try out after effects instead of toon boom, you still need to animate the shapes manually, but after effects has an option to blur/feather the edge along each of the vector points individually, so essentially you can have one side of the shape sharp edged, and one blurry. It should essentially cut the animating process from this video in half
I used blender to make my ligthing with auto inbetweens and its wayyyyyy faster than hand animating it I even managed to soften the shadows, but i might try your method of softening shadows.
I've seen that software demo before, and talked to people who did that job on Klaus. It's a shame that software isn't public! forgot the name of it but it looked really cool. It could have opened up even more new styles
@MarcHendry try out after effects instead of toon boom, you still need to animate the shapes manually, but after effects has an option to blur/feather the edge along each of the vector points individually, so essentially you can have one side of the shape sharp edged, and one blurry. It should essentially cut the animating process from this video in half
I'm not entirely sure the soft shadows are worth it. They are very easy to overdo. Hard shadows seem to be very effective at giving all the information you'd usually want, and they are cleaner and clearer, which usually is an important goal in animation, right?
@@YourFaceisPretty in a Who Frame Roger Rabbit type setting, yes, you probably want to take extra care grounding your characters in a more realistic world, and that is going to involve more naturalistic shadows. Unless the whole point is, that they *don't* quite fit in or something
I just exported the png sequence from TB, imported to Krita, made the fixes, then imported them back into TB again. A pretty inefficient way to do it honestly
This is the kind of stuff that Disney should be doing now.
Like they should've been ten years ago.
I'm guessing they do
Thank you for the video!! I really like what you do
try out after effects instead of toon boom, you still need to animate the shapes manually, but after effects has an option to blur/feather the edge along each of the vector points individually, so essentially you can have one side of the shape sharp edged, and one blurry. It should essentially cut the animating process from this video in half
tbh i rather do kinda rough shade with soft shadow and then define hard edges but this is awesome
This is so genius!
Thanks for the video!
Great vid! Music is ominous though
I used blender to make my ligthing with auto inbetweens and its wayyyyyy faster than hand animating it
I even managed to soften the shadows, but i might try your method of softening shadows.
Is there any tutorial on this anywhere?
this isn't too far from how SPA did the compositing for Klaus but done within toon-boom opposed to doing it seperately in nuke/fusion.
I've seen that software demo before, and talked to people who did that job on Klaus. It's a shame that software isn't public! forgot the name of it but it looked really cool. It could have opened up even more new styles
@@MarcHendry tell my boy Sergio we can't be gatekeepin' software 😞 thanks for the vid btw
@MarcHendry try out after effects instead of toon boom, you still need to animate the shapes manually, but after effects has an option to blur/feather the edge along each of the vector points individually, so essentially you can have one side of the shape sharp edged, and one blurry. It should essentially cut the animating process from this video in half
I'm not entirely sure the soft shadows are worth it. They are very easy to overdo. Hard shadows seem to be very effective at giving all the information you'd usually want, and they are cleaner and clearer, which usually is an important goal in animation, right?
totally yeah. Depends how round the edge is, I suppose, I'd say it's the difference between vague shading and decisive shading
I feel like soft shadows can be an important stylistic element to work simplistic characters into a more realistically rendered world.
But I mean... that's contextual. Doesn't seem important/worth it *every* time. :)
@@YourFaceisPretty in a Who Frame Roger Rabbit type setting, yes, you probably want to take extra care grounding your characters in a more realistic world, and that is going to involve more naturalistic shadows. Unless the whole point is, that they *don't* quite fit in or something
How you can do this transformation between krita and blender
And toon boom
I just exported the png sequence from TB, imported to Krita, made the fixes, then imported them back into TB again. A pretty inefficient way to do it honestly