✔️ Thanks for watching! English Captions are now available! ✔️ NOTE: I forgot to narrate an entry so here it is, In Case of Flooding, Seek Air Pockets: This entry refers to the signs found throughout Portal 2’s Test Shaft 09, where one should seek air pockets in case of flooding. These signs could be warning personnel about the gels and their potential to flood the facility. Flooding had been a potential issue due to the sheer amount of pipes and pumps that were found in the underground facilities. The pipes can be easily destroyed with mines so any explosions and the gels are toxic to the human body, so flooding would be a disastrous event for Aperture Science.
Flooding in general seems to be a common theme going around the facility in the wake of GLaDOS taking over as far as one can tell. Whether or not all of that goo, water, or whatever it is was originally there, if its toxic beyond imagination on its own or not is left unclear.
@@conic2721 realistically speaking, i'd be more concerned about turning into a fuckin human smoothie if i'd fire one of the portals away so i would stop falling endlessly.
There is a cut Wheatley line where he says “There’s a man with a briefcase who wanted to see you.” Which implies that G-Man was originally meant to have taken an interest in Chell.
@@hdew12354 On page 331 of the Official Portal 2 Guide (made by Erik Wolpaw) he says, near the beginning of the game, Wheatley was meant to say a line something along the lines of “Nobody's been around for a while , but there's an old guy walking around with a briefcase looking for you.” While I can’t find an official source where you can read the guide yourself online, if you have the collector’s edition copy of the game it should’ve come with it.
@@UntalentedBrick Would be a cool easter egg if Wheatley would have said something like: "Together you and me have Limitless Potential... Heard a guy with a suit somewhere saying that."
@UCI9H2n6ITSoQDvZGt4LIoSw You got it all wrong unfortunately. Cave Johnson is who you’re thinking of, and he’s the now dead CEO of Aperture Science. The Desk Simulator is a prequel to the Portal games. G-Man is not someone we know about very firmly, but he is not Cave Johnson, as he looks nothing like him and sounds nothing like him.
When I hear briefcase I thought u talking about spy XD but anyway G-man exist in portal too and is canon I mean WHAT if wheatly talk about someone he really see?
To be fair about the cake. When GLaDOS is no longer allowed to lie to you, she never said you would have cake. She said, "you will be baked, and then there will be cake." She never said the cake was for you.
@@sulphurous2656 I agree with sudwap for the most part. Though I could see it anywhere from the first to third layers in general, just given how tame and (seemingly) widespread it is/was (assuming the latter is a factor in what goes in which part of the iceberg)
Well the song the turrets play in the end of Portal 2 is officially named "Cara mia addio!" which translates from Italian to "Goodbye my dear!". This semi-confirms that Chell is at least Caroline's daughter.
When I was young, I interpreted the ending of Portal to be that you got turned into cake. When you were being led into the incinerator, Glados says "You will be baked, and then there will be cake." You escape the complex, get dragged back in, and then you're shown a cutscene with shelves full of cake, with one standing prominently in the center.
It just occurred to me that the companion cube might actually not contain dead bodies, but since it helped Rattman escape GlaDOS, and GlaDOS might have heard Rattman taking advice from the CC (despite the fact that it is just a regular cube) thus successfully evading GlaDOS' traps, she urged Chell to ignore it as well in fear that it might somehow help her escape.
And the cube talking to him is just him going insane + him losing his pills, but I think the cube resembles his knowledge of the facility since he is a scientist and he has to know his way through the traps and the facility.
Well there's also the fact that you put the cube into something called an emergency intelligence incinerator... Implying that the cube is... Intelligent...
2 things: - Mel was also considered to be in coop mode alongside Chell, but they were replaced by robots since valve couldn't figure out how to explain respawning (if one robot dies the map doesn't reset since the other one is still alive. he just comes out of the tube at spawn) ‐ there is cut voiceline of caroline screaming "no! no! no!" which relates to her being put into AI against her will, but it was cut due to being too disturbing
38:35 In programming, counting usually starts with 0 instead of 1. So if you have an array of 20 numbers, it'd be 0, 1, 2,... 19. And considering GLaDOS is an AI and she made those chambers, that could be a very possible reason.
I played portal as a kid. Now I’m 3 weeks away from an electrical engineering degree and I’m working full time in research (including robotics research). This game really changed my life.
23:31 In the russian version of Portal the third rule is revealed: "Under no circumstances should the device be taken out of the laboratory". This may explain the final sequence of Portal Stories: Mel mod where Mel is forced to destroy the portal device before escaping
For the cake core, it goes in 5 stages. The first stage is cake recipes like "1 cup semi sweet chocolate chips " The second stage is when it talks about the fish shaped items like " fish shaped crackers" and "fish shaped solid waste" The third stage is when he talks about random dangerous items like "unsaturated polyester resin" and "An entry on how to kill someone with your bare hands" The fourth stage is when he talks about rhubarb like "one tablespoon of all purpose rhubarb " The last stage is how to preserve a dead body.
Stage 1: Cake Core Stage 2: Fish-Shaped Item Core Stage 3: Random Danger Core Stage 4: Rhubarb Core Stage 5: Corpse Preservation Core Seeing as it knows all of this, let's just call it by it's real name, the Intelligence Core.
gotta ride a hearted comment here, the companion cube is more than "hinted" at being alive, GLaDOS in that P2 test chamber literally says "they are sentient of course, we just have a lot of them"
adding on the “everything is sentient” bit, in portal 2, there are some panels with a red light instead of blue, and seem to be *visibly* upset about not knowing how to fit into the hole they are meant to be in and seem to trash around at other panels.
Yeah, but that's unreasonable because even if you take the portal you out of the facility, you can't shoot to anything since anything in the surface is made with moon's rocks
It might just be that since clones are pretty much endlessly replaceable, watching them die stopped being entertainment for GLaDoS since the death doesn't last.
Remember, for her to actually go ahead and start attacking Chell directly she needed her morality core to be destroyed. It was the only thing holding her back. She may be a dangerous phychopathic AI, but in the first game she was strictly programmed to do nothing but testing, no matter her emotions. I like to think of her as a depressed brain, locking everything, being passive aggresive and insulting and simply letting time pass doing nothing. I think the only time we get the "pure" version of Glados's emotions is the second game after the potato transfer. And of course how corrupted the AIs attached to central control can become.
The whole "they have to incinerate the companion cube instead of emancipating it because blah blah dead body" is stupid because GLaDOS emancipates the companion cube SEVERAL times in portal 2
I don't agree with the theory about the dead bodies, but those cubes are visibly different. Perhaps they didn't need to store bodies in them for weight, but still wanted companion cubes for testing.
The most blatant contradiction to the whole theory is that in the Ratman Comic, the companion cube tells Ratman to not take his medication because if he does, it won't be able to talk to him anymore, because his schizophrenic hallucinations will go away. Honestly, the whole theory is dumb, and just seems to be a matter of people not understanding the psychological aspect to the companion cubes, with how the test subjects go crazy & get emotionally attached to them due to their lonliness & isolation. People taking GLADoS's lines and the fratricide achievement literally is just dumb, it kills the interesting psychological implications of the companion cubes.
@Matix 777 That whole "intelligence" thing is a real stretch. It's just part of the running gag in Portal that Aperture gives the stuff they make absurd names. If anything, it just affirms the idea that Aperture--and by extention GLADoS, is just purposefully screws with the subjects heads. They are psychologically testing the subjects, after all. There's a reason they called the cube the "companion cube" and purposefully taint subjects by making them think it might talk to them, and might be sentiant. The theory just annoys me, because the writers were very obviously trying to get across one thing (the psychological testing the subjects are endured to), whereas the theory just makes it seem like everyone either ignores it or doesn't get it. Instead people opt to pull the whole "let's come up with a way to interpret things in a way the writers clearly didn't intend" thing. I just don't like that. That's just me though. If you like the theory, more power to you.
@@xweert711 Matpat is known for braindead theories. He tries to show that Pyro is a gay man by comparing finger lengths. How is that related to sexuality, who knows.
The thought of Rattman being there with you watching as you do these tests is both scary but also comforting. Like, the felling of being watched when seemingly no one else is there, but at the same time, its comforting knowing theres another human there too, and youre not alone with GladOS
@@ryanwillis2513 omg yes, especially since half-life has g-man following you around in chambers that look similar to portal. as a kid, let's plays were the only exposure I had to Valve's games, but g-man following you around scared me so bad
Honestly, the "companion cubes have dead bodies in them" theory always seemed dumb to me. It just seems like it's people who can't seem to grasp the actual point of of the game treating companion cubes like they're living objects that can talk, namely that they're a way of showing how the test subjects get so lonely during testing that they get emotionally attatched to their companion cube, and are taking everything that the games say about them overly literally. It's also directly contradicted by the Ratman comic, since the companion cube wants Ratman to not take his medicine specifically because he can only talk to it due to his schizophenia, and getting "better" will stop him being able to talk to it. Never understood why this theory is so popular to be honest, it's not only blatantly untrue, and contradicted by the Ratman comic, it just seems weird that people feel the need to make theories to explain away things that already have rational, canon explanations. People taking GLADoS's lines and the fratricide achievement literally is just dumb, it kills the entire point.
I think that these types of theories, that seem true at first glance but ultimately aren't, are liked just because they are entertaining. MatPat explained this when he talked about his theories, saying that what's important is not how credible one theory is, but how much interesting and entertaining can be, how much it can make you think "What if it's real?" and make you doing research by yourself. Well, obviously people who just defend crappy theories passing them off as unquestionably true exist too, but I don't think that they are part of the majority who talks about the "companions cube have dead bodies in them" theory or other ones like that.
@@SnakeOcelot Sure, there's nothing wrong with thinking about theories for the hell of it. The problem comes when the theory becomes so popular that people either take it as gospel, or it gets spread around so much that people, particularly non-fans who only know about the series casually, start mistaking it for canon. Or, alternatively, when the theories are actually detrimental, because they take away what makes the writing so ingenious in the first place, by sweeping away any deeper meaning that the writiers were clearly going for, with dumb alternative explanations that aren't anywhere near as interesting or clever. The last of those is what the companion cube theory does, which is why I have a problem with it. Majora's Mask, too, has all but been ruined, pop' culture wise, by that kind of thing. Majora's Mask is a great and dark game, because of what the developers put into it and the content in the game itself, not because of Ben Drowned, or the dumb "Link is dead" theories.
@@jamesg6660 Well, while I agree on the first point you made (taking some theories as absolutely true even if they aren't), I have to disagree on your second point. In my opinion, if a theory is made just for fun (like most of MatPat's theories) or for the purpose of telling a story (like creepypastas), it doesn't matter if it does not cover the real message of the game and his poetry. That's wrong if it's an interpretation, an analysis or a review of said game, but if we are talking about speculating, I think everyone should be allowed to come up with everything they'd like and then it's up to you to choose if you want to believe it. Also I don't think this could ruin a game, because it's more likely that there are more people who understand the game's hidden meaning than those who don't.
I agree. When I first saw the theory on Matpat's channel I've felt weirdly annoyed as I usually don't care about stuff like this. But the arguments were so dumb that I couldn't believe people were taking it seriously.
I'm not as familiar with the timeline as I used to be but I remember thinking that it would be more likely that the cubes were sentient as a result of testing. We know that cave wanted to put someone in an AI, what's the chances that he practiced by putting consciousness into the cubes. To me that makes more sense to me than them being made of dead people
The Cake is Real: GLaDOS never specifically lies about giving you (Chell) cake. Her line is "First you will be baked, then there will be cake." She never suggests she is offering any cake to Chell. Just that there will be cake afterwards. It's only after you escape being baked that GLaDOS resorts to lies and bribery.
Another thing is that the fire may not necessarily be intended to kill you, it may just be a prank. Remember: all Aperture technologies remain safely operational up to 4000 Kelvin.
@@ali_m_ Chell is theorised to be the daughter of Caroline and Cave Johnson, who work at Aperture, meaning she's created by Aperture and therefore is fireproof.
The third portal rule may or may not be "do not shoot at the moon". Since I don't think aperture science went around telling everyone that the conductor for portals were moonrocks, so it would make a lot of sense for them to warn the testers. The only real plothole to this theory is the fact that there aren't many scenarios where a moon would be present, also the fact that Cave Johnson talks about moonrocks on the speakers.
moon rocks were used for the gel. and the third rule was do not take the gun outside the testing chambers. so your theory is right but off by a few hairs
I heard somewhere that the reason why the announcer glitches when Chell wakes up the second time is because the announcer is always tracking how long she had slept and since she had slept for so long, the track number had maxed out causing the announcer to glitch.
it is very likely an overflow error. It was all prerecorded, so if it doesn't have, say, "ninety" as a voice file, then it would need to say "nine. zero." instead, and ninehundred ninety nine would become "nine. nine. nine." and so on
Well I believe that Chell had outlived humanity itself in that sleep, given the dilapidation of the facility, and also given that the announcer kept repeating 'NINE' about 7 times already before glitching out...
