I've played this game a lot, and am thoroughly confused as to how many of these I have not seen before. Very fun to get to see some for the first time.
22:01 is such a nostalgic video! Especially with the music. I remember watching that as a kid. As a 27 year old, I cannot wait to get ahold of all these games again.
At 20:12, 20:15 and 20:21, you can actually see the in-game model versions of the temple of nod, power plant and the communications center as FMV assets. Also, if you look carefully at 20:21, there is an error on the small squared-shaped radar dish as it's floating instead of being placed on the building's roof. Probably westwood didn't even bother to redo the whole cutscene only to fix this as it's very dark and blurry, hence, unnoticeable at first sight.
never noticed the nod abrams at 7:50 Also, notice how gates were on the mind of westwood already on tib dawn, notice on 15:11 scene how there are vertical gates.
You should check out the N64 port, while not as many overall due to limitations of the console, it had fun little fully rendered cutscenes using the 3D graphics that were exclusive to the port. Ironically one of them is a Nod Abrams smashing thru one of those gates.
Westwood pmuch had Tib Sun in mind before they wanted to make Tib Dawn and thus came up with a lot of concepts that they never ended up using in TD but did in TS, you even have concept art of things like the Jumpjet Trooper made way before TS
> The purpose here is to present them how it could have been with the original VHS frame rate. VHS frame rate is 25 FPS for PAL and 29.97 for NTSC. Dunno where you get the idea that it was 60. Great work anyways.
This is due to the video resampling issue. The tapes are running at the frame rate you've mentioned, but without progressive scan that doubles the frame rate.
Timecodes for mobile:
01 - Installation [0:00]
02 - Westwood Studios & C&C Logo [1:47]
03 - Eagle Triumphs Scorpion [2:15]
04 - Calling An Airstrike [2:44]
05 - Base Assault [3:11]
06 - GDI Liberates Monument [4:07]
07 - Orca Canyon Mission [4:21]
08 - Airstrike Approaching [4:51]
09 - Enemy Missiles Incoming [5:24]
10 - Establishing Construction Yard [5:42]
11 - GDI Flees Through The Desert [6:27]
12 - 1vs1 Desert Combat [6:44]
13 - Desolated Village [6:52]
14 - Storming The Desert Village [7:40]
15 - GDI Liberates Enemy Base [8:00]
16 - AA Vehicle vs. Chopper [8:27]
17 - 1vs1 Forest Combat [8:37]
18 - Gunboat Attacks Offshore Cannon [8:45]
19 - Tiberium Desert Field [9:03]
20 - SAM Site Targets Plane [9:40]
21 - Entering The Beachead [9:43]
22 - Mobile Command Centre Destroyed [9:54]
23 - Sneaking Into Enemy Base [10:21]
24 - Nod Flees Through The Woods [10:43]
25 - Storming Into The Village [11:00]
26 - Launching Nuclear Missile [11:20]
27 - Obelisk Attacks [11:38]
28 - Deploying Paratroopers [12:02]
29 - Helicopter Assault [12:25]
30 - Crashing Into The Airstrip [12:44]
31 - Inside The Tiberium Refinery [13:13]
32 - Rescue Mission [13:43]
33 - Sabotaging [14:26]
34 - SAM Site Destroyed [14:36]
35 - SAM Site Attacks [14:57]
36 - Assault On Enemy Base [15:05]
37 - Plane Crash Through The Mosque [15:20]
38 - Stealth Tank Ambush [15:37]
39 - Sundial Destroyed [16:03]
40 - Tank Desert Crusing [16:24]
41 - Sneak Attack on Tank [16:32]
42 - Desert Cannon Destroyed [16:54]
43 - Enemy Cannon Destroyed [17:14]
44 - Change Of Plans [17:32]
45 - Nod Victory [18:02]
46 - Tank vs. Chopper [18:14]
47 - Shutting Down The Base [18:28]
48 - Dino Mission Introduction [18:42]
49 - Entering Dino Park [18:51]
50 - "Covert Operations" Installation [18:59]
51 - Westwood Logo (Non-Animated) [19:42]
52 - Nod Liberates Monument [19:53]
53 - Nod Base Blackout [20:08]
54 - City Corpse Recovered [20:36]
55 - Flame Tank Approaching [20:43]
56 - Testing The Ion Cannon [21:17]
57 - Tiberium Refinery Information [21:35]
58 - C&C: Tiberian Sun Trailer (Win 95) [22:01]
59 - C&C: Tiberian Sun Trailer (DOS) [23:40]
60 - Red Alert Trailer [25:18]
61 - Lands of Lore: Guardians of Destiny Trailer [27:59]
62 - Blade Runner Trailer [29:48]
9:10 20:08 - the vein holes and Nod's laser fences would later be implemented in Tiberian Sun.
