Always a fan of the backstory around Mr Friendly, always made Gabe look like a stand up guy who didnt belittle someone for a weird (although very inspired) idea.
@@MailMainbutnotIt is absolutely inspired from a mechanical perspective, but the reality of Mr. Friendly's "combat" is so bizarre that it almost breaks immersion. It might've taken the player out of the game and made them think, "What's wrong with the guy who came up with this?" Not that you *can't* put this in a game. It's just that most may see it as a little beyond the pale, even when compared to the rest of Half-Life's horrors. Edit: Not to mention the technical limitations at the time, lol
I actually never knew that the guy who was responsible for the weirdly sexual cut Mr. Friendly was also the same guy who made the also weirdly sexual but apparently within reasonable limits Gonarch "what if we strapped a testicle to a giant armored spider?". I really shouldn't be surprised.
Honestly it's very effective at conveying horror I'm surprised more enemies don't do that in games, it's really effective at making you absolutely shit your pants I mean - just look at facehuggers. I was absolutely terrified of them when i was playing AvP back in 2000
The robot grunt wasn't meant to fight alongside the normal grunts, they were meant to be like a replacement of the grunts for a "german" mode that was in HL1 beta. Barney, scientist, zombie and hassault also had german version but were scrapped, they acted just like a reskin. Also the "quiver creature" wasn't included in the HL alpha, it was included in RTB book. The fem sci can only be found as textures in HL:S and wasn't included in HL Alpha, but they had plans for her. The charger never had any anims, at least from my research there literally are none so the wiki has to be wrong.
> they were meant to be like a replacement of the grunts for a "german" mode that was in HL1 beta They are replacements for grunts in german version of the game and every humanoid enemid just sits downs and nods when they die.
@@JuanxDlol yes, but in the beta there was more "german censorship" unlike now and the NPCs actually played regular death anims instead of the sitting down one, that was a retail addition
However, I do suspect that some of these entities were then repurposed by Gearbox when they did Blue Shift and Opposing Force, such as the Kingpin as an example you can make the argument that this entity was repurposed into the Voltigore which also has psychic attacks and even has a psychic death attack for its adult variant, same for the Charger entity as it could have been repurposed into the Pit Drone.
4:13 The Gluon Gun was named "weapon_egon" because the Weapon was a Big Inspiration to the Proton Packs as seen in the Movie franchise 'Ghostbusters'. But I think it's called that since Egon was suppose to give us the Gun. Rest In peace Harold Ramis.
I just cannot help but imagine the entire studio telling Gabe and Ted: "What do we learned today class?" Gabe/Ted: "Not give a horny teenager the chance to design our creatures"
Don't forget the Chub Toad! It was a blue toad that was later replaced by the Snark. You would throw it to distract enemies. In Blue Shift, if you gather all of the ammo possible before the Resonance Cascade and open fire on the box in Barney's locker, there's a Chub Toad inside.
You forgot the chumtoad :O The cute purple snark wanna be that you threw down and it would distract enemies by hoping along and croaking lol Cutest thing valve ever made. Azure Sheep used it as it's mascot. Also, though it might not be directly said the Geneworm in Op Force bares a HEAVY resemblance to the first quiver enemy. It has the same sort of squid tentacles, it has the same horn coming down its face, an armored back too, it just doesn't have multiple eyes and no legs.
Thank you sooo much for the mention of Signal Lost! I promise, there's so, so much more that I have planned & so much more to come for the female scientist! Absolutely awesome video as always! ^^
Two mods I'm working on plan to use some of these Half-Life 2: Biohazard will have a Kingpin and Mr. Friendly Half-Life: Hostile Takeover (remake) will have Robot Grunt and Human Sergant. Both of these mods are very early in development, so this may change. Additionally, the enemies will be reworked, though I will not disclose our current plans. I'm taking enough chances as it is sharing this.
at least Dr Coomer technically got a second chance through hlvrai. great video!! it's really fun seeing all these creature designs. the archer almost looks like it would fit Race X more than the Xen aesthetic. i think the floaters Ted Backman designed would have been really cool to see in game, too
Fun fact: a lot of the cut NPC’s can be found in the PAK file (WON release). Additionally, a lot of the NPC’s had animations and after decompiling had action tags (code that assigns animations to behavioral scripts) that still functions in half life, excluding the lack of ai of course
I think sphere looks more like something of combine making, with machine and organic features. In that case I think it would've been like an scout before combine invasion of xen, so a passive npc which hangs around in far places of the xen level
I went and got myself Raising the Bar, which details most of these cut enemies, and is a must read for anyone fascinated with cut content. I hope there is some digital scan floating around. By the way, a simple reason for some enemies being cut could be redundancy, if you end up with 2 different enemies that end up filling relatively similar role. Most that stayed in the game fulfill very different roles and are unique.
