Concord: How to Lose $200M in 12 Days

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  • Опубликовано: 10 ноя 2024

Комментарии • 1,6 тыс.

  • @reallycool
    @reallycool  Месяц назад +99

    Thanks for sharing this video on reddit, you can also retweet here x.com/MRIXRT/status/1836057531468439780
    Special thanks to my podcast co-hosts for providing additional footage, check out youtube.com/@crubofficial

    • @thebestfan389
      @thebestfan389 Месяц назад +2

      @@reallycool remember no first

    • @SolStone
      @SolStone Месяц назад +7

      You really jumped over the DEI issue but it's much deeper than you let on. Large multinational companies are funding game studios and inserting this forceably into games which is the bigger issue that your "minor subset of players" is aware of. Quit avoiding the truth.

    • @dansmith1661
      @dansmith1661 Месяц назад +6

      $400 million now.

    • @makaramuss
      @makaramuss Месяц назад +2

      200 million? nah double it and give it to next guy LOL

    • @DarkFrozenDepths
      @DarkFrozenDepths Месяц назад +2

      video came too soon cause it's confirmed to be 400mil that they lost....
      which is what happens when devs/companies try to stay in their own little bubble and not take any criticism at all....

  • @StateBlaze1989
    @StateBlaze1989 Месяц назад +3581

    It will never stop being funny to me that Concord is getting so much attention and analysis in its death chiefly due to how little anyone cared about it when it was alive.

    • @chengong388
      @chengong388 Месяц назад +295

      It is remarkable how unremarkable it was😂

    • @jeso0135
      @jeso0135 Месяц назад +126

      The milk toast man concord was isn't interesting
      The corpse it became is

    • @zxyatiywariii8
      @zxyatiywariii8 Месяц назад +37

      "The bigger they are, the louder they crash."

    • @magicalframe9441
      @magicalframe9441 Месяц назад +18

      "alive"

    • @Nagalior
      @Nagalior Месяц назад +42

      because analyzing success does not translate to other success, but analyzing failure can prevent further failures.

  • @BrunodeSouzaLino
    @BrunodeSouzaLino Месяц назад +2425

    Concord teaches an important lesson: games might be pay-to-win, but *game development* isn't.

    • @treetheoak8313
      @treetheoak8313 Месяц назад +62

      Thats actually a very important mantra. Everything costs more than a blockbuster movie of yester year and the hype and expectations for nearly every AAA is make it or break it.
      I miss the old days where a AAA studio would have theae big budget releases and maybe 2 other AA projects and new IPs that cost significantly less and provide the team with some revenue so their AAA would not be a death sentence if it flops. Now you can have a game sell 2 million copies and still be considerd a Comercial Failure.

    • @volcanic_sloth
      @volcanic_sloth Месяц назад +16

      it absolutely is p2w, the devs just bought a bunch of cosmetics instead of advertising and gameplay

    • @escape209
      @escape209 Месяц назад +5

      Like many things in life, throwing more money at a problem stops working after a certain point (cough, Hyenas)

    • @Pfle2005
      @Pfle2005 Месяц назад +3

      Poetry

    • @brianwelch1579
      @brianwelch1579 Месяц назад

      @@volcanic_sloth and product research! They forgot that.

  • @S_raB
    @S_raB Месяц назад +1484

    "Sony's reputation took a hit..."
    And then Jim Ryan said, "Hold my beer!" and allowed them to announce the PS5 Pro for $800

    • @DangerB0ne
      @DangerB0ne Месяц назад +56

      Seven hundred ninety-nine dollars

    • @S_raB
      @S_raB Месяц назад +164

      @@DangerB0ne Plus taxes. So for me it would be $886.89 total.... and then I'll need a disc drive to play my physical games... and an extended hard drive to play the new COD without uninstalling half my games... hmmmm, it's a bargain

    • @beenjammin971
      @beenjammin971 Месяц назад +7

      The xbox series x is 600$ no upgrades at all...........

    • @Mrhouse-k1x
      @Mrhouse-k1x Месяц назад +39

      @@beenjammin971 no upgrades compared to What?

    • @Mrhouse-k1x
      @Mrhouse-k1x Месяц назад

      Still 250€ less than ps5 pro, and it includes The disc drive ​@@beenjammin971

  • @chillbizz74
    @chillbizz74 Месяц назад +938

    Ok but seriously losing 8 years of development and spending like 200M and failing is honestly one of the biggest failures in videogame history.

    • @mikoto7693
      @mikoto7693 Месяц назад +73

      That’s why it’s causing such a splash with the scale of its failure.

    • @chillbizz74
      @chillbizz74 Месяц назад +21

      @@mikoto7693 It is a great failure indeed, heard from around the world.

    • @AnneHathawayRules
      @AnneHathawayRules Месяц назад +20

      Who would have thought that "FAT: the video game" would have failed?" 😂

    • @notbot5360
      @notbot5360 Месяц назад +34

      Im still surprised with that "8 years"
      I know making game is hard, but cmon 8 years for this,
      Its almost feels like starfield, where right now everything is seamless and put loading screen as little as possible, yet it released like we're still in 2016.

    • @Stuntmandouble08
      @Stuntmandouble08 Месяц назад

      @@notbot5360 Cyberpunk2077 has or had a lot off issues, but no loading screens and it is a vast huge world with some massive complexes to enter. I cant remember seeing any besides when the game is booting up. Some are hidden behind elevators I believe, but while you are taking them you are able to watch tv news.

  • @Sizifus
    @Sizifus Месяц назад +1285

    They based designs on 70s aesthetics? Honestly, I don't see it at all. Designs to me just seemed too bright, too colorful, just nauseating, incohesive even. They all look unappealing

    • @estoysplootin
      @estoysplootin Месяц назад +234

      @@Sizifus "Incohesive" is the single most apt way to describe this entire game's visuals.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino Месяц назад +131

      Maybe they based their designs on what Fortnite thinks 70s aesthetics are?

    • @vanilla-strawberry
      @vanilla-strawberry Месяц назад +218

      It's so strange, the designs were very colorful but somehow incredibly drab and lifeless. I don't know how in the world they managed that "feat"

    • @zalybrainlessgenius503
      @zalybrainlessgenius503 Месяц назад +137

      Ironically enough, if they were more colorful and nauseating, they would be closer to the 70's 😂Coming from someone who loves 70's aesthetics. Purple hair alien girl clearly wears modern clothes, 2005-ish. There's nothing 70's about her, nothing.

    • @Sorrelhas
      @Sorrelhas Месяц назад +109

      They're not based on a 70's aesthetic
      They're based on what James Gunn and Jon Favreau convinced people was the 70's aesthetic

  • @VexedVergil
    @VexedVergil Месяц назад +397

    For me it's as you said, while detailed, the game is utterly ugly. The maps are bland and forgettable and the heros look like weirdos who you'd see at walmart at 2am. Their personalities are just as cringe as their appearance. If they really wanted to copy guardians of the galaxy then they completely failed. All the guardians are likeable while no one in their game is.

    • @reallycool
      @reallycool  Месяц назад +61

      The maps are wildly bland. It's nearly impossible to describe them and have anyone know what you're talking about.

  • @ryan7032
    @ryan7032 Месяц назад +1662

    Number 1 unwritten rule of game creation: NEVER look at a game that just came out and say "I want to do that." Chances are that 50 other game makers had that same idea at that same time.

    • @riptors9777
      @riptors9777 Месяц назад +155

      You would think the industry would have learned that after the age of "WoW-killer" mmos failures.. but it seems the industry is resistant to lessons from history

    • @willywonka6487
      @willywonka6487 Месяц назад +65

      millions of shareholders had that idea all at the same time....

    • @Drekal684
      @Drekal684 Месяц назад +34

      And movie and tv show, and while we're at it that general line of thought is also good for the stock market. "If I've heard of this good tip so have others"

    • @EngieMak
      @EngieMak Месяц назад +54

      While i think "I want to do that." isn't really bad, but if they wanna do it then figure out how to be different/innovative AND DON'T BE OUTDATED WHEN YOU APPEAR!

