Im not gonna lie, this form was probably the hardest challenge yet for me. This is my first almost exclusively ranged form so it was kinda new territory for me 😅 I'm open to constructive feedback and I hope you enjoy the video ! ALSO: Damage is not final since many of you commented about it on the Xemnas video^^
Nice job of the ansem SOD form! Very well done. The only thing I would think about, tbh it'd be fine without, is in calamity mode, shooter mode, the dark orbs are so big thats hard to see anything around him :p
@@therecusantSo, this might be a bit of a nitpick, but is there any way you might be able to alter Split Blizzaga so that way it stuns Data Saix when he’s recharging his berserk gauge?
@@therecusant Yeah. When he’s recharging his Berserk gauge after one of his combos in his second form, you can use Blizzaga to stagger him and force an opening to combo him.
Wow this is seriously impressive! I am particularly blown away with how well the guardian was incorporated, this is unreal that you were able to fit this onto the shooting star moveset.
I only recently just discovered the mod and I've been grinding through it as Xehanort- absolutely stellar time using the base keyblade and all the time abilities. That alone was keeping me entertained, now I have plenty of room for NG+ to run through with different movesets? Absolutely hyped.
The guardian being like an assist character within a combo is mindblowing. It makes me wonder if someone could do like a riku that attacks with sora’s combo or a xion with roxas. Awesome stuff
Thank you 🙏🏼 I try to make every org member very different from others as best as I can or as their moves allow it and this ranged slow style of combat was completely new for me 😅
Another great job! I can imagine this one at least creatively, could’ve had some challenges. Especially with Ansem’s more hands off kind of fighting. Also well done for incorporating Dark Guardian in a unique way that isn’t just copy and pasted from Terra-nort or the dark mode from your Terra Mod. I think if anything maybe make the Full Shotlock faster, like for example make each X beam start as the previous one is about to finish, just to keep the flow of the fight. That being said it’s still amazing, you and your team are doing amazing so keep it up 💚
the full shotlock is the guardian crawling out of the ground and dashing into the air. the same way he did in the KH1 ansem fight on destiny islands after the darkside fight. the speed is the same as that move but i added beams on top cause it felt too boring to only have them on the last dash
@@therecusant that's understandable, didn;t expect you to bring in the whole world of chaos and the gaurdian is a great sub, one this that could be a neat idea for the spare keyblades after the real organization XIII is done is that daul blade thing the final boss from KH1uses, but that's just my bias for KH1 showing due to missing it's ansem over the somewhat blad one in KH3, i think i suggested dome stuff a while back on one of your community posts, ((a Sephiroth moveset would be pretty darn hype, but i'd understand if you didn't do that as sephy has no connection to either org XIII))
At first I was thinking "it's interesting to me that he used the pitch black + dark red versions of Dark Mine and Dark Bite from the Nort Court fight rather than the purplish-yellow versions from Ansem's Data Battle" and was going to ask if there was any particular reason, but then the data version of the mines showed up in the Formchange anyway! This is fantastic. All your work on Another Road has been, really. It's nice to see Xehanort being given all this respect. Hell, the finisher even brings in the Guardian transformation from DDD! It's all just a load of fun. The only suggestion I'd level is that the beam cage surrounding YX with only 4 orbs at 2:43 feels a bit dinky, although that may be totally intentional. The version in the Calamity Formchange looks perfect, and it's difficult to imagine how you'd improve the former without simply using the latter, at which point it's difficult to imagine how you'd make the latter look better by comparison. Oh well. I'm sure you've already thought about it plenty. I'm always excited to see what you have in store for us next.
yeah i made the base form version intentionally weaker looking cause i wanted there to be a difference when you use the formchange version later. and thank you for the love !
Gosh man, every showcase gets better and better! The progress you’re making is real inspiring while I work on my own KH2FM mod, hoping I can learn about KH3 modding so I can dive into it! Keep up the AMAZING work and the quality content!
Great mod, but one small thing: Might want to put as flashing lights warning for the Apotheosis Shooter mode due to all of the explosions in quick succession. But everything looks amazing!
@@therecusant It just seemed like a lot of lights at once, but it was also all in a relatively short time span, so I was just mentioning it since I noticed. It might not be too bad for others, though
@@therecusant As someone with some motion sickness and light issues, it might be good to turn that down. Mainly the screen flash with every explosion would give me a headache pretty quickly.
