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How the Commander Change Affects Warhammer 40K - Free Stratagems Better but also Worse...
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- Опубликовано: 16 авг 2024
- Let's talk about the big changes to captains free stratagems and how it impacts a whole bunch of in-game choices!
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0:00 Intro
0:31 Captains in 10th
1:58 Free Stratagems Become Battle Tactics
4:59 The Buff
8:12 The Nerfs
10:54 Five Characters
19:46 Outro
My chaos terminator lord in csm pact bound just got good again. They’re mark of tzeench. Now I can use the resurrection Strat for free every turn. Great for holding the center
True! Good catch
oooh, didnt think about that, have to try it
Good thought, cant use it to rez him as hes a character, but still makes him hard to shift
“WHY WON’T YOU DIE?”
“-1 CP RESURRECTION STRAT, SON!”
There's a big buff for Thousand Sons, which counteracts the nerfs we just received a bit. We can now use the indirect strat for 1 CP instead of 2, and can use cabals to get more free strats in general which is really helpful for a army that is super CP intensive like Tsons
Free overwatch for cabal points sounds fun, tho that one you do have to telegraph as you have to use the ritual at the start of the enemies movement or charge phase. Then again when you have a 10 man flamer unit you can kinda guess who wants the free one.
Does this mean that the Echoes ritual still allow doubling up on strats? Is it still free or is it included in the nerf package? The wording didn't change at all, after all.
@@danielv6906 they put in the FAQ that you can only double up if the name is mentioned, so no.
They didn’t change the wording on a lot of cards that have now changed. Which is very confusing
@@danielv6906its also included in the nerf. As everything else, It discounts you 1CP and no double use of stratagems.
Only difference with most abilities is no "once per Battle round" clause, so you can use It as long as you have cabal points
@LuckyMoniker @victoryanguas6666
Thanks!
At 5:00 there's either a bird singing or AT has a squeeky chair.
Hey with the Stratagem Changes - I believe GW Forgot about Craftworld again? Can you maybe make a Video about the Autarch and the Autarch Skyrunner ? I believe After the Core Rule Change of "No Double up" they dont have an ability anymore - since they only allowed to double up stratagems - but you still had to pay the CP.
Same with T'au Puretide Engram Neurochip
Or are they the only ones allowed to double up now!? And can you triple overwatch with an Autarch and Asurman??? That would be hilarious…
Double grenades, double heroic intervention…granted you pay the cost and he ain’t cheap and the units he leads aren’t standout, but still…double grenades could be interesting…
@@TheTommyFrench His Intervention might not even be bad (He can grant Fight First with Banshee Mask)
Also Him double Reactive Moving via Phantasm
Yeah Eldar are gonna be paying for that pre-nerf streak for a few more years.
I just put together my kroot and this update triple nerfed them lmao. 18 inch hide unit only 1 reinforce per game and no perfect redeploy. Feels bad
Ditto man, Kroot just got absolutely annihilated
Another nerf was to wolf jail list. Not being able to get -1to hit, -1 to wound in shooting, lance, or armour of contempt on multiple units.
Good :)
I used my captain’s ability for a 1 CP interrupt against a jump pack Cannoness and that war suit epic hero for the Sisters. My opponent was quite surprised, but it came in clutch as I was able to wipe out two war suits before they got a chance to fight
Noted to look out for, as a sisters player. Thanks for the tip!
You should have added Captain Artemis... Now he can't do squat. Yay the highs and abysmal lows of a deathwatch player.
The steady nerfs to Artemis over the edition is laughable. Shame really, so much potential, good model, terrible rules.
They hate us the most
I wish deathwatch was better
@@blackturtlesoul7387 Me too! Not game-breaking, just better.
@@blackturtlesoul7387they're good if you're good :)
no one is talking about terminator captain. You can see when a charge is coming if an enemy unit moves close to yours. Rapid ingress in, and get a free heroic intervention!
Rapid Ingress is outside 9", while Heroic Intervention is within 6"
@@compscialien heroic intervention triggers at the end of the charge move, so you can position 9" away from the enemy unit, but within 6" of your own
omg why have i never thought abiut that
Beast boss on Squigasaur has the same ability
I heard those birds Auspex! Working into the morning I see lol
Age of sigmar and horus heresy have better versions of strategems. It's weird how bad 40k strategems feel for play, balancing and fluff wise.
it was actually a buff for talons, old rule commentary said something like you can only target one unit for the free stratagem, but with the way talons stratagems want you to pick 2 units to target, only one would benefit
Yeah another buff to the rule is that previously you could only use it if the strat only targeted the unit with the captain. Now it works on some of the better ones in Custodes and Tau
I still think it would be nice if characters could again freely join units and leave them, even if their unit got destroyed and they survived. Like in 3rd edition.😊
Those days are gone, brother. But they were the good times. I think that's around when I started playing.