I love the kingpin design so much. That concept artwork of him is so cool. I really wish the models they finished made small cameos around Xen. Maybe in areas you can't get to. It seems like such a waste to cut them entirely after being almost fully realized.
Sven Coop implements a lot of these cut enemies. Stuka bat, Panther Eye, Grunt Sarge, KingPin, Chumtoad (oh hey Lucia u forgot about this one!), and more. I really love this game, damn.
The Human Sergeant was most likely not designed by Chuck Jones, but rather Ted Backman, as the style of the concept art matches closer with Ted's than Chuck's. I find the Human Sergeant and the Stukabat to be really interesting, given how much they were shown off, had places where they would be encountered planned or shown, had animations done for them (though most of Hsarge's were on an older model), had sounds made, in the stukabat's case there was even programming nodes for it lefter over in some of the final game's maps, and both were still in the game by E3 1998, meaning they got the axe just a few months before release, the human sergeant also had it's own version for the censored German version according to the SDK, which makes you wonder why they got cut so late in, especially seeing as there doesn't seem to be any reason given by Valve or it's employees, so those 2 really stand out from the others as almost making it into the final game.
Good video, however you missed one thing: polyrobo wasn't supposed to stress the engine just using skeletal animations, his model also had a shit-ton of polygons. The devs were testing how many polygons they could put on screen without the engine crashing
PollyRobo is actually based, specifically off of the Matchbox toy from 1985, made for the Robotech toyline. its got very distinct features that do not align with the actual Anime's mechanical designs. Chances are someone at valve had the matchbox toy and brought it in as refference. Im a huge Half-life fan as well as a Macross fan.
my own ideas for cut enemies: archer: it will be found swimming in water and if you go inside the water they will start to attack like pirahnas mr friendly (appropriate version): mr friendly will vomit and try to hit you wit its arms but instead of fatal cop it will use fatal paralyzation (to make the game appropriate) by screeching out loud noise making its prey paralyzed and it will slowly swallow the whole prey snapbug: snapbugs will be only found in desert and will attack by jumping on you and will be fast as fast headcrabs robot grunt: robot grunts will be found in desert areas and they will have much more health and will use tau cannon quiver creature 1: they will be found in xen and will attack by charging at you similar to antlion guard quiver creature 2: they will be similar to vortigaunts and will have same attacks poly robo: they will be similar to striders but will shoot laser bullets from red spot charger: they will have same behaviour as normal antlions floaking floater: if the floater is attacked it will shoot electric beam at you human sergeant: will use gatling gun stukabat: will be hanging on ceilings and will sometimes fly towards you panthereye: they will attack just like panthers sphere: will float and can be killed if they are open kingpin: it looks similar to mr friendly but will be only found in race x area
Aw you forgot the little purple frog dude. The chudtoad or chumtoad or something. It was supposed to be another snark like pickup that distracted the enemies. . It's featured prominently in the mod Heart of Evil.
Some of these guys I knew about, but a lot of them I've never heard of & that's pretty cool. It's a shame that many of these ideas were killed either because of time restraints or being too advanced for 1998, but I can still heavily respect Valve for what they were able to create & their ability to push the limits of gaming.
Found out now? I think anyone who remembered OF2's assets knew it, but not until later did I found out that they said that it was made by them (if that claim is even true).
Oh, you mf, nice charger jumpscare. Thanks for detailing alot of these cut NPCs, I didn't think I would actually see more cut NPCs than what I knew already.
Someone demonstrating the Archer's animations? what a world we live in also; is Mr. Friendly's spit animation original or custom madd? I've seen the attack animation before, but never it spitting
I can't imagine the construction workers still being able to do their jobs in the final version of the story. Trying to open the way and keep things from blowing up, sure, but that overlaps a lot with the existing allies. Having them around to do practical/maintenance/repair tasks would basically negate Gordon, since this is what you end up doing for the scientists most of the time. They went ahead and implemented this idea in Opposing Force and you can see how that turned out.
