I disagree I think the full map and slowly rebel is exactly how it. Should be and was it’s far more realistic and gives you the sense you need to make hard choices where to send resources what colonies to hold and what ones to let go just like really happened. I think they did a wonderful job of representing how difficult it is to suppress a rebellion.
The rebellion didn’t bubble up randomly though. There’s a specific reason it started in Massachusetts, and it didn’t start with 400 militia men forming in one town and then another. This game also doesn’t really model militia forming and then going home. The game is only really well situated to handle formal armies with formal govts, that doesn’t really become a thing until after bunker hill. Also if it’s going to go the random route it should be entire Provence’s all at once not a town here or there.
@@thehistoricalgamer Fair enough if they streamline it for the larger map with the idea being you can fight the way you choose to instead of how it was actually fought then they have a diamond of a campaign because if it’s to follow a more historical route then just do the chapter system and I really dislike that I prefer the more open approach tea vs coffee I suppose we all have our tastes. Thanks for taking the time to reply. 🤙🏻
I understand your gripes with the way this campaign is set up. I actually really like it, but I think it would be a good idea to probably also have a straight-into-the-action start date, as you suggested, in April 1775, or July 1776. Having the option to choose would solve the problem, I think.
I think, as you are an American, you're maybe a bit too biased towards certain events happening in the correct order and at the correct place. While I think, that might be a good starting point for let's say a special scenario campaign, I actually like the more open approach of the game. Makes it feel a bit like HOI with a 1936 start. You know there's gonna be war, but when and how and who against whom is not written in stone, yet. Of course, the American Revolution scenario is way moreconfined in terms of variability than a whole world simulator, but nonetheless, there's room for different strategies. In thatregard, I would probably prefer an even earlier start to give it more room to breath. There are similar campaigns in Total War, where you try to preserve a failing empire. Definitely has something to it as an alternative to the usual start small, grow big, paint the map gameplay. Anyway, that's just my 2 cents for the moment...
Reminds me of Rome: Total War Barbarian Invasion, playing as the Western Roman Empire. I agree that if it were to happen in the same locations you would know where to put your troops in anticipation. The variability gives you room to have to guess and have your troops in the wrong location in a deadly game of whack a mole, until things get out of hand. Having scripted locations for start up would work if they were starting as the game starts, so you now have to race off to them.
I actually really like the open start. It lets you shape your campaign, where your troops and generals are stationed, which states you'll prioritize. I'm fine being dropped in at the action for a more narrative focused campaign, but the US and the UK campaign for UGAR seem more about doing the war "your way" and are open ended to support that It's an initial release for a developing game, not too surprised to see it's a little bare at first, but looks very promising and a good direction to take the campaign.
I don't mind the slower start - the randomness of it all will make the replayability even higher. Looked like maybe there was some town/building upgrades you could've taken right the the start?? I couldn't tell, but some things like that could make the gameplay easier/better once the rebellion sparks off - assuming you don't lose the upgraded towns in that first wave of defections.
How it should work is, and bear with me here, like the Skaven or Changeling in Warhammer 3. The Patriots operate a shadow political movement until they're ready to pop off, and that's what you're "fighting" in the early game. Guerilla warfare was important to the Revolution anyway.
The thing that he seems to be semi-confused about is that there is no rebellion YET. There's only sedition which his goal is to contain (until the actual fighting starts) Why he's so passive abpit garrisoning places with a force that's capable of responding I have no idea.
THG, I disagree with your opinion on when the campaign should've started. In the first place, one of your big complaints on the American campaign was how 'samey' the battles became. Why would you, then, advocate to fight a similar uphill battle that the American campaign is predated upon? It makes no logical sense This is kinda lile how HoI4 let's you start pre-war and build up your nation for WW2 with limited options, of course. You can choose to redirect your units where you please, and make new decisions to try and affect the outcome that you know is going to happen A.K.A total rebellion and open war.
5:02 Good lord, look at they way they are marching. On a more serious note, one thing I wish this game did was take more of a Mount and Blade approach to the campaign map. I mean; rather than immediately giving you completely control of all forces on your side, you have the option to do this, or start as a regimental commander either independent or attached to a larger army that's commanded by your superior, and as the campaign goes on, you gradually rise up the ranks, while competing with other officers for commissions and power when a vacuum is left if a superior is promoted, killed, or discharged.
