cutscene which sucks. But there wasn't a downgrade. It's like comparing a movie to a game, obviously the movie will look better because things aren't rendered in real time.
harada himself said that he wasn't very satisfied with the light in the actual game and that they did everything possible to make the actual gameplay look as close as possible to reveal trailer
i love the cinematic look but i guess it would've toasted the hell out of a a bit weaker laptops\pc
“Did everything possible to make the actual gameplay look as close as possible to the reveal trailer”
They did not, because it looks a thousand times worse
The trailer said it was running on PS5 and we know the PS5 can run lumen lighting at decent performance, they (Tekken developers) just suck at optimization lol