Still my favourite game and universe. I've been choosing clothes today to make my kinda coplayish outfit, which I intent to wear in May. I listen to game sountracks' remixes and ambience everyday as a background music🧡💙
Also on the Prometheus side of things, he relived being eaten every day, and Glados talks about reliving the moment she was killed over and over again after you kill her, so it seems to have more to it
4:20 a quick correction, AEGIS was attempting to destroy the enrichment center to kill GLaDOS before she could reactivate, as it had determined her to be the cause of death for all the employees it was created to protect. In the ending cutscene, after Mel had prevented this course of action in her escape, it awakens test subject 001, Chell starting the events of Portal 2 32:55 an alternate theory to this i prefer is the Moron Theory, which I found through a video by Leadhead. They describe that the incompetence of Cave Johnson unintentionally saved the human race by failing to market Aperture's inventions. The reason the Combine didn't simply wipe out the human race is because some were on the brink of inventing short range teleportation, a technology which the Combine planned to reverse engineer once they had succeeded, completely unaware this advancement had been made over 60 years ago in Aperture. Cave's insistence on testing the device instead of selling it meant that after the collapse of aperture, there wasn't really anyone left alive who even knew they had even tried to invent the portal gun.
As someone who's still VERY much into Portal, seeing a fresh video from a few months ago brings me alot of joy knowing people are still interested in the franchise.
Got the opportunity to finally play Portal 1 and 2 this past week, and it’s so cool to see the fandom is still alive despite the first game being almost 16 years old.
I just bought the games last weekend and beat the games over this last week and I'm also happy there's still people talking about portal, i was really late to the party but at least the fan base is still active
@Matix 777 that would be an old cake, maybe it has a ton of preservatives packed into it! I mean, considering what Aperture was involved with, it would be way less problematic than what they’re used to
38:05 It's because GLaDOS is, at the end of the day, a computer. And computers start counting from 0 instead of 1. There are 20 chambers, as its supposed to; it's just that the numbering system GLaDOS uses is different from the one we humans would use.
The Portal expansion for Lego Dimensions can be considered loosely canon, in which there is a early version of a Core that Cave put himself into, along with a room full of black mesa boxes
I listened to a panel discussion once, where the creators talked about a Morgan Freeman core. In a test chamber, you would discover a room where this core was sitting on a pedestal. He had spent all of that time creating a philosophy about the room which he was in. As the player picks this core up and he sees the room from a different angle, he begins to challenge his assertions about the philosophy of the room. And then, when the player takes the core out of the room, is notions about reality are completely shattered and he becomes extremely depressed. It sounded like a hilarious idea, and I'm kind of sad that they cut it.
27:38 - never have a thought about Aperture Science testing their portal gun ever crossed my mind. From the very first trailer to the very first minutes in the game i automatically assumed they are testing the test subjects themselves to see who is creative enough to pass all the chambers. Am i the only one to think this way?
That was surprising for me too. I have always thought that it was the test subjects that are put into test, not the gun, I think it is absolutely obvious. Like, the gun already works perfectly, and naturally as a technologically groundbreaking device that manipulates physics, it is tested how humans can use it, how humans can utilise it. The only thing to test on the portal gun is... if it can shoot portals correctly and if said portals can work correctly. There is no need for 19+ test chambers for such test. The chambers are designed to test human creativity, logic etc., with obstacles deadly to humans...
The moron theory video touches on this positing that Cave Johnson was too stupid to realize how groundbreaking the technology was and just kept working to refine it to some impossible standard until it eventually got forgotten about along with the rest of aperture
Portal 1 GLaDOS probably tests compusilvely, since she is shackled by her cores and it's hardwired into the system. But in portal 2 she probably just test the humans themselves
This iceberg is missing "I don't want this mister Johnson", the cut voice lines of Caroline being turned into GLaDOS against her will. Those lines later appeared in the unofficial Portal Musical.
I am very surprised this chart did not cover the cut voicelines at all. I heard they kept those cut because Cave Johnson's VA (JK Simmons) did not want to portray such a dark story, and even go as far as a form of 'rape,' or assault or molestation, on what level I don't really know, if physical or the taking of a living humans consciousness is that, or maybe have it sound like those things. So hes lines cannot be found in response. Though, I think some pointed out in places discussing this, ironically JK Simmons has done 'rapey' deeply uncomfortable characters before in the show Oz. Maybe he didn't want to do that before the show and have that association, maybe he didn't think it worked for the character or story line changes occurred before his own recordings and Caroline's voice work was just some basis. speculation though.
@@largeboi4678 Ah, good ol' Aperture, merchants of shower curtains, creators of incredible state-of-the-art scientific devices, and avid hunters of pictures of Spider-Man.
14:48 "She was a lot like you, maybe not quite as heavy; now little Caroline is in here, too." This line implies either GLaDOS separates their identity from Caroline's own, that GLaDOS is more than one consciousness that share their metal frame, or that this line is being spoken from another perspective that is not GLaDOS's own.
Interesting: If at the end of Portal 1 before the boss fight you noclip (or glith with portals) into the room with cake, you can put the nearby cube on the cake, so when you end the game the arm won't be able to extinguish the cake, and you'll see the arm stuck on the cube untill u leave the game
I'm surprised this iceberg didn't contain the 'Chell is Cave Johnson's daughter' theory. If you didn't know, there's a really popular (or, as far as I know), theory that has to do with the 'Bring your daughter to work day' section in Portal 2. The one with the potato and portal has 'Chell' written on it, as well as something about using 'dad's technology' if I recall correctly. The theory goes that Chell is a test subject because of that Bring your daughter to work day, and that 'dad's technology' is referring to Cave Johnson's portal technology. (Yes, I am aware he didn't invent it.)
"The cake is real" I thought it was pretty obvious that the cake was real, and made of humans. "You will be baked, and then there will be cake." And at the end of the game GLaDOS tries to burn you to death. Mel says the cake is a lie because you won't be getting it
GLaDOS can't technically lie outright about anything directly related to the tests. That was her clever way of not lying about the cake. If the cake exists somewhere in the facility, then "you will be baked, and there will be cake" is a completely true statement.
Does anyone else find it creepy knowing that canonically, there’s a guy behind the scenes watching you for the duration of Portal? Even if he’s a good guy, the feeling of being watched is haunting.
@@conic2721 Yeah, but GLaDOS isn’t human, and it’s made obvious that she’s observing your performance for test results. Rattmann is a creepy stalker guy who hides in the shadows and never reveals himself
Yeah, now that you mention it, it’s actually really creepy. I especially felt creeped out when you can hear his rambling if you’re near a wall in one of his dens in the second game... I was 8 and I RAN out of that room lmao
Chell sleeping for 60,000 years would be such a dark theory. If it’s true, it means humanity could possibly have been wiped out and Chell being released after portal 2 would have just had her live in an even lonelier world.
Wouldn't it be cool if--, when combined with other theories (like the one where Wheatley has a bit of dialogue cut from the script of the game where he mentions "the man with the suitcase", maybe mixed with the entire "Main writer for Portal says he has a great starting point for Portal 3 if they ever decide to make it" news debacle last year) ... wouldntItBeCool iiif - Chell WERE actually noticed by GMan (when she's, of course, one of the only people alive after 60000 years) and the Portal/Half Life story continues to be told with Freeman/Chell working together to tell some crazy "Half Life 3 + Portal 3" story? Maybe even with time travel mixed in (that GMan (and his "Employers") can offer), with some great back-and-forth, contrasting and interwoven shots and scenes of the two protagonists. Ah man. Imagine the loose ends they could tie, the amount of lore they could dump, and the "cant count to 3" Valve myth to finally be GLORIOUSLY busted. The dream.
Portal is one of those games where there’s so much to go through but you can never get enough of And that we need a portal 3 - would love to see more of the 1950-1970’s abandoned test chambers and old aperture again
She'd probably just wave him to piss off and leave her alone, to be honest. That is assuming in the Combine garrison has been driven out and any dimensional rifts have been sealed up in her absence from the surface. Or that nobody needs to hire another master-class exterminator to deal with the stray Xen fauna infestations ravaging the planets ecosystem. And besides, the man with the briefcase already likely had enough matters of extradimensional nature that required his attention in the last 20-40 or so years.
I think the reason Chell hadn't been hired because you need to gain a worthy skill to fight example Gordon literally fight a god in half life or Directly see gman like Alyx in HLA
@@jonathanmckarlison1203 well Chell beaten an AI smarter than humans, escaped Aperture, then replaced that AI with another robot, escaped Old Aperture hundreds kilometers underground, and killed the second robot so idk
Man, we need another game like portal and portal 2 man. They we're so much fun. I literally held my breath for the whole sequence when Chell opened a portal on the moon. It's been a while since a game has made me do that.
In an attempt to back up how long Chell slept, there is an unused voiceline said by GlaDOS, where she says "50,000 years is a lot of time to think." This suggests Chell slept for 50,000 years. (I believe It's on the portal wiki.) Edit: To further elaborate: In the final hours of Portal 2, a digital e-book on Steam about the development of Portal 2, a developer explains (I believe it to be Eric Wolpaw) that in order to separate Portal from Half-Life it would have to be set in the very distant future, a la 50k years, I'm not sure why they decided on such a massive time gap, but it is possible that Valve has an already planned Hl sequel that requires a large chunk of time to be set in order for Portal 2 to not interfere.
That must also mean all aperture paper and wood furniture is synthetic considering it lasted so long somehow aperture science scoffing at the idea of biodegradable material and making everything last as long as possible seems entirely in character
We never got the exact time but in a portal comic it was mentioned that she slept for 20,000 years but as you said GlaDOS mentioned it twice in the beginning of the game he said that she was asleep for 99999999 days or 25,000 years also through out the game he mentioned that she slept for 50,000 years in conclusion portal 2 is set 20,000-50,000 years after portal 1
i geniuenly dislike this "50 thousand years" theory. Honestly im a lot more keen on thinking that Portal 1 took place somewhere around Half Life 1 and Portal 2 somewhere around Half Life 2. Either slightly before or after these games. No matter what i just don't see anything in that facility survive for THAT LONG. The damage would be far greater than just a bunch of vines and mold everywhere. Not to mention a lot of areas still look fairly "new" so to speak, like the parts outside of test chambers when you escape with Wheatley. And where does all the electricity to power all of this would come from by that time? Its just very unlikely and thats coming from someone who used to believe this theory. It would also parallel nicely to the Half Life games, on top of the fact that we know for sure Gordon was supposed to find Borealis at one point in Episode 3, and the whole AS focus was really starting to become bigger in EP2.
I'm surprised you didn't mention chell possibly being cave Johnson's and Caroline's daughter. since one of the potato science experiments from bring your kid to work day (which you can find when escaping with Wheatley in portal 2) has chell's name hidden on it. Also the potato in her experiment is the only one that grew possibly symbolizing that she grew up but all the other children didn't
Maybe Chell is the adopted daughter of Cave and Caroline. Chell's last name was probably redacted because Cave and/or Caroline didn't want anyone to see the connection with last names. Also, both Wheatley and GLaDOS mention Chell being adopted Edit: Another, smaller detail is that Chell has darker skin than Caroline or Cave. Larger detail: in "Want You Gone", GLaDOS mentions Caroline being a lot like Chell, implying that Chell took after Caroline, which could be where Chell got her abnormal tenacity from, given that neither Cave nor Caroline ever gave up on doing science Edit 3: removed edit 2
I don’t think this theory could work. The first thing that comes to mind, among other things, is GLaDOS’ voice line saying,” I found two people in cryogenic storage with your last name. A man and a woman. It really is a small world.” Cave might have been stored, but we know that Caroline wasn’t because she was forced into GLaDOS.
For the Greek mythology part, Glados, when killed was forced to re-live being killed by chell over and over again over the course of 50,000 years taking place between p1 and p2, as part of aperture's backup survallence protocols. This could be a reference to the fact that Prometheus was forced to experience getting his liver ripped out of his chest over and over again forever.
@@elenabrusturan bro was chained to a moutain by magic iron, and forced to regrow his liver every night so that the eagle could eat it again, i don't think the greeks really cared
I actually made a joke to a friend while playing portal(we were talking in an Xbox party) I joked that a chell was brought to the bring your daughter to work day and was captured and never returned to her parents, before I was unexpectedly surprised to be told by him that the joke I made was an actually standing theory😂
@@crptic9925 Yeah! Im sure you're aware of the the potato science project in Portal 2 that is signed by Chell. Implying she took part of the "Bring your kids to work day" where they had a science fair. I think in Portal: Lab Rat its also mentioned that GLaDOS killed everyone during that day (highest population around the facility probably was an endorsement for her to do so) and that it was her idea to do this kind of day at work. Also just thought how really cruel GLaDOS were to Chell, bullying her for being an orpha especially when thinking about she probably made her that way :C This Half Life/Portal universe still got a lot to cover imo, I would also dare and say that the VR games Valve did including the Aperture Hand Lab has easter eggs and nods to the other Portal games we can cover.
Hi! i’m the original creator of this iceberg and I’m glad to see after many people shoved this video at me that it was actually covered! I’ve noticed a few bits that you’ve gotten wrong (e.g. “Aperture invented Lasers” comes from how Cave Johnson mentions pointing a super conductor laser at you in the 50s yet they were invented in the 60s, the "Borealis Boarding in the Flash Version" comes from the VERY original Flash game which features a sign with a boat as the exit sign in the cake room), I’d be glad to talk with you though in some way :)
@@expendableindigo9639 Referring to a fangame created before Portal 1 was released, it was well known for being the first and was a flash game. It got eventually made into a mappack (which is referred to in the video) and even after that the maps got officially remade for the Xbox 360 “Still Alive” port. So the original Flash Version refers to that early flash fangame.