The American campaign is so long and is such a grind, I'm not sure I really want to play as the British. The battles look like they'll be the same and if you play smart enough, you'll win every battle. I'll probably try it out at some point but I know I tried playing the American campaign again and just got bored so quickly. Every battle is literally the same. No matter where you are on the map, the battle fields all look almost identical. Maybe that is the way the really were, but it makes for a boring game after a while as its just a long grind.
I am just sitting here watching your video in the background as my named is mentioned as a Fleet haha. What makes this funnier is most Filkins were Rebel Militia and Continental Officers.
I agree, figuring out how to deal with the historical timeline is interesting to be sure, but the fun of historical games is the alternative theory aspect, the “what ifs”. Even a patriotic American I would love to see how the Brit’s would manage to stop us. 😊
I’m up to ep 22 of your american campaign and it’s driving me bonkers that you dont have opened the mini map on the strategy map. This shows sea invasions and enemy army movements. The icon is different here (above the date on the bottom right) but if it is for a mini map for god sake use it!
THG how do you feel about the naval combat in this game so far? For some reason I just can't seem to buy into 1 ship = 1 hex but that naval battles can last months because of how fleets are formed, idk just feels /looks weird to me
I haven’t fought a naval battle that lasted months but I’ve only played as the U.S. till things most of my battles have been 1-2 ship affairs and pretty small, not sure if bigger battles take longer.
While I do think the game needs work, and I respect your opinion, it's also important to consider not everything needs to, or should, be how you want it. I actually think this could be a better game, but they have some more polishing to do.
Bro, seriously, just take a few moments to RTFM... Your guessing and subsequent uninformed decisions take longer than it would to read the tool tips. Please don't ever try to build IKEA furniture. lol Still love the vids tho. ;)
Are the “squads” represented 1:1? I noticed with the age of sail one (whatever it was called) it would say a unit of 120 but there’s like 20 dudes on my screen.. that really put me off.
I can't say with certainty, but that kind of thing usually depends on your graphics settings. I don't see a reason to cap the amounf of units displayed, unless they just used a generic model and they're not actually individuals comprising a unit like in Total War
Its good to see they are really expanding the strategic gameplay aspect. From playing UA:AoS, I really hope they develop a Napoleonic version with these mechanics.
Thank you for this video. You are correct the game needs a lot more work. Games concept, UI and battles. The setting is strange and confusing. Is it an economic or battle simulation? The historical context is muddled. You have set up an economy that will sustain the campaign all the while facing increasing rebellion in random area. Which the way it is set up now you can never win as the British. Politically, there is no interplay with rebel forces. For instance, I won the Battle of Concord and Lexington and decimated the rebel forces. Yet no consequences on the political front. The colonists did not hesitate to join the rebellion. I bought the game for the British side hoping for thoughtful reenactment of the complexities of fighting what was essentially another British civil war. By the by the spelling and place names need some work too. At this stage I find the game frustrating and unplayable. I would like to see someone develop a real grand strategy game based on the Seven Years War including the American Colonial Rebellion.
i see you frustrated alot with this game i think i will wait until they polish it as much as it'd be cool to play. Im still having loads of fun with UG: american civil war and age of sail.
I never felt the civil war games were unfinished, not as polished as a major publisher sure, but that’s true of every wargame, the budgets generally aren’t there to get a game that looks and feels like a civilization style game. In what way do you think the civil war games are unfinished?
@@thehistoricalgamerYou should have waited for reinforcements before Lexington and Concord especially since you don’t know if the militia has men hidden in the woods to attack your flanks.
@@Altair1243WAR I thought that was the premise of the game to start with. Besides there are few and far between games that are. This being a niche subject you think they would try. The context is like reading a high-school history book. The art work is looking like steampunk. I mean at least try. There a plenty of painting and art work from the period not copyrighted. I was hoping for something a bit of an upgrade from something like Total War. This isn't even strategic or tactical.
@@DeenTheMachine78the americans also killed loads of civilians tbf, the american revolution like all revolutions was also a civil war at the same time between loyalists and the revolutionaries.
