Definitely my favorite grenade pick for scout, so versatile. And you don't really need the boomerang stun if you are bringing m1000 with focus shot stun
i, foolishly, went "oh they picked two scouts? well the nade economy is gonna plummet but with that and maybe some weird stuff like explosive zuk rounds they might be okay!" and then. critical rang incident
Bro the most annoying mutator has to be haunted cave. One player is forced to babysit the horror for almost the whole game. (Usually scout) all it does is be an annoyance.
@@level2goon72 I think the haunted cave mutator is actually a lot of fun if done right. It keeps your whole team on the move and adds a level of suspense and mystery.
@@nameisnttaylor Gunner with AoE maxed hurricane is THE guy to bring on mactera plague. His shield is the only safe haven you will ever get and macteras are weak against explosive damage.
@@thedragonshoard9130 Cryo driller gets destroyed if he's not careful. Sure he's good against mactera when they show up normally, but mactera plague is a different beast altogether.
@@carljohan9265 i admit im still somewhat new to the game, only promoted 2 dwarfs and driller is who im learning 2nd after scout. that said idk i enjoyed cryo driller in a mac plague yesterday. maybe i was lucky?
i periodically come back to this video because its super legendary. theres so many incredible moments. the taylor goes mental saga. the forbidden mactera song. WHO ARE YOUUUUU. its all here. i never wanna see a mactera ever again
As other people have been saying a gunner is always a great idea however I think keeping James away from toggle-able mission objectives might be helpful as well
Another fun video. This game genuinely causes real primal fear, especially each time the horde of 10+ of those Mactera show up. It's great you were able to turn it into a funny, memorable experience, even if it might've been painful at the moment.
This didn't need a gunner, it was just a skill issue. It doesn't matter if you rez people with gunner shield if those people then do nothing and die again. Any loadout engie or scout without only single-target weapons or crspr driller can carry this
@@AveryHyena >It doesn't matter if you rez people with gunner shield if those people then do nothing and die again. Instead of rezing people you could throw the shield before they die when a big group of mactera show up. Also why would they do nothing and die again? Theres nothing stopping the rezzed players from contributing to the fight unless theyre out of ammo i guess. Speaking of which, gunner's giant ammo pool would probably be pretty useful here They didnt NEED a gunner but having one would be advised
@@AtomicAlchemist Because we're talking about bad players here, that's why they'd do nothing. It's easier to just carry than to rely on your teammates.
You and I play scout the exact same way and I love it, I can only hope the squad learns *something* from this mission. Happy as always to see an upload from my favorite DRG creator.
playing scout like this is an addiction, it's why it'll always be my true favorite class! thank you for the kind words and i'm glad you enjoyed the video
After a few analysis, i can assure that we learnt that... something iron will... shoot the flying stuff... dont all die... cover is needed from all mactera...
Well since you are playing Scout in this video, I would give a scout specific suggestion of bringing the crossbow with pheromone bolts next time you go into mactera plague. One to two bolts into the mactera swarm will do wonders to buy you and your team enough time to wipe the mactera relatively safely. While it might be a bit riskier (you still have to dodge until the other mactera start aggroing on the ones hit by pheromones) than compared to something like the cryo grenades which kills mactera instantly, you get to hold a lot more bolts with the right mods and it can last you a lot more encounters both when you are with your team and when you are alone.
I have to say after the one time I had a Mactera Plague on an Elite Deep Dive's final stage, it is now the most dangerous one I see. People underestimate that one so much unless you can blaze through the level fast enough
its so difficult but (in my opinion) the most interesting mission modifier. it changes the core of the mission, really, replacing the enemies you're so used to fighting with a completely different type of foe. huge pain but imo so much fun
Since I haven't seen it mentioned yet, the number of swarms you get depends in the total number of eggs - 1 in a 4 egg mission, 2 for 6, and 3 for 8. Every egg popped causes at least a small wave, but you can at least know whether or not there are anyore full-sized waves whek you get to the final few eggs
Every time I see a new vidéo of you showing up I always scream LETS GOOO since you are one of the only deep rock galactic youtubeux who doesn't make only one or two vidéos on it just to tell us what the game is about.