23:29 the third rule is most likely the "under no circumstances should you bring the device outside the enrichment center". The reason I think that is because in Russian voiceover, which doesn't follow sound effects, changes and cutoffs at all she says exactly that. They did a shit job and Valve hired other Russian studio next time to do the voiceover, but what are the chances that they just gave them the original script, with instructions where to cut off what, that they just didn't follow? Pretty high, if you ask me!
Amazing video! But I'm surprised you didn't reference the Lego Dimensions Portal 2 levels, because if there's anything more weird and surreal, its gotta be those. You can apparently find a Cave Johnson core where he himself claims to have been put inside it, which would possibly support both theories relating to core consciousness and Cave Johnson being potentially preserved in an AI. This isn't explicitly canon considering it's from Lego Dimensions of all games, but it IS something hella obscure and wacky. The crap they have in those levels could be their own topic on the iceberg, honestly!
the part of prometheus being glados can also match the way that gldos had a black box that showed her her death repeatedly, the same way prometheus was repeatedly tortured by the bird every day
This brought back a ton of Nostalgia, I used to be obsessed with uncovering Portal lore shortly after Portal 2 came out, and this definitely brought back that wonder. Great vid dude.
yeah but in portal 2 we have new companion cubes, the ones that were in Portal are different in cannon (Seen at the end when Chell gets her's from Portal after exiting the facility)
The emancipation grill and emancipation in portal in general is capable of fizzling organic materials. There is a line in the game that confirms this by saying if you have a headache, you need to apply pressure to your temples because something in your ear got fizzled
This theory is insanely stupid in general. Apart from being filled with holes like this one, the entire theory is based on someone not getting the joke about the companion cube. The whole point of the sequence was GLaDOS mocking you for being attached to an inanimate object.
The "headcrab" that was in the elevators never existed due to the fact that there is no headcrab model or textures in the files (i am source engine modder)
I first played the Portal series when I was 11. I thought it was cool. As an adult though I realise how deep it is, how amazing the characters are, how lonely the map is, the cultural references. It’s amazing.
37:06 The song "Now I only want you gone" at the end of Portal 2 has lyrics explicitly saying that she was going to delete her memory of Chell. If she wasn't lying about being able to clone Chell just to be menacing at the end of Portal 1 she definitely deleted her DNA and brain scans as she doesn't want anything to do with her anymore. Ergo she would need to open the human vault again.
@@dudeonlygamingandotherstuf7791 Maybe she does, the song kind of contradicts herself as she says that "little Caroline is in here too". But in the song she explicitly says "When I delete you maybe I'll stop feeling so glad" which seems like it should be Chell. It's left intentionally open ended, but her lyrical content gives us some hints anyway.
I'm doing my second playthrough of Portal 2 atm, and even after all these years... No one else can create a captivating masterpiece like valve. I wish steam never worked out and they had to remain a game developer forever. Truly a crime that we might not ever experience the atmosphere of another portal game, there is really nothing like it today that has people coming together to try to understand the bigger picture, the easter eggs within and without the game. Incredible
well, I found half life alyx really enjoyable, so I'd say there's still some hope to hold out for another valve game set in the portal/half-life universe. I'd even go as far as to say not if, but when. They've teased the idea of continuing the franchise, I think it's just a matter of getting it right, and getting it done.
It's a shame that greed got to them. Imagine if they had the mindset of "we have all this money. Let's be as creative as we want now that we don't have to panic about budget cuts."
Controversial opinion here, I know. I like the fact that they focus more on quality than quantity. I love the fact that they haven't gone the same route as Bethesda. Bethesda has gotten away with releasing incredibly glitchy and unfinished games over the last decade.
GladOS doesn't want clones with no history. She wants human subjects that lived lives and who can grieve at losing those lives in her experiments. She wants them to feel maximum anguish.
@@placeintheworldfadesaway5800 Crossover never meant different universes crossing together but different series, for example in comics two series would be said to cross over even if the characters existed in the same city, like a daredevil and spiderman team-up for example would be a crossover
My interpretation of the cake at the end of portal 1 was that, in GLaDOS's twisted way of bending the truth, after you burn to a crisp she would despose of you in the cake room. Because you never completed the final "test" where you die, the cake is no longer needed and the candle is put out. This is kinda supported by the intelligence core.
I think there's a theory about how Combine Dispatch is actually a modified copy of GLaDOS. There's not much to support it, but the uncanny similarities are obviously the voice and the seeming omnipresence both have.
If GLaDOS traded some sort of information in exchange for the combine leaving them alone, it wouldn't be a stretch considering that she claims to have infinite knowledge
@@pissandcornflakes9119 Didn't she say "I have infinite knowledge but even I'm not sure what's going on outside"? This implies she hadn't had an encounter with the Combine prior to the events of P2, or at least doesn't know about it.
i'd say its been within the timespan of 10-20 years, judging by how the potatoes developed, how some things rusted in a salt mine (keep in mind that it'd be quite moist and salty in the mines, leaving quite a corrosive environment for metal), how insects haven't completely chewed up the bedsheets and other textiles, how the wooden furniture doesn't sustain much degradation in the wet climate of mines, especially in a region like michigan
Valve games are one of the many video game icebergs that can be really interesting, and having a ton of interesting stuff into them glad people starting to do icebergs in these games and same goes the uploader, hope this channel grows up over time.
31:02 I love this theory. It lends incredibly well to my belief that Wheatley isn’t just an AI, and the room full of humans Glados found makes sense if they are the scientist’s bodies being stored so they could continue working somewhat safely despite Glados. Glados being Caroline is the biggest signifier that it’s possible as they could apply that technology to themselves too after making Glados successfully
@Table 2.0 Yeah i mean like i understand the actual story of why he did everything, but some of it just wasn’t power or insecurity. The only way I believe an AI could act like that at all is if they were around/learned from somebody who had a disorder. Which, I think the cores were developed before everybody died, but it’s unlikely one person was manning everything (one person per core?) and i doubt they would be able to learn and mimic specific behavior if there were multiple people were there at all times. Idk how it works, but it’s always seemed off to me.
It's amazing how much lore and theories there are about a series of 2 relatively short videogames. Also Portal 2 still looks great after all these years
I don't know, maybe someone already wrote about it but in the official russian dub of Portal The Third Portal Gun Rule sounds like "и самое главное, ни при каких обстоятельствах не пытайтесь вынести Устройство за пределы лаборатории". Here's translation: most importantly, under no circumstances should you the device be removed from the laboratory. That because our dub hasn't got any voice effects except GLaDOS', turrets and cores voices, so localisation just translated this like that Sorry for my bad English, i hope you can understand it xD And yea, i like version about shooting in the Moon more than that
I do believe Aperture had cloning technology, but like Glados said, “It has to be *humans* for it to be science.” Clones of humans would be an entirely different experiment, as would testing on said clones. Then you can gather data on how natural born humans are able to survive in psychological and physical testing parameters, and how clones of humans, artificial life, are able to survive in psychological and physical testing parameters.
@@limalepakko6074 but there in an inherent difference between Dolly the Sheep and a random sheep you’d find on a farm or in the wild, and that difference is how they were born, artificial vs natural.
everything being sentient is likely, because whenever glados or wheatley is talking to you, all of the panels also look at you, and when wheatley is calling you selfish and stuff the panel's eyes turn red, so the panels share their consciousness with glados, or whoever is in the body. edit: also at the end of the game the panels look sympathetic and then after the "caroline deleted" they seem less sympathetic.
yeah its highly implied that nearly everything is sentient, especially when GLaDOS mentions that she goes to speak to the door mainframe, and then "kills" him. so the doors are sentient too
Maybe not sentient per se, but rather, whoever controls the facility is then linked to everything else. So, GlaDOS can use all the moving parts in the facility as her limbs and sensory organs, to express sarcasm, to manipulate objects and analyse the facility.
I don't think the panels are sentient so much as being connected to the OS and reacting as a side effect of strong emotion. Like how you may move your shoulders when doubting someone you trusted with your life at one point or destroying something that was a huge part of your life previously. GLaDOS talks about having near infinite intellectual capacity, perhaps this means the OS has infinite emotional capacity that can manifest in somewhat involuntary movements of several things throughout the facility. The panels looking less "sympathetic" at the end as Caroline is deleted may be related to the fact that after deleting Caroline, the human, emotional part of GLaDOS is gone and can no longer make her perform involuntary emotional reactions
Maybe GLaDOS needed the vault for more test subjects because of Chell's personality. If I were GLaDOS I don't think I would want thousands of test subjects that have the ability to kill me.
Yes, that is an ok point, but she immediately kills them all and needs to resort to the bots again. If she had been capable of cloning, she could have taken from the new subjects and cloned them, no?
@@hiobio1713 Yeah, she was in the 99th percentile for tenacity. There was even a footnote that said something along the lines of "Does not give up. Ever.", iirc. I heartily suggest checking out the comic Lab Rat if you're interested and haven't already! It gives a neat look into the somewhat deeper lore of the games and explains how and why Chell got to the top of the test subject list.
In the first game, GLaDOS says you can donate organs to the self esteem program for GIRLS, and did you ever notice it's "Bring your DAUGHTER to work day"?
@@bim_buswick I think it's just a group of degens that doesn't understand the difference between shameless plugs and casual appearance. Both things do happen in the gaming industry it's just that the one is unacceptable as it compromises game quality to make a political statement which is what every other part of the internet is already hijacked for. The other is just a design choice and idk why that'd be a problem really... I don't care if my characters are female or male I just want them to be good characters in a well thought out story that actually revolves around the events the game is essentially about. Long story short; portal and tomb raider and stuff is fine. TLOU2 levels of turning a wonderful story with deep emotional connection to the characters into a social justice plug at cost of a large part of the actual storyline, not so much ok. Could've even been forgiven had they just put a second of thought to the order of events but they just didn't care, their statement was out that's all that mattered to them. Not the actual quality and perceived experience of the game.
I’m pretty sure that there was also animal testing, because there is an achievement in portal where you pick up a clipboard. The achievements description is “The chickens test results”
I never realized that the "psychological tests" was a fan theory. From the companion cube chamber and onwards its abundantly clear that it's the player - Chell that is being tested. Moreover the portal gun is never shown to be less than a fully functioning product. It doesn't look or feel like a prototype that needs further testing. In the end, all the tests are designed to put strain on the operator, not on the machine itself.
even in portal 2 it's mentioned that aerial faith plates were implemented to see "how well test subjects could solve problems when they were catapulted into space." so youre right, it never was the gun being tested
Considering how the gun doesn’t have any glitch, it makes me think that the gun seems to be the control variable, and the test subject’s psychological state is the manipulated variable
Sorry folks but the way space works is that any oxygen in her lungs would violently be sucked out of her lungs. You can't just hold your breath lol. If it was realistic she'd be very dead.
I'd like to put in my two cents on the Companion Cube body theory. It's not true. If you examine the Frankenstein Cubes that Wheatley creates, you see that some of the Weighted Storage Cubes pieces are taken off, including the back spherical panel. If you examine it, you'll see multiple data ports, implying that Storage Cubes are used for storing data, most likely like a hard drive. Companion Cubes are most likely the same as this, just with different spherical panels. GLaDOS mentions that they "Are sentient of course" in Portal 2, which means that Companion Cubes probably have Artificial Intelligences stored in them, and *thats* what makes it different from Weighted Storage Cubes. We also know that Aperture disposes of bodies in fires, it's shown at the end of Portal 1, and they show discarding of bodies in fire in the promotionals. And, when a companion cube passes through the Pneumatic Diversity Vent's scanner in the manufacturing area of the game, it shows an image of the box with wires inside of it, not a body. The achievements name is most likely a metaphor for the connection the player grows to the box in the game.
I loved the video, I learned a lot that previously went over my head, I want to know your thoughts on this head canon I came up with and burning questions I thought: Something hilarious to me about Portal 2 is GLaDOS being so fixated on recapturing Chell is her not noticing that the neurotoxin and turret production line were sabotaged. She oversees the whole facility, she’s an AI with total control and you’re telling me that she did not notice that. No alarm bells? No whistles? GLaDOS thought she was 2 steps ahead until she realized what Chell had been doing that whole time. Her first plan was the turrets, they were crap. Then her only backup is neurotoxin which was sabotaged as well. In that moment she was like okay, she’s a human, she can’t do anything else until the mainframe (announcer) says she’s corrupt. She’s just a core and so is Wheatley, the mainframe prompts a transfer because it recognizes her as corrupt and Wheatley is the nearest non corrupt core. The Aperture scientists built a backup method in case they needed a core transfer, hence why she wasn’t aware of the receptacle or stalemate resolution button. If she did, she would have destroyed them by now to avoid the possibility of being forced out of power. If you watch GLaDOS’ movements when the player is prompted to put Wheatley into the receptacle she jerks around. Normally she moves more slow, calm, and fluid. In that moment she knows that her time in power is up and another reason why she puts panels up to prevent the player from pressing the button. A more morbid take on the transfer is when Wheatley asks, “what if this hurts? What if this really hurts?” GLaDOS answering, “believe me it will,” then once she is fighting the nano bots saying, “get your hands off me, no stop, no NOOOOOOO!” Sounded way too human, after my umpteenth play through my head canon is that Caroline came through in that moment. If you’ve played Portal 2 you’d know that Caroline’s consciousness was forced into the GLaDOS mainframe. It’s something that went over my head until recently. While she’s a cold AI robot, her construct is still human with making mistakes like not paying attention to Chell’s sabotaging and vindictive behavior. Another question I have is, did the trauma of Caroline being forced into the system compartmentalize itself? The underlying theme of trauma is apparent with the black box feature playing the memory of Chell killing her on a loop and Cave Johnson’s voice triggering the memory of Caroline to resurface itself. Did the trauma of being forcefully uploaded against her will corrupt the mainframe into vindictive revenge and anger to kill everyone involved who were following Cave’s orders? What was going on in the potato while GLaDOS had an existential crisis? Lastly, do you think Caroline asked to be deleted because she didn’t want to be immortal in the machine and it was a way of showing mercy to let her Rest In Peace? GLaDOS having a front of deleting her just cause was a front? I know the “Want You Gone” song said otherwise but “Still Alive” said, “I’m not even angry, I’m being so sincere right now.”
