⚠ *IF YOU HAVE ANY ISSUES, JOIN OUR DISCORD SERVER FOR HELP* ⚠ 🔻All links used in the video are in the Description. 🔻This is the most UP-TO-DATE tutorial for the FE Gun Kit! ➤ Discord Server: discord.gg/PMcHzawbRU ➤ Twitter: twitter.com/CallofBloxia ➤ Roblox Group: www.roblox.com/groups/7204652/Call-of-Bloxia-Productions#!/about
@@ThatGodDamnChickenNugget The gun being backwards is caused by the grip of the tool. This does not mean it's broken. Simply use a plugin that can help you edit the tool grip or find a way to do it without the need of a plugin. If you cannot see the viewmodel, you made a mistake somewhere throughout the video. Please ensure you are not receiving any errors in the Output window inside Roblox Studio. If you are, check what is causing your weapon to not function. Even simply things such as spelling errors can cause the script to error. Reminder: Make sure that the tool's name and the viewmodel name are the same. The only difference is that the viewmodel has the prefix "v_" before the name of the tool. This name must have the same spelling and capitalization. For example, if my Tool is named "AirPod Shotty" then the viewmodel must be named "v_AirPod Shotty".
I would only create joints for the parts that are needed to move in the animation, like the Magazine, Slide, Bolt, etc. and weld the still parts like Receiver, Barrel, Front/Rear Sights. just for more easier management + easier to animate
I noticed a bit of a strange occurence, in the script, in order to get an animation to work the animation ID for whatever must be put in the main area for whatever ID you need, but also in the viewmodel area for this part of the script. The problem I found was that for general aiming, the script is missing a viewmodel area for simple aiming which removes my ability to create a functioning aim animation. Someone please help me.
I have a problem, I removed the character mesh from the arms of the viewmodel, I entered the game and they do not appear in a blocky style, if they do not appear from the package that I have, which is the Roblox Man package
Heyo, do you mind doing a small follow up tutorial for those who'd rather animate in Roblox studio using the default animator, you've lost a few people at around the 3:20 mark. I'd like to know how to continue from there thanks
So I think I did the tutorial correctly, but there is a problem where I can't reload/fire my gun. (I really need help cause im trying to make fps game and this was the only good tutorial)
When I am in Blender and I have to choose a target in Copy Location, then there is no Armature, just Armature 1.02 or smth like this and in bone there isn't even FakeCamer.
4:20 Everytime i try to rebuild the rig, it says: "Report: Error Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\json\decoder.py", line 355, in raw_decode raise JSONDecodeError("Expecting value", s, err.value) from None json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)" How do i fix this?? Pls tell me i did not waste an hour for nothing.
Same thing I've said earlier, I know I'm not the main publisher, but try these things; "I had the same problem but realized that the template name needs to be changed to fit without a space or any special characters. Or maybe the join problem where you have to select the handle first THEN the right arm for it to correctly joint. Also make sure you correctly grouped everything and made sure to clean meta parts. (I had to do it twice for the best results)" Hope this helps! :) If it doesn't appear still, download the file from the Pastebin, then go to your desktop folder. It should appear if you got the pop-up to name the file and was discoverable as .obj . Hope this helps and if it doesn't let me know.
yeah im really lost on the import part, how exactly do we import the roblox model into blender? ur video just cut without giving any direction. i checked the rbx animations thing
Once you have the model exported, you’ll need to: • Open the link from the description to download the Blender Addon • Once on the PasteBin website, you’ll see lines of code. Select every line of code > Right Click > Save As.. * The file can be name whatever you desire, but make sure that it downloads as a .py file • When the Blender addon is downloaded, the video shows you how to install the addon (3:50) IMPORTING MODEL • To import the model in Blender, use the RBX Animation under the Import dropdown menu - then you will choose the file in which you saved the model * DO NOT use Wavefront (.obj) to import the model, this will NOT allow for rigged model * Make sure you followed this step (1:48) BEFORE exporting. This will ensure that in Blender, your model is in the center If you’re still encountering issues or confused, please let us know which specific step you missed. Feel free to join our Discord server linked in the description.
