@@Elyciumbamzl No, it's the exact opposite of their point. The backrooms were supposed to feel familiar yes, but also uncanny and terrifying, but the internet ruined that.
Probably also why there's no clear story. I'd guess the large amount of choices are the inspiration from The Stanley Parable(as well as the name) and the large "empty" areas that you just randomly walk through are the inspiration from LSD Dream Emulator.
this game wasn't inspired, assets were straight up ripped. The shadow man (the gray man as he's known in LSD dream emulator) at 23:25 is a straight up rip. The textures are obviously pulled if you look at the original source. I'm all for artistic inspiration and even reusing ideas for different interpretations, but this is exactly a plagiarism of LSD dream emulator, possibly also Eastern Mind and its sequel
The sphere got squashed because of a unity specific quirk when parenting an object to another object. If you make an object a child of a parent object that has a non regular scale (changed from 1,1,1 to like 1,2,1 for instance) it will also change the scale of child objects in bizarre ways. Everyone hates this useless unity feature.
That's just how a hierarchy is supposed to work, for that to not happen in any transform hierarchy regardless of software would require it to set the scale to the inverse so that it is equal to 1,1,1 in world space, and it's not useless either, there are plenty of things that rely on scaling a hierarchy. the solution is just to not make your game poorly and make sure that the player object and the gameobject that is used as the grab space is uniformly scaled
It's not a quirk. Parenting an object changes the space coordinate system (from world space to the parent space). All transforms applied to the parent apply to the child - like position, rotation and (guess what) scale. This is exactly how it's supposed to work. The only thing that's wrong is that somebody is scaling a parent game object when they mean to scale a bounding box/sphere/capsule or the mesh, or the armature.
@@TheCursedJudgewell I watched 2 minutes and definitely wanna know what's happening here but these warnings stop me from watching. Well that's sad but still thank you)
@@kyrah1994 if it's any help I personally found the jumpscares kinda tame, they're not at all loud either + there's timestamps in the description so you can see them coming
@@kyrah1994 The time stamps for the warnings never appear in the video itself, and as the other reply said, they're pretty tame as far as jump scares go. So if you want to be surprised or if you were worried about getting scared unexpectedly, you're good either way.
For context, season 4 of The Expanse (a science fiction show that cares about the "science" part a whole lot) finds the characters on the first completely habitable alien planet ever discovered. A group of people is attempting to make a home there, but things go incredibly and increasingly wrong as alien tech underneath the surface causes a tsunami, people go blind from eye infections, and a whole lot of other things. I'm only halfway through this video so I don't know if that's significant, but I figured it must be so I brought it up.
I think the first game i explored fully and completely blind was probably hollow knight, and it was such a genuinely incredible experience that not only is HK still my favourite game, it made me want to go into every game i experience knowing as little as possible (whereas before I would be fine with watching trailers or chunks of letsplays). There's something so amazing about the feeling you get when stumbling onto something hidden in a game you know nothing about.
The only thing i knew about Outer Wilds was that is was suppossed to be a good game. I didn´t even read the description on the Steam page and man I´ve gotta say, these were probably some of the best 20 hours of my life.
i tend to play most games blind, and its defiently the way to go. (it helps that a lot i play are fairly obscurish and its harder to get accidently spoiled on things)
Your editing was super on point king. Might be a weird thing to focus on but your font when translating the symbols was strangely immersive and felt like it belonged within the game. Good work as always 🏄♂🏄♂🏄♂🏄♂🏄♂
that games creator is a prolific artist wow!! its the cutting edge of surrealism! I am really grateful to you for making this video, it's really brought me this game I would have never ever experienced! thank you
As a musician, I get the same vibe here as I do hearing the stuff I recorded fifteen years ago. It is passionate, but without wanting to sound harsh, totally derivative- Same way the music I was writing back then did little more than rehash the bands I was influenced by. That's not always bad, per se, in fact sometimes it's the whole strength of a piece of art, providing a fresh spin on familiar territory - But not when the original artwork's main value was in novelty, as it was in games like LSD or the Stanley Parable. Trying to replicate something novel like that risks ending up as redundancy, which is a big shame in a medium as labour intensive as vidya. Sadly I think that's the case here. Hopefully though this is a promising start to a talented dev's career, who will go on to do unique and interesting things; rather than a case of ambition exceeding ability in the attempt to make their first real project into a modern art magnum opus.
