When you think you know everything there is to know about AoE... then you realise that you've been building mills in the wrong place for the past 15 years. Thanks for the awesome content, and jazzy new intro.
You don't have to place them one tile away (it's actually more efficient to place them directly on the berries). It just helps when you have 5 or more on berries, and helps to wall out militia that might attack you.
I played this game for the first time last night with my friends on the console version and we are all clueless lol these videos are really helping me understand how this game works, the way you explain thing is easy to understand thank you.
Make a video about the reason, why pros dont wall their bases in late game :D this always confuses me, that they rather get raided instead of spending that stone on walls x)
I think they are just pressured. They should take the time to wall... if we ever get a neural net / AI playing age I bet they will be excellent at walling
Great video. You could've mention also the trick how to quickly build a short wall with just a few villagers so each goes to different part of the wall. I've learnt it on your stream.
Ah yeah, that could've been a good tip to add. For anyone reading this comment, when you send multiple villagers to build a section of wall, they will distribute themselves evenly along the wall to start building. This means that if you build 10 tiles of wall with 4 villagers, one villager will start on tile 1, 4, 7, and 10. This can be great for quick walling small gaps with many villagers. 4 villagers building 4 tiles will close the gap right away.
@@SurvivalistAoEIm not understanding it clearly, suppose there are 10 palisades , if I send 4 vills to palisade 1 , they will automatically go to 1,4,7,10 palisades ?
I watch lots of games and play as many. I'd say don't be afraid to spend some of your stone on walls early on in feudal. Palisades are easily overcome with a frush. If they come hard with the frush then you'll beat them to castle and have a stronger economy.
Key takeaways: Build walls toward your town center in order to force early raiders to walk through TC fire. Palisade gates are often just a waste of resources on creating weaknesses in your wall. The first builder is THREE times faster than each of the subsequent ones. Therefore, unless getting the building up is urgent, use only one builder per building. Build monastery near TC and shift-queue the monks to garrison immediately once they have achieved their individually assigned conversion. This allows monks to defend against knights without other protection. Use military buildings as walls in front of your gold. They have high HP (and can produce defenders). Resource walls are insufficient against archers. Wider walls may be worth the cost. (Kind of obvious.) Hill bonuses matter a lot for castles and siege workshops. ++ 😊👍
Hey Survivalist, you say you should scout the drush before it comes in so as not to lose your berries. Why must you scout it? Why can't you just make a few palisade foundations regardless of if a drush is coming or not, it isn't a big investment is it?
It's not a huge investment to place palisade walls preemptively, but you should always scout what the opponent is doing. Guessing at what the opponent is doing is not a good habit to get into.
@@SurvivalistAoE I get the idea of scouting once they are in feudal, but if you know they aren't then they can be doing one of two things. Either drushing, or not drushing. Some pre-emptive palisades covers both options right?
You're probably right for most levels. The 20-40 resources lost from palisading berries is not that much except at higher levels. The things is, you actually want to fight the drush with your villagers sometimes. This way you can weaken the militia so your scouts can clean up.
@@SurvivalistAoE I feel like that relies on the opponent having bad micro. Militia are faster than villagers so if the fight is bad for them they can always just retreat the militia and cause idle time for you.
@@ottomann4846 This is somewhat true. You can always bait the enemy into losing hp though (take a losing fight, but don't lose units). Eventually the militia will be whittled down.
There is some useful information here I like the idea of buildings walls perpendicular to the TC. I build double gates: a stone gate behind a small gap and then a wooden gate one tile in front. Stone sides. I put priests or skirmishers in the gap between, and three guard towers forming a triangle with a small group of knights and archers behind. If it looks like the enemy will break through the first gate (or if they have better archers) I move them behind the second and let the towers deal with them and any siege weapons I have. If they attack with siege weapons I send out the knights. Trees are better than walls it is better to do this in a narrow gap between forests or cliffs (unless you use onagers) ideally next to the sea so you can use naval units to defend it.