@@JonathanCrane82 I see no actual obstacle to that though. I mean you have to decide on whether Characters with vastly different Movement, Armor and Toughness profile could join units, which they largely can't now, with a few exceptions.
But nothing should actually stop let's say a Primaris Captain or Lieutenant to go from one Primaris squad to another if he can reach coherence.
That would also not break their Unit buff abilities, if they could leave and join a different unit of the same kind they were already allowed to join.
It would also make narrative sense, if an Ork Bosses Bodyguard unit gets wiped out for example, for another unit to take their place protecting him...
I love how the more mainstream the game becomes, the more GW’s insane rules re-writes are being recognized for just how absurd it all actually is.
RIP my Aggressors Captain 👍😭!
He lives on as my Crusade Chapter Master.
He’s great in Gladius!
I play Raven Guard and Sisters, so fortunately not affected too much here. But I can understand how some folks find it hard to follow at times. It would be nice if the printed material was more reviewed prior to launch. There certainly is enough time, and I'm sure tons of people that would volunteer for testing.
I think Vanguard Task Force wins pretty big on this update. Between gaining Deadly Prize, the movement shenanigans in the opponent's turn, and there only being one Strategem that's 2CP, this could go a long ways in a captain heavy list.
Where the Auspex sleep comments at?
Auspex Sleep
Does Auspex dream of Mechanicus Sheep.
There was like 15 hours between this and the last video
@@Boltscrap It was a deep cycle full reset
LOL @@Rahab84 😃!
Haven't watched the video yet so I don't know if you mention this, but talking about stratagems: the heroic intervention buff to 1CP is *technically* a nerf to the World Eaters' enhancement Battle-lust, since before it was 15 points to free cast a 2CP stratagem and now it's 15 for 1CP. I would like to know what you think of this, if it's okay or if it should get a reduction in cost as well.
Chaos jump pack lord in dread talon. Give them the up/down enhancement. He could just drop 3" anywhere on thr board with screeching decent for free and battleshock...add a big raptor unit with melta or flamers and really be scary.
This is sad for my 6 flamestorm agressors and my VUlkan Hestan with infernal marines doble immolation protocols punch. Dealing on average 20 dev wounds was very good.
Im trying to do 2 Jump lords with MSU raptors on my next list just to get screaming decent for free. I think the change is a good biff for dread talons who already have a niche detachment
The often forgotten downside of this is that the armies with no free strat character abilities just got weaker
which armies are those?
@@petervansan1054 Admech
World eaters for a start
I would not say weaker. One buff and two nerfs is a sidegrade at most, and is a nerf for a lot of army.
Eldar but they get free CP farms.
How did they put it again at the start of 10th? Simplified but overly complicated (and overpriced)? Yeah.
These changes are okay to keep up with IF you're good at keeping up with the changes. If you're not (like a couple of my friends are) then alot of these just feel bad. "Oh this guy isn't actually good anymore you can't do anything you used to" or "you're gonna need to read through AAAALL of this and ignore your book from here on"
I'm pretty sure autarch on foot ability doesn't do anything now
Nah, they state that the change only applies when the reuse strategem is 'part of' the rule, not the whole rule as with the Autarch.
With all the new changes, and I know this would have to be a big video, but any chance we can get a full 10th edition rules break down with the new rules. Cause reading through my core rule book I just got I have no idea what's the same or different.
The deathwatch is gonna be COOKING NOW!🍲
Tbf we had to cook the whole edition after the first nerf. So lets see if our chefs can actually climb up the ladder before we get the next set of nerfs
@@gambo3329 getting to use captain for SIA for the kill-team rules is a big game changer
It’s a pretty big nerf to my firestorm salamanders. Free dev wounds with agressors when you could also use it on a land raider redeemer on the same turn was my favorite. I’ve completely removed the captain in favor of running another squad
May sound silly but I'm glad Creed got nerfed. I hated playing with named heroes (even counts as), and whenever I choose to stick to my principles and not take her it felt like a signficant disadvatage (and I already refuse to bring Lord Solar for the same reasons).
I’m bummed that this just straight up removed one of Uriel Ventris’s abilities. You can still use strats on a Battleshocked unit (gee thanks) but can’t reuse one, even though you still had to pay for it. I thought that was pretty balanced, but you know. 10th edition has to continue to plunge deep and twist the knife into codex compliant space marine chapters.
