Good question lol. This is a great video but it just shows Ray-Start and Sphere_center as undefined points and idek if they contain x,y or what it contains T-T
x is the point of collision between ray and the circle's circumference. x lies on the circumference if there is a collision between ray and the circle.
Very underrated video.
Hope to see more content from you
Bro come on this video is fire, don't make us wait forever
Coming into programming and a CS career this has helped so much. I salute you and your contribution 🫡
Great video, hope to see more!
its cool thumbs up
And he never made part 2… 😔
thanks for saving me any further search, santiago lol
🥲
Loved the video, hope to see more :)
Great break down of the method.
very impressive and easy to understand, I would like to know do we still have part 2?
The animation is cool..
The algorithm is the coolest
Manim
Thank you for the information.
The beginning made me think I was watching Evangelion for a second
So cool! Just one question... where's the 2nd part??
try DDA with camera plane-rays. or just intersect objects (triangles/spheres) in the 2d vertical plane-ray traverse order.
really wonderful video! thank you for sharing keep up the great work! subbed :)
Please continue the series
please continue :)
Why did you stop posting, you are the best
Please make a part 2!
I don't understand how I can find cross point of my point and ray.
If I already know all the coordinates, then how I can use it?
Good question lol. This is a great video but it just shows Ray-Start and Sphere_center as undefined points and idek if they contain x,y or what it contains T-T
Please do make a part 2.
I don't understand how r is equal the magnitude of x since x starts at s shouldn't it have a larger magnitude?
x is the point of collision between ray and the circle's circumference. x lies on the circumference if there is a collision between ray and the circle.
Is there a part 2 ?
Waiting for Part 2
the technobabble is high in this one
But how do you detect collisions?
if the term (b²-c) > 0, then there is a collision, i think
Thanks!
Doesn't this have to be in 3DIMENSIONAL space? Would the formulas be different?
Ive unlocked internal knowledge
This is some 3b1b level content... Where's the rest of it 😢
We need another video that explains this video just dumbed down for people like me LOL
You should post more.
Anyone still waiting for part 2 in 2024?
Plz put more video bro
wait for part2😘
Part 2?????
And he was never seen again!!
Damn I feel stupid. Couldn't understand a thing
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