Cut and Altered Locations of Ocarina of Time PART 2 | Zelda Cut Content

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  • Опубликовано: 25 июн 2024
  • With the discovery of the 1997 Spaceworld development cart, we now have even more maps available for Zelda 64! So today on Cut Content, we explore each of the Cut and Altered maps!
    And thank you for watching!
    Subscribe and hit the bell icon to our channel for more Zelda and other Cut Content related videos!: bit.ly/2HARQLN
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    ==============================================
    Credits to all the amazing people:
    Forest of illusion
    Attaining and dumping the Zelda 64 1997 maps from the F-Zero X Dev Cart
    / 1351592365467660288
    z64me
    Mod featuring all gameplay footage of cut maps + footage of beta Inside Jabu Jabu and Entrance to Hyrule Market, beta Kokiri Forest (older)
    / c64me
    xdanielDZD
    Early Lake Hylia, actor test (featuring Jabu Jabu) + DLViewer for viewing beta maps
    • Early Lake Hylia, acto...
    / xdanieldzd
    Zen64_
    Actor restoration in the Forest Building/Early Sacred Forest Meadow
    Zen64_/status/135...
    NintendoMovies
    Footage of Forest Temple, Dodongo's Cavern, Fire Temple, Gerudo Valley, and Gerudo's Training Grounds
    / nintendomovies
    ==============================================
    Chapters:
    0:00 - Cut and Altered Locations of Ocarina of Time PART 2
    0:54 - The 4 stages of Zelda 64's Development
    1:41 - Alpha Hyrule Field
    3:38 - Beta Hyrule Field
    4:34 - Beta Lake Hylia
    5:51 - Beta Fishing Pond
    6:10 - Beta Kokiri Forest
    7:11 - Beta Inside the Great Deku Tree
    8:10 - Alpha Inside the Great Deku Tree
    8:42 - Beta Sacred Forest Meadow
    9:17 - Beta Forest Temple
    10:20 - Beta Lost Woods
    11:38 - Beta Archery Range
    12:10 - Beta Kakariko Village
    12:32 - Beta Graveyard
    13:02 - Beta Tunnel
    13:23 - Beta Death Mountain
    14:24 - Beta Dodongo Cavern
    15:11 - Beta Death Mountain Crater
    16:01 - Beta Fire Temple
    17:07 - Beta Hyrule Market Town
    18:03 - Beta Temple of Time
    18:51 - Beta Hyrule Castle
    19:24 - Beta Zora River
    19:44 - Beta Water Temple
    21:06 - Beta Inside Jabu-Jabu's Belly
    21:19 - Beta Gerudo Valley
    21:59 - Beta Gerudo Training Grounds
    22:48 - Various Beta Prerenders of Zelda 64
    23:14 - Beta Chamber of Sages
    23:30 - Beta Fairy Fountain
    24:22 - Extro
  • ИгрыИгры

Комментарии • 540

  • @TheObsessiveGamer
    @TheObsessiveGamer  2 года назад +28

    Heck we got this video to 100K now. Thank you very much everyone! :)

  • @Iced9
    @Iced9 3 года назад +229

    I love how unicorn fountain is basically the holy grail of oot cut content.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +45

      This and beta Hyrule Castle Town I say lol

    • @Robert-tl2vg
      @Robert-tl2vg 2 года назад +5

      Why do you love it?

    • @edwardholder429
      @edwardholder429 2 года назад +8

      Just imagine a 9 year old finds it

    • @shiftfire4511
      @shiftfire4511 2 года назад +12

      @@Robert-tl2vg The Unicorn Fountain was shown off in previews of "Zelda 64", and as a result dozens of rumors bounced around the early internet and playgrounds at schools across the nation.
      Indeed, this entire generation of gaming had some of the most famous myths, and Ocarina's three big ones were the "Sky Temple", the Triforce, and the Unicorn Fountain.

    • @Riobink
      @Riobink 2 года назад +1

      @@shiftfire4511 it's definitely a generational thing, the internet is just too ingrained and people investigate games too deeply so rumours like that now have a lifespan, a usually short one too

  • @literaltrash2275
    @literaltrash2275 3 года назад +166

    Imagine being the person just getting a cart that you think is FZero and then you see all unreleased zelda content. This content is 20 years old and NEVER seen or been used till 2021. Crazy

    • @squilliamfancyson3552
      @squilliamfancyson3552 3 года назад +3

      It really is, I love this content from one everyone’s favorite and well known/legendary game

    • @saladasss2092
      @saladasss2092 2 года назад +5

      so, someone's uncle does actually work at nintendo

  • @binusbechbips758
    @binusbechbips758 3 года назад +90

    19:55 Jesus Christ, those poor souls living in the timeline where they actually added that extra floor

    • @SSDARKPIT
      @SSDARKPIT 3 года назад +10

      I actually wish we got that version instead.

  • @hebrides6354
    @hebrides6354 3 года назад +106

    I'd love to see a remake of OOT with all the cut content now that hardware restrictions aren't much of a problem anymore

    • @LSTNSCRFN
      @LSTNSCRFN 2 года назад +25

      Directors cut that’d be awesome let’s ask Nintendo abou….. wait nevermind they don’t care what fans want

    • @hondamanvtec2894
      @hondamanvtec2894 2 года назад +9

      @@LSTNSCRFN Nintendo aint Nintendo anymore haha
      They were the best ...