Hey Survivalist, I had another question that has nothing to do with this video, but I think you might know the answer. Do arambai benefit from chemistry? Cos their darts turn fiery but I don't believe there is a +1 damage icon.
@@SurvivalistAoE that site isn't always accurate. For example it says Sicilians build tcs 100% faster, but that's not true of dark age apparently, and no mention of that anywhere.
That can be a good strategy to take down the enemy castle extra fast. 600w 500f is pretty expensive for early imp though, so it's hard to afford sometimes.
@@SurvivalistAoE I really like the mangonel line vs archers anyway, so often I want it for them too. Mangonels with SE aren't terrible vs arbs so sorta double purpose, but yeah for most strategies quite expensive.
Definitively this is the best educational AOE II channel ever made. Super high quality content. Keep it up!
It is indeed
3:40 - scouts with incas.
14:55 - arbs with bulgarians.
Surv is a real troll when it comes to civ picks 11
What do you mean I'm not supposed to place the buildings so the layout of the town looks nice?
Lol - I personally am not stopping doing that
@@droopy_911same
When you think you know everything there is to know about AoE... then you realise that you've been building mills in the wrong place for the past 15 years.
Thanks for the awesome content, and jazzy new intro.
You don't have to place them one tile away (it's actually more efficient to place them directly on the berries). It just helps when you have 5 or more on berries, and helps to wall out militia that might attack you.
Great video as always! That shift queue garrison monk trick is genius.
I played this game for the first time last night with my friends on the console version and we are all clueless lol these videos are really helping me understand how this game works, the way you explain thing is easy to understand thank you.
The was an extremely informative video. Thanks. I've been playing for years and picked up easily half a dozen things I did not know. Kudos!
Make a video about the reason, why pros dont wall their bases in late game :D this always confuses me, that they rather get raided instead of spending that stone on walls x)
sometimes it just seems like some kind of weird flex, idk
I think they are just pressured. They should take the time to wall... if we ever get a neural net / AI playing age I bet they will be excellent at walling
Same as when you see top players ignoring relics
Great video. You could've mention also the trick how to quickly build a short wall with just a few villagers so each goes to different part of the wall. I've learnt it on your stream.
Ah yeah, that could've been a good tip to add.
For anyone reading this comment, when you send multiple villagers to build a section of wall, they will distribute themselves evenly along the wall to start building.
This means that if you build 10 tiles of wall with 4 villagers, one villager will start on tile 1, 4, 7, and 10.
This can be great for quick walling small gaps with many villagers. 4 villagers building 4 tiles will close the gap right away.
@@SurvivalistAoE yea, if I remembered correctly - for that effect you cannot use Shift key
@@rafad9044 Correct. Holding the shift key will make them all build from the same side in the same order.
@@SurvivalistAoEIm not understanding it clearly, suppose there are 10 palisades , if I send 4 vills to palisade 1 , they will automatically go to 1,4,7,10 palisades ?
@@harishsundar245 Nah, you have to drag 10 wall tiles.
I watch lots of games and play as many. I'd say don't be afraid to spend some of your stone on walls early on in feudal. Palisades are easily overcome with a frush. If they come hard with the frush then you'll beat them to castle and have a stronger economy.
2:18 mind blown I love you
Sick intro!
Diagonal Palisades are also easier to kill by melee units
And take longer to build by vils 'cause of the walking up and down each palisade
Both very good observations.
This is just straight facts, I love it!
Nice video, thanks for sharing some useful tips!
Key takeaways:
Build walls toward your town center in order to force early raiders to walk through TC fire.
Palisade gates are often just a waste of resources on creating weaknesses in your wall.
The first builder is THREE times faster than each of the subsequent ones. Therefore, unless getting the building up is urgent, use only one builder per building.