    • @pasteghost428
      @pasteghost428 Месяц назад +18

      As a once diehard Overwatch player turned scorned lover...i was praying for another developer to sweep me off my feet. The characters in Concord are so cringe that nothing this game could offer would make that problem go away. Looking at these models is shockingly bad. Vomit

  • @Specter227
    @Specter227 Месяц назад +1207

    You know, Astro Bot kicked off a discussion over whether dormant IPs should be revived, and one of the main arguments against it is that "mid-sized games just don't sell much anymore." Maybe they don't, but I think a new Ape Escape or Sly Cooper game would've sold more than Concord did.
    And then you have H̶y̶e̶n̶a̶s̶ Fairgame$ and Marathon...

    • @reallycool
      @reallycool  Месяц назад +238

      Lots of "AA" games have seen success lately. It's more that people aren't willing to spend time or money on clearly uninspired titles without a sizeable amount of their friends also moving over.

    • @R3TR0J4N
      @R3TR0J4N Месяц назад +25

      that message seeing the contrast between Concord and Astro Bot👌

    • @Official_RetroMania
      @Official_RetroMania Месяц назад +84

      We need more fun charming games like Astro Bot. I would love a new Sly, Jak and Dexter, Ape Escape, Gravity Rush, LocoRoco heck if you want to do shooters bring back Killzone and SOCOM, they would have done 100 times better than Concord ever did.

    • @R3TR0J4N
      @R3TR0J4N Месяц назад +30

      ​@@reallycool totally! notably Helldivers 2, stellar blades, Space Marine 2, Pacific Drive..etc i forgot to mention. it felt more like theyre replacing over what AAA arent able to accomplish nowadays. seeing AA being the middle child has both pros of being able to develop fresh indie concepts and the manpower and budget to accomplish that scale.

    • @Code7Unltd
      @Code7Unltd Месяц назад

      @@reallycool And even then, some of those friends can be 'paid'. Like the following for something like... I don't know... that black monkey game that the anti-woke crowd was buzzing over?

  • @orly4672
    @orly4672 Месяц назад +633

    A freaky latina gargoyle girl from a MOBA Hero-shooter hybrid that is currently in its Alpha phase has more fanart than any Concord character.

    • @TheSonOfDumb
      @TheSonOfDumb Месяц назад +8

      What character from what game?

    • @camaroneedsanewdesign4892
      @camaroneedsanewdesign4892 Месяц назад +97

      ​@@TheSonOfDumbthat gargoyle is Ivy, the game is Deadlock

    • @camaroneedsanewdesign4892
      @camaroneedsanewdesign4892 Месяц назад +19

      ​@@TheSonOfDumbValve's latest alpha game

    • @TheSonOfDumb
      @TheSonOfDumb Месяц назад

      @@camaroneedsanewdesign4892 Shoulda figured, thanks

    • @serioserkanalname499
      @serioserkanalname499 Месяц назад +53

      More than 10x of all of them combined according to the green website.
      Not... not that Ive checked... or anything.

  • @LinkiePup
    @LinkiePup Месяц назад +370

    I think you’re wrong in that people wont feel nostalgic for 70s aesthetic.
    People wont feel nostalgic, but they will see a cool aesthetic they’ve never seen, and love it.
    The problem comes from the fact that who ever was in charge of art direction failed to do the 70s scifi designs justice, and instead tried to do a weird off putting hybrid of 70s Sci-Fi, and Mondern Brutalists Sci-Fi.
    It’s ugly to look at.
    Things have random puffy bits, or parts of clothes are made out of strips of harder materials. What would be a 60s style Space helmet is instead an awkward ball made up of metal plates with random oval holes in it.
    That isn’t “Future-Retro”.

    • @tenn9548
      @tenn9548 Месяц назад +35

      @@LinkiePup deadlock out there nailing the 1920's aesthetics and people loving it because the mix with occultism and robots makes it really compelling

    • @329link
      @329link Месяц назад +23

      In order to do a retro aesthetic, you have to be able to see outside of your personal bubble.

    • @ccricers
      @ccricers Месяц назад +3

      Oh man, now I'm trying to remember the name of another team sci-fi shooter with a retro aesthetic. It didn't last long either. You fought hordes of monsters and it was mostly in a space hotel or resort, anyone know?

    • @ConfusedYharnamite
      @ConfusedYharnamite Месяц назад +2

      The BioShock games did it well. Or even the Fallout games

    • @atlas3556
      @atlas3556 Месяц назад

      ​@@ConfusedYharnamite Bioshock the GOAT 💪💪💪💪

  • @Jaymez2012
    @Jaymez2012 Месяц назад +222

    I don't understand how a game can suffer from 'feature creep' during its development and then still release without any features that make for a compelling USP. Truly a perfect storm of hubris.

    • @ludo_narr
      @ludo_narr 27 дней назад +2

      Things like graphical fidelity, animation quality, cutscenes, etc. are also features and you can sink gargantuan amounts of money into those.

  • @signalnine2601
    @signalnine2601 Месяц назад +296

    For me it was 100% the characters. The gameplay looks good but they look too stupid to even want to try.

    • @pofromteletubbies1243
      @pofromteletubbies1243 Месяц назад +33

      The characters could be better if they leaned on the concept art more and made the style more cartoonish

    • @Wynorrific
      @Wynorrific Месяц назад +17

      To think that it actually could've been worse bc the gunplay and abilities are only good bc they took Destiny devs to help make it

    • @LIGHTANGEL_EX
      @LIGHTANGEL_EX Месяц назад +5

      Agreed. Why would I want to play a game only featuring fat and ugly characters?

    • @Mehhhhhhhh
      @Mehhhhhhhh Месяц назад +33

      Fat and ugly characters could be good when they're designed with that in mind. Think junkrat or The Heavy. Those are beloved characters who aren't conventionally attractive because they were designed with those features in mind and it was balanced well. These characters are flat and uninspiring. There's no reason why these characters are fat and ugly they just are. The Heavy is Heavy because he's an absolute tank, HE'S HEAVY and he's strong enough to carry these huge weapons. Junkrat is ugly because he lives in a junkyard and is dirty and slippery like a rat. The concord characters are fat and ugly because?? The studio demanded artists draw fat and ugly characters to fill a quota. Like someone went into the artist's room and said "we need all these body types or else we're not being inclusive".

    • @alaskanyeti907
      @alaskanyeti907 Месяц назад +10

      They were hard on the eyes. The colors clashed so hard, it was like an assault on my eyeballs

  • @barrybend7189
    @barrybend7189 Месяц назад +70

    A problem isn't the 70's design ( fashion trends in regular people showed it came back in the 2010's). Its how the designs were done, not one of the characters actually fit the aesthetic. Hi fi rush was a 90's to early 2000's Saturday morning cartoon like Megas XLR and the WB block shows, Mass Effect in the first game drew people in with 1980's and 90's style sci-fi. Designs were overcomplicated which didn't help with the character identities. Panzer Dragoon for example had it's art design done by Mobius of Valerian and Lauraline fame a series rooted in the 70's European comic scene and Heavy Metal. So i won't blame it on choice of style but execution.

  • @derpaderp8984
    @derpaderp8984 Месяц назад +110

    It’s insane to learn that concord was 400 million down the drain not 200 million

  • @Official_RetroMania
    @Official_RetroMania Месяц назад +362

    Concord the best example how to NOT make a video game. Devs around the world should study this game and avoid doing the same mistakes.

    • @reallycool
      @reallycool  Месяц назад +35

      This video provides a list of all the major mistakes :)

    • @Official_RetroMania
      @Official_RetroMania Месяц назад +18

      ​@@reallycool And thanks for that u usually take your time with your videos! Instead of others who push 10, 10 minute videos every second day about Concord you took your sweet time, did your research and made a almost 1 hour documentary why Concord failed, thanks.

    • @buttermilkjudas
      @buttermilkjudas Месяц назад +3

      its rarely the devs making the mistakes in regards to triple a flops

    • @raafmaat
      @raafmaat Месяц назад +10

      @@buttermilkjudas well.... i can spot at least a dozen mistakes that the devs made without higher-up interference.....

    • @namelesssomebody2557
      @namelesssomebody2557 Месяц назад +8

      Easy, reject Blackrock money and DEI checkboxes.

