@@Arma-S It is. But so is getting halfway through the game and discovering you totally fucked up and can't fix your build and have to start over from the beginning again.
@@thegrim418 Oh no, not learning from your mistakes in a non-competetive, singlapleyer game!!! What should we do to prevent that?! Oh, i know what! Just copypast what other players with 2000k hours do! That will maximize your first playthrough for sure! Will make it special and memorable.
This is more discovering fire but somehow learning of the possibility that you can make nuclear weapons somehow. You have no idea what it is, or even how, but you know it can potentially exist
Reminds me of the Periodic Table and how it foreshadowed elements people didn't realize existed or doesn't naturally exists. Yet it still showed on the table.
@@aboriginite Imagine Grug the Caveman lighting a fire - and then suddenly we zoom into his mind as he sees through time and space, nuclear detonations and mushroom clouds going off in his mind's eye, and he says the words 'I am become Death, Destroyer of Worlds' in a language that hasn't been invented yet.
@@StolanisIs this how those Biblical characters who saw the future saw it? Just imagine him also seeing anime and cosplayers without the context of it being fiction 😂
there are 2 kinds of exiles, those who quit within the first 10 minutes of play after getting a taste of the endless customization, and those who dump thousands of hours of their life into the game (although now there are 2).
nah i think the first type quit after being bullied by hillock, the second stayed for the customization, and the third forgot why they stayed and never left
"endless customization" It's called the illusion of choice There really isn't any more build choices than there is in a game like Last Epoch, but have a steep learning curve that make 90% of players follow premade builds. Worst part is these devs haven't implemented a "build" system that allows you to plan a build AND load in other people's builds in game.
@@SherrifOfNottingham I agree with the illusion of choice statement, most builds just end up following similar routes and playstyle. It is really rare to see a unique build nowadays, but thats probably due to the age of the game. People have explored what is viable or not.
@@itsarin2166 It's overwhelming until you realize 80% of the tree is useless to your character and only need to aim for stuff that would fix whatever you think your character lacks whether it's defence or attack. Knowing what kind of defence or attack you need to build up is the hard part.
@@ponytoast1231 The problem is they're really proud of how overwhelming it is... when it's really not any more deep than the skill trees from other games in the genre.
I play the first POE years ago and the point of the large tree is to try to find which passives are worth trying to get, but you have to plan a path to get there that. What you should look for is big nodes that alter gameplay to your advantage, or cluster of nodes that support your build
@@Millicente Similar but FFX was like simple with 250 or so nodes and shared amongst everyone. This, all I saw was the stars with insane levels of possibilities.
And that's just the beginning, if it's like the first game you also get gems that allow you to take disconnected points in a specific radius, gems that have varying effects depending on the nodes you activated around, gems that transform a certain part of the tree so it's compatible with another weapon, ... Happy discovery :D
There's a reason POE isn't exactly considered beginner friendly. Pretty much what filters noobs like me before going fuck it, I'm just gonna follow a build guide
@KaiKaslana25 pretty much what I said about following a build guide instead of trying to make my own build from scratch. Altho the funny thing is, the 1 thing I did learn is that you don't go wrong 99% of the time in POE1 by taking all the nearest maximum life nodes, the other 1% is when your build literally has 1hp and doesn't care about life. The devs knows this and POE2 has 0 maximum life nodes now because it was too good.
@@sen6516 For most of my playtime, I've been making my own builds in PoE1 and most of them suck. The best one was a spectral shield throw gladiator, with which I easily cleared T16, but was not endboss viable and pretty slow due to a weight towards defense. This PoE league I just went with a cheap league starter and broguht it up to a relatively high level. Couldn't kill the Maven, but most of the rest was ok. What I want to say is that there is merit in playing the game by first trying out already tested builds and when you understand what works and what doesn't work and why, then you can make your own. For PoE2, since it's early access I'll just do whatever for my first char.
I think that's about how I reacted to the PoE 1 skill tree. And in all fairness, good on the devs for sticking to their guns on that. If you get get through that without being intimidated you could probably also make builds for Owlcat games without getting a headache.
