The big four-letter R word is primary about control, not pleasure. They're the kind of people who crave power specifically because they don't deserve it
I'm just gonna flat out say it. If you try to rape someone because "That's what my character would do.", you shouldn't play that character. I don't care how dark your game is, or how evil your character is. This is a co-operative game. There are other people at the table, and I can almost guarantee someone there has a problem with it.
It's only happened about 5 times, but I'm still terrified of how often I've heard Crispy or Drake read a story of someone using D&D to act out their r@pe fantasies.
"THat's what my character would do!" Ah see, I have a sure-fire way for any player to avoid this problem. It's just one step really. And I'm happy to share the secret here. Ready? *deep breath* *Don't make characters who would do that!*
from what I've been told by my dad any World of Darkness LARP is bad and kinda cringe-worthy and he was actually involved in a VTM one for a session, he never went back to any edition but V20 after that, hell VTM was actually my first legit TTRPG experience, I made the stupid mistake of making a Malkavian with Ophidiophobia or an extreme fear of snakes (I forgot the Followers of Set were a thing) and learned why that was bad in 2 sessions after session 0/prologue where I botched a roll to keep from wrenching my guts up after seeing an apartment filled with the blood and viscera of a Sabbat massacre wound up with a phobia of gore after that, so scene 1 of the entire Chronicle I wind up with a new derangement
@@michaelmclaughlin261 it didn't last more than 3 sessions after that cuz NONE of us took Driving, my character also wound up getting known as a foot and blood fetishist by the local hooker population. IIRC the group was made up of a Ventrue, Toreador, Brujah, and my Malkavian. The game that lasted the longest was Deadlands Classic, plus my group is made up of min-maxxers and the best kind of rules lawyers that understand the rule of cool and when to seriously fudge rolls in the player's favor.
@@gearsfan6669 The only stories of WoD Larps I ever heard were of people alone in a forest for the whole session. The reasons were all different (supposed to spy on people who never showed up, got sent the wrong coordinates by meddling antagonists, got betrayed and abandoned by their own group...) but it always ended with them waiting/searching around alone in the dark and cold for hours. I guess it is a horror game...
Possibly, but I think it's just a new twist on the problem of people applying video game rules to tabletop. Many modern CRPGs benefit from metagame knowledge and punish inefficient play. Someone who migrated to tabletop from video gaming would lack the experience to know that tabletop is designed for a different experience. Since this sounds like three RL friends playing together, I'd guess they just switched the play medium without considering play-style differences. Until they individually play with in established games they won't know any better.
a while ago me and my dm were thinking about how one would speed run we came to the idea a team of rouges and one bard doing their best to sneak around or talk their way out of any situation while having studied the module to a strong degree weve thought to try this out but havent yet
As terrible as the railroading was, it was sounding like it was going to reach cartoonish levels of ridiculousness had it kept up. [Party commandeer a rocket, blast off into space, ready to finally crack the big secret. Agents pop out of every compartment in the vessel, no matter how small to once again harass them]
Party make a tiny submarine and have scanned every milimeter of it to make sure there's no one hiding in there - and are using it on Jupiter's moon Europa, not on Earth. After making 100% sure no one has followed them, they dive underwater on the moon, only to find that there were actually agents already there, just hanging out.
Unironically it would be a hilarious side-quest to have right before the big fight to go investigate this island all your close allies seemingly out of nowhere decided to go to, only to find some cult or mind control facility.
Ilmater would probably have taken away Blurf's paladin abilities had he even harmed that child cleric. Not only was that a child, harming a child is a surefire way to enrage him, but they were also easing the suffering of another, one of Ilmater's core tenants.
Yeah, seriously. If you're going to play following a god, know their tenets and dogma. Geez. This is one of the quickest ways to attract Ilmater's wrath IIRC. He is forgiving and merciful. But crimes like this are that far beyond the pale in the eyes of the sufferer.
That railroading story made me grit my teeth, but I will admit that "Sounds of chugga chugga choo choo" made me chuckle. More substantively, that reminds me of a quest my table took up that they're still in. They accidentally killed someone they were ideally supposed to deliver alive... that someone being a mortal soul a devil had twisted their arms into going to get, with one of their souls as collateral. After that, I expected them to regroup and try to figure out their options. What I got: "We have to get to Hell and find out where this guy's soul went ASAP." I had a whole routine ready where they'd get a summons for infernal court a month later, but damn if I wasn't impressed with how gung-ho they were to get going *right away*. They're still there at the moment.
that story made me sad. I played Shadowrun 5e for a LONG time, almost it's entire length. in all that time, I have NEVER rolled 30+ hits. That's legendary. And for the DM to just totally ignore that ... it hurt my soul. Especially because something similar happened in a game I was in, where one of our casters managed to magically sense that a character was a "toxic shaman". Normally, this isn't possible according to the rules, but he rolled 12 hits, which is double the highest tier on the sensing table in the rules. So, the GM gave him info that he normally wouldn't have gotten. In the story listed here, I would have made up a brand-new form of bug which you normally wouldn't be able to find, but as a reward for the roll of a decade, you get an entire story about who bugged it and why, complete with a boss at the end with some nice loot. But no. That isn't what happened.
0:48 That's the moment to introduce DM unbalanced justice: A chaotic good level 20 whateverclass was passing through this alley... Stops the Barbarian, cut his private parts, and throw him in the culvert, where the filth belongs.
When it comes to story telling, rape should be your absolute last resort for making your villain a truly vile and irredeemable piece of shit that the audience loves to see get their comeuppance. It should not, under any circumstances be used by the protagonist, no matter what side of the morality spectrum they fall on.
Guns unbalance the game. The easiest way to explain this is the heavy crossbow versus a pistol. They do the same damage however a heavy crossbow is two-handed and a pistol's one. Unless you have the crossbow expert feat, every attack needs a follow up with a reload while a pistol can reload after four attacks. So the basic pistol outperforms the best range weapon in basic D&D. The only thing that nerfs firearms is misfire and how you get proficiency with them.
@@TalkativeHands agreed. Firearms should just be reflavored weapons or only slight better with a downside. A pistol (of the western type) should be a 1d6 with a 6shot reload, at best. Otherwise, 1d8 a 1 shot reload. Rifles can be 1d12 but also a 1 shot reload. But weapons should have different ranges too. A rifle can outrange a long bow but shouldn’t out damage one.
@@TalkativeHands In 5e a pistol does 1d10, costs 250 gold, the ammo costs 3 gold per 10 shots, and it's range is 30/90. It's simply cheaper in pretty much every way to buy a crossbow, and you'll probably have longer range.
My mother used to LARP often, she says when werewolves were in the Umbra (Spirit World), the Observer (GM/Sub-GM) would turn a blue tinted lamp on, if you were in the room where this light was, you were in the Umbra.
It seems to be a continuing trend of that That Guys playing paladin and assuming that it gives them carte blanche to do the sleaziest, most vile and disturbing things possible. But don't worry guys! They're Lawful Good and that makes they everything AOK! These people need some serious help, and maybe need to get out more. But you know, chaperoned.
You'd think that this kind of behavior wouldn't be associated with paladins, since it's the only class with a built-in mechanism for reigning in problematic behavior.
@@firstnamelastname7244 It's so weird, because I play a chill paladin but I've also seen paladins who can justify so much shit. I literally DMed a paladin who tried to poison (spiked with an incomplete hunter's bane) wine and gave it to a woman who mildly sassed that party, (which would cause, at best, a horrible agonising death, at worst, create an abomination with one hell of a grudge), and I had her getting chewed the fuck out by one of my setting's gods. Because what he did went in defiance of his oath (Oath of Vengence), and pissed of this goddess specifically.