This tutorial is awesome, thank you! However when I was trying to export to blender it didn't work so I tried to find out how to fix it for 2 hours and then I learned you need to use blender 2.8. But besides all the stress and confusion it finally worked out and came out pretty nice, thanks!
Make sure that you upload the animations under the same owner of the place. If a Roblox Group owns the game, you need to upload the animations under that same group. If this is not the issue, please check the Output window for errors that can help you pinpoint the problem.
I had the same problem, but it turned out I had to put my animations not only under the regular animation script string, but also the one that says viewmodel which is just a little lower than regular one.
the blender ain't reading the obj file and when i deactivate the filter and then select the rig/.obj file, BLENDER AIN'T TAKIN THAT Also when i use wavefont, THERE ARE NO BONES AND EVERYPART IS JOINT! please help me with this
7:53 i get this error pop up on my screen, i cant copy + paste it into my handle. it says "Attachments must be Parented to a BasePart or another Attachment."
I have repeated the tutorial like three times, the animations work fine with the plugin preview, but then when i paste the id the animations simply don't play in testing. I have set the animation prioritys correctly and put looped on the idle one
It's in the description of the video, and will be on pastebin, first search where is saying "download" if you dont find it just look where are the likes and dislikes, look at the right and there you go
Hey, have you tried using the ammo kits in the model pack you listed? I can't seem to pick up any ammo with the v_Template viewmodel compared to the v_Pistol one they give as an example. (Im sure I did everything properly) I don't know what the bug might be because no errors show up in the output.
@@JojoeulisswowRBLX There should be a script inside the ammo packs. You need to insert the NAME of the gun that you want to use to pick up ammo. This was done because some people may want certain weapons to pick up ammo while others don’t.
I keep getting this code im not sure im exporting correctly or what but im stuck on actually exporting the rig, i click export and am confused ive saved what i think is the rig files as OBJ and it imports a rig model into blender but nothing appears and i get this error code Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\python\Lib\json\decoder.py", line 355, in raw_decode raise JSONDecodeError("Expecting value", s, err.value) from None json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)
doesnt work my ak faces the wrong direction and if it get fixed then good but it still doesnt work for multiplier games as then cant see others ViewModel because its inside the camera. animations works shooting works but its bad for multiplier games
Yo, when i reload the anim goes like damn fast, even tho i already putted the right anim priority, i tried making a another gun with a simplier animation, and it works perfectly. U know how to fix it?
This is because you need to have a "Humanoid" object inside your viewmodel. If it’s missing, add it by clicking the + when you’re selecting the model in the Workspace window.
Anyone know a consistent method of uploading the animation into Roblox? Everytime I have a finished animation loaded into the rig and attempt to upload, the pop-up briefly opens up and closes itself before leaving keyframe sequences in the workspace. Only work around I know is to create a new place, unsaved and without anything in it, then pasting the other project's rig into the new place with the animation where it will finally allow the pop-up to remain and allow for me to upload the animation I wanted to upload from the start. Thanks, in advance... if it helps, this only happens with these types of rigs, so I've experienced.
@@AllenSorensen To open these, you must first be on the “VIEW” tab. To find this, check the very top left corner of your Roblox Studio screen. You should see “HOME”, “MODEL”, “TEST”, “VIEW”, and “PLUGINS”. Click on “VIEW”. Now look and find where it says “Explorer” and click to open it. Once that’s open, you’re half way there! Now look for “Properties” in that same place. It should be next to the “Explorer” button you just clicked. Once you click on it, it should open the other window. If you followed these step, you should now see both windows on the right hand side. If this still seems a bit confusing, check out our old tutorial which included this bit. ruclips.net/video/dV_6xYO2vy4/видео.htmlsi=3w7kSIWR_36XZ9qH&t=20
Hey bro, I followed everything to the letter but I can't see the viewmodel and it doesn't fire, I saw the output window but theres nothing, i make 2 guns, a pistol and a shotgun the errors are those:
hello, is there a way to make another animation for the view model part like for example, if lets say a melee type weapon hits a wall or a dummy then another animation plays more so like a hit effect or a stab effect type
@@zalvereal I don’t think the FE Gun Kit has this feature yet. However, if you’re looking for a melee kit, there is a FE Melee Kit that is compatible with this kit. Maybe that kit has more of what you’re looking for.