  • @samuelsolomon7330
    @samuelsolomon7330 Месяц назад +233

    I find it insane that they so desperately wanted to copy Overwatch, even copying it down to a fault. No pve mode, a story trailer for a game without a story mode, and insisting theres a deeper lore and character development that will likely just be isolated to comics and reveal trailers on youtube. They could have planned to make a game that competed with overwatch by providing more than what the franchise offers now, but they decided to stop at the exact point Blizzard started 8 years ago.

    • @reallycool
      @reallycool  Месяц назад +69

      "Stopped at the point blizzard started at 8 years ago" is a great way to put it, wish I'd said it

    • @Miraihi
      @Miraihi Месяц назад +21

      @@samuelsolomon7330 It doesn't even compare to Overwatch properly gameplay-wise. Original Overwatch (Not Overwatch 2) had this very polished objective-oriented gameplay loop I can only compare to Tug of War. From what I've seen Concord is a chaotic team deathmatch with minimal support/tank/DPS interaction, akin to Team Fortress 2.

    • @Mrhouse-k1x
      @Mrhouse-k1x Месяц назад +7

      ​@@Miraihigameplay in tf2 is still better

    • @Miraihi
      @Miraihi Месяц назад +1

      @@Mrhouse-k1x I dislike the gameplay of TF2, Overwatch 2 and Concord pretty equally.

    • @RRRRRRRRR33
      @RRRRRRRRR33 Месяц назад +6

      And Overwatch is running in circles. It's sad to see how Overwatch "represents" this genre, such a horrendous game that wasted infinite potential because of bad direction smh "hero shooters" are not supposed to be represented by this abomination, remember Team Fortress 2? That is the standard right there, they introduced the whole thing: game modes, defined classes who can't be customized, snarky trailers to present each class, etc.. Overwatch blatantly copied TF2 and Global Agenda. And here we are, Marvel Rivals only offers PvP and nothing else, it's poised to take over, straight up killing Paladins + snatch away half of the Overwatch playerbase (if not more). It's the same old TF formula, but Rivals is a fun game. Concord failed to be fun and engaging, simple as it is (and this game is not a TF, more like a mix of Halo + Destiny + TF "abilities". Overwatch "2", Paladins and Marvel Rivals are straight up TF)

  • @kylele23
    @kylele23 Месяц назад +63

    Concord’s development is insane to me because they got *every resource that every developer would’ve begged for* especially in this day and age. Practically unlimited money and enough agency to only show off the game once they were confident opposed to something like anthem or andromeda where no one was ready.
    Yet Firewalk still completely fumbled it. They had one job for a *DECADE* and didn’t think to change anything from the start. Shockingly similar to Skull and Bones despite seemingly having none of the issues that game came across in development. FW just seemed far too confident due to the lack of interference or widespread testing until it was too late. Like surrounding yourself with a bunch of people who just say “yes” to all of your decisions despite how badly each one is being received elsewhere.

  • @SourRobo8364
    @SourRobo8364 Месяц назад +351

    Imagine if Concord had the PvE coop mode that Overwatch 2 promised and failed to deliver.
    Might have saved the franchise for at least another week.

    • @Miraihi
      @Miraihi Месяц назад

      @@SourRobo8364 Funny enough, there's a little cartoony Chinese game called "Gunfire reborn" that hits this spot for me for 4 years already.

    • @S_raB
      @S_raB Месяц назад +59

      I think a campaign of pve would've justified the $40 cost. Even if it was only 10-12 hours of content, but high quality, the game could've survived at least twice as long
      Edit: just realized, that's still not even a month... not even a February month. Lol

    • @EngieMak
      @EngieMak Месяц назад +16

      @@S_raB They should have followed Halo Infinite route, free multiplayer but paid campaign.

    • @S_raB
      @S_raB Месяц назад +14

      @@EngieMak that's a good idea... if only you consulted with them 3-4 years ago.

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy Месяц назад +9

      @@SourRobo8364 That'd be another 8 years of development.

  • @Arcademan09
    @Arcademan09 Месяц назад +45

    Now apparently there's evidence they spent 400$ million because when it came time to test the alpha it needed serious reworking so they added 200 million more

    • @skyair3444
      @skyair3444 Месяц назад +1

      200 million dollars on what? This isn’t a AAA open world GTA experience, it’s a corny FPS.

    • @Arcademan09
      @Arcademan09 Месяц назад +5

      @@skyair3444 you vastly underestimate the stupidity of Sony and the AAA development scene

    • @joshuakim5240
      @joshuakim5240 Месяц назад

      @@skyair3444
      According to reports, Firewalk Studios was purchased for 200 million, and then another 200 million was spent on the game's creation and advertisement over 8 years. Honestly, a game costing 200 million to make over 8 years isn't really surprising because that's a LONG time that requires employee paycheck costs during that entire time...but it turning 0 profit and incurring only losses with that development cost on top of the studio purchase cost with a reputation so tarnished that it will never recuperate those compounded losses is the real embarrassment.

  • @zeph_os
    @zeph_os Месяц назад +38

    It feels like Concord was taking a very big gamble that Hero Shooters would still be popular after 8 years and that they could slice out a market share of it. It almost feels like they saw TF2 retaining relevance after 9 years and believing that retention was due to the genre and not the game itself. In the 8 years, we spanned market trends of hero shooters, mobile gaming, battle royales, (to an extent) FPS resurgence, all of which had peaks of influence before dying out. That should've been the sign to Sony that Concord was more than likely going to die out of irrelevance before it even had the chance to take off because of the very principles it was founded on

    • @charlesfreenason1
      @charlesfreenason1 Месяц назад +2

      Tf2 was Made by valve and in the source engine ofc it's still alive

  • @davidgorman4400
    @davidgorman4400 Месяц назад +120

    Gotta change your title to 400 million now.

    • @coltonwilkie241
      @coltonwilkie241 Месяц назад +10

      $400 million for this game of all things is crazy to me. Like yeah, that's still pretty much chump change to Sony but I'll be surprised if people don't get getting fired at some point.

    • @matthewgillis2617
      @matthewgillis2617 Месяц назад +7

      @coltonwilkie241
      Sad thing is, the bigwigs aren't getting fired. It'll be the innocent designers who were told to make it like this that will get booted from the company.
      Keep in mind, it's the Sony Execs who make all the choices and create the deadlines. They'll find some way to fire the lesser employees and cover it up with corporate speak in a ChatGPT based apology

  • @EXMachina.
    @EXMachina. Месяц назад +33

    "Inspired in the 70s aesthetics, drawing inspiration from an era that predates most of its target audience"
    If done right it can work like Team Fortress 2 is based in 60s~70s aesthetics, however Concord characters color pallet and design was downright ugly.

    • @Man77772
      @Man77772 Месяц назад +8

      And Tf2 still did diversity better than Concord

    • @niggacockball7995
      @niggacockball7995 Месяц назад

      @@Man77772 how? by casting some subsaharan silverback as "scottish"?

    • @escapefr0mslender
      @escapefr0mslender Месяц назад

      @@Man77772 no,,, literally everyone is European in 2fort

    • @Duothimir
      @Duothimir Месяц назад +2

      ​@@escapefr0mslenderAh yes, black people, famous for being of European descent. Americans and Australians too.

    • @JosephHeiskell
      @JosephHeiskell 29 дней назад +3

      @@Duothimir I mean, the Demoman _is_ Scottish, so...

  • @skyfall-1738
    @skyfall-1738 Месяц назад +112

    It might be mean to say it but im glad concord flopped so hard. Hopefully this shows companies that dev resources put into massive live services is a big risk! They arent just free money machines, and those development hours could have been put into making something great (like astro bot)

    • @reallycool
      @reallycool  Месяц назад +31

      They could have made 3-4 AstroBots

    • @JasonNZ42
      @JasonNZ42 Месяц назад

      In a way yes, because I found the beta mediocre and hopefully they can make something more interesting and unique (in a good way)

    • @freelancerthe2561
      @freelancerthe2561 Месяц назад +3

      But the line of thinking up until this point was "Green light like 4 of them, and if even one of them is a run away success, we can still use the other 3 as a tax write off". But its also worth noting the massive waves of lay offs, and canning of projects a couple years ago. This was forcing a lot of publishers to put all their eggs into one basket. The same thing they were doing just before the pivot to live services. Their strategy works when you've hedged your bets.... but they cut the hedge to cover up a half decade of failures, and now the last bush is so bad, it can't even catch fire.