    • @haijehiemstra2883
      @haijehiemstra2883 2 года назад +5

      @@hondamanvtec2894 were were
      WERE

    • @Perroden
      @Perroden 2 года назад +4

      This is how remakes should be

    • @billythomas119
      @billythomas119 Год назад +1

      Yes everyone right Nintendo uses too care about their fans Thay don't no more

  • @ZeldaMaster285
    @ZeldaMaster285 3 года назад +142

    It really looks like a lot of the cut or changed content was simply due to unfortunate hardware limitations, and nothing more. I really would have loved to have seen some of these areas in the game, perhaps in a true remake, but alas, Nintendo will never do that.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +27

      Truly. 64DD was really gonna give it the boost it needed. Even the Expansion Pass might have done enough to run some of it if it was out at the time. I do hope for a true remake one day that puts it on the scale or BOTW but with all the OOT conventions there but expanded

    • @shadowledastray
      @shadowledastray 3 года назад +19

      @@TheObsessiveGamer Funny you should mention that. I was just flipping through an old Iwata Ask interview and saw this:
      Iwata:ROM cartridges don’t have any moving mechanical parts, so they can read motion data in an instant, no matter where it’s stored. However, with a magnetic disk, it takes time for the mechanical parts to move around meaning you have loading time while it’s locating the data. As a result, we couldn’t get Link’s motions to work. If there hadn’t been as many motions, we could’ve gotten the game to read them to memory from the disk in advance, but we had around 500 motion patterns.
      Ozawa:That’s right. That’s the reason that Koizumi was saying “My Link won’t work on the 64DD,” at the time.

    • @ZeldaMaster285
      @ZeldaMaster285 3 года назад +9

      @@TheObsessiveGamer If Nintendo really does love their fans, they'll do a true remake of it for the anniversary this year. Now that the hardware allows it, why not add wild horses and the gigantic lost woods? Might not be able to add all the magic arrows or effects, but they could re do the areas and work the game as a true love letter to the Zelda fans. They could even include the original with all of the glitches it's famous for. That would be something that would truly thrill all the fans. Sadly, if Super Mario 3d all stars is anything to go by, they'll only pretty it up a bit and fix undesirable glitches. At least we'll get Skyward Sword on the switch. That'll be fun.

    • @kargaroc386
      @kargaroc386 3 года назад +4

      @@ZeldaMaster285 Nintendo is *extremely* conservative with rereleases.

    • @gloriouspurpose_
      @gloriouspurpose_ 3 года назад +7

      @@ZeldaMaster285
      I've gotta fill you in on something, no company does anything because they love you lol.
      But yea it'd be cool, probably won't cost much time or money to develop, and would have a sizeable enough amount of people wanting to play it.. Though at this time it'd just be a less impressive version of newer zelda games

  • @AJ-ed7mx
    @AJ-ed7mx 3 года назад +69

    This gives me hope for ura zelda to be discovered once again

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +14

      And hope it's beyond what we have of Master Quest and the 2 areas from the Gigaleak.

    • @AJ-ed7mx
      @AJ-ed7mx 3 года назад +9

      @@TheObsessiveGamer im glad this community of nerds exists who also share my love and passion for oot, everyone here im sure is overwhelmed with joy at these recent discoveries . Oh yeah brother, i have hope that the full fledged ura is out there somewhere!!🙏🏻

    • @Bung-ms9jc
      @Bung-ms9jc 3 года назад +3

      Ura zelda exists, it is master quest. Miyamoto wanted to incorporate features of the DD into Ocarina, but all that came out of that planning were remixed dungeons. Ura zelda became master quest

    • @magoria1382
      @magoria1382 3 года назад

      @@Bung-ms9jc URA ZELDA IS NOT MASTER QUEST. Ura Zelda was so much more than Master Quest, you really need to look it up and see what Uta Zelda was supposed to be! ❤

    • @Bung-ms9jc
      @Bung-ms9jc 3 года назад +8

      @@magoria1382 it's not, Ura Zelda is literally Master Quest, another journey. Yes, the Ura Zelda Miyamoto planned was much different than simply remixed dungeons, but we have no evidence Ura Zelda ever made it past the planning stage thanks to the 64DD's failure. Whatever was planned for Ura Zelda was either taken and implemented into Majora's mask, or was included in a later zelda game. If you want a playable Ura Zelda, its Master Quest, that's it. Its disappointing, but Master Quest is literally called Ura in Japan.

  • @jmjedi923
    @jmjedi923 3 года назад +141

    man, i wish the cartridge wasn't overwritten, that seems really interesting

    • @totallynotkhobsessed
      @totallynotkhobsessed 3 года назад +34

      This is just proves that unwritten versions exist, have hope. We'll find them.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +48

      I imagine multiple versions must exist since each demo station would have one of these carts in for people to play. Hopefully not all of them were rewritten after

    • @Supersonicblue1027
      @Supersonicblue1027 3 года назад +6

      @@TheObsessiveGamer I'm sure there's probably like one or two versions where they put all the data on them as backups of the stuff but those ones are probably at Nintendo for ya know safe keeping cause I'd image they'd wanna keep all the stuff just in case so reserving extra cartridges for the specific games just makes seems like a Nintendo like thing to do.

