Deformer Rig Shadows for Hand-Drawn Characters (Toon Boom)

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  • Опубликовано: 13 сен 2024

Комментарии • 23

  • @darkfoxfurre
    @darkfoxfurre 8 месяцев назад +7

    This is the kind of stuff that Disney should be doing now.

    • @krystiancharos889
      @krystiancharos889 8 месяцев назад +1

      Like they should've been ten years ago.

    • @shrewkit
      @shrewkit 8 месяцев назад

      I'm guessing they do

  • @fdss5327
    @fdss5327 8 месяцев назад +2

    Thank you for the video!! I really like what you do

  • @matezha
    @matezha 4 месяца назад +1

    try out after effects instead of toon boom, you still need to animate the shapes manually, but after effects has an option to blur/feather the edge along each of the vector points individually, so essentially you can have one side of the shape sharp edged, and one blurry. It should essentially cut the animating process from this video in half

  • @TeddyAmigoRealLife
    @TeddyAmigoRealLife 6 месяцев назад

    tbh i rather do kinda rough shade with soft shadow and then define hard edges but this is awesome

  • @dasiachatman
    @dasiachatman 8 месяцев назад +1

    This is so genius!

  • @vicentevvga
    @vicentevvga 2 месяца назад

    Thanks for the video!

  • @kyranekko
    @kyranekko 4 месяца назад

    Great vid! Music is ominous though

  • @trufflefluffle4293
    @trufflefluffle4293 8 месяцев назад +1

    I used blender to make my ligthing with auto inbetweens and its wayyyyyy faster than hand animating it
    I even managed to soften the shadows, but i might try your method of softening shadows.

    • @mobi8046
      @mobi8046 8 месяцев назад

      Is there any tutorial on this anywhere?

  • @cherricheesedog
    @cherricheesedog 8 месяцев назад +2

    this isn't too far from how SPA did the compositing for Klaus but done within toon-boom opposed to doing it seperately in nuke/fusion.

    • @MarcHendry
      @MarcHendry  8 месяцев назад +3

      I've seen that software demo before, and talked to people who did that job on Klaus. It's a shame that software isn't public! forgot the name of it but it looked really cool. It could have opened up even more new styles

    • @dman_games
      @dman_games 8 месяцев назад

      @@MarcHendry tell my boy Sergio we can't be gatekeepin' software 😞 thanks for the vid btw

    • @matezha
      @matezha 4 месяца назад

      @MarcHendry try out after effects instead of toon boom, you still need to animate the shapes manually, but after effects has an option to blur/feather the edge along each of the vector points individually, so essentially you can have one side of the shape sharp edged, and one blurry. It should essentially cut the animating process from this video in half

  • @Kram1032
    @Kram1032 8 месяцев назад +1

    I'm not entirely sure the soft shadows are worth it. They are very easy to overdo. Hard shadows seem to be very effective at giving all the information you'd usually want, and they are cleaner and clearer, which usually is an important goal in animation, right?

    • @MarcHendry
      @MarcHendry  8 месяцев назад

      totally yeah. Depends how round the edge is, I suppose, I'd say it's the difference between vague shading and decisive shading

    • @YourFaceisPretty
      @YourFaceisPretty 8 месяцев назад

      I feel like soft shadows can be an important stylistic element to work simplistic characters into a more realistically rendered world.

    • @YourFaceisPretty
      @YourFaceisPretty 8 месяцев назад

      But I mean... that's contextual. Doesn't seem important/worth it *every* time. :)

    • @Kram1032
      @Kram1032 8 месяцев назад

      @@YourFaceisPretty in a Who Frame Roger Rabbit type setting, yes, you probably want to take extra care grounding your characters in a more realistic world, and that is going to involve more naturalistic shadows. Unless the whole point is, that they *don't* quite fit in or something

  • @MohamedAjout-zy5pk
    @MohamedAjout-zy5pk 7 месяцев назад

    How you can do this transformation between krita and blender

    • @MohamedAjout-zy5pk
      @MohamedAjout-zy5pk 7 месяцев назад

      And toon boom

    • @MarcHendry
      @MarcHendry  7 месяцев назад

      I just exported the png sequence from TB, imported to Krita, made the fixes, then imported them back into TB again. A pretty inefficient way to do it honestly