These bosses are pretty nice, the only issue I find is that most of them don’t really try to attack you themselves, they just sit there, apart from that, they’re pretty solid concepts.
@@huntertaylor4523 Not a typo. Since RUclipsr Redfalcon calls bullet bills bullet Williams, I figured I do it here. Also, Boss William sounds better than Boss Bill to me
Eh. These aren't really bosses, more just obstacle courses/puzzles with an enemy in the center. Don't get me wrong, they're fun and creative, but it feels like false advertising when the majority of these "bosses" are immobile non-threats that die in one hit, while the real challenge comes from the enemies and obstacles _around_ the "boss." Really more a showcase of level design than boss design. I will say though, the idea of a Boo boss that inverts the typical Boo interaction so that _you_ freeze when _it_ looks at you is very creative.
Too hard for Nintendo official games kids most likely cant beat these and Nintendo aims for all ages to play their games so they will never hire this guy sorry
I got to hand it to you for these creative bosses! This should have been dlc for the game where new bosses of enemies were added and they have these type of arenas! Also got to hand it to ya for the script! It’s super detailed and really well made! ^^
i know right i didn’t expect to see you here my friend and yea some of these unique bosses are just So Dang Cool And Really Quite Epic Seriously The Ice Bomb Boss Is Just So Unique It’s a Shame that nintendo hasn’t done a boss with this layer of strategy for 3d mario
You are getting better at coding these bosses because I see more changes like witth models, moving platforms, warpboxes, and changing what enemies do Great job 👏 Most of your old videos consist of editing but these are getting better. But it would be really cool if you could make a multi hit boss
these bosses are conceptually cool, but they don't match Mario's level design in their current iterations. there's a reason Nintendo generally doesn't use one-block-wide platforms, extremely precise jumps, or tons of projectiles in their own boss fights. a lot of these hazards could wait to appear until the final phase of their respective fights. mario bosses typically have gradually evolving difficulty as they teach you how the boss works, but your bosses currently throw all the difficulty at the player at once and demand you figure them out immediately.
0:10 Twamp to Lava Twamps I FORGET THE NAME OF THEM 1:15 Bullet Bill to Boss Bill 2:08 Boo to Gorgon Boo 3:19 Bomb Bomb to Bomb Cube 4:34 Spike to Earth Spike 5:26 Cheep Cheep to Robo Cheep 6:15 Boomerang Bro to Storm Bro 7:08 Blooper to Bloop Boss 7:48 Sipksqueak to Captain Zomsqueak ALSO FORGET THE NAME OF THEM
I think that Nintendo should give you and your friends unlimited access to the game engine and let you make your own game and put it on the Switch for a price tag because this crap is good, I’ve been watching since the SMM2 concept videos and I love how creative the new bosses are getting, keep up the good work! 😊
Unrelated but few changes I would make in Mario Maker 3 1. Luigi has a unique sprite in SMB1 and SMB3 style and not just a reskin of Mario. 2. SMB3 Forest theme will have grass like it was originally in SMB3. 3. Mario does not become Green when het eats Frog Mushroom and Master Sword. As an extension, Toadette becomes Zelda. 4. Most Important. Spikes, Bumpers and One-Way doors will have unique sprites in each Theme similar to how spikes are in Underwater.
Yo, good to see you again and be back on RUclips and that for the first time in 10 weeks or something. I love how you try to explain even the technical game mechanics in an epic story kind of way. There such thing as King Bill who has appeared in a level in a couple of New Supe platformers who can't be touched without taking damage or being defeated by even a star, I think. But then Boss Bill sure, can be defeated, but actually fights you like a boss fight instead of just passing through; so Boss Bill is greater than King Bill, lol. Then again, there is King Zombie in PVZ2 who isn't the main boss (or even a boss) whilst Doctor Zomboss is. Cool that you are doing 3D World with this and finding all this creativity. The thing about the boss boo that actually makes Mario freeze is so clever and something that I have thought of before (like if there were anti versions of enemies with koopas that made you roll like a shell and rexes that made you headless). The fact that you actually programmed that to happen is cool, and how you talked about the technicality of the backflip mechanic in a way that people tell a legendary epic. Hard to decide but that might have been my favourite. 👻
They are okay, but these aren't Bosses they are puzzles with a enemy at the end, and most of the Bosses are very likely to result in a death lock which should be avoided at all costs
I think for the ice bomb it would’ve been better if after you break the second wall that allows Ice Bomb to start chasing you and you need to throw the bomb while getting chased
Am I the only one who found that the fact that he always repeat the name of protagonists and antagonist and that he does a showcase of all the features by storytelling makes this video a perfect toy or video-game ad?