    • @Teh_Random_Canadian
      @Teh_Random_Canadian 3 года назад +4

      I was thinking the same thing, would have been amazing to see a full playthrough of the old beta version

    • @Teh_Random_Canadian
      @Teh_Random_Canadian 3 года назад +5

      @@Supersonicblue1027 Im sure they have intact copies of all versions. I seriously doubt Nintendo would ever give them up tho.

  • @RaveNinja1401
    @RaveNinja1401 3 года назад +31

    9:40 they should have kept that skylight in the temple's main room, it looks beautiful, through probably they had to do away with it because of the whole Poe Sisters' mechanic and the showdown against Meg.

  • @RoseBleueDuRosierSec
    @RoseBleueDuRosierSec 3 года назад +48

    Ok, now that I've watched... That water temple is so much prettier :c now I'm a bit sad it got cut.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +9

      Honestly, I love the way it looks. Being my favourite temple already, it would have just made it even better.

    • @Supersonicblue1027
      @Supersonicblue1027 3 года назад +2

      Well it's not that it got cut they just changed it honestly the dragon's hanging in the boss room are just place holders for the zora version of the dragon you see the water temple was always meant too be this way but while they were making they planned to combine there culture with the zora like in final game so the dragon's are the placeholder for the zora version of that dragon and honestly I'm sure they wanted too keep all 4 floors but they probably realized that they themselves kept getting lost in the massiveness of it so they probably reluctantly decided to get rid of the 4th floor and keep 3 floors instead and I believe at one point they considered putting the bridge on the third floor as a result of this but them realized that'd make it too easy too fight the boss but if you at the room in here and look at the final games you'll see they salvaged as many rooms as possible while keeping organized enough not to get extremely lost in the temple so it's the same temple just one less floor and less confusing to navigate.

    • @firesnakex8
      @firesnakex8 3 года назад +2

      The grander scale made it look like an actual giant temple as opposed to a toy play set or something. I would have loved this

  • @neoqwerty
    @neoqwerty 3 года назад +10

    The grave on the side of the castle sounds like the Royal Family's grave, if that makes sense? The game teased a lot about the grave having a secret passage from the castle to the fields-- so perhaps that was why Impa can take you back out of the courtyard and you end up at around that spot? And how Zelda escapes from Ganondorf's pursuit? (It's interesting, because real-world castles HAD these features-- especially smaller castles surrounded by a town, they would have a hidden passage to evacuate in case of an attack on the town inside a holy place (usually the local church or the lord's chapel).

  • @canaricassius8323
    @canaricassius8323 3 года назад +28

    Love seeing developers original visions and how they change overtime, you're like an archeologist for video games XD
    Keep up the great work!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +3

      Thank you very much! I got plenty more cut content to dig through.

  • @Hazardus
    @Hazardus 3 года назад +55

    This video is super interesting and really well made, 5k super well deserved.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +2

      Thank you! let's go for 10K!

    • @dewyocelot
      @dewyocelot 3 года назад

      I hope you get even more. Your effort and quality are far above your current sub count.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      @@dewyocelot Thank you! we are on rapid growth, so maybe it'll match the quality and effort soon :)

  • @supernintendro
    @supernintendro 3 года назад +11

    Great video. I'll never forget how as a kid, I'd stare at the beta screenshots and wonder how the game used to be, prior to release.

  • @jalen4945
    @jalen4945 3 года назад +26

    4 levels of water in the water temple: *cries*

    • @grandsome1
      @grandsome1 3 года назад +7

      That's how you change the water levels, with player tears.

    • @shintruth2716
      @shintruth2716 3 года назад +2

      Would have quit the game with that level of bullshit x'D

  • @TheObsessiveGamer
    @TheObsessiveGamer  3 года назад +52

    Thank you for watching everyone! and thank you all for making us finally hit the big 5K mark! We'll plan to keep making more Cut Content videos as we go forward so make sure to subscribe and stay tuned!

    • @dakotakirkpatrick1335
      @dakotakirkpatrick1335 3 года назад +2

      Still getting my hopes up for ura Zelda disc to be found maybe next year

    • @Hazardus
      @Hazardus 3 года назад

      Congratulations on hitting that 5k mark, very big achievement and can't wait to see you at that 10k mark.

    • @dakotakirkpatrick1335
      @dakotakirkpatrick1335 3 года назад

      I wonder if the GameCube could have handled it beta Lost woods

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      @Zylo Wolf 2.0 GameCube likely could easily enough. Just wish we could convert these OOT Roms to GameCube files to try them on Dolphin

    • @Hens1123Minecraft
      @Hens1123Minecraft 3 года назад

      I have used a certain emulator that allowed to allocate more ram than intended. If you used this emulator do you think it would be possible to load the beta lost woods with the trees?

  • @Saiyan0X
    @Saiyan0X 3 года назад +19

    Man, imagine the game we could have get if the technology didn't limited it.

  • @rexellate
    @rexellate 3 года назад +4

    I love that this cartridge dump happened shortly after your first episode. Perfect timing

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      Been overall an excellent half year wit h these leaks for the channel. From the Gigaleak and now to this. Hopefully it keeps coming

  • @Zephor
    @Zephor 3 года назад +3

    It's amazing that this cartridge was leaked at all but it really makes me wish it wasn't overwritten. I guess we just have to be grateful for what we have. Keep up the good work. You are the best in the cut Zelda content community.