Well done video I think the idea of mr friendly is way too terrifying to be put in the game kingpin design is very interesting tho wonder how it would have sounded by the way are you going to make a video about the mod "paranoia"?
I always wondered since Half-Life 2 had such a big Beta could Half-Life 1 also have had one and we just never saw it because it was never leaked? Maybe tons of never before seen levels and monsters were deleted or have been sitting hidden somewhere for all these years
ehhhh, most of Half Life 1 remained pretty similar through most of its lifecycle, what did change was mostly your progression, art style, and what you came across. Arguably that's the same deal with Half Life 2.
Ive only experienced Half Life Alyx, and the previous titles through vague youtube videos alone, since 2005. I admit i know absolutely nothing about Half Life. But im watching these videos because of the immense impact these games had on the culture as a whole. I am amazed and appalled by the gamer who hasnt experienced Halo CE, and here I am at the altar of another giant without knowing what it means. I hope i can experience it firsthand soon.
Fun fact: I was at a pharmacy in the summer, and the clerks there were dressed like the cut female scientist. No joke, you could tell they only had their underwear beneath the labcoat\ scrubs. It was just so hot that summer. If I remember correctly, the HECU robots also had sprockets and rivets flying out of them when hit, instead of blood. I'm guessing the Control Spheres were not creatures, but rather, creations. Like, they were part of the Nihilant's army, drones that flew around levels like Interloper, monitoring the Vorts and tracking and attacking the player, similar to the eyebots in HL2. Also, for the cut minor scientists, they were not cut, they were just an easter egg. That said, aside from the lockers, some of these "characters" are paged on the Black Mesa intercom system, and you can find the offices of some of them. Most prominently, Dr. Newell's flooded office in Office Complex, and the office of the two scientists - S. Jones and S. Reardon - that are at least partly connected to the development of the Displacer Cannon from Opposing Force. And yes, these are also developers of HL games. Also, also, you're forgetting the semi-cut Chumtoad and Boid creatures. Both were cut from HL but restored in Blue-Shift. The Chumtoad is a small toad-like Xen creature that you can find in Barney's locker, if you destroy the box there (I think it's its own appearance). In older versions of HL it was supposed to run around and distract enemies for you, but did not have a proper attack. I think it was cut because it was seen as redundant, since Snarks mostly fulfill the same role AND attack enemies. The Boid is a flying creature found in Xen that acts as a generic background bird. It flies around in flocks and is pretty much a simple 2D mesh. I think there are actually two types of Boids, but I'm not sure.
the SnapBug could work more like a Trap enemy type where they stop you moving but look like it's tricky to apply them into the map and make player frustrated probably got Replace by the Barnacle
The Sphere was probably what the Controllers started as. If it is the Control Sphere then it makes sense for it to shoot a projectile, it needed to show that it was controlling an npc, and it was probably closed when it wasn't controlling anything
JOIN THE DISCORD! discord.gg/zEszSzE4g8
Also sorry this video was a little late, be sure to watch until the end! :)
ok
No
@@kocekejov5681 yes
You've changed the thumbnail two times already.
@@ramiams862 good catch
Always a fan of the backstory around Mr Friendly, always made Gabe look like a stand up guy who didnt belittle someone for a weird (although very inspired) idea.
"Inspired".... that's.... one way to describe it
“Little guy” “stick up” I could make a micropenis joke
@@jamestheboss1883i mean, it is, isn't it?
@@MailMainbutnotIt is absolutely inspired from a mechanical perspective, but the reality of Mr. Friendly's "combat" is so bizarre that it almost breaks immersion. It might've taken the player out of the game and made them think, "What's wrong with the guy who came up with this?"
Not that you *can't* put this in a game. It's just that most may see it as a little beyond the pale, even when compared to the rest of Half-Life's horrors.
Edit: Not to mention the technical limitations at the time, lol
Hilarious how someone was so interested in him they made him a sex scene in a porn game lmao
I actually never knew that the guy who was responsible for the weirdly sexual cut Mr. Friendly was also the same guy who made the also weirdly sexual but apparently within reasonable limits Gonarch "what if we strapped a testicle to a giant armored spider?".
