Just to clarify a few mistakes that I made in the video (SPOILER ALERTS): DISCLAIMER: The impossible actually happened and we’re getting Ace Attorney Investigations 2 localized officially in September. As such, there’s going to be a lot of differences in names (character names, the game’s tagline, etc). For those tuning in post AAI Collection release, just know that everything I discussed in this video on AAI2 is based on the fan translation. I can’t imagine they’re going to change many story beats, and even if they do, none major, but if they do, I’ll make sure to list them here: N/A ACTUAL MISTAKES I MADE OOPS: - His actual name is Kazuma Asogi but I referred to him as Kazuya because I am dumb and was thinking of a completely different character. - The IS-7 incident happened 18 years ago, not 17 years ago. - In addition, the present-day mansion in I2-3 is actually an art exhibit of the victim’s pieces, not a display of all the finalists pieces. - Also in addition, Delicia Scones was actually entered as part of the Masters group to win the book, not with the intention to sell it. - Also also in addition, Dane actually regained his sense of taste when the recipe went public. - Luke Atmey’s plan in 3-2 was to get committed via crime of theft to avoid a murder charge, but I accidentally said his plan was to get acquitted of the crime of theft. - I think I mispronounced Klavier’s name a lot. I’ll continue to update this comment with any other mistakes I find.
@@avnerwierzbicki7019 whoops I meant to type it the other way around LOL. I accidentally said 17 years ago in the video. I’ll fix the comment, thanks for pointing that out!
Different problem I noticed: you said Luke Atmey's plan in 3-2 was to get himself acquitted of the theft to avoid being charged with murder. That's incorrect. His plan was to get *convicted* of the theft, in order to provide an alibi for the murder.
I accidentally played the 2nd Phoenix Wright game before the 1st one way back as a young teen, so the amnesia cliche was funny because I literally had no idea who anyone was or how things worked.
Exactly how it was intended to work! The tutorial case in each game is meant for players who somehow picked up from that release, while setting up for the rest of the game. Though, AA2's tutorial did quite a lousy job on the latter, admittedly.
The reason that Godot has a grudge against Phoenix is made more clever in the American version since he can't see red on white and Mia was killed by Redd White.
@@JDJG3493 Geiru isn't a child, what? She's more than 30 years old. Athena on the other hand is underage or a young adult depending of where you live. She (was) underage for Japan at the time (20 years old), but modern japan and the United States are both 18 years old now, and athena has 18/19 in the game.
@@JDJG3493 What has that to do with being a child or not? There are thousands of flat chested adult people in real life, and her proportions and facial structure are those of a late 20s at worst.
Cammy Melee's "serious phase" reveals her blowing bubbles because she's always sleepy and has the "sleep bubbles" appearing above her head. So the game is revealing that it was actually her that was blowing the bubbles underneath her hair, to make it seem as if she was sleeping. It's a dumb joke but I love it
The reason Athena caved so quickly against Payne wasn’t due to the difficulty of the case but rather how he specifically treated her. It’s revealed that she has a pretty severe phobia of courtrooms and the main way to trigger that phobia is whenever people flat out ignore her, make her feel unheard or otherwise don’t give her a chance to speak. Blackquill may have been aggressive, but he allowed Athena to speak, even if it was just to throw a quip back in her direction. Payne meanwhile kept belittling her and acting like she was just some dumb little girl, which is what set her off. Semi related but that’s another reason I hate Sadmadhi. In 6-4 he purposefully *tried* to trigger Athena’s PTSD. That’s just scummy and downright unforgivable behavior.
I guess that’s fair but like I wish it took a bit longer before Phoenix just steps in and saves the day. Like it would’ve been cool to see bits of her trauma play a part throughout the case, only for it to overwhelm her in the end, and that’s when Phoenix steps in to finish the job.
@@TheDanTheManShow Realistically, Athena trauma is on point. The problem is realistic never made good storytelling. Its the reason every trial happens a day after the murder committed and can only last three days
machi tobaye being the defendant in turnabout seranade just always broke me. they say *repeatedly* that firing that gun would hurt a grown adult, and you expect me to believe nobody considered why the tiny fourteen year old they arrested was, alive, unconcussed and had no broken bones??
What’s also jarring about Turnabout Big Top is how detached the circus crew was. The Ringmaster had just died, and they spend most of the time goofing off and telling jokes, like they forgot it even happened! Even the daughter! There’s “everyone grieves differently,” and then there’s “nobody cares!”
I mean that was literally how Regina's father taught her to view the world, with pink horses and shiny rainbows. Knowing what kind of education she received, it's no wonder why her conception of death before the end of the case is so simple and kinda weird. Moe was clearly affected by the ringmaster's death, but since he's a clown he tended to hide it with his penchant for humour and he's meant to spread good spirit around him. Though I kinda agree it was rather surprising seeing them act that way when the girl's dad basically just passed away!
Well, the daughter was taught that everyone just turned into a star, and that uf she looked up everyone is there. She was brought up in a very non serious and goofy way, that she couldn't really understand anything serious as what it is. She takes everything non serious because that's what she learned Then again, the rest if the cast(-The clown) did take it quite light. I feel the clown(forgot his name) was goofy at first, but he realized how much the murder would impact the circus, and he does make a few comments on it
@@AKatWhoDoesntLikeCatsMain yah I actually like the Clown, he's annoying as heck on the first day of the case which I feel like turns most people away from his character but like...he's actually the best character in the case
1:18:00 i think it makes sense that phoenix pre-law school was such a himbo. i mean he goes from an art degree to law because of the off chance that he sees edgeworth again. mans literally was elle woods! and honestly his dumb/neck scratching moments and the way the judge treats him in the first game makes even more sense cause he was probably such a ditz
To be fair towards Richard Wellington, he mistook the glove for bananas because he was missing his glasses. Also, in general the first cases being easy is because not only are their tutorial cases, but the murders were also committed on the fly rather than being planned out.
Yup, I also personally find Phoenix bumbling through the case with amnesia kinda funny. As far as tutorials go, this ain't a bad case. I'd personally rank Big Top lower than Lost Turnabout but that's just me
To this day I hold that RftA was absolutely necessary for recontextualizing Edgeworth from a guy who wanted to cheat the system into a guy who still did terrible things because the system allowed it. While I understand people thinking a forging Edgeworth is more interesting, I find more compelling that Edgeworth really thought he was just in pushing a guilty verdict every time.
Honestly I think even Larry gets slightly flanderized in Turnabout Time Traveler. It's been a decade and they expect us to believe he's had absolutely zero character growth? I can believe he's a still a dumbass, but hitting on a woman that he's just met who's literally in her wedding dress is a new low, even for him. It feels off.
Having zero character growth makes sense for The Butz lol He peaked in the first game. Then they felt the need to introduce "Laurice", who is much worse.
Larry's character assassination past the first game is so subtle yet devastating once you think about it. In the first game he was more of a serial dater who was pretty naive when it came to the women he dated, past that he was a pretty lecherous horndog who hit up on every woman he met being just slightly a few step ups from Manella and Hotti. You couldn't buy me with the idea that JFA Larry would do what he did during the DL 6 case out of pure altruism.
I always remember that one moment in 1 - 4 where Larry hits on Maya or makes a horny comment about her right in front of her, despite having a girlfriend at the time he claims to love. That's all I needed to know he is outright broken and cannot be fixed and that was the first game. I don't think this aspect of him was flanderized. However he did lose nuance in other areas that's true.
Zero is a stretch though. He's not quite as immature as he was in the past, but he's not gonna become a completely different person. His trust in Ellen is actually kinda sweet, it shows the one positive of his naive side.
A popular theory is the reason Phoenix got away with so much in AJ has to do with his ties to Edgeworth who likely was basically the influence that let Phoenix roam free on his little pet project
I embarrassingly didn’t notice at all, since I just saw him as that one guy who dies before the first case of the game. I didn’t pay attention to basically anything about his design and mannerisms because I thought it would make me feel sad since he dies. The fact he was carrying a mug of coffee just seemed to fade into the background as I just thought that the game just really likes coffee. When the game explicitly points out who exactly he is, I finally realized they never actually said he was dead. They just made it seem very much like he was dead and shied away from any specifics. Suffice it to say, I was very shocked by the revelation.
About your comment that Mia doesn't seem like she has a personal grudge against Dahlia, I thought that was communicated by the fact that Mia suddenly feels like slapping the closest person (Grossberg) anytime someone speaks positively about Dahlia
I think the first turnabout is one of the smartest cases in the game. It’s terrible on replay, but is very good the first time around. It hooks you in so well with funny dialogue and making you feel powerful by point out some, albeit easy, lies. And the case ends with some mystery to keep you playing. It’s one of the smartest story designs I’ve ever seen
I feel like it should be mentioned as the cherry on top to Furio Tigre, that in the anime, his English VA is Sam Riegel, the English voice for Phoenix in the games.
In Turnabout Sisters, I don't think its weird that Mia has to tell Phoenix to flip over the receipt. Its not that he hadn't, its that of course he wouldn't make that connection unaided. I think it would be normal to see it as a receipt, dismiss it as being irrelevant, and then not realize it applied to the lamp that was being brought up later.
Yes! There's even a text of dialogue where Phoenix mentions the other side is a receipt, implying that he glanced at it but found it irrelevant compared to the bloody side.
RFTA in the top 5???? INCREDIBLY based. That was my favorite case in the whole series for the longest time, and it was always so disheartening to hear how much people seemed to hate it.
Sholms is the reason that Great Ace Attorney wasn't released outside of Japan for so long. Capcom had a long battle with the estate of Arthur Conan Doyle over using Sherlock Holmes as they didn't change the name in the Japanese version. Fun fact about the Steel Samurai: The rope around his waist originates from Sumo wrestling, specifically the tsuna. Even the way it is tied is similar to a way it is tied IRL. The way it is tied is used by a Yokozuna who uses the Shiranui style (attributed to the 10th Yokozuna Unryu the other style is the Unryu style using one loop is attributed to the 11th Yokozuna Shiranui)of Dohyo-iri. You can tell by the two large loops at the back. Edit: added the infodump of a fun fact about a very niche sport.
@yoursonisold8743 Back then there was like one story that wasn't public domain so the estate used it as an excuse to prevent people from using Sherlock Holmes, they went around this by naming him Herlock Sholmes instead which imo is much better and funnier, it feels more ace attorney.
@@Lucario1121 I guess Doyle's estate wanted to have the hissy fit over the portrayal of Sholms being a bumbling idiot during his deductions as opposed to Holmes being on the money each time.
A bit late to the party but I think the only case I majorly disagree with is the first case of TGAA. I completely understand why its slow pacing will put you off but I personally find it works really well for Ryuunosuke's character. Remember, he isn't even a law student and is suddenly forced to defend himself in court. Watching Ryuunosuke's slow growth and the brief flashes of the amazing attorney we know he'll become is great.
Agreed, and actually, compared to the first case of SoJ I much prefer that because of how the case ended, I was so intrigued with the culprit as it's clear she had some strong connections that would impact the story considering they didn't reveal her motive, and considering, you know, the name of the victim, lmao. I guess maybe they should've just cut out the old man witness (the soldier was too entertaining for me unfortunately lol) to trim the fat as it was still so goddamn long for no good reason. But I still love it way more as it set up a lot of mysteries that made me hooked to the story, with occasional story crumbs as you go through each case. On the other hand, SoJ's first impression quickly made me drop the game and never revisited it. Went back because the second case had Trucy and Apollo in it, and Nahyuta made me remove the game for good.
2:20:03 - Realized it even as a teen, shrugged it off, came back to it, and concluded that Dahlia sought out a love-starved mentally deficient guy to be her loyal stooge given how not all up there the guy came off for most of his screen time. EDIT: checked back, realized that Terry was her school tutor; point still stands though in that Dahlia saw that Terry was a gullible manchild with too much faith in the people around him and milked it for all it was worth
I hope you don't mind, but I took the liberty of sorting the list by game. That way, people can easily pick specific cases or see the overall review of a specific installment. Phoenix Wright: Ace Attorney 1-1: The First Turnabout (#54) 00:08:24 1-2: Turnabout Sisters (#25) 01:47:15 1-3: Turnabout Samurai (#32) 01:18:28 1-4: Turnabout Goodbyes (#9) 03:02:18 1-5: Rise from the Ashes (#5) 03:24:38 Phoenix Wright: Ace Attorney - Justice for All 2-1: The Lost Turnabout (#55) 00:05:30 2-2: Reunion, and Turnabout (#12) 02:41:57 2-3: Turnabout Big Top (#50) 00:20:44 2-4: Farewell, My Turnabout (#3) 03:39:55 Phoenix Wright: Ace Attorney - Trials and Tribulations 3-1: Turnabout Memories (#33) 01:15:13 3-2: The Stolen Turnabout (#11) 02:50:53 3-3: Recipe for Turnabout (#34) 01:10:16 3-4: Turnabout Beginnings (#17) 02:14:07 3-5: Bridge to the Turnabout (#1) 03:56:07 Apollo Justice: Ace Attorney 4-1: Turnabout Trump (#2) 03:48:15 4-2: Turnabout Corner (#36) 01:02:59 4-3: Turnabout Serenade (#51) 00:16:02 4-4: Turnabout Succession (#30) 01:25:57 Phoenix Wright: Ace Attorney - Dual Destinies 5-1: Turnabout Countdown (#42) 00:48:14 5-2: The Monstrous Turnabout (#44) 00:42:05 5-3: Turnabout Academy (#22) 01:58:26 5-4: The Cosmic Turnabout (#19) 02:07:48 5-5: Turnabout for Tomorrow (#8) 03:08:37 5-6: Turnabout Reclaimed (#13) 02:37:15 Phoenix Wright: Ace Attorney - Spirit of Justice 6-1: The Foreign Turnabout (#48) 00:27:44 6-2: The Magical Turnabout (#16) 02:20:13 6-3: The Rite of Turnabout (#24) 01:51:53 6-4: Turnabout Storyteller (#43) 00:45:25 6-5: Turnabout Revolution (#27) 01:37:25 6-6: Turnabout Time Traveler (#37) 00:59:26 Ace Attorney Investigations: Miles Edgeworth I1-1: Turnabout Visitor (#45) 00:40:03 I1-2: Turnabout Airlines (#28) 01:32:49 I1-3: The Kidnapped Turnabout (#46) 00:35:46 I1-4: Turnabout Reminiscence (#35) 01:06:54 I1-5: Turnabout Ablaze (#47) 00:31:36 Ace Attorney Investigations 2: Prosecutor's Gambit I2-1: Turnabout Trigger (#23) 01:54:55 I2-2: The Captive Turnabout (#31) 01:22:11 I1-3: Turnabout Legacy (#4) 03:31:45 I2-4: A Turnabout Forsaken (#20) 02:04:23 I2-5: Turnabout for the Ages (#6) 03:20:04 Professor Layton vs. Phoenix Wright: Ace Attorney VS-1: English Turnabout (#38) 00:57:28 VS-2: The Fire Witch (#40) 00:53:30 VS-3: The Golden Court (#29) 01:31:21 VS-4: The Final Witch Trial (#49) 00:25:34 The Great Ace Attorney: Adventures DGS1-1: The Adventure of the Great Departure (#52) 00:13:54 DGS1-2: The Adventure of the Unbreakable Speckled Band (#53) 00:09:57 DGS1-3: The Adventure of the Runaway Room (#14) 02:28:50 DGS1-4: The Adventure of the Clouded Kokoro (#39) 00:54:56 DGS1-5: The Adventure of the Unspeakable Story (#21) 02:01:25 The Great Ace Attorney 2: Resolve DGS-1: The Adventure of the Blossoming Attorney (#41) 00:50:52 DGS-2: The Memoirs of the Clouded Kokoro (#15) 02:25:16 DGS-3: The Return of the Departed Soul (#7) 03:13:00 DGS-4: Twisted Karma and His Last Bow (#18) 02:11:52 DGS-5: The Resolve of Ryunosuke Naruhodo (#10) 02:56:17 Ace Attorney (TV Series) Anime: Northward, Turnabout Express (#26) 01:43:46
The bracelet doesn't tighten to slight unusual movement, they are made of special alloy that responds to heat, so If the person tensed up. The allow would tighten. Prosecuter Sandmadhi was able to use this this advantage rendering the bracelet useless.