  • @ZonnexNecton
    @ZonnexNecton 3 года назад +6

    Right. Modders with skills get cracking and unleash your imagination to life. But... finish it completely and release it for download before Nintendo takes it down. Don't show anything less than %99.

  • @dontdodrugs8538
    @dontdodrugs8538 3 года назад +6

    Thank you so much for this.
    I replay this game at least once a year and constantly wish there was more

  • @treerich1858
    @treerich1858 3 года назад +49

    Beta Lake Hylia ran perfectly fine on my everdrive, so the n64 can handle it fine. I think it was changed because all that empty space may have been thought of as boring to traverse. Also, it may have been worth noting that the famous sunset scene was very likely taken place in the forest building map, as someone on Twitter has discovered. Lastly, I don’t think that beta lost woods matches the screenshot. I think that screenshot takes place along the castle walls, as it can be seen in the background.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +6

      oh yeah it doubt this can (though I imagine it's Everdrive + expansion pack to get MM level of big areas)

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +6

      Also the Famous Sunset scene I can 100% confirm wasn't in the Forest Building area as the sky was never meant to be seen and the person on Twitter who showed it off showed it without realizing there is supposed to be a large forest surround the entire thing all along that the N64 just couldn't handle loading all at once.
      As for the Lost Woods, the ones in the screenshots are of stage 1/2 so it would be very different vs this one which is stage 3/4. However, since we now got the Stage 1/2 of Hyrule Field which shows the Castle Walls and it not having any forest near it, we can confirm that structure behind the lost woods in the screenshot is definitely not hyrule castle walls. It's very possible there were other ruins or something back then in the Lost Woods which would fit the whole build up to the Sacred Forest Meadow I say

    • @Supersonicblue1027
      @Supersonicblue1027 3 года назад +2

      Well the lost woods here is the version of that lost wood but in stage 4 development but if you load it up you can clearly see the same exact fog and when z64me played around in this lost woods the fog was even denser as dense as the fog from that screen shot of the stage 1/2 lost woods so it's definitely that same forest from the stage 1/2 build but in a later stage of development where they probably cut back a lot of it but it was still too many trees so that's why we ended up with the one in the final game instead.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +2

      @@Supersonicblue1027 Oh good call on the fog. I wasn't sure at first if it was just the N64 messing up rendering something or what but yeah now that you mention it, it makes sense

    • @shadowledastray
      @shadowledastray 3 года назад +3

      I was thinking the same thing: once the initial thrill of having such large areas wore off, how quickly would tedium set in? People did complain about WW and TP overworlds being too "empty", despite being designed for more powerful consoles.

  • @Bruno-fz5ef
    @Bruno-fz5ef 3 года назад +4

    This video is sick, it reminds my why I love Zelda community so much

  • @1993Southparkfan
    @1993Southparkfan 3 года назад +14

    It might be just me but it feels like the great fairy fountain in the beta version of Hyrule Castle is a lot closer to the one at Ganon's Castle than it did in the final version. Which is funny because I always thought the path to the great fairy fountain in Hyrule Castle did not match up with the path to the one in Ganon's Castle.

  • @BreloomsGarden
    @BreloomsGarden 3 года назад +1

    I love this so much. Thanks for keeping coverage on cut content coming!

  • @coolnightskate
    @coolnightskate 3 года назад +2

    I love seeing the locations from old screenshots. Anytime there was a screenshot in a magazine it was like gold.

  • @DenkyManner
    @DenkyManner 3 года назад +1

    I've watched a few different videos about this recently and this is by far the best one. You know your stuff

  • @jackkearney9668
    @jackkearney9668 3 года назад

    you never disappoint with the cut content videos! i was so keen to watch this as ocarina of time is so nostalgic and is definitely one of my favourite games. this was such an interesting and quality video with so much depth. nice work, it’s honestly your best video yet!

  • @taki1838
    @taki1838 3 года назад +1

    Hey man, thanks for this awesome video! I hope your channel keeps growing more and more!

  • @legacytag
    @legacytag 3 года назад +19

    The fences in the stage 3 Hyrule field were actually from a demo of a nearly complete version of the game, it's a stage 4 version of the field and the horse jumping areas were cause the demo allowed people to play around on epona

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +6

      This has been a theory at least, nothing truly confirmed. The fences have been there even in screenshots outside of the demo so we know it wasn't just for demo purposes. I still do theorize the fact that many horses were roaming the field are why fences are around for them to jump over and for you to play with the horses.

    • @Supersonicblue1027
      @Supersonicblue1027 3 года назад

      I believe they showed a part of it in a small scene in a old VHS for the gane but they only showed Epona and link in front of a finished part probably trying to hide all the fences and unfinishedness.

    • @zerobyte802
      @zerobyte802 3 года назад +3

      This makes sense. I got to play OOT demo at E3 ‘98. You started at a menu where you could pick from (I think) 4 scenes: Phantom Ganon fight, A fight against some lizalphos in a fire cave, the Hyrule Castle stealth section, and a fourth option that I’ve forgotten.
      The 4th could have been an Epona demo in that archery target practice map.