This video marks my life event of laughing the hardest i have ever laughed for the past 3 years. I have never been so amused by anything since before lockdown. "I got to get out of here man" had me unable to respire because i was laughing so hard my core was spasming and forcing every millilitre of air out of my lungs. Your comedy legitimately almost knocked the air out of me. It was like a gut punchline
James totally could have dug a hole to hide and funnel the macteras in for some easy kills. It's the reason why Driller is my go-to for Mactera Plague missions
The major mistakes i see are 1) not using your heavy attack to clear enemies and preserve ammo and 2) not killing enemies after you boomeranged them. the boomerang is top tier on mactera plague if used right. even if you only stun half the group, that's only half the projectiles you need to dodge, and the stun lasts for 8.5 seconds, quite a long time. Just discovered you and been binging your DRG videos. They're excellent, keep it up!
This is one of the best channels on DRG. I love your videos and your friends. Thank you for the pleasure of watching and I hope that you will continue to make such cool content!)
I recently had a mission similar to this (not a mactera plague, but more that we had 0 ammo for most the mission and had to rely on our pickaxes, and the mission lasted over an hour with almost constant swarms), and it ended similar as well: I was the last one alive and a trijaw domed me. I can relate to the “I just want to cry” feeling. Sad rock and stone.
More Time Stamps [and notes] (Spoilers, Probably) 1:34 Animal Abuse 3:47 Letting a Gopher Play Scout [This has happened before on another video titled “Deep Rock Galactic’s Worst Performance Yet”, with Lumiin on Driller.] 5:18 Driller With No Drills [On Sandblasted Corridors of all places. Then again, I don’t know if Driller Fuel takes “terrain toughness” into account, but either way, when in doubt, just pick it out.] 7:33 Why Did We Start Incident [Advice to any Greenbeard reading this: Do NOT make this mistake. Thank you.] 8:39 Mentioning Ark Survival Evolved in Front of Sliceman [Props to Alex who got WHOMEGALUL’d, as the kids would say] 9:50 James [I’m glad I got to see more of James, actually. He wasn’t able to shine as much back in “The Unknown Horrors of Hoxxes IV”.] 12:52 James. Again. [This is me looking forward to the other faces of the Taylor Cinematic Universe that have not yet a lot of screen time in DRG, such as Zagreus, Gab, Jake, Mutt, and any others I might have missed.] 13:20 Taylor doesn’t revive Anna With all that said, this mission is definitely going into the VoD review. Rock and Stone.
All we learned from this is that if someone starts objective (main/side) before asking if team is ready you kick the person out of the team and block that person.
Ya know, in this case Bunkers do focus all the mactera into one chokepoint and allowing everyone to focus fire (And ofcourse dig an emergency tunnel just in case)
Things that are good against Mactera plague for each class: Scout: Cryo Nades and aggressive venting Plasma carbine Engi: PGL, breach cutter (can inflict stun), and plasma burster grenades. Driller: Snowball and C4 Gunner: Neurotoxin Thunderhead with Suppressive fire. Each of these has something in common; Fear infliction. Mactera have no fear resist so explosions will always scare them (anything that can cause fear will scare mactera.
I think what we learned is that you were straight carrying with that snipaa (good shots). Not every day you see a scout with practically double the next persons kills. That cryo nade critical error mentioned in another comment might’ve netted you another hundred kills.
you learned that bringing James along was a critical error you learned that when going on mactera plague always bring cryo grenades you learned that gunner is still overrated and does not need to be run in any case and you learned that the term "we got this" is foreshadowing to imminent disaster, weather the person saying it knows that or not.
I laughed so hard when the mactera horde flew down at you. As a driller main, I suggest u and friends try drilling a hole into the wall and bring a cryo weapon, retreat into the hole whenever flying enemies swamp in, an U-shaped hole would be a good idea in case a bulk came out of nowhere. Rock n Stone Brothers !
i promise that the only reason i didn't play gunner is because he's level 25 and i haven't done my newest promotion mission for him (please believe me).