That looks absolutely AMAZING and like a lot of fun =D I am wondering how it will feel to play (almost) exclusively with range attacks... Good job, once again =D
The only thing that could have nade this better would have been if YX literally turned into or summoned the World of Chaos, but thats ludicrous. Fantastic work either way.
We wanted to do that initially but there was no way to rig it over the guardian cause the models were too different. Whereas DDD guardian was easily doable over KH3s guardian
Joseph Joestar acquired stando powah! Find it weird the Dark Figure stays by your back while the opponent is possessed. (in KH1 the Dark Figure doesn't)
ich bin immer wieder erstaunt was man schon so alles machen kann. Es sieht schonmal ziemlich gut aus ich bin mal gespannt was du aus mein schlüsselschwert so machst, aber ich denke dass es noch ne weile dauert bis ich ein video dazu sehe. ich muss mal auch weiter machen mit meinen mods :D
so lange nicht mehr ! ist entweder das nächste oder übernächste video :D haben uns was anderes fürs moveset überlegt da die ursprüngliche idee einfach nicht klappt
Thank you. I’m not sure about the next moveset but it’s not gonna be an org member. The next video will most likely be a recap of some changes I made to older stuff. Org member movesets will resume later though don’t worry 😄
@@therecusant great, do you have plans to update older moveset? For example Terra xehanort-no heart with more guardians attacks or mysterious figure? Just for example
Yo! I can't wait to play with all this new stuff once the update hits, any chance marluxia's scythe could make an appearance? Love me some good scythe combat.
As a little constructive feedback, can you add some "SUBMIT" screams for his attacks? This is not enough Ansem, even for Xehanort standards xDDD Just kidding, awesome work as always. I have been playing with your mod already and especially love the Extremis keyblade so much, I have pretty much ditched Ultima all the way ^^
Hey thank you I love to hear it 😄 If I had some convincing AI voice I’d probably add that but I don’t 😅 As for Ultima, I wonder if that will still be the case when I’m done with the form replacing it 😄
I want this to release just as much as you trust me! But I also wanna offer a lot more with this update. Initial release had only 5 different keys and rage form. Of those 5 , 3 had the same base moveset and were only different for the formchanges. With this new update you will get an additional 4-5 weapons with completely different base movesets(+formchanges) aswell as reworked older stuff (in some cases pretty heavily reworked)
I already liked that Keyblade a lot I thought it was finished. But there is a little problem though, its revenge values are broken, you can't do a full combo without a boss getting out of it. This problem is present in the base form and in the form change. If you can pls fix it.
Do you know what the grand magic version of the replaced blizzaga is gonna be. I know for the blizzaga for YX was him launching those ice-sickles, what will it be for the mines?
The mines replace blizzara and that’s it. The YX thingies replace blizzaza and that’s it. The spells are not form dependent in this mod. Although they will LOOK different for some forms like the mines being black in base form but the purple data version in the Ansem forms
Puh keine Ahnung ob ich dann noch Lust auf KH3 habe. Wenn ja würde ich wsl meine älteren mods updaten angefangen mit Terra. Oder ich mach nen anderen Charakter keine Ahnung wirklich 😂
@@KaosDeathLord they ARE fun! 😄 and I can’t wait to see what others do with them. I don’t send out test versions until like 1 day before release and even then it’s just very select people cause I have trust issues 😂
Im not gonna lie, this form was probably the hardest challenge yet for me. This is my first almost exclusively ranged form so it was kinda new territory for me 😅 I'm open to constructive feedback and I hope you enjoy the video ! ALSO: Damage is not final since many of you commented about it on the Xemnas video^^
Nice job of the ansem SOD form! Very well done. The only thing I would think about, tbh it'd be fine without, is in calamity mode, shooter mode, the dark orbs are so big thats hard to see anything around him :p
@@siilentr3839 Maybe shifting the camera for Autofire Mode a little higher above YX would fix this?
i understand (: but hey it keeps me hype
fun fact:ansem actually knew that there were traitors in the new ORG XIII, he just didn't care enought to snitch
I love how, since he’s not holding a weapon when he switches to this one, YX is basically JoJo posing.
true lol
You took the words right out of my mouth 😂
@@therecusantSo, this might be a bit of a nitpick, but is there any way you might be able to alter Split Blizzaga so that way it stuns Data Saix when he’s recharging his berserk gauge?