Great tutorial, My only issue was once I finally got to testing the game, My camera was extremely jittery and I couldnt actually see my view model at all, I double checked to make sure none of my animations where moving the head part and they werent, any ideas?
When in blender, i try to animate, only the arms move and the gun stays in place, also when i try to select the gun alone and click on the move or rotate button the arrows or whatever dont show up, how do i fix this.
Where can i find the exported file? I'm trying to import into blender but cant even find where its exported to since i cant set a location on the Roblox addon.
@@Sum_dev When you export the view model from Roblox Studio, your files should pop up and you should be able to choose your file directory and file name.
@@CallofBloxia How do we change the file directory? I've exported and cleaned meta parts, checked every file and still haven't found the exported file.
so I tried to import the animation to roblox studio but everytime I tried to do so, it keeps saying "Kicked from Live Scripting Session: Script was deleted" and deletes the script immediately
How can I change the position of the view model. I have sliding in my game so I lower the camera but view model is in the same place. This makes aim anims broken. Is there a way to change it dynamically?
when I try to copy all the things from the pistol handle it says that attachments must be parented to a Base Part or another attachment. Can anyone help?
@@terrariapro147 Hey, this should work with any animator in Roblox and Blender. If you only see 1 bone that you’re able to animate, then it’s probably because you didn’t rig the viewmodel correctly. Make sure that you use the Rig Edit Lite plugin to create Joints for all the parts that you want to animate. If you think that the part of the gun should not be animatable then you could simply create welds (which will hold them in place). You can rewatch the rigging section of this tutorial if you’re stuck on how to begin rigging the viewmodel.
can you make 2* guns or (multiple characters arms) on hand on character for any light assault rifles, handguns, revolvers, and submachine guns for semi-shot, Shotgun, bursting-shot, and auto-shot in the Game Market Maker, a game like Roblox Studios in a future day?
@@muhammaddadaev Please check the output window for errors. Something must’ve caused your weapon to not function. Ensure that you have the proper attachments inside the "Handle" of your weapon. Feel free to join our Discord server! Link in description & pinned comment
I click on the plugins section but there is no such option, only manage plugins, plugins folder, view sounds, Tools and admin command. I would be glad if you answer.
@@FunniMafaka don't give up, if you want it then put it time for it, find work arounds. I almost gave up on the whole project until I found the solution after 3 whole days.
Did you position the viewmodel at 0, 0, 0 before exporting the model? If not, then the viewmodel will not import at the center in Blender and instead may be imported at some other position.
Hey whenever I put the things from the old handle onto the new one it keeps on saying "Parent must be attached to BasePart" Nvm I found it but I cant see the viewmodel and my gun wont shoot.
@@DanielVogt-i2x If your gun won’t shoot or your viewmodel is not appearing, this is because you made a mistake somewhere along the way. Open up your Output window in Roblox Studio and test your game. It should print out any errors you’re having. This will help you identify your problem.
@@DanielVogt-i2x Did you ensure that you pasted the animation IDs under the Viewmodel section? There are 2 different sections that may seem the same, but one of the is only for third person animations and the other one is only for first person animations.
not really related but i have a game that uses an fe gun kit, which is privated (the game still is up). i also needed this tutorial because i’m abandoning that game and using another FE gun kit edition
For some reason, when I test the game, the viewmodel and tool's guns are gone. When I equip the tool, my character's arm goes up, but the model is in the position it was in Studio.
