Why Aren’t Games Full Of Squishy Things?
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- Опубликовано: 8 фев 2025
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thousands of particles come together to bend, contort and squeeze in different ways; leaving you speechless, satisfied and probably craving food
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0:15 "Hello, i think i got the attention of that ship over there! I can lower this platform and get us down there, hold tight until i can bring this platform back up."
Huh?
I agree with Bomba, huh?
What
BARRYYYY
BARRY NOOO
this video is 60% educational, 30% comedy and 10% fever dream
10%? Ha 😂
For a 10% fever dream this looks quite tame. Instead of eldritch horrors chasing you, you've got funny fish
10%? For me looks like 100000%
I just had a fever dream yesterday and I can confirm
60% educational, 30% comedy, 9% fever dream, 00.2% booba, 0.38% circle fanfic, 0.39% confusion and 00.1% burp.
Interesting thumbnail you got there
it never fails...
“This is hard”
*well it could make things- I hate myself
very nice
How did I miss that?
Well it did work
Anyone else notice bro getting more and more unhinged with each video. This trajectory is concerning.
Why's it matter, we get content
this is the natural progression of any game dev or mod developer
It's called character growth.
@@Well-Rounded_Wildcardfrfr
@@Well-Rounded_Wildcard He is indeed very slowly losing his marbles
6:28 i don’t know Rick, sounds really complicated…
😂
I read this is mortys voice😂
Oh Jeez Rick, this stuff is really complex huh ?
nice stress balls
uh.. yeah! stress balls! don't we have them too? like uhhhhhh
nice balls
9:24
Nice balls
2:11
6:29 "Morty, you gotta take each **belch** entry in the dataset and add it to the goddamn tree, Morty!"
“Morty! I turned myself into a soft body model Morty! I’m soft body riiiick!!!”
"this'll generate the same tree structure we saw with the numbers, morty"
"That's the difference between you and me, Morty! I spam dot products when I need to! You're all too happy to be rigid and never achieve any interesting physics!"
Bruh, idk why but it started selling after that
I was hoping that someone would make a joke out of it and I'm happy now
Hands down the absolute best patreon plug to be witnessed by man.
There was something incredibly unhinged about this video, especially by the end when we had stressballs and hard-to-soft appendages
and i loved it
8:29 ... who was that speaking? A collaborator? A family member? A fancy AI-generated voice? B2, after intensive vocal training?
No he was just talking normally there?
I love how you left the possibility of a girlfriend off the list
It's zyger
@@tino_-td7ok come on man, we all know getting a gf is harder than solving NP complete...
_why didn't I even question this?_
I would've liked a computational comparison between the "hard" and soft bodies. Something along the lines of "hard bodies only need to make 1 colission check while the soft body has to do(for squre example, 64 colission checks and 174 spring force calculations" And then showcase the limit before it start lagging with hard bodies and compare it with softbodies.
Anyway great video. I like this new type of video.
That's a good observation. You can actually see the frame-rate dip below 60 in a few sections if you really look for it. In sections that featured multiple soft-bodies (mainly the ending shots) I actually remove them completely once the camera leaves to save performance. The stress balls (yes I know...) contain ~600 particles and ~7000 spring connections alone. I've used GPUs to get a set of 10,000 springs working above >150 fps in real-time, but didn't want to redo it for this project.
I'm glad you liked the video, AI is always interesting but there's so much other stuff to explore
My life needs more squishy things
No boobies for you.
mrrw :3
Same man. Same
don't we all?
@@Agvazela_Vega same…
I need some femboy thighs in my life
*The correct, official name for the dancing air dudes is:*
"Wacky waving inflatable arm flailing tube man"
Came down here to say this. A man of culture I see.
You can get some at Al Harrington's Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse on Route 2 in Weekapaug!
Yes it is I even got the search button for it
maybe im just sleep deprived but this video feels so much more unhinged than all the ones youve made before
i love you b2 studios i fear youre too iconic for this world
I love you
@@b2stud man I love parasocial relationships ❤❤❤
Is that a threat?
@@TimeTravelingFetus11 i believe the only threat involved is b2 changing the definition of the word diva to their name
@@4kleidisc b2diva
8:29 did you have a cold for this part?
9:24 sure... stress balls.
I mean... to the right person they can be...
I hate myself.
Well, squeeze that "stress balls" is really anti-strees
"this is hard" well yeah then it obviously isn't squishy...