@@arandomindividual8758 does the regular blizzaga do that?
@@therecusant Yeah. When he’s recharging his Berserk gauge after one of his combos in his second form, you can use Blizzaga to stagger him and force an opening to combo him.
HES JUST STANDING THERE!!!!! MENACINGLY!!!!! You’ve outdone yourself once again Kuramanick!!!!!! I can’t wait to try this
🙏🏼
All worlds begin in darkness, and all so end. The heart is no different.
darkness sprouts within it, it grows consumes it.
You're amazing please never stop stay motivated we need you!!!!!!!!!
Thanks 😄😄
@@therecusant you're welcome can't wait to see your take on old man xehanorts moveset
Wow this is seriously impressive! I am particularly blown away with how well the guardian was incorporated, this is unreal that you were able to fit this onto the shooting star moveset.
shooting star is pretty versatile actually . they just made it weak in kh3 XD
"darkness within darkness awaits you." damn right it does and i'm looking forward to it xD
I only recently just discovered the mod and I've been grinding through it as Xehanort- absolutely stellar time using the base keyblade and all the time abilities. That alone was keeping me entertained, now I have plenty of room for NG+ to run through with different movesets? Absolutely hyped.
Appreciate it thx 😄🙏🏼
The guardian being like an assist character within a combo is mindblowing. It makes me wonder if someone could do like a riku that attacks with sora’s combo or a xion with roxas. Awesome stuff
It’s definitely possible now 😄
the difference in play styles youve got going on for these is something i really need to work on. amazing work as always
Thank you 🙏🏼 I try to make every org member very different from others as best as I can or as their moves allow it and this ranged slow style of combat was completely new for me 😅
Another great job! I can imagine this one at least creatively, could’ve had some challenges. Especially with Ansem’s more hands off kind of fighting.
Also well done for incorporating Dark Guardian in a unique way that isn’t just copy and pasted from Terra-nort or the dark mode from your Terra Mod.
I think if anything maybe make the Full Shotlock faster, like for example make each X beam start as the previous one is about to finish, just to keep the flow of the fight.
That being said it’s still amazing, you and your team are doing amazing so keep it up 💚
the full shotlock is the guardian crawling out of the ground and dashing into the air. the same way he did in the KH1 ansem fight on destiny islands after the darkside fight.
the speed is the same as that move but i added beams on top cause it felt too boring to only have them on the last dash
Come, open your heart!
Nice Video like always and don‘t forget that you are the real GOAT 🎉
😄
amazing talent I love your mod videos for this game sm been watching forever
Thank you so much ! I appreciate the support 😊🙏🏼
"did you ever play a bullet hell game?"
the bosses:no
"would you like to?"
featuring the guardian for extra bullying!
Now we can finally experience the power of darkness within darkness :))
Again I have no idea how you did it, freaking crazy man.
you dont wanna know XD whole bunch of boring stuff
I cant believe im late to this one. Its impressive that you have added functional reaction commands to a game thst doesnt have them
The thing that makes the RCs possible was created by Sora101Ven. I merely implemented them in my mod😄
Absolutely insane! I’m loving your work
Thank you 🙏🏼
nice to see the gaurian get involved and bring in some of his KH1 moveset, and also nice to see a refrence to world of chaos in the finisher
World of chaos arms were too long so I couldn’t use it . So we used the DDD guardian instead !
@@therecusant that's understandable, didn;t expect you to bring in the whole world of chaos and the gaurdian is a great sub,
one this that could be a neat idea for the spare keyblades after the real organization XIII is done is that daul blade thing the final boss from KH1uses, but that's just my bias for KH1 showing due to missing it's ansem over the somewhat blad one in KH3,
i think i suggested dome stuff a while back on one of your community posts, ((a Sephiroth moveset would be pretty darn hype, but i'd understand if you didn't do that as sephy has no connection to either org XIII))
Mein Gott... another beauty behold by my eyes. Babe, time to wake up, Kurasanick uploaded!