Forgot Tsons ritual giving a free strat. Which is super feels bad
Want to build a "Man-in-fancy-hat" and tell everyone it gives +1 to hit
I changed my Leontus head to a Krieg death mask with a commissar cap. He most certainly is a Man-in-fancy-hat telling everyone they're plus one to hit lol
@@kenupton4084 Absolutely do that.
Rabbit does his wargaming BY THE BOOK!
Obeisance Phalanx git slapped from this change.
The ONE trick that it had was to be able to give two instances of 5+ crits per turn and now its in the sink.
Its not the biggest nerf but it makes an already bad detachment feel worse
No stratagems. We 'ave da weird boyz.
Aeldari Autarch no longer has his ability work anymore since his ability let you target his unit with a stratagem that was already used but does not specify a name now. It didn't give it any form of discount either so now it's literally unusable and they for some reason didn't errata it during the giant errata.
Nah, they state that the change only applies when the reuse strategem is 'part of' the rule, not the whole rule as with the Autarch.
Auspex! Looks like a pretty big hit to URIEL VENTRIS. Can you weigh in oh great arbiter of 40K?
Feels like Astra Militarum just took a massive hit over all with this update. Between not being able to use reinforcements more than once, Indirect fire nerf that also causes confusion for how the scout walkers are going to function with that since they used to counteract the -1 for Indirect Fire, certain units no longer get lethal hits at all now, you have to now pay close attention to what gets them with what, already adding a bit of complexity to an already somewhat complex army, and the fact that they were already in a not so great spot... All I can hope now is that they get their codex soon.
Question? If the -1 CP abilities reduce cost of strats, does it mean that it's possible for 3 CP strats are coming, like old DW primaris extremis strat?
Deathwatch is back with free teleport or special ammo on 2 kill teams. Hope they fix artemis tho. His ability is now almost useless
Reviewing a friend's Tau list yesterday, we realised that the "Puretide Engram Neurochip" enhancement now does absolutely nothing.
Yeah, a lot of folks have pointed this out. It seems that the team at GW overlooked it. My guess is an errata is in the future for that one.
Kind of wondering if Datasmith or Skitarii Marshal can have this ability🙈though maybe just one or two stratagems can be use, but it's already good enough😂
Keep in mind that Inspired Command doesn't give an _extra_ order anymore - now orders are limited by OFFICER per _round,_ and the stratagem says nothing about adding to that allowance. If you want to use that stratagem, you either have an OFFICER giving one less order on your next turn (if you went second), or you need to save an order for it (if you went first).
I don't think that's right. Nothing has changed how inspired command works. It's simply allowing your officer to switch out the order it gave to a new one.
@@everettekmark4844 It's very clear-cut: in the Index errata, the Voice of Command rule has been changed to say that OFFICERs can issue a given amount of orders _in a battle round._ Inspired Command says, verbatim, that "your [target] OFFICER can issue one Order as if it were your Command phase". At no point it says that it is an extra order, at no point it says it doesn't count on the total of orders per battle round it can issue.
I give it a 75% chance it is just an oversight, but the game has many such oversights, and when it's this clear-cut you don't get to ignore them barring a precise agreement to ignore the matter between the players (or with the TO).
I think they just don't know what to do with strategems balance at this point.
8-9th Eds were built around strategems, and it was fun.
In 10th they all of a sudden understood that strats are impossible to balance, and cut both them and CPs.
Now game is less fun because there's so little CPs and people don't really use costly strats.
Now they are sort of working around the fact that there is so little CP.
It's same as with the armor of contempt - rule to accommodate the fact that they failed to balance MEQs.
They really need to come up with a better solution.
I think that the free strat nerf is good but the reinforce once per game is bad.
Nerf? It's a massive buff
why even have a rulebook? I'm just going to use the book it ships with from now on this is becoming a lifestyle instead of a hobby. This is sucking up way to much time.
The game is playable on launch
These changes are to make the game more balanced for comp players or players who want that sort of thing
Rock on, man
I'm gonna keep up with the updates, though
Honestly I’d rather they just come out with a new rule book maybe like 3 separate books across the 10th edition with all the updates and changes that happened throughout and market it as different versions basically of the game with different focuses on gameplay like how this update bring battle line back into the game
There's nothing stopping you from playing casual games with the rules from release day, or even from playing older editions. These changes are very necessary for people who play more competitively though, as the game on launch day had serious balance and rules abuse issues.
It's honestly not that hard to keep up
They gotta keep the neckbeards and sweats happy as they spend the most money.
so my Grandmaster once per game free stratagem is a once per game 1 point discount, wtf
Great day to be the hammer… 😅
Still salty at Grey knights getting once per battle instead of per battle round.