    • @Ashley6100
      @Ashley6100 3 года назад +2

      You are correct. The Cutting Room Floor makes it clear that this version of Hyrule Field was the one playable at SpaceWorld '97, which is why areas were all newly fenced off. This also applies to the alternate Gerudo Training Ground, demo players were challenged to complete a task in each of the three areas. One was to hit targets with a bow, one was to find and defeat 4 hiding poes and the third (and most interesting) was to chase after a fleeing poe. This was the area which was identical to the Dampe area, so they stuck with both the location and idea right into the final. I strongly suggest checking out TCRF for more excellent info! tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump/3D_Maps

  • @mrt8bit692
    @mrt8bit692 3 года назад

    This has got to be the most interesting thing i have seen in a wihle! I got super into all of these cut locations a couple months ago, and totally thought they would never been seen or found

  • @majoraslayer64
    @majoraslayer64 2 года назад

    This is the holy grail of content. I've dreamed for 20 years of getting to see all of this outside of grainy screenshots, and I really hope someone puts together some emu games using these assets to try and recreate the different versions of the game. So many incomplete concepts can be finished out to be able to work since we're working without the limitations of retail hardware now. We could have a series of Beta World Tour versions that allow different experiences, such as a version dedicated to just exploring maps as well as several versions that try to interpret what the experience may have been like at different stages of development if they hadn't changed direction. I bet the large maps like Lost Woods weren't meant to be ultimately loaded all at once the way we currently load them, and they were abandoned when the dev team failed to find an effective way to implement culling that looked good. With it being an unofficial build, we essentially have unlimited system resources (in terms of 1997 technology) available to build them.

  • @qb1007
    @qb1007 3 года назад +2

    I stumbled upon this channel looking for this kind of content. I am so happy that I did! I'm looking forward to more of your videos and I hope you cover cut content of Majora's Mask eventually. You do a great job at being thorough, keep it up!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      Thank you! Majora's Mask is planned to happen eventually, but got plenty more OOT still prior (and and ura Zelda video too)

  • @revolverocelot2552
    @revolverocelot2552 3 года назад +11

    loving this channel!! your voice is so appealing and soothing to listen to and i just cant stop lapping up all this unused zelda content haha

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      Thank you! I never really like my voice but I always appreciate when others do like it :)

    • @radishpineapple74
      @radishpineapple74 3 года назад

      @@TheObsessiveGamer I found your channel two days ago, and I was going to comment about your manner of speech, but someone else did so I'll add to this one. I would say that your idiosyncratic manner of speech is charming and nice to listen to. It has a different pattern of intonation which could be described as "sing-songy". It's a breath of fresh air compared to the generic presenter's voice which you hear everywhere, and it'd be a shame if you tried "cultivate" your manner of speech by imitating theirs. So, please don't get rid of your unique voice.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      @@radishpineapple74 Thank you very much! well I don't think I can do much about getting rid of my voice, but I do like that you guys like its uniqueness lol

  • @seeenkun3826
    @seeenkun3826 3 года назад

    Truly underrated channel. You definitely deserve more. Revitalizing beta content, amazing edits, with the perfect voice to do so. Keep it up!

  • @Sharpstoned
    @Sharpstoned 3 года назад +2

    Dude this is good quality and really well put together. This deserves more views great work.

  • @load-bearingcoconut5586
    @load-bearingcoconut5586 3 года назад +8

    I wonder if the Great Deku Tree dungeon being way more complex meant that it wasn't originally meant to be the first dungeon? I recall in the first part there being a comment about the possibility of Link starting in the Castle Town early in development, and having to go on a large journey to reach the Deku Tree.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +4

      The story of that stage (as presented in the last Zelda video I uplaoded) still does have the Great Deku Tree as the first dungeon. The Castle Town start was theorized as an even earlier stage of 1 and 2.

  • @MissFJONES
    @MissFJONES 2 года назад

    I've been binging your videos and you make the best Zelda beta content videos I've seen, most people seem to just read off TCRF but you actually going through the maps is so cool and shows how interested you are in the topic

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад

      Thank you! Whenever I have the ability, I try to go and access the map or content itself. TCRF is a good resource to reference, but not the only one that should be imo

  • @RoseBleueDuRosierSec
    @RoseBleueDuRosierSec 3 года назад +6

    Can't wait!

  • @LeraxxCreedy
    @LeraxxCreedy 3 года назад

    You're pretty spot on about the early version of The Great Deku Tree dungeon being similar design to the Bomb-omb battlefield's mountain, I thought the same thing when I had a little playthrough of it.

  • @wesselvanengelenburg325
    @wesselvanengelenburg325 3 года назад

    You deserve more man! Amazing videos!

  • @RyanLeCocq
    @RyanLeCocq 3 года назад +3

    Nice work! Love it.

  • @flyforce16
    @flyforce16 3 года назад

    RIP Kamek in Mario Kart 64 1995-1995
    ...also great video as usual! lol!

  • @toxickle
    @toxickle 2 года назад

    This is by far the most underrated channel on RUclips. Every video you make is filled to the brim with interesting I formation. I hope this channel blows up quick.

  • @meeksshoes8621
    @meeksshoes8621 2 года назад

    I have played this game countless times, watching this video made me appreciate HOW MUCH they really shoved into 1 single catrigue!