"macteras aren't that bad"I thought with level 10, nowadays with level 102 and I saw mactera plague in Hazard 5 I know what it is to lose sanity (and it was still shield interrupition)
I honestly like the Mactera. It temporarily changes the game from a horde shooter to a cover shooter. And both positioning yourself behind cover and firing back at their giant, juicy guts is really satisfying once you learn to juggle that with evading Glyphids. That's really the issue, if you can consider it one. They change the game significantly compared to other enemies.
great takeaway, i think we're in agreement on that. and i'm also intrigued by this, i wish i knew why it happens. has to be something wrong on a fundamental level
And here we see a gamer in its natural habitat, exhibiting clear signs of panic. This can be easily identified by the silly voice it is putting on as a defense mechanism. Nobody is quite sure what this mechanism is supposed to defend from, but it is a common occurrence in times of panic.
100% resonate with james (least in this vid, first time view to this channel c:) human weasel, able to somehow eek away from every n any situation even in 200% panic, able to squirrel from metaphorical branch to metaphorical branch with minimal hiccups tabg was my awakening and resting place as weasel king, rest in peace you beautiful bastard rolls eyes)
Your biggest critical error was not having a soul on the team who knew how to dodge trijaws. I would CRUSH that mission so long as I had land to move around on and space to dodge when I got attacked. Oh also snowball would just go SO hard here...
I'm gonna go with "not bringing cryo grenades as Scout into Mactera Plague"
Cryo grenades are great for mactera plague
trust me. when i was editing, every time i'd throw a rang i imagined having a cryo nade instead. foolish me.
Definitely my favorite grenade pick for scout, so versatile. And you don't really need the boomerang stun if you are bringing m1000 with focus shot stun
cryo nades are literally the perfect counter to mactera plague
i, foolishly, went "oh they picked two scouts? well the nade economy is gonna plummet but with that and maybe some weird stuff like explosive zuk rounds they might be okay!"
and then. critical rang incident
“I’m safe” -> “what the fuck am I talking about?” is actually a true combo
right?
Bro's gonna have major war flashbacks next time a mactera appears after that catastrophe 4 minutes in
most certainly
Ahh Mactera Plague, the bane of any dwarf's existence right after shield disruption & low o2.
ah low o2... we all love low o2.
I really love the challenge of the low o2 it encourages team cohesion and requires you to move as a pack. Truly the greatest game mode ever
Bro the most annoying mutator has to be haunted cave. One player is forced to babysit the horror for almost the whole game. (Usually scout) all it does is be an annoyance.
@@level2goon72 I think the haunted cave mutator is actually a lot of fun if done right. It keeps your whole team on the move and adds a level of suspense and mystery.
@@issackim8038 Agreed. However, we can all agree that sield disruption is a pain in the ass to do (quite literally lmao)
I love these videos because I know I’ll watch 3 teammates die while this guy clutches repeatedly. Carl would be proud.
thank you friend
Karl*, the man is not the average carl
Taylor surviving that mactera swarm in the sandblasted corridors made me laugh like pfhrhehe which I didn't know I could do
my pain is for your amusement, i'm glad you laughed like pfhrhehe
I think we learned that someone needs to pick Gunner :). Great vid as always!
my hubris was telling me "you don't need a gunner..." i was wrong.
@@nameisnttaylor Gunner with AoE maxed hurricane is THE guy to bring on mactera plague.
His shield is the only safe haven you will ever get and macteras are weak against explosive damage.
Honestly not even gunner. Yeah he’d be good here but cryo canon driller would wipe it
@@thedragonshoard9130 Cryo driller gets destroyed if he's not careful.
Sure he's good against mactera when they show up normally, but mactera plague is a different beast altogether.