I didn't elaborate on this in the video, but there are parts and branches added to the game after the base game released, and those tended to be the best sections in the game. The space station, for example, was a recent addition to the game.
I love the format. It doesn't feel like you're just playing a game, it's like you're telling a story. I think the weirdness of the game fits that really well Also the motion tracking when used was actually super clean and really immersive, especially at 11:33 Obviously a bunch of other thoughts that I didn't write down I LOVE THIS
8:20 okay, now I'm convinced. these statues are clearly two humanoid beings in an embrace, reminissent of some hindou representations of sex 9:50 the vaporwave zone 16:35 okay, this HAS to be a lsd dream emulator reference 17:05 those things could also be a variation on LSD DE 18:27 dammit! Daisy IS a reference to 2001, isn't she? a love declaration to daisy by a non-emotional robot voice, said robot having some sort of mental breakdown... that makes too much sense 20:50 okay, yeah. textures overtaken by colorful japanese(?) characters, whoever made this must have been a pretty big fan of LSD DE 23:27 hi, shadowman! is that were you went after your role in (guess what) LSD DE? 24:10 aaaand now we're in stanley parable! I'm almost surprized we didn't hit this one sooner, oddly enough. 27:23 worn on its sleeves is right to say the least. I don't even think I came close to listing everything that poped in my head as I saw your video
I appreciate channels like yours that dig up weird little gems like this to offer a thoughtful gameplay summary. I don't have time to do that myself lately.
Blind plays have almost always been my best experiences. It always gives an extra sense of true exploration, like not only is the game an exploration but finding it in the first place as well. Same can be said of films and TV shows as well.
This game seems to be a whole trip. It made me feel all sorts of things just watching and I can hardly imagine what it felt like playing it. That said, I kinda like the controlled atmosphere of insanity in the game and how your commentary provides small doses of sanity to keep things on track. I'd like to see more videos like this and kudos to the game creator for making the kind of art that forces you to feel things wether you're trying or not. That's not always easy.
What a fantastic video for this little indie game! I made my own video on it, but yours totally blows it out of the water for the level of detail you've managed to include. Kudos! Also thank you so much for the shoutout!!!
Halfway through and my favorite part so far was flying out into space to touch God, be warped to infinity, and be confronted with a philosophical question.
The shadow man is really common with deliriants. Yeah there was a lot of references to psychedelics such as mushrooms, but deliriants I'd argue are so much more dangerous. For example, compare the average trip report of mushrooms or LSD to the experiences of people taking Datura or abusing Benadryl.
The first time I remember fully exploring a game blind as far as in these recent days where it is hard to not just know everything about something before going into it was when I randomly decided to play Hypnospace Outlaw. One of my favorite games now
I think this form is very welcome. Not as a replacement for your video essays, but as "once every now and then, if there's something really special". As long as it's not too mainstream, because I don't think there's a single new and original thing to say about stuff like Dark Souls etc. Sort of "I'm blind in my playthrough and so is my audience." type of thing.
I've been watching your videos for a while now, and really love your style. This video was a fun little twist from what you normally do, and I think it's cool that you aren't trapped in a box of just doing the same thing over and over again. It's always sad when I see other creators fall into that trap...
not me watching every single your video craving for more and then you releasing it in the exact hour. thank you so much by keeping my depressed and procrastinating ass entertained. after the videos you always make me think about the topic and kind of encourage me to work a little more. love you and your content so much man.
Excited to watch this video! It already feels like we are exploring the game together with you. Combination of narration, in game reactions and just gameplay are the perfect balance here. Keeping me from being confused but still needing to think to understand what is happening.
Just discovered your work few weeks ago while having my wrist broken. Gotta say I've watched everything the same days and I'm always happy to see a new one. You doing great videos bro they are incredibly interesting and well written !
This video was great. I love games like this, between the seemingly endless sprawling exploration, the aesthetic and the story. Def checking this game out later.
The first video game I played blindly and with no recommendation from anyone is AntiChamber and it hooked me a lot to the point that I was sitting for hours and hours trying to remember where the fake walls and stairs were, thinking what else I haven't done. It was a great experience. No walkthroughs. Just you.. figuring out what you can and supposed to do.