I really shouldn't be surprised.
What can you say, sex is funny AND scary.
@@peppermillers8361 knowing Alien, it's kinda mainstream in alien aesthetics as well
@xviii5780 it's mainstream with any artists that tackles sex in that way, yes.
Honestly it's very effective at conveying horror
I'm surprised more enemies don't do that in games, it's really effective at making you absolutely shit your pants
I mean - just look at facehuggers. I was absolutely terrified of them when i was playing AvP back in 2000
8:54 Not only that, but he was forever immortalized in Half-Life 2 as a random citizen model.
The robot grunt wasn't meant to fight alongside the normal grunts, they were meant to be like a replacement of the grunts for a "german" mode that was in HL1 beta. Barney, scientist, zombie and hassault also had german version but were scrapped, they acted just like a reskin. Also the "quiver creature" wasn't included in the HL alpha, it was included in RTB book. The fem sci can only be found as textures in HL:S and wasn't included in HL Alpha, but they had plans for her. The charger never had any anims, at least from my research there literally are none so the wiki has to be wrong.
Great info! :P
> they were meant to be like a replacement of the grunts for a "german" mode that was in HL1 beta
They are replacements for grunts in german version of the game and every humanoid enemid just sits downs and nods when they die.
@@JuanxDlol yes, but in the beta there was more "german censorship" unlike now and the NPCs actually played regular death anims instead of the sitting down one, that was a retail addition
@@tehcoolerthey are still censored for me to this day lol
@@1lucia Well, yeah I know, I'm just saying that in the beta there was even more German censorship.
Cut entities in games have always fascinates me. Excited to see the half life 2 version soon!
However, I do suspect that some of these entities were then repurposed by Gearbox when they did Blue Shift and Opposing Force, such as the Kingpin as an example you can make the argument that this entity was repurposed into the Voltigore which also has psychic attacks and even has a psychic death attack for its adult variant, same for the Charger entity as it could have been repurposed into the Pit Drone.
Half-Life 2 version would be 1 hour long
4:13 The Gluon Gun was named "weapon_egon" because the Weapon was a Big Inspiration to the Proton Packs as seen in the Movie franchise 'Ghostbusters'. But I think it's called that since Egon was suppose to give us the Gun. Rest In peace Harold Ramis.
The Fast Walker is a very interesting concept honestly. I hope sometime it can be used, even if its just in some cutscene in a mod.
Same
I just cannot help but imagine the entire studio telling Gabe and Ted: "What do we learned today class?"
Gabe/Ted: "Not give a horny teenager the chance to design our creatures"
Wait…wouldn’t the lesson be the opposite?
Don't forget the Chub Toad! It was a blue toad that was later replaced by the Snark. You would throw it to distract enemies. In Blue Shift, if you gather all of the ammo possible before the Resonance Cascade and open fire on the box in Barney's locker, there's a Chub Toad inside.
Isn’t it chumtoad?
@@varlenthamurtinez I don't know. I heard it as chub toad.
You forgot the chumtoad :O The cute purple snark wanna be that you threw down and it would distract enemies by hoping along and croaking lol Cutest thing valve ever made. Azure Sheep used it as it's mascot. Also, though it might not be directly said the Geneworm in Op Force bares a HEAVY resemblance to the first quiver enemy. It has the same sort of squid tentacles, it has the same horn coming down its face, an armored back too, it just doesn't have multiple eyes and no legs.
Technically NOT unused..... It's in blue shift, opposing force, and sven co-op.
Thank you sooo much for the mention of Signal Lost! I promise, there's so, so much more that I have planned & so much more to come for the female scientist! Absolutely awesome video as always! ^^
Great to see you here! Love your work! :)
Soooo, how’s the n word glock
@@oofiooof1795 The what
Two mods I'm working on plan to use some of these
Half-Life 2: Biohazard will have a Kingpin and Mr. Friendly
Half-Life: Hostile Takeover (remake) will have Robot Grunt and Human Sergant.
Both of these mods are very early in development, so this may change.
Additionally, the enemies will be reworked, though I will not disclose our current plans. I'm taking enough chances as it is sharing this.
Are you associated with the Lambda team discord ?
