Cataclysm: Dark Days Ahead Review ᵃⁿᵈ ᵃˡˢᵒ ᴮʳᶦᵍʰᵗ ⁿᶦᵍʰᵗˢ
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- Опубликовано: 11 сен 2024
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Contact me: gnorritv@Gmail.com
Don't ask me why it took so long.
This video was cursed.
Links:
CDDA:
cataclysmdda.o...
CDDA game launcher:
github.com/rem...
CBN:
github.com/cat...
Tileset:
github.com/Som...
Soundpacks:
discourse.cata...
github.com/dam...
Songs used/ audio source (in order)
- Darkwood OST: Heartbeat
- L4D2 OST: Title screen (hard rain)
- Patlabor the movie OST: Heavy armor
- Trauma A.D. : Miami Street-Wise
- Trauma A.D. : Sonny Shoots Tubbs
- Trauma A.D. : Tubbs' Night Out
- "Frozen Let It Go Parody Fuck My Ass (ORIGINAL)"
- Trauma A.D. : Concussive Force
- Shantae and the seven sirens OST: Sunken city tour
- "Rat Movie: Mystery of the Mayan Treasure"
- Plok! OST: Boxing glove
- Trauma A.D. : Wiseguy Manifestos
- Deep Rock Galactic OST: Axes Out
-Tormentor X punisher OST: You Saw Your Doom
- Rob Cantor: Shia LaBeouf
- CO.AG: AboutToFall
-CO.AG: 12Rooms12Vacancies
-Underrail OST: lemuriainside
- Patlabor the movie OST: ID 666
- Patlabor the movie OST: Into the morning sunshine
- Lemon Demon: Jaws
Check out Trauma A.D btw:
/ @traumaad
This is stuff from another era of game design philosophy entirely. One that didn't compromise and didn't cut corners. The real deal. Excellent video.
I too wish to become a seal person and scream at zombies in a nasally incohearant howl
Life goals.
A very nice review, i love games where they put elements that create the story WITH the player rather than LEAD one in a certain direction. A beauty of sandboxes. Had eyes on it too but never found time to play it.
Craziest part is how unfinished the game is.
If you read the design doc you'll see how little factions were expanded upon, it's insane
@@cooldud7071 where can I find the design doc??
CDDA is such a fun game, it never loses its fun which keeps on giving.
CDDA is smply how survival games should be. It's so deep, so rich in content. You create your own campaign stories in this game. I don't remember any other game being able to do this except maybe Dwarf Fortress.
Even the death of an early survivor has it's own story, my tourist died of a zombie bite trapped on a lighthouse island with no way off it..
Project zombies is the closest
Project zombies is the closest
@@Alieldinofficial project zomboid is also great
The real problem is in a 3d sandbox, you can only do so much, whereas in the current format for cdda, it's all just scripting. With 3d you have to model everything you intend to add and here we just need basic sprites, and the proper tags.
subtitles very helpful, also having experience in both branches is great!
I prefer bright nights, the devs of DDA can get very stubborn on their game direction; prioritizing difficulty, realism, and fun in that order.
also the devs of many mods have moved to primarily develop for BN because the BN devs are very supportive of adding mechanics for them to develop upon. (cough arcana cough)
As a former dda modder, now BN modder, yeah. The dda devs also havent done themselves any favors. Between being fairly rude and dismissive to modders, actively breaking mods every other update with no support, and their removal of lua.
Honestly I hate the direction CDDA went, for me the last straw was weariness. So glad Bright Nights exists.
Same brother, i went for BN cause newer versiones of DDA are annoying to play
I'm so happy an fellow Italian is not only reviewing Cataclysm but also being so great at making videos!
loved the masterfully put-together intro. then you started talking, and i subscribed. good video, good channel, 10/10
also 7:55 lmao
I second this, your intro was soooooo good that it was an insta-like from me.
First of all, great review.
As an aside: The best studying I've done is while drunk. Seriously, I have no idea why, but studying drunk the night before a test and then taking that test hungover the next day not only increased my comprehension of the topic permanently, but also lead to far better test scores. The brain likey, the liver probably not so much. I'd love to see a game with a studying mechanic factor that in because a lot of my friends were the same. IDK how many times I'd drop by my friend's place with a bag of booze, we'd get wasted, study, and then go in the next day totally hungover to the point of hardly being able to string together sentences and, boom, both aced it, and that friend actually had a learning disability (test frenzy).
