⚠ *IF YOU HAVE ANY ISSUES, JOIN OUR DISCORD SERVER FOR HELP* ⚠ 🔻All links used in the video are in the Description. 🔻This is the most UP-TO-DATE tutorial for the FE Gun Kit! ➤ Discord Server: discord.gg/PMcHzawbRU ➤ Twitter: twitter.com/CallofBloxia ➤ Roblox Group: www.roblox.com/groups/7204652/Call-of-Bloxia-Productions#!/about
@@ThatGodDamnChickenNugget The gun being backwards is caused by the grip of the tool. This does not mean it's broken. Simply use a plugin that can help you edit the tool grip or find a way to do it without the need of a plugin. If you cannot see the viewmodel, you made a mistake somewhere throughout the video. Please ensure you are not receiving any errors in the Output window inside Roblox Studio. If you are, check what is causing your weapon to not function. Even simply things such as spelling errors can cause the script to error. Reminder: Make sure that the tool's name and the viewmodel name are the same. The only difference is that the viewmodel has the prefix "v_" before the name of the tool. This name must have the same spelling and capitalization. For example, if my Tool is named "AirPod Shotty" then the viewmodel must be named "v_AirPod Shotty".
This tutorial is awesome, thank you! However when I was trying to export to blender it didn't work so I tried to find out how to fix it for 2 hours and then I learned you need to use blender 2.8. But besides all the stress and confusion it finally worked out and came out pretty nice, thanks!
Heyo, do you mind doing a small follow up tutorial for those who'd rather animate in Roblox studio using the default animator, you've lost a few people at around the 3:20 mark. I'd like to know how to continue from there thanks
yeah im really lost on the import part, how exactly do we import the roblox model into blender? ur video just cut without giving any direction. i checked the rbx animations thing
Once you have the model exported, you’ll need to: • Open the link from the description to download the Blender Addon • Once on the PasteBin website, you’ll see lines of code. Select every line of code > Right Click > Save As.. * The file can be name whatever you desire, but make sure that it downloads as a .py file • When the Blender addon is downloaded, the video shows you how to install the addon (3:50) IMPORTING MODEL • To import the model in Blender, use the RBX Animation under the Import dropdown menu - then you will choose the file in which you saved the model * DO NOT use Wavefront (.obj) to import the model, this will NOT allow for rigged model * Make sure you followed this step (1:48) BEFORE exporting. This will ensure that in Blender, your model is in the center If you’re still encountering issues or confused, please let us know which specific step you missed. Feel free to join our Discord server linked in the description.
I noticed a bit of a strange occurence, in the script, in order to get an animation to work the animation ID for whatever must be put in the main area for whatever ID you need, but also in the viewmodel area for this part of the script. The problem I found was that for general aiming, the script is missing a viewmodel area for simple aiming which removes my ability to create a functioning aim animation. Someone please help me.
Also, should I animate the idle animation in blender? I tried it and it affects the other animations. Should I just position the viewmodel as the idle?
@@BFG-Devs We recommend that you animate the Idle animation at the very end. Usually you don’t need to do a lot for it as simply having 1 keyframe set to Loop is good enough. Since this animation is Looped, it is possible that it affects the other animations when you try importing them. So this is why you could try exporting the Idle Animation last.
i think something is wrong with my roblox studio i once had some guy script my game it didnt work in my game but it did in his game and only when HE scripted it and no tutorials i have ever tried in my life have worked. what do i do?
Hey, have you tried using the ammo kits in the model pack you listed? I can't seem to pick up any ammo with the v_Template viewmodel compared to the v_Pistol one they give as an example. (Im sure I did everything properly) I don't know what the bug might be because no errors show up in the output.
@@JojoeulisswowRBLX There should be a script inside the ammo packs. You need to insert the NAME of the gun that you want to use to pick up ammo. This was done because some people may want certain weapons to pick up ammo while others don’t.
I have repeated the tutorial like three times, the animations work fine with the plugin preview, but then when i paste the id the animations simply don't play in testing. I have set the animation prioritys correctly and put looped on the idle one
When I am in Blender and I have to choose a target in Copy Location, then there is no Armature, just Armature 1.02 or smth like this and in bone there isn't even FakeCamer.