Build monastery near TC and shift-queue the monks to garrison immediately once they have achieved their individually assigned conversion. This allows monks to defend against knights without other protection.
Use military buildings as walls in front of your gold. They have high HP (and can produce defenders).
Resource walls are insufficient against archers. Wider walls may be worth the cost. (Kind of obvious.)
Hill bonuses matter a lot for castles and siege workshops.
++ 😊👍
Sick logo intro, love the video
"Sometimes you can build a stone gate, but it makes your walls look kinda weird"
😂😂😂 I guess that's one weird reason not to want a stone gate 😂
Lovely video!
Cant wait to send to all my friends
Great vids from this channel. Thanks a bunch.
I’m in love
thanks!
so much value!
New video intro! Nice
Great video!
building castles against enemy buildings or in narrow spots that prevent enemies from reaching your vills on the other side
survi, love from argentina (L)
Is there a way to queue units/garrison inside the building when creatin them, ? is this possible ?
Hey Survivalist, you say you should scout the drush before it comes in so as not to lose your berries. Why must you scout it? Why can't you just make a few palisade foundations regardless of if a drush is coming or not, it isn't a big investment is it?
It's not a huge investment to place palisade walls preemptively, but you should always scout what the opponent is doing. Guessing at what the opponent is doing is not a good habit to get into.
@@SurvivalistAoE I get the idea of scouting once they are in feudal, but if you know they aren't then they can be doing one of two things. Either drushing, or not drushing. Some pre-emptive palisades covers both options right?
You're probably right for most levels. The 20-40 resources lost from palisading berries is not that much except at higher levels. The things is, you actually want to fight the drush with your villagers sometimes. This way you can weaken the militia so your scouts can clean up.
@@SurvivalistAoE I feel like that relies on the opponent having bad micro. Militia are faster than villagers so if the fight is bad for them they can always just retreat the militia and cause idle time for you.
@@ottomann4846 This is somewhat true. You can always bait the enemy into losing hp though (take a losing fight, but don't lose units). Eventually the militia will be whittled down.
There is some useful information here I like the idea of buildings walls perpendicular to the TC.
I build double gates: a stone gate behind a small gap and then a wooden gate one tile in front. Stone sides. I put priests or skirmishers in the gap between, and three guard towers forming a triangle with a small group of knights and archers behind.
If it looks like the enemy will break through the first gate (or if they have better archers) I move them behind the second and let the towers deal with them and any siege weapons I have. If they attack with siege weapons I send out the knights. Trees are better than walls it is better to do this in a narrow gap between forests or cliffs (unless you use onagers) ideally next to the sea so you can use naval units to defend it.
Hey Survivalist, I had another question that has nothing to do with this video, but I think you might know the answer. Do arambai benefit from chemistry? Cos their darts turn fiery but I don't believe there is a +1 damage icon.
No, they're not affected by it. A great site to look up this kind of stuff is here: ageofempires.fandom.com/wiki/Arambai
@@SurvivalistAoE that site isn't always accurate. For example it says Sicilians build tcs 100% faster, but that's not true of dark age apparently, and no mention of that anywhere.
@@ottomann4846 There are a few things that are inaccurate, but probably 99% of it is accurate.
nice
Hey Survivalist I always like to rush siege engineers to win treb wars
That can be a good strategy to take down the enemy castle extra fast. 600w 500f is pretty expensive for early imp though, so it's hard to afford sometimes.
@@SurvivalistAoE I really like the mangonel line vs archers anyway, so often I want it for them too. Mangonels with SE aren't terrible vs arbs so sorta double purpose, but yeah for most strategies quite expensive.
What’s the into song’s name?
It's a tune that my friend made for me to use in my videos.
Lol your intro is it a parody of sotl or just a copy?
I don't think he has "video clips with music as the intro" copyrighted, so I think I'm alright!
Should have put "on Arabia" in the title so I knew not to spend time watching a video that doesn't apply to me