Make sure the name has no spaces and has no special characters. Make sure everything is completely jointed correctly and if you got to the point where you could name it and she the obj. file, then check your file called, "Desktop". Blender Animation should say, " No Warnings. Awesome." if not the issue, use the rig importer and follow the steps. then click on import through the "FILE" dropdown menu the importer and you should find your model through the steps above.
Anyone Know how to fix this? Idk whats happening. Error Message: Players.Tazuki03.Backpack.Pistol.GunClient:3347: attempt to index nil with 'WorldPosition'
⚠ *IF YOU HAVE ANY ISSUES, JOIN OUR DISCORD SERVER FOR HELP* ⚠
🔻All links used in the video are in the Description.
🔻This is the most UP-TO-DATE tutorial for the FE Gun Kit!
➤ Discord Server: discord.gg/PMcHzawbRU
➤ Twitter: twitter.com/CallofBloxia
➤ Roblox Group: www.roblox.com/groups/7204652/Call-of-Bloxia-Productions#!/about
Can u do a tutorial for fe weapon kit melee version?
When i use the gun it wont shoot
same except i cant even see the viewmodel, the gun is backwards, nothing is working and nobody is willing to help me in the discord server
@@ThatGodDamnChickenNugget The gun being backwards is caused by the grip of the tool. This does not mean it's broken. Simply use a plugin that can help you edit the tool grip or find a way to do it without the need of a plugin.
If you cannot see the viewmodel, you made a mistake somewhere throughout the video. Please ensure you are not receiving any errors in the Output window inside Roblox Studio. If you are, check what is causing your weapon to not function. Even simply things such as spelling errors can cause the script to error.
Reminder: Make sure that the tool's name and the viewmodel name are the same. The only difference is that the viewmodel has the prefix "v_" before the name of the tool. This name must have the same spelling and capitalization. For example, if my Tool is named "AirPod Shotty" then the viewmodel must be named "v_AirPod Shotty".
It doesn’t let me import the viewmodel into blender it says something about it not being a zip file
Thank you so much! every other tutorial was so outdated, but using this one it worked! God bless you!
Straight to the point, easy to follow. Got my first FPS game running now thanks! 👍
How many players??
Name?
Glad to have you back
NOW THIS IS WHAT IM TALKING ABOUT DUDE GOOD JOB
EXACTLY
I lost it at the blender part 😭
What does that mean?
@@YunusBoyFour they got confused
same
u can just make the animation on roblox animation editor
Same can you do it on regular roblox animator???
OMG THIS IS AMAZING!!!!!! IM GIVING A LIKE!!!!
TYYYY BRO SAVED MY GAME
شكراً على الشرح لقد ساعدني بشكل كبير 😎 👍
I would only create joints for the parts that are needed to move in the animation, like the Magazine, Slide, Bolt, etc. and weld the still parts like Receiver, Barrel, Front/Rear Sights. just for more easier management + easier to animate
3:51 I do this on Mac but when I go to import in blender there’s no section of what is shown in the video 😢
he's finally back!!
I noticed a bit of a strange occurence, in the script, in order to get an animation to work the animation ID for whatever must be put in the main area for whatever ID you need, but also in the viewmodel area for this part of the script. The problem I found was that for general aiming, the script is missing a viewmodel area for simple aiming which removes my ability to create a functioning aim animation. Someone please help me.
best weapon tutorial on youtube
I have a problem, I removed the character mesh from the arms of the viewmodel, I entered the game and they do not appear in a blocky style, if they do not appear from the package that I have, which is the Roblox Man package
my dumb ahh didnt know i needed blender and did everything up to the blender step 😭😭
This does not require Blender. If you want to animate within Roblox Studio, then this is totally fine!
@@CallofBloxia oh ok thank you
@@CallofBloxia ohhh
@@CallofBloxia It says i have multiple Motor6Ds, what should i do?