Antichamber was, and still is a game that I massively enjoyed playing and that very few games has been able to match the feeling of pure joyous confusion of wandering around and discovering the law of the land. Even now that I've beat the game multiple times I still return back to the game and manage to find new and different ways to go about things or break the game.
I rarely watch youtube with my eyes totally engaged but i couldn't tear them away from the screen for this! Fantastic job, I would love to see you explore other games like this
When you said “going through the door on my left” I got Stanley parable ptsd edit: HOLY FUCKING SHIT I PREDICTED THE STANLEY PARABLE REFERENCE OVER HALFWAY IN THE VIDEO IM SO COOOLLLL
I love this, I wouldn't be mad to see more blind plays from you in the future. I've been trying to play games blind for a while now, avoiding spoilers, and putting on embargos. I started it with Fallen Order 3 years ago it was an amazing experience. Recently I've been trying to avoid Baldur's Gate 3 snippets, but it's nearly impossible. The last game I enjoyed playing blind was Elden Ring, one of the best gaming experiences I've ever felt.
One of the sounds was the ghast sound from Minecraft and the crying sound bite is the crying NPC that Adam from Viva La Dirt Legue plays in their NPC man skits
many of the scenes in this game reminded me of those 3d renders of landscapes, usually alien, from the 90s. The dev must've been heavily inspired by those as well.
I followed this guy on TikTok and played the game for a little while, but this video taught me more than Chris's TikTok and my experience playing the game. I'll have to pick it up again. Now I wonder if there will really be a sequel called The Indigo Perpendicular. LOL.
Exploring games blind is one of the most valuable experiences I think you can have as a gamer. It's just not the same when you're preconditioned to know about the game.
I have never heard of this game but I have been avoiding watching this video that's been showing up in my recommendations for a while... because I thought the thumbnail was freaky. I'm glad I finally watched this because I think the Indigo Parallel is slowly becoming my favourite type of game. I love small indie games. I love weird games. I love games that feel like an art piece I will never fully understand the full scope of and being completely okay with that. I love seeing art that while it may not speak to me, you can feel how much it means to the person who created it and THAT sentiment does speak to me! I don't know what this game is but I love puzzles and mystery and weird stuff and layers and layers and layers of story and nuance and winding, branching paths and the passion all of this took to come together into one game. Thank you for sharing this game with us!!!
This game reminds me of games like Dream emulator and Yume nikki. Very abstract and weird. I like these kind of games! Just exploring the environment and fiddling around to see what happens is very calming.
I do want to, but I need to find games I'd consider worth doing this for. This game had so many left turns that it practically made itself, it's hard to find stuff like that. I really do love this video though, it feels like a format I've never seen anyone else exactly do.
So i recently started Batman Arkham Knight a week ago and I’ve almost 100% completed all the most wanted missions outside of the Riddler’s and I went in basically blind only watching commentary gameplay of it and a platinum trophy video that was spoiler free. It’s been such a great adventure and I love the story. But I love the story for reasons I didn’t fully expect from a Batman game. It’s writing is pretty good and has some great dark humor but peering into Batman’s mind after he inhaled the fear gas is something I don’t think another franchise can really replicate. It amplified my desire to see something impossible. A never-ending battle until the day they die. But one side is already dead. The entire game’s driving force is really to discover Arkham Knight’s identity (which is pretty obvious once you unlock enough character bios), but during the whole game you just kinda feel… empty. You have a purpose and a goal that motivates you but the ultimate antagonist you want to duke it out with isn’t there to do the same. I think having the battles go on in the mind which you can’t control is what makes it such an amazing story. To see your arch nemesis taunt you and make sadistic comments and jokes when nobody else can and only you can hear it and can’t do anything about is so… refreshing and upsetting. Most of the humor comes from his twisted jokes but you don’t know what will happen after this one singular night until the very last cutscene. I think Arkham Knight is one of the best games I’ve ever gone into blind. You don’t need to play the previous game and it’s story has you on the ropes until the very end.
I actually had a dream about being sent a game from an indie developer. The game looked weird and shady. in the dream, it kind of looked like 9:47 believe it or not.