At first I was thinking "it's interesting to me that he used the pitch black + dark red versions of Dark Mine and Dark Bite from the Nort Court fight rather than the purplish-yellow versions from Ansem's Data Battle" and was going to ask if there was any particular reason, but then the data version of the mines showed up in the Formchange anyway!
This is fantastic. All your work on Another Road has been, really. It's nice to see Xehanort being given all this respect. Hell, the finisher even brings in the Guardian transformation from DDD! It's all just a load of fun.
The only suggestion I'd level is that the beam cage surrounding YX with only 4 orbs at 2:43 feels a bit dinky, although that may be totally intentional. The version in the Calamity Formchange looks perfect, and it's difficult to imagine how you'd improve the former without simply using the latter, at which point it's difficult to imagine how you'd make the latter look better by comparison. Oh well. I'm sure you've already thought about it plenty.
I'm always excited to see what you have in store for us next.
yeah i made the base form version intentionally weaker looking cause i wanted there to be a difference when you use the formchange version later.
and thank you for the love !
This is outstanding
Favorite one yet, full on did the Daniel Bryan YES when I saw Apotheosis
XD
Gosh man, every showcase gets better and better! The progress you’re making is real inspiring while I work on my own KH2FM mod, hoping I can learn about KH3 modding so I can dive into it! Keep up the AMAZING work and the quality content!
all i know is that modding KH3 is MUCH easier than kh2 so im sure youll be fine :D
I can't wait for the release!
Great mod, but one small thing: Might want to put as flashing lights warning for the Apotheosis Shooter mode due to all of the explosions in quick succession. But everything looks amazing!
is it that bad ? 😧
@@therecusant It just seemed like a lot of lights at once, but it was also all in a relatively short time span, so I was just mentioning it since I noticed. It might not be too bad for others, though
@@animaniac181 might look into it if it bothers more people. i think i could remove the flash from the explosions there
@@therecusant As someone with some motion sickness and light issues, it might be good to turn that down. Mainly the screen flash with every explosion would give me a headache pretty quickly.
will do !@@darienb1127
Awesome job! When will this, Larxene and Xemnas stuff be released? I can't wait to do a series of "fighting every data boss with their moveset"
some time next year. i really cant give you an exact date yet as were figuring out what to include in V2 and whats gonna be in the far future
That looks absolutely AMAZING and like a lot of fun =D I am wondering how it will feel to play (almost) exclusively with range attacks... Good job, once again =D
You and me both!
Going full force there Kura! There are a lot of things you did there that I want to know how you implemented seeing how cool it looks :D
thank you! ask away :D
@@therecusant I'll pm you on discord if you don't mind then!
pls do !@@ievandumal
The only thing that could have nade this better would have been if YX literally turned into or summoned the World of Chaos, but thats ludicrous. Fantastic work either way.
We wanted to do that initially but there was no way to rig it over the guardian cause the models were too different. Whereas DDD guardian was easily doable over KH3s guardian
i like to this of this mod is a what if story. like what if Young Xehanort travel back in time to fix his mistakes
AW YEAH PROJECTILE TIME!!!
Joseph Joestar acquired stando powah!
Find it weird the Dark Figure stays by your back while the opponent is possessed. (in KH1 the Dark Figure doesn't)
That’s why I said he only leaves a part of himself in the enemy as opposed to KH1s full possession 😉
@@therecusant Hm...
ich bin immer wieder erstaunt was man schon so alles machen kann.
Es sieht schonmal ziemlich gut aus ich bin mal gespannt was du aus mein schlüsselschwert so machst,
aber ich denke dass es noch ne weile dauert bis ich ein video dazu sehe.
ich muss mal auch weiter machen mit meinen mods :D
so lange nicht mehr ! ist entweder das nächste oder übernächste video :D
haben uns was anderes fürs moveset überlegt da die ursprüngliche idee einfach nicht klappt
Imagine this vs Dark Riku or Data Ansem
Ansem SOD: You dare use my own spells against me, past version of myself?
It's incredible. I do wonder , are there other forms that you're working on that you haven't shown yet ?
Not really. I always show what I am currently working on. I’ve got a lot more planned as sure you know but I only ever work on 1 form at a time
@@therecusant okay that's cool.
By far the greatest mod ever. Which org member will you do next?
Thank you. I’m not sure about the next moveset but it’s not gonna be an org member. The next video will most likely be a recap of some changes I made to older stuff.