Man I just can't imagine having the confidence or lack of social awareness to s assault someone in a DnD game. Like maybe in a world of darkness game I could see it, since the characters are supposed to be morally grey to reprehensible, but to be so adament about it when the DM says no? Wild. I can't even rp a wholesome date scene for more than a few minutes because I get so flustered and embarrassed
I feel that. I'm a pretty new player, and I'm kind of interested in pursuing a minor romance subplot between my character and one of the other PCs, but I'm so socially awkward I 1) Am almost positive trying to act it out would get me all flustered 2) Am scared to even ask the other player because I'm worried that if he's not interested he'll be bothered by me having brought it up 😔
@@bettycharms oh I mean its fine, it flusters me but my party members understand my boundaries and limits now so we work around it. I just meant it as an example of I can't imagine doing anything like what he did cause I can barely do normal things lol
On the incel story: Well, good on that DM for kicking him and actually putting consequences to actions here. Also, extra points for those consequences being very in-character for Ilmater. If any deity would not stand for that kind of BS, it's him. I could 100% picture him doing something like this to a particularly bad Oathbreaker, and there's really no room for that guy to try and argue that 'this deity wouldn't do that'. As an aspiring character designer for videogames and an avid DnD player: A+ and a gold star on that one. I personally would've held fast on NOT having that incel player do what he tried to do, and would've fully retconned him sneaking off with the female thief in the first place. And I would've kicked him the moment that I had gotten any sass over that decision. Retconning is something you're definitely allowed to do as a DM, but that's really the only note I have here. Kudos to this DM for how he handled that.
Just Stop Huzzah. We finally see a “that guy” paladin actually suffer for being a that guy. That and also being kicked and blocked. Granted, he would have been kicked when I found out he was flaking the game to get drunk and laid irl.
The metagame story is just crazy to me. One of my biggest regrets in D&D is that I read Curse of Strahd because I hoped to run it at some point. In retrospect I wish I had played in the campaign before rading it so that I could get the full experience. I'd like to believe I COULD play CoS without heavily metagaming, it just wouldn't be nearly as fun. I've heard stories of players stealing DMs notes or reading the adventure ahead of time, and I just smh and ask "why?"
I've played that module so much I usually take a back seat and let others go before myself. But I gently nudge people in the right direction or get prepared for shit to go sideways (bonegrinder every time)
If it makes you feel better I've never heard of two runs of curse of strahd being run the same way. Heck, if I ran it again i would definitely do things differently and i already went waaay off book the first time.
Last story. I love the fact that the DM pulled the Avatar of Illmater in to play for the situation. What makes me sad is that isn't how Illmater would intervene. That god is particularly frightening when he is fighting to protect someone who is suffering unduly. We are talking, "Avatar possesses the victim and they start to shoot bolts of lighting at the aggressor" levels of frightening. Having said that, Illmater was still used in a badass way that completely fit in with his MO. The DM knew it, used it, and did an awesome job.
Hah! Last guy did exactly what I've done. Connie the Consentaur The God of Consent arrives and interrupts any nonsense. If they are a divine class one of their gods servants arrive as well to help Connie. After a thorough dressing down in character along with an in depth discussion regarding consent depending on the players response is either immediately banished to hell or given a second chance. (I've only given the second chance once because the player was only 16 and his victim was under the effect of a love potion and didn't understand why it was still considered sexual assault but wised up real quick when the alcohol or drugged comparison came in.)
So what's the special today? [50 seconds in] *RECORD SCRATCH* "Oh. Oh no, I'm having flashbacks from the nightmare that was The Guy in my group from High School."
There are times when it's almost painful to listen to these stories because I *know* where it's going and I can't stop it. Helm, give me strength... Occasional content issues aside (i.e. when I'm not banging my head on my desk in frustration as I listen), love the videos, you are an excellent narrator, keep up the great work!
Intro story: I understand why this person was kicked out of their previous group. Why the fuck would anyone think that kind of shit is acceptable? First story: The thing about DMing is that you have to build the story around the PCs’ actions. If the players’ choices aren’t allowed to matter, you’re not running an RPG at all; you’re forcing your players to be a captive audience for your fanfic. Second story: So what qualifies as a “weird” character? Mechanically, my party’s druid is a perfectly ordinary forest gnome Circle of the Land druid, completely kosher to the Player’s Handbook. However, she’s also the kind of person who has absolutely no qualms about crawling around on the floor and meowing at the daughter of one of the area’s most powerful nobles. Is she weird? What about, say, a hexblood bugbear Sun Soul monk who was raised by centaurs? Are they “weird” even if they act like a perfectly average adventurer? Maybe I gave that one little requirement more attention than it deserved, but I still want to know at what point a character would be disqualified for weirdness. Third story: See my thoughts on the second story. PLAYER AGENCY MATTERS, PEOPLE! Also, why the fuck would Tribor want to lie about having a story? This whole debacle feels pointless. Fourth story: See my thoughts on the first story. Eww, eww, eww, eww, and did I mention eww? Good on the DM for standing up to that creep.
Intro: Creep: "That's what my character wound do." EE: Well then, the party doesn't let you join, and even turns you in to the local guard; that's what OUR characters would do. Story 4: THAT is how you deal with a problem player; so satisfying. The only thing that could have made that any better was if a new player was brought in to play the thief, who sentenced to community service and had to join the party as a punishment, taking the paladin's now-vacant spot.
Intro reminded me of this short incident in my current game. Context is our goblin warlock wanted to form his own clan, and was doing that by recruiting goblin NPCs that didn't quite fit in with other goblins. Y'know, wholesome found family shenanigans with a spooky warlock twist. He got rich enough adventuring that he could provide for the four goblin children he adopted and started dressing both himself and the children in bright colors (for them) and gold cloth (for himself). Our problem player once tried to convince him that since he "dressed like a pimp" he should start acting like a pimp... and then proceeded to suggest pimping out not only the goblin *children* he adopted, but also anyone our warlock recruited into his clan. Thankfully EVERYONE, DM included, shot down the idea, especially after he implied the NPCs wouldn't have much of a choice in the matter. I suspect our problem player listens to DnD horror stories just to try and copy them, since this suggestion came right after a story circulated about a player trying to set up a prostitution ring of both NPCs and female players. He's left our campaign recently and I've never felt more relieved.
@@travisbishop782 Oh no, the worst part was that the problem player seemed genuinely confused over why we would find that suggestion so offensive. We had made it clear from the start of the campaign that, since this was a public game with minors playing at the table, that this was going to be a pg-13 campaign. This was the worst of his bs, but honestly you could play blackout bingo with the minor "That Guy"isms he got up to during the campaign, less as a character, more as a player.
I laughed at the peaches line, my gf asked me "what are you laughing at" (she didnt know i was watching the video) and I explained the situation to her. We then said simultaneously "is he talking about ass???" and then proceeded to brainstorm an array of fruits and made fun of wizards with an 8 in charisma trying to seduce people with really dumb lines like that in a bar... It's just too funny, I think if a guy was serious about that and the way he said it, I couldn't stop myself from laughing
22:10 I used to play in a Werewolf LARP. When it came to the spirit world (the Umbra), one of 2 things usually happened. Either a separate area of the game site was designated as the Umbra, and when your character went into the spirit world, the players went to that separate area. The other option was to represent the fact that you were in the spirit world with hand gestures (usually some variation of crossing one or both arms across your chest). Characters in the physical world ignored anyone displaying those hand gestures, unless their character had a way of seeing characters in the spirit world. It worked quite well. Sadly, LARP GMs (Storytellers) tend to be either amazing, or horrible. There's remarkably little in-between.
Hi, just started watching your videos in the last month cuz I’m a huge D&D guy, and I just noticed your Thorn sitting in the back there. Big time Guardian too, so that’s dope man. Good content, love that we’re both fans of the same stuff man!
Had one like the first one in our group. Once. His medium-low lvl Fighter-Typ tried to force himself on our version of "Wendy the bar wench". Our DM decided that Wendy is in reality a rather high-lvl killer in the tavern to wait for her new target - so our fighter died a very unpleasant death...