You already played a so called tutorial while playing for USA. Why do you need tutorial again for the British if you already know how game works? 🤔 As for me I dont want start this "use WASD to move across map" again on a 2x2 inches map :)
@@thehistoricalgamer I am playing now British campaign. Despite missions its same. The only major difference is that you need recruits from England to replenish your elite forces. But structures, province development, even recruiting is almost same, just you do it in England, not on America.
So.... this is basically total war now without the graphics? In what way is this better than something like empire total war? Just the scale and possibilities alone... This game seems way to scripted.
Finally you can play as the good guys
Merca
Good guys?!?!? Th RED COATS KILLED INNOCENT PEOPLE IN THE 1775-1782🤬
Ha, that is a comment I would make. I am Canadian and love making comments like that to my American friends.
I’m an American and thought the same thing.
Fighting as the underdogs is fun every one and a while…isn’t it Brit’s? 😂
I disagree I think the full map and slowly rebel is exactly how it. Should be and was it’s far more realistic and gives you the sense you need to make hard choices where to send resources what colonies to hold and what ones to let go just like really happened. I think they did a wonderful job of representing how difficult it is to suppress a rebellion.
The rebellion didn’t bubble up randomly though. There’s a specific reason it started in Massachusetts, and it didn’t start with 400 militia men forming in one town and then another. This game also doesn’t really model militia forming and then going home. The game is only really well situated to handle formal armies with formal govts, that doesn’t really become a thing until after bunker hill. Also if it’s going to go the random route it should be entire Provence’s all at once not a town here or there.
@@thehistoricalgamer Fair enough if they streamline it for the larger map with the idea being you can fight the way you choose to instead of how it was actually fought then they have a diamond of a campaign because if it’s to follow a more historical route then just do the chapter system and I really dislike that I prefer the more open approach tea vs coffee I suppose we all have our tastes. Thanks for taking the time to reply. 🤙🏻
I understand your gripes with the way this campaign is set up. I actually really like it, but I think it would be a good idea to probably also have a straight-into-the-action start date, as you suggested, in April 1775, or July 1776. Having the option to choose would solve the problem, I think.
That's actually how Grand Tactician: The American Civil War handles it, there's a July 1861 start, and a Feb 1861 start date.
I think, as you are an American, you're maybe a bit too biased towards certain events happening in the correct order and at the correct place. While I think, that might be a good starting point for let's say a special scenario campaign, I actually like the more open approach of the game. Makes it feel a bit like HOI with a 1936 start. You know there's gonna be war, but when and how and who against whom is not written in stone, yet. Of course, the American Revolution scenario is way moreconfined in terms of variability than a whole world simulator, but nonetheless, there's room for different strategies. In thatregard, I would probably prefer an even earlier start to give it more room to breath.
There are similar campaigns in Total War, where you try to preserve a failing empire. Definitely has something to it as an alternative to the usual start small, grow big, paint the map gameplay.
Anyway, that's just my 2 cents for the moment...
Reminds me of Rome: Total War Barbarian Invasion, playing as the Western Roman Empire. I agree that if it were to happen in the same locations you would know where to put your troops in anticipation. The variability gives you room to have to guess and have your troops in the wrong location in a deadly game of whack a mole, until things get out of hand. Having scripted locations for start up would work if they were starting as the game starts, so you now have to race off to them.
I actually really like the open start. It lets you shape your campaign, where your troops and generals are stationed, which states you'll prioritize.
I'm fine being dropped in at the action for a more narrative focused campaign, but the US and the UK campaign for UGAR seem more about doing the war "your way" and are open ended to support that
It's an initial release for a developing game, not too surprised to see it's a little bare at first, but looks very promising and a good direction to take the campaign.
I don't mind the slower start - the randomness of it all will make the replayability even higher. Looked like maybe there was some town/building upgrades you could've taken right the the start?? I couldn't tell, but some things like that could make the gameplay easier/better once the rebellion sparks off - assuming you don't lose the upgraded towns in that first wave of defections.
I would have less of an issue if it wasn't town by town... it should at least be colony by colony, or chunks of colonies.
God save the King! 🇨🇦🇬🇧🇨🇦🇬🇧🇨🇦🇬🇧
A blind look, nice. Let the games begin. Hope your daughter is feeling better.
