Nib is such a weird one for Snake eye fiendsmith. They will probably have Flamberge on field before going into baby goddess to bridge into snake eye which helps insulate them from Nib plays
I build myself a goat deck and attend the first goat locals at my local card shop, just slowly preparing for the meta to be unplayable but also building my experimental Kashtira deck since Shifter is too good against most decks 😂 maybe I’ll have a chance against Fiendsmith.
Would Vampire Hunter counter Yubel? I am sure they could go into a non-dark monster, but it just seems like an hallarious thing to see if someone could protect it and have some combo built around him.
@@revengetwofold I just had a really fun game barely beating Yubel as ancient warriors and it showed me a lot of what Yubel can do. There nightmare pain spell has to be removed as quickly as possible, followed by having a counter to super poly and finally a way to either prevent or limit there rank 10 monster plays. banishing as many yubel monsters as possible also helps slow them down and so far I have not seen any card of there that brings back banished cards causing me to think shifter may limit what they can do. ruclips.net/video/yRVeXFTDHik/видео.html This is the closest game I have had in a long time, snake-eyes and all of it's variations are easily played around, because they are predictable and I have four videos side swiping them into the ground, but Yubel was down to the very wire. This game should be animated it was so good.
I feel like your reasoning isn’t inclusive of what the meta is shaping out to look like. IMO, Ghost Ogre is going to be insane because against Snake-eye Fiendsmith it can be used to remove either a multi-negate Apollousa or remove I:P and prevent the S:P, and your opponent has no answer to it other than called by and Crossout, which are likely going to see less play with the Fiendsmith engine needing to fit, or if they do see play, players won’t likely have room for Ogres. In both cases, it provides strong removal of an already established board which is much better than gambling on an interruption. As for D.D. Crow, the card has infinite applications. It can hit the Engraver in GY to effectively stop the Fiendsmith engine from being a 1 card combo and requiring your opponent to use a different body alongside the Engraver that Requiem summons. It can also hit Yubel before your opponent has the opportunity to shuffle it back to summon Phantom, which severely hinders their ability to insulate themselves from other hand traps. It has implications against rogue strategies and can prevent you from being puppet locked. Not to mention it’s not once per turn! It has so much more potential than you’re giving it credit. I understand not knowing what the upcoming meta will be exactly, but to put cards like Veiler and Imperm, which are sooo easy to play through now with the Fiendsmith engine, over cards that can have immense value on both your opponents turn and your turn, like Ogre and Crow, I just don’t agree.
so heres the thing, not 1 single hand trap deals with that deck (outside of shifter), imperm and veiler are main deck staples this format imo because they can be used best in conjuction with other hand traps. ogre does kinda the same, and can deal with apo and IP, but so can imperm (in different ways). I think its not a hot take that imperm and veiler have more utility across more matchups than ogre. im not saying dont play ogre, im just saying its going to be mostly played in side decks. because cards like Droll and Nib will likely be in the main in its place. i have no problem with maining ogre, because at the end of the day, the difference it would make over another handtrap is not that significant, but if we see yubel fiendsmith being even more represented than snake eye fiendsmith then i would start maining ogre.
Hi folks, can anyone maybe advise me please, i wanna play Imperm / Ash / Droll / Veiler but i have 10 slot available in my Centur-ion deck. How many of each do you guyz think i should play ? Thx !
Yep that's almost like instant side deck card in every deck. Maybe even main for decks like tenpai or the ones that can discard easily in case u draw it going first.
I like you content, as a viewer and follower of your chanel. Add more lighting to your ba kground , looks too dark and kinda sad. And well my humble opinion. Good job osha GB
Quick Update: Red lotus king can only activate in the Main Phase, not any phase. My bad!
Thanks for watching
Matt, you forgot the new trap card Domunus Purge.
Very comprehensive and to the point. Excellent content, thank you! Board breaker video would be awesome!
Off topic but you looking fresh and swag in that outfit man
lol thanks, i love this shirt!
Nib is such a weird one for Snake eye fiendsmith. They will probably have Flamberge on field before going into baby goddess to bridge into snake eye which helps insulate them from Nib plays
I build myself a goat deck and attend the first goat locals at my local card shop, just slowly preparing for the meta to be unplayable but also building my experimental Kashtira deck since Shifter is too good against most decks 😂 maybe I’ll have a chance against Fiendsmith.
Just love the content bro
appreciate it! thank you!