One of my favorite things about playing a Necromancer Witch in PoE1 was that I could just search for the word "Minion" and that generally gave me a good heading.
for those considering getting into the game and are instantly overwhelmed by this tree, a few tips to simplify things. First, don't worry too much at first. invest what you want and what sounds good. once you're deeper into the game, what you're going to want to do is pick ONE main DPS skill, something you think is fun to use. then, look through its keywords and start searching with the search bar to improve it. is it slow? search cast time. does a certain type of damage? search that damage type. Also, shop around the larger nodes on the tree, those should be your "final destinations", granting way larger boosts, so look for paths towards those. And last but not least, a bid difference from the first game, respecing is easy! you meet someone in late act 1 that lets you fairly easily redo the entire tree, so don't beat yourself up if your build isn't working!
Dont worry, if you dont have enough skills, you can always add cluster jewels for more skills, you can also allocate skills for your atlas And also every weapon used to have their own skill trees too, enjoy!
Can't wait for the 90-minute videos going over entire one-shot god builds built off a monks left pinky toe praising the sun on Saturdays and our lord and savior ,Pepsi, on Sundays.
First time Poe player here I started with which and somehow made it to the end of Act 2 then I made a new character and beat the campaign now I started a sorceress and I have a good knowledge of how the game works now it's not so bad once you get about 20 hours in only downside is is that you have to play the game and mess up a bunch and then restart and then mess up a bunch until you kind of figure it out and then there's still a lot to learn but that's the fun of it
Welcome to PoE everybody! Its not as complicated as it looks if you want to do conventional stuff. But you can do some wild ass builds if you really learn it
That was kinda the reason I dropped PoE2. I loved D2 played that game religiously for a decade straight, so I love those types of games BUT PoE2 not only feels like it requires a guide but if you don't follow one your severely knee capping yourself. But that wasn't my ultimate issue with it. Really it boiled down to when I got maybe halfway thru the story mode (hardcore only) I was trying to do a summon (D2 Necro build) my damage just completely dropped off a cliff and when I tried to figure out why literally everyone was like "just run this exact build that everyone else is also running or else you will never do anything meaningful." Literally everyone was running the exact same skills. Something with swords flying out in a half circle then returning. It was all everyone did. Which made the game feel less "ooo look at all this freedom you have" to "sure you have the illusion of choice and isn't that enough?" Now maybe I just didn't get far enough, maybe the game was rebalanced since then or maybe I just was on a bad server BUT I like D2 because each class felt unique and even then, the build options all felt potentially unique. Sure, Smith Paladin was "the best" but you could easily do Zeal or Hammer and not feel like you were wasting your time. Long rant but point is I wish I was into PoE2 more, but I have SO many games trying to get my attention it would require a friend group pushing me into it at this point. Because playing with friends is like 70% of the fun of those game too.
Although I'm generally a fan of games showing me all my options, I think that this is one specific case in which slowly increasing visibility as you go MIGHT be a good idea. Poor Beeboo almost started hyperventilating when she opened that skill monstrosity.
In the case of PoE, you actually need to be able to see the entire skill tree from the start or you'll get pretty far into the game only to discover you invested wrong and can't get the build you thought you were going for without starting the entire build over.
@@Rathurue true, but also because of that the game has now been solved before it has even been launched. The most optimal route has been figured out and the rest is just about honing the rough edges out. It's kinda boring.
@@Greippi10 tbh the design flaw in PoE 1 isn't lack of knowledge but a flaw in difficulty. It was going to be 'solved' within a week of the public (or even a small part of it in EA) thanks to the internet being the internet, so restricting access to that knowledge isn't the solution. The problem in 1 is that it's stupid easy to get the 'wrong' build, effectively bricking a character, wasting anywhere from 1 hour to over 30. Part of the fun for these games is experimenting and finding the right builds, but the punishment for not 'solving' it in PoE 1 is a _lot_ of time stalling progression.
Saying "Go on~" to someone who literally just laid eyes on the POE skill jungle for the first time in their gaming career is a pretty good way to inflict trauma lmao
They should add some teleport to that skill tree so you can get some where you want to start/continue progress of your build maybe even in this life time.
Skill tree? That's a skill galaxy!
Right I can legit see constellations there
we call it a skill forest!