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад

      Indeed. It's still amazing how much they can compress

  • @rexellate
    @rexellate 3 года назад +10

    The “torch lighting” of that gerudo map is very similar to the final Ganon’s Tower torch lighting rooms

  • @pootisbirb6158
    @pootisbirb6158 3 года назад

    We need more! These are gold, GOLD!!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Plenty more planned! Got a livestream of these tonight infact planned

  • @salduchi1785
    @salduchi1785 3 года назад +2

    Fantastic video!

  • @twistedninjafishz2683
    @twistedninjafishz2683 3 года назад +1

    Love your videos keep them up man

  • @ConservativeSatanist666
    @ConservativeSatanist666 Год назад

    I love and still own my Ocarina of Time. This video was awesome

  • @suikasuika4157
    @suikasuika4157 2 года назад

    it's pure happyness to see all of theses unused content

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад +1

      That it is and I got plenty more too!

    • @suikasuika4157
      @suikasuika4157 2 года назад

      @@TheObsessiveGamer i started a new game on OOT yesterday after watching your videos XD

  • @lowmax4431
    @lowmax4431 Год назад

    Man I wish we had a the whole rom. But it's amazing that even this much was recovered.

  • @seir323
    @seir323 3 года назад

    3 minutes in, and my jaw is dropping at how gorgeous hyrule field is. You can totally see how the river system in the final game would have been connected, how Lon Lon Ranch had to be put behind a wall because of load limitations, etc. The castle gates are textured now! Already watched other vids, and it's just so amazing seeing the tiny screenshots I pored over in game magazines were real at some point, but this is just on a whole other level!!!!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Truly is amazing seeing this actually fully playable and explorable after all these years. Really felt like a breath of fresh air

  • @Nr.1Mimir
    @Nr.1Mimir 3 года назад +8

    Lol I thought you’re like a famous RUclipsr because your content is sooo good but man you deserve so much more! Keep it up and stay safe. :)
    Ps: you got a new sub ✨💅🏻

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      Thank you very much! We are growing fast, so hopefully i'll be a famous RUclipsr to reflect my content :)

    • @Nr.1Mimir
      @Nr.1Mimir 3 года назад

      @@TheObsessiveGamer yea :)

  • @sampletext5215
    @sampletext5215 3 года назад +15

    CAN SOMEONE PUT THIS TOGETHER AND FINISH IT LIKE IT WOULD BE THE GAME INSELF I REALLY WOULD LOVE TO SEE THIS SO AWESOME

  • @shadowledastray
    @shadowledastray 3 года назад +2

    I was definitely looking forward to you covering the latest beta content! I especially love that early Hyrule Field.. Though, for what it's worth, the final build did keep the interconnected river flow from Zoras River to Lake Hylia.. It just goes from behind the castle off into Gerudo Valley, then to Hylia (I always liked how it all connected). But that grave stone behind the castle is pretty interesting. That's where a big Poe is in the final, I wonder if there is any connection there?
    Overall, this beta leak has been surreal, both in how drastically different areas looked, but also in showing just how refined the final game was. A good example is the Fairy/Deku Tree, it's basically a tree shaped structure inside a tree, whereas the final felt like a more organic environment inside a tree. Man.. Zelda 64 just keeps on giving after all these years.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +2

      Thank you! I did look up the final map and wow I never noticed that way they may it flow through practically every major area space for Death Mountain and the Forest.
      The final games Deku Tree I feel doesn't take advantage of it being a tree so much like this does as it practically lets us climb a whole tree which feels just more right. Hopefully we get even more like this. Most exciting time since the Debug Rom happened

  • @hyperhedgehog7
    @hyperhedgehog7 3 года назад

    ooh that thing with the dampe race area is super interesting

  • @saffronnie3969
    @saffronnie3969 3 года назад +6

    Dammit! He knew I was watching his vids way too late last night so he did a continuation of the one that got me on his videos!

    • @Kumakaree
      @Kumakaree 3 года назад

      SAME HERE

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      and I delivered :P

    • @saffronnie3969
      @saffronnie3969 3 года назад

      @@TheObsessiveGamer Yes you did! I just finished watching the video (Took me so long cos I excitedly spamming a friend bout all the finds) and I HAD NO IDEA that some of these places had been found! When I saw the old Deku Tree dungeon! DUDE! We had only had like one or two screenshots of that!!! That was AMAZING!
      I personally wanna see old Dodongo's cavern cos they actually scrapped the dungeon and redid the whole thing, and I wanna see the old Hyrule Castle town! Maybe... Maybe one day! Still though! The old lake Hylia! The old Hyrule/Ranch! All of those were things talked about A LOT! So seeing them is amazing!

    • @saffronnie3969
      @saffronnie3969 3 года назад

      @@Kumakaree Pffft XD Last night and by last night I actually mean 4-5 in the morning I was like "I need to sleep.. But Beta content.."

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      @@saffronnie3969 haha glad you enjoyed it! It truly has been an exciting time. Probably the most exciting since the original Debug Rom came I say

  • @noradosmith
    @noradosmith 2 года назад

    Fascinating!

  • @Lockewave
    @Lockewave 23 дня назад

    This is so cool! Great video! What program do you use for the level editor?

  • @NFITC1
    @NFITC1 3 года назад +7

    I really like this idea of the Deku Tree. I can see why it was scaled down though. It seems pretty intimidating for a first dungeon to be an enormous spire. The first dungeon should be short and simple.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +2

      Indeed. I do think it should have been used for Master Quest though. Such a shame that it wasn't

  • @NvFongyy
    @NvFongyy 3 года назад

    The entrance to the Gerudo Valley in the beta looked so much better!