Is there any way to get aiming animations? Edit: Also, minor issue. When testing my pistol, it seems to make the gun point downwards and backwards when in 3rd person, so the shot effects go down to the floor out of the players viewmodel. The gun still fires in the crosshair's direction however. Anyway to fix this?
when I try to copy all the things from the pistol handle it says that attachments must be parented to a Base Part or another attachment. Can anyone help?
Where can i find the exported file? I'm trying to import into blender but cant even find where its exported to since i cant set a location on the Roblox addon.
@@Sum_dev When you export the view model from Roblox Studio, your files should pop up and you should be able to choose your file directory and file name.
@@er_aviationSo I did the all steps like him. I just did not upload the animation from the blender because I have got one already and I just pasted my animation ID to the module script and did not work. Animations are not playing.
Make sure that you upload the animations under the same owner of the place. If a Roblox Group owns the game, you need to upload the animations under that same group. If this is not the issue, please check the Output window for errors that can help you pinpoint the problem.
I had the same problem, but it turned out I had to put my animations not only under the regular animation script string, but also the one that says viewmodel which is just a little lower than regular one.
How can I change the position of the view model. I have sliding in my game so I lower the camera but view model is in the same place. This makes aim anims broken. Is there a way to change it dynamically?
Maybe because the gun kit is categorized in the order they should be placed at? The gun kit was made simple. If an item is inside a folder named "ReplicatedStorage" maybe thats because the item should go inside ReplicatedStorage.
@@Eyc-q8m i shouldnt have to, its a step by step explanation, why do i have to try and slow it down to understand it? There was legit no reason to speed it up
4:20 Everytime i try to rebuild the rig, it says: "Report: Error Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\json\decoder.py", line 355, in raw_decode raise JSONDecodeError("Expecting value", s, err.value) from None json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)" How do i fix this?? Pls tell me i did not waste an hour for nothing.
Same thing I've said earlier, I know I'm not the main publisher, but try these things; "I had the same problem but realized that the template name needs to be changed to fit without a space or any special characters. Or maybe the join problem where you have to select the handle first THEN the right arm for it to correctly joint. Also make sure you correctly grouped everything and made sure to clean meta parts. (I had to do it twice for the best results)" Hope this helps! :) If it doesn't appear still, download the file from the Pastebin, then go to your desktop folder. It should appear if you got the pop-up to name the file and was discoverable as .obj . Hope this helps and if it doesn't let me know.
can you make 2* guns or (multiple characters arms) on hand on character for any light assault rifles, handguns, revolvers, and submachine guns for semi-shot, Shotgun, bursting-shot, and auto-shot in the Game Market Maker, a game like Roblox Studios in a future day?
doesnt work my ak faces the wrong direction and if it get fixed then good but it still doesnt work for multiplier games as then cant see others ViewModel because its inside the camera. animations works shooting works but its bad for multiplier games
7:53 i get this error pop up on my screen, i cant copy + paste it into my handle. it says "Attachments must be Parented to a BasePart or another Attachment."
so I tried to import the animation to roblox studio but everytime I tried to do so, it keeps saying "Kicked from Live Scripting Session: Script was deleted" and deletes the script immediately
not really related but i have a game that uses an fe gun kit, which is privated (the game still is up). i also needed this tutorial because i’m abandoning that game and using another FE gun kit edition
Blender is not required, however you would see better results in terms of animation. You can animate within Roblox Studio and everything would work perfectly fine.
The only problem I have with this kit is the empty animations. The last shot works fine but when I go to reload and the reloading animation is finished, it bugs out and stays in the slide lock position even when I shoot the gun. I even tried to add the idle animation without the slide locked and it still doesn't work. I don't know if you could do anything to possibly fix this issue.
When in blender, i try to animate, only the arms move and the gun stays in place, also when i try to select the gun alone and click on the move or rotate button the arrows or whatever dont show up, how do i fix this.
hey I'm following along right now, where is the file located? I have no way of checking and deleting them after exporting because I can't find any files or signs that I followed along right
@@slt4463 Which part of the video are you referring to? (1) Exporting Viewmodel Rig from Roblox Studio If you’re exporting the viewmodel, it should open your Files app and you can choose where you’d like to save it to and you can choose its name. (2) Exporting Animation from Blender If you’re finished animating and you want to export your animation, this will not save into your files. Instead, what it will do is copy a line of code into your Clipboard which then, if you follow along in the tutorial, you will see that you need to paste (Ctrl + V) into the empty script that opens up when you click on Import Animation in Roblox Studio. If neither of these answers your question, please clarify which part of the video you’re currently stuck on.