Also he forgot to mention in case 2 of dual destinies. The prosecutor straight up blocked apollo's ability to perceive till the final case and apollo only uses I for final cases to allow athena her mood matrix
I like gueen Ga' ran a bit, she's an ironic character that died because of herself, when she called for the same thing that she destroyed, but the the D Culpability Act disagreed with her request
@@JDJG3493he didn’t block it he distracted him by using the threat of an attacking bird. Which how did he know to use against Apollo? He said he hates cheating, but Apollo just has good eyesight. It makes sense for Nahyuta to know, he and Apollo grew up together so he may have had a clue, but Blackquill is just there to stop it because some people complained that Apollo’s abilities were unfair. That’s why in the last two games he’s treated like a worse Psyche-Lock.
Aside from Furio Tigre, I loved the romance subplot in Recipe for Turnabout for Gumshoe because he's the guy. He's just the best character in the game and I want him to have love Also Phoenix Wrong
(Not So) Fun Fact: Athena Cyke's breakdown in Turnabout for Tomorrow is the only known instance of black psyche-locks breaking in the series, and one of just two times black psyche-locks have appeared. They appear when someone is hiding secrets subconsciously, and can cause severe emotional, mental and spiritual scarring if broken. Note how Widget turns off for Athena's breakdown. It reflects her own emotional state: empty, a void. Her emotions had completely shut down.
I don't think they ever do, though people have theorized that they break when he has his big breakdown, which is why it's so dramatic and he completely freaks out.
I believe it's implied that Kristoph Gavin's breakdown is what happens when Black Psyche Locks are improperly broken, because his breakdown was an actual mental breakdown. He becomes a screaming twitching wreck who cackles like a madman when the trial ends.
Yeah, the same thing happens near the end of Turnabout Academy when she gets PTSD from her past and starts doubling herself, where Widget just turns completely blank as if she’s repressed any emotions whatsoever.
So surprised to see 4-1 in second place! I personally love Apollo Justice but I understand most of people's criticism. And turnabout serenade's biggest redeeming quality is seeing Orange Klavier desperately trying to put down the fire in his guitar, it will never not be funny to me
As someone who heavily enjoys ranking videos, I can say that was by far one of the best ones i’ve ever watched. Your segment for each case are all equally elaborate, and you articulate your points very well.
@@Endytheenderperson wait there was drama?? I thought it just popular for the clussy meme which also threw ace attorney into the spotlight which made it slightly more popular in years.
Uendo is still one of the best witnesses of the series and Blackquill appears, which keeps me from disliking the case. It's problems are more about timing and localisation.
You wanna know the best bit about this entire 4 Hour+ Video is? _Going from Entry to Entry and realising _*_Im not the only fan of Rise from the Ashes!_*
You got Drebber’s plan slightly wrong. He didn’t steal the waxwork to reveal its face, he stole the waxwork in order to blackmail Scotland Yard into going along with his plan and making it seem like the victim really did teleport.
DGS1-2 imo shouldn't be nearly that low bc while the gameplay is...lacking...it has a great plot. Like seriously the way it manages to parallel the 2nd game in the series...and then turn it on it's head. It's amazing. In 1-2 you get to get the bad guy...in DGS1-2, you just have a somber realization that there was no villain...your best friend died in an avoidable basically accident...and the person who killed them is going to suffer for it despite being a nice person overall who has just had a rough life
I think the biggest problem that people have with rise from the ashes, including me, is it’s continuity error concerning Edgeworth. Without this case, Edgeworths return in JFA feels more rewarding. Case 4 of Phoenix Wright ended the game on a more resolute note and playing JFA right afterwards makes a lot more sense considering it alludes to Edgeworths disappearance and alleged fate. Rise from the Ashes feels more like an awkward case that gets nudged in the end, although the contents of the case itself is not much of a problem, i think there is valid criticism from a continuity perspective.
But you are arguing about a meta perception of how Edgeworth's disappearance leaves the audience surprised. This has nothing to do with continuity. Continuity wise this case actually links the two games perfectly and gives insight into Edgeworth's motivation and sets up his arc far better than 1 - 4 did. If there was any way to bridge this gap satisfactorily, then it's the way RFTA handled it. It's clear that with hindsight from the end of the trilogy the writer saw that this is a better way to set up Edgeworth's path.
To me, the problem was that this case is way too bloated. It's so freaking long even though you can deduce who the real culprit is the first time you see him. The areas you investigate aren't exactly interesting either, just boring room to boring room.
Another fun note is that the Japanese names in Great Ace Attorney are keeping their names from the actual Japanese games, and so just like the English names, they contain puns. I remember I was immediately suspicious of Judge Jigoku as soon as I heard that name. Jigoku is literally the Japanese word for "Hell".
1:58:03 Shelly is literally wearing the symbol of his calling card on his jacket. My head canon is that everyone knows just who he is, but nobody has the guts to call him out.
"This is also the game where they effectively sideline Trucy Wright and Klavier Gavin and I don't think I can ever forgive them for that transgression" ME NEITHER...and it's so much more than that too. Not only are Trucy and Klavier my babies that were sadly underdeveloped in the game they featured in...Duel Destinies basically pretends Apollo Justice didn't exist...and while AJ wasn't great...it actually introduced plenty of great ideas and characters etc. that were basically just shot and killed several times over in order to create a reboot. Like the thing AJ had going for it was PERFECT sequel set up... This isn't the only problem Duel Destinies has...(see the animations, the entire plot holes or 5 offered by the Phantom's disguises destroying what was a good villain, Cases 2 and 3 [case 3 isn't bad it just...idk feels like a high school drama], starting the trend of Apollo's 9 backstories, half the problems in SoJ date back to here and so on...)
You didn’t even say the best part about farewell my turnabout: If you don’t get the evidence at the end of the case correctly, you get a bad ending. The bad ending basically details about what happened now that Matt Engarde got a not guilty. It’s implied that so many people’s lives have been ruined from phoenix’s failure, and there is a bunch of talk about how there isn’t such a thing as a miracle, which is just terrifyingly realistic. A man can just get away from murder, suffer no punishment, and that’s it. No do overs, no miracles, just ruined lives.
I'm so grateful for this video's existence, Thanks so much for 5 whole hours of Ace Attorney! I'm currently sick with a fever so this basically saved me entertainment-wise. (LOL) Overall great commentary + sense of humor!! Your channel is super underrated for the sheer quality content you produce. Will def recommend this to my friends. :-] (Also thanks for commenting on some of the uncomfortable stuff like the age gaps and the stereotyping of Armstrong especially. Idk why, a lot of people seem to just ignore those.)
omg you dont understand how happy i am of your ranking of stolen turnabout. that is my favorite filler case for so many reasons and it makes me so happy to see it get recognition over lots of other, probably "more important" cases.
I’m only about a quarter of the way in, but this is awesome so far. Glad to hear some appreciation for Blackquill, he’s probably my favorite prosecutor (Godot and Edgeworth tied for a *very* close second). You deserve more attention, this is quality stuff.
I'm only a bit in but I definitely don't agree with GAA1 being this low - yes it takes a while and yes Jezaile Brett stalls the hell out of the case as much as possible, but that's the point. Her cocky attitude, her casual racism, and the fact that you just can't pin her down with anything that sticks does a really good job making you hate her. The case ends with a lingering resentment that isn't resolved for a long time, and I think that's a really effective start to Naruhodos journey. In general that's a theme of Adventures - outside of case 5, all the other cases end in a less than satisfying manner and that's a really fascinating theme for the game as a whole. I'm not saying GAA-1 is a top tier case, it could be paced better for sure, but I don't think it's one of the worst at all.
Once again, I have another detail to add on a great case, this time the number 1 spot, so massive spoilers: Before the scene that we see play out, where Mia is reflected within Phoenix, the developers did something fantastic with the game mechanics. Remember that this case was supposed to be the end of the series, but one thing had been consistent. That is when you need to give evidence and you're right, the music of the scene would stop. If you're wrong, the music would continue, you'd see a funny line, take a penalty and move on. Right before that cutscene, Godot forces you to only have one shot at the correct answer. And with everything that has happened, the tension is at an all time high. But no matter what you choose, including the correct answer, the music would continue, as if you were wrong. Even Godot's lines are the same to reflect this. The only sign that you are on the right path is the brief appearance of Mia next to Phoenix, giving Godot pause and leading to that scene. The developers, in the last choice of the trilogy, deliberatly went against their own mechanics to amplify the tension of a scene, and for as far as I know, this is the only time they did this. What a marvelous decision.
The game did this at least once before. During the second case, in the absolute last Cross Examination (where you only have one shot to press a statement that reveals that Luke Atmey was actually at KB Security), when you press an incorrect statement, Godot starts of with a quip about how „we said that we don’t have time for mere trifles“, which leads to Phoenix trying to fire a quip back, which then leads to the Judge giving us an automatic Game Over. But if you press the right statement, the music still continues playing AND Godot starts off with the exact same lines before Phoenix jumps in and says something along the lines of „oh, but these are no mere trifles“ before he reveals that Atmey was the true culprit. Gave me a goddamn heart attack in my recent playthrough of the games
this also happens when you present the final evidence to dekiller in the second game. No matter what you choose, the music doesn't stop, and Edgeworth's answer is always "..." before confirming or denying if you're right
Imma be Real. Wendy Oldbag is the funniest character in the franchise to me, she's among my favorites, and is my favorite side character. I just find her Incredibly entertaining and her relationship with Phoenix and Edgeworth is really funny.
What a video! My top 3 are 1. I2-5 2. GAA2-5 and 3. 3-5, but I agree with any of these being in the top spot as I think they are the peaks of the writing and stories of each era of Ace Attorney.
The big problem I have with the magatama, besides the supernatural part, is that it goes against the whole "trust-in-your-client" aspect. They tell you over and over again that it's a lawyer´s biggest strength but Phoenix resorts to this trinket and it even backfires in the same game in where he get it.
The McGrilded trial really had me second guessing myself with his trial. That trial is a really well made that I would want to see more of this in future titles.
Might I say that you did a great job explaining why you ranked the cases as you did? Even even I vehemently disagreed with something being that high or low, you almost had me convinced several times of your placement.
Nice list! I love how people tend to have completely different views in some particular Ace Attorney cases. I love watching those rankings just to hear different arguments in favor or against each case! Not only when it's someone sharing my unpopular opinion in a case, but also when it's someone who has a complete opposite opinion than me on a case, so hearing the explanations is always interesting.
Spirit of Justice is one of my favorite in the series, and part of it is honestly because it released during a really rough part of my life. I was probably feeling the worst mentally than I ever had, and characters like Dhurke struck a chord with me. It's special to me. I definitely get why someone wouldn't like it though. Good video! I'm glad to see some more long form videos on the series being made.
just finished watching, and this really was such a wonderful journey through the ace attorney series. so many wonderful memories, such a great retrospective. makes me so nostalgic and warm, i want to replay the entire series over again.. what a great reminder of what this series has done for me. how amazing. you put this video together wonderfully. thank you for this great piece!
I really enjoyed 2-4 Farewell my Turnabout. The whole twist and how you prove that Matt is guilty is really entertaining, and the fact that you can technically get a bad ending is pretty interesting. I also think it gives me my favorite moment in the franchise when Adrian Andrews alludes to wanting to die if her secret is outed and Edgeworth just says, "If you say you would rather choose death, that is of no concern to me." Gotta be my favorite character in the series.
A four hour video, that's impressive! Also underrated, this is really fun to listen to! Looking forward to watching this whole thing eventually (once I've played through the games myself) :)
I don’t agree with a lot of the placements, but I 100% agree with your opinion on magatama. It works so well because it’s just more of the courtroom mechanics brought outside the courtroom, it’s great. I always felt that Athena and Apollo’s mechanics were a huge downgrade, as they did the opposite - they replaced parts of the courtroom scenes with some sort of a “find Waldo” minigame, that was depended on looking for key words/key animations and had little to do with logical reasoning.
The lack of original series creator Shu Takumi's involvement in the later post Apollo Justice Ace Attorney games besides the Great Ace Attorney games really did a number to the series in general, I think
I can at least get behind Apollo’s mechanic since looking at nervous tells to see whether or not a witness is lying is something people in law enforcement actually do. Athena’s mechanic however boils down to a pseudoscience that doesn’t feel very realistic even by Ace Attorney standards, nor is it a very fun mechanic due to it sometimes being very unclear what emotions you’re supposed to be looking for.
I just wanted to say that this was an amazing video, and that you did an amazing job. I also would like to express some of my thoughts on this game series. For whatever reason 1-4/Turnabout Goodbyes never really clicked for me, I still think it’s fantastic but not as good as most people say (In fact we both placed it at the same spot on our lists). However, 1-5/Rise From the Ashes is where Ace Attorney really clicked with me. Like you said, taking down Damon Gant is one of the best parts of the entire series. I still remember being in complete awe after finishing this case for the first time, and from that point onward, I knew that this series was something special. Justice for All was always really interesting, because cases 1 & 3 both land in my bottom 5 while cases 2 & 4 both land in my top 10, like it’s a complete quality whiplash. Considering that this game was only written like 3 ½ months it makes sense why 1 & 3 are the way they are, but how did a case that had to be so perfectly written like case 4 not turn out to be a complete dumpster fire? I mean the case would not work if you didn’t care about Adrian Andrews and hate Matt Engarde, and the writing pulls this off incredibly well. The case just hooks you like you're a fish in a pond and makes a 7 to 8 hour case feel like 3. Like the night in-between me starting this case and finishing it, I could not sleep at all. Honestly, after finishing this case, I thought nothing could top it. Fun fact, when I first finished 3-2/The Stolen Turnabout, I absolutely hated it. My opinion has changed, and I now think it’s great. However, I still don’t know why I used to hate this case. I remember that before I played 3-5/Bridge to the Turnabout, that it was way over hyped for me. I was expecting a case that would top 2-4, which I thought could never be topped. Unlike most things that are over hyped, this case did not disappoint in the slightest. Godot is probably my favorite video game character of all time, and I think your explanation of him does a good job at countering the claims that his plan to stop Dahlia was stupid. The point was for it to be stupid, because he was filled with rage. Also this case was the first and only time I teared up while playing this series. Apollo Justice was an interesting game, while I agree with you on 4-2 and 4-3, I don’t necessarily agree on the other two cases. I personally found 4-4 to be the best case of the game. I will admit that the final trial was terrible, however the rest of the case was great in my opinion. I found the first investigation to be solid, and the first trial had some fun problem solving. I also love the murder weapon. I also didn’t mind the Mason, although I completely understand and see your issues with it, and personally found the second investigation quite fun, which seems to be an unpopular opinion. I also like the Phoenix trial, which had a great gimmick of if Zac is innocent then the other one is guilty (I forgot his name). I honestly didn’t let the bad ending ruin this case for me, which is honestly completely valid as the finale is easily the most important part of a case. Also, that is probably hypocritical of me as I let a bad ending in Turnabout Sisters hurt the case substantially, but I don’t care. I do think 4-1/Turnabout Trump is great, but I have some gripes with the case. First though, I want to say that the whole thing with the poker chips has to be one of the best contradictions in the entire series, however, one outstanding contradiction won’t completely save this case. My biggest issue is with the whole part where the secret passage is revealed. Like wtf! That whole thing came out of nowhere, and completely doesn’t really work in my opinion (but I would like to hear others’ opinions on it about why I’m either right or wrong about that). The rest of the case is on par with Turnabout Memories for me, which is my favorite intro, so Turnabout Trump lands easily in my top 20. I also think that AAI-1/Turnabout Airlines is great. Also AAI-3/The Kidnapped Turnabout is the worst Ace Attorney case in my opinion. I’m also glad I’m not the only one that likes the Yatagurasu stuff in AAI-5/Turnabout Ablaze. I think that 5-6/Turnabout Reclaimed is fantastic, also I noticed some interesting parallels to 2-3/Turnabout Big Top. Both cases have very eccentric characters. Both cases have similar motives. Both cases involve an accident that happened a long time ago. Both cases did not have the intended victim die. However, Turnabout Reclaimed just does it better. One example is: the motive. Both motives involve rage at the intended victim for justified reasons, however, in Big Top Acro could have just talked to Regina instead of instantly resorting to murder while in Reclaimed Rimes couldn’t exactly talk to Orla so it is understandable why he would resort to murder. Also Turnabout Reclaimed just has a much better ending in the first place and way better characters. 5-5/Turnabout for Tomorrow, was something else. I think the whole part from Simon Blackquill’s testimony to Athena’s psyche locks breaking might be the second best section in the entire series. Blackquill’s gimmick in his testimony is just ingenious, and is the only time where the Mood Matrix is used in a way that enhances the gameplay. I love switching between the two perspectives. Also, I was on the verge of tears when the dark “truth” about Athena came out. I didn’t really care for the Phantom, but I thought the logic to catch him was brilliant. Like seriously, saying that the Phantom performed the incredibly dangerous stunt because they were in complete control of their emotions is peak BS Ace Attorney logic. Honestly I quite liked the story of Spirit of Justice, but that’s just me. The Great Ace Attorney 1 was kind of boring but Case 3 and Case 5 were a peek into the second game’s greatness. My personal favorite part of the game was the final testimony of Case 5. I knew the piece of evidence that I had to use, but I didn’t know the contradiction. Then I noticed the difference between the two pictures of the shop before and after the crime, and I had the biggest “AH HA” moment ever. Seriously great stuff. The Great Ace Attorney 2 is fantastic. The only thing I want to add here, is that the reveal about Sholmes being smart was done so well here. He never said that he was actually really smart, he just acted really smart. It also didn’t feel out of character or out of place, because of all the foreshadowing beforehand. What makes this reveal so great, is that it adds to Sholmes and the game as a whole, because it gives everything a whole new layer of depth and complexity. Sholmes only acted incompetent, because he needed Ryunosuke to become a great lawyer so he could take down the legal system. Seriously great stuff, probably revivals Godot’s reveal. Anyway, that’s my two cents on this series.