"That's what my character would do" should only be used to affirm that either A) the action you chose is in fact in character (such as if you're wrongfully accused of metagaming) or B) relenting that your character would Do The Thing that simply isn't optimal. It's not an excuse to do something reprehensible because you're still responsible for your character's actions
I like a story where the GM kicks the creepy player before that person's actions cause the players to flee the game-- so to me, the last story is better than the first one, where one guy causes a mass exodus.
That Werewolf LARP, called Mind's Eye Theater which is the name for the general World of Darkness LARP, was horrible. The ST really had no idea how to run it.
Goodness gracious. At my table we have a red card system. If something happens that you are uncomfortable with you can pull a red card. All play stops and we discuss it. All of the players including the DM have a card which can be submitted at anytime
Werewolves are immune to being knocked out as an attack, if knocked out from damage Werewolves regenerate health at fast pace. They heal less than ten minutes
As far as the LARP goes, things like that are generally done in a separate area and anyone who asks is told that the people involved are "Locationally Challenged in the Umbra" or something to that effect. If they are in a physical location that corresponds to the location and have powers to observe them or interact with them, they can do so - if they know in character they are there.
I cannot comprehend people who use "that's what my character would do" for an excuse when trying to role play SA, as if that means anything. *You* created the character, my dude. *You* came to have fun and play a game and the fun thing you chose to do was to play a character that grapes people. Frankly I have the same attitude towards GMs that use grape in their plots. Unless it is somehow absolutely pivotal to the story in a way that cannot be substituted with regular old ultraviolence, than why use it. (I mean, if the use does meet that criteria, I'd still wonder way that's the story you chose to tell.)
The only time I've heard of anything about speedrunning a module was with "Strahd must die" which is apparently a thing for curse of strahd. Granted, the people I know who told me about that were doing a normal strahd game. So definitely intended for a 2nd run through.
If I had a player that made an actual rapist in my campaign I'd ask to see his sheet and take a picture then just kick him out. Boom! Now we have our bbeg's top henchman. And before you say anything about how "that makes you look like the asshole" I'd say I could have done worse like made the barmaid some sort of mimic who works at the tavern for scraps of meat.
Yeah, I'm on your side with this one- I see your mimic and I raise you an ooblex. The whole staff of the tavern is now part of an ooblex. Polite to regulars and the rest of the party, but to the rapist... Nothing terrifies a shitty player who disregards your "no, you can't assault an NPC" more than "you feel teeth. Make a dex save."
@@ArcCaravan well sure. But it does make it so you have a mini boss type enemy to fight before the actual boss. (Usually early bosses are just 1 boss per area when I play games)
The WoD larp I used to play handled being in the Umbra by having people wear with headbands. Unless you had a special ability, you couldn't affect stuff happening on the other side. It worked well enough as long as the players and NPCs didn't metagame.
I actually feel like the meta gaming story had potential to be good. Like a bonus session where players do a boss rush. Unfortunately the players didn't inform the OC the true nature and intention of their campaign.
Well in the first story the DM could have said a spirit was following them the whole time. I saw nothing saying they looked for magical surveilance. Shadowrun is full of magic.
The last story in the video was pretty bad, but the guy using an NPC's petty crimes as an excuse to violate her got the minimum of what he deserved both in and out of game. He should be lucky OP and the rest of the table didn't have any proof of him using the same "punishment" on women IRL.
A well run Apocalypse game can be a lot of fun! Buuuut, when an ST approaches the game as a D&D larp set in the modern age... you get what is described here. And it's not a blend of TT and live action. Spirits are just NPCs that werewolves can speak and interact with. Certain Auspices (Theurge) specialize in spirit work.
I play in a regular WTA table top game with my friends. It's one of our most popular games. This guy was a major yikes. We've had to put the game on hiatus while our Philodox is busy with collage stuff but we're playing a game of VTM Dark Ages until he gets back.
Werewolf Larper here : the spirit world is called the umbra. It's kind of like the adjacent realm that occupies the same physical space but in a different dimension, that being one of pure spirit. It's played as live action just with the explanation being a slightly different setting. Some flaws and risks of characters aren't noticed by normal mortals if the character travels in the umbra. Conversely the characters are more at risk for spiritual attacks or influences. You are able to travel to different "demiplanes" that you would never reach on terra and your totem spirits can do more to help your pack.
The connan thing really gets me, connan was a meat head barbarian and had tons of sex with tons of women, but he never raped anyone. Even the most questionable encounter he had (he had talked about getting a reward for saving her and that was the reward he asked for) with red hawk he clarified before hand "if you want me to stop just say stop and I'll let you go on your way with a horse and the belongings I said you could have". Like even at his most questionable he set up a safe word pretty much.
For the DM who wanted OP to have read through the whole module before even playing and getting yelled at for it. That exact thing has happened to me but in World of Warcraft dungeons. My first time running through the story campaign, first time reaching the dungeon, first time going in to explore and see what was up and who we would encounter. I get bitched at for not having pre-read about all the bosses and their exact encounter tactics. No learning curve, No surprises, No whimsy and mystery for the narration. People, if you group up with random people for ANY DUNGEON / RAID, freaking be considerate that players may be having their first run and learning the ropes. If you want to have some bullshit purist elite run-through, do it with your freaking GUILD and shut your polluted bullying mouths.
My awnser, depends on the table. The bulk of sex based horror story come from the fact that guy force their fantasy onto others. The table who are ok with this and still remain respectful and decent and sexy rp is fun.
@@bluemariomedia8351 yep, the forcing on others is a problem. That's when you have to follow your established table rules & do like OP, warning them removing the problem player
Every time I listen to one of your videos I hope you're doing well after reading these stories for us. Especially when the cringe leans towards nsfw. I was half zoned out and the line about the female peach yanked me back to the mortal plane so fast that I could only imagine the pain of having to speak those words. 🙏 edit to add; oh god i hit comment too soon, that last one got so much worse after that line.
If I was DMing a campaign with some who was trying to r*pe another npc or player, I would let them do it in a fade to black. Have the victim survive, accuse the player, have the player be successfully convicted of assault, and then castrated and then imprisoned. Because that’s what the people in that world would do.
reading the modules ahead of time is definitely necessary for modules like Tomb of Horrors, and classic ones that are supposed to be pretty choreographed. That, or having backup characters ready to fulfil the shoes of the slain immediately. Reading the modules ahead of time is a good way to give tactically unsound players some sort of advantage. Some players just plain never learn enemies will get flanking bonuses and other maneuvering/terrian advantages, and or refuse to acknowledge them, so letting them read the module ahead of time and letting them know they should be technically capable of the CR, and if they won't strategize in-fight they can at least prepare pre-fight
I played a vampire larp in this system. You make a normal character sheet and instead of rolling dice when you want to do mechanical thing you either play rock paper scissors or you draw a card from deck held by one of the moderators/dms and add modifiers to the number drawn. Most of the social stuff is just roleplayed you really draw cards for things like combat and magic
I've played werewolf LARP before and this is pretty bad My biggest werewolf horror story is the time one of the assistant storytellers had my character drugged and was very clearly about to describe my character being SA'd. Thankfully one of the head storytellers was a woman I was friends with who noticed I was about to cry and jumped in to help me and kicked that person off the LARP staff.
The adventure in the 2nd story sounds like Mayhem in The Earthspur Mines, which is a D&D Adventurer's League module. I've played it several times and like it doesn't need players to read ahead. It's meaty enough to play 2 2-hour sessions if you're pinched for time and doesn't lend itself to speedrunning at all.
Never playes in a Werewolf specificly, but I have a friend who play Wampire the Masquerade (also part of World of Darkness, like the Werewolf, so I assume it is symilar). Calling it LARP does not fully convay what it is - we usually called the whole thing "cyclic" or "project". It is a series of LARPs organised every month-two for all players (30-50), with time between them filled with discord-RP, individual or in small groups, and sometimes standard sesions (both live and via online). Depending on the GMs (usually there is several of them), especially head GM, it might be super fun or super toxic.