@@matthewsteele99Yes. I'm their lead writer.
Good luck man! Glad to see my two favourite cut enemies are getting some appreciation
Good luck
will mr friendlys controversial attack be in it
at least Dr Coomer technically got a second chance through hlvrai. great video!! it's really fun seeing all these creature designs. the archer almost looks like it would fit Race X more than the Xen aesthetic. i think the floaters Ted Backman designed would have been really cool to see in game, too
Deine Vidios machen mich immer voll Motiviert weiter an meinem spiel zu arbeiten 😁
Das ist eins der coolsten Komplimente die ich je bekommen habe :D
Fun fact: a lot of the cut NPC’s can be found in the PAK file (WON release). Additionally, a lot of the NPC’s had animations and after decompiling had action tags (code that assigns animations to behavioral scripts) that still functions in half life, excluding the lack of ai of course
7:45 SDF Macross, the only anime where you get to see pop idols singing in the middle of the war.
Nice video :3
I think sphere looks more like something of combine making, with machine and organic features. In that case I think it would've been like an scout before combine invasion of xen, so a passive npc which hangs around in far places of the xen level
I went and got myself Raising the Bar, which details most of these cut enemies, and is a must read for anyone fascinated with cut content. I hope there is some digital scan floating around. By the way, a simple reason for some enemies being cut could be redundancy, if you end up with 2 different enemies that end up filling relatively similar role. Most that stayed in the game fulfill very different roles and are unique.
I love the kingpin design so much. That concept artwork of him is so cool.
I really wish the models they finished made small cameos around Xen. Maybe in areas you can't get to. It seems like such a waste to cut them entirely after being almost fully realized.
Chuck Jones trying not to make the coolest enemy designs in a videogame challenge **IMPOSSIBLE** 😮😮😮😮
Signal Lost also has the Human Sergeant in it's early access demo, with two different skins.
The cut content of Half-Life has always been one of my favorites. Really enjoy encountering them in mods.
you're my favorite nine pixels!
hehah.
no, but really, i like these vids.
ANOTHER GREAT VIDEO FELLOW COLLEAGUE 😎
Sven Coop implements a lot of these cut enemies. Stuka bat, Panther Eye, Grunt Sarge, KingPin, Chumtoad (oh hey Lucia u forgot about this one!), and more. I really love this game, damn.
Chumtoad isnt exactly cut because it does appear in Opposing Force and Blue shift as easter eggs.
Great video! I can’t even imagine how much research it probably took to make it!
most of this info is thankfully present in the Combine Overwiki.
Ive must imagine in the internet there must be rule 34 of Mr.friendly (i dont fell safe in my home anymore)
there is. I stumbled upon it on accident once but didnt know what mr friendly was. I am now scarred for life
Finally someone made a specific video about cut enemies in Half-Life
Headcrabs do burrow in HL1 difference being they leave a little mound that you can shoot to kill them.
The Human Sergeant was most likely not designed by Chuck Jones, but rather Ted Backman, as the style of the concept art matches closer with Ted's than Chuck's.
I find the Human Sergeant and the Stukabat to be really interesting, given how much they were shown off, had places where they would be encountered planned or shown, had animations done for them (though most of Hsarge's were on an older model), had sounds made, in the stukabat's case there was even programming nodes for it lefter over in some of the final game's maps, and both were still in the game by E3 1998, meaning they got the axe just a few months before release, the human sergeant also had it's own version for the censored German version according to the SDK, which makes you wonder why they got cut so late in, especially seeing as there doesn't seem to be any reason given by Valve or it's employees, so those 2 really stand out from the others as almost making it into the final game.
Good video, however you missed one thing: polyrobo wasn't supposed to stress the engine just using skeletal animations, his model also had a shit-ton of polygons. The devs were testing how many polygons they could put on screen without the engine crashing
awesome video as always!
The charger from l4d2 appearing in the video got me spooked
PollyRobo is actually based, specifically off of the Matchbox toy from 1985, made for the Robotech toyline. its got very distinct features that do not align with the actual Anime's mechanical designs. Chances are someone at valve had the matchbox toy and brought it in as refference.
Im a huge Half-life fan as well as a Macross fan.