I think I don’t understand, are you saying in your video that you can use Overwatch twice now with a captain? Because I don’t think you can. They specified that you can only use a strategem twice if the strategem is specifically named in the ability? Or am I mixing things up?
no, he means now you can use it once a turn for free. You can't double up on strats past their usual requirements (once per phase for most, once per turn for overwatch, etc) unless the ability specifies a strat, like Aeldari dire avengers who can overwatch even if it's already been used this turn.
I can't even anymore how many more changes
One way this buffs Main Codex Space Marines that isn't getting talked about is it frees up a lot of points in your list now that Captains aren't worth taking.
I miss 6th and 7th edition HQs. They could join units granting better leadership and sometimes other abilities.
is that sarcastic ? because that's exactly what hq are roing right now
@@quentincarre2399they can't leave units mid battle anymore to join others
@@UPter0n Yes. They also can't join most units and multiple characters can't join the same unit usually. Ursala creed for example cannot join any of my infantry since they're kreig and catachan infantry. My autarchs cannot join aspect warriors despite them having walked said aspect paths. I cannot have Yvraine and Lelith hesperix or jain zar. So on and so fourth. Characters feel more like you take them for damage than their supporting abilities and a lot are run solo for exactly that.
Did they just straight up remove a ritual and a stratagen from thousand sons ?
Indirect nerf makes the indirect stratagem useless and not worth it ever even with the one less cp nonsence and the ritual to makes stratagems free doesnt work at all now. Makes me sad, i never really used to indirect stratagem before but now it is completly useless and the free stratagem ritual is only usable on the indirect stratagem which sucks now.
If you had 3 space marine captains can you reduce 3 strats by 1 CP?
As long as they are different strats.
Nope, it says one unit with this ability from your army
The obvious difference between strategic ploys and battle tactics is the difference between positioning and combat.
Guard players internally crying at the reinforcements change
Went into 10th wanting to do swarm nids. Spent what little hobby time I’ve had over the last year working on a number of gaunts/gants, only for GW to say “thanks for the money. Go suck a d*ck, stupid”. I feel your heartache. I’m crying externally. And guard is my secondary (new primary) army.
I'm gonna miss free fields of fire fire way more
Internally?
@@Wind-WhistlerI know right? They haven’t quit whining quite outwardly since last Thursday!
@auspextactics well, biggest loser due to strat changes if Eldar Autarch on food, because he completely lost his ability now (because only thing id did was using any strat second time, without any named)
Firestorm got significantly worse after the change. Landraider redeemers going up and change to captain strats suck. My sallies cry
bro plz get some sleep :D
love you vids man!
true
tomato
Potato
The changes just seem very lazy. Worse than CP generator, but at least it stacks.
MORE ORKS WAAAAAAAGH
WWWWAAAAAAAAGGGGGGGGHHHHHHH
lmao, only 1 year in and they changed this so many times already
and other big rules, like movement.
y'all playing a beta and you don't mind...
No, they're making adjustments to their game to make it more balanced
Would I like a perfectly balanced game on launch?
Yeah
Is that really that realistic with a game of this scope and complexity?
No
Don't believe me? Balance it yourself, chief
@@captaincorundum9788it's not like they haven't had decades to refine their rules
@@UPter0n rules that they constantly change, complexity, and simplify
Your argument doesn't hold up, chief
I wish they would make overwatch hit on unmod 5+
🐦
too fast
It was painted red
Add a comment...😢
Everything will always be imbalanced
That’s how they make $$$
We all are after a few pints
Car accidents will always happen- that’s not an excuse to go drunk-driving intentionally, because ‘car accidents would happen anyway’
Things would always be unbalanced, even in a well-written system. This is not a well-written system.
They should just get rid of stratagems.
They should just get rid of dice
agreed
Yeah no stratagems are fine the free use one could go tho
I vote we delete all imperial factions
Your ability to use stratagems is the game.
First view and comment... I feel emotional.
It’s another kick in the ballz for space marines… who at this point have lost a testicle and their sack is black and rotting… GW need to do something for space marines… i mean rules wise… i would advocate for un nerfing their oath… but only for codex compliment chapters… that would help them abit.
GW is just abusing the fact that SM players, specificaly Salamanders/Firestorm will continue playing/buying regardles of how much love proher faction will receive…
Once the one unit/combo will prove to be actually usable, is hit so it will be practically infieldable in aby other detachment or without that specific combo.
Stock SM are going to hit 40% wr i suppose