Okay, honestly? The whole, "All your contacts are unavailable" was almost a cliche in early published Shadowrun adventures, so the GM probably was being influenced by that. Seriously, just about every one of them had some point, often right near the beginning, where all the PC's contacts would either be unavailable, unwilling to get involved, or actively trying to screw over the PC who had them as a Contact. This was meant to both simulate the cyberpunk genre, where such betrayals are commonplace, and to prevent the Contacts from being used to just solve every problem. But since Contacts were an item bought with character creation points, it was just very frustrating to have one specific aspect of a character be completely shut down like that, especially if you'd heavily invested in it. Imagine if, ten minutes into playing your wizard, a ley line disruption shut down all magic in the area for the rest of the adventure--and this happened every goddamned game session.
It should be noted, that in shadowrun the astral plane exists. Objects and I think also people have "shadows" in the astral plane. (casters most definitely do.) On top of this, casters are the only ones who can interact with it, so it should be noted that if my memory is correct there are indeed alternative ways of spying on people outside of bugging their gear. Why the DM wasn't using that and instead actual bugs is still weird and would've made more sense as to how they were being tracked. The agents had a mage spying on them all the time.
I played 15 years in a HUGE (30 - 80 players) LARP for VtM 3e with a Werewolf game averaging 20 players next to us, we handled "plan shift" this way: the DM drops OOC and says "you are in x space" and we do the scene when we leave that space the DM simply says so OOC "you have left x pace, [additional info]" I have sooo many horror stories from those years ... night of 4 princes is good, Buckethead is another .. I planned on sending some to you at some point :)
Any time a guy is talking about punishing a woman as though they're a dog that just urinated on the carpet, you know it's gonna be a horrifying image of a person, but an entertaining horror story.
As someone who loves monster main characters I thought the concept around the werewolf clans sounded really cool. Shame the DM didn't want to bother doing anything with it.
As far as Spirit World stuff in Live Action Werewolf, you generally act it out like normal LARPing but it's understood you've shifted from one plane to another. Werewolves can effectively jump between planes anyway and if you see someone wandering around with their arms crossed in front of their chest, it meant they were in another plane - they could see you in "the real world" but you couldn't see them... at least, that's how it was in our games. Likewise we had hand gestures to denote if we had taken non-human forms - which, obviously, we could only do if there was no chance of being seen by humans. Challenges/combat were generally done by "bidding" attributes and/or skills and then doing rock-paper-scissors to resolve. Challenges were either actively opposed (he's trying to intimidate, they're resisting being intimidated) or statically opposed (he's trying to read an aura but there's still got to be a rock-paper-scissors to determine whether or not they were successful.) The difference is: your character will know if they're involved in an active opposition, they won't necessarily know if it's static opposition (you, the player, do rock-paper-scissors, but how would your *character* know their aura is being read?) - had a great one like that at a VtM LARP. I'm wandering around, introduce my rather scruffy self to this smarmy-looking Tremere as a Gangrel. For whatever reason, he decides he's going to attempt to use his powers to read my true nature. Rock-Paper-Scissors and I lose. "Werewolf". "FUCK!" He does an about-face and leaves at speed. A couple of other vampires I'd be talking with earlier come up and say "what's up with him?" "Dunno. I just introduced myself and he swore and took off for no reason." No idea why he thought to check if I really was a Gangrel, but I had to continue playing like I had no idea that a bloody Tremere had seen through my subterfuge. For all my character knew, he was just a rude Tremere that doesn't like Gangrels. For all *_I_* knew, he was out gathering up a posse to come and deal with the werewolf threat...
10:35 I... what?! I'm a newbie player and like half the fun is in that I *don't* know what's going to happen! My current group is doing Hoard of the Dragon Queen right now and that absolute gut punch and raw emotion we all got at the end of last week's session when one of our own was slaughtered after dueling Cyanwrath would *not* have happened if the DM had required us to read the module first! Edited to add: The DM discussed in advance with the player whose character this happened to if he would be cool with this. In the previous session he'd pissed off the Dragon, so narratively Cyanwrath insisting on fighting him specifically would have made sense, so they discussed the idea privately after that session. Our DM is not a dick who would needlessly kill off a PC.
im always terrified to see how many people jump immediately to rape when they are given freedom to imagine things.
The big four-letter R word is primary about control, not pleasure. They're the kind of people who crave power specifically because they don't deserve it
I see it as actual evidence they lack imagination as their methods only include poking at something in hopes of striking it rich.
I swear TTRPGs or alcohol bring out some people’s true colors!
Yeah… it’s really sickening…
Makes you lose more faith in humanity, for those who choose to remain faithful
I'm just gonna flat out say it. If you try to rape someone because "That's what my character would do.", you shouldn't play that character.
I don't care how dark your game is, or how evil your character is. This is a co-operative game. There are other people at the table, and I can almost guarantee someone there has a problem with it.
And if nobody does have a problem with it, then congratulations, you all need professional help!
Or a lobotomy, I can't decide which.
@@TheEmeraldWeirdo if everyone in that group is okay with it then they probably shouldn’t be allowed in public.
It's only happened about 5 times, but I'm still terrified of how often I've heard Crispy or Drake read a story of someone using D&D to act out their r@pe fantasies.
@@quicksilvertongue3248found the incel
@@CL-lx2pm and proud of it. I know that I'm on the right path when I have the hatred of people who would use a diagnosis as a perjorative.
"THat's what my character would do!"
Ah see, I have a sure-fire way for any player to avoid this problem. It's just one step really. And I'm happy to share the secret here.
Ready?
*deep breath*
*Don't make characters who would do that!*
And if you do, then one should ask: WHY DO YOU WANT TO MAKE CHARACTERS THAT DO THAT????
"It's what my character would do!"
Then make a character that wouldn't do that.
"I'm not convinced that's what your character would do" **I say as I continue to stare at this person with silent judgement**
If they refuse, then it's clearly not what their character would do
"That's what my character would do!"
"Then explain why my character wouldn't want to beat you to death, for doing that."
Man, that guy managed to make that Werewolf: The Apocalypse LARP even worse than the videogame version.
oh thats the sort of burn that does agg damage!
from what I've been told by my dad any World of Darkness LARP is bad and kinda cringe-worthy and he was actually involved in a VTM one for a session, he never went back to any edition but V20 after that, hell VTM was actually my first legit TTRPG experience, I made the stupid mistake of making a Malkavian with Ophidiophobia or an extreme fear of snakes (I forgot the Followers of Set were a thing) and learned why that was bad in 2 sessions after session 0/prologue where I botched a roll to keep from wrenching my guts up after seeing an apartment filled with the blood and viscera of a Sabbat massacre wound up with a phobia of gore after that, so scene 1 of the entire Chronicle I wind up with a new derangement
@@gearsfan6669 ... that actually sounds like an awesome game!
@@michaelmclaughlin261 it didn't last more than 3 sessions after that cuz NONE of us took Driving, my character also wound up getting known as a foot and blood fetishist by the local hooker population. IIRC the group was made up of a Ventrue, Toreador, Brujah, and my Malkavian. The game that lasted the longest was Deadlands Classic, plus my group is made up of min-maxxers and the best kind of rules lawyers that understand the rule of cool and when to seriously fudge rolls in the player's favor.
@@gearsfan6669 The only stories of WoD Larps I ever heard were of people alone in a forest for the whole session. The reasons were all different (supposed to spy on people who never showed up, got sent the wrong coordinates by meddling antagonists, got betrayed and abandoned by their own group...) but it always ended with them waiting/searching around alone in the dark and cold for hours. I guess it is a horror game...
The Meta game story sounded like they were trying to speedrun a module
Exactly, which i mean, to each their own i guess but at that point just play an RPG or MMO with you're friends.
