Space Game Level Design In Unreal Engine 5 - Space Game Devlog #17

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  • Опубликовано: 1 июн 2024
  • We're finally starting to give the first test level of our game some personality with shipwrecks and minefields!
    Join the discord server to follow along with the rest of the progress.
    Discord Server: / discord
    Watch the rest of the Devlogs here!
    • Devlog
    Game Collaborators:
    Checkout John Logostini / @johnlogostini
    Checkout Jonas Hagenvald jonashagenvald.artstation.com/
    Checkout Panzerv1 / panzerv1_dev
    Checkout Milkmans ArtStation ebrowning.artstation.com/
    Checkout Booper boopermusic.bandcamp.com/
    Checkout Uraih's RUclips / @uriahgnu
    Scralar on Discord
    Timestamps:
    00:00 - Level Design Overview
    01:42 - Gameplay Walkthrough
    01:42 - Gameplay Walkthrough
    03:20 - Shipwreck POI
    05:23 - Docking At Potato 1
    01:42 - Gameplay Walkthrough
    05:56 - Behind The Scenes
    #unrealengine #unrealengine5 #unreal
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Комментарии • 27

  • @HazelPlace89
    @HazelPlace89 29 дней назад +17

    Petition to name the game "The Space Game My Friend Rich and I Made" :D can't wait to play the game!!

  • @Lightning_Terrarian
    @Lightning_Terrarian 29 дней назад +13

    I kinda want this game (I am in no way biased about my friend helping with SFX... totally, 100%)

    • @iansmith3301
      @iansmith3301 29 дней назад

      Hey I am working on a video game, can you help make SFX for it too? :)

    • @panzerv1dev
      @panzerv1dev 29 дней назад

      Haha thanks lightning lol

  • @horndogfred5246
    @horndogfred5246 29 дней назад +1

    God this game looks like its gonna be my jam. Ship models look great and the Ui looks really clean. Cant wait bud

  • @EffectedEarth
    @EffectedEarth 29 дней назад +1

    Love watching these updates during my lunch breaks, excited to see where this goes!

  • @Dagonius.
    @Dagonius. 29 дней назад +1

    I'd really like some more of Rich's input, too.
    He explains things really well and the complexity of your work is fascinating.

  • @jacksonmulville2200
    @jacksonmulville2200 25 дней назад

    Please keep doing the devlogs if it’s possible!!

  • @thecrazysurgeon5331
    @thecrazysurgeon5331 29 дней назад +6

    Didn’t know level cap was a based gunpla enjoyer

    • @beavschannel5217
      @beavschannel5217 29 дней назад +1

      I'm pretty sure they're all his Lego creations of them

  • @GrotesqueChris
    @GrotesqueChris 29 дней назад

    Just started watching, but I'm already super interested in this topic!
    love the video Sir!

  • @mopalamimosemudi09
    @mopalamimosemudi09 12 дней назад

    Wow, living the dream

  • @bishopsarch
    @bishopsarch 29 дней назад +1

    Level this game is looking great! Question: Are you considering implementing some kind of G-force system for the crew? As in the crew wouldn't be surviving some of these hard G turn and burns

  • @42Ovdub
    @42Ovdub 29 дней назад +1

    have you thought about making a giant shipwreck poi? like a scout ship flying through a super star destroyer. Also an idea for a level, have it take place inside of a giant dyson sphere built by some ancient aliens? I think star trek next generation did something like that. Anyway keep up the good work, i cant wait to play, ive been looking for something like this since the days of star control 2. o7

    • @LevelCapGaming
      @LevelCapGaming  27 дней назад

      Very cool idea. Sounds like a month's worth of modeling work. But if we get that kinda budget/time for sure

  • @MrZemIan
    @MrZemIan 29 дней назад

    Would be cool if the docking with ships could include a risk for combat, perhaps Raiders are still onboard if it's a friendly ship, rescuing friendly forces barricaded inside could be the mission or just to loot damaged pirate ships require you to clear them out first. So a some sort of combat UI.
    I'm thinking a similar combat to say older final fantasy games, darkest Dungeon or if you want to go over the top then go with a similar combat system like XCOM, that would give you an option to explore different play styles, aggressive, stealthily etc depending on if they can detect that they are being borded etc.
    I get that it's a ship game mainly of course. But I kind of imagine crew combat like an expansion for example to flush out and immerse you into the world even more 🙂

  • @smok4101
    @smok4101 29 дней назад

    Looking forward to this!

  • @Shack263
    @Shack263 28 дней назад

    I wish the missile explosions/debris would continue forward after the CIWS blows them up, instead of them magically stopping. I think the sound of tiny shapnel tinkling the side of your ship would be a cool addition.

  • @evendur8341
    @evendur8341 28 дней назад

    Are you guys planning on having a steam workshop integration? I can think of so many sick things people could do with mods, like new ships, new areas, custom missions… it all looks so good right now too I’m psyched as hell :D

    • @LevelCapGaming
      @LevelCapGaming  27 дней назад

      We would like to have mod support. Need to read up on it a bit.

  • @manhaesa4071
    @manhaesa4071 29 дней назад +2

    VR + Unreal engine 5 + hole tile + meta = MATRIX.

  • @ewok7075
    @ewok7075 29 дней назад

    Yes indeed

  • @starfox_wr-45e93
    @starfox_wr-45e93 29 дней назад

    Level does level.. design
    I've been wondering what the actual LevelCap will be, if there is one?
    I mean, there has to be, right?

  • @ewok7075
    @ewok7075 29 дней назад +1

    Okay

  • @XacinoDuck
    @XacinoDuck 29 дней назад

    first?

  • @afd1040
    @afd1040 26 дней назад

    Level I would love to write for your game