Hey, thank you for the tutorial! When I start the app on 2 headsets the players and the cube is synced. However, the further interaction is kind of mirrored. When I move the cube to the left, it moves for the other headset in the other direction. Do you have an idea why?
Which editor version are you using? I'm having some issues with Unity 6 - Meta's collocation/matchmaking blocks on Unity 6 don't seem to be updated with new multiplayer packages. Also, is there a github repo available to view the collocation and alignment manager code?
Unity 6 does work with Shared Spatial Anchors and Colocation Discovery. However, I am not sure about the building blocks, and also most Oculus Samples have not been updated to v71 or to use group-based anchors yet! I would recommend setting it up like I did in the video. I tested it in Unity 6 as well without issues. Let me know if you have any issues!
Very Informative, Thanks for this!
Very accurate and new! Big thumbs up!!!
Hey, thank you for the tutorial! When I start the app on 2 headsets the players and the cube is synced. However, the further interaction is kind of mirrored. When I move the cube to the left, it moves for the other headset in the other direction. Do you have an idea why?
Which editor version are you using? I'm having some issues with Unity 6 - Meta's collocation/matchmaking blocks on Unity 6 don't seem to be updated with new multiplayer packages. Also, is there a github repo available to view the collocation and alignment manager code?
Unity 6 does work with Shared Spatial Anchors and Colocation Discovery. However, I am not sure about the building blocks, and also most Oculus Samples have not been updated to v71 or to use group-based anchors yet! I would recommend setting it up like I did in the video. I tested it in Unity 6 as well without issues. Let me know if you have any issues!