It broke my brain. "Speedrunning DnD" should be classified as an oxymoron. And I say that as a min-maxxer.
@@nintendoman12111 From the sounds of it, they were playing an RPG with friends (and a uninformed guest).
Possibly, but I think it's just a new twist on the problem of people applying video game rules to tabletop. Many modern CRPGs benefit from metagame knowledge and punish inefficient play. Someone who migrated to tabletop from video gaming would lack the experience to know that tabletop is designed for a different experience. Since this sounds like three RL friends playing together, I'd guess they just switched the play medium without considering play-style differences. Until they individually play with in established games they won't know any better.
a while ago me and my dm were thinking about how one would speed run we came to the idea a team of rouges and one bard doing their best to sneak around or talk their way out of any situation while having studied the module to a strong degree weve thought to try this out but havent yet
As terrible as the railroading was, it was sounding like it was going to reach cartoonish levels of ridiculousness had it kept up.
[Party commandeer a rocket, blast off into space, ready to finally crack the big secret. Agents pop out of every compartment in the vessel, no matter how small to once again harass them]
Party make a tiny submarine and have scanned every milimeter of it to make sure there's no one hiding in there - and are using it on Jupiter's moon Europa, not on Earth. After making 100% sure no one has followed them, they dive underwater on the moon, only to find that there were actually agents already there, just hanging out.
Unironically it would be a hilarious side-quest to have right before the big fight to go investigate this island all your close allies seemingly out of nowhere decided to go to, only to find some cult or mind control facility.
That actually sounds like a great one shot or a great way to start a campaign.
They were all cordially invited to Lake Laogai
@@somerandomschmuck2547 OMG 💀💀💀!
Ilmater would probably have taken away Blurf's paladin abilities had he even harmed that child cleric. Not only was that a child, harming a child is a surefire way to enrage him, but they were also easing the suffering of another, one of Ilmater's core tenants.
Yeah, seriously. If you're going to play following a god, know their tenets and dogma. Geez. This is one of the quickest ways to attract Ilmater's wrath IIRC.
He is forgiving and merciful. But crimes like this are that far beyond the pale in the eyes of the sufferer.
@@Stungunwol
Exactly. Illmater comes across as a pushover. But when push comes to shove he is one of those deities you do *not* want to cross.
That railroading story made me grit my teeth, but I will admit that "Sounds of chugga chugga choo choo" made me chuckle.
More substantively, that reminds me of a quest my table took up that they're still in. They accidentally killed someone they were ideally supposed to deliver alive... that someone being a mortal soul a devil had twisted their arms into going to get, with one of their souls as collateral. After that, I expected them to regroup and try to figure out their options. What I got: "We have to get to Hell and find out where this guy's soul went ASAP." I had a whole routine ready where they'd get a summons for infernal court a month later, but damn if I wasn't impressed with how gung-ho they were to get going *right away*. They're still there at the moment.
that story made me sad.
I played Shadowrun 5e for a LONG time, almost it's entire length.
in all that time, I have NEVER rolled 30+ hits. That's legendary. And for the DM to just totally ignore that ... it hurt my soul.
Especially because something similar happened in a game I was in, where one of our casters managed to magically sense that a character was a "toxic shaman".
Normally, this isn't possible according to the rules, but he rolled 12 hits, which is double the highest tier on the sensing table in the rules.
So, the GM gave him info that he normally wouldn't have gotten.
In the story listed here, I would have made up a brand-new form of bug which you normally wouldn't be able to find, but as a reward for the roll of a decade, you get an entire story about who bugged it and why, complete with a boss at the end with some nice loot.
But no.
That isn't what happened.
0:48 That's the moment to introduce DM unbalanced justice: A chaotic good level 20 whateverclass was passing through this alley... Stops the Barbarian, cut his private parts, and throw him in the culvert, where the filth belongs.
I like the idea of a god straight up roasting dude in game before kicking him
I applaud the last one. Called bullshit. Tried to bullshit anyway. So he let him bullshit and then flushed him.
When it comes to story telling, rape should be your absolute last resort for making your villain a truly vile and irredeemable piece of shit that the audience loves to see get their comeuppance. It should not, under any circumstances be used by the protagonist, no matter what side of the morality spectrum they fall on.
I really wish I could travel back in time with your comment and show it to certain writers.
Dude...not even a minute in and dude tried to grape an NPC, what the actual fuck man
We're in for a hell of an episode if that's how he's opening it lol
The problem isn't that 'everyone' is like That Guy, but enough are to where it's constantly front of mind, especially for marginal groups.
That's the time when any smart DM would have thier intended victim reveal themselves to be a Succubus and suck out their would be assaulter's sould.
@@legomaniac213 Bugbear Druid.
I'm a Bugbear Druid Succubus Bar Wench using Disguise Self so I look a foot shorter.
Guns aren’t too strong. They’re just…easier.
What makes them strong is Sharpshooter, which is broken regardless
Guns unbalance the game. The easiest way to explain this is the heavy crossbow versus a pistol. They do the same damage however a heavy crossbow is two-handed and a pistol's one. Unless you have the crossbow expert feat, every attack needs a follow up with a reload while a pistol can reload after four attacks.
So the basic pistol outperforms the best range weapon in basic D&D. The only thing that nerfs firearms is misfire and how you get proficiency with them.
@@TalkativeHands agreed. Firearms should just be reflavored weapons or only slight better with a downside.
A pistol (of the western type) should be a 1d6 with a 6shot reload, at best.
Otherwise, 1d8 a 1 shot reload.
Rifles can be 1d12 but also a 1 shot reload.
But weapons should have different ranges too. A rifle can outrange a long bow but shouldn’t out damage one.
@@TalkativeHands In 5e a pistol does 1d10, costs 250 gold, the ammo costs 3 gold per 10 shots, and it's range is 30/90.
It's simply cheaper in pretty much every way to buy a crossbow, and you'll probably have longer range.
My mother used to LARP often, she says when werewolves were in the Umbra (Spirit World), the Observer (GM/Sub-GM) would turn a blue tinted lamp on, if you were in the room where this light was, you were in the Umbra.
how would they simulate the flying enemy that bit them though?
@@juliamavroidi8601it's still just roleplay- i'd assume imagination
I love apoc larp, that's such a neat way to handle scenes in the umbra holy shit!
It seems to be a continuing trend of that That Guys playing paladin and assuming that it gives them carte blanche to do the sleaziest, most vile and disturbing things possible. But don't worry guys! They're Lawful Good and that makes they everything AOK!
These people need some serious help, and maybe need to get out more. But you know, chaperoned.
You'd think that this kind of behavior wouldn't be associated with paladins, since it's the only class with a built-in mechanism for reigning in problematic behavior.
@@firstnamelastname7244 It's so weird, because I play a chill paladin but I've also seen paladins who can justify so much shit.
I literally DMed a paladin who tried to poison (spiked with an incomplete hunter's bane) wine and gave it to a woman who mildly sassed that party, (which would cause, at best, a horrible agonising death, at worst, create an abomination with one hell of a grudge), and I had her getting chewed the fuck out by one of my setting's gods.
Because what he did went in defiance of his oath (Oath of Vengence), and pissed of this goddess specifically.
How Not to Score at a Bar 101, with Professor Blurf.
Step 1) Refer to it as the "pleasures of the female peach."
There are no other steps.
Man I just can't imagine having the confidence or lack of social awareness to s assault someone in a DnD game. Like maybe in a world of darkness game I could see it, since the characters are supposed to be morally grey to reprehensible, but to be so adament about it when the DM says no? Wild. I can't even rp a wholesome date scene for more than a few minutes because I get so flustered and embarrassed
I feel that. I'm a pretty new player, and I'm kind of interested in pursuing a minor romance subplot between my character and one of the other PCs, but I'm so socially awkward I
1) Am almost positive trying to act it out would get me all flustered
2) Am scared to even ask the other player because I'm worried that if he's not interested he'll be bothered by me having brought it up 😔
just do something else?
