Interesting - just a few days ago I started doing some scene2d layout again for a drag&drop inventory and was wondering why we don't have FlexBox to simplify certain things. I went the table approach because I didn't know this exists. Thanks for sharing! By the way, how do you make all those animations?
The timing is uncanny! Thanks for your comments. I use Spine for my animations and do my drawings in Illustrator. Spine isn't well known for making videos, but it serves my needs perfectly.
Thank you for your comments. I'm not familiar with 3D and it will take a lot to get me to the point where I can talk about it confidently. It's on my list, but a far stretch goal. Thanks!
Please make a standardized logo and animation (like Unity's) and advertise this idea in your video, let the developers insert this logo and animation as Splash in their games so that the LibGDH community grows and, accordingly, LibGDH develops faster.
Amazing!
love your vids, keep'em coming
Brilliant content. Thanks a lot for your contributions. Im a fun of your libgdx skins.
That's great! Thank you.
Muy buen vídeo amigo! 🎉❤
lol in app purchases. Pure gold.
Interesting - just a few days ago I started doing some scene2d layout again for a drag&drop inventory and was wondering why we don't have FlexBox to simplify certain things. I went the table approach because I didn't know this exists.
Thanks for sharing!
By the way, how do you make all those animations?
The timing is uncanny! Thanks for your comments. I use Spine for my animations and do my drawings in Illustrator. Spine isn't well known for making videos, but it serves my needs perfectly.
Many thanks for all your videos and other contributions.
Any chance you'll make a video for gdx-gltf? I'd love to see your take on this library.
Thank you for your comments. I'm not familiar with 3D and it will take a lot to get me to the point where I can talk about it confidently. It's on my list, but a far stretch goal. Thanks!
i hate scene2d table so much! finally some hope ;)
Please make a standardized logo and animation (like Unity's) and advertise this idea in your video, let the developers insert this logo and animation as Splash in their games so that the LibGDH community grows and, accordingly, LibGDH develops faster.
The instructions on how to include this in my gradle based project were unclear. What did you set for the $version?
Currently it's 425149b588
You can get the newest by viewing the jitpack page jitpack.io/#lyze237/gdx-FlexBox/
is iOS supported?
It should be. Let us know if you have any problems.