There’s no specific part that needs to be named "Handle", however, there should always be 1 part that is named Handle. Usually you’d want to name the part that is used as the grip of the gun. If your model only has 1 part then it should be named "Handle".
The FE Gun Kit provides a variety of customizable options for you to adjust depending on the type of game you're creating. You may not need to tweak most settings, but it's there if you're interested.
For some reason, when I test the game, the viewmodel and tool's guns are gone. When I equip the tool, my character's arm goes up, but the model is in the position it was in Studio.
Whenever I add animations, when I equip any weapon for a 2 seconds you can see the arms just there and then it playing the animation , Is there a way to fix this?
hello, is there a way to make another animation for the view model part like for example, if lets say a melee type weapon hits a wall or a dummy then another animation plays more so like a hit effect or a stab effect type
@@zalvereal I don’t think the FE Gun Kit has this feature yet. However, if you’re looking for a melee kit, there is a FE Melee Kit that is compatible with this kit. Maybe that kit has more of what you’re looking for.
It's in the description of the video, and will be on pastebin, first search where is saying "download" if you dont find it just look where are the likes and dislikes, look at the right and there you go
Anyone know a consistent method of uploading the animation into Roblox? Everytime I have a finished animation loaded into the rig and attempt to upload, the pop-up briefly opens up and closes itself before leaving keyframe sequences in the workspace. Only work around I know is to create a new place, unsaved and without anything in it, then pasting the other project's rig into the new place with the animation where it will finally allow the pop-up to remain and allow for me to upload the animation I wanted to upload from the start. Thanks, in advance... if it helps, this only happens with these types of rigs, so I've experienced.
@@AllenSorensen To open these, you must first be on the “VIEW” tab. To find this, check the very top left corner of your Roblox Studio screen. You should see “HOME”, “MODEL”, “TEST”, “VIEW”, and “PLUGINS”. Click on “VIEW”. Now look and find where it says “Explorer” and click to open it. Once that’s open, you’re half way there! Now look for “Properties” in that same place. It should be next to the “Explorer” button you just clicked. Once you click on it, it should open the other window. If you followed these step, you should now see both windows on the right hand side. If this still seems a bit confusing, check out our old tutorial which included this bit. ruclips.net/video/dV_6xYO2vy4/видео.htmlsi=3w7kSIWR_36XZ9qH&t=20
I click on the plugins section but there is no such option, only manage plugins, plugins folder, view sounds, Tools and admin command. I would be glad if you answer.
That's a common issue, just search up "how to fix roblox animations" and some guy will tell you to add an attribute to workspace or smth like that. Just follow what he says and your animations will look as they are intended to.
@@optqq Oh. Cool then! Yeah I do make games even though I wouldn't consider myself good at all. For example, right now I'm working on a game similar to Decaying Winter. I've already done quite a bunch of stuff in it. I'm just missing a few things like the map, gun system, NPCs and animations (I also need lore for the game 😭).
When preparing the weapon tool and trying to paste attachments i get an error saying: "Attachments must be parented to a BasePart or another Attachment." How can i fix this? Sorry, if this is a stupid question im new to studio.
@@Blixir You must paste the attachments INSIDE the "Handle". To do this, you can use your keyboard shortcut SHIFT + CTRL + V to Paste Into the selected object OR right click on the selected object and choose "Paste Into".
@@CallofBloxia This comment save me a lot of time, thank you. For some reason, Shift + Ctrl + V didn't work, and would return an error regardless of location. "Paste into" worked
Hey bro, I followed everything to the letter but I can't see the viewmodel and it doesn't fire, I saw the output window but theres nothing, i make 2 guns, a pistol and a shotgun the errors are those:
im having a hard time animating could ya please help? if i tru and rotate the bone, only the bore rotates not the arm even when moving the bone the same thing happens
I fixed this problem, It was because the Right Arm and Left Arm needed to be renamed to RightArm and LeftArm, make sure to not add special characters or spaces to any part of your viewmodel or gun. Check the warnings when exporting the viewmodel.
@@muhammaddadaev Please check the output window for errors. Something must’ve caused your weapon to not function. Ensure that you have the proper attachments inside the "Handle" of your weapon. Feel free to join our Discord server! Link in description & pinned comment
Hey whenever I put the things from the old handle onto the new one it keeps on saying "Parent must be attached to BasePart" Nvm I found it but I cant see the viewmodel and my gun wont shoot.