Sound advice for high schoolers
The brain attributes the chemicals induced by the alcohol that makes you feel good to studying, helping you better retain the information.
Might be because it prevents you from overthinking your answers in the test, kinda makes sense even
Great intro! Opening a door and seeing autotank and slamming that door shut afterwards made my sides hurt
Glad to see a video from you finally.
Came for tentacle waifus and wasn't disappointed
You have some good ideas in this video, I agree the devs should add more water locations and underwater/flooded labs seem like a very good idea.
Amazing review! You did an amazing job supplementing commentary with some gameplay to keep it interesting.
Thanks, it was a challenging video to make
YO NICE, I saw you hint at Arcana mod. :D
Smol side note, Arcana also has more NPC, mission, and plot stuff compared to Magiclysm. It also has a much higher focus on magic items over spells, but what spells it does have can be accessed via crafting instead of random drops.
Also worth noting that Arcana does not come with the game, it's a third-party mod, I'm guessing from the massive mod list you used Kenan's of Goatgods' mod compilation.
Yeah, sorry, I was a bit dismissive of Arcana but it's a well made mod.
The only thing I dislike is the summons, I feel like they should have a timer or something because the only thing that can defeat them is stairs and Z-level pathing in general, although I'm sure having an army of Lovecraftian horrors faithfully following you around is the whole point for a lot of people playing the mod.
Essence in particular is something I like a lot, since it turns enemies from an obstacle to something you actually want to hunt down.
@@GnorriTV Summoned monsters, at least from the glyphs, are definitely one of the oldest parts of the mod and could use some tinkering with. Big issue with them is they use the same place monster action that manhacks and the like use, since it predates summoning spells. It has the advantage of letting me add a skill check that makes them spawn hostile if failed (while spells can only do always-friendly, always-hostile, or 50/50 odds of hostile spawns), but lack the ability to add a timer like with summons.
I'm definitely tempted to either make them use the spellcasting action instead (so they can be timed), or rebalance them so they work better as permanent pets. Given a few of them can do stuff like serve as mounts or pull wagons, the latter seems more tempting.
Man this introduction should be the trailer of CDDA in their steampage
It never would be, it gives too much credit to bright nights, and the dda devs hate bright nights. The feelings mutual honestly, if probably self sustained.
Recently started off as a tourist on a lighthouse island, possibly was sailed there as the cataclysm hit, he was bitten by one of the few zombies that dwelled there, he tried building a boat, but could only craft a wooden frame, there was no books for increasing his swimming or mechanics skills, so he could only attempt to eat healthy as his infection got worse and worse and he became a zombie in his sleep, good times... XD
Nicely done, fren. Hope to see more from you!
i need to get into this game
Great review! But my man, you got to play with wander spawns on. You can lure the zombies with explosives or gunfire without even fighting them. How is that not the most brilliant Zombie trope?
Or you could remote control your vehicle around to lure them with the sound of it.
Yeah I've tested it more since I published this video and it's definitely worth using
Your accent is worth liking the video by itself.
This was a great video. Very informative as I've been wanting to play this game but I have not been able to find very many straightforward reviews about it (and also I still can't get to work on my phone for some reason.)
Also I love your voice it's just delightful. I could listen to you read a text book about the most boring thing ever like the history of elevators and still find myself able to enjoy it. You got a gift keep these videos up.
A good review
In case you didn't played for long - check Mind Over Matter mod the next time you come around. Arguably one of coolest and funniest modifications game had so far
Thank you for talking about cata. Wish I could put the issues I have with cata into words. Im glad others are trying tho.
Need more endgame content like faction stuff killing a bunch of angry npc that are out looking for you something like that. That kills ya. Or like in caves of qud you get sensed by other psyches who come to steal your mind. Other wise im basically just chilling and building a army.