@@statistical_error_official I think you need to just pick a new gun or just try doing everything again
Heyo, do you mind doing a small follow up tutorial for those who'd rather animate in Roblox studio using the default animator, you've lost a few people at around the 3:20 mark. I'd like to know how to continue from there thanks
So I think I did the tutorial correctly, but there is a problem where I can't reload/fire my gun. (I really need help cause im trying to make fps game and this was the only good tutorial)
thank you man, i suffered from the price of moon animator
i still cant find the rbx animator in blender even in the preferences and add-ons part
i mis understood that par and got it but now i want me to select a file of my ares and stuff and i dont have one
@@jaydstonesPlays It should be in your desktop folder.
4:40 there is no armature for me
When I am in Blender and I have to choose a target in Copy Location, then there is no Armature, just Armature 1.02 or smth like this and in bone there isn't even FakeCamer.
4:20 Everytime i try to rebuild the rig, it says:
"Report: Error
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\python\Lib\json\decoder.py", line 355, in raw_decode
raise JSONDecodeError("Expecting value", s, err.value) from None
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)"
How do i fix this?? Pls tell me i did not waste an hour for nothing.
SAME!!
Same thing I've said earlier, I know I'm not the main publisher, but try these things; "I had the same problem but realized that the template name needs to be changed to fit without a space or any special characters. Or maybe the join problem where you have to select the handle first THEN the right arm for it to correctly joint. Also make sure you correctly grouped everything and made sure to clean meta parts. (I had to do it twice for the best results)" Hope this helps! :) If it doesn't appear still, download the file from the Pastebin, then go to your desktop folder. It should appear if you got the pop-up to name the file and was discoverable as .obj . Hope this helps and if it doesn't let me know.
yeah im really lost on the import part, how exactly do we import the roblox model into blender? ur video just cut without giving any direction. i checked the rbx animations thing
same bro i dont know how to import
Same@@Purseverance
bro im so lost
Once you have the model exported, you’ll need to:
• Open the link from the description to download the Blender Addon
• Once on the PasteBin website, you’ll see lines of code. Select every line of code > Right Click > Save As..
* The file can be name whatever you desire, but make sure that it downloads as a .py file
• When the Blender addon is downloaded, the video shows you how to install the addon (3:50)
IMPORTING MODEL
• To import the model in Blender, use the RBX Animation under the Import dropdown menu - then you will choose the file in which you saved the model
* DO NOT use Wavefront (.obj) to import the model, this will NOT allow for rigged model
* Make sure you followed this step (1:48) BEFORE exporting. This will ensure that in Blender, your model is in the center
If you’re still encountering issues or confused, please let us know which specific step you missed. Feel free to join our Discord server linked in the description.
@@CallofBloxiait doesn’t show a save as button when I try copying the code
great tutorial man love your vids
whenever I try to import the rig, blender just gives me an error
(NEVERMIND, I just had an outdated rbx animations plugin)
@v4lky196 you're welcome
This tutorial is awesome, thank you! However when I was trying to export to blender it didn't work so I tried to find out how to fix it for 2 hours and then I learned you need to use blender 2.8. But besides all the stress and confusion it finally worked out and came out pretty nice, thanks!
where is it
my animations dont play. they do in the workspace when i import them, but not in game
same
Make sure that you upload the animations under the same owner of the place. If a Roblox Group owns the game, you need to upload the animations under that same group.
If this is not the issue, please check the Output window for errors that can help you pinpoint the problem.
I had the same problem, but it turned out I had to put my animations not only under the regular animation script string, but also the one that says viewmodel which is just a little lower than regular one.
I just want a working version of this that I can press install and then boom I'm done like why does all of the guns need 93759 complicated steps
why do the animations not play? I am using Moon Animator.
the blender ain't reading the obj file and when i deactivate the filter and then select the rig/.obj file, BLENDER AIN'T TAKIN THAT
Also when i use wavefont, THERE ARE NO BONES AND EVERYPART IS JOINT!
please help me with this
did you download the python file when needed?