45:23 - Come on, the moment you ordered the first cav unit to charge at the guns it was obvious they would be drawn in at the inf unit instead 🤣
How it should work is, and bear with me here, like the Skaven or Changeling in Warhammer 3. The Patriots operate a shadow political movement until they're ready to pop off, and that's what you're "fighting" in the early game. Guerilla warfare was important to the Revolution anyway.
The thing that he seems to be semi-confused about is that there is no rebellion YET. There's only sedition which his goal is to contain (until the actual fighting starts)
Why he's so passive abpit garrisoning places with a force that's capable of responding I have no idea.
THG, I disagree with your opinion on when the campaign should've started. In the first place, one of your big complaints on the American campaign was how 'samey' the battles became. Why would you, then, advocate to fight a similar uphill battle that the American campaign is predated upon? It makes no logical sense
This is kinda lile how HoI4 let's you start pre-war and build up your nation for WW2 with limited options, of course. You can choose to redirect your units where you please, and make new decisions to try and affect the outcome that you know is going to happen A.K.A total rebellion and open war.
5:02
Good lord, look at they way they are marching.
On a more serious note, one thing I wish this game did was take more of a Mount and Blade approach to the campaign map.
I mean; rather than immediately giving you completely control of all forces on your side, you have the option to do this, or start as a regimental commander either independent or attached to a larger army that's commanded by your superior, and as the campaign goes on, you gradually rise up the ranks, while competing with other officers for commissions and power when a vacuum is left if a superior is promoted, killed, or discharged.
Finally good guys. Or at least less bad at least then and in that conflict.
Only acceptable name for your general is Richard Sharpe..
Yer thats right
I’ve been waiting for you to do this 👏👏
The American campaign is so long and is such a grind, I'm not sure I really want to play as the British. The battles look like they'll be the same and if you play smart enough, you'll win every battle. I'll probably try it out at some point but I know I tried playing the American campaign again and just got bored so quickly. Every battle is literally the same. No matter where you are on the map, the battle fields all look almost identical. Maybe that is the way the really were, but it makes for a boring game after a while as its just a long grind.
I am just sitting here watching your video in the background as my named is mentioned as a Fleet haha. What makes this funnier is most Filkins were Rebel Militia and Continental Officers.
I agree, figuring out how to deal with the historical timeline is interesting to be sure, but the fun of historical games is the alternative theory aspect, the “what ifs”. Even a patriotic American I would love to see how the Brit’s would manage to stop us. 😊
Why can I hear the seas singing Rule Britannia?
I hope your daughter gets better soon. Family comes first. Now, let's enjoy the British campaign for the first time.
My regards.
WOOHOOO
I swear they snuck in cameos of characters from The Patriot in some of the background images
I'm still waiting for a sandbox mode hopefully
Same here, American Conquest had a GREAT sandbox mode where you could do whatever you wanted.
nice thank you.
I’m up to ep 22 of your american campaign and it’s driving me bonkers that you dont have opened the mini map on the strategy map. This shows sea invasions and enemy army movements. The icon is different here (above the date on the bottom right) but if it is for a mini map for god sake use it!
THG how do you feel about the naval combat in this game so far? For some reason I just can't seem to buy into 1 ship = 1 hex but that naval battles can last months because of how fleets are formed, idk just feels /looks weird to me
I haven’t fought a naval battle that lasted months but I’ve only played as the U.S. till things most of my battles have been 1-2 ship affairs and pretty small, not sure if bigger battles take longer.
Does the US also get this entire map eventually?
Yes.
@@thehistoricalgamer Okay. Thx for responding btw. I also Really like the way you make content👍
i thnk they peaked with civil war loved the way you play that game . but this one feel nothing like the other it good but not what i wanted
While I do think the game needs work, and I respect your opinion, it's also important to consider not everything needs to, or should, be how you want it.
I actually think this could be a better game, but they have some more polishing to do.
@@Altair1243WAR don’t get me wrong it’s a good game but it feels like a completely different game
Come on England 😅😅
Bro, seriously, just take a few moments to RTFM... Your guessing and subsequent uninformed decisions take longer than it would to read the tool tips. Please don't ever try to build IKEA furniture. lol Still love the vids tho. ;)
Rollie Fingers, ha ha, love that reference? 😎
Are the “squads” represented 1:1? I noticed with the age of sail one (whatever it was called) it would say a unit of 120 but there’s like 20 dudes on my screen.. that really put me off.