@@DanielVogt-i2x If your gun won’t shoot or your viewmodel is not appearing, this is because you made a mistake somewhere along the way. Open up your Output window in Roblox Studio and test your game. It should print out any errors you’re having. This will help you identify your problem.
@@DanielVogt-i2x Did you ensure that you pasted the animation IDs under the Viewmodel section? There are 2 different sections that may seem the same, but one of the is only for third person animations and the other one is only for first person animations.
⚠ *IF YOU HAVE ANY ISSUES, JOIN OUR DISCORD SERVER FOR HELP* ⚠
🔻All links used in the video are in the Description.
🔻This is the most UP-TO-DATE tutorial for the FE Gun Kit!
➤ Discord Server: discord.gg/PMcHzawbRU
➤ Twitter: twitter.com/CallofBloxia
➤ Roblox Group: www.roblox.com/groups/7204652/Call-of-Bloxia-Productions#!/about
Can u do a tutorial for fe weapon kit melee version?
When i use the gun it wont shoot
same except i cant even see the viewmodel, the gun is backwards, nothing is working and nobody is willing to help me in the discord server
@@ThatGodDamnChickenNugget The gun being backwards is caused by the grip of the tool. This does not mean it's broken. Simply use a plugin that can help you edit the tool grip or find a way to do it without the need of a plugin.
If you cannot see the viewmodel, you made a mistake somewhere throughout the video. Please ensure you are not receiving any errors in the Output window inside Roblox Studio. If you are, check what is causing your weapon to not function. Even simply things such as spelling errors can cause the script to error.
Reminder: Make sure that the tool's name and the viewmodel name are the same. The only difference is that the viewmodel has the prefix "v_" before the name of the tool. This name must have the same spelling and capitalization. For example, if my Tool is named "AirPod Shotty" then the viewmodel must be named "v_AirPod Shotty".
It doesn’t let me import the viewmodel into blender it says something about it not being a zip file
Straight to the point, easy to follow. Got my first FPS game running now thanks! 👍
How many players??
Name?
I lost it at the blender part 😭
What does that mean?
@@YunusBoyFour they got confused
same
u can just make the animation on roblox animation editor
Same can you do it on regular roblox animator???
Thank you so much! every other tutorial was so outdated, but using this one it worked! God bless you!
NOW THIS IS WHAT IM TALKING ABOUT DUDE GOOD JOB
EXACTLY
Glad to have you back
شكراً على الشرح لقد ساعدني بشكل كبير 😎 👍
my dumb ahh didnt know i needed blender and did everything up to the blender step 😭😭
This does not require Blender. If you want to animate within Roblox Studio, then this is totally fine!
@@CallofBloxia oh ok thank you
@@CallofBloxia ohhh
@@CallofBloxia It says i have multiple Motor6Ds, what should i do?
@@statistical_error_official I think you need to just pick a new gun or just try doing everything again
OMG THIS IS AMAZING!!!!!! IM GIVING A LIKE!!!!
he's finally back!!
thank you man, i suffered from the price of moon animator
HE IS BACK!!!!!
great tutorial man love your vids
This tutorial is awesome, thank you! However when I was trying to export to blender it didn't work so I tried to find out how to fix it for 2 hours and then I learned you need to use blender 2.8. But besides all the stress and confusion it finally worked out and came out pretty nice, thanks!
where is it
best weapon tutorial on youtube
FINALLY I CAN MAKE MY OWN FPS
cool! but does moon animator work as an alternative?
Yes! If you don't want to animate in Blender, you can use any Animator within Roblox Studio.
hello, great video really helped! But i have a question have you figured out does the alt fire work? i cant seem to get it working
I guess dming you was a good choice thanks!
Heyo, do you mind doing a small follow up tutorial for those who'd rather animate in Roblox studio using the default animator, you've lost a few people at around the 3:20 mark. I'd like to know how to continue from there thanks
HES BACK!!!!!!!!! I CAN FINALLY CONTINUE MY FPS TEST GAMES 🥳🥳🥳🥳🥳🥳🥳🥳
i think i am the only one who ddid the blender part 😭
yeah im really lost on the import part, how exactly do we import the roblox model into blender? ur video just cut without giving any direction. i checked the rbx animations thing
same bro i dont know how to import
Same@@Purseverance
bro im so lost
Once you have the model exported, you’ll need to:
• Open the link from the description to download the Blender Addon
• Once on the PasteBin website, you’ll see lines of code. Select every line of code > Right Click > Save As..