@@ssaijas1201Forest?! That's a whole ass planet of densely packed jungles right there!
Take a wrong skill, and you gone to the endless abyss
@@DanielGonzalez-vo5ni That's new in 2. In 1 they're almost all just arranged in circles. I kinda dig it.
"You didn't want to copy a build right? Well go on. Start taking points."
Kaela's teasing 👌
Copypasting builds is boring af
@@Arma-S It is. But so is getting halfway through the game and discovering you totally fucked up and can't fix your build and have to start over from the beginning again.
@@thegrim418 its much easier to fix your build in this game though, just need gold. no more orbs of regret.
@@kevz2495 Thank God. That might keep me playing it then.
@@thegrim418 Oh no, not learning from your mistakes in a non-competetive, singlapleyer game!!! What should we do to prevent that?! Oh, i know what! Just copypast what other players with 2000k hours do! That will maximize your first playthrough for sure! Will make it special and memorable.
Cavemen when they discover fire be like
This is more discovering fire but somehow learning of the possibility that you can make nuclear weapons somehow. You have no idea what it is, or even how, but you know it can potentially exist
Reminds me of the Periodic Table and how it foreshadowed elements people didn't realize existed or doesn't naturally exists. Yet it still showed on the table.
@@aboriginite Imagine Grug the Caveman lighting a fire - and then suddenly we zoom into his mind as he sees through time and space, nuclear detonations and mushroom clouds going off in his mind's eye, and he says the words 'I am become Death, Destroyer of Worlds' in a language that hasn't been invented yet.
@@StolanisIs this how those Biblical characters who saw the future saw it? Just imagine him also seeing anime and cosplayers without the context of it being fiction 😂
Imagine a monkey first picking up a bone and smacking some other bones. While Thus Spake Zarathustra plays in the distance.
Gamedevs: "Of course I know what a skill tree looks like!"
The skill tree:
The skill tree: *it's the world tree*
"Draw a tree please" *Proceed to draw a map of a brain's neurons*
@@zellrangSkilldrasil
Bruh that's a whole skill forest
Skilltrasyl
Skill tree? That's whole Fauna's forest right there!
@@hanjo-kun9378 I'd like to get lost in that forest... A SAPPLING WOULD SAY
Uh huh.
@@Jyoohan I also would like to find myself lost in Fauna's bushes if ya'know what I'm sayin'
@@geraalcht Get GF, get her Fauna cosplay, lose yourself in her bush. Easy and simple solution.
@@geraalcht I'm not a sapling. Imma pebble. (Derpy face)
Thats aint skill tree anymore, thats the whole yggdrasil lol
Yggrdaskill.
And Yggdraskill as it were?
A verbal skilldrasil
@@Kairamek I’m calling it the yggdraskill now
It's less a hassle than the Path of Exile 1 skill tree..
Opening that skill tree is like the Big Bang just occurred every time.
Bro that skill tree looks like city lights of a city from outer space it’s wild lol
0:11 Across The Universe by The Beatles slowly starts playing.
“Images of broken light which dance before me like a million eyes”
Now I know what they were singing about lol
The real reason Biboo wants to stay at level 2 is because she doesn't know what comes next. This goober rock.
0:11 :o face but EXTREMELY CUTE.
there are 2 kinds of exiles, those who quit within the first 10 minutes of play after getting a taste of the endless customization, and those who dump thousands of hours of their life into the game (although now there are 2).
nah i think the first type quit after being bullied by hillock, the second stayed for the customization, and the third forgot why they stayed and never left
When I saw the skill tree in Path of Exile I used Task Manager to force-close the application and immediately deleted it from my library.
"endless customization"
It's called the illusion of choice
There really isn't any more build choices than there is in a game like Last Epoch, but have a steep learning curve that make 90% of players follow premade builds.
Worst part is these devs haven't implemented a "build" system that allows you to plan a build AND load in other people's builds in game.
@@SherrifOfNottingham I agree with the illusion of choice statement, most builds just end up following similar routes and playstyle. It is really rare to see a unique build nowadays, but thats probably due to the age of the game. People have explored what is viable or not.