I've played this game a lot, and am thoroughly confused as to how many of these I have not seen before. Very fun to get to see some for the first time.
9:13 I see veinholes here... xd
22:01 is such a nostalgic video! Especially with the music. I remember watching that as a kid. As a 27 year old, I cannot wait to get ahold of all these games again.
At 20:12, 20:15 and 20:21, you can actually see the in-game model versions of the temple of nod, power plant and the communications center as FMV assets. Also, if you look carefully at 20:21, there is an error on the small squared-shaped radar dish as it's floating instead of being placed on the building's roof. Probably westwood didn't even bother to redo the whole cutscene only to fix this as it's very dark and blurry, hence, unnoticeable at first sight.
14:08
Definite nightmare fuel. I still wonder how this game got away with a T for Teen rating after that.
Although it is, it does appear in-game. Westwood had this edgier side before Red Alert 2. And to make it sensible, the Mac release was rated M.
glad to see I wasn't the only one.
Cut from the German version, as all reference to humans being involved in or hurt by direct fighting.
*12:28** Fortunate Son playing in the distance*
never noticed the nod abrams at 7:50
Also, notice how gates were on the mind of westwood already on tib dawn, notice on 15:11 scene how there are vertical gates.
You should check out the N64 port, while not as many overall due to limitations of the console, it had fun little fully rendered cutscenes using the 3D graphics that were exclusive to the port. Ironically one of them is a Nod Abrams smashing thru one of those gates.
Westwood pmuch had Tib Sun in mind before they wanted to make Tib Dawn and thus came up with a lot of concepts that they never ended up using in TD but did in TS, you even have concept art of things like the Jumpjet Trooper made way before TS
@@Nuuk_Nuke_Nook yep im aware, just is very rare to see discarted things on the launched game cinematics.
I still love how they imagined and made all of these :)
Lots of sketches, storyboards and Autodesk 3D Studio, the one running under DOS, before MAX came out.
Lands of Lore trailer still SLAPS
2:41 Y E E T
COBRA!! 18:11
What level is that Tiberius desert field from? Shows vein holes and visceroids
Now I see it again... isnt the harvester CGI missing? also the tiberium propierties one (not sure i both are the same one)
The harverster CGI is in the storyline cutscenes, which I do not included here. There's only one Tiberium properties cutscene found inside Covert Ops.
@@jakesteven1980 I meant thise scene: ruclips.net/video/EN4CAposM5M/видео.html (7:39)
Such a classic !
18:25 hello hind. Wait what
26:29 A-10 warthog in WW2? Nice. Wait, wait what.
Looks weird in HD.
> The purpose here is to present them how it could have been with the original VHS frame rate.
VHS frame rate is 25 FPS for PAL and 29.97 for NTSC. Dunno where you get the idea that it was 60. Great work anyways.
This is due to the video resampling issue.
The tapes are running at the frame rate you've mentioned, but without progressive scan that doubles the frame rate.
These were never shot on a VHS camera. All the live action parts were originally shot on Digital Betacam in 720x480 @ 29.97i.
Isn't this de N64 version?
No. They don't use FMV sequences for this port.
Not that great, to be honest. Looks kinda off at 60FPS.
It was not intended to be 60p actually. It was all in favor for live-action cutscenes that were shot on 30i.