I think the reason why GLaDOS doesnt notice the sabotage is, that she hasnt complete control over every aspect of the facility. Thats where the cores and other AIs come in. They are tasked with stuff like supervising the turret production, or the testperson Sleepchambers etc. IIrc GlaDOS is depicted as some sort of Queen by the robots (shown in one of Ratmans Hideouts), who gives out orders and coordinates everything, but isnt omnipresent or aware of everything. When the turret template was taken, the responsible AI decided not to report that but continued from memory. then when we added the "new" template, everything was fine again so GlaDOS might've just gotten a report like "there was a small issue but now its fixed". Also she is bound to some rules even she cannot break or change (like her inability to help with tests for example) so maybe she couldnt get rid of the Stalemate button. About her reason for killing all scientists, well, revenge seems to be her thing so its possible. In the comic it's mentioned that it takes less than a second for GLaDOS to think about killing everyone after being activated (thats why the scientists put cores on her to slow her down). Thats either because of her deep engraved hate towards them, or it's just the typical trope of supercomputers and AIs coming to the conclusion that the best thing to do is to kill all humans (based on pure logic). As for Caroline, I like to think that she wasnt really deleted, but instead was put into some sort of cloud. Not anymore an inherent part of GLaDOS, but now connected with the whole facility and all its robots.
Interesting fact: in the Portal 2 eBook the final hours, one of the developers said that they needed a way to difirentiate portal from half life so that it would be easier for each game to have their own story without conflicting without the events of the other. So they made Portal 2 take place at least 50 000 years in the future
When I first played Portal on my dad’s computer, I was surprised to see the main character was female. As a little girl I was so used to main characters being male, like Mario and Sonic. It was really nice to finally see myself in a character that meant so much to the story and wasn’t a side character like Princess Peach or Amy Rose.
There is one big thing this iceberg missed: A little crossover game which has a - Portal Level in Main Story - Portal Level Pack - A new end credits song sung by GLaDOS This iceberg is missing... *Lego Dimensions*
Ever since I've played P2, I've assumed that Chell has slept for 9999 days (given that in the first awakening scene the automatic adjutant states the duration of 10 days and no other figures), which is 27,4 years and seem to best fit the timeline and state of the facility. But yes, the idea that the adjutant simply glitched out and didn't provide any actual data on that is equally if not more plausible, since there's no reason for that particular amount of time passing before Whitley comes around.
@@EugeneParallax This, I've always estimated P2 to happen 30 years after P1 (Which presumably happens near HL1's date, although that depends on the time between the Resonance Cascade and the 7 Hour War) This would leave enough time for the game to be separate from HL2's events (Which the designers have stated as reasoning for the future date) while not spouting out such ludicrous dates as 500000 years. The overgrowth is a side product of "Chell"'s overgrown potato battery experiment in the Bring Your Daughter to Work Day.
It’s not ‘feminist propaganda’, it’s literally just representation. That said, this representation is very rare where both the main protagonist and antagonist are women, with the characters as well developed as they are. You don’t see this a lot in popular games. Edit: AND YOU KNOW WHAT? The second I posted this comment I regretted it because the guy who posted this video probably doesn’t believe it’s feminist propaganda and is using it to GET MORE COMMENTS AND ENGAGEMENT FOR HIS VIDEO. And seeing the view count skyrocket since the 10 months when I posted this comment because of these kinds of comments is pretty telling. Nobody was saying Portal is “feminist propaganda” before that iceberg. (Tldr: I’m sick of all the replies and if you think you have something new to add to the conversation that the 20 or so people haven’t already said, you’re probably wrong.) :)
@@cuerex8580 i think that the idea a woman existing is feminist, is kinda patronizing. a woman in a video game isn’t necessarily feminist, it’s just a human who happens to be a woman. tomb raider would be a better example of what could be interpreted as feminist as laura is explicitly a woman and that fact is always within view. in portal, chell is the name of your character’s model, but you get to see laura, she’s the woman who’s story you are playing through. chell is a feminist icon if you mean in the sense of 1st and 2nd wave feminism where women were never heroes. now women can be heroes, chell just happens to be one of them
Representation is cancer. Reducing characters down to their gender, race, or some other physical characteristic, completely reduces the value of that character as an actual person within a world. You can have women in games, but don't label it "representation" when it's clearly not, it's just a character who happens to be female.
✔️ Thanks for watching! English Captions are now available! ✔️
NOTE: I forgot to narrate an entry so here it is,
In Case of Flooding, Seek Air Pockets: This entry refers to the signs found throughout Portal 2’s Test Shaft 09, where one should seek air pockets in case of flooding. These signs could be warning personnel about the gels and their potential to flood the facility. Flooding had been a potential issue due to the sheer amount of pipes and pumps that were found in the underground facilities. The pipes can be easily destroyed with mines so any explosions and the gels are toxic to the human body, so flooding would be a disastrous event for Aperture Science.
Thank you for correcting your mistakes!
objection, it may be a reference to how in most games, when theres an underwater part, there are air bubbles that let you breath
Flooding in general seems to be a common theme going around the facility in the wake of GLaDOS taking over as far as one can tell. Whether or not all of that goo, water, or whatever it is was originally there, if its toxic beyond imagination on its own or not is left unclear.
what the hell is going on at 31:01? lol
My question, What is canon on this iceberg.
23:31 the fact that GLaDOS names 2 rules and doesnt finish the third fits the "valve cant count to 3" meme quite well
That makes sense now
I always thought the third rule was "Do not fire the portal device at the moon"
@@iamalive1142 Too early for that.
@@Ceblet Maybe it's "don't put a Portal up and one down on your feet, you will throw up"
@@conic2721 realistically speaking, i'd be more concerned about turning into a fuckin human smoothie if i'd fire one of the portals away so i would stop falling endlessly.
There is a cut Wheatley line where he says “There’s a man with a briefcase who wanted to see you.” Which implies that G-Man was originally meant to have taken an interest in Chell.
yoo, that's crazy! do you have a source? thanks!
@@hdew12354 On page 331 of the Official Portal 2 Guide (made by Erik Wolpaw) he says, near the beginning of the game, Wheatley was meant to say a line something along the lines of
“Nobody's been around for a while , but there's an old guy walking around with a briefcase looking for you.”
While I can’t find an official source where you can read the guide yourself online, if you have the collector’s edition copy of the game it should’ve come with it.
@@foxxy-3748 if wheatley said that line _"Limitless Pontential"_ can happen with the story line.
@@UntalentedBrick Would be a cool easter egg if Wheatley would have said something like: "Together you and me have Limitless Potential... Heard a guy with a suit somewhere saying that."
@UCI9H2n6ITSoQDvZGt4LIoSw You got it all wrong unfortunately. Cave Johnson is who you’re thinking of, and he’s the now dead CEO of Aperture Science. The Desk Simulator is a prequel to the Portal games. G-Man is not someone we know about very firmly, but he is not Cave Johnson, as he looks nothing like him and sounds nothing like him.
The interdimensional contract part was actually about a cut Wheatley dialogue where he says 'there is a man with a briefcase who wanted to see you'
When I hear briefcase I thought u talking about spy XD but anyway G-man exist in portal too and is canon I mean WHAT if wheatly talk about someone he really see?
@@randomguythatlikeshorrorga9588 but every tf2 character can carry the briefcase
@@randomguythatlikeshorrorga9588
1: Any TF2 class can hold the Intel Case
2: It's spelled two
3: I had a stroke reading this
*O H*
Do you have a source for this?
To be fair about the cake. When GLaDOS is no longer allowed to lie to you, she never said you would have cake. She said, "you will be baked, and then there will be cake." She never said the cake was for you.
She literally said U'LL be baked
As in torched alive
Yeah i think her cores are forcing her to bake cakes, but she still manages to break through
and at the fire scene in chamber 19 before you start to escape is you being baked for the cake
turns out chell was just a stoner
Chell also has a nice booty so the cake was with us all along too
when the algorithm blessed you with a 40 minute portal video that’s fresh
I honestly didn’t realize how early I was
agreed
Golden Cheetah26 Same Here-
ikr?
is there a way to get to know more content like this ?
I'm surprised the old "Chell is Cave Johnson's/Caroline's daughter" theory wasn't in here
It’s a well known fac- oh that should be there
Where would this favorite among fanfiction writers of old rank?
@@sulphurous2656 I see this theory being in the second layer
@@sulphurous2656 I agree with sudwap for the most part. Though I could see it anywhere from the first to third layers in general, just given how tame and (seemingly) widespread it is/was (assuming the latter is a factor in what goes in which part of the iceberg)
Well the song the turrets play in the end of Portal 2 is officially named "Cara mia addio!" which translates from Italian to "Goodbye my dear!".
This semi-confirms that Chell is at least Caroline's daughter.
When I was young, I interpreted the ending of Portal to be that you got turned into cake.
When you were being led into the incinerator, Glados says "You will be baked, and then there will be cake." You escape the complex, get dragged back in, and then you're shown a cutscene with shelves full of cake, with one standing prominently in the center.
Thats kinda messed up lol
Originally at the end of Portal 1, you weren't dragged back in. That was a later addition to allow for Portal 2 to contain Chell.
The shelves don't have cake?
Don't the shelves show blank/offline personality cores?
@@simmy0019 they do but my blind ass thought it was cake for some reason
The third rule is actually in the files. It is "Most importantly, under no circumstances should you remove the device from the testing area"
Well that's boring...
Foreshadowing for the part after chamber 19
It just occurred to me that the companion cube might actually not contain dead bodies, but since it helped Rattman escape GlaDOS, and GlaDOS might have heard Rattman taking advice from the CC (despite the fact that it is just a regular cube) thus successfully evading GlaDOS' traps, she urged Chell to ignore it as well in fear that it might somehow help her escape.
That actually kinda makes sense
I saw it like , if you begin to hear voices , ignore them. You have gone crazy.
That's exactly what I was thinking. It's the most logical theory IMO
And the cube talking to him is just him going insane + him losing his pills, but I think the cube resembles his knowledge of the facility since he is a scientist and he has to know his way through the traps and the facility.
Well there's also the fact that you put the cube into something called an emergency intelligence incinerator... Implying that the cube is... Intelligent...
2 things:
- Mel was also considered to be in coop mode alongside Chell, but they were replaced by robots since valve couldn't figure out how to explain respawning (if one robot dies the map doesn't reset since the other one is still alive. he just comes out of the tube at spawn)
‐ there is cut voiceline of caroline screaming "no! no! no!" which relates to her being put into AI against her will, but it was cut due to being too disturbing
I believe that audio was cut because JK Simmons (Cave Johnson) refused to record his lines, saying they sounded too much like a rape scene.
@@TeddyLeitner that's a rumot. It was denied numberus times
@@quickdraw6591 oh, thanks for letting me know
@@TeddyLeitner No problem😁👍
@@TeddyLeitner The lines were recorded. If you dig into the files for Portal 2 you can find them.
He turned himself Into a crab, funniest shit I’ve ever seen.
It wasn’t even Wheatley either, just a random core.
Hahahahaha Wheatly crab
Ha ha h- wait is this the part where I'm supposed to luagh?
@@expendableindigo9639 actually it's a beta Wheatley
Oh now i see, Pickle Rick joke borns there
38:35 In programming, counting usually starts with 0 instead of 1. So if you have an array of 20 numbers, it'd be 0, 1, 2,... 19. And considering GLaDOS is an AI and she made those chambers, that could be a very possible reason.
I played portal as a kid. Now I’m 3 weeks away from an electrical engineering degree and I’m working full time in research (including robotics research). This game really changed my life.
i hope the game teached you to not embed human contiousness in ai
Just please don't give your robots access to neurotoxin
I now have a bachelor in AI, lol
Will you build robots that can give us 6 more seconds of cooperation than humans?
I hope don’t have ai that self aware
11:12 The fire that Prometheus stole was a metaphor for knowledge actually.
Yeah, that was a real smooth-brained take on his part.
And the sky is the same colour as the sea.
COINCIDENCE? I THINK THAT'S HOW YOU SPELL THAT
oh my god he's technoblade
@Cameron Betton yes, that's what makes it a metaphor lol
Uhh no?! Zeus literally set upon an ice age and took away their fire privileges. 💀 Have you even read the original passages?