10:07
This is a Wacky Wavy Inflatable Tube Man. That is the only name you are permitted to call it. Nothing more, nothing less. It is a Wacky Wavy Inflatable Tube Man.
wacky waving inflatable *arm-flailing* tube man. you can't forget the arms.
@@acherrysodacan Was just about to make the crucial correction. Good thing there are appropriately-cultured random internet strangers 'round here. 😤😤😤
*Wacky waving inflatable arm-flailing tube man.
Don't spread misinformation, otherwise you're the news :p
Balloon Guy
Is this a zeronium reference
I love that he not only left a burp in the video, but also put it in the captions too. Dude could not be bothered to re-record XD
10:18 Why its a whacky wavy inflatable arms flailing tube man
More people should be aware of its true name, its so beautiful.
@@shark_girl ikr
Reference?
@@Inputname433 Scribblenauts
Now I get why youtube didn’t like some stuff in your video
surely it's not that crazy
@@payprice5487crazy enough for 2024 tho.
I like 9:54
what stuff?
I like 9:55 :)
perfect combination of jokes and actual talk that makes the video entertaining the whole way through
Seeing this reminded me of just how complex the misaligned and open vertices were in Mario 64 and all its invisible walls, floors, and death planes.
I can only imagine the chaos that would’ve ensued if there were soft body physics in that game
Ragdolls + Softbodies = An amazing time. Could make for a fun filler video
I'm gonna be so sad if we don't get an 'AI Learns Trampolining' video in the future after watching this.
10:20 wacky wavey inflatable arm flailing tube man!
Yeah Family Guy named these way back in the day.
Incorrect it is a blowdaddy
FUCK
YOU BEAT ME
Did you just say wacky waving inflatable arm flailing tube man?
hahaha
Now I know you're a real game dev. You're getting crazier by the minute
You can solve most of jiggle physics on a character by rigging the giggly part to a ball constrained to a spring. The ball collides with the hard portions of the parent mesh or the skeleton.
Another way is to have a physics active set of bones that are spring tied to the intended animation and the collisions/sudden jolts effect the child mesh
I love you left the huge belch in it was hilarious
the thing at the end, i always heard people call it the "wacky arm-flailing inflatable tube man" and despite how comically long of a name that is, its accurate enough so thats what ive been calling it too 🤣
Wacky inflatable tube man is the name >:(
wacky inflatable flailing arm tube man*
Wacky waving inflatable arm-flailing tube man!
@@chargle*wacky waving inflatable arm-flailing tube men
@@chargle *wacking waving inflatable arm flailing tube man
wacky wavey arm inflatable tube man
The burp at 6:29 😂
then, morty, like before *burp* we can take each entry...
it's cringe
^ so are you 😊
Me reading this comment right as I'm about to release one myself 💀
what an absolute legend
BeamNG: "Am I a joke to you?"
Slime Rancher watching from the corner:
Mesh deformation and softbodies are two completely different things
Human fall flat: YOU DIDNT INVITE MEEE
@@Somerandofurryomg a slime rancher fan
@@evaluator8906 it still uses soft body physics underneath the visible part,its not like flatout 2 where everything is a rigidbody with mesh deformation
It uses soft body physics,using a special physics mesh (.jbeam format) and the beams connecting the nodes act as springs
So,the game uses the soft body physics to (very simply put) deform the meshes,so they are completely different things,yes but in beamng they are connected to each other
1:12 As a fighting game player, I believe that they are trying to go in and out of their opponent's attack range, baiting the other to do an attack, only for them to swing and miss, to hit them with an attack of their own.
This is known as "whiff punish baiting" and is an important element of the neutral game.
9:23 actually made my jaw drop
did it go boioioioing
Ooga booga neuron activation
Vtubers when they move 1 centimeter
@@b____oobies jiggle physics 💀
Time to become a programmer
so thats what the community post was about…
What
Small factoid: The "Air Dancer" (US Patent US6186857B1) is officially referred to as an "inflated undulating figure". Peter Minshall came up with the idea, and Doron Gazit helped realize it, then patented the design without Minshall. They were created for the 1996 Summer Olympics and are known by several names, which include: FlyGuy, Tube Man, Sky Dancer, Tall Boy, Inflatable Man, and (my favourite) "Wacky Waving Inflatable Arm-Flailing Tube-Man".
+3 props points lmao, 1 for keeping the burp in, 2 for each stressball
If you have your cube with a Shane in each corner and add one in the center of the cube, you have the bcc crystal structure, which room temperature iron uses
I've been faking water and cloth recently in unreal materials - because doing the real maths is too much complexity for a giant water world and a lot of sailing ships.
rather than 'springs' between verts I've been using dampened and shifted sign waves.