  • @NormanTiner
    @NormanTiner Месяц назад +158

    As someone whose life could change with $2k-10k I actually find it nauseating to see that trash like Concord and the Borderlands film burn through hundreds of millions of dollars.

    • @Romashka_Sov
      @Romashka_Sov Месяц назад +5

      ​Rule of a thumb, around half of a budget goes to marketing expenses

    • @freelancerthe2561
      @freelancerthe2561 Месяц назад +4

      @@Romashka_Sov double the game cost if you're EA or Activision

    • @joaquincortescasas8114
      @joaquincortescasas8114 Месяц назад +14

      Now imagine how many indie games could've been made with a budget of $200M lol.
      Currently, Crab game on steam has over 50000 peak players. This was a game made by an indie developer in 2 weeks.
      If you are generous, let's say you hire senior indie developers and pay them 10k a month, you could have 20000 developers make 2 crab game like projects each IN A MONTH.

    • @Romashka_Sov
      @Romashka_Sov Месяц назад

      @@joaquincortescasas8114 and flood the market with these games, which will dilute your audience by a lot, lol

    • @Fernybun
      @Fernybun Месяц назад

      @@joaquincortescasas8114 making money? in this economy!?

  • @torshec8634
    @torshec8634 Месяц назад +138

    I like the woe is me social media posts and threads with tens of thousands of likes and updoots after this game was canned. Couldn't bother to buy and play the game.

    • @reallycool
      @reallycool  Месяц назад +45

      I played it. I didn't even dislike it. But I saw the issues immediately, and was not surprised by its lack of stickiness. I did expect them to pivot to f2p instead of closing it entirely, though I still think they'll do that in a few months

    • @hi123452008
      @hi123452008 Месяц назад +25

      @@reallycool There was a free beta. It got as few players as the paid beta. Going F2P wouldn't help.

    • @N3r0ThlHeavyMetal
      @N3r0ThlHeavyMetal Месяц назад +3

      They probably relaunch it as f2p around the time the Secret Level episode comes out and hope that brings enough attention to the game.

    • @shuenshuen
      @shuenshuen Месяц назад

      ​@@reallycooli never even heard about it but I definitely would've tried it tbh

  • @Toukozuki
    @Toukozuki Месяц назад +122

    This reminds me of Hyenas, the Creative Assembly looter shooter that had an abysmal beta test.
    Difference being that Sega decided to pull the plug on that after seeing the writing on the wall.

    • @reallycool
      @reallycool  Месяц назад +38

      Similar issues with Hyenas actually, an ultra colorful beginner friendly game charging too much for the market with abysmal marketing

    • @Doc-Glock
      @Doc-Glock Месяц назад +13

      ​@@reallycoolGameplay-wise, an FPS with Zero-G elements could potentially be interesting.
      But in terms of overall aesthetics? Hyenas was complete garbage. Very "How do you do, fellow kids?" tiers of tone-deaf attempts to be relatable and failing miserably.

    • @RRRRRRRRR33
      @RRRRRRRRR33 Месяц назад +7

      It's a huge failure all the same, Sega shouldn't be "praised" for that. Same goes if Sony cancel Fairgame$, they already wasted money and tarnished the image of the company

    • @themugwump33
      @themugwump33 Месяц назад

      Yeop. And us Total War: Warhammer players have been paying for it ever since. Thanks CA. $100m could have brought us TW:WH40k, but yah just couldn’t stop drinking the “hey, we can do Overwatch but with an uno reverse card mechanic!” Kool Aid.

    • @draconariusa7v421
      @draconariusa7v421 Месяц назад

      @@themugwump33 Historical fans: First time?

  • @critowski
    @critowski Месяц назад +14

    I think it’s a crime at around 16:57, you didn’t mention TF2, the character designs are so good and unique that if you were to assign a pose to each one and then ask a player to name each character only by their silhouettes, the player could guess each immediately

  • @asteroidrules
    @asteroidrules Месяц назад +53

    Obviously they're completely different genres but I just find it hilarious to see the difference in numbers: last year Capcom released a collection of 6 ~20 year old GBA games, it sold 1.4 million copies in two months and had a peak player count on Steam of over 7,000. Ports of Gameboy Advance games sold better than Concord by orders of magnitude and have a larger multiplayer community.

    • @mitacestalia7532
      @mitacestalia7532 Месяц назад +4

      Man, it's kind of strange considering Capcom used to be in bottom, but they stopped and thought how to deal with it and realised they must gain people trust and put quality over quantity with their game

    • @Sepums
      @Sepums Месяц назад

      @@mitacestalia7532 capcom's redemption arc has been going strong for a few years now and it's really great

  • @Martijn_Steinpatz
    @Martijn_Steinpatz Месяц назад +23

    It's unreal that established companies like Sony and veterans like Bungie didn't do an ounce of market research in a overcrowded market.

  • @dragonriderabens9761
    @dragonriderabens9761 Месяц назад +172

    Concord didn't lose $200 million
    it lost $400 million XD

    • @СуренАдамян-ю6н
      @СуренАдамян-ю6н Месяц назад +37

      Even more, since that $400 million doens't include the price Sony paid for the studio.

    • @JovitoEspinoza-e9j
      @JovitoEspinoza-e9j Месяц назад +10

      @@СуренАдамян-ю6н also marketing and the episode in the Secret Level

    • @DLxxx
      @DLxxx Месяц назад +4

      This alone explains why it was shut down so quickly. Sony was banking on immediate success in order to recoup their loss. They didn't try to salvage the game because they couldn't AFFORD to waste any more money on it.

    • @anon2427
      @anon2427 Месяц назад +16

      The $400 mil does include the price Sony payed for the studio, Sony acquired them for $200 mil and both miscellaneous investors and Sony dumped $200 mil into the game. $400 million for this trash heap is insane though

    • @anon2427
      @anon2427 Месяц назад +6

      The total was $400 million. Miscellaneous investors and also Sony dumped $200 million into this trash heap and Sony acquired Firewalk studios for another $200 million. $400 million is still insane for this piece of garbage.

  • @Laxhoop
    @Laxhoop Месяц назад +48

    They will learn nothing, and this will continue.

    • @prstechnic1774
      @prstechnic1774 Месяц назад +6

      We’ll see. This was such a massive flop that I’m sure they will learn something.

    • @ludo_narr
      @ludo_narr 27 дней назад +2

      They will learn the exact wrong lessons.

  • @guardiantko3220
    @guardiantko3220 Месяц назад +18

    Just started. Lets look at their early interviews about concord. "We really just want a strong foundation for concord. Something that players are familiar with" literally this is just a concept of a hero shooter pushed to release with a HUGE budget, for the foundation. The ground. Base level. Nothing innovative, nothing unique. Nothing standing. Its just a slab of "yep, this is a hero shooter."

  • @KaylaGill-en8gf
    @KaylaGill-en8gf Месяц назад +87

    That one character literally looks like my water boiler in my basement

    • @PunishedKrab
      @PunishedKrab Месяц назад +2

      Does it leak like the one in Walter White's house?

    • @Goallpeashooters
      @Goallpeashooters Месяц назад +5

      I enjoy how I know exactly who this is from the brief character description yet also don't know their name haha

    • @bluegem8582
      @bluegem8582 7 дней назад

      Sad thing is if you mean the big barrel, still feels like one of more appealing designs, which just speaks of how rest of cast is

  • @512TheWolf512
    @512TheWolf512 Месяц назад +216

    you see, there is a good REASON why these people were EX bungie developers, and not current ones.