I must say you probably won't get a job at Nintendo no matter what Nintendo never gives people what they want and we really really really really really really really really really really really really want you your work is incredible And I think it's amazing keep going and make it work
I am going to be honest. So far I am not impressed with Mario Wonder. It did no experimentation and just extends the formula of NSMB. I would love LOVE and *LOVE* to see the return of experimental stages of Super Mario Land 2.
Can You Do My New Enemies Including Pumpkins, Yellow Blue Anchor, Bullet Bombs, Snowmen of Menace! (Including Michael Blizzard and Frosty Sorbetti) Bullet Bombs are Hybrid of Bullet Bills and Bob-Ombs, and Yellow Blue Anchors are Thwomps Like Shaped Anchors! And Pumpkins are Flying Pumpkins Like Usual!
I have a question. What is your criteria for a good Stage? And what stages do you think are 10 ⭐ stages in both official Mario games and Mario Maker Engine?
I feel like the green bullet bill should have been an air boss fight because you know bullet bills fly and mabey change up his design maby add more spikes or some cannons on his sides so he can shoot out other bullet bills while fighting in the air
I like these ideas but the only problem is that there's too many enemies or it asks for too much skill of the players which is a problem since mario is a game made for kids. One thing that can help is if you made a companion that helps the player find out what theyre supposed to do
What is your favorite enemy boss?
Let's pass Nintendo of Italy in subscribers!
Boss Bill/Willam
that's pretty razzist ngl
@@paolabraga8287 What are you talking about
Bypassing Nin Italy? 🤔🙄
@@IvanFranco120 you know what ima Say the N-WORD
These bosses are pretty nice, the only issue I find is that most of them don’t really try to attack you themselves, they just sit there, apart from that, they’re pretty solid concepts.
I agree if the boss is stationary it's not much of a fight.
it's one thing to retexture/model existing enemies and design new stages. making a new AI would be a whole different story
I completely agree with you it's just something I was thinking cause bosses with AI seems cooler.
@@Balloonboyluigi_Extras do you know how hard coding AI is give the guy a break man that would be extremely difficult
@@Funkyfresh68 why you replying to me I was just agreeing to the original comment
these are unironically better than original 3d world boss fights
That's a huge compliment! Thank you!
But anyways are good, also depends on your tastes.
BRO HAS ALMOST WATCHED EVERY VIDEO ON RUclips 💀💀💀💀
I originally thought 3D World’s bosses were gonna be stronger versions of each World’s enemies, respectively. Then I noticed, that kinda is the case…
@@zerogyoro4521you really like the pom pom and boom boom fights hugh
0:08 A Thwomp's Molten Upgrade
1:11 Boss William's Rage
2:02 Gorgon Boo's Burning Hall
3:16 Bomb Cube's Fortified Fight
4:26 Earth Spike's Windy Spike Brawl
5:22 Robo/Mecha Cheep's Mechanized Madness
6:12 The Stormy Showdown 🌩️
7:00 Bloop Boss's Water Block Way
7:43 Captain Zom-Squeak's Undead Lair
Love the names already haha!
Who's boss william?
Or is it a typo
@@huntertaylor4523 Not a typo. Since RUclipsr Redfalcon calls bullet bills bullet Williams, I figured I do it here. Also, Boss William sounds better than Boss Bill to me
@@micahheyward5342 Oh, okay
whoever designed these bosses must have been very talented ;3
jokes aside tho this video is great and i love how the boss arenas turned out
It was great working with you! We are a good team
Oh cool, heh.