  • @PopCultureFan_
    @PopCultureFan_ 3 года назад

    I love your voice!.
    Edit : Ohh and i also love uncut content in games lol. Ive already watched your other uncut content vids, guess i will sub now..

  • @1claytonic1
    @1claytonic1 3 года назад +2

    this channle going to blow up with content like this

  • @Tvz_lol
    @Tvz_lol 3 года назад +1

    Nice video dude!

  • @zsck
    @zsck 3 года назад +2

    I liked the Forest Temple with that light coming from the ceiling, it had a very oniric aura, though I love the final design too, it's scarier
    As always, a very interesting and good video!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      I do love it a lot but I almost theorize that maybe they got rid of it cause of the Poes?

    • @zsck
      @zsck 3 года назад

      @@TheObsessiveGamer I think that too, perhaps also to maintain a darker atmosphere for Phantom Ganon and make the lighting issue less complicated in case of entering the temple at night

    • @Shrek_es_mi_pastor
      @Shrek_es_mi_pastor 3 года назад

      @@bastienlafleur5838 Dude post this theory somewhere else! It deserves to be viewed and discussed, not to be found randomly in a reply section (seriously, why you post it here of all places?)

  • @alexandreamaral
    @alexandreamaral 3 года назад

    Amazing work, you deserve more subs!

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад +1

      Thank you! we are growing so hopefully we will keep doing so

  • @danielbarrios4379
    @danielbarrios4379 3 года назад

    Thank you very much for the video it is the best video I have seen on this subject, hopefully one day you can rebuild the entire beta in its different stages 1-2 3-4 ... I am looking forward to seeing the great beta fairy of color blue :(

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Thank you! While I do cover cut content, i'm definitely no modder lol but there are alot of talented people who are working on reconstruction so here's hoping!

  • @dynogamergurl
    @dynogamergurl 3 года назад

    I really want to see more of Zelda game cut content. if 64 version had this much cut content imagine some of the more modern ones

  • @bigangenbygang
    @bigangenbygang 5 месяцев назад

    The path off to the side of the Lake Hylia map has the same kind of textures as the early Hyrule Field's exit to the Gerudo Desert. The Gerudo Valley is connected to Lake Hylia in the final game, so it probably was connected here too. Just by a path rather than the river.

  • @nstar674
    @nstar674 3 года назад

    Man, so much of the beta Zelda 64 stuff is really interesting. I'm definitely more interested in version 1 and 2 of development myself, and if we can ever find enough to build off the stuff that's there it would be really cool I someone made a playable version of the beta

  • @AS34N
    @AS34N 3 года назад

    Its theorized the grave stone may of been the original spot for the royal tomb. Good vid man.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Thanks! and good idea on that. Would I say make more sense in a way

  • @chrosh-225
    @chrosh-225 3 года назад

    Love your content ist so interessting too See beta Versions of so Many Games

  • @arempy5836
    @arempy5836 3 года назад +1

    I love those super basic houses. Reminds me of Zelda 2.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      True lol. ib4 "I am Error" would have made an easter egg appearance.

  • @solarz8505
    @solarz8505 Год назад

    11:30 the trees are probably objects so the game can load them based on proximity, so if you tried using trees that all load at once the crash definitely makes sense.

  • @experienceevents6951
    @experienceevents6951 3 года назад +1

    Great video

  • @dayman38xP
    @dayman38xP 3 года назад

    this is amazing!

  • @jonathanplooij3666
    @jonathanplooij3666 Год назад

    thanks for the video

  • @studioarentain3960
    @studioarentain3960 2 года назад +1

    It's amazing how much would change. I would love if someone made these unused maps into a full game that stood on its own

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад

      Well a RUclipsr named Zel. with a team of people are doing just that actually if you want to check them out!

    • @studioarentain3960
      @studioarentain3960 2 года назад

      @@TheObsessiveGamer I will! Thanks!

  • @aril33113
    @aril33113 3 года назад

    I still have hope for the Ura Zelda
    I like your channel greats videos! You make them so interesting

  • @NanaBowana
    @NanaBowana 3 года назад

    This is literally my favorite Zelda game of all time I will obsessively absorb any information I can find about it like a sponge 🧽

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Good thing I still got more cut content to come for it :P

  • @JTu8925
    @JTu8925 3 года назад

    That Deku tree was awesome.

  • @peredia500
    @peredia500 3 года назад

    Why are we so obsessed with this game!!! I love it

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      OOT is special (though I do other Cut Content too)

    • @peredia500
      @peredia500 3 года назад

      Can’t wait for it good work!

