do you know of a way to alter the civilians used in the module? im making a mission set in afghanistan, and the civilians would be useful as ambience, but the clothing for altian civilians isnt really in keeping with the local style its fair to say. thank you
@@kraken_4328 Okay it's not too hard. I'll probably pop a video together on how to do it, but all you need to do is add some code to the "Code on unit created" Box: removeUniform _this; removeHeadgear _this; comment "Put classnames of uniforms and headgears to choose from in arrays"; _this forceAddUniform (selectRandom ["U_C_Poloshirt_salmon", "U_C_Man_casual_1_F"]); _this addHeadgear (selectRandom ["H_Bandanna_cbr", "H_Booniehat_tan"]); comment "Put classnames of faces and voices in the arrays"; _this setFace (SelectRandom ["GreekHead_A3_01", "Barklem"]); _this setSpeaker (SelectRandom ["male03gre", "male04gre"]);
Great! On point again!
Thank you for this Video :)
THANKS!!
Question: is there a way to chose what type of civilian your module spawn (e.g: Vietnamese farmer for the Prairie Fire DLC)?
I set it to spawn 30 but only 4 ish spawn? What's the problem. Great video btw
war crime time
Nice
do you know of a way to alter the civilians used in the module? im making a mission set in afghanistan, and the civilians would be useful as ambience, but the clothing for altian civilians isnt really in keeping with the local style its fair to say. thank you
Pretty sure there's a way. I'll have a fiddle and get back to you.
@@milsimsyhrus5662 awesome, tysm
@@kraken_4328 Okay it's not too hard. I'll probably pop a video together on how to do it, but all you need to do is add some code to the "Code on unit created" Box:
removeUniform _this;
removeHeadgear _this;
comment "Put classnames of uniforms and headgears to choose from in arrays";
_this forceAddUniform (selectRandom ["U_C_Poloshirt_salmon", "U_C_Man_casual_1_F"]);
_this addHeadgear (selectRandom ["H_Bandanna_cbr", "H_Booniehat_tan"]);
comment "Put classnames of faces and voices in the arrays";
_this setFace (SelectRandom ["GreekHead_A3_01", "Barklem"]);
_this setSpeaker (SelectRandom ["male03gre", "male04gre"]);
@@milsimsyhrus5662 brilliant, thank you
What mod is this from?
base arma eden editor
how to make nothing appear on top of each civilian AI ?
Turn off debug mode
Yay war crimes
placed all modules. not working
What error comes up?
@@milsimsyhrus5662 no errors, they are not spawning
@@josh_jc_cheng What isn't spawning?
@@milsimsyhrus5662 ah nvm, it's just me looking at the area, forgot they won't spawn in if I have LOS
@@josh_jc_cheng LOS?