I'm gonna be honest, I have never heard someone say they liked Dual Destinies over Spirit of Justice lol that's interesting, but I do want to give some clarify about DD and why it's such a mess: So apparently the original creator of Apollo Justice was so busy working on the Professor Layton crossover that he couldn't work on the 5th entry. Due to this, someone who worked on Apollo Justice with him took over and it's kind of clear he didn't care for the Apollo Justice canon bc everything felt so idk personal in their reduction. It's crazy, but unfortunately that's when (at least to me) the main series started to really lose track. The idea to introduce Athena will always be a mistake to me, we did not need her. We just got a new protagonist that people already doubted bc of Phoenix why a new one? The timeline thing was forced, the need for Phoenix was too let him go. DD just kind of rub me the wrong way while Spirit of Justice was up my alley. I feel like this mainly is based on how much you like Apollo tbh.
You're not alone in your enjoyment of Turnabout Airlines, although I do like the villain for how sinister she suddenly gets. The only thing that could have made it better for me was also using the airport as a part of the crime, to add to the number of areas. However my dislike for the finale of Spirit of Justice is a lot more simple. Dhurke. He comes out of nowhere, and we're expected to feel major emotional attachment to him just like that? For once I sympathised with Apollo - he does deserve the cold shoulder.
to be fair with the rock n roll concert the fact the small boy couldn't do it is the point, its to set up how broken the court system is and justify why phoenix does what he does to get Kristof
JFA was my first game, so the Lost Turnabout was actually my first case. So it's special to me. Also it was very funny to basically be in Phoenix's shoes, I also had no idea who anyone was.
Hard disagree with your take on perceiving. While it's true that it's not AS purely based on logic and reasoning as something like the magatama, there IS a thread of logic to it. It's absolutely true that people tend to have some kind of subtle tick or reaction when they're lying or just hiding something. In addition, the way it's used in apollo justice (the game) is way better than how it's done in DD and SoJ, and is quite satisfying in my opinion. Once the mechanic is fully introduced (sometime in either the second or third case I forget), it's entirely up to you the player to decide to focus on a witness when they say something that you think isn't true, or is at least suspicious. The game doesn't tell you which statement or which feature to focus on, that's on you to figure out. Picking out a statement and paying super close attention to any potential reaction that the witness could have while saying it helps separate Apollo from Phoenix, and it feels GREAT when you finally notice that tick that gives the witness away. I'm also just realizing that the perceive mechanic is meant to serve the game's narrative, regarding how much the current legal system relies too heavily on hard evidence (personified with Kristoph) and leaves no room for things like common sense, which Phoenix looked to rectify with the Jurist System. Nervous ticks obviously aren't hard evidence of anything, but when someone is having an abnormal reaction to something, it should at least be investigated instead of dismissed due to a lack of evidence. When you push someone on their tick, they react even stronger, making it more obvious that something is amiss. They really botched this whole concept in DD and SoJ though, because now the bracelet is used entirely in investigations, and they always tell you exactly when to use it and there's no risk or deduction to be experienced. A damn shame because it was so much fun in AJ, but hey, just another example of the team dropping the ball with the execution of what could've been a really incredible trilogy.
I love everything you’ve said here, including tying Perceive in with the game’s theming (which as a whole is the game’s strongest point IMO), but I just wanted to add: The fact you’re looking for “tells” when so much of the game’s plot hinges on a poker game and your mentor is a poker player is a great bit of flavor.
I think the reason for me to like Turnabout Revolutions as much as I do, is because it is the only case in Spirit of Justice where I was not going against Nahyuta. That being, because all the cases against him were the only moments in the entire franchise in wich I felt my intelligence being dismissed and where I felt truly offended.
i feel like turnabout countdown could be fixed by making either the panic attack that forces the character switch not instigated by payne"s "superior skill" but by something else or just have pheonix play support leaving you playing as athena
As a fan of both series, I absolutely feel the way you do about the crossover. It felt like a Professor Layton game with Ace Attorney trials. I don’t mind the portrayals of Phoenix and Layton, Layton is always this perfect gentleman character with few flaws while Phoenix is smart yet made the butt of jokes. But I don’t think the Ace Attorney style of slowly piece together the crime mixes well with Layton’s drop a few clues then dump an outlandish truth at the very end.
Yeah, the biggest problem of the crossover is just that the big Mystery is really just the typical Layton Twist, which goes against normal Mystery Rules by default. So you really don't expect it if you're not already aware of Layton's tropes narrative before you start playing the game.
I'm actually fucking happy that Uendo isn't the killer, like that's an important step in great DID representation. And we have DID as well, I'm very very glad Ace Attorney nails good DID rep with Uendo, unlike *cough* *cough* Danganronpa *cough* *cough*
Honestly what I love about Uendo (besides being a fun character in general) is specifically how he's used both as a good DID representation as well as an effective fakeout that even takes advantage of the bad rep you're likely expecting. So, disclaimer that I don't have DID/OSDD and only know what I know from what I've happened to learn from people with DID/OSDD on the internet and such, so I'm only speaking from my (in)experience and outsider perspective It's become such a common trope in mystery, thriller, horror type genres for a Jekyll and Hyde kind of "person who is good but has another personality who is evil," and if you, like many people do, ignore how incredibly problematic rep of a real condition, it can make for a really interesting plot twist, an interesting character concept. The big problem is how DID and such are very real conditions and mostly do not function in the horrific ways depicted, leading to many people harmfully misunderstanding real life systems. So you might think that you can't use DID people in such genres as suspects or such, or that you can't have an interesting Jekyll/Hyde dynamic in a character without being inherently problematic rep for DID/etc. This is why I appreciate the character Uendo as well as the horror game At Dark of Night for disproving these two notions and making great stories. At Dark of Night has a good, honest guy who is tormented by being controlled by an evil psychotic ""personality"" that makes him kill and do reprehensible stuff; however, this is actually explicitly paranormal possession/a family curse of sorts and the game goes out of the way to make it clear that it's not DID or anything related to brain/personality stuff. As for Uendo, I think it's even more genius. Seeing Uendo having multiple personalities, many players and certainly the characters in game find it natural to suspect that a deeply repressed or hidden personality among Uendo's many, that it may very well be the killer trying to hide. Well, after finally dragging it out to face the public, it's just an innocent childlike one. Harmful expectations built from years of bad rep of the trope were subverted into a good plot twist that favors a more realistic depiction of a personality that doesn't front very often. In fact, Uendo being more realistically being several different selves instead of just two like usually depicted, those selves being different genders, it's all very refreshing to see! So this is all to say that people with DID/OSDD/etc can certainly have an interesting role in fictional stories without having to be bad rep, and you can still have the classic Jekyll/Hyde trope without having to be bad DID rep.
@@ladymoragsbootlaces8059even Jekyll and Hyde is misrepresented since he never had DID he just had a formula that changed his face and decided to be an asshole only when he was using that face. He wanted to prove something about evil or whatever and ended up being stuck as Hyde before he died, showing that he became his mask in the end.
The turnabout serenade thing makes even less sense considering that daryan has firearms training and he has been injured enough to not be able to play his guitar correctly. The police in serenade are so incompetent it feeds back into acceptable ranges, which is why machi is able to be arrested in the first place.
I feel like you ranked The First Turnabout too low! It's a great intro case and it certainly doesn't overstay its welcome. It is the perfect length to show someone who has never played Ace Attorney before and wanted to know what it is about. Other intro cases can be way too long and don't accomplish that nearly as well. I just love the quick and snappy pace of it! I am surprised you don't considering some of your other placements.
The whole "Professor Layton feat. Phoenix Wright" pretty much sums up my problems with this game (minus the ending...which arguably is also bc of this) in a nice little bow
I'm surprised by some of the positions here, but really some of them can be explained by... They're hit or miss based on the characters. If you like the characters, the cases that they appear in are more enjoyable and thus shine more, but because of that, since those characters are divisive in the first place, they rise and fall on them alone. I think Spirit of Justice is the biggest victim of this. Most of the cases involve characters that are, not only split in opinions by nature, but are also stand-ins for previous characters in the franchise. This game as a whole is really a "big finale" in terms of themes, as they literally use all plot threads of previous games in a new context with new characters. The second case is really the Apollo Justice (the Game) Case he (the Character) deserved but in another different game entirely, and your enjoyment of the final case relies sorely on if you enjoy the new characters and you are are willing to excuse the new Apollo Retcon (which in my case, I did, since they make *way* a better job this time, and doesn't come out of nowhere thanks to Nahyuta himself paving the ground early on). I concede that Nahyuta is one of (if not) the worst prosecutors in the franchise (he goes from bland to annoying in rapid shifts), but he mostly works for the greater narrative all things considered. It does't make the overall game original and new (because it's literally the opposite), but can work as a really good final lap for the franchise if you genuinely enjoy it.
Honestly, I kinda like the 'dark age of law' concept. Though, I can only see it normally in Turnabout Countdown. And this idea is still kinda funny to me as I live in the country, where this 'dark age' would be called 'golden age' instead. I mean, 97% trials in Ukraine end with the "Guilty" verdict, while each and every, this is not a hyperbole, literally all of the remaining 3% are corruption and bribery.
I was curious about how each game ranked overall, so I did some math (the closer to 1 the better) and here is the ranking: 11. Investigations 1 (40.2) 10. PL vs AA (39) 9. Great Ace Attorney 1 (35.8) 8. Spirit of Justice (32.5) 7. Justice for all (30) 6. Apollo Justice (29.75) (Anime only case goes here) 5. Ace Attorney 1 (25) 4. Dual Destinies (24.6) 3. Trials and tribulations (19.2) 2. Great Ace Attorney 2 (18.2) 1. Investigations 2 (16.8) In case you see this, how does it compare to your actual ranking of the games?
It’s honestly constantly fluctuating, you’re pretty close, but right now from best to worst I’d have to say: 1. Trials & Tribulations 2. GAA 2 Resolve 3. AAI 2 4. Phoenix Wright 5. Dual Destinies 6. Justice for All 7. GAA Adventures 8. Spirit of Justice 9. Apollo Justice 10. AAI 1 11. Layton vs. Wright
Damn how come I just got this recommended to my feed now? I like hearing your reasons on why the cases are in their rankings, and to include the anime too? That's so good, since I don't follow all of the anime, so I can get the gist of it & actually become curious for it. Such underrated content, and finding this video is such a gem
I like the Ace Attorney 3DS games, but honestly they can be exhausting to come back to. They are SOOOO LONG. And honestly they really don’t need to be. The first Ace Attorney told one of the best stories in the entire series in less time than one case in Spirit of Justice.
Yup, my thoughts exactly. Even as much as I love DD, it can definitely feel bloated at points. I will always replay the original trilogy, but I’m more hesitant when revisiting the sequel trilogy.
11:10 kazoo-ya 😭 jokes aside, a great, well thought out video! dual destinies is my personal favorite game overall and the last case really took me for a ride, so im glad to see it’s high up on the list!
3:37:47 - i know, that it's kind of a stretch, but there is a small headcannon about Gustavia's character. As you said, Gustavia is a dick that decided to kill another dick. But in actuality, it was Dover who spilled the first blood! If you replay the case, near the end, where Gustavia admits his deeds, there's an interesting line in the dialog, which says that when Dover bullied Gustavia, he pushed him and Gustavia ended hitting one of the salt rock lamps with his head, resulting in bloodstain on the lamp. Only after this did Gustavia murdered Dover in the heat of the moment. So here's the theory: ...What if Gustavia suffered a concussion so severe, that it altered his character and made him a dick we all love to hate today? Gustavia never asked for medical help after his trauma, after all. And if you look at some evidence, it's implied that he actually was a somewhat decent father. At least, the photograph with Dover, Gustavia and their sons doesn't seem to be forced. And Gustavia did trust his own son enough to make him a taste tester. If that's the case, then Ace Attorney started not because one dick decided to murder aother one, but because one dick was a famous, shitty brat that died because of his own overconfidence and sass. Again, it's just a headcannon, but it's sound interesting nontheless.
Okay so I love Spirit of Justice and Turnabout Storyteller is one of my favorite cases so I don’t really agree with most of the stuff you said about it BUT. Thank you for giving Magical Turnabout the respect it deserves. Possibly my favorite case in the entire series tbh.