@@aquaventus builds are only diverse when the game launches. After a week or some, people solve the game, find the meta, and everyone copies the meta.
the skill tree just became an iggdrasil tree lmao
* yggdrasil
Thats a fkin skill constellation right there.
well yes, you're trying to become god in the game and the endgame will precisely make you feel like a god. you're the constellation, in poe ofcourse
The Final Boss of Skill Trees
There's a search bar, Biboo.
Don't panic.
Observe, adapt, overcome.
@@BerylLx just take a moment to let it sink in that the “ydrasill tree” comes with a search bar.
A "search bar" is complicated enough to turn people off a game ;D
@@Greippi10 to be fair to PoE, if you simply focus on investing whatever skill point you have at the moment it's not that complicated.
@@itsarin2166 It's overwhelming until you realize 80% of the tree is useless to your character and only need to aim for stuff that would fix whatever you think your character lacks whether it's defence or attack. Knowing what kind of defence or attack you need to build up is the hard part.
@@ponytoast1231 The problem is they're really proud of how overwhelming it is... when it's really not any more deep than the skill trees from other games in the genre.
I like how biboo somehow developed a new laugh during her move
I noticed that too. She must have bought more laughs from the Capcom store
Fauna: Completing World Tree in Minecraft
Biboo: Attempt at leveling skill tree in POE2
Thats not a skill tree thats the god damn milky way.
As a longtime POE junkie, it's always satisfying to see a newbie initial response to the skill tree. XD
Holy shit I've never seen a skill tree that looks like a galaxy 😂
0:32 LMAOoooooo
Thx for the clip!
I play the first POE years ago and the point of the large tree is to try to find which passives are worth trying to get, but you have to plan a path to get there that. What you should look for is big nodes that alter gameplay to your advantage, or cluster of nodes that support your build
Those leveling system are insane,i can't imagine what sort of developer that design the skill tree.:v
The gaming definition of choice paralysis.
@@JS-kr8fs i think the term is analysis paralysis
Reminds me exactly of FFX tree. That thing was interesting when I first saw it
@@Millicente Similar but FFX was like simple with 250 or so nodes and shared amongst everyone.
This, all I saw was the stars with insane levels of possibilities.
@@Millicente in FFXIII the skill tree is in 3d
@@bentibz2750XIII skill tree is pretty, but there's almost no choice in there
0:51 Like seeing the Milky Way with no light pollution for the first time 🤣🤣
And that's just the beginning, if it's like the first game you also get gems that allow you to take disconnected points in a specific radius, gems that have varying effects depending on the nodes you activated around, gems that transform a certain part of the tree so it's compatible with another weapon, ...
Happy discovery :D
0:44 Biboo so shocked she turned into Mococo with that “HAEH?”
That no skill tree , that’s star constellation ! 😂
"(X) who reacted to PoE's (1/2) skill forest be like:"
Others: *Surpised Pikachu face
Biboo: *Blessed window wiper laughter (TSKR 🙏🥰🎶)
"that skill tree is bigger than my future"
0:21 she almost returned to monke here. Her brain couldn't take it.
Skill tree?!!? THAT'S A SKILL CONSTELATION!
This is a Skill Galaxy with constellations
This feeling like when i go inside a Tamiya store , overwhlem by things
We found the Skill World Tree, the mythical Yggdrasil of Passive Skills.
To be fair, It’s too much growth for anyone’s brain to process, but knowing Biboo’s smo- I mean rock brain, She will have her mind rock bottom
Yeah, I understand Biboo though. That sense of discovery and building your own character is so much fun.
thats like when you open the whole map in Stelaris.
just stay zoomed in at the start, and nothing will hurt you, biboo. You don't have to zoom out until you're ready.
There's a reason POE isn't exactly considered beginner friendly. Pretty much what filters noobs like me before going fuck it, I'm just gonna follow a build guide
my friend said that you can start with leaguestarter build
@KaiKaslana25 pretty much what I said about following a build guide instead of trying to make my own build from scratch. Altho the funny thing is, the 1 thing I did learn is that you don't go wrong 99% of the time in POE1 by taking all the nearest maximum life nodes, the other 1% is when your build literally has 1hp and doesn't care about life. The devs knows this and POE2 has 0 maximum life nodes now because it was too good.