One odd game I played completely blind was Cookie's Bustle. This was before the game was broadly rediscovered on RUclips and nobody had posted anything about it, and likewise I had no guides to get through the game. The thing about Cookie's Bustle is that it was a Japanese game with no English translation, so not only was I trying to solve the puzzles, I was solving them without knowing the language. Cookie's Bustle is quite an absurd game, and when I finished the game's first screen only for my character (who is a young girl) to be thrown off a bus, and then for that bus to be blown up by a rocket launcher, and then for that to be destroyed by a military helicopter, it was a bit of a shock from what I had expected with the cute and innocent presentation. The rest of my playthrough was a series of that happening. Cookie was dropped off a mountain by the devil, there are fairy entities, she gets thrown in prison, there are aliens, strange magic acts, and just all sorts of weird things. It was certainly an interesting experience.
Damn that’s pretty cool, at around 3:25 when you find that whiteboard with codes: the language they made is Mandarin but altered in a way that it’s not Mandarin but it’s own language. Cool design and fun video!
This video reminded me of 'Fatum Betula' and I would love to see you make another video like this or even a video essay on what Fatum Betula is. You still stick to your formula and I love it. Looking forward to the next upload
after making one video about balls, the cursed judge cannot stop analyzing balls in every game he plays
he is the ball gamer
Ball Judge even
Professional ball analyst at work
ive jus trealised
eyes are justballs
Simply an enjoyer of balls
Please turn this into a series! Exploring games blind! I enjoyed every second of this video, king
definitely a fun idea
I would love multiple installments of this, weird little obscure games are some of my favorite
yessss
i second this very very much
It's crazy to see the backrooms as the one relatively familiar and comfortable place in a sea of chaos and absurdity but here we are
Well, that’s kind of their point, isn’t it ?
@@Elyciumbamzl No, it's the exact opposite of their point.
The backrooms were supposed to feel familiar yes, but also uncanny and terrifying, but the internet ruined that.
Yes, this game was clearly inspired on Osamu Sato's "LSD Dream emulator"
There's even references for his art style
Cool game, and amazing playthrough
I'm pretty sure some textures or parts of textures a ripped right from that game (as well as The Grey Man) [maybe]
Probably also why there's no clear story. I'd guess the large amount of choices are the inspiration from The Stanley Parable(as well as the name) and the large "empty" areas that you just randomly walk through are the inspiration from LSD Dream Emulator.
It was super neat to see that scene with the three suns on the bridge
this game wasn't inspired, assets were straight up ripped. The shadow man (the gray man as he's known in LSD dream emulator) at 23:25 is a straight up rip. The textures are obviously pulled if you look at the original source. I'm all for artistic inspiration and even reusing ideas for different interpretations, but this is exactly a plagiarism of LSD dream emulator, possibly also Eastern Mind and its sequel
The game is inspired by The stanley pararell and LSD for ps1
The amount of effort you put into scanning the QR code speaks volumes about the type of person you are. I truly respect you Judge Senpai.
My thought was "couldn't he have just flipped his phone upside down?" haha
LOL
This is my favorite kind of art. Just total unfiltered passion with no care of, or even active contempt for, widespread appeal.
The sphere got squashed because of a unity specific quirk when parenting an object to another object. If you make an object a child of a parent object that has a non regular scale (changed from 1,1,1 to like 1,2,1 for instance) it will also change the scale of child objects in bizarre ways. Everyone hates this useless unity feature.
Aha yes, ones and twos, I see I see, naruhodo! (Didn't understand a single thing ;_;)
@@0002pA x y and z, so it would be changing the scale on the y axis
@@0002pA it's really hard to explain without pictures lol, sorry
That's just how a hierarchy is supposed to work, for that to not happen in any transform hierarchy regardless of software would require it to set the scale to the inverse so that it is equal to 1,1,1 in world space, and it's not useless either, there are plenty of things that rely on scaling a hierarchy. the solution is just to not make your game poorly and make sure that the player object and the gameobject that is used as the grab space is uniformly scaled
It's not a quirk. Parenting an object changes the space coordinate system (from world space to the parent space). All transforms applied to the parent apply to the child - like position, rotation and (guess what) scale. This is exactly how it's supposed to work.
The only thing that's wrong is that somebody is scaling a parent game object when they mean to scale a bounding box/sphere/capsule or the mesh, or the armature.
You're a saint for putting a jumpscare warning + list.
I know that it ruins a lot of people's experiences with a video
@@TheCursedJudgewell I watched 2 minutes and definitely wanna know what's happening here but these warnings stop me from watching.