    • @WILLPORKER
      @WILLPORKER Месяц назад +94

      Current bungie isn't doing so hot either

    • @RRRRRRRRR33
      @RRRRRRRRR33 Месяц назад +40

      Yep, some people take a blind eye for that. Recently I saw a indie rpg developed by former Bioware devs or something like that, many comments mentioning that is a good thing... but really, look at the state of Bioware, if these devs were not good enough to sustain their jobs at that environment, at those standards, imagine their real talent? Sometimes people are fired for a reason, they leave companies for a reason, etc.. it's not always the big scary capitalistic dog ruining the lives of innocent workers, blablabla real life is not a melodrama

    • @robertschnobert9090
      @robertschnobert9090 Месяц назад

      If the CEO fails and mismanages a company, the competent people will leave first. Competent employees get lots of job offers or even have enough experience to create a startup. If a company is managed competently, then it's more likely that underperforming employees will be forced to leave. Failing CEOs seem to be the default at big video developers, but I'm not part of the game industry, so what do I know? Haha 🌈@@RRRRRRRRR33

    • @TheRedstonian
      @TheRedstonian Месяц назад +21

      ...You guys know that when you're low on the ladder, nobody listens to you if you mention that what you're being told to make is bad, right? Like... The idea that every dev gets to decide what gets made is bull, it's not as simple as it being a group project when it involves over a thousand collaborators. If the lead designer has a terrible idea, that's it. You get paid to make a terrible game.
      Like, if my boss told me to build something incorrectly, I tell him it's wrong, and he says do it anyway... Like, my choice is to quit and let someone else get paid to do the same, or go along and do something badly but still get paid for it. And in this economy, that's not a hard choice to make!

    • @Auldwight
      @Auldwight Месяц назад +6

      @@TheRedstonian that line of reasoning only really works if the studio they left made garbage, but if its a studio that is lauded for making good games, it kinda only shows that the leads on those projects knew what they were doing and that there might be a valid reason those developers dont work there anymore

  • @LimitedCheetah
    @LimitedCheetah Месяц назад +341

    That dang modern audience not showing up again.

    • @Sorrelhas
      @Sorrelhas Месяц назад

      ​@@reallycoolModern Audience is an anti-woke thing
      It's a conspiracy theory that black people, women and the LGBT crowd don't exist

    • @Drekal684
      @Drekal684 Месяц назад +10

      @@reallycool But you don't understand the metrics say -
      In all seriousness, if I could, I'd make the word 'metric' a dirty word.

    • @volcanic_sloth
      @volcanic_sloth Месяц назад +18

      the entirety of the modern audience got into a car crash and is currently recovering, they'll be back and make the next game oriented at the modern audience a billion dollars

    • @tenn9548
      @tenn9548 Месяц назад +48

      But they did show up, all 680 of them

    • @admiralrhino4049
      @admiralrhino4049 Месяц назад +8

      @@LimitedCheetah they were busy that week watching the latest capeshit movie

  • @Adnyeus
    @Adnyeus Месяц назад +116

    Don't forget PSN accounts are not available for over 100 countries, Sony games especially on PC are not an option for a lot of people. No one I know is risking spending on a Sony game then having their account banned.

    • @thebighoney9034
      @thebighoney9034 Месяц назад +10

      funny how the Sony shills will try to defend this by saying "just break the terms and agreement by using VPN!".

    • @BeansWorld-v3e
      @BeansWorld-v3e Месяц назад

      @@thebighoney9034 nobody has ever said this lol

    • @evankurniawan1311
      @evankurniawan1311 22 дня назад +2

      @@BeansWorld-v3e bullshit. Everytime people complain about sony account not in their country, ALWAYS there will be people who said 'just use VPN duh'

  • @joeykeilholz925
    @joeykeilholz925 Месяц назад +80

    I wish they would ask if the game has a purpose to exist before making it.

    • @reallycool
      @reallycool  Месяц назад +13

      Absolutely the key takeaway

    • @lannobile7260
      @lannobile7260 Месяц назад +4

      The purpose is money.

    • @mikoto7693
      @mikoto7693 Месяц назад

      @@lannobile7260Of course, but it has to have more than profit otherwise Concord is the result.

    • @TheStarBot
      @TheStarBot Месяц назад

      Not all art need an purpose

    • @selfimprovement5873
      @selfimprovement5873 Месяц назад

      @@lannobile7260 That is clear but that's just surface level. To get that money we need to think deeper. How do we get that money?
      What does the market want? Who are our competitors? What can we offer that they don't?

  • @KillerMoustache
    @KillerMoustache Месяц назад +16

    Deadlock sneaks in out of nowhere only available by friend invitations which pretty much required the community to interact with each other to spead the hype. The story telling through the environment doesn't get in the way of the gameplay and the setting exists outside that sci-fi futuristic setting almost every other hero shooter sank into more skin to something like Arkham Horror.

  • @DJ-wl5qo
    @DJ-wl5qo Месяц назад +45

    Everyone keeps using “catastrophic” to describe this when “cataclysmic” is way more fitting

    • @Elijah42069
      @Elijah42069 Месяц назад +9

      Everyone keeps using catastrophic to describe this when my word is cooler.

    • @DJ-wl5qo
      @DJ-wl5qo Месяц назад

      @@Elijah42069yes

    • @DJ-wl5qo
      @DJ-wl5qo Месяц назад

      @@Elijah42069yes

  • @hadiferlan3760
    @hadiferlan3760 Месяц назад +50

    There's also the "Game developers MUST not mock and insult gamers on Twitter" factor. Remember the Saints Row Reboot?

    • @collaterale1
      @collaterale1 Месяц назад +9

      The funny thing is that @anim_xander is a contract developer, not a full employeed developer

    • @android19willpwn
      @android19willpwn 10 дней назад

      I think that really has very little to do with it, tbh. Most people aren't paying any attention to twitter drama and Saints Rowboot was an abysmal game in its own right.

  • @superjesse645
    @superjesse645 Месяц назад +16

    I think the future is to go back to single and double-A games. These giant budgets and need for giant sales numbers have gotten too out of hand, and the drive to milk the market will only give us more Concords in the future. If there's one thing I expect no less out of big names in the video gaming, it's that they never read the room and double down hard when they mess up.

  • @dragonfire5568
    @dragonfire5568 Месяц назад +106

    The truth is that gamers don’t care about graphics anymore. The indie games market has proven that in spades.

    • @user-ox4ii2bw6x
      @user-ox4ii2bw6x Месяц назад +4

      @@dragonfire5568 I agree, but adding graphical filters to concords characters was like polishing a turd

    • @do1phin248
      @do1phin248 Месяц назад +27

      I think it's more like our idea of good graphics has moved on from hyper realism.

    • @euchale
      @euchale Месяц назад +11

      @@dragonfire5568 it's not that players no longer care about graphics, it's that they no longer care about the amount of pixels on the screen

    • @freelancerthe2561
      @freelancerthe2561 Месяц назад +1

      Thats completely wrong. I know countless pixel games on steam that fell flat. I know a bunch of actual 4/8bit era games that modern gamers would chew their hands off in frustration if they tried to play it. Same can be said for Cel Shading.
      The pixel games that survived the first pass, only did so due to great art direction. On the same side of that coin, I've also seen multiple UE5 game look absolutely horrid, despite how good the graphics are (Forspoken and that Sonic game comes to mind).
      Helldivers works because its lit like an action movie, as opposed to the drab blue/yellow tint of the MilSim era of shooters, or the simultaneous overdark/overlit look of a lot of modern action games.

    • @StreamlineDeet
      @StreamlineDeet Месяц назад +13

      @@freelancerthe2561 You're talking about the aesthetics rather than the graphics. Bad aesthetics are why games look bad even when they have high poly count and fancy postprocessing and stuff. Conversely, good aesthetics is why 2D pixel art games can still look really good and be popular, despite having technically bad graphics.

  • @JeanSundego
    @JeanSundego Месяц назад +69

    I think in their defense, they charged 40$ for a game was because Back in the day, it wasn't free 2 play to play overwatch 😂
    But, the difference is Overwatch was a brand new idea toward a fps game. While Concord is the cheap copy of Overwatch

    • @CAMSLAYER13
      @CAMSLAYER13 Месяц назад +15

      Overwatch wasn't even that new of an idea. But it did have decent gameplay and characters people liked

    • @virgovirtuoso
      @virgovirtuoso Месяц назад +8

      but even this defense shows how they never looked back at the market once they had chosen who they wanted to mimic. Yes Overwatch WAS $40 but the markets current buy in price is now free, the money coming after attachment has set it. I do find it annoying and strange that once games have earned enough money off the price of the game becoming free once enough secondary money stream have opened up (IE Overwatch with lootboxes and Sims 4 with expansions packs) but even that "precedent" requires a lot of good faith or a large audience, if not both. and Concord had neither.