* The file can be name whatever you desire, but make sure that it downloads as a .py file
• When the Blender addon is downloaded, the video shows you how to install the addon (3:50)
IMPORTING MODEL
• To import the model in Blender, use the RBX Animation under the Import dropdown menu - then you will choose the file in which you saved the model
* DO NOT use Wavefront (.obj) to import the model, this will NOT allow for rigged model
* Make sure you followed this step (1:48) BEFORE exporting. This will ensure that in Blender, your model is in the center
If you’re still encountering issues or confused, please let us know which specific step you missed. Feel free to join our Discord server linked in the description.
@@CallofBloxiait doesn’t show a save as button when I try copying the code
I noticed a bit of a strange occurence, in the script, in order to get an animation to work the animation ID for whatever must be put in the main area for whatever ID you need, but also in the viewmodel area for this part of the script. The problem I found was that for general aiming, the script is missing a viewmodel area for simple aiming which removes my ability to create a functioning aim animation. Someone please help me.
Also, should I animate the idle animation in blender? I tried it and it affects the other animations. Should I just position the viewmodel as the idle?
@@BFG-Devs We recommend that you animate the Idle animation at the very end. Usually you don’t need to do a lot for it as simply having 1 keyframe set to Loop is good enough. Since this animation is Looped, it is possible that it affects the other animations when you try importing them. So this is why you could try exporting the Idle Animation last.
3:51 I do this on Mac but when I go to import in blender there’s no section of what is shown in the video 😢
Will your game Roblox's Call of Mini Zombies come to PS4?
i think something is wrong with my roblox studio i once had some guy script my game it didnt work in my game but it did in his game and only when HE scripted it and no tutorials i have ever tried in my life have worked.
what do i do?
Hey, have you tried using the ammo kits in the model pack you listed? I can't seem to pick up any ammo with the v_Template viewmodel compared to the v_Pistol one they give as an example. (Im sure I did everything properly) I don't know what the bug might be because no errors show up in the output.
@@JojoeulisswowRBLX There should be a script inside the ammo packs. You need to insert the NAME of the gun that you want to use to pick up ammo. This was done because some people may want certain weapons to pick up ammo while others don’t.
@@CallofBloxia Wow, thank you so much for the quick response! I'll be sure to do this, new sub btw! ❤ (I was stuck on this issue for so dang long)
How would I animate it in Roblox Studio? It wont let me click on it and make an animation.
Never mind I got it . Great video!!!
Please bring back call of mini: Zombies 1 and 2 😭
i still cant find the rbx animator in blender even in the preferences and add-ons part
i mis understood that par and got it but now i want me to select a file of my ares and stuff and i dont have one
@@jaydstonesPlays It should be in your desktop folder.
I have repeated the tutorial like three times, the animations work fine with the plugin preview, but then when i paste the id the animations simply don't play in testing. I have set the animation prioritys correctly and put looped on the idle one
I just want a working version of this that I can press install and then boom I'm done like why does all of the guns need 93759 complicated steps
THIS IS REALL
brother, the download isn't up to date for blender. The one in description is 4.0, and currently blender is 4.1
Alright thxs✌
whenever I try to import the rig, blender just gives me an error
(NEVERMIND, I just had an outdated rbx animations plugin)
@v4lky196 you're welcome
When I am in Blender and I have to choose a target in Copy Location, then there is no Armature, just Armature 1.02 or smth like this and in bone there isn't even FakeCamer.
cool video
when will we get the animations cuz its looks way to dry without it?
when trying to make a reload animation and import it to the view model, the left arm doesnt work and only the right arm is only animated, help me out!
Make sure you rigged it correctly
Is there any way to get aiming animations?
Edit: Also, minor issue. When testing my pistol, it seems to make the gun point downwards and backwards when in 3rd person, so the shot effects go down to the floor out of the players viewmodel. The gun still fires in the crosshair's direction however. Anyway to fix this?
Where is the script to edit the whole guns script? not just the basic settings. I want to add more scripts to the gun like, spread when walking
when I try to copy all the things from the pistol handle it says that attachments must be parented to a Base Part or another attachment. Can anyone help?
bro, I have everything fine I have no errors in output console, shoot and everything but the view model is not seen at all, there are no animations
Yea when is the call of mini zombies 2 gonna be released
Can we use these weapons for our own video games?
