Simple Bake

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  • Опубликовано: 24 янв 2025

Комментарии • 6

  • @nv7287
    @nv7287 2 месяца назад

    Overlapping UVs cause issues with lighting calculations and performance,in game engines. It's recommended to unwrap your model properly and avoid overlapping UVs to ensure accurate shadow baking and performance I really appreciated the walkthrough of the tool it's a really great video otherwise here

  • @ghxstying
    @ghxstying 10 месяцев назад

    thank you so much, this was extremely helpful

  • @נתילוי-ע4נ
    @נתילוי-ע4נ Год назад

    Hi! thx a lot, any idea how to control strength of AO in the baking process? it choose it automaticlly. thx

  • @AINIMANIA-3D
    @AINIMANIA-3D Год назад

    I got the png for the texture, but it didn't create an fbx file. Could that be because I have a plugin for fbx running? I'm a hypernoob.
    EDIT: When I export the fbx seperately it works! Thanks for showing

  • @boberzragadik
    @boberzragadik Год назад

    hi thanksssss.. can you do another tutorial? like theres an option there bake selected objects to target objects if its ok.. i was doing like a hi poly 3d scan to object id quad remesh to make it to low poly and i want to copy the texture from hi poly to low poly using simple bake plsssss 🙏