Works quite well, gives the illusion of cloth and water waves with a fraction of the maths.
This soft body demo was very cool man, might have to use something similar for various flora and fauna.
Just curious- how do you give the illusion of buoyancy in this case? Assuming water world's mean many floating things.
I'm not a coder at all, so forgive me if this question is trivial
@@Deerifius no problem. Simple answer: im using the plugin for buoyancy mechanics, but using my own materials for the water visuals to avoid the physical fluid dynamics calcs, Im using a lot of vertex offsets in the material to give the appearance of movement(client side).. but collision wise and network wise its just a simple plane.
complex answer: there is a plane for the water surface and actors colliding with that plane have points of buoyancy defined on them. These points are relative to the actor origin and in each case cause an upforce, this upforce is multiplied by how deep the point is. this causes things to float, bob in the water then find a natural equilibrium.
A boat for example may have say 10 points of buoyancy.. so thats 10 calcs vs 1 plane compared to modeling millions of water 'particles' or using gersian waves or full on fluid dynamics and transmitting that data across the net. By adding variety to the upforce you can simulate rougher water.. its not perfect obviously but its orders of magnitude less calculation and network traffic.
btw.. definitely NOT a trivial question, you have a keen analytical mind, if you can think to ask this question I bet you could be a decent coder if you wanted.
6:35 I laughted so hard at the burp😂
this guy sounds like he's going to break down and scream in pain at any moment
8:30 WOMAN JUMPSCARE
it was zyger
@@FireBlast2.0who is zyger?
@@cvjlmaker9890 a game developer
I was so scared 😢
literally went to comment the same thing
Part of why I love World of Goo and WOG 2, super underrated!
Succulent!
this is my favourite video of yours so far, i love game dev nerdy stuff and would LOVE to see more
you're in for a treat
@@b2studFIRE EMOJI🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
4:11 goddamit it's always the little details
The loading screen?
Can someone tell me from which game is this loading animation is? I swear I have seen it before but cant make it from which game. It's driving me crazy!
1:11 Don't let the Heavy know your location...
00:53 I had a heart attack when you said that name.
why? cuz your name is Shane? lol
@@Brandon11746 🫢ummmmm, no?
Hi shane
i may not understand all of this math stuff but as a 3d artist i gotta say these videos are awesome. from the editing to the jokes and the actual information. keep it up :3
Came for the thumbnail, stayed for the amazing storytelling and animation 👌💯
I came to RUclips for safety. Too high and very scared. Why was this fever dream recommended to me?
This video is really fun and engaging, I would normally get bored with these topics, but the animations and humor helped me keep hooked and interested!
I'm glad you enjoyed it!
@@b2studyo ma
"why aren't games full of squishy things?"
every anime game ever:
"stress balls" - uh huh😉
2:13 i did not consent to being touched like this... my lawyers will be in contact...
The editing and jokes here and there make this incredibly enjoyable to watch. So much so that i subscribed and commented!
2:39 love this part
The laughing is devious 😂
NGL, that particle total looks like what you would expect a dude named Shane to look like. That jerk keeps borrowing money from me and takes his sweet time paying me back and is like "I totally got you man..."
how could you forget the wacky wavy inflatable arm flailing tube man?
If I ever see anyone IRL call a Wacky Waving Inflatable Arm Flailing Tube Man an "Air-Dancer" it's immediate hands. Anyway, good video!
2:53 what is that redeem card?
There's another one too 👀
what is it? i see discord, but i don't know what to do with it
@@coolkatboy6991 No idea! I assume it has something to do with his Patreon group? Maybe they have a "spot the card" challenge where they get Nitro or something.
@@Jademalo Ah good eye!
@@coolkatboy6991theres a bot you can use to create your own fish, and these redeem codes give you points for the shop
Quality plus unhinged and educational is a beautiful trifecta!
10:09 I'm pretty sure that's a wacky wavy inflatable arm flailing tube man
3:11 Those middle springs and that ball make my brain have a complete meltdown ☠☠
the jokes in this video go hard, literally
What a bloody brilliant video - love it as always!
An elegant way of testing whether a point is inside an enclosed N dimensional surface is to cast a ray in a random direction starting at the point, and seeing how many times the ray intersects the surface. Each time the ray intersects the surface it has to cross over from inside to outside or vica versa, meaning that if there are an odd number of intersections then the point must have been on the inside.