    • @ccricers
      @ccricers Месяц назад +5

      The middle of the video also brought up a good point about expectations when playing as certain characters being missed. One Overwatch streamer gave Concord a go (he was paid for it) and noted that a character he picked looked and moved tanky, but had a low health pool and so lacked the survivability of a tank. It doesn't do a good job at making you play how the developers intended you to play.

    • @zander2758
      @zander2758 Месяц назад +1

      By the point overwatch came out tf2 was free to play however, even overwatch went f2p with overwatch 2 and deadlocked is launching f2p, seems that pretty much everyone working in these kinda games agree that going f2p will lead to larger overall playerbase and maintaining the games monetization through cosmetics, even non hero shooters like counter strike 2 changed to be the same way.

  • @Jack-cc3qm
    @Jack-cc3qm Месяц назад +67

    They were trying for "Guardians of the Galaxy", but we got "Diabetics of the Walmart" instead.

    • @PunishedKrab
      @PunishedKrab Месяц назад +7

      I hate how accurate this is

  • @proape6052
    @proape6052 Месяц назад +86

    This game costed more than an F-35.

    • @goldman77700
      @goldman77700 Месяц назад +6

      @@youdonthavetocomment Amelia Earhart would be proud.

    • @twicedeadmage
      @twicedeadmage Месяц назад +15

      India's mission to mars costed less than Concord.

    • @proape6052
      @proape6052 Месяц назад +2

      @@twicedeadmage Holy shit.

    • @goldman77700
      @goldman77700 Месяц назад +5

      @@twicedeadmage Even worst...8 times more....and that's before inflation.

    • @enmanuel1250
      @enmanuel1250 Месяц назад +1

      Even more than that its more like 3 F-35A considering that Lockheed mass-producing the thing lowered the cost

  • @ZDson3112
    @ZDson3112 Месяц назад +13

    It is 6 days after this video released, and we now know Concord actually costed 400 million.

  • @CCProductions
    @CCProductions Месяц назад +48

    For being in development for that long and costing that much I had not once heard of this game until videos started coming out about what a failure it was. I hadn’t heard a single peep, and I keep up with gaming news. The abysmal lack of marketing alone takes a sizable chunk of the blame for this games failure.

    • @reallycool
      @reallycool  Месяц назад

      Yes, the lack of marketing is a major component of its failure

    • @Official_RetroMania
      @Official_RetroMania Месяц назад +5

      I disagree it had a lot of marketing here is a small list: the limited edition Concord controller, the very own CGI Amazon episode (that will air soon and definitely costed a lot of money), the merchandise yes Concord has merchandise like cups and t-shirts and so on. On PlayStation's own RUclips channel, I myself counted all the Concord trailers and the game had over 30 of them.
      I think marketing can push a great game but a bad game is still a bad game, doesn't matter how much you invest into marketing.

    • @Official_RetroMania
      @Official_RetroMania Месяц назад +7

      I forgot to mention Deadlock, Deadlock had literally ZERO marketing, it had a closed beta no one was supposed to talk about and it still blew up because of word of mouth. It was a good game people shared their experience even if they were supposed not to talk about it, here you have Concord with a HUGE marketing budget where most people didn't even know about is existence and then you have Deadlock a closed secret beta that no one should talk about and had no marketing (it was there to test the game) and the game blew up like crazy.

    • @polker8380
      @polker8380 Месяц назад +3

      @@Official_RetroMania I found out about Deadlock after seeing someone talking about a certain "Spanish gargoyle girl" in a comment section of a video about Concord lol. Probably the best thing I have found from dumpster diving.

    • @Bryan-yv7kf
      @Bryan-yv7kf Месяц назад

      ​@@Official_RetroManiaExactly this, i don't think a lack of marketing was the downfall of Concord, In fact everyone could see that Sony DID put the game almost everywhere because they really believed this game was going to be a huge success, hell they were even referring to the game as "Sony's own Star wars IP" internally. Its just that everything they showed about the game just didn't had anything good or different/interesting enough to catch the players atenttion to begin with, so most just moved on

  • @StarzRStellar
    @StarzRStellar Месяц назад +19

    I see this after Concord was revealed to cost $400,000,000. Huh. Also, good video; man!

  • @ltshep713
    @ltshep713 Месяц назад +42

    I’m usually dissatisfied with the description of “unnecessary” in terms of quality of media, but in this case, it’s clearly right.
    If so few people wanted it that they pulled the plug in 12 day, it was unnecessary to release it in the first place.

  • @wisemonkey8485
    @wisemonkey8485 Месяц назад +22

    What's worse is that after the game shutdown no one really felt bad about it even the sympathetic ones because of the arrogance of the developers who believes we should play their games because they worked hard on it while calling out people criticism their game as talentless hacks and that they don't care what anyone says about the game

  • @Totavier
    @Totavier Месяц назад +55

    Good lord that darn game Concord, with all that money wasted it could have been used in better things in PlayStation, like:
    -Don't shutdown Japan Studios.
    -Don't shutdown London Studios.
    -Avoided the layoffs on Bend Studio and the cancellation of Days Gone 2.
    -Expanded more the PlayStation Classics porting departament team.
    -Developed small games or publish/help porting indie games for the PS4/5 (like they did in the PS3 days).
    But nope everything went to this "I wanna be" Overwatch with rejected and plagiarize designs from The Guardians of the Galaxy.
    The only good thing that Concord achieved was the fact that finally someone dethroned E.T. of Atari in failure aspects after 42 years.
    Well that and another "crazy surprise" that 2024 gave us, gosh... this year has been weirdly amazing and disturbing. 😂

    • @kitchentrout5867
      @kitchentrout5867 Месяц назад +1

      @@Totavier -BLOODBORNE REMASTER!!!!!! Ahhhhhhhhhhhh!!!!!

    • @emirkara8660
      @emirkara8660 Месяц назад

      E.t was more memorable atleast

    • @aiaoi5048
      @aiaoi5048 Месяц назад

      Tbh the PS london studio spent years without making any meaningful product/game considering its overhead cost, and the higher up got first hand experience on the employee "vibing"

    • @TheMrJoltz
      @TheMrJoltz Месяц назад +2

      If they placed the money between the Japan and London studios we would’ve been having some amazing games out like a new LittleBigPlanet or Freedom Wars for PS5/4, both would’ve outclassed this.
      Now Sony has IPs missing their original creative teams who had vision. Concord is at best a game created by a committee check list.

    • @freelancerthe2561
      @freelancerthe2561 Месяц назад

      @@TheMrJoltz Was never gonna happen, now that they're pivoting to a game pass model, and need multiplatform support. As usual, they're like 5 years too late to be starting that.

  • @gringomoderfoquer8287
    @gringomoderfoquer8287 Месяц назад +23

    Ironically this game dying gives me hope for the future of games. Maybe such a failure is what is needed for priorities to shift back into gameplay first. May even incentivize a rise in double-A games

  • @alexlowe2054
    @alexlowe2054 Месяц назад +8

    Boiz, it's time to update this video title to "$400 million dollars" as leaked by internal Sony documents today. What a time to be alive.

  • @Dubtoy94
    @Dubtoy94 Месяц назад +14

    Rumor says its actually $400 million

  • @LucGendrot
    @LucGendrot Месяц назад +10

    The mocap looks incredible though, I kept thinking the freegunner select screens were live footage lol

    • @reallycool
      @reallycool  Месяц назад +3

      The animations overall are very high quality.

  • @prismaticseal2553
    @prismaticseal2553 Месяц назад +40

    Concord *Has rough launch*
    Me:Eh…expected
    Concord *Friking dies within 2 weeks*
    Me:WHAT, THE, ACTUAL, FUC@?