The gun pack is a free model pack you can use for your own projects. If you choose to use your own, it will work just fine.
Where can i find the exported file? I'm trying to import into blender but cant even find where its exported to since i cant set a location on the Roblox addon.
@@Sum_dev When you export the view model from Roblox Studio, your files should pop up and you should be able to choose your file directory and file name.
Nothing worked it only a waste of time the animations wont play and it wont even shoot
@@Gabuys_71 You must’ve made a mistake! Check the Output window for any errors that can help you pinpoint your problem.
@@CallofBloxia Ive decided to work on another game which us a slenderman horror game but i dont have a reason to play its just running around
You made a mistake. Just do the steps again, that is normal for a developer, we face errors frequently and we must debug it as a persistent developer.
@@er_aviationSo I did the all steps like him. I just did not upload the animation from the blender because I have got one already and I just pasted my animation ID to the module script and did not work. Animations are not playing.
Guys, i have same problem too, the problem is maybe you play animation in local script
my animations dont play. they do in the workspace when i import them, but not in game
same
Make sure that you upload the animations under the same owner of the place. If a Roblox Group owns the game, you need to upload the animations under that same group.
If this is not the issue, please check the Output window for errors that can help you pinpoint the problem.
I had the same problem, but it turned out I had to put my animations not only under the regular animation script string, but also the one that says viewmodel which is just a little lower than regular one.
why do the animations not play? I am using Moon Animator.
i click deny on the plugin and now it doesnt come on in blender
How can I change the position of the view model. I have sliding in my game so I lower the camera but view model is in the same place. This makes aim anims broken. Is there a way to change it dynamically?
Am stuck on Prepare for Animating because nobody said how to put that script into blender!!!!
edit -> preferences -> add-ons -> install
can u give the model of ur thing bc that dont work for me and if we havce a full scripted gun , we can do other guns
literally why would you think that it is a good idea to speed up the video when you are dragging important parts into the correct places
Maybe because the gun kit is categorized in the order they should be placed at? The gun kit was made simple. If an item is inside a folder named "ReplicatedStorage" maybe thats because the item should go inside ReplicatedStorage.
@@CallofBloxia ok? Its a tutorial, you are meant to break it down 💀
@@TacowithaZ stop clowning the guy, if its too fast slow it down?!?!
@@TacowithaZ just use youtube's slowdown feature.
@@Eyc-q8m i shouldnt have to, its a step by step explanation, why do i have to try and slow it down to understand it? There was legit no reason to speed it up
4:20 Everytime i try to rebuild the rig, it says:
"Report: Error
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\json\decoder.py", line 355, in raw_decode
raise JSONDecodeError("Expecting value", s, err.value) from None
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)"
How do i fix this?? Pls tell me i did not waste an hour for nothing.
SAME!!
Same thing I've said earlier, I know I'm not the main publisher, but try these things; "I had the same problem but realized that the template name needs to be changed to fit without a space or any special characters. Or maybe the join problem where you have to select the handle first THEN the right arm for it to correctly joint. Also make sure you correctly grouped everything and made sure to clean meta parts. (I had to do it twice for the best results)" Hope this helps! :) If it doesn't appear still, download the file from the Pastebin, then go to your desktop folder. It should appear if you got the pop-up to name the file and was discoverable as .obj . Hope this helps and if it doesn't let me know.
can you make 2* guns or (multiple characters arms) on hand on character for any light assault rifles, handguns, revolvers, and submachine guns for semi-shot, Shotgun, bursting-shot, and auto-shot in the Game Market Maker, a game like Roblox Studios in a future day?
I Was Concerned💀
doesnt work my ak faces the wrong direction and if it get fixed then good but it still doesnt work for multiplier games as then cant see others ViewModel because its inside the camera.
animations works
shooting works
but its bad for multiplier games
@CallofBlxia help me idk how to download addon and then install it to blender 4.2
On old video tutorial
7:53 i get this error pop up on my screen, i cant copy + paste it into my handle. it says "Attachments must be Parented to a BasePart or another Attachment."