@@carljohan9265 i admit im still somewhat new to the game, only promoted 2 dwarfs and driller is who im learning 2nd after scout. that said idk i enjoyed cryo driller in a mac plague yesterday. maybe i was lucky?
i periodically come back to this video because its super legendary. theres so many incredible moments. the taylor goes mental saga. the forbidden mactera song. WHO ARE YOUUUUU. its all here. i never wanna see a mactera ever again
it’s one of my personal favorites
9:35 i just love how the pickaxe hits are in sync with the song
As other people have been saying a gunner is always a great idea however I think keeping James away from toggle-able mission objectives might be helpful as well
Can we talk about the absolute masterclass of scout shmovement though?
i appreciate it!
That swarm got Taylor so bad he turned into a Psychicpebbles character
you know it.
Another fun video. This game genuinely causes real primal fear, especially each time the horde of 10+ of those Mactera show up. It's great you were able to turn it into a funny, memorable experience, even if it might've been painful at the moment.
absolutely! i think this is the most fear i've expressed whilst playing deep rock. it really just all came out of nowhere
fr i love your videos the crew and how you put so much effort into them.surprising
that you don't have more subs, Keep up the good work!
thank you! will certainly do my best! and i'm very grateful for my crew, i have a lot of fun with them
Important lesson learned: maybe having a Gunner is actually a good idea
This didn't need a gunner, it was just a skill issue.
It doesn't matter if you rez people with gunner shield if those people then do nothing and die again.
Any loadout engie or scout without only single-target weapons or crspr driller can carry this
@@AveryHyena >It doesn't matter if you rez people with gunner shield if those people then do nothing and die again.
Instead of rezing people you could throw the shield before they die when a big group of mactera show up.
Also why would they do nothing and die again? Theres nothing stopping the rezzed players from contributing to the fight unless theyre out of ammo i guess. Speaking of which, gunner's giant ammo pool would probably be pretty useful here
They didnt NEED a gunner but having one would be advised
@@AtomicAlchemist Because we're talking about bad players here, that's why they'd do nothing.
It's easier to just carry than to rely on your teammates.
@@AveryHyena Pro League of Leyends quote right here.
@@SimonWoodburyForget Hi person who thinks that just because you find something fun means that everyone else must think the same as them. Bye!
You and I play scout the exact same way and I love it, I can only hope the squad learns *something* from this mission. Happy as always to see an upload from my favorite DRG creator.
playing scout like this is an addiction, it's why it'll always be my true favorite class! thank you for the kind words and i'm glad you enjoyed the video
I can't wait until your team comes into contact with the new mutator of "DUCK AND COVER". You'll need therapy afterwards.
Hoxton from PayDay 2 asking where the resupply is at 2:31
LOL
After a few analysis, i can assure that we learnt that... something iron will... shoot the flying stuff... dont all die... cover is needed from all mactera...
Life leason: some things don't give lessons, just warnings.
sums it up perfectly
We leant that James should never be unsupervised at any moment.
Well since you are playing Scout in this video, I would give a scout specific suggestion of bringing the crossbow with pheromone bolts next time you go into mactera plague. One to two bolts into the mactera swarm will do wonders to buy you and your team enough time to wipe the mactera relatively safely. While it might be a bit riskier (you still have to dodge until the other mactera start aggroing on the ones hit by pheromones) than compared to something like the cryo grenades which kills mactera instantly, you get to hold a lot more bolts with the right mods and it can last you a lot more encounters both when you are with your team and when you are alone.
ah pheromones, never thought of that. definitely would be useful, could save shots for brundles and tri-jaws.
9:34 is peak with the sync to the music, even with a pause in between beats
Am I the only one that noticed that during 9:35 the hits of the pickaxe matched up with the beat of the music
i noticed that while i was editing, had me going "no way..."