23:31 In the russian version of Portal the third rule is revealed: "Under no circumstances should the device be taken out of the laboratory". This may explain the final sequence of Portal Stories: Mel mod where Mel is forced to destroy the portal device before escaping
This may explain why Glados didn't say this rule in english. Humans were not going to exit the facilities anyways.
basically glados doesn't want chell to leave the enrichment center
For the cake core, it goes in 5 stages. The first stage is cake recipes like "1 cup semi sweet chocolate chips " The second stage is when it talks about the fish shaped items like " fish shaped crackers" and "fish shaped solid waste" The third stage is when he talks about random dangerous items like "unsaturated polyester resin" and "An entry on how to kill someone with your bare hands" The fourth stage is when he talks about rhubarb like "one tablespoon of all purpose rhubarb " The last stage is how to preserve a dead body.
Stage 1: Cake Core
Stage 2: Fish-Shaped Item Core
Stage 3: Random Danger Core
Stage 4: Rhubarb Core
Stage 5: Corpse Preservation Core
Seeing as it knows all of this, let's just call it by it's real name, the Intelligence Core.
Doesn't make it any less creepy...
Now THIS is a game that deserves an iceburg
The Borealis
Iceburger
@@CommissarChaotic Hunt down the Borealis.
gotta ride a hearted comment here, the companion cube is more than "hinted" at being alive, GLaDOS in that P2 test chamber literally says "they are sentient of course, we just have a lot of them"
are you suggesting most other games don't deserve icebergs?
adding on the “everything is sentient” bit, in portal 2, there are some panels with a red light instead of blue, and seem to be *visibly* upset about not knowing how to fit into the hole they are meant to be in and seem to trash around at other panels.
my favourite is the one panel thats playing around with a cube and another panel is getting super angry and telling the first panel to stop
@@bluetechno6056 where
Oh they absolutely are. I don't remember where I heard it, but they put a personality construct in *everything*.
Makes me wonder if it’s the same AI like Glados and that panel was a person or something, highly doubtful, but there’s a horrific idea for you
23:48 Actually in Russian translation GLaDOS dialogue doesn't cut off and she just warns to not take portal gun outside of the facility
This, as well as an unused subtitle that says a similar thing.
Yeah, but that's unreasonable because even if you take the portal you out of the facility, you can't shoot to anything since anything in the surface is made with moon's rocks
Some part of me privately hoped it was "do not put any organic material through the portal"
or "do not take any bread through the portal" which would've been a funny nod to the tumor-bread teleporters from tf2
Nah imma do it anyways
"Maybe GLaDOS viewed human cloning unethical" Yeah, sure, GLaDOS cares about ethics soooooo much. Keeping humans in a vault is also sooo ethical.
Yeah, its probably more likely that clones are just not as effective test as subjects.
It might just be that since clones are pretty much endlessly replaceable, watching them die stopped being entertainment for GLaDoS since the death doesn't last.
Or cloning wasn't fully developed. Seems like the most likely answer if cloning does exist
Well she has a morality core... so anything she does must be testing.
Remember, for her to actually go ahead and start attacking Chell directly she needed her morality core to be destroyed. It was the only thing holding her back.
She may be a dangerous phychopathic AI, but in the first game she was strictly programmed to do nothing but testing, no matter her emotions. I like to think of her as a depressed brain, locking everything, being passive aggresive and insulting and simply letting time pass doing nothing.
I think the only time we get the "pure" version of Glados's emotions is the second game after the potato transfer. And of course how corrupted the AIs attached to central control can become.
The whole "they have to incinerate the companion cube instead of emancipating it because blah blah dead body" is stupid because GLaDOS emancipates the companion cube SEVERAL times in portal 2
I don't agree with the theory about the dead bodies, but those cubes are visibly different. Perhaps they didn't need to store bodies in them for weight, but still wanted companion cubes for testing.
The most blatant contradiction to the whole theory is that in the Ratman Comic, the companion cube tells Ratman to not take his medication because if he does, it won't be able to talk to him anymore, because his schizophrenic hallucinations will go away. Honestly, the whole theory is dumb, and just seems to be a matter of people not understanding the psychological aspect to the companion cubes, with how the test subjects go crazy & get emotionally attached to them due to their lonliness & isolation. People taking GLADoS's lines and the fratricide achievement literally is just dumb, it kills the interesting psychological implications of the companion cubes.
@@jamesg6660 Yeah, it's an incredibly stupid theory.
@Matix 777 That whole "intelligence" thing is a real stretch. It's just part of the running gag in Portal that Aperture gives the stuff they make absurd names. If anything, it just affirms the idea that Aperture--and by extention GLADoS, is just purposefully screws with the subjects heads. They are psychologically testing the subjects, after all. There's a reason they called the cube the "companion cube" and purposefully taint subjects by making them think it might talk to them, and might be sentiant. The theory just annoys me, because the writers were very obviously trying to get across one thing (the psychological testing the subjects are endured to), whereas the theory just makes it seem like everyone either ignores it or doesn't get it. Instead people opt to pull the whole "let's come up with a way to interpret things in a way the writers clearly didn't intend" thing. I just don't like that. That's just me though. If you like the theory, more power to you.
@@xweert711 Matpat is known for braindead theories. He tries to show that Pyro is a gay man by comparing finger lengths. How is that related to sexuality, who knows.
The thought of Rattman being there with you watching as you do these tests is both scary but also comforting. Like, the felling of being watched when seemingly no one else is there, but at the same time, its comforting knowing theres another human there too, and youre not alone with GladOS
Playing the game and looking up at the empty offices expecting to see someone staring at you is very scary.
@@ryanwillis2513 omg yes, especially since half-life has g-man following you around in chambers that look similar to portal. as a kid, let's plays were the only exposure I had to Valve's games, but g-man following you around scared me so bad
This...this is just Bruno Madrigal from Encanto. Huh. Weirdly lines up perfect.
@@ryanwillis2513 yeah
Honestly, the "companion cubes have dead bodies in them" theory always seemed dumb to me. It just seems like it's people who can't seem to grasp the actual point of of the game treating companion cubes like they're living objects that can talk, namely that they're a way of showing how the test subjects get so lonely during testing that they get emotionally attatched to their companion cube, and are taking everything that the games say about them overly literally. It's also directly contradicted by the Ratman comic, since the companion cube wants Ratman to not take his medicine specifically because he can only talk to it due to his schizophenia, and getting "better" will stop him being able to talk to it. Never understood why this theory is so popular to be honest, it's not only blatantly untrue, and contradicted by the Ratman comic, it just seems weird that people feel the need to make theories to explain away things that already have rational, canon explanations. People taking GLADoS's lines and the fratricide achievement literally is just dumb, it kills the entire point.
I think that these types of theories, that seem true at first glance but ultimately aren't, are liked just because they are entertaining. MatPat explained this when he talked about his theories, saying that what's important is not how credible one theory is, but how much interesting and entertaining can be, how much it can make you think "What if it's real?" and make you doing research by yourself. Well, obviously people who just defend crappy theories passing them off as unquestionably true exist too, but I don't think that they are part of the majority who talks about the "companions cube have dead bodies in them" theory or other ones like that.
@@SnakeOcelot Sure, there's nothing wrong with thinking about theories for the hell of it. The problem comes when the theory becomes so popular that people either take it as gospel, or it gets spread around so much that people, particularly non-fans who only know about the series casually, start mistaking it for canon. Or, alternatively, when the theories are actually detrimental, because they take away what makes the writing so ingenious in the first place, by sweeping away any deeper meaning that the writiers were clearly going for, with dumb alternative explanations that aren't anywhere near as interesting or clever. The last of those is what the companion cube theory does, which is why I have a problem with it. Majora's Mask, too, has all but been ruined, pop' culture wise, by that kind of thing. Majora's Mask is a great and dark game, because of what the developers put into it and the content in the game itself, not because of Ben Drowned, or the dumb "Link is dead" theories.
@@jamesg6660 Well, while I agree on the first point you made (taking some theories as absolutely true even if they aren't), I have to disagree on your second point. In my opinion, if a theory is made just for fun (like most of MatPat's theories) or for the purpose of telling a story (like creepypastas), it doesn't matter if it does not cover the real message of the game and his poetry. That's wrong if it's an interpretation, an analysis or a review of said game, but if we are talking about speculating, I think everyone should be allowed to come up with everything they'd like and then it's up to you to choose if you want to believe it. Also I don't think this could ruin a game, because it's more likely that there are more people who understand the game's hidden meaning than those who don't.
I agree. When I first saw the theory on Matpat's channel I've felt weirdly annoyed as I usually don't care about stuff like this. But the arguments were so dumb that I couldn't believe people were taking it seriously.
I'm not as familiar with the timeline as I used to be but I remember thinking that it would be more likely that the cubes were sentient as a result of testing. We know that cave wanted to put someone in an AI, what's the chances that he practiced by putting consciousness into the cubes. To me that makes more sense to me than them being made of dead people
21:40 All I know, is that 15 year old me was thrilled when she looked through the portal and saw someone that looked like her.
Wholesome Portal moment =]
Everyone's asking where is Chell
But no one's asking how's Chell
cause it's kinda hard not knowing where she is
Well, she still alive
Pretty good chillin with her companion cube that experienced fratricide.
@Old Acc She's selectively mute, maybe she'd answer if asked politely lol
Some questions are perhaps best left to our imagination.
Re: the cubes having dead bodies inside, in Lego Dimensions Portal pack, sometimes breaking cubes has a chance for bones to fall out.
that pack also has Cave Johnson trapped in a core!
The Cake is Real: GLaDOS never specifically lies about giving you (Chell) cake. Her line is "First you will be baked, then there will be cake." She never suggests she is offering any cake to Chell. Just that there will be cake afterwards. It's only after you escape being baked that GLaDOS resorts to lies and bribery.
If you no burn, no cake for u.
Basically
Another thing is that the fire may not necessarily be intended to kill you, it may just be a prank. Remember: all Aperture technologies remain safely operational up to 4000 Kelvin.
@@wta1518 chell is not something created by aperture
@@wta1518 And if you don't scape the fire trap, you do die.
@@ali_m_ Chell is theorised to be the daughter of Caroline and Cave Johnson, who work at Aperture, meaning she's created by Aperture and therefore is fireproof.
The third portal rule may or may not be "do not shoot at the moon". Since I don't think aperture science went around telling everyone that the conductor for portals were moonrocks, so it would make a lot of sense for them to warn the testers. The only real plothole to this theory is the fact that there aren't many scenarios where a moon would be present, also the fact that Cave Johnson talks about moonrocks on the speakers.
moon rocks were used for the gel. and the third rule was do not take the gun outside the testing chambers. so your theory is right but off by a few hairs
Or maybe do not shoot at the sun.
I heard somewhere that the reason why the announcer glitches when Chell wakes up the second time is because the announcer is always tracking how long she had slept and since she had slept for so long, the track number had maxed out causing the announcer to glitch.
I like to think that the counter maxes out at 50 because they’re only required to be woken up every 50 days
it is very likely an overflow error. It was all prerecorded, so if it doesn't have, say, "ninety" as a voice file, then it would need to say "nine. zero." instead, and ninehundred ninety nine would become "nine. nine. nine." and so on
Well I believe that Chell had outlived humanity itself in that sleep, given the dilapidation of the facility, and also given that the announcer kept repeating 'NINE' about 7 times already before glitching out...
@@ElysiumGD 55times*
@@MarioChamuty Yes but 7 times BEFORE the audio glitches out...
God, this makes me happy. Portal content in 2021.
Have some better news: the pirtal reloaded mod (the one with time traveling portals) is releasing in a couple weeks
@@npc6817 i can´t wait
Still my favourite game and universe. I've been choosing clothes today to make my kinda coplayish outfit, which I intent to wear in May. I listen to game sountracks' remixes and ambience everyday as a background music🧡💙
@@npc6817 its released now!
@@siliasporter4424 !myes! I DON'T GET IT THO!
Also on the Prometheus side of things, he relived being eaten every day, and Glados talks about reliving the moment she was killed over and over again after you kill her, so it seems to have more to it
Never noticed that
4:20 a quick correction, AEGIS was attempting to destroy the enrichment center to kill GLaDOS before she could reactivate, as it had determined her to be the cause of death for all the employees it was created to protect. In the ending cutscene, after Mel had prevented this course of action in her escape, it awakens test subject 001, Chell starting the events of Portal 2
32:55 an alternate theory to this i prefer is the Moron Theory, which I found through a video by Leadhead. They describe that the incompetence of Cave Johnson unintentionally saved the human race by failing to market Aperture's inventions. The reason the Combine didn't simply wipe out the human race is because some were on the brink of inventing short range teleportation, a technology which the Combine planned to reverse engineer once they had succeeded, completely unaware this advancement had been made over 60 years ago in Aperture. Cave's insistence on testing the device instead of selling it meant that after the collapse of aperture, there wasn't really anyone left alive who even knew they had even tried to invent the portal gun.
Never have i made this connection, insane
As someone who's still VERY much into Portal, seeing a fresh video from a few months ago brings me alot of joy knowing people are still interested in the franchise.
source games will never die
same man
Same
Got the opportunity to finally play Portal 1 and 2 this past week, and it’s so cool to see the fandom is still alive despite the first game being almost 16 years old.
I just bought the games last weekend and beat the games over this last week and I'm also happy there's still people talking about portal, i was really late to the party but at least the fan base is still active
I believe that GLaDOS baked that cake purely out of spite.
That's so in character that I choose to accept it as canon. She really _is_ just that petty.