Thanks for posting this! This is probably my favorite video essay on the Ace Attorney series I’ve seen because you go over each case in depth. I keep coming back to this video wanting to revisit your notes on certain cases but keep forgetting which cases are where so I’m gonna put the timestamps with the case names here for my own and others' reference. I look forward to seeing what else you put out! Timestamps (Spoilers!) 00:05:30 - #55: The Lost Turnabout 00:08:24 - #54: The First Turnabout 00:09:57 - #53: The Adventure of the Unbreakable Speckled Band 00:13:54 - #52: The Adventure of the Great Departure 00:16:02 - #51: Turnabout Serenade 00:20:44 - #50: Turnabout Big Top 00:25:34 - #49: The Final Witch Trial 00:27:44 - #48: The Foreign Turnabout 00:31:36 - #47: Turnabout Ablaze 00:35:46 - #46: The Kidnapped Turnabout 00:40:03 - #45: Turnabout Visitor 00:42:05 - #44: The Monstrous Turnabout 00:45:25 - #43: Turnabout Storyteller 00:48:14 - #42: Turnabout Countdown 00:50:52 - #41: The Adventure of the Blossoming Attorney 00:53:30 - #40: The Fire Witch Trial 00:54:56 - #39: The Adventure of the Clouded Kokoro 00:57:28 - #38: The English Turnabout 00:59:26 - #37: Turnabout Time Traveler 01:02:59 - #36: Turnabout Corner 01:06:54 - #35: Turnabout Reminiscence 01:10:16 - #34: Recipe for Turnabout 01:15:13 - #33: Turnabout Memories 01:18:28 - #32: Turnabout Samurai 01:22:11 - #31: The Imprisoned Turnabout 01:25:57 - #30: Turnabout Succession 01:31:21 - #29: The Golden Court 01:32:49 - #28: Turnabout Airlines 01:37:25 - #27: Turnabout Revolution 01:43:46 - #26: Northward, Turnabout Express 01:47:15 - #25: Turnabout Sisters 01:51:53 - #24: The Rite of Turnabout 01:54:55 - #23: Turnabout Target 01:58:26 - #22: Turnabout Academy 02:01:25 - #21: The Adventure of the Unspeakable Story 02:04:23 - #20: The Forgotten Turnabout 02:07:48 - #19: The Cosmic Turnabout 02:11:52 - #18: Twisted Karma and His Last Bow 02:14:07 - #17: Turnabout Beginnings 02:20:13 - #16: The Magical Turnabout 02:25:16 - #15: The Memoirs of the Clouded Kokoro 02:28:50 - #14: The Adventure of the Runaway Room 02:37:15 - #13: Turnabout Reclaimed 02:41:57 - #12: Reunion and Turnabout 02:50:53 - #11: The Stolen Turnabout 02:56:17 - #10: The Resolve of Ryunosuke Naruhodo 03:02:18 - #9: Turnabout Goodbyes 03:08:37 - #8: Turnabout for Tomorrow 03:13:00 - #7: The Return of the Great Departed Soul 03:20:04 - #6: The Grand Turnabout 03:24:38 - #5: Rise from the Ashes 03:31:45 - #4: The Inherited Turnabout 03:39:55 - #3: Farewell, my Turnabout 03:48:15 - #2: Turnabout Trump 03:56:07 - #1: Bridge to the Turnabout
As a big Professor Layton and Ace Attorney fan, I entirely understand your distain for the last case/ending of the crossover game! While I do love the game as a whole, the ending definitely had some rough patches including (spoilers) - Barnham getting shafted during the entire final case - The illness plotpoint getting brought up and resolved in two minutes AFTER the case is over - and the whole ending twist, which as a Layton fan I don't mind as much, can set a lot of people off Although, knowing who the prime minister of the Layton universe's British government was at the time, it honestly makes a bit more sense- EDIT: If you do get into the series, I highly reccomended Unwound/Lost Future! It really highlights what about Layton is so appealing as a character, that isn't shown nearly as well in the crossover
I recommend it too, but only as the finale it was intended as. You're supposed to wonder WHY Layton is how he is, why he has these "rules" on what a gentleman is and does. So when he "breaks" one of his rules, it hits as hard as it does.
I'm honestly just thrilled that you picked up the game while being skeptical that you might enjoy it, and loved it enough to make a 4+ hour video ranking the cases (that I'm sure took way, way, waaaaay more hours to record and edit). 💗 Kind of makes you feel like you're not mad for liking a series when you encounter other people that like it that much too. 😊
Oh boy, a 4 hour ace attorney experience! Must be my lucky day to stumble upon such a thing. I will likely have to edit my comment though as I go as I don't know if I'll be able to finish it all in one sitting. One thing I do think is interesting is that you spend a lot longer explaining why Turnabout Serenade was quite bad yet it still ranked higher than a few other cases. I think there's interesting discussion to be had about how good or bad an intro case can really be. Especially the earlier ones that were so short. People do often hate on The Lost Turnabout, and I get it, but at the end of the day, it is a pretty short, easy breeze once you know what you are doing. And while it is too short and insubstantial to be anything amazing, I think Maggey is a solid client, Wellington is quite funny, and they derieve good humor out of Phoenix having amnesia. When he's like, (paraphrasing) "Wow, I told you I would defend you no matter what? Boy, that was really irresponsible of me!" to Maggey or when the judge is like, "You didn't know your name was Phoenix Wright?" and Phoenix just goes "Nope!", those moments are good fun. Plus, I think it's worth noting that Wellington didn't mistake a bunch of bananas with a baseball glove because he's dumb, but because he has bad eyesight. Anyone who wears glasses can understand that pain. Again, I don't want to seem like I think this case is some masterpiece, but it's ultimately harmless at the end of the day. And with the First Turnabout, you explained how it does its job quite well as an intro to the series as a whole, and it too is over and done in like 20 minutes. I would much rather replay either 1-1 or 2-1 rather than something like 4-3 which is quite long and drawn out, and not very good to boot. Both TGAA1-1 and TGAA1-2 have enough meat on their bones to where that doesn't really apply, and later intro cases in general tend to have larger roles in their games than the earlier entries. I think that creative choice was probably for the best, but intro cases still often have a ceiling of how good or bad they can truly be, in my mind. But it's an interesting discussion all the same. I can definitely understand PWvsPL's ending bits being ranked so low. It sure is... a lot. For myself, it has been a long time since I played it, so I could do with a refresher, but I remember at the time being dumbfounded by the ending parts to a great extent, but at the same time, I almost had to respect the audacity. It's like they jumped the shark to such an extent that it looped back around to being cool. Or maybe I was just along for the ride at that point. Bold stuff, to be sure. I actually remember really liking 6-1 upon first playing it, but like with PWvsPL, I haven't replayed it since my first playthrough some years ago now. Upon retrospect though, and hearing other's critiques, I get the feeling I wouldn't enjoy it or SOJ on the whole as much as I did upon my first playthrough. I will say that Gaspen, in DD, was shown to be part of the Dark Age of the Law and was run out of the country by Edgeworth due to his corruption, so him escalating his evils in a country where he basically gets to win for free sn't AS extreme as it could be, but when you put it plainly, it is quite ridiculous that Gaspen straight up tricks Phoenix so that he can be murdered along with an innocent boy. Gaspen being the worse Payne brother is fine as a concept, but it is a bit much in SOJ. I did actually like Andistan'dhin's gimmick, personally. A heavy metal monk is quite funny, and his theme is great, and I do think they do derive a good amount of humor out of the crowd and Payne singing along with him, but he is one-note, and if you don't enjoy that one-note, then I can see why he would be annoying. AAI1 really does get a bad rap, I feel. I really enjoyed it during my first playthrough of it, and honestly, there are aspects of it I prefer over the main series. AAI2 gets all the love, and maybe it's just my desire to root for the underdog, but I feel like its flaws are often way overlooked while AAI1 is consistently held under a microscope for its issues. Not saying the game is perfect, but I would say it's in my upper half of AA games. I definitely enjoyed I-3 more than most, but it's ultimately pretty average. I do think it's interesting how Lance Amano is strongly hated as one of the worst characters in the entire series, because he really doesn't do anything THAT extreme. Most of the most hated characters are hated for obvious reasons, like being creeps or poorly aged stereotypes, or they were intentionally designed to be repelling and annoying (ala Spark Brushel), but Lance doesn't have any of those obvious red flags to him. He's just a spoiled brat who is in way over his head. He really isn't explored in a super interesting way, but there's something about him that I can't hate. He's got sort of a Daryan Creseend aspect to him to where he feels a bit more "grounded", I guess? And I think that is refreshing from time to time when you also have culprits that are cartoonishly evil monsters or machivellian masterminds moving everything from the shadows. (I do enjoy those culprits as well, mind you.) Lance Amano feels like someone who could theoretically exist in the real world. Now whether or not that makes him a good character is up to you, but it does make the hate for him interesting, if nothing else. Lauren Paups is actually one of my faves, so I was probably more invested in this case than most people. And maybe it's because I played the game first when I was still relatively young, but the twist of Amano planning his own fake kidnapping certainly shocked me out at the time. It wasn't until later on I learned that's apparently quite the cliche in mystery fiction. One thing I do find odd about DD is its non-chronological storytelling. I guess the team must have recently watched a lot of Quentin Tarentino films before writing DD, but the fact the story is told in such a non-linear way really doesn't serve the narrative much at all, and only serves to create inconsistencies and make what is a pretty simple story more convoluted than it really needs to be. SOJ taking place in a straight line was a refreshing change of pace. Boy, I could go for a while, but I should probably hold off on making this comment any longer for the time being. Thank you for the video, though, and I plan to continue making progress on it as I go. Your thoughts are interesting, even if I don't agree with all of them. Though I'm uncertain why Kidnapped Turnabout was above Turnabout Ablaze, when you seemed to be more mad at The Kidnapped Turnabout.
Decided to get back to watching, and made a new comment entirely. Sorry to ramble a bunch more again, but you don't see these kinds of videos discussing AA very often, and I love to share my feelings on AA stuff. While you were basically fair when discussing TGAA2-1, I still would rate it a good deal higher than you did. I honestly feel TGAA2-1 is one of the best intro cases, at least top 3. While other cases might have higher highs, in terms of just least amount of bad... it's hard to top The Blossoming Attorney. I really enjoy all the characters here, and it's a fairly brisk and breezy fun time. I enjoyed seeing Soseki and Hosonaga again, we have our dad as our assistant which is neat, playing as Ryutaro is quite cool, and I enjoyed the cute friendship between Susato and Rei. The culprit, Menimemo, is great too, as you mentioned. Even Auchi has a better appearance in this case than his first role. He has more of a bite to him, and him committing hair seppuku is hilarious. There's really nothing about it I actively dislike. But I can't deny that it is mostly just a really fun, standalone case. Susato's role here working in Japan doesn't amount to a ton for her character, beyond just being really cool, and it doesn't come up much in the greater story of TGAA2, which is a fair criticism. Still, GAA2-1 is great, as far as I am concerned. Also, I love Soseki Natsume, so I probably enjoy GAA1-4 more than most, but I acknowledge why others wouldn't be fond of that case. I don't have super strong feelings on PLvsPW, as I might have mentioned before, but I do agree that Johnny Smiles is a fucking Chad, and Olivia Aldente is a cutie of a culprit. I can imagine him as Bobby Fulbright's lamer British protege. Honestly, I enjoyed those two more than a lot of the fucking weirdo witnesses we run into in Labryinthia. Both 4-2 and 1-3 are my definitions of the prototypical average AA case. Neither of them are amazing to me, but neither are especially bad. 1-3 is probably the greater standard of an average AA case, as it was the first case where Phoenix and Maya are together the whole case that really establishes their dynamic. But 4-2 is more so just average in the sense that it's neither especially good or especially bad. But honestly, I do enjoy Wesley Stickler. He is so absurd that I find him entertaining. Your rant on Recipe for Turnabout definitely had me going. While a lot of the first day is pretty mid, the 2nd day more than makes up for it, and Furio Tigre definitely does carry the case pretty well. I did also like Viola Cadaverini myself. I can see why the other aspects might drag it down for some, though. I find myself wondering when Turnabout Sisters is going to show up, though. I probably would have placed it in the bottom 5 at least, as it's really a case that only works the first time playing it. Going back and revisiting it, you are left with a really simple, and pretty boring case that doesn't have the excuse of being the literal first case in the franchise. And while the OG trilogy was not originally written with a trilogy in mind, the fact that Mia's death, which ends up mattering a whole lot in the third game, was thanks to a jobber like Redd White feels pretty... underwhelming. But oh well. I'll get to your thoughts on it eventually.
Regarding number 45, come on, there is one brilliant line in it. It's when Gumshoe asks Edgeworth "What's Logic?" Yeah we know you dont know how logic works, Gumshoe XD I also like how the dude bites his medal. Nothing too much but should give it few points up.
Investigations 1 certainly doesnt have great structure or story, but man are the mechanics a step up from base Ace Attorney. If you fused Ace Attorney's narrative structure and flow with Investigations' gameplay, you'd have the best lawyer game.
Absolutely loved the video! While I heavily disagreed with a lot of placements (turnabout revolution my beloved), you explained your points so well it got me all "damn he's got a point", all while being entertaining for 4 hours straight. Serious props!
I honestly like how petty Kristoph's motive is. I think it's even more satisfying to take him down when he was doing FINE until he decided to just be an enormous ass. Also, in Turnabout Revolution, Phoenix failing the civil case miserably makes sense. Think about it; this is basically the equivalent of him in Farewell. He's WRONG, and he's STRESSED. And they do a good job making him feel like a greater challenge than normal even in those conditions.
Just to clarify a few mistakes that I made in the video (SPOILER ALERTS):
DISCLAIMER:
The impossible actually happened and we’re getting Ace Attorney Investigations 2 localized officially in September. As such, there’s going to be a lot of differences in names (character names, the game’s tagline, etc). For those tuning in post AAI Collection release, just know that everything I discussed in this video on AAI2 is based on the fan translation. I can’t imagine they’re going to change many story beats, and even if they do, none major, but if they do, I’ll make sure to list them here:
N/A
ACTUAL MISTAKES I MADE OOPS:
- His actual name is Kazuma Asogi but I referred to him as Kazuya because I am dumb and was thinking of a completely different character.
- The IS-7 incident happened 18 years ago, not 17 years ago.
- In addition, the present-day mansion in I2-3 is actually an art exhibit of the victim’s pieces, not a display of all the finalists pieces.
- Also in addition, Delicia Scones was actually entered as part of the Masters group to win the book, not with the intention to sell it.
- Also also in addition, Dane actually regained his sense of taste when the recipe went public.
- Luke Atmey’s plan in 3-2 was to get committed via crime of theft to avoid a murder charge, but I accidentally said his plan was to get acquitted of the crime of theft.
- I think I mispronounced Klavier’s name a lot.
I’ll continue to update this comment with any other mistakes I find.
No, it does take place 18 years ago
@@avnerwierzbicki7019 whoops I meant to type it the other way around LOL. I accidentally said 17 years ago in the video. I’ll fix the comment, thanks for pointing that out!
"Kazuya Mishima... wins."
@@TheDanTheManShowyou forgot to pin your comment
Different problem I noticed: you said Luke Atmey's plan in 3-2 was to get himself acquitted of the theft to avoid being charged with murder. That's incorrect. His plan was to get *convicted* of the theft, in order to provide an alibi for the murder.
Actually the lost turnabout can't be the worst case because it gave us the image of Pheonix posing seductively on the couch without his coat.
*YES*
True
YES ABSOLUTELY
I see... Explains everything.
I see your "seductive Phoenix" and raise you a "scary judge about to smash you into a pancake".
I accidentally played the 2nd Phoenix Wright game before the 1st one way back as a young teen, so the amnesia cliche was funny because I literally had no idea who anyone was or how things worked.
Saaaaaaame. Justice for all was my first foray into the Ace Attorney series. I still loved it and looked for more.
same actually! i think the cartridge was a lot cheaper than the first game's online so it was the one i was able to afford...
Same. I bought it secondhand at a GameStop. I was, in fact, very confused by everything.
Exactly how it was intended to work! The tutorial case in each game is meant for players who somehow picked up from that release, while setting up for the rest of the game. Though, AA2's tutorial did quite a lousy job on the latter, admittedly.
lol I also played the second first for some reason frankly I didn’t knew it was a sequel then
The reason that Godot has a grudge against Phoenix is made more clever in the American version since he can't see red on white and Mia was killed by Redd White.
Oh my god how did I not realize that sooner!?
I honestly feel bad for Athena, she was struggling to convict the clown lady who legitimately killed someone and all Twitter did was be a simp.
Yeah and she's a child in game.
Twitter is a strange place.
@@JDJG3493 Geiru isn't a child, what? She's more than 30 years old.
Athena on the other hand is underage or a young adult depending of where you live. She (was) underage for Japan at the time (20 years old), but modern japan and the United States are both 18 years old now, and athena has 18/19 in the game.
