First of all I'd say very good job , very helpfull. And otherwise I think there is an error from 4:13, speaking about phileas fogg (G2c) . Indeed, this is not the wet mass which should move but rather the dry mass which decrease and the wet mass stand. At the end the result is more fuel by decommisionning the card.
11:32 I believe that solar sails are allowed to enter aerobrake spaces, which decomissions them. So you could land on Mars using a solar sail, but it would go back to your hand and only the rest of the rocket will land.
Yes. In the example there was nothing more in the rocket than that solar sail so in that case they couldn't land on Mars as the only card in the stack gets decommissioned. It would probably have made a better example if there was another card in the stack.
My game group is going to be playing this soon, and I have assigned them all homework. They must watch your video series before being allowed to play. There will be a quiz.
20:30 Just to clarify an important point, you do not need to transfer a crew card to a glitched stack. As soon ones own crew card ends movement on the same space as a glitch it can be removed via free action. Also, very important to include Colonies as places that contain humans and were glitches can be removed.
Excellent tutorial. At 3:43 there is an error. No fuel is added by moving the wet mass marker to the right, move the dry mass marker to the left one position, through the dashed line, for each decommissioned mass point.
Excellent format, regrouper tous les points de règles un peu particuliers est vraiment un gros plus. Je vais enfin pouvoir expliquer correctement à mes joueurs comment fonctionnent le dirt fuel et le air eater refuel. x)
I like this game but I hate the Events. They are all bad and, since there are so few of them, they repeat way to often. Maybe there will be an expansion which replaces the table with a deck of cards so they could add some variety to the event results instead of just Pad Explosion over and over and over again.
Try Stellar Horizons... you'll see why Eklund made it this way. Failures and other political issues do occur in actual space programs. And if you think about it, abstracting it this way is not unrealistic and does not really require additional chrome IMHO
First of all I'd say very good job , very helpfull. And otherwise I think there is an error from 4:13, speaking about phileas fogg (G2c) . Indeed, this is not the wet mass which should move but rather the dry mass which decrease and the wet mass stand. At the end the result is more fuel by decommisionning the card.
I watched plenty of videos about high frontier, and this one is the most complete and direct to the point! Thank you, very nice job!!!
11:32 I believe that solar sails are allowed to enter aerobrake spaces, which decomissions them. So you could land on Mars using a solar sail, but it would go back to your hand and only the rest of the rocket will land.
Yes. In the example there was nothing more in the rocket than that solar sail so in that case they couldn't land on Mars as the only card in the stack gets decommissioned. It would probably have made a better example if there was another card in the stack.
Thank you so much for these videos, easily the best ones covering the rules.
These videos helped me a lot! I wish the rulebook was written in a similar, coherent manner. Thanks for these uploads!
Amazing!!! I watched all 3 vidoes, it’s just fantastic!! Both the game and the explanation/ videos. And I love the French accent🤗
My game group is going to be playing this soon, and I have assigned them all homework. They must watch your video series before being allowed to play. There will be a quiz.
20:30 Just to clarify an important point, you do not need to transfer a crew card to a glitched stack. As soon ones own crew card ends movement on the same space as a glitch it can be removed via free action.
Also, very important to include Colonies as places that contain humans and were glitches can be removed.
Amazing job as always, keep the good work!
Excellent tutorial. At 3:43 there is an error. No fuel is added by moving the wet mass marker to the right, move the dry mass marker to the left one position, through the dashed line, for each decommissioned mass point.
Excellent format, regrouper tous les points de règles un peu particuliers est vraiment un gros plus. Je vais enfin pouvoir expliquer correctement à mes joueurs comment fonctionnent le dirt fuel et le air eater refuel. x)
Great video again 🥰 thank you a lot 🚀☘♥
Best explanation ever. THX
Amazing job!...the best tutorial of the game by far!...A question,... Do You have the final warpup in pdf for share?
When converting the radiator to smaller size apart from refueling dirt it also should reduce in it's total dry mass
Murder and suicide action....
that went a little dark for a space boardgame lol
Where did you get or how did you make the image assets for the game symbols? Are they some where I can download them?
Would you also do the expansions? 1, 2.
Yes, I'm working on it ! 0, 1, 2 and 3.
@@KokoLeMakak That is fantastic! thanks for what you have done so far.
I like this game but I hate the Events. They are all bad and, since there are so few of them, they repeat way to often. Maybe there will be an expansion which replaces the table with a deck of cards so they could add some variety to the event results instead of just Pad Explosion over and over and over again.
Try Stellar Horizons... you'll see why Eklund made it this way. Failures and other political issues do occur in actual space programs. And if you think about it, abstracting it this way is not unrealistic and does not really require additional chrome IMHO