She would be that petty
i think it is true
@Matix 777 that would be an old cake, maybe it has a ton of preservatives packed into it! I mean, considering what Aperture was involved with, it would be way less problematic than what they’re used to
"I've turned myself into a crab, Chell, I'm crab Wheatley"
*Wheatley crab
I kid you not. He turns himself into a crab, funniest shit I've ever seen
Ah, ah, Wheatley, WHEATley chrahb, Wheatley chrahb, ha ha ha ha ha ha, Wheatley chrav
…
Pickle rickkk
38:05 It's because GLaDOS is, at the end of the day, a computer. And computers start counting from 0 instead of 1. There are 20 chambers, as its supposed to; it's just that the numbering system GLaDOS uses is different from the one we humans would use.
At the end of the first one, when you are fighting her, she says "two plus two is ... Uh... 10... IN BASE FOUR!"
which is correct.
The Portal expansion for Lego Dimensions can be considered loosely canon, in which there is a early version of a Core that Cave put himself into, along with a room full of black mesa boxes
Damn really? Lego gotta be hiding the good stuff in defunct toys-to-life games.
No, the Lego Dimensions part is non-canon. Perhaps it IS canon in the multiverse though....
Ratman also appears on the game but hides when you to his direction or runs
@@mooncherrie source? Never heard of that?
@@mooncherrie oh you mean in Lego Dimensions?
37:25 yes the person in red bikini is Cave Johnson 100%
Hey, you don't know about Cave's clothing choices you bigot.
(disclaimer: this is a joke)
I listened to a panel discussion once, where the creators talked about a Morgan Freeman core. In a test chamber, you would discover a room where this core was sitting on a pedestal. He had spent all of that time creating a philosophy about the room which he was in. As the player picks this core up and he sees the room from a different angle, he begins to challenge his assertions about the philosophy of the room. And then, when the player takes the core out of the room, is notions about reality are completely shattered and he becomes extremely depressed. It sounded like a hilarious idea, and I'm kind of sad that they cut it.
Sounds like the cave allegory.
It was really an interesting idea, I wonder why they cut it
27:38 - never have a thought about Aperture Science testing their portal gun ever crossed my mind. From the very first trailer to the very first minutes in the game i automatically assumed they are testing the test subjects themselves to see who is creative enough to pass all the chambers. Am i the only one to think this way?
That was surprising for me too. I have always thought that it was the test subjects that are put into test, not the gun, I think it is absolutely obvious. Like, the gun already works perfectly, and naturally as a technologically groundbreaking device that manipulates physics, it is tested how humans can use it, how humans can utilise it. The only thing to test on the portal gun is... if it can shoot portals correctly and if said portals can work correctly. There is no need for 19+ test chambers for such test. The chambers are designed to test human creativity, logic etc., with obstacles deadly to humans...
The moron theory video touches on this positing that Cave Johnson was too stupid to realize how groundbreaking the technology was and just kept working to refine it to some impossible standard until it eventually got forgotten about along with the rest of aperture
I always did wondered what exactly aperture was trying to test on.
Portal 1 GLaDOS probably tests compusilvely, since she is shackled by her cores and it's hardwired into the system. But in portal 2 she probably just test the humans themselves
The Portal Gun was ready but it is revealed in Portal 2 that GLaDOS just doesn’t care and just wants to test as it is hardwired into her system.
This iceberg is missing "I don't want this mister Johnson", the cut voice lines of Caroline being turned into GLaDOS against her will. Those lines later appeared in the unofficial Portal Musical.
I am very surprised this chart did not cover the cut voicelines at all. I heard they kept those cut because Cave Johnson's VA (JK Simmons) did not want to portray such a dark story, and even go as far as a form of 'rape,' or assault or molestation, on what level I don't really know, if physical or the taking of a living humans consciousness is that, or maybe have it sound like those things. So hes lines cannot be found in response. Though, I think some pointed out in places discussing this, ironically JK Simmons has done 'rapey' deeply uncomfortable characters before in the show Oz. Maybe he didn't want to do that before the show and have that association, maybe he didn't think it worked for the character or story line changes occurred before his own recordings and Caroline's voice work was just some basis. speculation though.
@@тоска-р1о wait, JK Simmons was Cave Johnson?! Isn’t JK Simmons the guy played Jonah Jameson in the Spider-Man Raimi Trilogy?!
@Large Boi
Yep!
@@chumbucket3475 jeez, All the media I like has something to do with JK Simmons
@@largeboi4678
Ah, good ol' Aperture, merchants of shower curtains, creators of incredible state-of-the-art scientific devices, and avid hunters of pictures of Spider-Man.
14:48
"She was a lot like you, maybe not quite as heavy; now little Caroline is in here, too."
This line implies either GLaDOS separates their identity from Caroline's own, that GLaDOS is more than one consciousness that share their metal frame, or that this line is being spoken from another perspective that is not GLaDOS's own.
Interesting: If at the end of Portal 1 before the boss fight you noclip (or glith with portals) into the room with cake, you can put the nearby cube on the cake, so when you end the game the arm won't be able to extinguish the cake, and you'll see the arm stuck on the cube untill u leave the game
I'm surprised this iceberg didn't contain the 'Chell is Cave Johnson's daughter' theory. If you didn't know, there's a really popular (or, as far as I know), theory that has to do with the 'Bring your daughter to work day' section in Portal 2. The one with the potato and portal has 'Chell' written on it, as well as something about using 'dad's technology' if I recall correctly. The theory goes that Chell is a test subject because of that Bring your daughter to work day, and that 'dad's technology' is referring to Cave Johnson's portal technology. (Yes, I am aware he didn't invent it.)
chell is confirmed to be brazillian and japaneese, it wouldn't make sense for cave to be her dad considering he's white
@@vegangummybearz.But Chell is adopted, so it could be that Cave Johnson adopted her.
"The cake is real" I thought it was pretty obvious that the cake was real, and made of humans. "You will be baked, and then there will be cake." And at the end of the game GLaDOS tries to burn you to death. Mel says the cake is a lie because you won't be getting it
That doesn't mean you are the cake. You will be baked. And then there will be cake.
Baked. Cake.
This person is genius
This ties everything up. Best theory
GLaDOS can't technically lie outright about anything directly related to the tests. That was her clever way of not lying about the cake. If the cake exists somewhere in the facility, then "you will be baked, and there will be cake" is a completely true statement.
Does anyone else find it creepy knowing that canonically, there’s a guy behind the scenes watching you for the duration of Portal? Even if he’s a good guy, the feeling of being watched is haunting.
I mean.
Cameras.
@@conic2721
Yeah, but GLaDOS isn’t human, and it’s made obvious that she’s observing your performance for test results. Rattmann is a creepy stalker guy who hides in the shadows and never reveals himself
@@conic2721 If the test chambers weren’t falling apart, we wouldn’t have even known he was watching us, haha
Yeah, now that you mention it, it’s actually really creepy. I especially felt creeped out when you can hear his rambling if you’re near a wall in one of his dens in the second game... I was 8 and I RAN out of that room lmao
I think that's the point
I think the thing i find most fascinating about portal is the entire facility is completely modular. Making new rooms at a whim for any purpose needed
Chell sleeping for 60,000 years would be such a dark theory. If it’s true, it means humanity could possibly have been wiped out and Chell being released after portal 2 would have just had her live in an even lonelier world.
Wouldn't it be cool if--, when combined with other theories (like the one where Wheatley has a bit of dialogue cut from the script of the game where he mentions "the man with the suitcase", maybe mixed with the entire "Main writer for Portal says he has a great starting point for Portal 3 if they ever decide to make it" news debacle last year) ... wouldntItBeCool iiif - Chell WERE actually noticed by GMan (when she's, of course, one of the only people alive after 60000 years) and the Portal/Half Life story continues to be told with Freeman/Chell working together to tell some crazy "Half Life 3 + Portal 3" story? Maybe even with time travel mixed in (that GMan (and his "Employers") can offer), with some great back-and-forth, contrasting and interwoven shots and scenes of the two protagonists. Ah man. Imagine the loose ends they could tie, the amount of lore they could dump, and the "cant count to 3" Valve myth to finally be GLORIOUSLY busted. The dream.
Well, GLaDOS did say in Portal 2 that she saw some humans but that with Chell, she'd be the only test subject needed.
The Abyss: GLaDOS was just lonely.
Portal is one of those games where there’s so much to go through but you can never get enough of
And that we need a portal 3 - would love to see more of the 1950-1970’s abandoned test chambers and old aperture again
I’d settle for a remaster or remake of portal 1 and 2 for consoles
would be cool to have it set in old aperture era where you play one of the missing astronauts and cave is still alive watching you like g-man
@@largeboi4678 or just a remaster in general of both games mashed together in some way that would be sick
@@garfieldblessesyouwithadri3944 yeah, with added context for what exactly happens between portal 1 and 2
@@largeboi4678 For PS5.
I'm surprised that Gman still hadn't hired Chell
Portal 3 confirmed?
She'd probably just wave him to piss off and leave her alone, to be honest. That is assuming in the Combine garrison has been driven out and any dimensional rifts have been sealed up in her absence from the surface. Or that nobody needs to hire another master-class exterminator to deal with the stray Xen fauna infestations ravaging the planets ecosystem. And besides, the man with the briefcase already likely had enough matters of extradimensional nature that required his attention in the last 20-40 or so years.
I think the reason Chell hadn't been hired because you need to gain a worthy skill to fight example Gordon literally fight a god in half life or Directly see gman like Alyx in HLA
@@sulphurous2656 you know, there's more stuff in the universe than our earth so Gman still has business somewhere else
@@jonathanmckarlison1203 well Chell beaten an AI smarter than humans, escaped Aperture, then replaced that AI with another robot, escaped Old Aperture hundreds kilometers underground, and killed the second robot so idk
31:46 i can imagine ellen walking into the studio like "ok what are we recording today" and the devs saying "vanilla crazy cake"
Man, we need another game like portal and portal 2 man. They we're so much fun. I literally held my breath for the whole sequence when Chell opened a portal on the moon. It's been a while since a game has made me do that.
Check out Little Nightmares I and II!
Portal Stories: Mel Is a worthy successor to P2. It is available on Steam.
Talos principle my man
The witness
@@jamesflanagan7272 it is a prequel to Portal 2 and a sequel to Portal
In an attempt to back up how long Chell slept, there is an unused voiceline said by GlaDOS, where she says "50,000 years is a lot of time to think." This suggests Chell slept for 50,000 years. (I believe It's on the portal wiki.)
Edit: To further elaborate: In the final hours of Portal 2, a digital e-book on Steam about the development of Portal 2, a developer explains (I believe it to be Eric Wolpaw) that in order to separate Portal from Half-Life it would have to be set in the very distant future, a la 50k years, I'm not sure why they decided on such a massive time gap, but it is possible that Valve has an already planned Hl sequel that requires a large chunk of time to be set in order for Portal 2 to not interfere.
That must also mean all aperture paper and wood furniture is synthetic considering it lasted so long
somehow aperture science scoffing at the idea of biodegradable material and making everything last as long as possible seems entirely in character
We never got the exact time but in a portal comic it was mentioned that she slept for 20,000 years but as you said GlaDOS mentioned it twice in the beginning of the game he said that she was asleep for 99999999 days or 25,000 years also through out the game he mentioned that she slept for 50,000 years in conclusion portal 2 is set 20,000-50,000 years after portal 1
This 50.000 years stuff is the amount of time that passed between portal 2 single player and portal 2 coop
@@fausthanos08 nah Glados then says she’s jk and it’s only been a week
i geniuenly dislike this "50 thousand years" theory. Honestly im a lot more keen on thinking that Portal 1 took place somewhere around Half Life 1 and Portal 2 somewhere around Half Life 2. Either slightly before or after these games. No matter what i just don't see anything in that facility survive for THAT LONG. The damage would be far greater than just a bunch of vines and mold everywhere. Not to mention a lot of areas still look fairly "new" so to speak, like the parts outside of test chambers when you escape with Wheatley. And where does all the electricity to power all of this would come from by that time? Its just very unlikely and thats coming from someone who used to believe this theory.
It would also parallel nicely to the Half Life games, on top of the fact that we know for sure Gordon was supposed to find Borealis at one point in Episode 3, and the whole AS focus was really starting to become bigger in EP2.
im laughing so hard at 37:53 why does the guy in the clip say "wheatley crab" like that. he sounds like hes crying. what the fuck please help me.
You'd cry too if you'd just seen the true form of God
@@atomicdreamz6035 hahaha
“Hauahahah wheatlee crahbuhh”
Omg yeah lmao I was crying too from that
Hahaha wheatley crab
I'm surprised you didn't mention chell possibly being cave Johnson's and Caroline's daughter. since one of the potato science experiments from bring your kid to work day (which you can find when escaping with Wheatley in portal 2) has chell's name hidden on it. Also the potato in her experiment is the only one that grew possibly symbolizing that she grew up but all the other children didn't
Wait really.
HOLY SHIT, does that mean the reason why GLaDOS is so obsessed with her is because she sort of remembers Chell as her daughter?