@@bettycharms what does this even mean??
@@foxqueen6214 Don't do a romance subplot with a pc? maybe get a pet for you character or sumth idc be creative 🙂
@@bettycharms oh I mean its fine, it flusters me but my party members understand my boundaries and limits now so we work around it. I just meant it as an example of I can't imagine doing anything like what he did cause I can barely do normal things lol
On the incel story: Well, good on that DM for kicking him and actually putting consequences to actions here. Also, extra points for those consequences being very in-character for Ilmater. If any deity would not stand for that kind of BS, it's him. I could 100% picture him doing something like this to a particularly bad Oathbreaker, and there's really no room for that guy to try and argue that 'this deity wouldn't do that'. As an aspiring character designer for videogames and an avid DnD player: A+ and a gold star on that one. I personally would've held fast on NOT having that incel player do what he tried to do, and would've fully retconned him sneaking off with the female thief in the first place. And I would've kicked him the moment that I had gotten any sass over that decision. Retconning is something you're definitely allowed to do as a DM, but that's really the only note I have here. Kudos to this DM for how he handled that.
"She was tempting me!"
"Well, you're gonna have more than enough time in this inter-dimensional prison to learn discipline and self-control."
Just Stop
Huzzah. We finally see a “that guy” paladin actually suffer for being a that guy. That and also being kicked and blocked.
Granted, he would have been kicked when I found out he was flaking the game to get drunk and laid irl.
The metagame story is just crazy to me. One of my biggest regrets in D&D is that I read Curse of Strahd because I hoped to run it at some point. In retrospect I wish I had played in the campaign before rading it so that I could get the full experience. I'd like to believe I COULD play CoS without heavily metagaming, it just wouldn't be nearly as fun. I've heard stories of players stealing DMs notes or reading the adventure ahead of time, and I just smh and ask "why?"
I've played that module so much I usually take a back seat and let others go before myself. But I gently nudge people in the right direction or get prepared for shit to go sideways (bonegrinder every time)
If it makes you feel better I've never heard of two runs of curse of strahd being run the same way. Heck, if I ran it again i would definitely do things differently and i already went waaay off book the first time.
Last story. I love the fact that the DM pulled the Avatar of Illmater in to play for the situation. What makes me sad is that isn't how Illmater would intervene.
That god is particularly frightening when he is fighting to protect someone who is suffering unduly. We are talking, "Avatar possesses the victim and they start to shoot bolts of lighting at the aggressor" levels of frightening.
Having said that, Illmater was still used in a badass way that completely fit in with his MO. The DM knew it, used it, and did an awesome job.
Horror stories are the best way to wind down on a Monday
Hah! Last guy did exactly what I've done. Connie the Consentaur The God of Consent arrives and interrupts any nonsense. If they are a divine class one of their gods servants arrive as well to help Connie.
After a thorough dressing down in character along with an in depth discussion regarding consent depending on the players response is either immediately banished to hell or given a second chance.
(I've only given the second chance once because the player was only 16 and his victim was under the effect of a love potion and didn't understand why it was still considered sexual assault but wised up real quick when the alcohol or drugged comparison came in.)
Oh boy. The way the DM took care of the paladin in the last story was poetic justice. Good on them
So what's the special today?
[50 seconds in]
*RECORD SCRATCH* "Oh. Oh no, I'm having flashbacks from the nightmare that was The Guy in my group from High School."
There are times when it's almost painful to listen to these stories because I *know* where it's going and I can't stop it. Helm, give me strength...
Occasional content issues aside (i.e. when I'm not banging my head on my desk in frustration as I listen), love the videos, you are an excellent narrator, keep up the great work!
I would love to run a game with the Werewolf boneknawers. (man so much potential)
Intro story: I understand why this person was kicked out of their previous group. Why the fuck would anyone think that kind of shit is acceptable?
First story: The thing about DMing is that you have to build the story around the PCs’ actions. If the players’ choices aren’t allowed to matter, you’re not running an RPG at all; you’re forcing your players to be a captive audience for your fanfic.
Second story: So what qualifies as a “weird” character? Mechanically, my party’s druid is a perfectly ordinary forest gnome Circle of the Land druid, completely kosher to the Player’s Handbook. However, she’s also the kind of person who has absolutely no qualms about crawling around on the floor and meowing at the daughter of one of the area’s most powerful nobles. Is she weird? What about, say, a hexblood bugbear Sun Soul monk who was raised by centaurs? Are they “weird” even if they act like a perfectly average adventurer? Maybe I gave that one little requirement more attention than it deserved, but I still want to know at what point a character would be disqualified for weirdness.
Third story: See my thoughts on the second story. PLAYER AGENCY MATTERS, PEOPLE! Also, why the fuck would Tribor want to lie about having a story? This whole debacle feels pointless.
Fourth story: See my thoughts on the first story. Eww, eww, eww, eww, and did I mention eww? Good on the DM for standing up to that creep.
Intro: Creep: "That's what my character wound do." EE: Well then, the party doesn't let you join, and even turns you in to the local guard; that's what OUR characters would do.
Story 4: THAT is how you deal with a problem player; so satisfying. The only thing that could have made that any better was if a new player was brought in to play the thief, who sentenced to community service and had to join the party as a punishment, taking the paladin's now-vacant spot.
Intro reminded me of this short incident in my current game. Context is our goblin warlock wanted to form his own clan, and was doing that by recruiting goblin NPCs that didn't quite fit in with other goblins. Y'know, wholesome found family shenanigans with a spooky warlock twist. He got rich enough adventuring that he could provide for the four goblin children he adopted and started dressing both himself and the children in bright colors (for them) and gold cloth (for himself). Our problem player once tried to convince him that since he "dressed like a pimp" he should start acting like a pimp... and then proceeded to suggest pimping out not only the goblin *children* he adopted, but also anyone our warlock recruited into his clan. Thankfully EVERYONE, DM included, shot down the idea, especially after he implied the NPCs wouldn't have much of a choice in the matter. I suspect our problem player listens to DnD horror stories just to try and copy them, since this suggestion came right after a story circulated about a player trying to set up a prostitution ring of both NPCs and female players. He's left our campaign recently and I've never felt more relieved.
Wtf?
@@travisbishop782 Oh no, the worst part was that the problem player seemed genuinely confused over why we would find that suggestion so offensive. We had made it clear from the start of the campaign that, since this was a public game with minors playing at the table, that this was going to be a pg-13 campaign. This was the worst of his bs, but honestly you could play blackout bingo with the minor "That Guy"isms he got up to during the campaign, less as a character, more as a player.
@@pLanetstarBerry i'm sorry you had to deal with that jerk.
Pimping is so dumb.
Ironically, it showed me how bad all forms of private business ownership are ^.^
@@Nerobyrne how so?
I laughed at the peaches line, my gf asked me "what are you laughing at" (she didnt know i was watching the video) and I explained the situation to her. We then said simultaneously "is he talking about ass???" and then proceeded to brainstorm an array of fruits and made fun of wizards with an 8 in charisma trying to seduce people with really dumb lines like that in a bar...
It's just too funny, I think if a guy was serious about that and the way he said it, I couldn't stop myself from laughing
That first proper story has the best TLDR I’ve ever read.
"It's what my character would do!"
Then don't make a character who would do those things, simple as.
22:10 I used to play in a Werewolf LARP. When it came to the spirit world (the Umbra), one of 2 things usually happened. Either a separate area of the game site was designated as the Umbra, and when your character went into the spirit world, the players went to that separate area. The other option was to represent the fact that you were in the spirit world with hand gestures (usually some variation of crossing one or both arms across your chest). Characters in the physical world ignored anyone displaying those hand gestures, unless their character had a way of seeing characters in the spirit world. It worked quite well.
Sadly, LARP GMs (Storytellers) tend to be either amazing, or horrible. There's remarkably little in-between.