Well that's sad but still thank you)
@@kyrah1994 if it's any help I personally found the jumpscares kinda tame, they're not at all loud either + there's timestamps in the description so you can see them coming
@@kyrah1994 The time stamps for the warnings never appear in the video itself, and as the other reply said, they're pretty tame as far as jump scares go. So if you want to be surprised or if you were worried about getting scared unexpectedly, you're good either way.
@@kyrah1994pussio
When the stanley parable part began I almost screamed
For context, season 4 of The Expanse (a science fiction show that cares about the "science" part a whole lot) finds the characters on the first completely habitable alien planet ever discovered. A group of people is attempting to make a home there, but things go incredibly and increasingly wrong as alien tech underneath the surface causes a tsunami, people go blind from eye infections, and a whole lot of other things. I'm only halfway through this video so I don't know if that's significant, but I figured it must be so I brought it up.
I'm not remotely a fan of the game but the style of video was very entertaining, would be happy to see more!
I think the first game i explored fully and completely blind was probably hollow knight, and it was such a genuinely incredible experience that not only is HK still my favourite game, it made me want to go into every game i experience knowing as little as possible (whereas before I would be fine with watching trailers or chunks of letsplays). There's something so amazing about the feeling you get when stumbling onto something hidden in a game you know nothing about.
That was Castle Crashers for me
Yeah, same
Can't wait for Silksong to go in blind and NOT google pale ore locations
The only thing i knew about Outer Wilds was that is was suppossed to be a good game. I didn´t even read the description on the Steam page and man I´ve gotta say, these were probably some of the best 20 hours of my life.
@@capt.keinskill313 outer wilds is the GOAT
i tend to play most games blind, and its defiently the way to go.
(it helps that a lot i play are fairly obscurish and its harder to get accidently spoiled on things)
Your editing was super on point king. Might be a weird thing to focus on but your font when translating the symbols was strangely immersive and felt like it belonged within the game. Good work as always 🏄♂🏄♂🏄♂🏄♂🏄♂
thank you riley
that games creator is a prolific artist wow!! its the cutting edge of surrealism!
I am really grateful to you for making this video, it's really brought me this game I would have never ever experienced! thank you
The Expanse is actually a very good series, 10/10
A fellow Expanse Enjoyer I see
agreed
As a musician, I get the same vibe here as I do hearing the stuff I recorded fifteen years ago. It is passionate, but without wanting to sound harsh, totally derivative- Same way the music I was writing back then did little more than rehash the bands I was influenced by.
That's not always bad, per se, in fact sometimes it's the whole strength of a piece of art, providing a fresh spin on familiar territory - But not when the original artwork's main value was in novelty, as it was in games like LSD or the Stanley Parable. Trying to replicate something novel like that risks ending up as redundancy, which is a big shame in a medium as labour intensive as vidya. Sadly I think that's the case here.
Hopefully though this is a promising start to a talented dev's career, who will go on to do unique and interesting things; rather than a case of ambition exceeding ability in the attempt to make their first real project into a modern art magnum opus.
I didn't elaborate on this in the video, but there are parts and branches added to the game after the base game released, and those tended to be the best sections in the game. The space station, for example, was a recent addition to the game.
Legend has it cursed Judge did so many gaming analysis videos he could beat games blindfolded
I genuinely clicked on this video thinking that’s what it was gonna be about lol
Also using a USB wheel controller
We need to cook
I did not expect you here
I love the format. It doesn't feel like you're just playing a game, it's like you're telling a story. I think the weirdness of the game fits that really well
Also the motion tracking when used was actually super clean and really immersive, especially at 11:33
Obviously a bunch of other thoughts that I didn't write down
I LOVE THIS
I learned motion tracking for this video, it was very fun! And thank you.
This game wore me out just watching it, but I admire your resolve in going through it.
8:20 okay, now I'm convinced.
these statues are clearly two humanoid beings in an embrace, reminissent of some hindou representations of sex
9:50 the vaporwave zone
16:35 okay, this HAS to be a lsd dream emulator reference
17:05 those things could also be a variation on LSD DE
18:27 dammit! Daisy IS a reference to 2001, isn't she? a love declaration to daisy by a non-emotional robot voice, said robot having some sort of mental breakdown... that makes too much sense
20:50 okay, yeah. textures overtaken by colorful japanese(?) characters, whoever made this must have been a pretty big fan of LSD DE
23:27 hi, shadowman! is that were you went after your role in (guess what) LSD DE?