Solid "always bring a gunner and a scout on Mactera Plague" the shield is very underrated I find
very true
you’ve learned that James can’t be trusted without a shock collar on to zap him every time he does something stupid
I have to say after the one time I had a Mactera Plague on an Elite Deep Dive's final stage, it is now the most dangerous one I see. People underestimate that one so much unless you can blaze through the level fast enough
its so difficult but (in my opinion) the most interesting mission modifier. it changes the core of the mission, really, replacing the enemies you're so used to fighting with a completely different type of foe. huge pain but imo so much fun
Since I haven't seen it mentioned yet, the number of swarms you get depends in the total number of eggs - 1 in a 4 egg mission, 2 for 6, and 3 for 8. Every egg popped causes at least a small wave, but you can at least know whether or not there are anyore full-sized waves whek you get to the final few eggs
Bring a gunner, and group up during swarms. These two simple rules will get you through any mactera plague.
absolutely
There was no team to group up, they were dead 70% of the mission
2:18 Anna throws the Enor Pearl to Taylor, no one touches it, and it's under Molly at 2:24 like she's been nesting on it the whole mission.
Every time I see a new vidéo of you showing up I always scream LETS GOOO since you are one of the only deep rock galactic youtubeux who doesn't make only one or two vidéos on it just to tell us what the game is about.
GLAD YOU LIKE THEM!
Great video, but I just wanna give a shoutout to this man's GODLY aim popping flicks on mactera crit spots like its going out of style
THANK YOU!
Most important lesson learned from this is to never bring someone named James to an excavation.
Man your vids makes my day better by interesting interactions by you and your friends,nice job!
thank you! i'm glad you enjoy the content
I find myself revisiting this video quite a lot, your gameplay while panicking is suprisingly good for being in such a sticky situation
thanks! it's one of my favorite videos for sure
Whenever I see a tri jaw, I yell it's name in comms in a goofy way like its my arch nemesis
Flying bugs are indeed the worst bugs
This video marks my life event of laughing the hardest i have ever laughed for the past 3 years. I have never been so amused by anything since before lockdown. "I got to get out of here man" had me unable to respire because i was laughing so hard my core was spasming and forcing every millilitre of air out of my lungs. Your comedy legitimately almost knocked the air out of me. It was like a gut punchline
glad you liked it so much! thanks for the kind words!
The lesson i noticed was stick together, bring cryo to mactera plague, and make sure you have some crowd control for them (stun, fear)
and this is why you bring a gunner for mactera swarm missions
Or gk2
or ice-anything. all valid options, really
James totally could have dug a hole to hide and funnel the macteras in for some easy kills. It's the reason why Driller is my go-to for Mactera Plague missions
sounds awesome, funnel tunnel followed by cryo cannon for maximum efficiency. i like your style
The major mistakes i see are 1) not using your heavy attack to clear enemies and preserve ammo and 2) not killing enemies after you boomeranged them. the boomerang is top tier on mactera plague if used right. even if you only stun half the group, that's only half the projectiles you need to dodge, and the stun lasts for 8.5 seconds, quite a long time.
Just discovered you and been binging your DRG videos. They're excellent, keep it up!
thank you! and i appreciate the tips!
This is one of the best channels on DRG. I love your videos and your friends. Thank you for the pleasure of watching and I hope that you will continue to make such cool content!)
and thank you for watching! that's very kind of you and I appreciate it
I've binged all your DRG videos, and they're SOLID. From the editing to the gameplay. 👍
thanks! i’m glad you’re enjoying them
Moral of the story
DON’T BRING JAMES
and also have a gunner I guess
gunner maybe good probably... maybe...
4:05 - Alternative Title: The Mactera Mafia has come to collect what is due.
i like it maybe i'll steal that...
I am one of the few drillers who don’t instantly jeopardize the mission, and this has convinced me to play scout
I recently had a mission similar to this (not a mactera plague, but more that we had 0 ammo for most the mission and had to rely on our pickaxes, and the mission lasted over an hour with almost constant swarms), and it ended similar as well: I was the last one alive and a trijaw domed me. I can relate to the “I just want to cry” feeling. Sad rock and stone.
sad rock and stone
More Time Stamps [and notes]
(Spoilers, Probably)
1:34 Animal Abuse
3:47 Letting a Gopher Play Scout
[This has happened before on another video titled “Deep Rock
Galactic’s Worst Performance Yet”, with Lumiin on Driller.]