Hi, just started watching your videos in the last month cuz I’m a huge D&D guy, and I just noticed your Thorn sitting in the back there. Big time Guardian too, so that’s dope man. Good content, love that we’re both fans of the same stuff man!
Had one like the first one in our group. Once.
His medium-low lvl Fighter-Typ tried to force himself on our version of "Wendy the bar wench".
Our DM decided that Wendy is in reality a rather high-lvl killer in the tavern to wait for her new target - so our fighter died a very unpleasant death...
"That's what my character would do" should only be used to affirm that either A) the action you chose is in fact in character (such as if you're wrongfully accused of metagaming) or B) relenting that your character would Do The Thing that simply isn't optimal.
It's not an excuse to do something reprehensible because you're still responsible for your character's actions
I like a story where the GM kicks the creepy player before that person's actions cause the players to flee the game-- so to me, the last story is better than the first one, where one guy causes a mass exodus.
That Werewolf LARP, called Mind's Eye Theater which is the name for the general World of Darkness LARP, was horrible. The ST really had no idea how to run it.
Crispy: We are 50 seconds into the episode.
I do not blame you for that response Crispy.
Goodness gracious. At my table we have a red card system. If something happens that you are uncomfortable with you can pull a red card. All play stops and we discuss it. All of the players including the DM have a card which can be submitted at anytime
Intro
“How to put a DND Game to a Screeching Halt In One Session
Black Card: “I r@pe the bar maid.”
Werewolves are immune to being knocked out as an attack, if knocked out from damage Werewolves regenerate health at fast pace. They heal less than ten minutes
As far as the LARP goes, things like that are generally done in a separate area and anyone who asks is told that the people involved are "Locationally Challenged in the Umbra" or something to that effect. If they are in a physical location that corresponds to the location and have powers to observe them or interact with them, they can do so - if they know in character they are there.
I've only ever been in two larps. I didn't have a good time at either, and hearing this story only justifies the decision to stay away from them.
I cannot comprehend people who use "that's what my character would do" for an excuse when trying to role play SA, as if that means anything. *You* created the character, my dude. *You* came to have fun and play a game and the fun thing you chose to do was to play a character that grapes people.
Frankly I have the same attitude towards GMs that use grape in their plots. Unless it is somehow absolutely pivotal to the story in a way that cannot be substituted with regular old ultraviolence, than why use it. (I mean, if the use does meet that criteria, I'd still wonder way that's the story you chose to tell.)
I immediately feel better about my TTRPG "horror stories" Damn, that first one alone...* shudder *
Last one too. Damn, some people...Need help.
Lol at Crispy mispronouncing Technocracy as "Theocracy". Those two things couldn't be farther apart.
My serotonin♡ Luv you Crispy!!
The only time I've heard of anything about speedrunning a module was with "Strahd must die" which is apparently a thing for curse of strahd. Granted, the people I know who told me about that were doing a normal strahd game. So definitely intended for a 2nd run through.
If I had a player that made an actual rapist in my campaign I'd ask to see his sheet and take a picture then just kick him out.
Boom! Now we have our bbeg's top henchman. And before you say anything about how "that makes you look like the asshole" I'd say I could have done worse like made the barmaid some sort of mimic who works at the tavern for scraps of meat.
Yeah, I'm on your side with this one- I see your mimic and I raise you an ooblex. The whole staff of the tavern is now part of an ooblex. Polite to regulars and the rest of the party, but to the rapist... Nothing terrifies a shitty player who disregards your "no, you can't assault an NPC" more than "you feel teeth. Make a dex save."
Eh, does not sound fair to the BBEG. I like the solution the DM had better because lore isn't rewritten because one player was despicable.
Kind of a “Tale from the Darkside” like twist ending.
@@pLanetstarBerry I would actually love that. Thats making it into the campaign.
@@ArcCaravan well sure. But it does make it so you have a mini boss type enemy to fight before the actual boss. (Usually early bosses are just 1 boss per area when I play games)
...And then you woke up. Nice fantasy. Thanks for sharing.
The WoD larp I used to play handled being in the Umbra by having people wear with headbands. Unless you had a special ability, you couldn't affect stuff happening on the other side. It worked well enough as long as the players and NPCs didn't metagame.
That last story makes me miss Aladin the Paladin.
I actually feel like the meta gaming story had potential to be good. Like a bonus session where players do a boss rush. Unfortunately the players didn't inform the OC the true nature and intention of their campaign.
Well in the first story the DM could have said a spirit was following them the whole time. I saw nothing saying they looked for magical surveilance. Shadowrun is full of magic.
Yeah a ShadowRun story.
And a Werewolf TA too. What a treat.
That last one I would just done lightning bolt and character dies but the demiplane idea was good too
The last story in the video was pretty bad, but the guy using an NPC's petty crimes as an excuse to violate her got the minimum of what he deserved both in and out of game.
He should be lucky OP and the rest of the table didn't have any proof of him using the same "punishment" on women IRL.
OOOOH! "Bone GNAWERS!" I thought you said "Bonars" and got a childish chuckle out of idea of a pack of sleazy "Bonars"
A well run Apocalypse game can be a lot of fun! Buuuut, when an ST approaches the game as a D&D larp set in the modern age... you get what is described here.
And it's not a blend of TT and live action. Spirits are just NPCs that werewolves can speak and interact with. Certain Auspices (Theurge) specialize in spirit work.
Honestly after what he did tribor would be waking up several hours later irl.
I play in a regular WTA table top game with my friends. It's one of our most popular games. This guy was a major yikes. We've had to put the game on hiatus while our Philodox is busy with collage stuff but we're playing a game of VTM Dark Ages until he gets back.
Werewolf Larper here : the spirit world is called the umbra. It's kind of like the adjacent realm that occupies the same physical space but in a different dimension, that being one of pure spirit. It's played as live action just with the explanation being a slightly different setting. Some flaws and risks of characters aren't noticed by normal mortals if the character travels in the umbra. Conversely the characters are more at risk for spiritual attacks or influences. You are able to travel to different "demiplanes" that you would never reach on terra and your totem spirits can do more to help your pack.
First story - think we know why the guy was no longer in the D & D group he had been in before.
THE WAY I GOT AN ADD FOR INCEL DATING ADVICE ON THIS EPISODE 😭😭😭
THE CHANCES
Alright. You got me. I'm subbed. I like the way you narrate.
The connan thing really gets me, connan was a meat head barbarian and had tons of sex with tons of women, but he never raped anyone. Even the most questionable encounter he had (he had talked about getting a reward for saving her and that was the reward he asked for) with red hawk he clarified before hand "if you want me to stop just say stop and I'll let you go on your way with a horse and the belongings I said you could have". Like even at his most questionable he set up a safe word pretty much.
For the DM who wanted OP to have read through the whole module before even playing and getting yelled at for it. That exact thing has happened to me but in World of Warcraft dungeons. My first time running through the story campaign, first time reaching the dungeon, first time going in to explore and see what was up and who we would encounter. I get bitched at for not having pre-read about all the bosses and their exact encounter tactics.
No learning curve, No surprises, No whimsy and mystery for the narration.
People, if you group up with random people for ANY DUNGEON / RAID, freaking be considerate that players may be having their first run and learning the ropes. If you want to have some bullshit purist elite run-through, do it with your freaking GUILD and shut your polluted bullying mouths.
Dang, one should not have to establish 'no sexual assualt' in season zero but you do. Also how much sexy rp is ok in game
My awnser, depends on the table. The bulk of sex based horror story come from the fact that guy force their fantasy onto others. The table who are ok with this and still remain respectful and decent and sexy rp is fun.