24:10 aaaand now we're in stanley parable! I'm almost surprized we didn't hit this one sooner, oddly enough.
27:23 worn on its sleeves is right to say the least. I don't even think I came close to listing everything that poped in my head as I saw your video
When you said the sphere gets squashed when you pick it up I immediately knew this was in Unity.
Don't ask, if you know, you know.
Was expecting the third "episode" to be The Indigo Diagonal
You should definitely do more, this was fun and interesting to watch! I love b-games!
I appreciate channels like yours that dig up weird little gems like this to offer a thoughtful gameplay summary. I don't have time to do that myself lately.
This is the most unique game I’ve ever seen, and hope to see it fully explored
Blind plays have almost always been my best experiences. It always gives an extra sense of true exploration, like not only is the game an exploration but finding it in the first place as well. Same can be said of films and TV shows as well.
watching one of my favorite RUclipsrs while eating one of my favorite foods (pork, dumplings, and sauerkraut) is a total vibe. love your videos!!
Ooh I love sauerkraut, I hope you enjoyed!
Feels like a mix of LSD Dream Emulator and Stanley Parable
edit: I just got to the part where you say this and I feel so smart lmao
This game seems to be a whole trip. It made me feel all sorts of things just watching and I can hardly imagine what it felt like playing it. That said, I kinda like the controlled atmosphere of insanity in the game and how your commentary provides small doses of sanity to keep things on track. I'd like to see more videos like this and kudos to the game creator for making the kind of art that forces you to feel things wether you're trying or not. That's not always easy.
Me thinking he was gonna play games with his eyes covered: 💀
What a fantastic video for this little indie game! I made my own video on it, but yours totally blows it out of the water for the level of detail you've managed to include. Kudos!
Also thank you so much for the shoutout!!!
Halfway through and my favorite part so far was flying out into space to touch God, be warped to infinity, and be confronted with a philosophical question.
I love obscure imaginative stuff like this. May the dev go on to be successful making their art.
The shadow man is really common with deliriants. Yeah there was a lot of references to psychedelics such as mushrooms, but deliriants I'd argue are so much more dangerous. For example, compare the average trip report of mushrooms or LSD to the experiences of people taking Datura or abusing Benadryl.
The first time I remember fully exploring a game blind as far as in these recent days where it is hard to not just know everything about something before going into it was when I randomly decided to play Hypnospace Outlaw. One of my favorite games now
I think this form is very welcome. Not as a replacement for your video essays, but as "once every now and then, if there's something really special".
As long as it's not too mainstream, because I don't think there's a single new and original thing to say about stuff like Dark Souls etc.
Sort of "I'm blind in my playthrough and so is my audience." type of thing.
My thoughts exactly
I've been watching your videos for a while now, and really love your style. This video was a fun little twist from what you normally do, and I think it's cool that you aren't trapped in a box of just doing the same thing over and over again. It's always sad when I see other creators fall into that trap...
not me watching every single your video craving for more and then you releasing it in the exact hour. thank you so much by keeping my depressed and procrastinating ass entertained. after the videos you always make me think about the topic and kind of encourage me to work a little more. love you and your content so much man.
this video just feels like a fever dream. please keep making these type of videos in the future
The visuals remind me of LSD dream emulator. I wish there were more games that looked like this
pretty sure it directly rips content from it
It is very directly inspired by it
I remember following the dev on Tiktok while it was being made, so glad it's getting some attention.
Excited to watch this video! It already feels like we are exploring the game together with you. Combination of narration, in game reactions and just gameplay are the perfect balance here. Keeping me from being confused but still needing to think to understand what is happening.
Dawg decompiling the game textures in order to scan a QR code this is why I’m subscribed 💀
3:35 HOLY GUACAMOLE nice background
Your dedication to finding the truth to the QR code was genuinely impressive. Thank you for sharing this oddity with us all
Dude, I wish I could be new to so many games again. Such good times.
This is just like Gorbino's Quest. This is the Gorbino's Quest of life.
cooking this pizza for over an hour, can’t wait to watch
Just discovered your work few weeks ago while having my wrist broken.
Gotta say I've watched everything the same days and I'm always happy to see a new one.