Org member movesets will resume later though don’t worry 😄
@@therecusant great, do you have plans to update older moveset? For example Terra xehanort-no heart with more guardians attacks or mysterious figure? Just for example
WoW how do you come out to replace the guns and canno with that Ball and the shooting movement? You are a genius bro
it was the only logical choice ! :D
Yo! I can't wait to play with all this new stuff once the update hits, any chance marluxia's scythe could make an appearance? Love me some good scythe combat.
it will at some point !
As a little constructive feedback, can you add some "SUBMIT" screams for his attacks? This is not enough Ansem, even for Xehanort standards xDDD
Just kidding, awesome work as always. I have been playing with your mod already and especially love the Extremis keyblade so much, I have pretty much ditched Ultima all the way ^^
Hey thank you I love to hear it 😄
If I had some convincing AI voice I’d probably add that but I don’t 😅
As for Ultima, I wonder if that will still be the case when I’m done with the form replacing it 😄
@@therecusant Let me guess, the name of the weapon replacing Ultima starts with "X" and ends on "-blade"? xD
@@therecusant Hey, please don't use an AI voice in this mod , it's like really unethical.
Gonna be honest. When this comes out, when I’m able to replace YX with Ansem, I’m totally gonna pit him against Roxas and Riku.
This IS out 😄
Hey , do you think you know when you'll release this update ? It looks really good , i can't wait to play it
I want this to release just as much as you trust me! But I also wanna offer a lot more with this update. Initial release had only 5 different keys and rage form. Of those 5 , 3 had the same base moveset and were only different for the formchanges.
With this new update you will get an additional 4-5 weapons with completely different base movesets(+formchanges) aswell as reworked older stuff (in some cases pretty heavily reworked)
@@therecusant Oh wow that sounds awesome. Okay , take your time . The more work goes into it , the best it'll be.
any idea on adding KHDR starlight?
It’s technically already in the mod. I just need to finish the moveset 😅
I already liked that Keyblade a lot I thought it was finished. But there is a little problem though, its revenge values are broken, you can't do a full combo without a boss getting out of it. This problem is present in the base form and in the form change. If you can pls fix it.
@@omarmourad2254 yes, because its not finishedXD theres no balance whatsoever on that key right now cause i never finished it
Did you rip the Guardian Model from DDD for the finisher!?
Do you know what the grand magic version of the replaced blizzaga is gonna be. I know for the blizzaga for YX was him launching those ice-sickles, what will it be for the mines?
The mines replace blizzara and that’s it. The YX thingies replace blizzaza and that’s it.
The spells are not form dependent in this mod. Although they will LOOK different for some forms like the mines being black in base form but the purple data version in the Ansem forms
@@therecusantand then maybe the bright purple for Dark Riku?
@@arandomindividual8758 yep . riku moveset will have a different color for these
Hast du dir überlegt was dein nächstes Mod-Projekt sein wird, wenn die Xehanort Mod fertig ist?
Puh keine Ahnung ob ich dann noch Lust auf KH3 habe. Wenn ja würde ich wsl meine älteren mods updaten angefangen mit Terra.
Oder ich mach nen anderen Charakter keine Ahnung wirklich 😂
@@therecusant Hehe ok. Ja kommt natürlich auf die Motivation an.
When will the special forms become available?
some time next year most likely
@@therecusant Ah okay they just look like alot of fun, let me know if you need any beta testers I do a lot of KH mod testing.
@@KaosDeathLord they ARE fun! 😄 and I can’t wait to see what others do with them. I don’t send out test versions until like 1 day before release and even then it’s just very select people cause I have trust issues 😂
@@therecusant That makes sense man, A lot of people are untrustable and steal things.
Hey what are the specs of your computer?
Not good, my pc is a few years old 😅
Is it just me, or did his finisher not kill any heartless?
I do showcases with default status on so dmg is already lower and also this finisher does the most dmg if you lock on to a single enemy
How many more forms left for this guy?
Every real orgXIII member I haven’t done yet and some others!
Can't wait to play 10 runs of randomizer in a row just to have an excuse to play with this mod
feels like the combo finisher could use some work at least to me, otherwise looks nice
anything is possible until released :D
Dusjkdei cute