You mean the Zentradi Battle Pods controlled by the giant Zentradi soldiers, right?
yes.@@pessie83
my own ideas for cut enemies:
archer: it will be found swimming in water and if you go inside the water they will start to attack like pirahnas
mr friendly (appropriate version): mr friendly will vomit and try to hit you wit its arms but instead of fatal cop it will use fatal paralyzation (to make the game appropriate) by screeching out loud noise making its prey paralyzed and it will slowly swallow the whole prey
snapbug: snapbugs will be only found in desert and will attack by jumping on you and will be fast as fast headcrabs
robot grunt: robot grunts will be found in desert areas and they will have much more health and will use tau cannon
quiver creature 1: they will be found in xen and will attack by charging at you similar to antlion guard
quiver creature 2: they will be similar to vortigaunts and will have same attacks
poly robo: they will be similar to striders but will shoot laser bullets from red spot
charger: they will have same behaviour as normal antlions
floaking floater: if the floater is attacked it will shoot electric beam at you
human sergeant: will use gatling gun
stukabat: will be hanging on ceilings and will sometimes fly towards you
panthereye: they will attack just like panthers
sphere: will float and can be killed if they are open
kingpin: it looks similar to mr friendly but will be only found in race x area
the way you’re pumpin these videos is godlike 🫶
Aw you forgot the little purple frog dude. The chudtoad or chumtoad or something. It was supposed to be another snark like pickup that distracted the enemies. . It's featured prominently in the mod Heart of Evil.
Some of these guys I knew about, but a lot of them I've never heard of & that's pretty cool. It's a shame that many of these ideas were killed either because of time restraints or being too advanced for 1998, but I can still heavily respect Valve for what they were able to create & their ability to push the limits of gaming.
Excellent work!
Great video
Will you also cover HL: Invasion and Azure Sheep one day?
For sure!
Loved the vid! Cheers!
Normal fact : the source version of the charger was used in half life 2 overcharged and only found out now
Found out now? I think anyone who remembered OF2's assets knew it, but not until later did I found out that they said that it was made by them (if that claim is even true).
Great video like always
Thank you! :)
nice video dude
Crazy how you can make this high of quality videos even tho the game was released more then 20 years ago!
5:23 "it still.. hurts.. watching him fade.. away.."
Oh, you mf, nice charger jumpscare.
Thanks for detailing alot of these cut NPCs, I didn't think I would actually see more cut NPCs than what I knew already.
I feel like the quiver alien and the charger were turned into the antlions sometime during the development of hl2.
We still can fight these cut enemy either in mod or even at Black Mesa Mod. That will be freaking awesome and disturbing.
damn i love your channel man
You forgot about the cia butcher and cia psycho unit. Which were human versions of the alien grunt and alien controller
Someone demonstrating the Archer's animations? what a world we live in
also; is Mr. Friendly's spit animation original or custom madd? I've seen the attack animation before, but never it spitting
honestly, the fact most of them are designed by one perosn would explain why they'd still fit in release Hl1.
There were cut black ops variants planned for the game which you forgot to mention.
The Panthereye looks surprisingly adorable-
I can't imagine the construction workers still being able to do their jobs in the final version of the story. Trying to open the way and keep things from blowing up, sure, but that overlaps a lot with the existing allies. Having them around to do practical/maintenance/repair tasks would basically negate Gordon, since this is what you end up doing for the scientists most of the time. They went ahead and implemented this idea in Opposing Force and you can see how that turned out.
The quiver creature 2's design makes me think it would try to turn around to make you shoot the yellow thing in its back which would explode
Fun fact: the bloater can still be spawned in
That s the flocking floaters name
Well done video I think the idea of mr friendly is way too terrifying to be put in the game kingpin design is very interesting tho wonder how it would have sounded by the way are you going to make a video about the mod "paranoia"?
0:57 I think the most famous cut enemy of all time is the Flood Juggernaut from Halo 2
Fun fact: if you have HL source or HL soure deathmatch, you can mount the games in GMOD and see mr friendlys model in there!
I did always like the glasses idea.
I hope they add the whole "knocking off gordans glasses" thing if a new half life game starring gordan is made.
People who say Half-Life > People who say Half-Life 1
7:44 OMG Robotech, i can't believe that this media exists outside of my own conversation.