@@saxor96 geiru is flat chested in game
@@JDJG3493 What has that to do with being a child or not? There are thousands of flat chested adult people in real life, and her proportions and facial structure are those of a late 20s at worst.
@@JDJG3493 you DO know some women are flat chested irl and are full adults yeah? like it isn't even that uncommon lmao
Cammy Melee's "serious phase" reveals her blowing bubbles because she's always sleepy and has the "sleep bubbles" appearing above her head. So the game is revealing that it was actually her that was blowing the bubbles underneath her hair, to make it seem as if she was sleeping.
It's a dumb joke but I love it
Oh my god how did I never realize this
Ohhh, I thought it might've been a smoking analogue
@@tracyblanchard7663 well I mean it's also meant to be that I'm sure lol. I've actually heard of people blowing bubbles to quit smoking lol
@@tracyblanchard7663 Now that I think about it, there's this one pose of her that actually look like she's smoking, so you may be right.
I wish I was Bubbles
The reason Athena caved so quickly against Payne wasn’t due to the difficulty of the case but rather how he specifically treated her. It’s revealed that she has a pretty severe phobia of courtrooms and the main way to trigger that phobia is whenever people flat out ignore her, make her feel unheard or otherwise don’t give her a chance to speak. Blackquill may have been aggressive, but he allowed Athena to speak, even if it was just to throw a quip back in her direction.
Payne meanwhile kept belittling her and acting like she was just some dumb little girl, which is what set her off.
Semi related but that’s another reason I hate Sadmadhi. In 6-4 he purposefully *tried* to trigger Athena’s PTSD. That’s just scummy and downright unforgivable behavior.
I guess that’s fair but like I wish it took a bit longer before Phoenix just steps in and saves the day. Like it would’ve been cool to see bits of her trauma play a part throughout the case, only for it to overwhelm her in the end, and that’s when Phoenix steps in to finish the job.
@@TheDanTheManShow Realistically, Athena trauma is on point. The problem is realistic never made good storytelling. Its the reason every trial happens a day after the murder committed and can only last three days
machi tobaye being the defendant in turnabout seranade just always broke me. they say *repeatedly* that firing that gun would hurt a grown adult, and you expect me to believe nobody considered why the tiny fourteen year old they arrested was, alive, unconcussed and had no broken bones??
I believe it is said that the detectives were pressured by Borginia to get a fast verdict, but that still doesn't excuse it.
@@plumfadoodle4908 in that case, why not accuse lamiroir? it’s at least *slightly* more plausible
@@blueinsunlight well she is more popular so it mąkę sense they don't want her to be accussed
@@nazarwardzyk3021 i guess
I do agree, I was losing my mind over that wondering why a court full of idiots really believed that but eh, atleast the final case was pretty good
What’s also jarring about Turnabout Big Top is how detached the circus crew was. The Ringmaster had just died, and they spend most of the time goofing off and telling jokes, like they forgot it even happened! Even the daughter!
There’s “everyone grieves differently,” and then there’s “nobody cares!”
Well the whole daughter not being worried thing is a plot point to the case
I mean that was literally how Regina's father taught her to view the world, with pink horses and shiny rainbows. Knowing what kind of education she received, it's no wonder why her conception of death before the end of the case is so simple and kinda weird. Moe was clearly affected by the ringmaster's death, but since he's a clown he tended to hide it with his penchant for humour and he's meant to spread good spirit around him. Though I kinda agree it was rather surprising seeing them act that way when the girl's dad basically just passed away!
hmm...I think that issue is mostly just with Ben...who uh...has OTHER issues. Possibly my least favorite character in the full series
Well, the daughter was taught that everyone just turned into a star, and that uf she looked up everyone is there. She was brought up in a very non serious and goofy way, that she couldn't really understand anything serious as what it is. She takes everything non serious because that's what she learned
Then again, the rest if the cast(-The clown) did take it quite light. I feel the clown(forgot his name) was goofy at first, but he realized how much the murder would impact the circus, and he does make a few comments on it
@@AKatWhoDoesntLikeCatsMain yah I actually like the Clown, he's annoying as heck on the first day of the case which I feel like turns most people away from his character but like...he's actually the best character in the case
1:18:00 i think it makes sense that phoenix pre-law school was such a himbo. i mean he goes from an art degree to law because of the off chance that he sees edgeworth again. mans literally was elle woods! and honestly his dumb/neck scratching moments and the way the judge treats him in the first game makes even more sense cause he was probably such a ditz
To be fair towards Richard Wellington, he mistook the glove for bananas because he was missing his glasses. Also, in general the first cases being easy is because not only are their tutorial cases, but the murders were also committed on the fly rather than being planned out.
Yup, I also personally find Phoenix bumbling through the case with amnesia kinda funny. As far as tutorials go, this ain't a bad case. I'd personally rank Big Top lower than Lost Turnabout but that's just me
To this day I hold that RftA was absolutely necessary for recontextualizing Edgeworth from a guy who wanted to cheat the system into a guy who still did terrible things because the system allowed it. While I understand people thinking a forging Edgeworth is more interesting, I find more compelling that Edgeworth really thought he was just in pushing a guilty verdict every time.
Honestly I think even Larry gets slightly flanderized in Turnabout Time Traveler. It's been a decade and they expect us to believe he's had absolutely zero character growth? I can believe he's a still a dumbass, but hitting on a woman that he's just met who's literally in her wedding dress is a new low, even for him. It feels off.
Having zero character growth makes sense for The Butz lol
He peaked in the first game. Then they felt the need to introduce "Laurice", who is much worse.
Larry's character assassination past the first game is so subtle yet devastating once you think about it. In the first game he was more of a serial dater who was pretty naive when it came to the women he dated, past that he was a pretty lecherous horndog who hit up on every woman he met being just slightly a few step ups from Manella and Hotti. You couldn't buy me with the idea that JFA Larry would do what he did during the DL 6 case out of pure altruism.
I always remember that one moment in 1 - 4 where Larry hits on Maya or makes a horny comment about her right in front of her, despite having a girlfriend at the time he claims to love. That's all I needed to know he is outright broken and cannot be fixed and that was the first game. I don't think this aspect of him was flanderized. However he did lose nuance in other areas that's true.
Zero is a stretch though. He's not quite as immature as he was in the past, but he's not gonna become a completely different person. His trust in Ellen is actually kinda sweet, it shows the one positive of his naive side.
Going a decade without growth is the Most Larry Butz thing there is
A popular theory is the reason Phoenix got away with so much in AJ has to do with his ties to Edgeworth who likely was basically the influence that let Phoenix roam free on his little pet project
I love how Diego being Godot seems so obvious to most, but I know multiple people who somehow didn't realize until it was spelled out for them 😅
Was it you? Did you not see it coming?
Wow! Just… did they not have eyes?
I embarrassingly didn’t notice at all, since I just saw him as that one guy who dies before the first case of the game. I didn’t pay attention to basically anything about his design and mannerisms because I thought it would make me feel sad since he dies. The fact he was carrying a mug of coffee just seemed to fade into the background as I just thought that the game just really likes coffee. When the game explicitly points out who exactly he is, I finally realized they never actually said he was dead. They just made it seem very much like he was dead and shied away from any specifics. Suffice it to say, I was very shocked by the revelation.
lol what a great answer@@mrfoxly6833
@@qwertyuio404must’ve made the moment it was revealed even more impactful for you than for others!
About your comment that Mia doesn't seem like she has a personal grudge against Dahlia, I thought that was communicated by the fact that Mia suddenly feels like slapping the closest person (Grossberg) anytime someone speaks positively about Dahlia
I think the first turnabout is one of the smartest cases in the game. It’s terrible on replay, but is very good the first time around. It hooks you in so well with funny dialogue and making you feel powerful by point out some, albeit easy, lies. And the case ends with some mystery to keep you playing. It’s one of the smartest story designs I’ve ever seen
I am so grateful for the fans who translated AAI2 - they did such a great job, and it’s one of the best games in the series.
It's amazing how good it is in spite of how long the cases are.
And now we're getting a real remaster it!
I feel like it should be mentioned as the cherry on top to Furio Tigre, that in the anime, his English VA is Sam Riegel, the English voice for Phoenix in the games.
In Turnabout Sisters, I don't think its weird that Mia has to tell Phoenix to flip over the receipt. Its not that he hadn't, its that of course he wouldn't make that connection unaided. I think it would be normal to see it as a receipt, dismiss it as being irrelevant, and then not realize it applied to the lamp that was being brought up later.
Yes! There's even a text of dialogue where Phoenix mentions the other side is a receipt, implying that he glanced at it but found it irrelevant compared to the bloody side.
RFTA in the top 5???? INCREDIBLY based. That was my favorite case in the whole series for the longest time, and it was always so disheartening to hear how much people seemed to hate it.
I really like the case myself. Yeah, it does go on for way too long at points, but it has a lot going for it.
My favorite takedown besides Matt Engarde
It has my favorite villain
Sholms is the reason that Great Ace Attorney wasn't released outside of Japan for so long. Capcom had a long battle with the estate of Arthur Conan Doyle over using Sherlock Holmes as they didn't change the name in the Japanese version.
Fun fact about the Steel Samurai: The rope around his waist originates from Sumo wrestling, specifically the tsuna. Even the way it is tied is similar to a way it is tied IRL. The way it is tied is used by a Yokozuna who uses the Shiranui style (attributed to the 10th Yokozuna Unryu the other style is the Unryu style using one loop is attributed to the 11th Yokozuna Shiranui)of Dohyo-iri. You can tell by the two large loops at the back.
Edit: added the infodump of a fun fact about a very niche sport.
How can there be an issue with using Sherlock Holmes? He is in the public domain. Literally thousands of series use his name.
@yoursonisold8743 Back then there was like one story that wasn't public domain so the estate used it as an excuse to prevent people from using Sherlock Holmes, they went around this by naming him Herlock Sholmes instead which imo is much better and funnier, it feels more ace attorney.
Makes you wonder if they could of done that in the first place, why did it take years to localizes the game ?!
@@Lucario1121 I guess Doyle's estate wanted to have the hissy fit over the portrayal of Sholms being a bumbling idiot during his deductions as opposed to Holmes being on the money each time.
A bit late to the party but I think the only case I majorly disagree with is the first case of TGAA. I completely understand why its slow pacing will put you off but I personally find it works really well for Ryuunosuke's character. Remember, he isn't even a law student and is suddenly forced to defend himself in court. Watching Ryuunosuke's slow growth and the brief flashes of the amazing attorney we know he'll become is great.
Agreed, and actually, compared to the first case of SoJ I much prefer that because of how the case ended, I was so intrigued with the culprit as it's clear she had some strong connections that would impact the story considering they didn't reveal her motive, and considering, you know, the name of the victim, lmao. I guess maybe they should've just cut out the old man witness (the soldier was too entertaining for me unfortunately lol) to trim the fat as it was still so goddamn long for no good reason. But I still love it way more as it set up a lot of mysteries that made me hooked to the story, with occasional story crumbs as you go through each case.
On the other hand, SoJ's first impression quickly made me drop the game and never revisited it. Went back because the second case had Trucy and Apollo in it, and Nahyuta made me remove the game for good.
2:20:03 - Realized it even as a teen, shrugged it off, came back to it, and concluded that Dahlia sought out a love-starved mentally deficient guy to be her loyal stooge given how not all up there the guy came off for most of his screen time.
EDIT: checked back, realized that Terry was her school tutor; point still stands though in that Dahlia saw that Terry was a gullible manchild with too much faith in the people around him and milked it for all it was worth
I hope you don't mind, but I took the liberty of sorting the list by game. That way, people can easily pick specific cases or see the overall review of a specific installment.
Phoenix Wright: Ace Attorney
1-1: The First Turnabout (#54) 00:08:24
1-2: Turnabout Sisters (#25) 01:47:15
1-3: Turnabout Samurai (#32) 01:18:28
1-4: Turnabout Goodbyes (#9) 03:02:18
1-5: Rise from the Ashes (#5) 03:24:38
Phoenix Wright: Ace Attorney - Justice for All
2-1: The Lost Turnabout (#55) 00:05:30
2-2: Reunion, and Turnabout (#12) 02:41:57
2-3: Turnabout Big Top (#50) 00:20:44
2-4: Farewell, My Turnabout (#3) 03:39:55
Phoenix Wright: Ace Attorney - Trials and Tribulations
3-1: Turnabout Memories (#33) 01:15:13
3-2: The Stolen Turnabout (#11) 02:50:53
3-3: Recipe for Turnabout (#34) 01:10:16
3-4: Turnabout Beginnings (#17) 02:14:07
3-5: Bridge to the Turnabout (#1) 03:56:07
Apollo Justice: Ace Attorney
4-1: Turnabout Trump (#2) 03:48:15
4-2: Turnabout Corner (#36) 01:02:59
4-3: Turnabout Serenade (#51) 00:16:02
4-4: Turnabout Succession (#30) 01:25:57
Phoenix Wright: Ace Attorney - Dual Destinies
5-1: Turnabout Countdown (#42) 00:48:14
5-2: The Monstrous Turnabout (#44) 00:42:05
5-3: Turnabout Academy (#22) 01:58:26
5-4: The Cosmic Turnabout (#19) 02:07:48
5-5: Turnabout for Tomorrow (#8) 03:08:37
5-6: Turnabout Reclaimed (#13) 02:37:15
Phoenix Wright: Ace Attorney - Spirit of Justice
6-1: The Foreign Turnabout (#48) 00:27:44
6-2: The Magical Turnabout (#16) 02:20:13
6-3: The Rite of Turnabout (#24) 01:51:53
6-4: Turnabout Storyteller (#43) 00:45:25
6-5: Turnabout Revolution (#27) 01:37:25
6-6: Turnabout Time Traveler (#37) 00:59:26
Ace Attorney Investigations: Miles Edgeworth
I1-1: Turnabout Visitor (#45) 00:40:03
I1-2: Turnabout Airlines (#28) 01:32:49
I1-3: The Kidnapped Turnabout (#46) 00:35:46
I1-4: Turnabout Reminiscence (#35) 01:06:54
I1-5: Turnabout Ablaze (#47) 00:31:36
Ace Attorney Investigations 2: Prosecutor's Gambit
I2-1: Turnabout Trigger (#23) 01:54:55
I2-2: The Captive Turnabout (#31) 01:22:11
I1-3: Turnabout Legacy (#4) 03:31:45
I2-4: A Turnabout Forsaken (#20) 02:04:23
I2-5: Turnabout for the Ages (#6) 03:20:04
Professor Layton vs. Phoenix Wright: Ace Attorney
VS-1: English Turnabout (#38) 00:57:28
VS-2: The Fire Witch (#40) 00:53:30
VS-3: The Golden Court (#29) 01:31:21
VS-4: The Final Witch Trial (#49) 00:25:34
The Great Ace Attorney: Adventures
DGS1-1: The Adventure of the Great Departure (#52) 00:13:54
DGS1-2: The Adventure of the Unbreakable Speckled Band (#53) 00:09:57
DGS1-3: The Adventure of the Runaway Room (#14) 02:28:50
DGS1-4: The Adventure of the Clouded Kokoro (#39) 00:54:56
DGS1-5: The Adventure of the Unspeakable Story (#21) 02:01:25
The Great Ace Attorney 2: Resolve
DGS-1: The Adventure of the Blossoming Attorney (#41) 00:50:52
DGS-2: The Memoirs of the Clouded Kokoro (#15) 02:25:16
DGS-3: The Return of the Departed Soul (#7) 03:13:00
DGS-4: Twisted Karma and His Last Bow (#18) 02:11:52
DGS-5: The Resolve of Ryunosuke Naruhodo (#10) 02:56:17
Ace Attorney (TV Series)
Anime: Northward, Turnabout Express (#26) 01:43:46
The bracelet doesn't tighten to slight unusual movement, they are made of special alloy that responds to heat, so If the person tensed up. The allow would tighten. Prosecuter Sandmadhi was able to use this this advantage rendering the bracelet useless.
