2.0 Bullet is actually stupid good.. BBCF2 Bullet Combos
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- Опубликовано: 12 окт 2024
- This is the best bullet please don't change ever..
I wouldn't even call these day1 combos more like.. Hour8 combos if that's a thing.
I will have a cmv soon for this but here is some stuff I found in the lab while I was experimenting. Have a good one guys and see you around! #BBCF2_BU
Well it's official.
She is in fact the Bullet Train.
Welcome to juggle city.
that fucking transition at 46 seconds with the perfect HP
Holy shit im learning the character and that reset into snap hands was fuckin crazy dude
Dank as hell
CF2 did a good job with her great combos!
These combos were sick
#BulletforBBTAG
Who ever knew but floss could be so good lol
Kreygasm
Good stuff
Yooo those grab combos are 🔥🔥🔥
Awesome
Are you gonna be playing Blazblue Cross Tag battle?
Whistles good stuff hailey
Fling and slam your opponent until they die!
Sonic Sequel music?!
YOOO THAT WAS SICK AF
best bullet 🔥👍
No same combo notification?
you made this fast as fuck hailey good job
That was badass
Dope combos, epecially this soon after release!! Do you think her neutral has improved as well?
loved it
Ayyyy :D
What about her normal hits? All I see is fatal and normal counters. Is here damage ok outside counters? I noticed you don't respond to your comment section so I doubt you will see this one.
ShadovvWolfie I would say no, but since bullet is a rushdown character you really want to focus on them getting anxious. For example let up pressure then do the 6a which is her overhead, it now combos into 6b and work from there. That's only if they're really good at blocking strings though
Lefty-flip-drawings I'm a Litchi main so I am used to dealing with people blockstrings. I don't feel threatened by Bullet because so far her counter/fatal damage is not too much higher than my BnB damage. I feel her mixup is lackluster now and I'm not inpatient enough to get blown up by her now fake frametraps. Her neutral doesn't feel good and honestly even on my subs I sandbag Bullets.
Maybe it's the players but I am serioualy concerned about Bullets playability this update.
ShadovvWolfie her mix ups are lack luster. However she can now (if heated up) raw grab because the follow up now lands the opponent straight up in the air rather than throwing them to the edge of the screen. She can follow that with a full combo and refill her heat as well. I've gotten 6k off of it with full meter. It's situational but it does make her more dangerous a bit. I'm not great at Blazblue but I definitely like I've got more to work with now. But I'm sure you know more than I do
Lefty-flip-drawings Even if I do it's good you find progress with her. I don't want people thinking fatal counters is all they should aim for. There is alot to worry about in Blazblue. Counter hits is the last thing on the agenda because of how rare they are in higher level play.
Goodluck though. Maybe we will fight sometime since I'm on Ps4 and Pc.
ShadovvWolfie yeah I'm thinking of branching out. The Blazblue community is so neat because a lot of them have been there since the start so the know how to play a good chunk of the cast decently. I come from guilty gear myself. Played Midnight Reload a lot, got Revelator, and then thought I'd try out Blazblue. It's been awesome. I love the gameplay and how unique each character feels. Thinking about playing Hazama, he's pretty technical
You have the song name that you used?
Update: never mind! Found it!
CN What I'm Saiyan? The Reckless One - Parhelion Peak Boss
Bro