  • @slob5041
    @slob5041 Год назад

    The hidden entrance reminds me of a spot you can pray in link to the past to enter a fairy fountain

  • @SilicatYT
    @SilicatYT 3 года назад +1

    New video POG

  • @chompythebeast
    @chompythebeast 2 года назад +1

    *18:49* Wow, I've never seen that full image before. That's... oddly fascinating. Like it was always there, just out of view. The other buildings nearby, those fun reflective objects... It looks a lot more like something from a Final Fantasy game here than it ended up looking in the final. Reminds me of historical reconstructions old cities and settlements, now in ruin, in their heyday

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад

      Technically it's actually not there in the final game. What you see is what it is. They cropped it to just that in the final game when it was more this originally and let you explore those extra areas at that. But yeah in the prerenders I say definitely put it closer to FF during the PS1 era more than anything lol

  • @zacharyconfer1828
    @zacharyconfer1828 2 года назад

    That old deku tree would be PERFECT for a dungeon used as a transition area between Termina and Hyrule, if one were going back up the liminal log in some kind of fan project combining the games.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад

      Indeed, though one would have to figure how the Great Deku Trees interiors would change? I do think that beta lost woods would work really well

  • @zigazav1
    @zigazav1 3 года назад +1

    The A+B system was later implemented in Minish Cap by Capcom, as I imagine they had some connection to Nintendo's games for reference. In Minish Cap, you had no fixed equipment buttons that could not be changed like the sword being mapped to the B button in OoT. Be it any item, bottle, or your current sword, you could map them to either the A or B button. Your choice.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Yeah though that was the case since Zelda 1 actually, so Minish Cap just continued that trend

  • @obakamaster
    @obakamaster 2 года назад

    The beta Lost Woods screenshot mentioned in this video looks like Hyrule Field location close to the Market entrance.

  • @Gamer_Dylan_6
    @Gamer_Dylan_6 2 года назад

    9:00 the shape of the temple reminds me of zelda 2. Considering the elevator, the forest temple might be a lowkey reference to those dungeons

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад +1

      Well we do have evidence that the Forest Temple may have even been the first dungeon they designed due to what developer Giles Goddard showed off, so it might very well have been a reference.

  • @MagnumForce51
    @MagnumForce51 3 года назад +2

    The beta version of the Water Temple looks super familiar. I think they reused that idea in Twilight Princess for that game's water temple? Some aspects of it's design are similar like the center tower thingy. :P
    (mostly the part with the bridge)

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Twilight Princess did use a lot of old beta ideas from Zelda 64, so wouldn't surprise me if there was some inspiration here too

  • @user-uf5yh6uw4t
    @user-uf5yh6uw4t 3 года назад

    Nice video and good commenting :)

  • @kfp87
    @kfp87 2 года назад

    Great content my friend, new sub here, thanks for your videos.

    • @TheObsessiveGamer
      @TheObsessiveGamer  2 года назад

      Thank you very much! glad you enjoyed them and hope you enjoy the rest of our content too!

  • @DoctorWho1963Start
    @DoctorWho1963Start 3 года назад

    Nice video:)

  • @basedaudio1
    @basedaudio1 3 года назад

    Very interesting

  • @SultanHardin
    @SultanHardin 3 года назад

    What's interesting (and I haven't seen anyone note on this) but oddly enough the beta Deku Tree looks somewhat reminiscent of Wind Waker's Forbidden Woods (I am referring to the room with the big tree in the middle acting as a tower). Maybe it's somewhat of a stretch, but it could've been later reused. I do remember hearing some scrapped OoT dungeons were indeed rehashed into later Zelda games as dungeons/puzzles for dungeons.

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Maybe so. I know the Zelda team revisits old ideas all the time

  • @dw9932
    @dw9932 3 года назад

    I've been playing around with it on my wii lol the maps resemble the maps for a link of the past maps

  • @RelixJesus
    @RelixJesus 3 года назад

    I think 17:59 Is a beta castle maze section where you first meet zelda, because there was fountains there. But idk where they would use graphics in that part. But also could still be the market

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      Potentially, though it would mean the courtyard was entirely prerendered back then,

  • @Midnight_horrors885
    @Midnight_horrors885 3 года назад +2

    Keys weren’t used in beta deku tree someone restored all the actors and puzzles available for the dungeon at the top of the tree is theorized to hold Navi as you were supposed to rescue her in the dungeon

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      I saw that "restoration". Now here's the thing, alot of the actors were guesswork. Opening it myself in a level editor, the actors didn't match anything existing in the final game in many parts, so it was a alot of guess work on his part. That treasure chest might have had a key requiring to open the final door otherwise it be very easy to get to once you activate that platform. But of course it's all a theory here on what may have been there. Also there was another door past the top of the tree that wasn't explore which might have contained Navi all along. It's all our guess at this point.

    • @Midnight_horrors885
      @Midnight_horrors885 3 года назад +1

      @@TheObsessiveGamer the majority of the actors of Enemy placement and general layout had matching data for the final game the only thing that he couldn’t make sense were of the chests many of which probably held the fairies you were supposed to save while small keys may have been used all the doors are able to be opened by solving the puzzles while I could be wrong I’m just going off of what I’ve seen and what he has stated in the comments section

    • @Midnight_horrors885
      @Midnight_horrors885 3 года назад +1

      @@TheObsessiveGamer either way fantastic video keep up the good work

    • @TheObsessiveGamer
      @TheObsessiveGamer  3 года назад

      @@Midnight_horrors885 Oh I agree and that's the issue, we can't tell what doors were used and if the chest contained a key. I feel that if a door leading to the boss is so easy to get to, it likely would need some key. I could be wrong of course lol just a theory and thank you! :)

  • @user-dy5fm4nr5i
    @user-dy5fm4nr5i 2 года назад

    この映像はとても価値のあるものです!!素晴らしい!