I have the same problem
so I tried to import the animation to roblox studio but everytime I tried to do so, it keeps saying "Kicked from Live Scripting Session: Script was deleted" and deletes the script immediately
same
@@ChillChii yo you figured it out yet?
not really related but i have a game that uses an fe gun kit, which is privated (the game still is up). i also needed this tutorial because i’m abandoning that game and using another FE gun kit edition
game name?
Is blender needed? I am more used to roblox's ease editor.
Blender is not required, however you would see better results in terms of animation. You can animate within Roblox Studio and everything would work perfectly fine.
The only problem I have with this kit is the empty animations. The last shot works fine but when I go to reload and the reloading animation is finished, it bugs out and stays in the slide lock position even when I shoot the gun. I even tried to add the idle animation without the slide locked and it still doesn't work. I don't know if you could do anything to possibly fix this issue.
When in blender, i try to animate, only the arms move and the gun stays in place, also when i try to select the gun alone and click on the move or rotate button the arrows or whatever dont show up, how do i fix this.
i couldn't catch up because u were talking to fast can u slow down a little next time pls
3:50 well whats the link we were supposed to download in the description?
Pastebin
hey I'm following along right now, where is the file located? I have no way of checking and deleting them after exporting because I can't find any files or signs that I followed along right
@@slt4463 Which part of the video are you referring to?
(1) Exporting Viewmodel Rig from Roblox Studio
If you’re exporting the viewmodel, it should open your Files app and you can choose where you’d like to save it to and you can choose its name.
(2) Exporting Animation from Blender
If you’re finished animating and you want to export your animation, this will not save into your files. Instead, what it will do is copy a line of code into your Clipboard which then, if you follow along in the tutorial, you will see that you need to paste (Ctrl + V) into the empty script that opens up when you click on Import Animation in Roblox Studio.
If neither of these answers your question, please clarify which part of the video you’re currently stuck on.
@@CallofBloxia im actually having problem 1, when i try and export it, my files app doesn't open
heres a question does a specific part need to be named handle?
There’s no specific part that needs to be named "Handle", however, there should always be 1 part that is named Handle. Usually you’d want to name the part that is used as the grip of the gun. If your model only has 1 part then it should be named "Handle".
@@CallofBloxia ok tysm :)
can i animate without blender? also im poor so no moon animator
You can animate using the default Roblox Animator. It's completely free to use!
@@CallofBloxia dont worry i just downloaded blender, im just going to find a tutoria on how to impor the rbx rig import
@@CallofBloxia looks like rig doesnt work
Why is the gun kit filled with the most unnessecary stuff? Looks like a bunch of scrambled stuff collected from here and there.
The FE Gun Kit provides a variety of customizable options for you to adjust depending on the type of game you're creating. You may not need to tweak most settings, but it's there if you're interested.
For some reason, when I test the game, the viewmodel and tool's guns are gone. When I equip the tool, my character's arm goes up, but the model is in the position it was in Studio.
anchor to false ! in weapon model
Everyone pray for my ears 🙏😰
What I need to do, if your plugin is broken? ( I can't rebuild rig )
Whenever I add animations, when I equip any weapon for a 2 seconds you can see the arms just there and then it playing the animation , Is there a way to fix this?
hello, is there a way to make another animation for the view model part like for example, if lets say a melee type weapon hits a wall or a dummy then another animation plays more so like a hit effect or a stab effect type
@@zalvereal I don’t think the FE Gun Kit has this feature yet. However, if you’re looking for a melee kit, there is a FE Melee Kit that is compatible with this kit. Maybe that kit has more of what you’re looking for.
Help when I select the weapon falls and disappears from my inventory
where is the blender 4.0 addon
It's in the description of the video, and will be on pastebin, first search where is saying "download" if you dont find it just look where are the likes and dislikes, look at the right and there you go
@@zeldozodaniel2067 thanks but it’s been 2 months
@@zeldozodaniel2067 I downloaded it from somewhere else
Anyone know a consistent method of uploading the animation into Roblox?
Everytime I have a finished animation loaded into the rig and attempt to upload, the pop-up briefly opens up and closes itself before leaving keyframe sequences in the workspace.
Only work around I know is to create a new place, unsaved and without anything in it, then pasting the other project's rig into the new place with the animation where it will finally allow the pop-up to remain and allow for me to upload the animation I wanted to upload from the start.
Thanks, in advance... if it helps, this only happens with these types of rigs, so I've experienced.
That menu on the right hand side doesn’t open and I have no idea how to make it appear
@@AllenSorensen To open these, you must first be on the “VIEW” tab.
