UE5 Tutorial: How to use City Sample Crowd animations with custom Metahumans (feat. Seinfeld parody)

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  • Опубликовано: 2 ноя 2024

Комментарии • 43

  • @Radwalls
    @Radwalls Год назад +5

    This is incredibly cursed and informative. Thank you Monoville!

  • @VR360VIDEOSIMMERSIVESOUNDVR
    @VR360VIDEOSIMMERSIVESOUNDVR Год назад +1

    Really great tutorial. straight to the point. You make it simple. Thank you for sharing this!

    • @Monoville
      @Monoville  Год назад

      You're welcome, thanks for the comment!

  • @vid828
    @vid828 5 месяцев назад

    Thank you! This is an important tutorial. And than you for providing the opacity masks. Susbscribed

  • @elenadmpl
    @elenadmpl 7 месяцев назад

    Always great knowlegde and tutorials thank you for contributing!

    • @Monoville
      @Monoville  7 месяцев назад +1

      You're welcome, thanks for watching!

    • @elenadmpl
      @elenadmpl 7 месяцев назад +1

      and the most quick solutions@@Monoville

  • @tagrandmere0782
    @tagrandmere0782 Год назад +1

    I searched this for month, thanks man :)

  • @LanD_87
    @LanD_87 Год назад +2

    i don't hav manage compatible skeletons lik u its plug ? which version are you on

    • @chippyspeilberg
      @chippyspeilberg 5 месяцев назад +2

      click on window and retarget sources to plug in

  • @arshifarooq9199
    @arshifarooq9199 6 месяцев назад

    Can you tell me how can I use male character with male walking animation instead of the default city sample character when hitting play button.

  • @vid828
    @vid828 5 месяцев назад

    Can you do a tutorial on how to get the facial animations scene in the Metahuman creator app onto our own metahumans?

    • @Monoville
      @Monoville  5 месяцев назад

      I would but I can't figure that out myself, unfortunately! Seems like those animations are locked to the creator app

  • @Helgrind44
    @Helgrind44 Год назад +1

    So fucking cursed.
    I want to see a whole episode of Seinfeld like that.

    • @Monoville
      @Monoville  Год назад +2

      I'm actually planning to try and make one! When I get time

    • @Helgrind44
      @Helgrind44 Год назад +1

      @@Monoville Haha I'm genuinely excited to see that

  • @Djonsing
    @Djonsing 3 месяца назад

    *UE5.4 has been out for a long time, and City Sample Crowds is only available on UE5.3 at most. Has support stopped or something?*

    • @Monoville
      @Monoville  3 месяца назад +1

      Seems that way unfortunately. Haven't had any issues using them in 5.4 though

    • @Djonsing
      @Djonsing 3 месяца назад

      @@Monoville Yesterday I also installed it on UE5.4, used the trick: Opened MARKETPLACE, found "City Sample Crowd", "Select a project to add an element", «this project is not compatible with version 5.4, select an alternative version from: "Select a version"» then from the list I select version 5.3 and the plugin installation went to my project version 5.4, installed, haven't tried it yet whether it will work or not...

  • @anurag3154
    @anurag3154 26 дней назад

    Hi the body animation works but the same method I tried for face, it doesnt work. I did the same, but added the city sample crowd face_archetype_skeleton and saved. Then tried to add the compatible city sample face animation but no change happen to the facial animation. Can you please help?

    • @Monoville
      @Monoville  22 дня назад

      Did you remember to delete face control rig in level sequence? And add compatible skeletons for both the city sample and regular metahuman face meshes in asset details?

    • @anurag3154
      @anurag3154 22 дня назад

      @@Monoville yes

    • @Monoville
      @Monoville  22 дня назад

      @anurag3154 OK, not sure why it wouldn't be working 😕 sometimes right clicking on the mesh in level sequence and converting to possessable or spawnable can fix things

    • @anurag3154
      @anurag3154 22 дня назад +1

      @@Monoville its okay, atleast the body animation worked, i did find a workaround for the face animation, so its all good. Thanks 😌

  • @watchmypaws
    @watchmypaws Месяц назад

    please make a video on how to create the environment✌✌

    • @Monoville
      @Monoville  21 день назад

      Not sure if I'll get round to that but you can get the model from the link here www.cgtrader.com/product/jerrys-apartment-from-seinfeld import it to unreal (via blender or similar) then I manually changed all the materials for the furniture, walls etc using ones in unreal, and added some bits here and there

  • @Djonsing
    @Djonsing 6 месяцев назад

    *Did I understand correctly? FTN is animation for women, MTN for men?*

    • @Monoville
      @Monoville  6 месяцев назад +1

      Yes, Female Tall Normal weight and Male Tall Normal weight, in the case of city sample crowd they're all Tall and then either Normal, Under, or Overweight but work fine with any of the different heights

    • @Djonsing
      @Djonsing 6 месяцев назад +1

      @@Monoville Thank you

  • @richardchipstick235
    @richardchipstick235 Год назад

    Hi, very useful tutorial thank you, but please could you help me with one thing, After going into the Metahuman Blueprint and selecting 'Body' and opening the 'Skeletal Mesh asset' and going to 'Skeleton' and selecting 'Add Skeleton' under 'Manage Compatible Skeletons' and selecting 'SK Base', back in the sequencer after deleting the Body and Face Control Rigs, I can successfully bring in any MTN body Animation onto my metahuman Character, which is fantastic. But now you say the 'Face' is the same principle i.e. go to the Face +Track > Animation > and type in 'Crowd Happy' but unfortunately after doing this, No Animations appear. I have tried various things but nothing seems to work, any help or pointers as to what I'm not doing right would be very very helpful and very much appreciated, Thank You

    • @Monoville
      @Monoville  Год назад

      Have you added the city sample crowd face_archetype_skeleton as a compatible skeleton in your metahuman's face mesh skeleton asset details and saved?

    • @richardchipstick235
      @richardchipstick235 Год назад +1

      OK, there's no need to reply to my last message, because if I had bothered to watch the video just a little bit further, all would have been explained, Thank You

  • @ellahendriks9144
    @ellahendriks9144 Год назад

    are you using this in 5.1?

    • @Monoville
      @Monoville  Год назад

      Yes

    • @ellahendriks9144
      @ellahendriks9144 Год назад

      @@Monoville City sample crowds are only compatible for 5.0, how did you get that pack into 5.1? did you have to download the entire city sample to do so?

    • @Monoville
      @Monoville  Год назад

      Ah right, forgot that I had originally downloaded it in 5.0. What you need to do is install unreal engine 5.0, make a new project, install the city sample crowd pack to it, then you can just copy and paste the city sample crowd folder from that project to your 5.1 project and It will work fine (you can then uninstall 5.0 if you want)

    • @ellahendriks9144
      @ellahendriks9144 Год назад

      @@Monoville Ok, I'll try that, thank you. I originally tried migrating the city crowd folder from a 5.0 project to a 5.1 project, but there were errors during the migration. I'm not sure why.

    • @Monoville
      @Monoville  Год назад

      I seem to recall having a similar problem when attempting metahuman migration. If copy pasting the folder doesn't work, make a copy of the 5.0 project with city sample crowd installed to it by opening it in 5.1 (or convert in place) and grab the folder from there

  • @mendicott
    @mendicott Год назад +1

    #virtualbeings

  • @joseph9637
    @joseph9637 Год назад

    "Promosm"