7:53 i get this error pop up on my screen, i cant copy + paste it into my handle. it says "Attachments must be Parented to a BasePart or another Attachment."
I have the same problem
Did someone get a solution for it yet?
@@tylerplays5912when u paste it, right click on the handle, and select paste into, hope that helps🎉❤
i click deny on the plugin and now it doesnt come on in blender
I have repeated the tutorial like three times, the animations work fine with the plugin preview, but then when i paste the id the animations simply don't play in testing. I have set the animation prioritys correctly and put looped on the idle one
HE IS BACK!!!!!
where is the blender 4.0 addon
It's in the description of the video, and will be on pastebin, first search where is saying "download" if you dont find it just look where are the likes and dislikes, look at the right and there you go
@@zeldozodaniel2067 thanks but it’s been 2 months
@@zeldozodaniel2067 I downloaded it from somewhere else
@CallofBlxia help me idk how to download addon and then install it to blender 4.2
On old video tutorial
Hey, have you tried using the ammo kits in the model pack you listed? I can't seem to pick up any ammo with the v_Template viewmodel compared to the v_Pistol one they give as an example. (Im sure I did everything properly) I don't know what the bug might be because no errors show up in the output.
@@JojoeulisswowRBLX There should be a script inside the ammo packs. You need to insert the NAME of the gun that you want to use to pick up ammo. This was done because some people may want certain weapons to pick up ammo while others don’t.
@@CallofBloxia Wow, thank you so much for the quick response! I'll be sure to do this, new sub btw! ❤ (I was stuck on this issue for so dang long)
when trying to make a reload animation and import it to the view model, the left arm doesnt work and only the right arm is only animated, help me out!
Make sure you rigged it correctly
I keep getting this code im not sure im exporting correctly or what but im stuck on actually exporting the rig, i click export and am confused ive saved what i think is the rig files as OBJ and it imports a rig model into blender but nothing appears and i get this error code
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\python\Lib\json\decoder.py", line 355, in raw_decode
raise JSONDecodeError("Expecting value", s, err.value) from None
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)
Ive just gotten moon animator and wanna try with that anyone know what those steps are or how to better understand it
Hey where I aim the animation dosent play
doesnt work my ak faces the wrong direction and if it get fixed then good but it still doesnt work for multiplier games as then cant see others ViewModel because its inside the camera.
animations works
shooting works
but its bad for multiplier games
Am stuck on Prepare for Animating because nobody said how to put that script into blender!!!!
edit -> preferences -> add-ons -> install
Help when I select the weapon falls and disappears from my inventory
Whenever i try to export the rig on ROBLOX it does nothing
Okay but how the hell do I find my animation IDs exactly
I press export rig but nothing happens
nothing happens if you do nothing.
Yo, when i reload the anim goes like damn fast, even tho i already putted the right anim priority, i tried making a another gun with a simplier animation, and it works perfectly. U know how to fix it?
I guess dming you was a good choice thanks!
hello, great video really helped! But i have a question have you figured out does the alt fire work? i cant seem to get it working
3:08 I cant rig it, (must contain a Humanoid or AnimationController) help me please
This is because you need to have a "Humanoid" object inside your viewmodel. If it’s missing, add it by clicking the + when you’re selecting the model in the Workspace window.
Is it ok when you don’t have blender you will just animate on Roblox studio animation editor?
@@codieboysaja8050 This is totally ok. If you don’t want to use Blender, there are other ways to animate your viewmodels.
bro it completely broke, i just wasted 2 hours that I'm never getting back
Anyone know a consistent method of uploading the animation into Roblox?
Everytime I have a finished animation loaded into the rig and attempt to upload, the pop-up briefly opens up and closes itself before leaving keyframe sequences in the workspace.
Only work around I know is to create a new place, unsaved and without anything in it, then pasting the other project's rig into the new place with the animation where it will finally allow the pop-up to remain and allow for me to upload the animation I wanted to upload from the start.
Thanks, in advance... if it helps, this only happens with these types of rigs, so I've experienced.