You doing great videos bro they are incredibly interesting and well written !
This video was great. I love games like this, between the seemingly endless sprawling exploration, the aesthetic and the story. Def checking this game out later.
The first video game I played blindly and with no recommendation from anyone is AntiChamber and it hooked me a lot to the point that I was sitting for hours and hours trying to remember where the fake walls and stairs were, thinking what else I haven't done. It was a great experience. No walkthroughs. Just you.. figuring out what you can and supposed to do.
Antichamber was, and still is a game that I massively enjoyed playing and that very few games has been able to match the feeling of pure joyous confusion of wandering around and discovering the law of the land.
Even now that I've beat the game multiple times I still return back to the game and manage to find new and different ways to go about things or break the game.
I rarely watch youtube with my eyes totally engaged but i couldn't tear them away from the screen for this! Fantastic job, I would love to see you explore other games like this
When I saw the Indigo perpendicular, I fucking died.
"Stanley's Parable" vibes (on acid).
Edit: Just now saw the email literally using that description at 27:27.
I love this concept for a video/potential series. This was as captivating as your essay stuff but in a totally different way.
I thrive for walk throughs of games like this. Figuring out the story with the narrator is an experience that really is fun
When you said “going through the door on my left” I got Stanley parable ptsd
edit: HOLY FUCKING SHIT I PREDICTED THE STANLEY PARABLE REFERENCE OVER HALFWAY IN THE VIDEO IM SO COOOLLLL
I love this, I wouldn't be mad to see more blind plays from you in the future.
I've been trying to play games blind for a while now, avoiding spoilers, and putting on embargos. I started it with Fallen Order 3 years ago it was an amazing experience. Recently I've been trying to avoid Baldur's Gate 3 snippets, but it's nearly impossible. The last game I enjoyed playing blind was Elden Ring, one of the best gaming experiences I've ever felt.
Such a lovely romance story between the Twitch TTS and the Subnautica PDA.
thank you very fucking much with the jumpscare warning
Amazing content as always man! you should make this into a series.
This game feels like if LSD: Dream Simulator and the matrix (the in-universe simulation, not the movie itself) had a baby, and I am here for it
This video is super interesting! I'm glad I watched it and I hope more like it might come someday. It just covered something I never expected.
"the expanse" is a fantastic series of books and a very good show. Just in case you're not familiar with it. Definitely my favorite books of all time.
If this didn't draw some form of inspiration from LSD: Dream Emulator I would be incredibly surprised.
Cruelty Squad is a phenomenal masterpiece
That's not just any shadow man. That's the Hat Man.
Developer has eff'd around with DPH.
I lived 10 mins away from cold spring MN growing up, so the bit at 5:58 made me feel at home again.
no way heypeter on the cursed judge channel??? the judge cinematic universe is expanding.... also your a legend for scanning that qr code
This video was great! Your experience in making great video essays really showed it’s way in this video. It’s great!
The shadow man seems like a nice guy, hi shadow man
I once played Rain World without looking at images or videos... best thing that happened to me
This game looks exactly like something up my alley to be honest.
One of the sounds was the ghast sound from Minecraft and the crying sound bite is the crying NPC that Adam from Viva La Dirt Legue plays in their NPC man skits
many of the scenes in this game reminded me of those 3d renders of landscapes, usually alien, from the 90s. The dev must've been heavily inspired by those as well.
I followed this guy on TikTok and played the game for a little while, but this video taught me more than Chris's TikTok and my experience playing the game. I'll have to pick it up again.
Now I wonder if there will really be a sequel called The Indigo Perpendicular. LOL.
this was genuinely cool and also you had a ton of patience to explore this game deeply
This was amazing. I hope you make more!
thanks for this! Always a good day when you upload!
i think im one of three people who has played this, its awesome to see some content on it
Exploring games blind is one of the most valuable experiences I think you can have as a gamer. It's just not the same when you're preconditioned to know about the game.
You just became my favourite English gaming channel
i love the stanley parable reference at 24:00
I have never heard of this game but I have been avoiding watching this video that's been showing up in my recommendations for a while... because I thought the thumbnail was freaky. I'm glad I finally watched this because I think the Indigo Parallel is slowly becoming my favourite type of game.
