Colocation with Meta’s Shared Spatial Anchors & the new Colocation Discovery API

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  • Опубликовано: 23 янв 2025

Комментарии • 5

  • @SahithNayudu
    @SahithNayudu 2 дня назад +1

    Very Informative, Thanks for this!

  • @squashi2701
    @squashi2701 2 дня назад +1

    Very accurate and new! Big thumbs up!!!

  • @LeonidXR
    @LeonidXR День назад

    Hey, thank you for the tutorial! When I start the app on 2 headsets the players and the cube is synced. However, the further interaction is kind of mirrored. When I move the cube to the left, it moves for the other headset in the other direction. Do you have an idea why?

  • @somxn_436
    @somxn_436 2 дня назад

    Which editor version are you using? I'm having some issues with Unity 6 - Meta's collocation/matchmaking blocks on Unity 6 don't seem to be updated with new multiplayer packages. Also, is there a github repo available to view the collocation and alignment manager code?

    • @blackwhalestudio
      @blackwhalestudio  2 дня назад

      Unity 6 does work with Shared Spatial Anchors and Colocation Discovery. However, I am not sure about the building blocks, and also most Oculus Samples have not been updated to v71 or to use group-based anchors yet! I would recommend setting it up like I did in the video. I tested it in Unity 6 as well without issues. Let me know if you have any issues!