Ok
Arrowstotle is the king of modding bosses!
Thanks man!
Eh. These aren't really bosses, more just obstacle courses/puzzles with an enemy in the center.
Don't get me wrong, they're fun and creative, but it feels like false advertising when the majority of these "bosses" are immobile non-threats that die in one hit, while the real challenge comes from the enemies and obstacles _around_ the "boss." Really more a showcase of level design than boss design.
I will say though, the idea of a Boo boss that inverts the typical Boo interaction so that _you_ freeze when _it_ looks at you is very creative.
This is exactly what I’ve been thinking with his other videos in this style. It would make sense if he just came up with full out custom levels.
The lava Thwomps were so cool !
Thank you and thanks for watching early!
That would be SO SICK if NINTENDO did hire you. You ideas are so unique and clever!
It is cool 😎😂❤
But it is highly unlikely
Nintendo doesn't like creativity anymore.
Too hard for Nintendo official games kids most likely cant beat these and Nintendo aims for all ages to play their games so they will never hire this guy sorry
I got to hand it to you for these creative bosses! This should have been dlc for the game where new bosses of enemies were added and they have these type of arenas! Also got to hand it to ya for the script! It’s super detailed and really well made! ^^
i know right i didn’t expect to see you here my friend and yea some of these unique bosses are just So Dang Cool And Really Quite Epic Seriously The Ice Bomb Boss Is Just So Unique It’s a Shame that nintendo hasn’t done a boss with this layer of strategy for 3d mario
@@Kurumithespiritnightmare nice! Good to see you here too!
You are getting better at coding these bosses because I see more changes like witth models, moving platforms, warpboxes, and changing what enemies do Great job 👏 Most of your old videos consist of editing but these are getting better. But it would be really cool if you could make a multi hit boss
these bosses are conceptually cool, but they don't match Mario's level design in their current iterations. there's a reason Nintendo generally doesn't use one-block-wide platforms, extremely precise jumps, or tons of projectiles in their own boss fights. a lot of these hazards could wait to appear until the final phase of their respective fights. mario bosses typically have gradually evolving difficulty as they teach you how the boss works, but your bosses currently throw all the difficulty at the player at once and demand you figure them out immediately.
These bosses are so creative, man. Great video as always.
I appreciate the kind words. Thank you!
Keep up the great work! 👍😀
Wow, thank you!
No problem you always inspire me! 👍👍@@Arrowstotle
I really like these videos! It provides a new perspective to what these enemies can be when they unlock their true potential or something
These are so creative!! 🔥 2:05
Thank you for the kind words! I'm glad you liked that one!
0:10 Twamp to Lava Twamps I FORGET THE NAME OF THEM
1:15 Bullet Bill to Boss Bill
2:08 Boo to Gorgon Boo
3:19 Bomb Bomb to Bomb Cube
4:34 Spike to Earth Spike
5:26 Cheep Cheep to Robo Cheep
6:15 Boomerang Bro to Storm Bro
7:08 Blooper to Bloop Boss
7:48 Sipksqueak to Captain Zomsqueak ALSO FORGET THE NAME OF THEM
Wow these are so creative!
Glad you like them! Thanks for watching
I love these bosses! I wish they would be in official Mario games!
I think that Nintendo should give you and your friends unlimited access to the game engine and let you make your own game and put it on the Switch for a price tag because this crap is good, I’ve been watching since the SMM2 concept videos and I love how creative the new bosses are getting, keep up the good work! 😊
Thank you so much! This means a lot to me
These videos are becoming amazing! They went from retextures to new models do custom attacks! Amazing!
Unrelated but few changes I would make in Mario Maker 3
1. Luigi has a unique sprite in SMB1 and SMB3 style and not just a reskin of Mario.
2. SMB3 Forest theme will have grass like it was originally in SMB3.
3. Mario does not become Green when het eats Frog Mushroom and Master Sword. As an extension, Toadette becomes Zelda.
4. Most Important. Spikes, Bumpers and One-Way doors will have unique sprites in each Theme similar to how spikes are in Underwater.