I can't say with certainty, but that kind of thing usually depends on your graphics settings.
I don't see a reason to cap the amounf of units displayed, unless they just used a generic model and they're not actually individuals comprising a unit like in Total War
Its good to see they are really expanding the strategic gameplay aspect. From playing UA:AoS, I really hope they develop a Napoleonic version with these mechanics.
Thank you for this video. You are correct the game needs a lot more work. Games concept, UI and battles. The setting is strange and confusing. Is it an economic or battle simulation? The historical context is muddled. You have set up an economy that will sustain the campaign all the while facing increasing rebellion in random area. Which the way it is set up now you can never win as the British. Politically, there is no interplay with rebel forces. For instance, I won the Battle of Concord and Lexington and decimated the rebel forces. Yet no consequences on the political front. The colonists did not hesitate to join the rebellion. I bought the game for the British side hoping for thoughtful reenactment of the complexities of fighting what was essentially another British civil war. By the by the spelling and place names need some work too. At this stage I find the game frustrating and unplayable. I would like to see someone develop a real grand strategy game based on the Seven Years War including the American Colonial Rebellion.
the only reason to go to war is to defend cheese
i see you frustrated alot with this game i think i will wait until they polish it as much as it'd be cool to play. Im still having loads of fun with UG: american civil war and age of sail.
Can someone tell this now update or not mean for British Campaign i want play it or this sneak peak?
I mean the company producing it have made several that just feel unfinished. Ive bought both the civil war ones and its just not all there
I never felt the civil war games were unfinished, not as polished as a major publisher sure, but that’s true of every wargame, the budgets generally aren’t there to get a game that looks and feels like a civilization style game. In what way do you think the civil war games are unfinished?
Is Haytham Kenway in this game?
is it an open update i cant see it on discord
It is an open update through the xolla launcher I got the game in when I bought it directly from game labs. Not sure if it’s been pushed to Steam yet.
@@thehistoricalgamer i got it through the same launcher but when it came to steam i just deleted the old one. thanks for the reply
without a soul, empty might be a better way of saying it since it is only a game :P
Empty conveys a different emotion than soulless to me, but I think either descriptor could fit.
@@thehistoricalgamerYou should have waited for reinforcements before Lexington and Concord especially since you don’t know if the militia has men hidden in the woods to attack your flanks.
Howard dingle-dongle
should just have the Generals and abilities based on the Actual historical characters. Make it based more on historic context.
I like historical games, but listen, not everything needs to be some super historical sim game, man.
@@Altair1243WAR I thought that was the premise of the game to start with. Besides there are few and far between games that are. This being a niche subject you think they would try. The context is like reading a high-school history book. The art work is looking like steampunk. I mean at least try. There a plenty of painting and art work from the period not copyrighted. I was hoping for something a bit of an upgrade from something like Total War. This isn't even strategic or tactical.
Don't like the way the battles start yards apart.
Ah shit here we go again😂
hay how dare you
love how you clueless
Can we please come back as the good guys as AMERICANS 🇺🇸 PLEASE
But he is playing the good guys.
Signed a Canadian... who does mostly like his Southern neighbours.
@@ostrowulf they killed civilians 😑
British: yes!
Americans: NO!
@@DeenTheMachine78the americans also killed loads of civilians tbf, the american revolution like all revolutions was also a civil war at the same time between loyalists and the revolutionaries.
stagnant
You already played a so called tutorial while playing for USA. Why do you need tutorial again for the British if you already know how game works? 🤔 As for me I dont want start this "use WASD to move across map" again on a 2x2 inches map :)
The issue is the British campaign is an entirely different game, at least from a strategic game pov.
@@thehistoricalgamer I am playing now British campaign. Despite missions its same. The only major difference is that you need recruits from England to replenish your elite forces. But structures, province development, even recruiting is almost same, just you do it in England, not on America.
Devs overdid the game. Too much nuance.
So.... this is basically total war now without the graphics? In what way is this better than something like empire total war? Just the scale and possibilities alone... This game seems way to scripted.
Most boring game ever. The animation of units really sucks.