5:18 Driller With No Drills
[On Sandblasted Corridors of all places. Then again, I don’t know if Driller Fuel takes “terrain toughness” into account, but either way, when in doubt, just pick it out.]
7:33 Why Did We Start Incident
[Advice to any Greenbeard reading this: Do NOT make this mistake. Thank you.]
8:39 Mentioning Ark Survival Evolved in Front of Sliceman
[Props to Alex who got WHOMEGALUL’d, as the kids would say]
9:50 James
[I’m glad I got to see more of James, actually. He wasn’t able to shine as much back in “The Unknown Horrors of Hoxxes IV”.]
12:52 James. Again.
[This is me looking forward to the other faces of the Taylor Cinematic Universe that have not yet a lot of screen time in DRG, such as Zagreus, Gab, Jake, Mutt, and any others I might have missed.]
13:20 Taylor doesn’t revive Anna
With all that said, this mission is definitely going into the VoD review. Rock and Stone.
this is one of my all time favorite comments. you're a real one for this.
bro..... ♥
Realest.
Just when the world needed him most he returned! (Great video bro glad you're back)
thank you! i appreciate you sticking around and watching
10:25
The only Menace on Hoxxes IV is Taylor when he goes quiet.
I once saw a ~15 mactera swarm in a haz 5 mission and was very happy to have a flamethrower.
Flight of the Macteras
cue the violins.
Almost got me believing you would somehow survive and clutch it again at the end lol. Once more great edits and vid !
thank you thanol!
what we learned always bring a gunner for haz 4 and 5 missions and cryo builds for mactara plague
driller could have brought cryo cannon(maybe) and I think that could have majorly upped the survivability
All we learned from this is that if someone starts objective (main/side) before asking if team is ready you kick the person out of the team and block that person.
Rewatching this video, a good tip with tri jaws: walk towards them. If you just walk towards them all their projectiles will go over your head.
Things we learned:
James can't follow directions
James shouldn't be allowed within 10m of an egg cluster
Ya know, in this case
Bunkers do focus all the mactera into one chokepoint and allowing everyone to focus fire
(And ofcourse dig an emergency tunnel just in case)
Things that are good against Mactera plague for each class:
Scout: Cryo Nades and aggressive venting Plasma carbine
Engi: PGL, breach cutter (can inflict stun), and plasma burster grenades.
Driller: Snowball and C4
Gunner: Neurotoxin Thunderhead with Suppressive fire.
Each of these has something in common; Fear infliction. Mactera have no fear resist so explosions will always scare them (anything that can cause fear will scare mactera.
thank you! with this information i will rid the land of all mactera
Moral of the story: Bring a gunner to Mactera plagued missions.
I think what we learned is that you were straight carrying with that snipaa (good shots). Not every day you see a scout with practically double the next persons kills. That cryo nade critical error mentioned in another comment might’ve netted you another hundred kills.
i appreciate it, and maybe so. best believe i'm not forgetting cryo nades next time
i believe you have learned that james is a detriment to your survival
the most innovative gameplay commentary video I've seen. your narrative intros are genius, and the reactions are dope!
you are too kind! thank you!
Moral of the story: James and Anna need constant supervision.
you learned that bringing James along was a critical error
you learned that when going on mactera plague always bring cryo grenades
you learned that gunner is still overrated and does not need to be run in any case
and you learned that the term "we got this" is foreshadowing to imminent disaster, weather the person saying it knows that or not.
We learned “Avoid Mactera Plague missions”
Today the class learnt that mactera plague is indeed the worst modifier
I've watched this video multiple times so that if I ever have to deal with a Mactera Plague I know precisely what not to do.
i'm happy to have helped my friend
10:30 some next level kiting, holy shit
I laughed so hard when the mactera horde flew down at you. As a driller main, I suggest u and friends try drilling a hole into the wall and bring a cryo weapon, retreat into the hole whenever flying enemies swamp in, an U-shaped hole would be a good idea in case a bulk came out of nowhere. Rock n Stone Brothers !
i think that'd definitely help. thank you for the suggestion, rock n stone!
as a gunner main i can never rack my head around people not wanting to play gunner
i promise that the only reason i didn't play gunner is because he's level 25 and i haven't done my newest promotion mission for him (please believe me).