"BLM Proof Bots" quite based if I do say so myself
Huh, neat content, good voice to listen to :D
Gem of a channel. So underrated
Randomly recommended this, great review. You sum up my thoughts on the game really well. It's really fun and great for making your own stories and goals, but there is a strong bit of tedium involved. It's kind of funny how quickly some starts can go from "desperate to survive" to "can survive indefinitely, so now I have to throw myself into danger again." I guess that's a good reason to include a win condition, like BN has, or to start up a new character. I'd like to see an addition, maybe through a mod, that generates a random set of goals for you to complete, just to help give some more direction (like explore X location, gather Y rare items, develop Z mutation.) Like quests, but less reliant on NPCs and more end-goal stuff.
Great vid!
I played cataclysm when it was made by Whales and you had to compile it yourself in Linux, dda is awesome but it's really heading into simulating the smallest stuff and making the game just tedious to play.
Bright nights is a step in the right direction
Indeed. I can't get myself to play one hour in the latest experimentals without wanting to bleach my eyes. There's just too many menus and too much information.
@@user-cc4gj6ir8x fr, this is too much, even for a roguelike. thinking of moving onto bright nights, does bright nights get frequently updated and have everything that normal cataclysm have?
It should be noted that Bright Nights doesn't have the proficiency system (which is a good thing) and things don't take nearly as long to craft.
Ok, you got me. I'm subscribing
I once made a townshed larp with the reenactor, was torn apart by a pack of coyotes, 10/10 American frontier experience
dude sick video i can tell you put alot of effort into it
I agree with the point about getting bored after the first season - I've been playing for 8 or so years now and have a TERRIBLE problem of getting bored of a character around the first Summer or Autumn. Think I've only ever had 3 make it to the 2nd year (Currently with one midwinter of the 1st year) and one get to the 3rd year. By that point it really does just become an endless cycle of looting military bases and such. It's surprisingly easy to set get survivor armor and good weapons forged by the end of the first season if you know what you're doing. And .223/5.56 is definitely the most common round, I always have more of it than 9x19. It simply accumulates and I can never use it enough.
I did not expect to hear Patlabor music in the background.
Just came across your channel and I'm enjoying your content. I hope you upload again!
Just found this, great review really summed up the 6+ years I've been playing this lol
underated
8:09 lol did not know that you could survive that shot, with almost no armor.
Have you ever tired cdda plus plus, it add's a ton of weapons new monsters bionics' and a story lines
Never have but I'll try it out, "vanilla+" mods are always welcome, especially since aftershock decided to become a total conversion
@@GnorriTV I think it's called nocturnal's cata mod, it's name got changed
Is the title a PM reference?
Welp. Just as I thought I was getting over my addiction... Time to download DDA again. :D
The real question is why would you ever delete it?
it was great video and i don't like to mention it but i had little hard time understanding with your accent, overall great content make them come
There's captions in most of my videos, if it helps
I must be autistic, but just watching this game makes me fukin sucidal. The quantity of text, the ASCII-like graphics. Argh.
Good video, tho. Very informative - as you usually create them ;)
lol yeah, even with the tileset I used, this game looks like undecipherable gibberish to the untrained eye.
But hey it adds some rewatch value if you decide to try the game out.
If it's free, why it's not free on Steam?
According to the steam page, it's just a way to donate to the devs.
It's still free on the official website.
0:46 oh god no.
Well Done, hows abouts explaining the interface (from hell ;)
The short version is:
the bar on the right has various information about the character and location, it's also where the message log is and can be rearranged and customized.
The rest is the game world, divided in 1x1 squared tiles, each having a floor type and possibly furniture, loot and enemies.
The tiles themselves are either unexplored (black) not in view (dark gray) in view and illuminated (colors) or in view but in the dark (light gray).
When the tiles are little squares of solid colors it means the current Z-level has none and it's displaying the ones below instead, mostly happens when standing on roofs.
@@GnorriTV
Thks but the hardest part of the game for newbies is the user interface. So I was thinking a video or two on the user interface if you ever have the spare time ( i.redd.it/b81dxqht5my51.png ).
BLM-proof police bots earned yourself a like, good sir!
Is there any chance you make a review for the android version?
The Android version is the same
Except it's on Android
You can mod it too
@@Azure9577 really ?? Awesome
Jackson Elizabeth Miller Cynthia Davis Edward
Is this the default tile set?
It used to be but I don't think it is anymore
github.com/SomeDeadGuy/UndeadPeopleTileset
non ho capito.
Hey hey people