Also he forgot to mention in case 2 of dual destinies. The prosecutor straight up blocked apollo's ability to perceive till the final case and apollo only uses I for final cases to allow athena her mood matrix
@@JDJG3493 " Well played," is what I would like to say
Note this impacted the sequel too.
They also don't bring it up which sucks
Just that one incident
I like gueen Ga' ran a bit, she's an ironic character that died because of herself, when she called for the same thing that she destroyed, but the the D Culpability Act disagreed with her request
@@JDJG3493he didn’t block it he distracted him by using the threat of an attacking bird. Which how did he know to use against Apollo? He said he hates cheating, but Apollo just has good eyesight. It makes sense for Nahyuta to know, he and Apollo grew up together so he may have had a clue, but Blackquill is just there to stop it because some people complained that Apollo’s abilities were unfair. That’s why in the last two games he’s treated like a worse Psyche-Lock.
Turnabout Samurai is my fav just because of “Thanks to you I am saddled with unnecessary… feelings.” I think about this all the time lmao
Aside from Furio Tigre, I loved the romance subplot in Recipe for Turnabout for Gumshoe because he's the guy. He's just the best character in the game and I want him to have love
Also Phoenix Wrong
(Not So) Fun Fact: Athena Cyke's breakdown in Turnabout for Tomorrow is the only known instance of black psyche-locks breaking in the series, and one of just two times black psyche-locks have appeared. They appear when someone is hiding secrets subconsciously, and can cause severe emotional, mental and spiritual scarring if broken. Note how Widget turns off for Athena's breakdown. It reflects her own emotional state: empty, a void. Her emotions had completely shut down.
My memory is crap, but did the games ever hint as to what Kristoph's blacklocks were there for?
I don't think they ever do, though people have theorized that they break when he has his big breakdown, which is why it's so dramatic and he completely freaks out.
“Empty “ A void” “Her emotions completely shut down” like the Phantom.
I believe it's implied that Kristoph Gavin's breakdown is what happens when Black Psyche Locks are improperly broken, because his breakdown was an actual mental breakdown. He becomes a screaming twitching wreck who cackles like a madman when the trial ends.
Yeah, the same thing happens near the end of Turnabout Academy when she gets PTSD from her past and starts doubling herself, where Widget just turns completely blank as if she’s repressed any emotions whatsoever.
So surprised to see 4-1 in second place! I personally love Apollo Justice but I understand most of people's criticism. And turnabout serenade's biggest redeeming quality is seeing Orange Klavier desperately trying to put down the fire in his guitar, it will never not be funny to me
As someone who heavily enjoys ranking videos, I can say that was by far one of the best ones i’ve ever watched. Your segment for each case are all equally elaborate, and you articulate your points very well.
Wow, thank you!
Turnabout storyteller is the equivalent to getting an ad on a super cool video that you're really invested in
exactly, and there also was some drama that surrounded it back in june & july of 2022
@@Endytheenderperson wait there was drama?? I thought it just popular for the clussy meme which also threw ace attorney into the spotlight which made it slightly more popular in years.
Uendo is still one of the best witnesses of the series and Blackquill appears, which keeps me from disliking the case. It's problems are more about timing and localisation.
You wanna know the best bit about this entire 4 Hour+ Video is?
_Going from Entry to Entry and realising _*_Im not the only fan of Rise from the Ashes!_*
Oh I adore that case and what it does with the characters :D
You're not alone! It's my favorite case in the franchise. My boy Jake Marshall will never be beat
As someone who played literally every Layton game before any ace attorney games, the ending to the crossover is perfectly fine for Layton standards
It's a Layton game that features Ace Attorney, for sure.
When I played it back in 2013, the ending cracked me up so much I'll still tell about it to this day 😂 - not *at all* an Ace Attorney ending.
I remember seeing that ending and hearing how "Yeah that's just how Layton games end" and go "WTF goes on in this series?!"
'Third Case Syndrome' is so infamous that its used in other fandoms, too.
Can we just mention how this man made a 4+ hour long vibeo but it just breezes by? Masterful job
You got Drebber’s plan slightly wrong.
He didn’t steal the waxwork to reveal its face, he stole the waxwork in order to blackmail Scotland Yard into going along with his plan and making it seem like the victim really did teleport.
DGS1-2 imo shouldn't be nearly that low bc while the gameplay is...lacking...it has a great plot. Like seriously the way it manages to parallel the 2nd game in the series...and then turn it on it's head. It's amazing. In 1-2 you get to get the bad guy...in DGS1-2, you just have a somber realization that there was no villain...your best friend died in an avoidable basically accident...and the person who killed them is going to suffer for it despite being a nice person overall who has just had a rough life
I think the biggest problem that people have with rise from the ashes, including me, is it’s continuity error concerning Edgeworth. Without this case, Edgeworths return in JFA feels more rewarding. Case 4 of Phoenix Wright ended the game on a more resolute note and playing JFA right afterwards makes a lot more sense considering it alludes to Edgeworths disappearance and alleged fate. Rise from the Ashes feels more like an awkward case that gets nudged in the end, although the contents of the case itself is not much of a problem, i think there is valid criticism from a continuity perspective.
But you are arguing about a meta perception of how Edgeworth's disappearance leaves the audience surprised. This has nothing to do with continuity. Continuity wise this case actually links the two games perfectly and gives insight into Edgeworth's motivation and sets up his arc far better than 1 - 4 did. If there was any way to bridge this gap satisfactorily, then it's the way RFTA handled it. It's clear that with hindsight from the end of the trilogy the writer saw that this is a better way to set up Edgeworth's path.
To me, the problem was that this case is way too bloated. It's so freaking long even though you can deduce who the real culprit is the first time you see him. The areas you investigate aren't exactly interesting either, just boring room to boring room.
Another fun note is that the Japanese names in Great Ace Attorney are keeping their names from the actual Japanese games, and so just like the English names, they contain puns. I remember I was immediately suspicious of Judge Jigoku as soon as I heard that name. Jigoku is literally the Japanese word for "Hell".
1:58:03 Shelly is literally wearing the symbol of his calling card on his jacket.
My head canon is that everyone knows just who he is, but nobody has the guts to call him out.
"This is also the game where they effectively sideline Trucy Wright and Klavier Gavin and I don't think I can ever forgive them for that transgression"
ME NEITHER...and it's so much more than that too. Not only are Trucy and Klavier my babies that were sadly underdeveloped in the game they featured in...Duel Destinies basically pretends Apollo Justice didn't exist...and while AJ wasn't great...it actually introduced plenty of great ideas and characters etc. that were basically just shot and killed several times over in order to create a reboot. Like the thing AJ had going for it was PERFECT sequel set up...
This isn't the only problem Duel Destinies has...(see the animations, the entire plot holes or 5 offered by the Phantom's disguises destroying what was a good villain, Cases 2 and 3 [case 3 isn't bad it just...idk feels like a high school drama], starting the trend of Apollo's 9 backstories, half the problems in SoJ date back to here and so on...)
You didn’t even say the best part about farewell my turnabout:
If you don’t get the evidence at the end of the case correctly, you get a bad ending. The bad ending basically details about what happened now that Matt Engarde got a not guilty. It’s implied that so many people’s lives have been ruined from phoenix’s failure, and there is a bunch of talk about how there isn’t such a thing as a miracle, which is just terrifyingly realistic. A man can just get away from murder, suffer no punishment, and that’s it. No do overs, no miracles, just ruined lives.
I'm so grateful for this video's existence, Thanks so much for 5 whole hours of Ace Attorney! I'm currently sick with a fever so this basically saved me entertainment-wise. (LOL)
Overall great commentary + sense of humor!! Your channel is super underrated for the sheer quality content you produce. Will def recommend this to my friends. :-]
(Also thanks for commenting on some of the uncomfortable stuff like the age gaps and the stereotyping of Armstrong especially. Idk why, a lot of people seem to just ignore those.)
Thank you very much! I hope you get better soon.
omg you dont understand how happy i am of your ranking of stolen turnabout. that is my favorite filler case for so many reasons and it makes me so happy to see it get recognition over lots of other, probably "more important" cases.
Luke Atmy is an undeniable legend
I’m only about a quarter of the way in, but this is awesome so far. Glad to hear some appreciation for Blackquill, he’s probably my favorite prosecutor (Godot and Edgeworth tied for a *very* close second). You deserve more attention, this is quality stuff.
I'm only a bit in but I definitely don't agree with GAA1 being this low - yes it takes a while and yes Jezaile Brett stalls the hell out of the case as much as possible, but that's the point. Her cocky attitude, her casual racism, and the fact that you just can't pin her down with anything that sticks does a really good job making you hate her. The case ends with a lingering resentment that isn't resolved for a long time, and I think that's a really effective start to Naruhodos journey. In general that's a theme of Adventures - outside of case 5, all the other cases end in a less than satisfying manner and that's a really fascinating theme for the game as a whole. I'm not saying GAA-1 is a top tier case, it could be paced better for sure, but I don't think it's one of the worst at all.
Once again, I have another detail to add on a great case, this time the number 1 spot, so massive spoilers:
Before the scene that we see play out, where Mia is reflected within Phoenix, the developers did something fantastic with the game mechanics.
Remember that this case was supposed to be the end of the series, but one thing had been consistent. That is when you need to give evidence and you're right, the music of the scene would stop.
If you're wrong, the music would continue, you'd see a funny line, take a penalty and move on.
Right before that cutscene, Godot forces you to only have one shot at the correct answer. And with everything that has happened, the tension is at an all time high.
But no matter what you choose, including the correct answer, the music would continue, as if you were wrong. Even Godot's lines are the same to reflect this. The only sign that you are on the right path is the brief appearance of Mia next to Phoenix, giving Godot pause and leading to that scene.
The developers, in the last choice of the trilogy, deliberatly went against their own mechanics to amplify the tension of a scene, and for as far as I know, this is the only time they did this. What a marvelous decision.
The game did this at least once before. During the second case, in the absolute last Cross Examination (where you only have one shot to press a statement that reveals that Luke Atmey was actually at KB Security), when you press an incorrect statement, Godot starts of with a quip about how „we said that we don’t have time for mere trifles“, which leads to Phoenix trying to fire a quip back, which then leads to the Judge giving us an automatic Game Over. But if you press the right statement, the music still continues playing AND Godot starts off with the exact same lines before Phoenix jumps in and says something along the lines of „oh, but these are no mere trifles“ before he reveals that Atmey was the true culprit. Gave me a goddamn heart attack in my recent playthrough of the games
this also happens when you present the final evidence to dekiller in the second game.
No matter what you choose, the music doesn't stop, and Edgeworth's answer is always "..." before confirming or denying if you're right
Imma be Real.
Wendy Oldbag is the funniest character in the franchise to me, she's among my favorites, and is my favorite side character.
I just find her Incredibly entertaining and her relationship with Phoenix and Edgeworth is really funny.
Omg finally someone else who like Wendy oldbag
I'm with you! Oldbag is phenomenal
Turnabout Acadamy is one of my favourite cases SOULY due to the investigation location as well as the basic story around it with the three friends
What a video! My top 3 are 1. I2-5 2. GAA2-5 and 3. 3-5, but I agree with any of these being in the top spot as I think they are the peaks of the writing and stories of each era of Ace Attorney.
Man we all got the same top 3 huh
The big problem I have with the magatama, besides the supernatural part, is that it goes against the whole "trust-in-your-client" aspect. They tell you over and over again that it's a lawyer´s biggest strength but Phoenix resorts to this trinket and it even backfires in the same game in where he get it.
The McGrilded trial really had me second guessing myself with his trial. That trial is a really well made that I would want to see more of this in future titles.
Might I say that you did a great job explaining why you ranked the cases as you did? Even even I vehemently disagreed with something being that high or low, you almost had me convinced several times of your placement.
3:11:30 I just love how you start smiling when you explain that Fullbright was the Phantom. Great List!
Nice list! I love how people tend to have completely different views in some particular Ace Attorney cases. I love watching those rankings just to hear different arguments in favor or against each case! Not only when it's someone sharing my unpopular opinion in a case, but also when it's someone who has a complete opposite opinion than me on a case, so hearing the explanations is always interesting.
Same here, I need more of these. Will you make one?
@@cuac232 Well, I'd actually love to, though it would take a looong time to get all the recordings and editing done due to my work schedule...
Spirit of Justice is one of my favorite in the series, and part of it is honestly because it released during a really rough part of my life. I was probably feeling the worst mentally than I ever had, and characters like Dhurke struck a chord with me. It's special to me. I definitely get why someone wouldn't like it though. Good video! I'm glad to see some more long form videos on the series being made.
just finished watching, and this really was such a wonderful journey through the ace attorney series. so many wonderful memories, such a great retrospective. makes me so nostalgic and warm, i want to replay the entire series over again.. what a great reminder of what this series has done for me. how amazing. you put this video together wonderfully. thank you for this great piece!
I really enjoyed 2-4 Farewell my Turnabout. The whole twist and how you prove that Matt is guilty is really entertaining, and the fact that you can technically get a bad ending is pretty interesting. I also think it gives me my favorite moment in the franchise when Adrian Andrews alludes to wanting to die if her secret is outed and Edgeworth just says, "If you say you would rather choose death, that is of no concern to me." Gotta be my favorite character in the series.
Yeah, Edgeworth was an ass for that lol
A four hour video, that's impressive! Also underrated, this is really fun to listen to! Looking forward to watching this whole thing eventually (once I've played through the games myself) :)
I don’t agree with a lot of the placements, but I 100% agree with your opinion on magatama. It works so well because it’s just more of the courtroom mechanics brought outside the courtroom, it’s great.
I always felt that Athena and Apollo’s mechanics were a huge downgrade, as they did the opposite - they replaced parts of the courtroom scenes with some sort of a “find Waldo” minigame, that was depended on looking for key words/key animations and had little to do with logical reasoning.
The lack of original series creator Shu Takumi's involvement in the later post Apollo Justice Ace Attorney games besides the Great Ace Attorney games really did a number to the series in general, I think
I can at least get behind Apollo’s mechanic since looking at nervous tells to see whether or not a witness is lying is something people in law enforcement actually do. Athena’s mechanic however boils down to a pseudoscience that doesn’t feel very realistic even by Ace Attorney standards, nor is it a very fun mechanic due to it sometimes being very unclear what emotions you’re supposed to be looking for.
oh my goodness five hours? of ace attorney related videoness? how lovely! great video btw!
I just wanted to say that this was an amazing video, and that you did an amazing job. I also would like to express some of my thoughts on this game series.
For whatever reason 1-4/Turnabout Goodbyes never really clicked for me, I still think it’s fantastic but not as good as most people say (In fact we both placed it at the same spot on our lists). However, 1-5/Rise From the Ashes is where Ace Attorney really clicked with me. Like you said, taking down Damon Gant is one of the best parts of the entire series. I still remember being in complete awe after finishing this case for the first time, and from that point onward, I knew that this series was something special.
Justice for All was always really interesting, because cases 1 & 3 both land in my bottom 5 while cases 2 & 4 both land in my top 10, like it’s a complete quality whiplash. Considering that this game was only written like 3 ½ months it makes sense why 1 & 3 are the way they are, but how did a case that had to be so perfectly written like case 4 not turn out to be a complete dumpster fire? I mean the case would not work if you didn’t care about Adrian Andrews and hate Matt Engarde, and the writing pulls this off incredibly well. The case just hooks you like you're a fish in a pond and makes a 7 to 8 hour case feel like 3. Like the night in-between me starting this case and finishing it, I could not sleep at all. Honestly, after finishing this case, I thought nothing could top it.