I always wondered since Half-Life 2 had such a big Beta could Half-Life 1 also have had one and we just never saw it because it was never leaked? Maybe tons of never before seen levels and monsters were deleted or have been sitting hidden somewhere for all these years
ehhhh, most of Half Life 1 remained pretty similar through most of its lifecycle, what did change was mostly your progression, art style, and what you came across. Arguably that's the same deal with Half Life 2.
I wanted to ask about discord on the last video but I was like "Nooo, he'll never do that" and here we are now LOOL
This is literally the first time I've ever seen, or even heard of the charger!!
Ive only experienced Half Life Alyx, and the previous titles through vague youtube videos alone, since 2005. I admit i know absolutely nothing about Half Life. But im watching these videos because of the immense impact these games had on the culture as a whole. I am amazed and appalled by the gamer who hasnt experienced Halo CE, and here I am at the altar of another giant without knowing what it means. I hope i can experience it firsthand soon.
Another banger.
Maaaaan the new thumbnail is way better
Now that ive played fear and hunger, mr friendly really reminds me of the guards
The Panthereye could have been redesigned as a sort of "pack alpha" Houndeye just by removing a leg.
Robot grunts actually appear as a full fledged enemy in Half Life Escape. ;)
Subscribed
Panthereye's kinda look cute
im very glad you started doing youtube. Now you can actually get money from your hard work
12:56 nice transition
Half Life in my opinion has one of the most interesting cut content.
It has some of the more better documented ones
100%
And stalker
Fun fact: I was at a pharmacy in the summer, and the clerks there were dressed like the cut female scientist. No joke, you could tell they only had their underwear beneath the labcoat\ scrubs. It was just so hot that summer.
If I remember correctly, the HECU robots also had sprockets and rivets flying out of them when hit, instead of blood.
I'm guessing the Control Spheres were not creatures, but rather, creations. Like, they were part of the Nihilant's army, drones that flew around levels like Interloper, monitoring the Vorts and tracking and attacking the player, similar to the eyebots in HL2.
Also, for the cut minor scientists, they were not cut, they were just an easter egg. That said, aside from the lockers, some of these "characters" are paged on the Black Mesa intercom system, and you can find the offices of some of them. Most prominently, Dr. Newell's flooded office in Office Complex, and the office of the two scientists - S. Jones and S. Reardon - that are at least partly connected to the development of the Displacer Cannon from Opposing Force. And yes, these are also developers of HL games.
Also, also, you're forgetting the semi-cut Chumtoad and Boid creatures. Both were cut from HL but restored in Blue-Shift. The Chumtoad is a small toad-like Xen creature that you can find in Barney's locker, if you destroy the box there (I think it's its own appearance). In older versions of HL it was supposed to run around and distract enemies for you, but did not have a proper attack. I think it was cut because it was seen as redundant, since Snarks mostly fulfill the same role AND attack enemies. The Boid is a flying creature found in Xen that acts as a generic background bird. It flies around in flocks and is pretty much a simple 2D mesh. I think there are actually two types of Boids, but I'm not sure.
i believe the snapbug, with the spikes on its back, either worked as a beartrap of sorts or as a ball to crash into gordon
YOU'RE GERMAN?! THATS SO COOL LIKE ACTUALLY
Audio balance. Do it!
Also, cool video.
the SnapBug could work more like a Trap enemy type where they stop you moving but look like it's tricky to apply them into the map and make player frustrated probably got Replace by the Barnacle
The Sphere was probably what the Controllers started as. If it is the Control Sphere then it makes sense for it to shoot a projectile, it needed to show that it was controlling an npc, and it was probably closed when it wasn't controlling anything
didnt even know these existed!
All of Ted's designs are really unnerving to me, I do wish they made it to the final version of the game.
Mr Friendly just screams Silent Hill
My dog-walker’s stepbrother’s cousin’s best friend works at Valve and they said that all of these will be revisited in Half-Life 3
I'm glad mr friendly wasn't added
the panthereye appeared in the half life beta trailer
12:28
Black mesa: **cries**
Half life: bro💀
In that list of Black Mesa employees being named for Valve employees, can’t forget Dr. Newell!
The POV mod features a lot of these creatures!
All those flying enemies would have made xen feel a lot more alive
7:39
Half-Life Prelease moment
*FREEZE*
You should make a video on Black mesa blue shift
Most of all those enemys i saw much later in Sven Coop