That menu on the right hand side doesn’t open and I have no idea how to make it appear
@@AllenSorensen To open these, you must first be on the “VIEW” tab.
To find this, check the very top left corner of your Roblox Studio screen. You should see “HOME”, “MODEL”, “TEST”, “VIEW”, and “PLUGINS”.
Click on “VIEW”. Now look and find where it says “Explorer” and click to open it. Once that’s open, you’re half way there! Now look for “Properties” in that same place. It should be next to the “Explorer” button you just clicked. Once you click on it, it should open the other window.
If you followed these step, you should now see both windows on the right hand side. If this still seems a bit confusing, check out our old tutorial which included this bit.
ruclips.net/video/dV_6xYO2vy4/видео.htmlsi=3w7kSIWR_36XZ9qH&t=20
Hey bro, I followed everything to the letter but I can't see the viewmodel and it doesn't fire, I saw the output window but theres nothing, i make 2 guns, a pistol and a shotgun
the errors are those:
hello, is there a way to make another animation for the view model part like for example, if lets say a melee type weapon hits a wall or a dummy then another animation plays more so like a hit effect or a stab effect type
@@zalvereal I don’t think the FE Gun Kit has this feature yet. However, if you’re looking for a melee kit, there is a FE Melee Kit that is compatible with this kit. Maybe that kit has more of what you’re looking for.
Where is the script to edit the whole guns script? not just the basic settings. I want to add more scripts to the gun like, spread when walking
mine does not have that install button
Great tutorial, My only issue was once I finally got to testing the game, My camera was extremely jittery and I couldnt actually see my view model at all, I double checked to make sure none of my animations where moving the head part and they werent, any ideas?
bro, I have everything fine I have no errors in output console, shoot and everything but the view model is not seen at all, there are no animations
cool! but does moon animator work as an alternative?
Yes! If you don't want to animate in Blender, you can use any Animator within Roblox Studio.
can u give the model of ur thing bc that dont work for me and if we havce a full scripted gun , we can do other guns
I'm confused where the viewmodel actually imports to as it doesnt tell you
When in blender, i try to animate, only the arms move and the gun stays in place, also when i try to select the gun alone and click on the move or rotate button the arrows or whatever dont show up, how do i fix this.
Where can i find the exported file? I'm trying to import into blender but cant even find where its exported to since i cant set a location on the Roblox addon.
@@Sum_dev When you export the view model from Roblox Studio, your files should pop up and you should be able to choose your file directory and file name.
@@CallofBloxia How do we change the file directory? I've exported and cleaned meta parts, checked every file and still haven't found the exported file.
so I tried to import the animation to roblox studio but everytime I tried to do so, it keeps saying "Kicked from Live Scripting Session: Script was deleted" and deletes the script immediately
same
@@ChillChii yo you figured it out yet?
how do i export the model? I clicked on the export button, but nothing exported
How can I change the position of the view model. I have sliding in my game so I lower the camera but view model is in the same place. This makes aim anims broken. Is there a way to change it dynamically?
whenever i test it the gun model just falls from the sky to the ground when i equip it
when I try to copy all the things from the pistol handle it says that attachments must be parented to a Base Part or another attachment. Can anyone help?
Right click the part, and select paste into
1:42 it didnt work for me D:
i did all the steps , except the animating step. When i start to move the left arm , the left arm is not moving why idk. Do u know why?
can collide setting?
dude im using moon and i can only animate 1 damn part of the gun
@@terrariapro147 Hey, this should work with any animator in Roblox and Blender. If you only see 1 bone that you’re able to animate, then it’s probably because you didn’t rig the viewmodel correctly. Make sure that you use the Rig Edit Lite plugin to create Joints for all the parts that you want to animate. If you think that the part of the gun should not be animatable then you could simply create welds (which will hold them in place). You can rewatch the rigging section of this tutorial if you’re stuck on how to begin rigging the viewmodel.