@@sen6516 yeaaa, we can like go crazy all we like is all I can see with this diablo with steroid game lol
@@sen6516 For most of my playtime, I've been making my own builds in PoE1 and most of them suck. The best one was a spectral shield throw gladiator, with which I easily cleared T16, but was not endboss viable and pretty slow due to a weight towards defense.
This PoE league I just went with a cheap league starter and broguht it up to a relatively high level. Couldn't kill the Maven, but most of the rest was ok.
What I want to say is that there is merit in playing the game by first trying out already tested builds and when you understand what works and what doesn't work and why, then you can make your own.
For PoE2, since it's early access I'll just do whatever for my first char.
Its unfriendly to everyone, PoE is for no lifers 😂
Biboo's brain jumped through hyperspace into the outer atmosphere of Coruscant.
* Opens skill tree
* Laughs
* Zooms Out
* Nervous Laughter Intensifies
I'll never get tired of watching peoples' reaction to PoE's skill tree for the first time.
Todd Howard: We're going to make skyrims skill tree system like constellations
Path of Exile 2 years later: You call those constellations?
I think that's about how I reacted to the PoE 1 skill tree. And in all fairness, good on the devs for sticking to their guns on that. If you get get through that without being intimidated you could probably also make builds for Owlcat games without getting a headache.
Kaela: What are you looking at Biboo?
Biboo: The stars Kaela, I'm looking at the stars...
GGG's legendary Skill Forest
One of my favorite things about playing a Necromancer Witch in PoE1 was that I could just search for the word "Minion" and that generally gave me a good heading.
Path of Exile is my favorite JavaScript programming simulator. The action rpg game is just the bonus.
for those considering getting into the game and are instantly overwhelmed by this tree, a few tips to simplify things. First, don't worry too much at first. invest what you want and what sounds good. once you're deeper into the game, what you're going to want to do is pick ONE main DPS skill, something you think is fun to use. then, look through its keywords and start searching with the search bar to improve it. is it slow? search cast time. does a certain type of damage? search that damage type. Also, shop around the larger nodes on the tree, those should be your "final destinations", granting way larger boosts, so look for paths towards those. And last but not least, a bid difference from the first game, respecing is easy! you meet someone in late act 1 that lets you fairly easily redo the entire tree, so don't beat yourself up if your build isn't working!
It's not too late Biboo, turn back while you still can!
That isn't a skill tree. That is a skill star map!!
every time a new player opens the passive tree, I just imagine Dark Souls boss music starts playing in their mind lmfao
Thats a skill galaxy, Im leveling constellations over here
"So, if you pick the class right, it's just about where to start and the ass-decency."
When they said skill tree I didn’t expect Yggdrasil.
Dont worry, if you dont have enough skills, you can always add cluster jewels for more skills, you can also allocate skills for your atlas
And also every weapon used to have their own skill trees too, enjoy!
oh yes, the legendary skill tree that you could write a PhD thesis just to master one build.
That reaction is funny EVERY time.
Can't wait for the 90-minute videos going over entire one-shot god builds built off a monks left pinky toe praising the sun on Saturdays and our lord and savior ,Pepsi, on Sundays.
She actually did the "well theres only 2 choices" thats how you tackle it :D
Thats not a tree, thats an entire root system.
the way biboo still build fine biboo gamer indeed
Discovering PoE's Skill Tree the first time will always be an experience.
Basically looking to the night sky and seeing the constellations of Skyrim, but in 4k Ray-Tracing.
I always jokingly called the Path of Exile skill tree Yggdraskill.
First time Poe player here I started with which and somehow made it to the end of Act 2 then I made a new character and beat the campaign now I started a sorceress and I have a good knowledge of how the game works now it's not so bad once you get about 20 hours in only downside is is that you have to play the game and mess up a bunch and then restart and then mess up a bunch until you kind of figure it out and then there's still a lot to learn but that's the fun of it
Thats Fauna's World Tree lmao
This is where the game culls the tourists from the gamers
Glad GGG is getting the recognition they deserve.
>press P
>"Oh I'm going to have to spend hours reading through this thing."
>go back to playing without spending my point
Ah, Skill Tree, I'll meet you on Official release, in 2026?