Reasonable and good changes!
Thanks!
Thank you, I appreciate it!
3:35 when you cheese the boss by bringing a fire flower:
Yo, good to see you again and be back on RUclips and that for the first time in 10 weeks or something. I love how you try to explain even the technical game mechanics in an epic story kind of way. There such thing as King Bill who has appeared in a level in a couple of New Supe platformers who can't be touched without taking damage or being defeated by even a star, I think. But then Boss Bill sure, can be defeated, but actually fights you like a boss fight instead of just passing through; so Boss Bill is greater than King Bill, lol. Then again, there is King Zombie in PVZ2 who isn't the main boss (or even a boss) whilst Doctor Zomboss is. Cool that you are doing 3D World with this and finding all this creativity. The thing about the boss boo that actually makes Mario freeze is so clever and something that I have thought of before (like if there were anti versions of enemies with koopas that made you roll like a shell and rexes that made you headless). The fact that you actually programmed that to happen is cool, and how you talked about the technicality of the backflip mechanic in a way that people tell a legendary epic. Hard to decide but that might have been my favourite. 👻
Bosses in 3D World is getting somehow by fans, greater than ever....
The 2nd one is fav of mine, probably.
i love your bosses, they're all so creative!
Thank you! 😊
I'll admit - I really love the concept for the Gorgon Boo fight!
The Thunder Bro boss looked sick! But the Robo-Cheep boss reminds me of Grandmaster Galaxy: The Perfect Run. I have yet to beat that level.
I love this evolved boss concept very genius I’m glad I subscribed to help you work for Nintendo one day and buy these games 🤩💰
Much appreciated!
These are so creative but not so crazy that they are unbelievable.
The lava thwomps legit look like the red block things in links awakening in the first dungeon I think
Good eye! Those were the inspiration for the lava thwomps
@@ArrowstotleI could tell because of the eye shape and the little bumps around them
My first idea was the one from the second dungeon boss of oracle of ages.
I highly bet that can be a bigger challenge if the nintendo company make something like that
3d world??? That's pretty dee-licious!
We need a 3D Mario Maker .
You should make the bosses for the new mario 3d game. These ones are🔥🔥🔥
Subscribe so Nintendo will hire me and then I will :)
give this guy the job already
Hope Nintendo recognizes you cause wow that was amazing
They are okay, but these aren't Bosses they are puzzles with a enemy at the end, and most of the Bosses are very likely to result in a death lock which should be avoided at all costs
Dude! That's AWESOME!!
Nintendo please hire this guy
I think for the ice bomb it would’ve been better if after you break the second wall that allows Ice Bomb to start chasing you and you need to throw the bomb while getting chased
@Arrowstotle I love your channel. You’re amazing. Keep up the good work on your videos. i’m your biggest fan.
I want Luma as an evolved boss that can shoot stars from its eyes
You Magnificent MONSTER You!! You're a BEAST!!!
These bosses are great but players would probably be confused and get softlocked because of the enemies/power up’s required
i love your videos i hope you get noticed!
also why nintendo of italy?
They are the closest. Once we pass them, we will go after a different country!
I wanna see a Shy Guy boss battle, maybe in a cultish setting against the Shy Messiah.
I like this, btw you are better at coding now!
Thanks!
Great video too bad know shy guy I saw my brother and toad killed him
Am I the only one who found that the fact that he always repeat the name of protagonists and antagonist and that he does a showcase of all the features by storytelling makes this video a perfect toy or video-game ad?
I must say you probably won't get a job at Nintendo no matter what Nintendo never gives people what they want and we really really really really really really really really really really really really want you your work is incredible And I think it's amazing keep going and make it work
Holy creativity!!! Subbing rn 😄
Thanks for subbing!
this is so cool🤩 you should do more
this is an improvement
Glad you think so!
When a mod maker makes bosses more creative than nintendo
Nintendo shall hire this guy.
❤ for the algorithm!