Fun fact, when I first finished 3-2/The Stolen Turnabout, I absolutely hated it. My opinion has changed, and I now think it’s great. However, I still don’t know why I used to hate this case. I remember that before I played 3-5/Bridge to the Turnabout, that it was way over hyped for me. I was expecting a case that would top 2-4, which I thought could never be topped. Unlike most things that are over hyped, this case did not disappoint in the slightest. Godot is probably my favorite video game character of all time, and I think your explanation of him does a good job at countering the claims that his plan to stop Dahlia was stupid. The point was for it to be stupid, because he was filled with rage. Also this case was the first and only time I teared up while playing this series.
Apollo Justice was an interesting game, while I agree with you on 4-2 and 4-3, I don’t necessarily agree on the other two cases. I personally found 4-4 to be the best case of the game. I will admit that the final trial was terrible, however the rest of the case was great in my opinion. I found the first investigation to be solid, and the first trial had some fun problem solving. I also love the murder weapon. I also didn’t mind the Mason, although I completely understand and see your issues with it, and personally found the second investigation quite fun, which seems to be an unpopular opinion. I also like the Phoenix trial, which had a great gimmick of if Zac is innocent then the other one is guilty (I forgot his name). I honestly didn’t let the bad ending ruin this case for me, which is honestly completely valid as the finale is easily the most important part of a case. Also, that is probably hypocritical of me as I let a bad ending in Turnabout Sisters hurt the case substantially, but I don’t care. I do think 4-1/Turnabout Trump is great, but I have some gripes with the case. First though, I want to say that the whole thing with the poker chips has to be one of the best contradictions in the entire series, however, one outstanding contradiction won’t completely save this case. My biggest issue is with the whole part where the secret passage is revealed. Like wtf! That whole thing came out of nowhere, and completely doesn’t really work in my opinion (but I would like to hear others’ opinions on it about why I’m either right or wrong about that). The rest of the case is on par with Turnabout Memories for me, which is my favorite intro, so Turnabout Trump lands easily in my top 20.
I also think that AAI-1/Turnabout Airlines is great. Also AAI-3/The Kidnapped Turnabout is the worst Ace Attorney case in my opinion. I’m also glad I’m not the only one that likes the Yatagurasu stuff in AAI-5/Turnabout Ablaze.
I think that 5-6/Turnabout Reclaimed is fantastic, also I noticed some interesting parallels to 2-3/Turnabout Big Top. Both cases have very eccentric characters. Both cases have similar motives. Both cases involve an accident that happened a long time ago. Both cases did not have the intended victim die. However, Turnabout Reclaimed just does it better. One example is: the motive. Both motives involve rage at the intended victim for justified reasons, however, in Big Top Acro could have just talked to Regina instead of instantly resorting to murder while in Reclaimed Rimes couldn’t exactly talk to Orla so it is understandable why he would resort to murder. Also Turnabout Reclaimed just has a much better ending in the first place and way better characters. 5-5/Turnabout for Tomorrow, was something else. I think the whole part from Simon Blackquill’s testimony to Athena’s psyche locks breaking might be the second best section in the entire series. Blackquill’s gimmick in his testimony is just ingenious, and is the only time where the Mood Matrix is used in a way that enhances the gameplay. I love switching between the two perspectives. Also, I was on the verge of tears when the dark “truth” about Athena came out. I didn’t really care for the Phantom, but I thought the logic to catch him was brilliant. Like seriously, saying that the Phantom performed the incredibly dangerous stunt because they were in complete control of their emotions is peak BS Ace Attorney logic.
Honestly I quite liked the story of Spirit of Justice, but that’s just me.
The Great Ace Attorney 1 was kind of boring but Case 3 and Case 5 were a peek into the second game’s greatness. My personal favorite part of the game was the final testimony of Case 5. I knew the piece of evidence that I had to use, but I didn’t know the contradiction. Then I noticed the difference between the two pictures of the shop before and after the crime, and I had the biggest “AH HA” moment ever. Seriously great stuff.
The Great Ace Attorney 2 is fantastic. The only thing I want to add here, is that the reveal about Sholmes being smart was done so well here. He never said that he was actually really smart, he just acted really smart. It also didn’t feel out of character or out of place, because of all the foreshadowing beforehand. What makes this reveal so great, is that it adds to Sholmes and the game as a whole, because it gives everything a whole new layer of depth and complexity. Sholmes only acted incompetent, because he needed Ryunosuke to become a great lawyer so he could take down the legal system. Seriously great stuff, probably revivals Godot’s reveal.
Anyway, that’s my two cents on this series.
I'm gonna be honest, I have never heard someone say they liked Dual Destinies over Spirit of Justice lol that's interesting, but I do want to give some clarify about DD and why it's such a mess:
So apparently the original creator of Apollo Justice was so busy working on the Professor Layton crossover that he couldn't work on the 5th entry. Due to this, someone who worked on Apollo Justice with him took over and it's kind of clear he didn't care for the Apollo Justice canon bc everything felt so idk personal in their reduction.
It's crazy, but unfortunately that's when (at least to me) the main series started to really lose track. The idea to introduce Athena will always be a mistake to me, we did not need her. We just got a new protagonist that people already doubted bc of Phoenix why a new one? The timeline thing was forced, the need for Phoenix was too let him go. DD just kind of rub me the wrong way while Spirit of Justice was up my alley. I feel like this mainly is based on how much you like Apollo tbh.
DD > SoJ is definitely a take, that's for sure.
this is so well made and i'll be shocked and BEWILDERED if it doesn't blow up. excellent video!
You're not alone in your enjoyment of Turnabout Airlines, although I do like the villain for how sinister she suddenly gets. The only thing that could have made it better for me was also using the airport as a part of the crime, to add to the number of areas.
However my dislike for the finale of Spirit of Justice is a lot more simple. Dhurke. He comes out of nowhere, and we're expected to feel major emotional attachment to him just like that? For once I sympathised with Apollo - he does deserve the cold shoulder.
OMG, only got your best joke on rewatch - "Defense Culpability Act, great concept, but the execution leaves a lot to be desired"
Yes I totally meant for that to be a joke, that was absolutely my intention (>.>)
to be fair with the rock n roll concert the fact the small boy couldn't do it is the point,
its to set up how broken the court system is and justify why phoenix does what he does to get Kristof
JFA was my first game, so the Lost Turnabout was actually my first case. So it's special to me. Also it was very funny to basically be in Phoenix's shoes, I also had no idea who anyone was.
Hard disagree with your take on perceiving. While it's true that it's not AS purely based on logic and reasoning as something like the magatama, there IS a thread of logic to it. It's absolutely true that people tend to have some kind of subtle tick or reaction when they're lying or just hiding something.
In addition, the way it's used in apollo justice (the game) is way better than how it's done in DD and SoJ, and is quite satisfying in my opinion. Once the mechanic is fully introduced (sometime in either the second or third case I forget), it's entirely up to you the player to decide to focus on a witness when they say something that you think isn't true, or is at least suspicious. The game doesn't tell you which statement or which feature to focus on, that's on you to figure out. Picking out a statement and paying super close attention to any potential reaction that the witness could have while saying it helps separate Apollo from Phoenix, and it feels GREAT when you finally notice that tick that gives the witness away.
I'm also just realizing that the perceive mechanic is meant to serve the game's narrative, regarding how much the current legal system relies too heavily on hard evidence (personified with Kristoph) and leaves no room for things like common sense, which Phoenix looked to rectify with the Jurist System. Nervous ticks obviously aren't hard evidence of anything, but when someone is having an abnormal reaction to something, it should at least be investigated instead of dismissed due to a lack of evidence. When you push someone on their tick, they react even stronger, making it more obvious that something is amiss.
They really botched this whole concept in DD and SoJ though, because now the bracelet is used entirely in investigations, and they always tell you exactly when to use it and there's no risk or deduction to be experienced. A damn shame because it was so much fun in AJ, but hey, just another example of the team dropping the ball with the execution of what could've been a really incredible trilogy.
I love everything you’ve said here, including tying Perceive in with the game’s theming (which as a whole is the game’s strongest point IMO), but I just wanted to add:
The fact you’re looking for “tells” when so much of the game’s plot hinges on a poker game and your mentor is a poker player is a great bit of flavor.
I think the reason for me to like Turnabout Revolutions as much as I do, is because it is the only case in Spirit of Justice where I was not going against Nahyuta. That being, because all the cases against him were the only moments in the entire franchise in wich I felt my intelligence being dismissed and where I felt truly offended.
A very good point!
i feel like turnabout countdown could be fixed by making either the panic attack that forces the character switch not instigated by payne"s "superior skill" but by something else or just have pheonix play support leaving you playing as athena
As a fan of both series, I absolutely feel the way you do about the crossover. It felt like a Professor Layton game with Ace Attorney trials. I don’t mind the portrayals of Phoenix and Layton, Layton is always this perfect gentleman character with few flaws while Phoenix is smart yet made the butt of jokes. But I don’t think the Ace Attorney style of slowly piece together the crime mixes well with Layton’s drop a few clues then dump an outlandish truth at the very end.
Yeah, the biggest problem of the crossover is just that the big Mystery is really just the typical Layton Twist, which goes against normal Mystery Rules by default. So you really don't expect it if you're not already aware of Layton's tropes narrative before you start playing the game.
I'm actually fucking happy that Uendo isn't the killer, like that's an important step in great DID representation. And we have DID as well, I'm very very glad Ace Attorney nails good DID rep with Uendo, unlike *cough* *cough* Danganronpa *cough* *cough*
Well tbf toko wasn't THE killer
Honestly what I love about Uendo (besides being a fun character in general) is specifically how he's used both as a good DID representation as well as an effective fakeout that even takes advantage of the bad rep you're likely expecting.
So, disclaimer that I don't have DID/OSDD and only know what I know from what I've happened to learn from people with DID/OSDD on the internet and such, so I'm only speaking from my (in)experience and outsider perspective
It's become such a common trope in mystery, thriller, horror type genres for a Jekyll and Hyde kind of "person who is good but has another personality who is evil," and if you, like many people do, ignore how incredibly problematic rep of a real condition, it can make for a really interesting plot twist, an interesting character concept. The big problem is how DID and such are very real conditions and mostly do not function in the horrific ways depicted, leading to many people harmfully misunderstanding real life systems.
So you might think that you can't use DID people in such genres as suspects or such, or that you can't have an interesting Jekyll/Hyde dynamic in a character without being inherently problematic rep for DID/etc. This is why I appreciate the character Uendo as well as the horror game At Dark of Night for disproving these two notions and making great stories. At Dark of Night has a good, honest guy who is tormented by being controlled by an evil psychotic ""personality"" that makes him kill and do reprehensible stuff; however, this is actually explicitly paranormal possession/a family curse of sorts and the game goes out of the way to make it clear that it's not DID or anything related to brain/personality stuff.
As for Uendo, I think it's even more genius. Seeing Uendo having multiple personalities, many players and certainly the characters in game find it natural to suspect that a deeply repressed or hidden personality among Uendo's many, that it may very well be the killer trying to hide. Well, after finally dragging it out to face the public, it's just an innocent childlike one. Harmful expectations built from years of bad rep of the trope were subverted into a good plot twist that favors a more realistic depiction of a personality that doesn't front very often. In fact, Uendo being more realistically being several different selves instead of just two like usually depicted, those selves being different genders, it's all very refreshing to see!
So this is all to say that people with DID/OSDD/etc can certainly have an interesting role in fictional stories without having to be bad rep, and you can still have the classic Jekyll/Hyde trope without having to be bad DID rep.
@@ladymoragsbootlaces8059even Jekyll and Hyde is misrepresented since he never had DID he just had a formula that changed his face and decided to be an asshole only when he was using that face. He wanted to prove something about evil or whatever and ended up being stuck as Hyde before he died, showing that he became his mask in the end.
I always felt like Toko and Sho was an awful idea, that was done quite decently. In the end, Sho had development
I love Furio Tigre too. 3-3 also has my favorite attorney’s badge moment when you show it to Maggey Byrde.
The turnabout serenade thing makes even less sense considering that daryan has firearms training and he has been injured enough to not be able to play his guitar correctly.
The police in serenade are so incompetent it feeds back into acceptable ranges, which is why machi is able to be arrested in the first place.
The very first case in the series being so early is a good thing. The older being the worst is the best option.
I feel like you ranked The First Turnabout too low! It's a great intro case and it certainly doesn't overstay its welcome. It is the perfect length to show someone who has never played Ace Attorney before and wanted to know what it is about. Other intro cases can be way too long and don't accomplish that nearly as well. I just love the quick and snappy pace of it! I am surprised you don't considering some of your other placements.
The whole "Professor Layton feat. Phoenix Wright" pretty much sums up my problems with this game (minus the ending...which arguably is also bc of this) in a nice little bow
I'm surprised by some of the positions here, but really some of them can be explained by... They're hit or miss based on the characters. If you like the characters, the cases that they appear in are more enjoyable and thus shine more, but because of that, since those characters are divisive in the first place, they rise and fall on them alone.
I think Spirit of Justice is the biggest victim of this. Most of the cases involve characters that are, not only split in opinions by nature, but are also stand-ins for previous characters in the franchise. This game as a whole is really a "big finale" in terms of themes, as they literally use all plot threads of previous games in a new context with new characters. The second case is really the Apollo Justice (the Game) Case he (the Character) deserved but in another different game entirely, and your enjoyment of the final case relies sorely on if you enjoy the new characters and you are are willing to excuse the new Apollo Retcon (which in my case, I did, since they make *way* a better job this time, and doesn't come out of nowhere thanks to Nahyuta himself paving the ground early on).
I concede that Nahyuta is one of (if not) the worst prosecutors in the franchise (he goes from bland to annoying in rapid shifts), but he mostly works for the greater narrative all things considered. It does't make the overall game original and new (because it's literally the opposite), but can work as a really good final lap for the franchise if you genuinely enjoy it.
I will always be overjoyed to see more people falling in love with Ace Attorney. Spread the hype.
Honestly, I kinda like the 'dark age of law' concept. Though, I can only see it normally in Turnabout Countdown.
And this idea is still kinda funny to me as I live in the country, where this 'dark age' would be called 'golden age' instead. I mean, 97% trials in Ukraine end with the "Guilty" verdict, while each and every, this is not a hyperbole, literally all of the remaining 3% are corruption and bribery.
I was curious about how each game ranked overall, so I did some math (the closer to 1 the better) and here is the ranking:
11. Investigations 1 (40.2)
10. PL vs AA (39)
9. Great Ace Attorney 1 (35.8)
8. Spirit of Justice (32.5)
7. Justice for all (30)
6. Apollo Justice (29.75)
(Anime only case goes here)
5. Ace Attorney 1 (25)
4. Dual Destinies (24.6)
3. Trials and tribulations (19.2)
2. Great Ace Attorney 2 (18.2)
1. Investigations 2 (16.8)
In case you see this, how does it compare to your actual ranking of the games?
It’s honestly constantly fluctuating, you’re pretty close, but right now from best to worst I’d have to say:
1. Trials & Tribulations
2. GAA 2 Resolve
3. AAI 2
4. Phoenix Wright
5. Dual Destinies
6. Justice for All
7. GAA Adventures
8. Spirit of Justice
9. Apollo Justice
10. AAI 1
11. Layton vs. Wright
@@TheDanTheManShow That's cool, it shows that each game is more than the sum of its cases. And we have a very similar ranking. Thanks for the video!
Damn how come I just got this recommended to my feed now? I like hearing your reasons on why the cases are in their rankings, and to include the anime too? That's so good, since I don't follow all of the anime, so I can get the gist of it & actually become curious for it. Such underrated content, and finding this video is such a gem
I like the Ace Attorney 3DS games, but honestly they can be exhausting to come back to. They are SOOOO LONG. And honestly they really don’t need to be. The first Ace Attorney told one of the best stories in the entire series in less time than one case in Spirit of Justice.
Yup, my thoughts exactly. Even as much as I love DD, it can definitely feel bloated at points. I will always replay the original trilogy, but I’m more hesitant when revisiting the sequel trilogy.
