VRChat - Unity Navigation Tips And Tricks! (Avatars 3.0)

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  • Опубликовано: 27 окт 2024

Комментарии • 10

  • @PrismaticLaunchpad
    @PrismaticLaunchpad 2 года назад +2

    wow, keep up the work man! I'm currently trying to learn unity for vrchat purposes as well and all of your tutorials have been extremely useful to me! 💙🔥

    • @Wolfy527
      @Wolfy527  2 года назад +1

      That makes me really happy to hear! I've been enjoying working on videos that I wish I had when learning unity as well as requests that others have had for me! I'm glad the videos have been helpful and if ya ever have any questions just let me know!

  • @scarlettmiku7259
    @scarlettmiku7259 2 года назад +2

    Earned a sub for this video you saved me a lot of stress lol im still learning and this helped me a lot

    • @Wolfy527
      @Wolfy527  2 года назад

      Thank you! Really glad that the video was helpful and if ya have any questions about avatar creation or Unity in general just let me know, that's why I started posting videos in the first place!

    • @scarlettmiku7259
      @scarlettmiku7259 2 года назад +1

      @@Wolfy527 thank you very much 😊 there is actually 1 thing i would like to know
      Its about contact receivers i do know how to set them up but im not sure what contact i should use for what im doing so i have a (squeaky toy) sound set up when someone boops my avatars nose the sound clip is like 1 and a half seconds long and sometimes when people touch the nose they move there finger away to fast so the sound doesn't get time to finish i have the contact set as constant.
      What would i need to do for the sound clip to finish if they move there finger away to fast? Thank you 😊

    • @Wolfy527
      @Wolfy527  2 года назад

      @@scarlettmiku7259 What you would first want to do is go and click on your audio clip in your project folder and look at how long it is.
      Then, for your animation that toggles the audio clip to turn on when you get booped, you will want to open the animation window and change the length of that clip to be the same length as your audio clip, so you would just add a second keyframe of the audio being toggled on at however long the audio clip is supposed to be.
      Lastly, you will want to go into your animator and into the layer that has your booping on and off animations and make sure that the "Exit Time" on your transition from boop sound on to boop sound off is set to 1, so it will play through the animation entirely once before it can leave the animation. The only down side to this is that if someone boops you really fast and you have a longer boop audio source, then it might not make the sound every time.
      If you are more of a visual person for learning these things, I do have a video on my channel showing how you can set up a boop sound, particles, and face expression!

    • @scarlettmiku7259
      @scarlettmiku7259 2 года назад +1

      @@Wolfy527 all that makes sense to me ! Thank you for going out of your way to help me 😊

    • @Wolfy527
      @Wolfy527  2 года назад

      @@scarlettmiku7259 No problem! Happy to help out!

  • @cherrygirl8204
    @cherrygirl8204 2 года назад +1

    Hi I recently found your channel, can you make a video like how to make the wet skin slider please and blender tutorial too 🙏

    • @Wolfy527
      @Wolfy527  2 года назад

      I'm not exactly familiar with what you mean by a wet skin slider. I assume it might just be a texture or something of the sort to make someone's skin look wet?