True, a lot of people don't just try to go for game with Pain. someone at my locals as started to notice I do that so they often scoop if they left a big body on board and have no more interrupts. like yeah we could play it out but he knows I won't fumble it and scoops to save time. there is a build going around that still uses Closed Heaven, Sequence and Ariel Eater to get to the yubel portion of the deck without the fiendsmith part of the deck but it's a lot weaker to hand traps and a lot of them only show muckraker lines which I don't like since it means you need 2 discard for it to work. it's neat, a good concept and I've been testing it but it feels a lot weaker than just playing a build like this. makes you go through a lot more of your extra deck for turn 1 combos. also I often go back and forth between which unchained trap to play. I have a few tenpai players in my locals so I use escape to out their field spell but then I miss Chamber against other match ups.
I find it insane to run 1 pain. 2 i can see. I personally play 3 cause its a starter for me sometimes. But its a win condition lol running 1 is buckwild
I bought into the fiendsmiths and honestly I feel like it's not worth it to me personally. I prefer to play decks more pure, the engine added a brick and a half to the deck and up to 6 extra deck slots. That 6 extra slots could be an easier burn effect than Lacriosa, alternate strategies like the Gryphon lock or whatever else you need. It's just not worth it for me. Ended up selling it off. I didn't feel like the engine added enough to justify the cost and deck slots. I know it's great, I know pros will use it to get great results, personally, for locals, it's not for me. Instead I will start testing with adding back the blue unchained dog.
yo man, big fun here but not agreat yugih player, i've been playing lubel for months now.. still I do not understand what i can change in the deck for the side option, could you please tell me the logic behind it? i understand u first change the non engine card, but that's not true for every card in the side, for the example, where do u put the bystial? big thank in advance if u could explain to me where u decide to chanhe/insert the side cards
True, a lot of people don't just try to go for game with Pain. someone at my locals as started to notice I do that so they often scoop if they left a big body on board and have no more interrupts. like yeah we could play it out but he knows I won't fumble it and scoops to save time.
there is a build going around that still uses Closed Heaven, Sequence and Ariel Eater to get to the yubel portion of the deck without the fiendsmith part of the deck but it's a lot weaker to hand traps and a lot of them only show muckraker lines which I don't like since it means you need 2 discard for it to work. it's neat, a good concept and I've been testing it but it feels a lot weaker than just playing a build like this. makes you go through a lot more of your extra deck for turn 1 combos.
also I often go back and forth between which unchained trap to play. I have a few tenpai players in my locals so I use escape to out their field spell but then I miss Chamber against other match ups.
Would the Unchained conundrum warrant siding the other? Or is it not worth it?
I find it insane to run 1 pain. 2 i can see. I personally play 3 cause its a starter for me sometimes. But its a win condition lol running 1 is buckwild
If you run the 3 gates it's easier to get back I guess. Very true that it can be a starter as well, been in that position a lot of times
excellent video, thank you very much, you may believe a list of message bans today, thank you
Been following the channel for a bit now grats!
Thanks
I bought into the fiendsmiths and honestly I feel like it's not worth it to me personally. I prefer to play decks more pure, the engine added a brick and a half to the deck and up to 6 extra deck slots. That 6 extra slots could be an easier burn effect than Lacriosa, alternate strategies like the Gryphon lock or whatever else you need.
It's just not worth it for me. Ended up selling it off. I didn't feel like the engine added enough to justify the cost and deck slots.
I know it's great, I know pros will use it to get great results, personally, for locals, it's not for me.
Instead I will start testing with adding back the blue unchained dog.
great deck profile can’t wait for that vanquish soul one too 🔥
Loving the profile. I’ve still been on 2 yubel but I’m def going back down to 1, feels better
As shitty as it is with the price tag 3 phantom is 100% the move. It comes up way too much
If you playing phantom and vadurus 2 is optimal, can just shuffle em back if it bricks lol
Pure is the way!
The hood has been waiting for this
Also you can special phantom back with the fieldspell for recycle
You can return it to the extra deck but you can't summon phantom from anywhere other than extra deck
Great deck profile
You’re so close to that big top fr
@@Saixjacket thanks man , I haven't had a big top in forever so I'm def do for 1.
yo man, big fun here but not agreat yugih player, i've been playing lubel for months now.. still I do not understand what i can change in the deck for the side option, could you please tell me the logic behind it? i understand u first change the non engine card, but that's not true for every card in the side, for the example, where do u put the bystial? big thank in advance if u could explain to me where u decide to chanhe/insert the side cards
Bastante bueno, tenia algo similar sin probar
Mimighoul will soon ruin this.
Copium
Yubel is pissing me off in MD
2 there must always be 😂 apprentice and sith