Everything in the PSO2 soundtrack is dynamic, which is something I admire so much about it... I can hardly tell with my ears when the transition happens from fighting at the base to fighting on top of the mobile fortress, but I know it's there. It's a transition that is more to be 'felt' than to be heard, I think. The subtle switch in the music causes the atmosphere in the battle to shift once the player finally reaches the platform to face off against the death machine that's been waiting for them. Honestly, SEGA did not need to be so scripted and theatrical with Sonic Forces when they could have simply done what they did with the entire structure and presentation of this boss here; this music ties together all of the necessary elements and cinematic energy that an epic game experience needs all by itself.
I'm at around this point in the game. This was by far my favorite boss battle simply because of how unique it was compared to the others I've done so far.
It’s really neat, the tips you get when you die are helpful too. I just scale that boy like a monkey as quick as possible. Then destroy all those rocket/missile launchers.
@@WhinyB My main character is a Force, so I use the range of my techniques to my advantage by getting right behind the platform and picking off the launchers from there, then circling around taking out the side guns as I go, and then I follow up with a photon blast for the top part. Not the fastest tactic, but it keeps me from getting blown apart right away.
This music is titled Colossal Machinery, for anyone curious. While the fight is comparatively basic next to content from later Episodes, I still remember when this boss blew some people's minds back in 2012; I believe it was loosely mentioned ahead of time that we'd have to face a giant battleship in the then-upcoming Subterranean Tunnels field. Some people using Google Translate saw the name come out as "Vader", those reactions were funny too Once the Tunnels were added, you could very rarely encounter it in the Desert are - even now, if you explore the field in base PSO2 rather than NGS. In rare cases when running Free Desert, the second area would be a boss room - like in area 3 - and feature this boss or double Dark Ragne. A lot of people shrugged it off as a myth back in the day, but it was, and still is, true I think I still prefer Vol Opt, fighting a deadly machine in an enclosed area (its music is literally titled "You Have Nowhere To Go" lol), but at least this fight still conveys that feeling of gradually tearing apart a machine that starts with an advantage over you
Encountering the Super Hard(and onwards) variant was one of the shocking moments with this game (Specifically - main cannon aiming at you for 2nd strike & Endless Missile barrage)
First time I ran into this thing I had no idea what was about to happen. First time PSO2 actually made me worried I was going to lose. From here on out, you know you're going to be challenged in ways you never were previously. One hell of an initiation fight into the higher levels. But I guess I wouldn't rather any other welcome to the big leagues.
Unmemorable? This thing sticks out in design and encounter, and to top it all off you get sent flying when you forget to get off it because it explodes. Maybe if it was more mobile but even then when you get atop you basically are chasing down the bosses true body.
Fought this dude who knows how many times and never even noticed it had its own theme because of all the sound cues going off lol wow. It's a banger, too! I do wish PSO bosses had a bit more endurance and a bit less focus on hitting you like a truck so I could have a chance to actually soak this stuff up in-game more. I think the only reason I know Bar Lodos' theme is because of how much downtime that fight has, which is a bit of a slog but does at least let me appreciate the music a bit.
Everything in the PSO2 soundtrack is dynamic, which is something I admire so much about it... I can hardly tell with my ears when the transition happens from fighting at the base to fighting on top of the mobile fortress, but I know it's there. It's a transition that is more to be 'felt' than to be heard, I think. The subtle switch in the music causes the atmosphere in the battle to shift once the player finally reaches the platform to face off against the death machine that's been waiting for them. Honestly, SEGA did not need to be so scripted and theatrical with Sonic Forces when they could have simply done what they did with the entire structure and presentation of this boss here; this music ties together all of the necessary elements and cinematic energy that an epic game experience needs all by itself.
I'm at around this point in the game. This was by far my favorite boss battle simply because of how unique it was compared to the others I've done so far.
It’s really neat, the tips you get when you die are helpful too. I just scale that boy like a monkey as quick as possible. Then destroy all those rocket/missile launchers.
@@WhinyB My main character is a Force, so I use the range of my techniques to my advantage by getting right behind the platform and picking off the launchers from there, then circling around taking out the side guns as I go, and then I follow up with a photon blast for the top part. Not the fastest tactic, but it keeps me from getting blown apart right away.
"WHAT METAL GEAR, HERE?" Omg i love this boss so much
This boss makes me want to cry. Probably cause I don’t know his move set yet.
This music is titled Colossal Machinery, for anyone curious. While the fight is comparatively basic next to content from later Episodes, I still remember when this boss blew some people's minds back in 2012; I believe it was loosely mentioned ahead of time that we'd have to face a giant battleship in the then-upcoming Subterranean Tunnels field. Some people using Google Translate saw the name come out as "Vader", those reactions were funny too
Once the Tunnels were added, you could very rarely encounter it in the Desert are - even now, if you explore the field in base PSO2 rather than NGS. In rare cases when running Free Desert, the second area would be a boss room - like in area 3 - and feature this boss or double Dark Ragne. A lot of people shrugged it off as a myth back in the day, but it was, and still is, true
I think I still prefer Vol Opt, fighting a deadly machine in an enclosed area (its music is literally titled "You Have Nowhere To Go" lol), but at least this fight still conveys that feeling of gradually tearing apart a machine that starts with an advantage over you
Encountering the Super Hard(and onwards) variant was one of the shocking moments with this game
(Specifically - main cannon aiming at you for 2nd strike & Endless Missile barrage)
Can I get a BIG Varder.
Sorry man, big machine broke. We got Vardersoma though.
The fuck I look like, I don't want no small Varder.
Chill out before the mascot Darth Varder comes over here. He's eyeing ya with that advertising sign menacingly.
First time I ran into this thing I had no idea what was about to happen. First time PSO2 actually made me worried I was going to lose. From here on out, you know you're going to be challenged in ways you never were previously. One hell of an initiation fight into the higher levels. But I guess I wouldn't rather any other welcome to the big leagues.
The music changes ingame as soon you climb to the top. The music starts here 5:05
Drum and Bass, yay
The beginning of the song sounds like Kingdom Hearts because of the piano, while the rest of the song sounds like Sengoku Basara 3 and 4.
10 mins of Epicness,, the most memorable field boss,,,
Best boss and best theme
Oh, so there are two versions....nice.
What a catchy tune, especially when the 2nd half kicks in!
not liking the newer boss themes as much they're not as memorable as ones like this, this is a smash
Big agree, though you can't help but sing along to Borderless.
agreed,, hope NGS boss themes can be memorable like this big guy boss
Good boss and good theme
Still epic as hell sounds like it should be in a hollywood adventure movie its insane how good this song is for such a unmemorable boss
Unmemorable? This thing sticks out in design and encounter, and to top it all off you get sent flying when you forget to get off it because it explodes. Maybe if it was more mobile but even then when you get atop you basically are chasing down the bosses true body.
Fought this dude who knows how many times and never even noticed it had its own theme because of all the sound cues going off lol wow. It's a banger, too!
I do wish PSO bosses had a bit more endurance and a bit less focus on hitting you like a truck so I could have a chance to actually soak this stuff up in-game more. I think the only reason I know Bar Lodos' theme is because of how much downtime that fight has, which is a bit of a slog but does at least let me appreciate the music a bit.
Expedition bosses not lasting very long is a result of the years of power creep the game has gotten, they used to last longer in the beginning.
Zero dislikes on this video, let’s keep it that way.