    • @mikoto7693
      @mikoto7693 Месяц назад +5

      I didn’t think I’d encounter anyone to phrase my thoughts so well. 😆 I was expecting a rough launch where the game would either limp on until it was patched to working condition or it would putter out a few months before being axed.
      I would have never expected that Concord would fail so hard that servers were being shut down before I fully understood what was happening to it.

    • @JasonNZ42
      @JasonNZ42 Месяц назад +2

      It's a shame, because I tried the beta and it actually wasn't that bad. The queue times were ok, and it was enjoyable once I got used to the controls. It had potential, but clearly they bet the house and it didn't pay off

  • @vibingwithchaos5349
    @vibingwithchaos5349 Месяц назад +10

    I think the biggest contributor to Concord's downfall was Sony's acquisition of Firewalk Studios. Once big names appear, it's over. Biomutant. Was hyped up as hell. Until THQ Nordic stepped in. Price tag went up from 40 to 60 and it wasn't what fans anticipated. Respawn sold the rights to Titanfall to EA. While it did bring Apex Legends, Titanfall was buried 6 feet under. And, of course, the biggest failure: Duke Nukem Forever. Randy tried to salvage the game but he should've let it die. Now, he sits on Duke Nukem all day, doing squat, and asking money for the pre-build of DNF from 2009. Greasy bastard. I personally think, if Sony hadn't acquired Firewalk, maybe Concord wouldn't have died 2 weeks after release.

    • @reallycool
      @reallycool  Месяц назад +1

      That's one of the arguments I make yeah

  • @theumtheum1357
    @theumtheum1357 Месяц назад +82

    I cringe every time I see concord hero's. It's straight cringe 🤢

    • @gunslinger2261
      @gunslinger2261 Месяц назад +2

      @@theumtheum1357 Yea exactly, one reason why I didn’t want to play it

    • @JackFrost008
      @JackFrost008 Месяц назад

      @@gunslinger2261 the main reason NOBODY wants to play concord is because it is full of "diversity" hired cultists.

    • @lavenderlemons888
      @lavenderlemons888 Месяц назад

      I'm not a huge gamer and just happened upon this video. I don't see why so many people are saying they find the characters cringey or dislike them, can you provide insight?? I went to watch the whole cast and the only cringey one imo is the green alien girl

    • @JackFrost008
      @JackFrost008 Месяц назад

      @@lavenderlemons888 all the weird skin colours. One is green ffs., fat, ugly, old. skin colour is skin colour but there isnt a single white character in the game.

    • @JackFrost008
      @JackFrost008 Месяц назад

      @@lavenderlemons888 it was also 8 years and "200,000,000" dollars or pounds they might aswell have just dumped in a bin or burnt.

  • @someguy6152
    @someguy6152 Месяц назад +7

    Apparently it's far worse than we thought, it's at least +400Mil and was called "the future of Playstation"

  • @TheSlideCell
    @TheSlideCell Месяц назад +6

    Nintendo naming the location of their new game Concordia right after this is such a power move.

  • @ode9968
    @ode9968 Месяц назад +10

    the stupid part is, the gameplay in this video, which i assume is concord's, Looks Good, the abilities seem fun and the maps are interesting to look at, i would probably at least have considered checking it out, BUT-- i didn't hear about it at all until the day it launched already dying and there were articles about THAT. and those articles, reasonably, used promotional screens of the characters, all of whom look vaguely offputting and derivative (discount thanos, we have ghostbusters at home, and "those me:andromeda aliens but make it a fungus" stand out particularly), so i just assumed there was nothing there worth caring about. art direction on this title was delusional.

    • @reallycool
      @reallycool  Месяц назад +2

      It's a shame

    • @jeronimo196
      @jeronimo196 Месяц назад +4

      @@reallycool it's the best thing that could've happened. Sony had 12 live-service projects as "the future of gaming" - and, except for Helldivers 2, every one of them died miserably, a lot of them in development.
      Great news for people who like single-player games.

    • @citiestoash
      @citiestoash Месяц назад +1

      Maps are so bland. The art style makes me want to throw up. It looks so painfully mediocre

  • @Chris-rj4bt
    @Chris-rj4bt Месяц назад +9

    Wasn’t it just revealed that it was $400 mill now

  • @naomisilverfang7098
    @naomisilverfang7098 Месяц назад +4

    How funny to click on this vid and getting an ad saying “Ready to tackle your debt?” lol

    • @reallycool
      @reallycool  Месяц назад +1

      That is very funny 😂

  • @tanaka1477
    @tanaka1477 Месяц назад +10

    Boardrooms full of people who don't play video games trying to guess what gamers want

    • @TheSparkynuts
      @TheSparkynuts Месяц назад +2

      @@tanaka1477 "a plan so stupid it might just work!" They thought

    • @xraze6906
      @xraze6906 Месяц назад +1

      "Design by committee" has never, will never, and can never, work for anything.

  • @trail_mix24
    @trail_mix24 11 дней назад +3

    I remember playing Apex on day one. I hopped in a call on Xbox with my friends and asked if they had seen the ad in the home screen, and they said it was similar to fortnite but in the Titanfall universe. We all downloaded it and hopped in. Awesome gameplay, and i really dislike battle Royale games. If it had a price tag, i wouldn't have touched it. I remember buying mirage somewhat close to launch as well, since he seemed fun and i enjoyed the game. It was like ten bucks, and i was satisfied with it. Dropping 40 on a game sight unseen in a genre where there's free alternatives sounds like a stupid idea. I'd just okay overwatch or valorant

  • @chainsawlizard9528
    @chainsawlizard9528 9 дней назад +2

    this is ultimate proof that it isn't hate that kills a game. It is apathy. Concord's announcement was met with overwhelming... nothingness. No one had any opinion, good or bad, about this game. It was passable. It wasn't great, nor was it bad. And that apathy and mediocrity is far worse than if the game was just horrible.

  • @515161
    @515161 Месяц назад +10

    I like how AMD came out with a software patch for concord two days after it was canceled. Lol

    • @xraze6906
      @xraze6906 Месяц назад +1

      AMD coming in with the pizza to find the place burning down

  • @williamdistefano5698
    @williamdistefano5698 Месяц назад +38

    Sony forgot the Ferengi rule of acquisition #1.
    Once you have their money, you never give it back.

    • @brandonlyon730
      @brandonlyon730 Месяц назад +12

      I imagine it was probably just to avoid a lawsuit, even if they won it that is thousands of dollars down the drain for lawyers and other legal fees, better to give the few hundred people there money back in a already failure of a game.

    • @mikoto7693
      @mikoto7693 Месяц назад +5

      @@brandonlyon730That’s probably a really good point. It could have also been a case of it being cheaper to refund the few people that bought it than to sink the time, resources, costs and effort needed to keep it going.

  • @Mageman17
    @Mageman17 Месяц назад +5

    There's also the matter of the name for me. What is the Concord? Why is the Concord something we, and especially, the characters should care? Is this set in the same timeline as Flight of the Concords?

    • @Diwasho
      @Diwasho Месяц назад +2

      To be fair, Overwatch's name doesn't make much sense either for what the game is.

    • @devcrom3
      @devcrom3 Месяц назад +3

      At least overwatch is a cool sounding word. Concord sounds like a company that makes airplane parts or something.

  • @5hane9ro
    @5hane9ro Месяц назад +15

    I quite enjoyed Concord, but GOD this game did almost everything wrong. From bad character design, to barely any content, to almost no focus on what made the game fun (the rivals playlist).

  • @venlo842
    @venlo842 Месяц назад +12

    the character designs make me laugh every time

  • @JoeOvercoat
    @JoeOvercoat Месяц назад +3

    22:40 If Sony saiid, “We realized it was too much, too soon”, then they’re still lying to themselves about what the problem was. Which means we can expect more of the same. And it ain’t the 70s esthetic.