Very organic reaction
Welcome to PoE everybody! Its not as complicated as it looks if you want to do conventional stuff. But you can do some wild ass builds if you really learn it
Ah yes, the skill world tree. Yggdraskill, if you will.
That was kinda the reason I dropped PoE2. I loved D2 played that game religiously for a decade straight, so I love those types of games BUT PoE2 not only feels like it requires a guide but if you don't follow one your severely knee capping yourself. But that wasn't my ultimate issue with it. Really it boiled down to when I got maybe halfway thru the story mode (hardcore only) I was trying to do a summon (D2 Necro build) my damage just completely dropped off a cliff and when I tried to figure out why literally everyone was like "just run this exact build that everyone else is also running or else you will never do anything meaningful."
Literally everyone was running the exact same skills. Something with swords flying out in a half circle then returning. It was all everyone did. Which made the game feel less "ooo look at all this freedom you have" to "sure you have the illusion of choice and isn't that enough?"
Now maybe I just didn't get far enough, maybe the game was rebalanced since then or maybe I just was on a bad server BUT I like D2 because each class felt unique and even then, the build options all felt potentially unique. Sure, Smith Paladin was "the best" but you could easily do Zeal or Hammer and not feel like you were wasting your time.
Long rant but point is I wish I was into PoE2 more, but I have SO many games trying to get my attention it would require a friend group pushing me into it at this point. Because playing with friends is like 70% of the fun of those game too.
Tip: Use the search bar upper-right and stick to a "theme".
For example, focus on a single element, or damage source, or weapon type.
the first time someone sees PoE's skill tree and takes it all in is a precious moment.
in the first game, there were two skill trees: one for your passives, and another for maps
Every skill in every game ever exists in that one tree
Biboo reacted like she stared at infinity...
the skill yggdrasil opened up
Although I'm generally a fan of games showing me all my options, I think that this is one specific case in which slowly increasing visibility as you go MIGHT be a good idea. Poor Beeboo almost started hyperventilating when she opened that skill monstrosity.
Nah, if you can't see the entire tree at start you can't plan your build. That's why GGG made the skill tree that way even back in PoE1.
In the case of PoE, you actually need to be able to see the entire skill tree from the start or you'll get pretty far into the game only to discover you invested wrong and can't get the build you thought you were going for without starting the entire build over.
@@Rathurue true, but also because of that the game has now been solved before it has even been launched. The most optimal route has been figured out and the rest is just about honing the rough edges out. It's kinda boring.
@@Greippi10 ??????????????????????????????????????????????????????????
@@Greippi10 tbh the design flaw in PoE 1 isn't lack of knowledge but a flaw in difficulty. It was going to be 'solved' within a week of the public (or even a small part of it in EA) thanks to the internet being the internet, so restricting access to that knowledge isn't the solution.
The problem in 1 is that it's stupid easy to get the 'wrong' build, effectively bricking a character, wasting anywhere from 1 hour to over 30. Part of the fun for these games is experimenting and finding the right builds, but the punishment for not 'solving' it in PoE 1 is a _lot_ of time stalling progression.
1:07 Rearest Dahlah
Saying "Go on~" to someone who literally just laid eyes on the POE skill jungle for the first time in their gaming career is a pretty good way to inflict trauma lmao
OH GOD I GOT A GLIMPSE OF MY FFX DAYS FILLING OUT THE SPHERE GRID!
What is this horrifying Lovecraftian symbol and why is my screen suddenly bleeding and chanting "ia Shub Niggurath?"
Dark Souls boss music starts playing
The panicked squeegee laugh!
Reactions to the PoE passive skill tree will never not be entertaining, even more than a decade later in PoE 2
cant wait for developers to add a second skill tree thats even bigger
the best part is that its not even the only one
They should add some teleport to that skill tree so you can get some where you want to start/continue progress of your build maybe even in this life time.
It just twinkle twinkle little stars
I love hoe PoE 1 and 2 saw FF10's Sphere Grid and thought "What if it was bigger?"
Accurate thumbnail
Biboo.exe stopped unexpectedly XD
Skill tree? Nah bro that's straight up Yggdrasil
You need Google maps to plot you a route through that monstrosity.