@Blank[d] its possible. its definatly a little bit of assumption but its possible
Maybe Chell is the adopted daughter of Cave and Caroline. Chell's last name was probably redacted because Cave and/or Caroline didn't want anyone to see the connection with last names. Also, both Wheatley and GLaDOS mention Chell being adopted
Edit: Another, smaller detail is that Chell has darker skin than Caroline or Cave. Larger detail: in "Want You Gone", GLaDOS mentions Caroline being a lot like Chell, implying that Chell took after Caroline, which could be where Chell got her abnormal tenacity from, given that neither Cave nor Caroline ever gave up on doing science
Edit 3: removed edit 2
I don’t think this theory could work. The first thing that comes to mind, among other things, is GLaDOS’ voice line saying,” I found two people in cryogenic storage with your last name. A man and a woman. It really is a small world.” Cave might have been stored, but we know that Caroline wasn’t because she was forced into GLaDOS.
For the Greek mythology part, Glados, when killed was forced to re-live being killed by chell over and over again over the course of 50,000 years taking place between p1 and p2, as part of aperture's backup survallence protocols. This could be a reference to the fact that Prometheus was forced to experience getting his liver ripped out of his chest over and over again forever.
I don't think that the liver is in the chest......
@@elenabrusturan xdddd
the turret saying gift of knowledge is a metaphor for the fire yet mr youtuber man didnt pick up on it
@@elenabrusturan bro was chained to a moutain by magic iron, and forced to regrow his liver every night so that the eagle could eat it again, i don't think the greeks really cared
@@nibulsheep8214 you've got a point, but still.....
Yo what about Chell’s science project from bring your daughter to work day?
better yet who the hell was chells father?
@@UntalentedBrick It's never said, but I always thought Chell was it was Cave and Caroline's
I actually made a joke to a friend while playing portal(we were talking in an Xbox party) I joked that a chell was brought to the bring your daughter to work day and was captured and never returned to her parents, before I was unexpectedly surprised to be told by him that the joke I made was an actually standing theory😂
@@crptic9925 Yeah! Im sure you're aware of the the potato science project in Portal 2 that is signed by Chell. Implying she took part of the "Bring your kids to work day" where they had a science fair. I think in Portal: Lab Rat its also mentioned that GLaDOS killed everyone during that day (highest population around the facility probably was an endorsement for her to do so) and that it was her idea to do this kind of day at work. Also just thought how really cruel GLaDOS were to Chell, bullying her for being an orpha especially when thinking about she probably made her that way :C
This Half Life/Portal universe still got a lot to cover imo, I would also dare and say that the VR games Valve did including the Aperture Hand Lab has easter eggs and nods to the other Portal games we can cover.
Hi! i’m the original creator of this iceberg and I’m glad to see after many people shoved this video at me that it was actually covered! I’ve noticed a few bits that you’ve gotten wrong (e.g. “Aperture invented Lasers” comes from how Cave Johnson mentions pointing a super conductor laser at you in the 50s yet they were invented in the 60s, the "Borealis Boarding in the Flash Version" comes from the VERY original Flash game which features a sign with a boat as the exit sign in the cake room), I’d be glad to talk with you though in some way :)
Pretty good, man
Furry creators uwu
What original flash version?
@@expendableindigo9639 Referring to a fangame created before Portal 1 was released, it was well known for being the first and was a flash game. It got eventually made into a mappack (which is referred to in the video) and even after that the maps got officially remade for the Xbox 360 “Still Alive” port. So the original Flash Version refers to that early flash fangame.
@@OssyFlawol right. But the map pack was before the official version? On PC or something?
When I first saw Chell throught the portal i wasn't like "oh... I am a woman" but i was like "wow, i can see myself through the portal"
23:29 the third rule is most likely the "under no circumstances should you bring the device outside the enrichment center". The reason I think that is because in Russian voiceover, which doesn't follow sound effects, changes and cutoffs at all she says exactly that. They did a shit job and Valve hired other Russian studio next time to do the voiceover, but what are the chances that they just gave them the original script, with instructions where to cut off what, that they just didn't follow? Pretty high, if you ask me!
im high as shit
the russian portal *2* voiceover is pretty good too, although it has some weird cuts too
“Portal is feminist propaganda” is the most chronically online take on a video game i’ve ever heard
"It has women so it's feminist propaganda!!!"
bruh
can't tell if it's Reddit or 4Chan. Wait, it's both, isn't it?
Glados literally deleteds Caroline
@@masicbemester
Reddit isn't exactly anti-feminist.
I find it hilarious how she doesn’t even talk or anything, the ONLY way you can see her is through the portals!
Amazing video! But I'm surprised you didn't reference the Lego Dimensions Portal 2 levels, because if there's anything more weird and surreal, its gotta be those. You can apparently find a Cave Johnson core where he himself claims to have been put inside it, which would possibly support both theories relating to core consciousness and Cave Johnson being potentially preserved in an AI. This isn't explicitly canon considering it's from Lego Dimensions of all games, but it IS something hella obscure and wacky. The crap they have in those levels could be their own topic on the iceberg, honestly!
the part of prometheus being glados can also match the way that gldos had a black box that showed her her death repeatedly, the same way prometheus was repeatedly tortured by the bird every day
This brought back a ton of Nostalgia, I used to be obsessed with uncovering Portal lore shortly after Portal 2 came out, and this definitely brought back that wonder. Great vid dude.
I can’t believe the “humans inside companion cubes” theory because they get fizzled in front of you in portal 2 multiple times.
yeah but in portal 2 we have new companion cubes, the ones that were in Portal are different in cannon (Seen at the end when Chell gets her's from Portal after exiting the facility)
The organic material is destroyed with the cube. They scream in pain and they'll sing to you in portal 2
Yeah but if the "wireless" destruction of things can delete "wireless", may it can delete even organic objects.
The emancipation grill and emancipation in portal in general is capable of fizzling organic materials. There is a line in the game that confirms this by saying if you have a headache, you need to apply pressure to your temples because something in your ear got fizzled
This theory is insanely stupid in general. Apart from being filled with holes like this one, the entire theory is based on someone not getting the joke about the companion cube. The whole point of the sequence was GLaDOS mocking you for being attached to an inanimate object.
The "headcrab" that was in the elevators never existed due to the fact that there is no headcrab model or textures in the files (i am source engine modder)
I'm surprised no one searched for it lol
Could it be something that only happens when you have both games installed?
@@Str4ngerr no, unless valve put in the effort to program it to extract files from other source games like gmod
I first played the Portal series when I was 11. I thought it was cool. As an adult though I realise how deep it is, how amazing the characters are, how lonely the map is, the cultural references. It’s amazing.
Fun fact: most programming languages start list indexing at 0, so a list with 20 items in it would be referenced with items 0 to 19.
37:06 The song "Now I only want you gone" at the end of Portal 2 has lyrics explicitly saying that she was going to delete her memory of Chell. If she wasn't lying about being able to clone Chell just to be menacing at the end of Portal 1 she definitely deleted her DNA and brain scans as she doesn't want anything to do with her anymore. Ergo she would need to open the human vault again.
Didn't glados say she'll delete Caroline?
@@dudeonlygamingandotherstuf7791 Maybe she does, the song kind of contradicts herself as she says that "little Caroline is in here too".
But in the song she explicitly says "When I delete you maybe I'll stop feeling so glad" which seems like it should be Chell.
It's left intentionally open ended, but her lyrical content gives us some hints anyway.
@@dudeonlygamingandotherstuf7791 You're believing her? Its GLaDOS, a known Liar
I'm doing my second playthrough of Portal 2 atm, and even after all these years... No one else can create a captivating masterpiece like valve. I wish steam never worked out and they had to remain a game developer forever. Truly a crime that we might not ever experience the atmosphere of another portal game, there is really nothing like it today that has people coming together to try to understand the bigger picture, the easter eggs within and without the game. Incredible
well, I found half life alyx really enjoyable, so I'd say there's still some hope to hold out for another valve game set in the portal/half-life universe.
I'd even go as far as to say not if, but when. They've teased the idea of continuing the franchise, I think it's just a matter of getting it right, and getting it done.
I really hope they make another original game, they're really talented AND creative, and I would kill for another valve game.
It's a shame that greed got to them. Imagine if they had the mindset of "we have all this money. Let's be as creative as we want now that we don't have to panic about budget cuts."
@@destinyhntr that's literally is their mindset, there's no budget or time restraints
Controversial opinion here, I know. I like the fact that they focus more on quality than quantity.
I love the fact that they haven't gone the same route as Bethesda.
Bethesda has gotten away with releasing incredibly glitchy and unfinished games over the last decade.
GladOS doesn't want clones with no history. She wants human subjects that lived lives and who can grieve at losing those lives in her experiments. She wants them to feel maximum anguish.
I just realized how badly I want a half life and portal crossover
They are in the same universe, so I don't think "crossover" would be the right word to use.
Little cursed , but i fully agree
They kind of are the same universe
@@placeintheworldfadesaway5800 They are in the same universe but you know what he meant. It would be amazing to see
@@placeintheworldfadesaway5800 Crossover never meant different universes crossing together but different series, for example in comics two series would be said to cross over even if the characters existed in the same city, like a daredevil and spiderman team-up for example would be a crossover
My interpretation of the cake at the end of portal 1 was that, in GLaDOS's twisted way of bending the truth, after you burn to a crisp she would despose of you in the cake room. Because you never completed the final "test" where you die, the cake is no longer needed and the candle is put out. This is kinda supported by the intelligence core.
I think there's a theory about how Combine Dispatch is actually a modified copy of GLaDOS. There's not much to support it, but the uncanny similarities are obviously the voice and the seeming omnipresence both have.
Well, they both had the same voice actor...
If GLaDOS traded some sort of information in exchange for the combine leaving them alone, it wouldn't be a stretch considering that she claims to have infinite knowledge
@@pissandcornflakes9119 Didn't she say "I have infinite knowledge but even I'm not sure what's going on outside"? This implies she hadn't had an encounter with the Combine prior to the events of P2, or at least doesn't know about it.
i'd say its been within the timespan of 10-20 years, judging by how the potatoes developed, how some things rusted in a salt mine (keep in mind that it'd be quite moist and salty in the mines, leaving quite a corrosive environment for metal), how insects haven't completely chewed up the bedsheets and other textiles, how the wooden furniture doesn't sustain much degradation in the wet climate of mines, especially in a region like michigan
weird that there wasn't an entry about that radio is saying "you are not alone" and "she lied to me" in reverse while getting vaporised
It was talked about in the entry about everything being sentient
@@missingindy kinda but it didnt directly mention what the radio says
Valve games are one of the many video game icebergs that can be really interesting, and having a ton of interesting stuff into them glad people starting to do icebergs in these games and same goes the uploader, hope this channel grows up over time.
31:02 I love this theory.
It lends incredibly well to my belief that Wheatley isn’t just an AI, and the room full of humans Glados found makes sense if they are the scientist’s bodies being stored so they could continue working somewhat safely despite Glados. Glados being Caroline is the biggest signifier that it’s possible as they could apply that technology to themselves too after making Glados successfully
the room full of humans were all test subjects
@@PCRouter well, GLADoS turned then INTO test subjects. Test subjects are, in theory, stored in the rooms like Chell was when she woke up in Portal 2
The way some characters act (mostly Wheatley) shows some symptoms of some mental disorders.
I know NPD was one of them.
Does that add anything?
@@pillowmoment I mean, it wouldn’t make much sense for AI to develop human mental disorders, so ye that would lend to it too
@Table 2.0
Yeah i mean like i understand the actual story of why he did everything, but some of it just wasn’t power or insecurity.
The only way I believe an AI could act like that at all is if they were around/learned from somebody who had a disorder.
Which, I think the cores were developed before everybody died, but it’s unlikely one person was manning everything (one person per core?) and i doubt they would be able to learn and mimic specific behavior if there were multiple people were there at all times.
Idk how it works, but it’s always seemed off to me.
If it ever happens, a massive half life 3 game with Chell, Adrian Shepard and Gordon would be epic
Barney : You Dare forget about me?! then I will not give you that beer I owed you 🍾
Kleiner: Are you insane? The probability of a new Half-Life event are extremely unlikely!
@@Slash11512 Gman : Ah.. that would be considerably large nudge.. too large given the interest of my Valve employers
If Wheatley Crab was meant to be used, then it probably a prototype way for him to move off the railings instead of being held
It's amazing how much lore and theories there are about a series of 2 relatively short videogames. Also Portal 2 still looks great after all these years
I don't know, maybe someone already wrote about it but in the official russian dub of Portal The Third Portal Gun Rule sounds like "и самое главное, ни при каких обстоятельствах не пытайтесь вынести Устройство за пределы лаборатории". Here's translation: most importantly, under no circumstances should you the device be removed from the laboratory. That because our dub hasn't got any voice effects except GLaDOS', turrets and cores voices, so localisation just translated this like that
Sorry for my bad English, i hope you can understand it xD
And yea, i like version about shooting in the Moon more than that
I do believe Aperture had cloning technology, but like Glados said, “It has to be *humans* for it to be science.” Clones of humans would be an entirely different experiment, as would testing on said clones. Then you can gather data on how natural born humans are able to survive in psychological and physical testing parameters, and how clones of humans, artificial life, are able to survive in psychological and physical testing parameters.
Clones are literally just humans that have the exact same genome with some other people, identical twins are each other's clones too
@@limalepakko6074 but there in an inherent difference between Dolly the Sheep and a random sheep you’d find on a farm or in the wild, and that difference is how they were born, artificial vs natural.