  • @olianims
    @olianims Месяц назад +5

    out of everything i've heard about the game, the MOST shocking thing was that they made a hero shooter without ultimate abilities. I cannot fathom why ANY game in this day and age with a focus on specialized characters DOESN'T HAVE ULTIMATE ABILITIES

    • @kylele23
      @kylele23 Месяц назад +2

      @@olianims Funny enough Mecha Break is also a hero shooter with mechs as the “heroes” with no ultimate abilities or even human characters at all outside of your create a character and a couple NPCs as skins. That mostly twitch-drop-only for the first week beta test got over 50,000 players, almost 25 times the number of players as concord’s open beta running at the same time. A game that had barely anything other than a couple of trailers and a relatively new chinese studio. People like to try new things, concord just didn’t look interesting to anyone.

  • @TheWyrmofIron
    @TheWyrmofIron Месяц назад +4

    The game reeks of executive planning. People that don't make or play games just hear second-hand about what's popular and hire enough people to copy it.

  • @kielmeakin4901
    @kielmeakin4901 Месяц назад +9

    Just the perfect amount to write off for tax breaks one can assume

  • @henson2k
    @henson2k Месяц назад +5

    The main problem: instead of looking for specific group of gamers the game companies pushing no-burger products to global market in blind hope it will stick somehow. And now PS5 Pro should pay for Concord disaster.

  • @LV-ii7bi
    @LV-ii7bi Месяц назад +6

    All involved KNEW what the game was like before it was shipped, If I had worked there I would have been looking for a job months before release

  • @ManuelLamy
    @ManuelLamy Месяц назад +14

    I would like to extend my most heartfelt gratitude to Sony for the work they have done in uplifting the state of Indie games. I know they are not alone that deserve such praise, Ubisoft is another key member in showing the customer, repeatedly, how they are better off spending their money anywhere else but on their games. I would like also to give a shoutout to EA and Blizzard, they are doing fantastic also on that front. Thanks to all of them, the economical paradigm of the video game industry is shifting from what it once was. Thanks for sharing, cheers!

  • @Mrfallouthero
    @Mrfallouthero Месяц назад +4

    Cant help but feel for game developers, i know they poured endless hours and sleepless nights trying to make the game as perfect as they could all while deadlines and management breathing down their neck. All to just deflate out like an untied balloon. I imagine just the sheer disappointment, and then the blame from higher ups, and then just getting berated by the same community you try to please. I think the failure is also in part by the playerbase themselves. Im not saying force yourself to like it, but if everyone knew what it really was to make games, there would be at least be a shred of appreciation for any of them. I hope they all (devs) get the recognition they deserve for all their hardwork, even if it was a sinking ship.

    • @parcol576
      @parcol576 Месяц назад

      @Mrfallouthero nah devs get no credit when they spent 8 years on garbage lol. This type of situation is the exact reason you have executives

  • @house382
    @house382 Месяц назад +3

    The Star Citizen scope creep is so pervasive it's hitting its timeline too. Investors were not acquired until September 2012 and public funds were not taken until October that same year.
    Yes it has been a long, thought rapidly accelerating, ride. There is no need to creep the timeline with the scope.

  • @bollockjohnson6156
    @bollockjohnson6156 Месяц назад +4

    Every time people laugh at Concord's failure, Sony raises the price of the PS5 Pro by one dollar.

  • @commentdouchery2838
    @commentdouchery2838 29 дней назад +2

    "TF2, the grandfather of class based shooters-"
    Has yet to be matched in quality, community interaction, and feel.
    Despite bots, bugs, and lacking dev support it's honestly insane how good TF2 has held up.
    The community has only grown stronger to the point that I don't think Valve could even attempt to release TF3 because it would have to be of equal or greater quality.
    Which is wild considering the game's source code is a spaghetti monster that runs on a fucking .jpg of a coconut.

  • @JiJ1511
    @JiJ1511 Месяц назад +12

    Now I'm upset I didn't have the bell ringed. It's a little late to the party, but since it's a Concord discussion there really isn't a time limit.
    This game belongs in a museum of "What NOT to do."

    • @reallycool
      @reallycool  Месяц назад +1

      They made a staggering number of mistakes

  • @DeeRhoe
    @DeeRhoe Месяц назад +17

    It's worse. It cost $400 million

  • @empire23
    @empire23 Месяц назад +5

    I loved Brink. Played the hell out of it but it never caught on.

  • @ponyglee
    @ponyglee Месяц назад +2

    As a business student, this video was very well-articulated. This goes to show how a good game is at the mercy of business principles.

  • @computersandgaming6664
    @computersandgaming6664 Месяц назад +4

    They said they spent 100 million on the game's development up to 200 million, but I believe it's way more than 200 million. For sure has to be a quarter of a billion if not a little more.

    • @raafmaat
      @raafmaat Месяц назад +4

      the 200 mill is just a guess, even the biggest insiders were discussing about it being either between 80 or 300 mill, but nobody is sure..

    • @computersandgaming6664
      @computersandgaming6664 Месяц назад +1

      @@raafmaat Well, whatever amount it was they were clearly okay with wasting it.

    • @raafmaat
      @raafmaat Месяц назад +2

      @@computersandgaming6664 thats very true! haha

  • @sr.lontra
    @sr.lontra Месяц назад +2

    Maybe they were high on copium like
    "This is gonna fail. But we already spent to much time and specially money on it. Maybe it becomes a suprise hit and we make our money back!"

  • @D3SC0N3CT3D
    @D3SC0N3CT3D Месяц назад +2

    The thing about Corncord is: The game doesn't even look that bad, but when I saw the gameplay and the price tag I went to play Overwatch 2 instead, it's that simple 🤷‍♂️

  • @Magnet977
    @Magnet977 Месяц назад +2

    The retro-70s sci fi asthetic was, IMO, the real nail in the coffin for concord's design. In a game that was cell shaded/animated it could have worked better, but in a game that focuses on hyper-realistic looks it just looks absolutely terrible.

    • @reallycool
      @reallycool  Месяц назад +1

      Yes, I said the same thing. I mocked up a cel shaded version and it was way better

  • @Silverstar114
    @Silverstar114 Месяц назад +3

    Looking at the gameplay and cinematics, I'd honestly have been interested in playing this game if it was a FPS RPG like borderlands or destiny. It's a shame such a gorgeous game is going to waste.

  • @thew00dsman79
    @thew00dsman79 Месяц назад +2

    Even the “crew bonus” is derivative of another game, technically; FFXIV has a 1% bonus to stats for each role you have in a party of 8 between a tank, healer, melee, physical ranged and magical ranged dps jobs, with the standard comp being 2 tanks/healers and 4 dps of varying in the above listed

  • @Laekith
    @Laekith Месяц назад +18

    I like how standing out is a herculean task for big games but indie games do it all the time

    • @RRRRRRRRR33
      @RRRRRRRRR33 Месяц назад +1

      Last year there was like 20 thousand games launched on Steam, for a indie to stand out among this tsunami of "content", that is way more impressive

    • @platty9237
      @platty9237 Месяц назад +1

      I'm curious how much of the blandness was a result of design-by-committee.

    • @jacobbachman4014
      @jacobbachman4014 Месяц назад +1

      @@Laekith plane riddled with bullets on certain parts png:

    • @HaartieeTRUE
      @HaartieeTRUE Месяц назад

      ​@@RRRRRRRRR33of 20k indie games, 90% of them already have more players than concord. It isn't a herculean task. What is a herculean task is to manage to be a AAA game and STILL have worse player numbers then 90% of indie games

  • @h8GW
    @h8GW 28 дней назад +1

    I feel like it was mostly Sony giving up of the game faster than Google did on Stadi

  • @TheForever206
    @TheForever206 Месяц назад +17

    Im sure the "Modern Audience" will purchase the next game.... 😂

    • @devcrom3
      @devcrom3 Месяц назад

      I will if it's good!

  • @urbanassassin93
    @urbanassassin93 Месяц назад +2

    You have a typo in your title. They lost 400 million

  • @Rystrocity
    @Rystrocity Месяц назад +3

    A good example I feel would be Warframe as someone who listened to their community and changed alongside them and generated a following because their community itself want them to do well and has trust that they can comeback if ever they missed something

  • @JaePlay
    @JaePlay Месяц назад +3

    One source reported Sony actually spent 400M on it 😮

  • @r-fitz9739
    @r-fitz9739 Месяц назад +4

    Apparently it's 400 million now