To find this, check the very top left corner of your Roblox Studio screen. You should see “HOME”, “MODEL”, “TEST”, “VIEW”, and “PLUGINS”.
Click on “VIEW”. Now look and find where it says “Explorer” and click to open it. Once that’s open, you’re half way there! Now look for “Properties” in that same place. It should be next to the “Explorer” button you just clicked. Once you click on it, it should open the other window.
If you followed these step, you should now see both windows on the right hand side. If this still seems a bit confusing, check out our old tutorial which included this bit.
ruclips.net/video/dV_6xYO2vy4/видео.htmlsi=3w7kSIWR_36XZ9qH&t=20
Whenever i try to export the rig on ROBLOX it does nothing
how do i export the model? I clicked on the export button, but nothing exported
I click on the plugins section but there is no such option, only manage plugins, plugins folder, view sounds, Tools and admin command. I would be glad if you answer.
You have to install the plugins yourself
For some reason, when I press import it doesn't show up with the certain file type. *edit* OOHHH MY DUMB AHH DIDNT SEE THHE NEXT PART
Hey, question, my animations work fine, but when i use them in game, it turns stiff and doesnt look natural at all. Would you know the reasoning?
That's a common issue, just search up "how to fix roblox animations" and some guy will tell you to add an attribute to workspace or smth like that. Just follow what he says and your animations will look as they are intended to.
I know I'm late but 😔
@@no-en4if i jus made them action2 and they worked lol, thank you though. Do you make games?
@@optqq Oh. Cool then!
Yeah I do make games even though I wouldn't consider myself good at all. For example, right now I'm working on a game similar to Decaying Winter. I've already done quite a bunch of stuff in it. I'm just missing a few things like the map, gun system, NPCs and animations (I also need lore for the game 😭).
When preparing the weapon tool and trying to paste attachments i get an error saying:
"Attachments must be parented to a BasePart or another Attachment."
How can i fix this? Sorry, if this is a stupid question im new to studio.
@@Blixir You must paste the attachments INSIDE the "Handle". To do this, you can use your keyboard shortcut SHIFT + CTRL + V to Paste Into the selected object OR right click on the selected object and choose "Paste Into".
@@CallofBloxia This comment save me a lot of time, thank you. For some reason, Shift + Ctrl + V didn't work, and would return an error regardless of location. "Paste into" worked
Perfect i can mske crysis on Roblox
whenever i test it the gun model just falls from the sky to the ground when i equip it
Hey bro, I followed everything to the letter but I can't see the viewmodel and it doesn't fire, I saw the output window but theres nothing, i make 2 guns, a pistol and a shotgun
the errors are those:
4:40 there is no armature for me
I press export rig but nothing happens
nothing happens if you do nothing.
im having a hard time animating could ya please help? if i tru and rotate the bone, only the bore rotates not the arm even when moving the bone the same thing happens
Having that same issue as well
I fixed this problem, It was because the Right Arm and Left Arm needed to be renamed to RightArm and LeftArm, make sure to not add special characters or spaces to any part of your viewmodel or gun. Check the warnings when exporting the viewmodel.
@@madnessmyth Update: The Gun & Block Hands aren't moving anymore smh
I cant shoot the animations arent even working
@@muhammaddadaev Please check the output window for errors. Something must’ve caused your weapon to not function. Ensure that you have the proper attachments inside the "Handle" of your weapon.
Feel free to join our Discord server! Link in description & pinned comment
how do you select to things because for me it just selects all of them?
I followed every single step but I keep drifting to the right because of the viewmodel and i already turned off the collision but it didnt work.
Hey whenever I put the things from the old handle onto the new one it keeps on saying "Parent must be attached to BasePart"
Nvm I found it but I cant see the viewmodel and my gun wont shoot.
@@DanielVogt-i2x If your gun won’t shoot or your viewmodel is not appearing, this is because you made a mistake somewhere along the way. Open up your Output window in Roblox Studio and test your game. It should print out any errors you’re having. This will help you identify your problem.
@@CallofBloxia I figured out the problem but my animations won't work now. Can you please help me?
@@DanielVogt-i2x Did you ensure that you pasted the animation IDs under the Viewmodel section? There are 2 different sections that may seem the same, but one of the is only for third person animations and the other one is only for first person animations.
question does the viewmodel show when your not in first person?
No it does not