It's also said that the clones don't have souls, so... 🤔
everything being sentient is likely, because whenever glados or wheatley is talking to you, all of the panels also look at you, and when wheatley is calling you selfish and stuff the panel's eyes turn red, so the panels share their consciousness with glados, or whoever is in the body.
edit: also at the end of the game the panels look sympathetic and then after the "caroline deleted" they seem less sympathetic.
yeah its highly implied that nearly everything is sentient, especially when GLaDOS mentions that she goes to speak to the door mainframe, and then "kills" him. so the doors are sentient too
Maybe not sentient per se, but rather, whoever controls the facility is then linked to everything else. So, GlaDOS can use all the moving parts in the facility as her limbs and sensory organs, to express sarcasm, to manipulate objects and analyse the facility.
@@rainbowdash8003 everything Aperture made has sentience oddly. That portal gun is probably sentient
@@Breached18 not sure how the portal gun is sentient
I don't think the panels are sentient so much as being connected to the OS and reacting as a side effect of strong emotion. Like how you may move your shoulders when doubting someone you trusted with your life at one point or destroying something that was a huge part of your life previously. GLaDOS talks about having near infinite intellectual capacity, perhaps this means the OS has infinite emotional capacity that can manifest in somewhat involuntary movements of several things throughout the facility.
The panels looking less "sympathetic" at the end as Caroline is deleted may be related to the fact that after deleting Caroline, the human, emotional part of GLaDOS is gone and can no longer make her perform involuntary emotional reactions
Maybe GLaDOS needed the vault for more test subjects because of Chell's personality. If I were GLaDOS I don't think I would want thousands of test subjects that have the ability to kill me.
Yes, that is an ok point, but she immediately kills them all and needs to resort to the bots again. If she had been capable of cloning, she could have taken from the new subjects and cloned them, no?
@Matix 777 Actually, she wasn't quite at the end of the testing list. She was just rejected for testing because of her file.
@@akaka6377 was there a reason for why she was rejected or is that not revealed
@@hiobio1713 Yeah, she was in the 99th percentile for tenacity. There was even a footnote that said something along the lines of "Does not give up. Ever.", iirc.
I heartily suggest checking out the comic Lab Rat if you're interested and haven't already! It gives a neat look into the somewhat deeper lore of the games and explains how and why Chell got to the top of the test subject list.
At this point I’m convinced that women can’t be in videogames at any capacity without someone calling it feminist propoganda
Unfortunately true...
and also someone calling it pro-feminist because a woman is in the game and is not absolutely useless
While true, I notice that most people seem to not share this opinion, just loudmouths on the internet
In the first game, GLaDOS says you can donate organs to the self esteem program for GIRLS, and did you ever notice
it's "Bring your DAUGHTER to work day"?
@@bim_buswick I think it's just a group of degens that doesn't understand the difference between shameless plugs and casual appearance.
Both things do happen in the gaming industry it's just that the one is unacceptable as it compromises game quality to make a political statement which is what every other part of the internet is already hijacked for. The other is just a design choice and idk why that'd be a problem really... I don't care if my characters are female or male I just want them to be good characters in a well thought out story that actually revolves around the events the game is essentially about.
Long story short; portal and tomb raider and stuff is fine. TLOU2 levels of turning a wonderful story with deep emotional connection to the characters into a social justice plug at cost of a large part of the actual storyline, not so much ok. Could've even been forgiven had they just put a second of thought to the order of events but they just didn't care, their statement was out that's all that mattered to them. Not the actual quality and perceived experience of the game.
I’m pretty sure that there was also animal testing, because there is an achievement in portal where you pick up a clipboard. The achievements description is “The chickens test results”
I never realized that the "psychological tests" was a fan theory. From the companion cube chamber and onwards its abundantly clear that it's the player - Chell that is being tested. Moreover the portal gun is never shown to be less than a fully functioning product. It doesn't look or feel like a prototype that needs further testing. In the end, all the tests are designed to put strain on the operator, not on the machine itself.
even in portal 2 it's mentioned that aerial faith plates were implemented to see "how well test subjects could solve problems when they were catapulted into space." so youre right, it never was the gun being tested
Considering how the gun doesn’t have any glitch, it makes me think that the gun seems to be the control variable, and the test subject’s psychological state is the manipulated variable
"Chell is dead from no air on the moon"
So we just gonna ignore all that air being thrown into her face by the portal?
Not enough oxygen
@@MauricioJara thats a shit ton of oxygen coming out the portal. And she can hold her breath too. Game Theory covered this
Sorry folks but the way space works is that any oxygen in her lungs would violently be sucked out of her lungs. You can't just hold your breath lol. If it was realistic she'd be very dead.
@@gluehuffer6955 they sent humans and monkeys into space without gear and they survived for minutes
Im pretty sure chell can survive for a few seconds
@@TheZombersLMAOthey were inside a spaceship. The ship is the AIRTIGHT protection. Edit: ruclips.net/video/pm6df_SExVw/видео.html
I'd like to put in my two cents on the Companion Cube body theory. It's not true. If you examine the Frankenstein Cubes that Wheatley creates, you see that some of the Weighted Storage Cubes pieces are taken off, including the back spherical panel. If you examine it, you'll see multiple data ports, implying that Storage Cubes are used for storing data, most likely like a hard drive. Companion Cubes are most likely the same as this, just with different spherical panels. GLaDOS mentions that they "Are sentient of course" in Portal 2, which means that Companion Cubes probably have Artificial Intelligences stored in them, and *thats* what makes it different from Weighted Storage Cubes. We also know that Aperture disposes of bodies in fires, it's shown at the end of Portal 1, and they show discarding of bodies in fire in the promotionals. And, when a companion cube passes through the Pneumatic Diversity Vent's scanner in the manufacturing area of the game, it shows an image of the box with wires inside of it, not a body. The achievements name is most likely a metaphor for the connection the player grows to the box in the game.
the only franchise where cake has some sort of relevance to the lore. god bless.
I loved the video, I learned a lot that previously went over my head, I want to know your thoughts on this head canon I came up with and burning questions I thought:
Something hilarious to me about Portal 2 is GLaDOS being so fixated on recapturing Chell is her not noticing that the neurotoxin and turret production line were sabotaged. She oversees the whole facility, she’s an AI with total control and you’re telling me that she did not notice that. No alarm bells? No whistles?
GLaDOS thought she was 2 steps ahead until she realized what Chell had been doing that whole time. Her first plan was the turrets, they were crap. Then her only backup is neurotoxin which was sabotaged as well. In that moment she was like okay, she’s a human, she can’t do anything else until the mainframe (announcer) says she’s corrupt.
She’s just a core and so is Wheatley, the mainframe prompts a transfer because it recognizes her as corrupt and Wheatley is the nearest non corrupt core. The Aperture scientists built a backup method in case they needed a core transfer, hence why she wasn’t aware of the receptacle or stalemate resolution button. If she did, she would have destroyed them by now to avoid the possibility of being forced out of power.
If you watch GLaDOS’ movements when the player is prompted to put Wheatley into the receptacle she jerks around. Normally she moves more slow, calm, and fluid. In that moment she knows that her time in power is up and another reason why she puts panels up to prevent the player from pressing the button.
A more morbid take on the transfer is when Wheatley asks, “what if this hurts? What if this really hurts?”
GLaDOS answering, “believe me it will,” then once she is fighting the nano bots saying, “get your hands off me, no stop, no NOOOOOOO!” Sounded way too human, after my umpteenth play through my head canon is that Caroline came through in that moment. If you’ve played Portal 2 you’d know that Caroline’s consciousness was forced into the GLaDOS mainframe. It’s something that went over my head until recently.
While she’s a cold AI robot, her construct is still human with making mistakes like not paying attention to Chell’s sabotaging and vindictive behavior. Another question I have is, did the trauma of Caroline being forced into the system compartmentalize itself? The underlying theme of trauma is apparent with the black box feature playing the memory of Chell killing her on a loop and Cave Johnson’s voice triggering the memory of Caroline to resurface itself. Did the trauma of being forcefully uploaded against her will corrupt the mainframe into vindictive revenge and anger to kill everyone involved who were following Cave’s orders? What was going on in the potato while GLaDOS had an existential crisis?
Lastly, do you think Caroline asked to be deleted because she didn’t want to be immortal in the machine and it was a way of showing mercy to let her Rest In Peace? GLaDOS having a front of deleting her just cause was a front? I know the “Want You Gone” song said otherwise but “Still Alive” said, “I’m not even angry, I’m being so sincere right now.”
I think the reason why GLaDOS doesnt notice the sabotage is, that she hasnt complete control over every aspect of the facility. Thats where the cores and other AIs come in. They are tasked with stuff like supervising the turret production, or the testperson Sleepchambers etc. IIrc GlaDOS is depicted as some sort of Queen by the robots (shown in one of Ratmans Hideouts), who gives out orders and coordinates everything, but isnt omnipresent or aware of everything. When the turret template was taken, the responsible AI decided not to report that but continued from memory. then when we added the "new" template, everything was fine again so GlaDOS might've just gotten a report like "there was a small issue but now its fixed". Also she is bound to some rules even she cannot break or change (like her inability to help with tests for example) so maybe she couldnt get rid of the Stalemate button.
About her reason for killing all scientists, well, revenge seems to be her thing so its possible. In the comic it's mentioned that it takes less than a second for GLaDOS to think about killing everyone after being activated (thats why the scientists put cores on her to slow her down). Thats either because of her deep engraved hate towards them, or it's just the typical trope of supercomputers and AIs coming to the conclusion that the best thing to do is to kill all humans (based on pure logic).
As for Caroline, I like to think that she wasnt really deleted, but instead was put into some sort of cloud. Not anymore an inherent part of GLaDOS, but now connected with the whole facility and all its robots.
Interesting fact: in the Portal 2 eBook the final hours, one of the developers said that they needed a way to difirentiate portal from half life so that it would be easier for each game to have their own story without conflicting without the events of the other. So they made Portal 2 take place at least 50 000 years in the future
When I first played Portal on my dad’s computer, I was surprised to see the main character was female. As a little girl I was so used to main characters being male, like Mario and Sonic. It was really nice to finally see myself in a character that meant so much to the story and wasn’t a side character like Princess Peach or Amy Rose.
Do we know Mario is male?
@@cheesegreater5739 He is male-presenting :)
@@nikolacode most of the time...
@@cheesegreater5739
Was this written as a joke? Mario & Luigi are commonly referenced as brothers by Nintendo
how did you not know about games like tomb raider and lots of other game with female main characters that came out before portal?
There is one big thing this iceberg missed:
A little crossover game which has a
- Portal Level in Main Story
- Portal Level Pack
- A new end credits song sung by GLaDOS
This iceberg is missing...
*Lego Dimensions*
If Chell had slept for hundreds or thousands of years and earth is still intact
I guess the Gordon Freeman and the Resistance won somehow right?
Ever since I've played P2, I've assumed that Chell has slept for 9999 days (given that in the first awakening scene the automatic adjutant states the duration of 10 days and no other figures), which is 27,4 years and seem to best fit the timeline and state of the facility. But yes, the idea that the adjutant simply glitched out and didn't provide any actual data on that is equally if not more plausible, since there's no reason for that particular amount of time passing before Whitley comes around.
@@EugeneParallax This, I've always estimated P2 to happen 30 years after P1 (Which presumably happens near HL1's date, although that depends on the time between the Resonance Cascade and the 7 Hour War)
This would leave enough time for the game to be separate from HL2's events (Which the designers have stated as reasoning for the future date) while not spouting out such ludicrous dates as 500000 years.
The overgrowth is a side product of "Chell"'s overgrown potato battery experiment in the Bring Your Daughter to Work Day.
*forshadowing for half life 3*
The moon is intact at least
@@tragedyplustime8271 question why is chell in quotes?
"a man with a briefcase was here to see you not so long ago"
It’s not ‘feminist propaganda’, it’s literally just representation. That said, this representation is very rare where both the main protagonist and antagonist are women, with the characters as well developed as they are. You don’t see this a lot in popular games.
Edit: AND YOU KNOW WHAT? The second I posted this comment I regretted it because the guy who posted this video probably doesn’t believe it’s feminist propaganda and is using it to GET MORE COMMENTS AND ENGAGEMENT FOR HIS VIDEO. And seeing the view count skyrocket since the 10 months when I posted this comment because of these kinds of comments is pretty telling.
Nobody was saying Portal is “feminist propaganda” before that iceberg.
(Tldr: I’m sick of all the replies and if you think you have something new to add to the conversation that the 20 or so people haven’t already said, you’re probably wrong.) :)
i think you didn't prove any point by saying it's not. you also have to say why if you want some dialog
@@cuerex8580 i think that the idea a woman existing is feminist, is kinda patronizing. a woman in a video game isn’t necessarily feminist, it’s just a human who happens to be a woman. tomb raider would be a better example of what could be interpreted as feminist as laura is explicitly a woman and that fact is always within view. in portal, chell is the name of your character’s model, but you get to see laura, she’s the woman who’s story you are playing through. chell is a feminist icon if you mean in the sense of 1st and 2nd wave feminism where women were never heroes. now women can be heroes, chell just happens to be one of them
All I see in this game are two very well developed characters. That’s how you do representation!
Representation is cancer. Reducing characters down to their gender, race, or some other physical characteristic, completely reduces the value of that character as an actual person within a world.
You can have women in games, but don't label it "representation" when it's clearly not, it's just a character who happens to be female.
@@phillipisayev1273
I prefer just good characters.