"macteras aren't that bad"I thought with level 10, nowadays with level 102 and I saw mactera plague in Hazard 5 I know what it is to lose sanity (and it was still shield interrupition)
You rested in pieces afterwards didn't you
@@CreamIc7 i rested with nightmares
the lesson we learned is to pick gunner and bring cryo shit with the other classes when theres a mactera plauge
like 9:27 i love how the pickaxe hits where on beat
That gunner is a very important class
As always the editing on these videos is phenomenal, great job! Thank you for all the extra effort!
thank you for the kind words!
I honestly like the Mactera.
It temporarily changes the game from a horde shooter to a cover shooter. And both positioning yourself behind cover and firing back at their giant, juicy guts is really satisfying once you learn to juggle that with evading Glyphids.
That's really the issue, if you can consider it one. They change the game significantly compared to other enemies.
i like that take. honestly i enjoy the fact that mactera plague changes the way you play the game as well
After this video, you bet Taylor is always running cryo grenades.
you think i'm smart enough to make decisions based on previous mistakes? funny guy...
4:05 this section is like a cartoon character getting chased by bees lmao
LOL
Always have a bunker ready near you during mactera plague
First video of yours I've seen and I gotta say it's a treat!
hey! thank you! glad you enjoyed it
At least now u know that Haz 5 is where even gray beards die
I'm very intrigued by how you spontaneously develop new accents when put under a severe amount of stress.
Also my takeaway from this video is that James is a mactera.
great takeaway, i think we're in agreement on that. and i'm also intrigued by this, i wish i knew why it happens. has to be something wrong on a fundamental level
And thats why you bring a snowball cryogun and all the cryo nades you have to the mactera swarm missions(and probably a gunner too)
or gk2
@@sammyhorace7523 I don't really see how gk2 is good against mactera
you're too valid
before i even watch this im gonna take a wild guess and say "driller didnt bring cryo cannon did they?"
Gonna give you tip for killing mactera as scout. Bodkin Bolt crossbow, and the boomerang
sounds useful! that's another method i hadn't thought of
The "Uh oh" 's are music to my ears
MacnCheese is what you get with Gold and Mactera mutators.
Nameistaylor you are the most professional scout i have ever seen, my conpliments
thank you!
The amount of carrying Taylor did this video was craaazzzy dude
i try
we learned that james likes to mine eggs
Sliceman would be an ark fan getting angry quickly at that point in time
And hey ark 1.5 is $45 with all dlc so it's very worth it to anyone who is interested in ark
I'm watching this video again but I'm playing it this time
The stun C4 in my support slot when mactera: Kaboom?
kaboom.
As a gopher myself, you should never one of us reach for the skies. We are built for the dirt and for the dirt we go!
Also, 3 players with access to cryo and only one brought it?
mistakes were made
And here we see a gamer in its natural habitat, exhibiting clear signs of panic. This can be easily identified by the silly voice it is putting on as a defense mechanism. Nobody is quite sure what this mechanism is supposed to defend from, but it is a common occurrence in times of panic.
100% resonate with james (least in this vid, first time view to this channel c:)
human weasel, able to somehow eek away from every n any situation
even in 200% panic, able to squirrel from metaphorical branch to metaphorical branch with minimal hiccups
tabg was my awakening and resting place as weasel king, rest in peace you beautiful bastard rolls eyes)
honestly yeah that sounds like him... rip tabg, had a little fun with it back in the day.
Classic scout carrying the entire team
Your biggest critical error was not having a soul on the team who knew how to dodge trijaws. I would CRUSH that mission so long as I had land to move around on and space to dodge when I got attacked. Oh also snowball would just go SO hard here...