11:10 kazoo-ya 😭
jokes aside, a great, well thought out video! dual destinies is my personal favorite game overall and the last case really took me for a ride, so im glad to see it’s high up on the list!
Um, excuse me, the mere existence of Richard Wellington should propel The Lost Turnabout at least 20 places
You’re right, 75th place with 19 placeholders
@@TheDanTheManShow What? No! He’s amazing
@@sneakymcbadguy5121 he isn't SUPER good but I still like him
3:37:47 - i know, that it's kind of a stretch, but there is a small headcannon about Gustavia's character. As you said, Gustavia is a dick that decided to kill another dick. But in actuality, it was Dover who spilled the first blood! If you replay the case, near the end, where Gustavia admits his deeds, there's an interesting line in the dialog, which says that when Dover bullied Gustavia, he pushed him and Gustavia ended hitting one of the salt rock lamps with his head, resulting in bloodstain on the lamp. Only after this did Gustavia murdered Dover in the heat of the moment.
So here's the theory: ...What if Gustavia suffered a concussion so severe, that it altered his character and made him a dick we all love to hate today? Gustavia never asked for medical help after his trauma, after all. And if you look at some evidence, it's implied that he actually was a somewhat decent father. At least, the photograph with Dover, Gustavia and their sons doesn't seem to be forced. And Gustavia did trust his own son enough to make him a taste tester.
If that's the case, then Ace Attorney started not because one dick decided to murder aother one, but because one dick was a famous, shitty brat that died because of his own overconfidence and sass.
Again, it's just a headcannon, but it's sound interesting nontheless.
Okay so I love Spirit of Justice and Turnabout Storyteller is one of my favorite cases so I don’t really agree with most of the stuff you said about it BUT.
Thank you for giving Magical Turnabout the respect it deserves. Possibly my favorite case in the entire series tbh.
Thanks for posting this! This is probably my favorite video essay on the Ace Attorney series I’ve seen because you go over each case in depth. I keep coming back to this video wanting to revisit your notes on certain cases but keep forgetting which cases are where so I’m gonna put the timestamps with the case names here for my own and others' reference. I look forward to seeing what else you put out!
Timestamps (Spoilers!)
00:05:30 - #55: The Lost Turnabout
00:08:24 - #54: The First Turnabout
00:09:57 - #53: The Adventure of the Unbreakable Speckled Band
00:13:54 - #52: The Adventure of the Great Departure
00:16:02 - #51: Turnabout Serenade
00:20:44 - #50: Turnabout Big Top
00:25:34 - #49: The Final Witch Trial
00:27:44 - #48: The Foreign Turnabout
00:31:36 - #47: Turnabout Ablaze
00:35:46 - #46: The Kidnapped Turnabout
00:40:03 - #45: Turnabout Visitor
00:42:05 - #44: The Monstrous Turnabout
00:45:25 - #43: Turnabout Storyteller
00:48:14 - #42: Turnabout Countdown
00:50:52 - #41: The Adventure of the Blossoming Attorney
00:53:30 - #40: The Fire Witch Trial
00:54:56 - #39: The Adventure of the Clouded Kokoro
00:57:28 - #38: The English Turnabout
00:59:26 - #37: Turnabout Time Traveler
01:02:59 - #36: Turnabout Corner
01:06:54 - #35: Turnabout Reminiscence
01:10:16 - #34: Recipe for Turnabout
01:15:13 - #33: Turnabout Memories
01:18:28 - #32: Turnabout Samurai
01:22:11 - #31: The Imprisoned Turnabout
01:25:57 - #30: Turnabout Succession
01:31:21 - #29: The Golden Court
01:32:49 - #28: Turnabout Airlines
01:37:25 - #27: Turnabout Revolution
01:43:46 - #26: Northward, Turnabout Express
01:47:15 - #25: Turnabout Sisters
01:51:53 - #24: The Rite of Turnabout
01:54:55 - #23: Turnabout Target
01:58:26 - #22: Turnabout Academy
02:01:25 - #21: The Adventure of the Unspeakable Story
02:04:23 - #20: The Forgotten Turnabout
02:07:48 - #19: The Cosmic Turnabout
02:11:52 - #18: Twisted Karma and His Last Bow
02:14:07 - #17: Turnabout Beginnings
02:20:13 - #16: The Magical Turnabout
02:25:16 - #15: The Memoirs of the Clouded Kokoro
02:28:50 - #14: The Adventure of the Runaway Room
02:37:15 - #13: Turnabout Reclaimed
02:41:57 - #12: Reunion and Turnabout
02:50:53 - #11: The Stolen Turnabout
02:56:17 - #10: The Resolve of Ryunosuke Naruhodo
03:02:18 - #9: Turnabout Goodbyes
03:08:37 - #8: Turnabout for Tomorrow
03:13:00 - #7: The Return of the Great Departed Soul
03:20:04 - #6: The Grand Turnabout
03:24:38 - #5: Rise from the Ashes
03:31:45 - #4: The Inherited Turnabout
03:39:55 - #3: Farewell, my Turnabout
03:48:15 - #2: Turnabout Trump
03:56:07 - #1: Bridge to the Turnabout
As a big Professor Layton and Ace Attorney fan, I entirely understand your distain for the last case/ending of the crossover game! While I do love the game as a whole, the ending definitely had some rough patches including (spoilers)
- Barnham getting shafted during the entire final case
- The illness plotpoint getting brought up and resolved in two minutes AFTER the case is over
- and the whole ending twist, which as a Layton fan I don't mind as much, can set a lot of people off
Although, knowing who the prime minister of the Layton universe's British government was at the time, it honestly makes a bit more sense-
EDIT: If you do get into the series, I highly reccomended Unwound/Lost Future! It really highlights what about Layton is so appealing as a character, that isn't shown nearly as well in the crossover
I recommend it too, but only as the finale it was intended as. You're supposed to wonder WHY Layton is how he is, why he has these "rules" on what a gentleman is and does. So when he "breaks" one of his rules, it hits as hard as it does.
I'm honestly just thrilled that you picked up the game while being skeptical that you might enjoy it, and loved it enough to make a 4+ hour video ranking the cases (that I'm sure took way, way, waaaaay more hours to record and edit). 💗 Kind of makes you feel like you're not mad for liking a series when you encounter other people that like it that much too. 😊
Oh boy, a 4 hour ace attorney experience! Must be my lucky day to stumble upon such a thing. I will likely have to edit my comment though as I go as I don't know if I'll be able to finish it all in one sitting.
One thing I do think is interesting is that you spend a lot longer explaining why Turnabout Serenade was quite bad yet it still ranked higher than a few other cases. I think there's interesting discussion to be had about how good or bad an intro case can really be. Especially the earlier ones that were so short. People do often hate on The Lost Turnabout, and I get it, but at the end of the day, it is a pretty short, easy breeze once you know what you are doing. And while it is too short and insubstantial to be anything amazing, I think Maggey is a solid client, Wellington is quite funny, and they derieve good humor out of Phoenix having amnesia. When he's like, (paraphrasing) "Wow, I told you I would defend you no matter what? Boy, that was really irresponsible of me!" to Maggey or when the judge is like, "You didn't know your name was Phoenix Wright?" and Phoenix just goes "Nope!", those moments are good fun. Plus, I think it's worth noting that Wellington didn't mistake a bunch of bananas with a baseball glove because he's dumb, but because he has bad eyesight. Anyone who wears glasses can understand that pain. Again, I don't want to seem like I think this case is some masterpiece, but it's ultimately harmless at the end of the day.
And with the First Turnabout, you explained how it does its job quite well as an intro to the series as a whole, and it too is over and done in like 20 minutes. I would much rather replay either 1-1 or 2-1 rather than something like 4-3 which is quite long and drawn out, and not very good to boot. Both TGAA1-1 and TGAA1-2 have enough meat on their bones to where that doesn't really apply, and later intro cases in general tend to have larger roles in their games than the earlier entries. I think that creative choice was probably for the best, but intro cases still often have a ceiling of how good or bad they can truly be, in my mind. But it's an interesting discussion all the same.
I can definitely understand PWvsPL's ending bits being ranked so low. It sure is... a lot. For myself, it has been a long time since I played it, so I could do with a refresher, but I remember at the time being dumbfounded by the ending parts to a great extent, but at the same time, I almost had to respect the audacity. It's like they jumped the shark to such an extent that it looped back around to being cool. Or maybe I was just along for the ride at that point. Bold stuff, to be sure.
I actually remember really liking 6-1 upon first playing it, but like with PWvsPL, I haven't replayed it since my first playthrough some years ago now. Upon retrospect though, and hearing other's critiques, I get the feeling I wouldn't enjoy it or SOJ on the whole as much as I did upon my first playthrough. I will say that Gaspen, in DD, was shown to be part of the Dark Age of the Law and was run out of the country by Edgeworth due to his corruption, so him escalating his evils in a country where he basically gets to win for free sn't AS extreme as it could be, but when you put it plainly, it is quite ridiculous that Gaspen straight up tricks Phoenix so that he can be murdered along with an innocent boy. Gaspen being the worse Payne brother is fine as a concept, but it is a bit much in SOJ. I did actually like Andistan'dhin's gimmick, personally. A heavy metal monk is quite funny, and his theme is great, and I do think they do derive a good amount of humor out of the crowd and Payne singing along with him, but he is one-note, and if you don't enjoy that one-note, then I can see why he would be annoying.
AAI1 really does get a bad rap, I feel. I really enjoyed it during my first playthrough of it, and honestly, there are aspects of it I prefer over the main series. AAI2 gets all the love, and maybe it's just my desire to root for the underdog, but I feel like its flaws are often way overlooked while AAI1 is consistently held under a microscope for its issues. Not saying the game is perfect, but I would say it's in my upper half of AA games. I definitely enjoyed I-3 more than most, but it's ultimately pretty average. I do think it's interesting how Lance Amano is strongly hated as one of the worst characters in the entire series, because he really doesn't do anything THAT extreme. Most of the most hated characters are hated for obvious reasons, like being creeps or poorly aged stereotypes, or they were intentionally designed to be repelling and annoying (ala Spark Brushel), but Lance doesn't have any of those obvious red flags to him. He's just a spoiled brat who is in way over his head. He really isn't explored in a super interesting way, but there's something about him that I can't hate. He's got sort of a Daryan Creseend aspect to him to where he feels a bit more "grounded", I guess? And I think that is refreshing from time to time when you also have culprits that are cartoonishly evil monsters or machivellian masterminds moving everything from the shadows. (I do enjoy those culprits as well, mind you.) Lance Amano feels like someone who could theoretically exist in the real world. Now whether or not that makes him a good character is up to you, but it does make the hate for him interesting, if nothing else. Lauren Paups is actually one of my faves, so I was probably more invested in this case than most people. And maybe it's because I played the game first when I was still relatively young, but the twist of Amano planning his own fake kidnapping certainly shocked me out at the time. It wasn't until later on I learned that's apparently quite the cliche in mystery fiction.
One thing I do find odd about DD is its non-chronological storytelling. I guess the team must have recently watched a lot of Quentin Tarentino films before writing DD, but the fact the story is told in such a non-linear way really doesn't serve the narrative much at all, and only serves to create inconsistencies and make what is a pretty simple story more convoluted than it really needs to be. SOJ taking place in a straight line was a refreshing change of pace.
Boy, I could go for a while, but I should probably hold off on making this comment any longer for the time being. Thank you for the video, though, and I plan to continue making progress on it as I go. Your thoughts are interesting, even if I don't agree with all of them. Though I'm uncertain why Kidnapped Turnabout was above Turnabout Ablaze, when you seemed to be more mad at The Kidnapped Turnabout.
Decided to get back to watching, and made a new comment entirely. Sorry to ramble a bunch more again, but you don't see these kinds of videos discussing AA very often, and I love to share my feelings on AA stuff.
While you were basically fair when discussing TGAA2-1, I still would rate it a good deal higher than you did. I honestly feel TGAA2-1 is one of the best intro cases, at least top 3. While other cases might have higher highs, in terms of just least amount of bad... it's hard to top The Blossoming Attorney. I really enjoy all the characters here, and it's a fairly brisk and breezy fun time. I enjoyed seeing Soseki and Hosonaga again, we have our dad as our assistant which is neat, playing as Ryutaro is quite cool, and I enjoyed the cute friendship between Susato and Rei. The culprit, Menimemo, is great too, as you mentioned. Even Auchi has a better appearance in this case than his first role. He has more of a bite to him, and him committing hair seppuku is hilarious. There's really nothing about it I actively dislike. But I can't deny that it is mostly just a really fun, standalone case. Susato's role here working in Japan doesn't amount to a ton for her character, beyond just being really cool, and it doesn't come up much in the greater story of TGAA2, which is a fair criticism. Still, GAA2-1 is great, as far as I am concerned. Also, I love Soseki Natsume, so I probably enjoy GAA1-4 more than most, but I acknowledge why others wouldn't be fond of that case.
I don't have super strong feelings on PLvsPW, as I might have mentioned before, but I do agree that Johnny Smiles is a fucking Chad, and Olivia Aldente is a cutie of a culprit. I can imagine him as Bobby Fulbright's lamer British protege. Honestly, I enjoyed those two more than a lot of the fucking weirdo witnesses we run into in Labryinthia.
Both 4-2 and 1-3 are my definitions of the prototypical average AA case. Neither of them are amazing to me, but neither are especially bad. 1-3 is probably the greater standard of an average AA case, as it was the first case where Phoenix and Maya are together the whole case that really establishes their dynamic. But 4-2 is more so just average in the sense that it's neither especially good or especially bad. But honestly, I do enjoy Wesley Stickler. He is so absurd that I find him entertaining.
Your rant on Recipe for Turnabout definitely had me going. While a lot of the first day is pretty mid, the 2nd day more than makes up for it, and Furio Tigre definitely does carry the case pretty well. I did also like Viola Cadaverini myself. I can see why the other aspects might drag it down for some, though.
I find myself wondering when Turnabout Sisters is going to show up, though. I probably would have placed it in the bottom 5 at least, as it's really a case that only works the first time playing it. Going back and revisiting it, you are left with a really simple, and pretty boring case that doesn't have the excuse of being the literal first case in the franchise. And while the OG trilogy was not originally written with a trilogy in mind, the fact that Mia's death, which ends up mattering a whole lot in the third game, was thanks to a jobber like Redd White feels pretty... underwhelming. But oh well. I'll get to your thoughts on it eventually.
Regarding number 45, come on, there is one brilliant line in it.
It's when Gumshoe asks Edgeworth "What's Logic?"
Yeah we know you dont know how logic works, Gumshoe XD
I also like how the dude bites his medal.
Nothing too much but should give it few points up.
Investigations 1 certainly doesnt have great structure or story, but man are the mechanics a step up from base Ace Attorney.
If you fused Ace Attorney's narrative structure and flow with Investigations' gameplay, you'd have the best lawyer game.
I randomly got this in my reccomended, and now im obsessed with ace attorney
My job is done
It's never been a better time to be a fan now that all of the mainline games will be available on everything next year!
OH Man I literally just binged this video from start to finish. Great commentary, love all of Ace Attorney!
“3rd case syndrome” always seems to be the running trope in these types of games. Just look at Danganronpa 💀.
Absolutely loved the video! While I heavily disagreed with a lot of placements (turnabout revolution my beloved), you explained your points so well it got me all "damn he's got a point", all while being entertaining for 4 hours straight. Serious props!
I honestly like how petty Kristoph's motive is. I think it's even more satisfying to take him down when he was doing FINE until he decided to just be an enormous ass.
Also, in Turnabout Revolution, Phoenix failing the civil case miserably makes sense. Think about it; this is basically the equivalent of him in Farewell. He's WRONG, and he's STRESSED. And they do a good job making him feel like a greater challenge than normal even in those conditions.