I love small indie games. I love weird games. I love games that feel like an art piece I will never fully understand the full scope of and being completely okay with that. I love seeing art that while it may not speak to me, you can feel how much it means to the person who created it and THAT sentiment does speak to me!
I don't know what this game is but I love puzzles and mystery and weird stuff and layers and layers and layers of story and nuance and winding, branching paths and the passion all of this took to come together into one game. Thank you for sharing this game with us!!!
Just found your channel Bing watching all videos great content keep it up my g
This game reminds me of games like Dream emulator and Yume nikki. Very abstract and weird. I like these kind of games! Just exploring the environment and fiddling around to see what happens is very calming.
by far the best video you’ve ever put out please do more of these
I do want to, but I need to find games I'd consider worth doing this for. This game had so many left turns that it practically made itself, it's hard to find stuff like that. I really do love this video though, it feels like a format I've never seen anyone else exactly do.
This is like the best RUclipsr ever ngl
Can't wait for the indigo diagonal!
this feels like the whisper machine sub game from Beginner's Guide.
So i recently started Batman Arkham Knight a week ago and I’ve almost 100% completed all the most wanted missions outside of the Riddler’s and I went in basically blind only watching commentary gameplay of it and a platinum trophy video that was spoiler free. It’s been such a great adventure and I love the story. But I love the story for reasons I didn’t fully expect from a Batman game. It’s writing is pretty good and has some great dark humor but peering into Batman’s mind after he inhaled the fear gas is something I don’t think another franchise can really replicate. It amplified my desire to see something impossible. A never-ending battle until the day they die. But one side is already dead. The entire game’s driving force is really to discover Arkham Knight’s identity (which is pretty obvious once you unlock enough character bios), but during the whole game you just kinda feel… empty. You have a purpose and a goal that motivates you but the ultimate antagonist you want to duke it out with isn’t there to do the same. I think having the battles go on in the mind which you can’t control is what makes it such an amazing story. To see your arch nemesis taunt you and make sadistic comments and jokes when nobody else can and only you can hear it and can’t do anything about is so… refreshing and upsetting. Most of the humor comes from his twisted jokes but you don’t know what will happen after this one singular night until the very last cutscene. I think Arkham Knight is one of the best games I’ve ever gone into blind. You don’t need to play the previous game and it’s story has you on the ropes until the very end.
Love your videos. Keep up the good work. May you reach 1 mil subs in few months.
I really enjoy all the Videos and appreciate the effort you put into them! Keep it up man!
I actually had a dream about being sent a game from an indie developer. The game looked weird and shady. in the dream, it kind of looked like 9:47 believe it or not.
I would love to see more of these! Honestly, you make anything interesting
I just can't say this in a diffrent way but I feel like at 3am in the morning this video is pretty much a fever dream.
One odd game I played completely blind was Cookie's Bustle. This was before the game was broadly rediscovered on RUclips and nobody had posted anything about it, and likewise I had no guides to get through the game. The thing about Cookie's Bustle is that it was a Japanese game with no English translation, so not only was I trying to solve the puzzles, I was solving them without knowing the language. Cookie's Bustle is quite an absurd game, and when I finished the game's first screen only for my character (who is a young girl) to be thrown off a bus, and then for that bus to be blown up by a rocket launcher, and then for that to be destroyed by a military helicopter, it was a bit of a shock from what I had expected with the cute and innocent presentation. The rest of my playthrough was a series of that happening. Cookie was dropped off a mountain by the devil, there are fairy entities, she gets thrown in prison, there are aliens, strange magic acts, and just all sorts of weird things. It was certainly an interesting experience.
Damn that’s pretty cool, at around 3:25 when you find that whiteboard with codes: the language they made is Mandarin but altered in a way that it’s not Mandarin but it’s own language. Cool design and fun video!
References to
2001
Ziggy stardust
3 body problem
That's all i saw immediatly. Cool love letter to sci fi across many mediums
This was actually fascinating. I love your cadence and editing. Please do this again in the future!
Wow, this looks like a spiritual successor to LSD: Dream Emulator and I'm all for it.
This video reminded me of 'Fatum Betula' and I would love to see you make another video like this or even a video essay on what Fatum Betula is. You still stick to your formula and I love it. Looking forward to the next upload
Amazing video as always.....
Fuck man.. You're just too good on these video essays
Not to mention your editing is also praiseworthy
Keep it up man...