Overlapping UVs cause issues with lighting calculations and performance,in game engines. It's recommended to unwrap your model properly and avoid overlapping UVs to ensure accurate shadow baking and performance I really appreciated the walkthrough of the tool it's a really great video otherwise here
I got the png for the texture, but it didn't create an fbx file. Could that be because I have a plugin for fbx running? I'm a hypernoob. EDIT: When I export the fbx seperately it works! Thanks for showing
hi thanksssss.. can you do another tutorial? like theres an option there bake selected objects to target objects if its ok.. i was doing like a hi poly 3d scan to object id quad remesh to make it to low poly and i want to copy the texture from hi poly to low poly using simple bake plsssss 🙏
Overlapping UVs cause issues with lighting calculations and performance,in game engines. It's recommended to unwrap your model properly and avoid overlapping UVs to ensure accurate shadow baking and performance I really appreciated the walkthrough of the tool it's a really great video otherwise here
thank you so much, this was extremely helpful
Hi! thx a lot, any idea how to control strength of AO in the baking process? it choose it automaticlly. thx
I got the png for the texture, but it didn't create an fbx file. Could that be because I have a plugin for fbx running? I'm a hypernoob.
EDIT: When I export the fbx seperately it works! Thanks for showing
hi thanksssss.. can you do another tutorial? like theres an option there bake selected objects to target objects if its ok.. i was doing like a hi poly 3d scan to object id quad remesh to make it to low poly and i want to copy the texture from hi poly to low poly using simple bake plsssss 🙏