@@bluemariomedia8351 yep, the forcing on others is a problem. That's when you have to follow your established table rules & do like OP, warning them removing the problem player
Every time I listen to one of your videos I hope you're doing well after reading these stories for us. Especially when the cringe leans towards nsfw. I was half zoned out and the line about the female peach yanked me back to the mortal plane so fast that I could only imagine the pain of having to speak those words. 🙏
edit to add; oh god i hit comment too soon, that last one got so much worse after that line.
If I was DMing a campaign with some who was trying to r*pe another npc or player, I would let them do it in a fade to black. Have the victim survive, accuse the player, have the player be successfully convicted of assault, and then castrated and then imprisoned. Because that’s what the people in that world would do.
I wOndeR why that first guy was suddenly out of a game.
I JuSt caN’T imagine why anyone wouldn’t want to play with him.
reading the modules ahead of time is definitely necessary for modules like Tomb of Horrors, and classic ones that are supposed to be pretty choreographed. That, or having backup characters ready to fulfil the shoes of the slain immediately.
Reading the modules ahead of time is a good way to give tactically unsound players some sort of advantage. Some players just plain never learn enemies will get flanking bonuses and other maneuvering/terrian advantages, and or refuse to acknowledge them, so letting them read the module ahead of time and letting them know they should be technically capable of the CR, and if they won't strategize in-fight they can at least prepare pre-fight
I played a vampire larp in this system.
You make a normal character sheet and instead of rolling dice when you want to do mechanical thing you either play rock paper scissors or you draw a card from deck held by one of the moderators/dms and add modifiers to the number drawn.
Most of the social stuff is just roleplayed you really draw cards for things like combat and magic
This is why I’m terrified to play with strangers especially as a woman
I've played werewolf LARP before and this is pretty bad
My biggest werewolf horror story is the time one of the assistant storytellers had my character drugged and was very clearly about to describe my character being SA'd. Thankfully one of the head storytellers was a woman I was friends with who noticed I was about to cry and jumped in to help me and kicked that person off the LARP staff.
I subscribed because you had thorn as a set piece, but I am still enjoying your takes on these horror stories.
1:10 I wonder why that guy had been booted from his last table.
I mean it's like a mystery or something.
The adventure in the 2nd story sounds like Mayhem in The Earthspur Mines, which is a D&D Adventurer's League module. I've played it several times and like it doesn't need players to read ahead. It's meaty enough to play 2 2-hour sessions if you're pinched for time and doesn't lend itself to speedrunning at all.
Never playes in a Werewolf specificly, but I have a friend who play Wampire the Masquerade (also part of World of Darkness, like the Werewolf, so I assume it is symilar).
Calling it LARP does not fully convay what it is - we usually called the whole thing "cyclic" or "project". It is a series of LARPs organised every month-two for all players (30-50), with time between them filled with discord-RP, individual or in small groups, and sometimes standard sesions (both live and via online). Depending on the GMs (usually there is several of them), especially head GM, it might be super fun or super toxic.
5:00 this is giving Key and Peele “you know what I said”
Okay, honestly? The whole, "All your contacts are unavailable" was almost a cliche in early published Shadowrun adventures, so the GM probably was being influenced by that. Seriously, just about every one of them had some point, often right near the beginning, where all the PC's contacts would either be unavailable, unwilling to get involved, or actively trying to screw over the PC who had them as a Contact. This was meant to both simulate the cyberpunk genre, where such betrayals are commonplace, and to prevent the Contacts from being used to just solve every problem. But since Contacts were an item bought with character creation points, it was just very frustrating to have one specific aspect of a character be completely shut down like that, especially if you'd heavily invested in it. Imagine if, ten minutes into playing your wizard, a ley line disruption shut down all magic in the area for the rest of the adventure--and this happened every goddamned game session.
Thank the gods last story had a DM show a spine and kick/block
glad to find this channel, reddit stories are my guilty pleasure
The world of darkness larps are a mix of mind's eye theater and interaction a lot of the time... Lots of suspension of disbelief
That werewolf story: I would've broken that GMs nose.
The werewolf LARPG. The DM must have taken the long backgrounds to recycle them for old players missions.
Damnit!! I spit out my drink when ya depressingly State we are fifty god forsaken secs Into this 😂🙈
It should be noted, that in shadowrun the astral plane exists. Objects and I think also people have "shadows" in the astral plane. (casters most definitely do.) On top of this, casters are the only ones who can interact with it, so it should be noted that if my memory is correct there are indeed alternative ways of spying on people outside of bugging their gear. Why the DM wasn't using that and instead actual bugs is still weird and would've made more sense as to how they were being tracked. The agents had a mage spying on them all the time.
I played 15 years in a HUGE (30 - 80 players) LARP for VtM 3e with a Werewolf game averaging 20 players next to us, we handled "plan shift" this way: the DM drops OOC and says "you are in x space" and we do the scene when we leave that space the DM simply says so OOC "you have left x pace, [additional info]" I have sooo many horror stories from those years ... night of 4 princes is good, Buckethead is another .. I planned on sending some to you at some point :)
10:50 this place sounds like the perfect match for that one player that had to look up the story to keep their anxiety in check.
videos like these show the absolute necessity for safety tools like red cards
the problem gets worse if the DM is the creep though....oof
Any time a guy is talking about punishing a woman as though they're a dog that just urinated on the carpet, you know it's gonna be a horrifying image of a person, but an entertaining horror story.
“‘Thou hast needs to occupy your time, barbarian,’ questioned the female????”
-Conan the Chauvinist, probably
As someone who loves monster main characters I thought the concept around the werewolf clans sounded really cool. Shame the DM didn't want to bother doing anything with it.
As far as Spirit World stuff in Live Action Werewolf, you generally act it out like normal LARPing but it's understood you've shifted from one plane to another. Werewolves can effectively jump between planes anyway and if you see someone wandering around with their arms crossed in front of their chest, it meant they were in another plane - they could see you in "the real world" but you couldn't see them... at least, that's how it was in our games.
Likewise we had hand gestures to denote if we had taken non-human forms - which, obviously, we could only do if there was no chance of being seen by humans.
Challenges/combat were generally done by "bidding" attributes and/or skills and then doing rock-paper-scissors to resolve. Challenges were either actively opposed (he's trying to intimidate, they're resisting being intimidated) or statically opposed (he's trying to read an aura but there's still got to be a rock-paper-scissors to determine whether or not they were successful.) The difference is: your character will know if they're involved in an active opposition, they won't necessarily know if it's static opposition (you, the player, do rock-paper-scissors, but how would your *character* know their aura is being read?) - had a great one like that at a VtM LARP. I'm wandering around, introduce my rather scruffy self to this smarmy-looking Tremere as a Gangrel. For whatever reason, he decides he's going to attempt to use his powers to read my true nature. Rock-Paper-Scissors and I lose. "Werewolf". "FUCK!" He does an about-face and leaves at speed. A couple of other vampires I'd be talking with earlier come up and say "what's up with him?" "Dunno. I just introduced myself and he swore and took off for no reason."
No idea why he thought to check if I really was a Gangrel, but I had to continue playing like I had no idea that a bloody Tremere had seen through my subterfuge. For all my character knew, he was just a rude Tremere that doesn't like Gangrels. For all *_I_* knew, he was out gathering up a posse to come and deal with the werewolf threat...
10:35 I... what?! I'm a newbie player and like half the fun is in that I *don't* know what's going to happen! My current group is doing Hoard of the Dragon Queen right now and that absolute gut punch and raw emotion we all got at the end of last week's session when one of our own was slaughtered after dueling Cyanwrath would *not* have happened if the DM had required us to read the module first!
Edited to add: The DM discussed in advance with the player whose character this happened to if he would be cool with this. In the previous session he'd pissed off the Dragon, so narratively Cyanwrath insisting on fighting him specifically would have made sense, so they discussed the idea privately after that session. Our DM is not a dick who would needlessly kill off a PC.
At 11ish, that’s the whole reason I play. I go in blind. What happens is always a surprise. Knowing beforehand cheapens the experience.
I need that gun replica u have in the background, it looks sick