@@CallofBloxiai redid the rigging and it worked, thx man
when i scope its glitched, can you fix it?
can you make 2* guns or (multiple characters arms) on hand on character for any light assault rifles, handguns, revolvers, and submachine guns for semi-shot, Shotgun, bursting-shot, and auto-shot in the Game Market Maker, a game like Roblox Studios in a future day?
I cant shoot the animations arent even working
@@muhammaddadaev Please check the output window for errors. Something must’ve caused your weapon to not function. Ensure that you have the proper attachments inside the "Handle" of your weapon.
Feel free to join our Discord server! Link in description & pinned comment
I click on the plugins section but there is no such option, only manage plugins, plugins folder, view sounds, Tools and admin command. I would be glad if you answer.
You have to install the plugins yourself
What I need to do, if your plugin is broken? ( I can't rebuild rig )
The v template in blender doesn’t work, I litterally couldn’t move the arms
i get way too many issues in blender and i think i should just quit animation because i suck and will never be good at animating
@@FunniMafaka don't give up, if you want it then put it time for it, find work arounds. I almost gave up on the whole project until I found the solution after 3 whole days.
make sure you have jointed everything correctly. Follow EVERYTHING he does.
The viewmodel doesn't appear in blender, even though it shows I can import it. Help please?
Did you position the viewmodel at 0, 0, 0 before exporting the model? If not, then the viewmodel will not import at the center in Blender and instead may be imported at some other position.
@@CallofBloxia I did everything exactly how you did it, and it still just didn't appear.
Some things aren't working for me.. and I don't know how to fix these issues..
Hey whenever I put the things from the old handle onto the new one it keeps on saying "Parent must be attached to BasePart"
Nvm I found it but I cant see the viewmodel and my gun wont shoot.
@@DanielVogt-i2x If your gun won’t shoot or your viewmodel is not appearing, this is because you made a mistake somewhere along the way. Open up your Output window in Roblox Studio and test your game. It should print out any errors you’re having. This will help you identify your problem.
@@CallofBloxia I figured out the problem but my animations won't work now. Can you please help me?
@@DanielVogt-i2x Did you ensure that you pasted the animation IDs under the Viewmodel section? There are 2 different sections that may seem the same, but one of the is only for third person animations and the other one is only for first person animations.
6:45 wdym by that?
not really related but i have a game that uses an fe gun kit, which is privated (the game still is up). i also needed this tutorial because i’m abandoning that game and using another FE gun kit edition
game name?
when will we get the animations cuz its looks way to dry without it?
I cant create joints, idk, but rig editor dont work for now
Yea when is the call of mini zombies 2 gonna be released
Will your game Roblox's Call of Mini Zombies come to PS4?
For some reason, when I test the game, the viewmodel and tool's guns are gone. When I equip the tool, my character's arm goes up, but the model is in the position it was in Studio.
anchor to false ! in weapon model
how do you select to things because for me it just selects all of them?
I followed every single step but I keep drifting to the right because of the viewmodel and i already turned off the collision but it didnt work.
For some reason, when I press import it doesn't show up with the certain file type. *edit* OOHHH MY DUMB AHH DIDNT SEE THHE NEXT PART
I can’t import the Rbx file into blender help me 3:49
Make sure the name has no spaces and has no special characters. Make sure everything is completely jointed correctly and if you got to the point where you could name it and she the obj. file, then check your file called, "Desktop". Blender Animation should say, " No Warnings. Awesome." if not the issue, use the rig importer and follow the steps. then click on import through the "FILE" dropdown menu the importer and you should find your model through the steps above.
Anyone Know how to fix this? Idk whats happening. Error Message: Players.Tazuki03.Backpack.Pistol.GunClient:3347: attempt to index nil with 'WorldPosition'
Hay can you show the way to make it for non view model sence we have to animate that to
3:50 well whats the link we were supposed to download in the description?
Pastebin
My animation wont work for my gun could you help me?
my shoot animation isnt working
when i click it should play
anyone to help?
i cant find the viewmodel in blender