Automated Testing of Shader Code

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  • Опубликовано: 28 июн 2024
  • Rare has a rich culture of writing automated tests for their game and engine code. The 'Sea of Thieves' project has hundreds of thousands of automated tests that exist to validate behavior and to ensure that bugs are kept to a minimum, as they continually deliver an ever-changing experience to players. Among this large test suite, are tests that validate and verify shader code. This session explores their new Rare Shader Test framework, describing how tests are written for shader code. They will also be delving into the C++ and HLSL implementation of their shader testing framework to discuss the design goals of the system, and how they are using C++ to meet these design goals.
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