Let's Play Myst IV: Revelation Part 4 (Patreon Chosen Game)

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  • Опубликовано: 8 сен 2024
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    Game Description:
    Myst IV: Revelation is the fourth installment in the Myst video game series, developed and published by Ubisoft. Revelation was the first game in the series released on a DVD-ROM format; a multiple CD-ROM version was not produced as it would have taken twelve compact discs to fit the data. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism.
    The plot of Revelation ties up loose ends from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his linking books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player ends up traveling to each brother's prison, in an effort to recover Atrus' daughter Yeesha from the brothers' plot.
    Development of Revelation lasted more than three years; Ubisoft had as many as eighty employees working on the game. Musician Peter Gabriel lent his voice and a song to the game's audio; the original score was written by Exile's composer Jack Wall. Overall, reception to the game was positive; reviewers lauded the impressive visuals, sound, and puzzles. Publications such as Computer Gaming World took issue with the control scheme of the game. Revelation is the last game in the Myst series to use both prerendered backgrounds and full-motion video; the final game in the series, End of Ages, is rendered in real-time throughout.
    Myst IV: Revelation is an adventure game in which the player experiences gameplay from the eyes of an unnamed protagonist referred to as the Stranger. Players explore interactive worlds known as Ages by using the mouse or keyboard, solving puzzles and uncovering the game's narrative. Players cannot move freely across each Age; instead, as in the previous games in the Myst series, they travel by clicking set locations called "nodes", where players can rotate their view in any direction. Revelation also features a "Zip" mode, which allows a method of rapidly crossing explored areas by skipping intermediate nodes; areas that can be instantly traveled to are stored as thumbnail representations for rapid movement across Ages.
    The mouse cursor helps to provide visual cues for player actions and movement. The cursor appears as a hand that changes depending on what the player is hovering the cursor over. For example, to move in a direction, the cursor changes to point in the intended direction. If players can view an item in greater detail, the cursor changes to a hand holding a magnifying glass. By clicking and dragging the cursor, the player performs actions such as pushing, pulling, and tapping items.
    Revelation features several gameplay enhancements that aid puzzle solving and plot progression. Early in the game, players receive a camera, which can be used to take screenshots or pictures of clues. Players can use an on-screen journal to jot down notes instead of having to write down clues as with previous Myst games. Much of the game's story is revealed via flashbacks triggered by an amulet that has the power to relay memories attached to objects. Zip mode, the amulet, the camera, and the journal are available via a menu on the bottom of the game screen.

Комментарии • 18

  • @JeffreyOchoa8
    @JeffreyOchoa8 6 лет назад +17

    Just wait until he finds the necklace and figures out he doesn't have to read the books....

  • @tomysshadow
    @tomysshadow 6 лет назад +10

    Atrus did warn Sirrus and Achenar not to use those books - but they did anyway, not knowing why they shouldn't use them.

    • @subprogram32
      @subprogram32 6 лет назад +1

      Yeah, they just thought he was keeping the best worlds to himself. And being greedy bastards, they tried to take that for themselves.

    • @brettmiddleton7949
      @brettmiddleton7949 5 лет назад +4

      Furthermore, Atrus had good reason to fear intrusion by unknown explorers at that time. He HAD lost a Myst linking book in the fissure and had no idea whose hands might get hold of it. Fortunately for him it was us, but he had no way of knowing that in the time before Myst began.

  • @itskittyme
    @itskittyme 6 лет назад +2

    I appreciate the details in this game, like the handle at 30:33 that's designed in such a way that you can't even open the chamber by poking the handle with a long stick from within the chamber. Cause there is the extra handle you first have to push toward the lever, before you can actually pull the lever. So poking it with a long stick would never work.
    And the chamber rotates on opening, because then the "exit buttons" get flipped toward the compartment of where the books are.
    So if Sirrus or Achanor would ever escape their worlds and enter into this chamber, they woud still be entirely stuck in this sphere due these escape-proof levers.

  • @Kasperloeye
    @Kasperloeye 6 лет назад +4

    As fun as it is to watch someone play this - I gotta say, Keith does get disoriented A LOT..

  • @nethrelm
    @nethrelm 4 года назад +1

    No, he did warn Sirrus and Achenar about them...sort of. He told them not to touch the books, but he didn't tell them what would happen if they did. Which is why, "their imaginations ran wild. They dreamed of riches and power." (or something to that effect, I can't remember the EXACT quote from Myst but it was basically that)

  • @LB_
    @LB_ 6 лет назад +9

    32:00 so the necklace thing is blinking here, but only when he's looking at the pages? So it has specific visions associated with specific areas?

    • @Terakay273
      @Terakay273 6 лет назад +8

      The necklace flashes when you can see/hear a flashback or hear things read aloud.

  • @Ash_Ketchum_Pikachu
    @Ash_Ketchum_Pikachu 6 лет назад +3

    That amulet can help him read journals, he complains about the handwritten journals being hard to read.

  • @FirstRisingSouI
    @FirstRisingSouI 4 года назад

    I've played this game 3 times (because I got stuck and quit the first two), and I never went back up to the study. I didn't even know you _could_ use the crystal viewer! I wish I had, this lore is dope.

  • @nethrelm
    @nethrelm 4 года назад +1

    If you had transliterated the paper next to the book, it says "Yeesha" over and over. It's just her practicing writing her name.

  • @astaraelsget
    @astaraelsget 6 лет назад

    Keith, I highly recommend you save before you start a puzzle in this game. A lot of them don't give you the option to start over if you make a mistake, which makes them a bitch to solve!

  • @itskittyme
    @itskittyme 6 лет назад

    That red code puzzle is ridiculously easy if you just start off correctly by just clicking all the supposed-to-be empty center pieces, you can get everything right in only 10 clicks or so. Keith is making it so unnecessary hard for himself lol

  • @pauls6043
    @pauls6043 3 года назад +3

    The zipmode really ruins the gameplay for me. Seeing places you cant go to feels very spoilery.

  • @mattsmith8160
    @mattsmith8160 2 года назад

    @26:30 This is the most disappointingly easy puzzle in the entire Myst series. I solved it in 9 clicks just intuiting my way through it. I've since seen online that it can be solved in as few as 7 but even if you just randomly click around 40 or 50 times you still wind up solving it in less than two minutes. Why, Ubi Soft? Why?

  • @johnnyleewalker9872
    @johnnyleewalker9872 3 года назад

    Kills me he doesn’t see the necklace blinkingLOL

  • @michaelsupermotor5326
    @michaelsupermotor5326 4 года назад

    reading books