Though the binary tree method scales better with complex meshes
Luncheon kingdom vibes
Any relation to existing environments is purely coincidental
You have forced me to recall my computer modelling course rather than my artificial intelligence course for today, and I am equally confused and amused by the explanations I used to understand. How dare you, and good on you, dude.
I wrote a paper trying to explain these concepts. Man, I sucked at it.
giving a thumbs up just for having the nerve to burp right in the middle of a educational video. absolutely feral
9:57 this implies 4/5 men are either constantly hard or soft forever
I thought he was talking about ED
@@frog_king6517 more than 1/5 of men have had times in their life where they didn't experience ED I'm pretty sure
@@GreenJalapenjo True, I don't know the percentage. That's just how I saw the joke.
no i think this is a joke about someone seeing a trap…
@@ExplodingSteve wait would that imply 4/5 men are into it then?
It’s a Wacky Wacky Inflatable Tube Man.
4:13 loading had me ROLLING 😅
I wish all my physics lectures were like this
Very well explained. Easy to understand and fun visuals. I'm impressed
VERY awesome video. Informational, and hilarious as always! Thanks for making it!
If you're interested, we took a completely separate approach to soft body physics in our game, INK INSIDE.
Basically, we baked soft body "squash & stretch" movements into fixed animations. This took a fairly complicated animation rig to pull off, but it saved us massively on performance hits as no physics calculations are done when characters are getting hit by physics objects. Instead, every animation is "pre-made" to perform as if it was a soft body all along. The animation is "canned," but we use a variation of them with minor adjustments so the action appears organic.
However, the only reason we can get away with it is because of our art style. (Cal arts / Saturday Morning cartoons).
But I figured it was worth mentioning as an option when it comes to making rigid things squash & stretch in a game :)
"Air Dancer" sure is a weird way to say "Wibbly Wobbly Inflatable Arm Tube Man"
hollow 3d cube connected by spring joints shearing apart to form a 2d 3d-looking cube is so trippy.
Time to make a game with PLENTY of squishy things.........
8:30 Idk why or for what about, but that voice hit something in my brain. I was genuinely afraid of what was happening for a split second there.
Great video. Only complaint is that this video about softbodies gave me ptsd about trying to develop one before giving up.
First time ever seeing this channel, this is amazing and deserves to be seen by billions
I wasn't expecting the mechanical engineering summary. "This is called shearing" oh like some comp sci term? No, literally just mechanical shear failure. And of course the whole Hooke's law and spring mass damper thing gave me flashbacks to Controls I
1:20
they just don't want to be awkward
like they respect eachothers personal space but also don't want to stand too far away so they're just dancing back and forth cuz they didn't expect the other one to do the same :D
Hates this topic so much that he takes it without a bit of seriousness, he even burps and doesn’t cut it out! Absolutely amazing content
4:11 Not the loading screen 💀
I GOT AN AD RIGHT WHEN I READ THIS COMMENT LMAO
When you said "a binary tree for triangles" my whole core shook and i got debilitated from the inside, seeing my whole life flash upon my very eyes
9:38 This feels like a callout post especially considering I already did
this man didnt think the thumbnail mixed with the title through
1:34 SECRET THRID OPTION: friendzone
it's nice that the video before this on the channel fit into one area.
5:36 homestuck reference
really like this style of content! As a small hint/request: it would be interesting and funny to see programming mistakes that lead to funny outcomes. Not too much, but just some unexpected gags or cool visual things
banjo tooie is a game that actually managed to do softbody physics, way back on the n64. there are various beds that squish and contort if you jump on them, but the most impressive thing in the game was this giant bouncy castle, that depending on where you stood, deformed realistically. you could even go inside of it! naturally it totally kllled the frame rate, but I remember it absolutely blowing my mind as a kid.
this viddeo is so good wtf
I appreciate you
@@b2stud and i appreciate your content. keep cooking
I just discovered your channel and I love your videos! I am 13 and im learning news things without decaying from boredom,I think my school sehould do this because I would actually be interested @@b2stud
This is a great video. Thank you for contributing to education while also making enjoyable content. It really is a talent to be able to be informative, but also funny at the same time.
I appreciate that
i just lost and gained braincells
6:29 didn't wanna re-record there?
bro did not wanna re-record there
Listen Morty...we gotta collide the s-UUUUUUGRKHH -oft bodies Morty...we gotta calculate the dot products or we'll never make it back to Earth.
It’s funny
my only thought while dying of laughter was "why would he do that?" but once the woman voice came on I knew it was an artistic choice
very informative and full of humor xD
Thank you for this wonderful explaination! =)