Super Mario 3D World 2 (The Lost Bosses)
I am going to be honest. So far I am not impressed with Mario Wonder. It did no experimentation and just extends the formula of NSMB. I would love LOVE and *LOVE* to see the return of experimental stages of Super Mario Land 2.
Can You Do My New Enemies Including Pumpkins, Yellow Blue Anchor, Bullet Bombs, Snowmen of Menace! (Including Michael Blizzard and Frosty Sorbetti) Bullet Bombs are Hybrid of Bullet Bills and Bob-Ombs, and Yellow Blue Anchors are Thwomps Like Shaped Anchors! And Pumpkins are Flying Pumpkins Like Usual!
i refreshed the page and saw this was just uploaded lol
I appreciate you watching early!
@@Arrowstotle no problem!
Did you take the model for the lava thwomp from the Links Awakening remake? It looks a LOT like the thwomp enemies in that game
Good you will win😊😊😊😊😊❤❤❤❤❤❤❤🎉🎉🎉🎉🎉🎉
We need a story as to why they evolved into bosses
4:19 "Nintendoitalia" 😭😭😭
Btw, why Is like that😶
P.S: i'm italian👍🇮🇹
Seems he really likes the cat bell
This is well cool
4:55 Hidden luigi on the spike bar
🎖️+ 🥵=Lava Thwomp
🚄+🍄+ Armor = Armbullet
I wish that they made more bosses in super Mario 3d world😢😢
You did this in Mario odyssey now I want you to do this in another 3-D game create an awesome gumba Bossfight
This is way more better to 3D world boss fights thwamp enemy become a boss in it's lava anger form i like it😅
Thanks i really hoping there's a new 3D mario game with the beutiful art style like mario wonder does in this week Thursday Nintendo derict.🍄😃
I have a question. What is your criteria for a good Stage? And what stages do you think are 10 ⭐ stages in both official Mario games and Mario Maker Engine?
This guy came a long way I remember when he barely knew how to use the 3d world editor
I feel like the green bullet bill should have been an air boss fight because you know bullet bills fly and mabey change up his design maby add more spikes or some cannons on his sides so he can shoot out other bullet bills while fighting in the air
Cool boss's😎😎😎💣💣💣💥💥💥💥💥
I like these ideas but the only problem is that there's too many enemies or it asks for too much skill of the players which is a problem since mario is a game made for kids. One thing that can help is if you made a companion that helps the player find out what theyre supposed to do
So far my favorite was borgen boo
I won what
These bosses are great
Hi I just want to say I am a huge fan :D
From the start, it wasn’t far from over it was close to over
My main qhalm with these bosses is you only get 1 chance and if you fail game over. Its neat but would become annoying fast in reality
These are epic concepts but they seem more like levels than bosses. Having said that you sure know how to get creative.
Nintendo: i impressive of your work you're hired
The boss bill should've been blue or red tbh
you passed nintendo of italy
Lore of I made Mario ENEMIES into Evolved BOSSES momentum 100
Make boom boom a harder boss please!
The bosses are good but try to make the bosses actually attack you (yes I know stone spike) but the bosses only have their minions to attack u
How you do that looks awesome
I'm glad you like it!
@@Arrowstotle yes
@@Arrowstotle I do do you hear about Mario wonders coming out
@@Arrowstotle did you hear about Mario wonders coming out
Yep! Very excited about it. I even remade the trailer in Mario Maker 2! @@universemeta7817
Do more Emmys to bosses
boss names:
hot thwompus
general bill
boodusa
icy omb cube
spikearth
cheeptron 5000
storm bro
gooper blooper's mom
captain zomsqueak
I wish I could really use these characters in mario maker 2...
You are so funny
Turn the piranha plant into a fire piranha plant
I don't really like the bosses you make that much. they usually need some very skilled platforming to beat, or just more puzzle than fight.
Mario is a platformer so it fits
I agree griffinh8870
@@suzannahinckley1114Uh-Huh
What is the music for the Lava Thwomps? It has so much character and it isn't the first time that you used it.
If only his modeling skills were on point
my favorites are robo cheep and storm bro