Would Vampire Hunter counter Yubel? I am sure they could go into a non-dark monster, but it just seems like an hallarious thing to see if someone could protect it and have some combo built around him.
yubel has a lot of ways to get around it
@@revengetwofold I just had a really fun game barely beating Yubel as ancient warriors and it showed me a lot of what Yubel can do. There nightmare pain spell has to be removed as quickly as possible, followed by having a counter to super poly and finally a way to either prevent or limit there rank 10 monster plays. banishing as many yubel monsters as possible also helps slow them down and so far I have not seen any card of there that brings back banished cards causing me to think shifter may limit what they can do. ruclips.net/video/yRVeXFTDHik/видео.html This is the closest game I have had in a long time, snake-eyes and all of it's variations are easily played around, because they are predictable and I have four videos side swiping them into the ground, but Yubel was down to the very wire. This game should be animated it was so good.
Just hit 300 likes wheres the board breakers list
Just got back from the honeymoon! I'll be bringing that next week
What about the new dominus purge ?
DAMN! i forgot about it!
i would say niche, because you have to have the right deck to play it, but if you do, then its very good
a worse ash locked in certain attribute decks.
Should you use shifter in spright
I feel like your reasoning isn’t inclusive of what the meta is shaping out to look like. IMO, Ghost Ogre is going to be insane because against Snake-eye Fiendsmith it can be used to remove either a multi-negate Apollousa or remove I:P and prevent the S:P, and your opponent has no answer to it other than called by and Crossout, which are likely going to see less play with the Fiendsmith engine needing to fit, or if they do see play, players won’t likely have room for Ogres. In both cases, it provides strong removal of an already established board which is much better than gambling on an interruption.
As for D.D. Crow, the card has infinite applications. It can hit the Engraver in GY to effectively stop the Fiendsmith engine from being a 1 card combo and requiring your opponent to use a different body alongside the Engraver that Requiem summons. It can also hit Yubel before your opponent has the opportunity to shuffle it back to summon Phantom, which severely hinders their ability to insulate themselves from other hand traps. It has implications against rogue strategies and can prevent you from being puppet locked. Not to mention it’s not once per turn! It has so much more potential than you’re giving it credit.
I understand not knowing what the upcoming meta will be exactly, but to put cards like Veiler and Imperm, which are sooo easy to play through now with the Fiendsmith engine, over cards that can have immense value on both your opponents turn and your turn, like Ogre and Crow, I just don’t agree.
so heres the thing, not 1 single hand trap deals with that deck (outside of shifter), imperm and veiler are main deck staples this format imo because they can be used best in conjuction with other hand traps. ogre does kinda the same, and can deal with apo and IP, but so can imperm (in different ways). I think its not a hot take that imperm and veiler have more utility across more matchups than ogre.
im not saying dont play ogre, im just saying its going to be mostly played in side decks. because cards like Droll and Nib will likely be in the main in its place. i have no problem with maining ogre, because at the end of the day, the difference it would make over another handtrap is not that significant, but if we see yubel fiendsmith being even more represented than snake eye fiendsmith then i would start maining ogre.
Hi folks, can anyone maybe advise me please, i wanna play Imperm / Ash / Droll / Veiler but i have 10 slot available in my Centur-ion deck. How many of each do you guyz think i should play ? Thx !
Are you playing crossouts? Changes things if you are imo
@@MattOsheaYGO yes i play 1 crossout
@@MattOsheaYGO basically i have 2 triple tactics / 1 call by / 1 crossout. then 10 open slot to reach 40
it wasn't in the video, but the new mulcharmy handtrap that draws when you summon from the deck or extra deck is overpowered in my opinion.
Yep that's almost like instant side deck card in every deck. Maybe even main for decks like tenpai or the ones that can discard easily in case u draw it going first.
i agree, i would have it in most side decks
Imma be honest, I think in tcg it might be a main deck
@@AdiDoddyNot when it's only a going second card
Not yet releasing till october, I think.
I like you content, as a viewer and follower of your chanel. Add more lighting to your ba kground , looks too dark and kinda sad. And well my humble opinion. Good job osha GB
Small question: why woukd you Reaper baby goddess while you can just Reaper requiem? 😅
the optimal play is the requiem, or lacrimosa (because lacrimosa can get it back). but yeah, you're right
And you should Reaper Requiem as soon as baby Goddess is on the field so they've wasted resources going into it.
Most of these takes seem very outdated,post INFO a lot of this changes
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Yugioh is over. 1 turn multi-player game is not going to bring in new players. 5 negates and top deck engine 1 card starter. Wow. So much skill
I highly doubt it's dead after being around for 25 years lmao
You mentioned Veidos, but skipped over the fact that Yubel and Snake-eyes, the 2 best decks in th format, also play field spells. Wtf?
There are just better hand traps than veidos against those decks imo
@@MattOsheaYGO I'm not disagreeing with that, but are you saying you didn't mention those 2 decks being hit by Veidos deliberately? To what purpose?
Can't wait for TCG chickens to complain and protest on banning of Mulchummy