Thanks everybody for watching I hope you enjoyed as always! (Thanks to WOTC for access as well!) If you enjoyed be sure to click that subscribe button and smash the bell icon as it's the best way to get more content and support the channel! We are live over over on www.twitch.tv/drspilikin
Sneak can always target the brute precombat main, even if that brute has embercleave on it already. Turn three unblockable 5/3 doublestrike seems fine to me :D Edit: make that a turn 4 with a unblockable 6/3 doublestrike instead. One mana short turn three for all the shenanigans at once.
In limited, clerics look awesome. But I have been trying to make the thieve's guild enforcer work for a while, and finally, she has enough support. Rogues FTW
Yeah you know except for the whole second half of the intro where I explain the cards in the deck designed around when you don't get everything right. Also even if you opponent plays things it would still equate to a 31 damage swing in on turn 4 even if you didn't swing a single time prior meaning your opponent could play shit perfectly fine and you'd still be able to fully drop 'em. Your opponent could literally play turn 1 land, turn 2 cobra, turn 3 uro, and still come back to your turn 4 they are getting hit for 31 and will have only gained 3 life. I think your comment is under the assumption of someone who only watched/listened to half the intro.
Thanks everybody for watching I hope you enjoyed as always! (Thanks to WOTC for access as well!) If you enjoyed be sure to click that subscribe button and smash the bell icon as it's the best way to get more content and support the channel! We are live over over on www.twitch.tv/drspilikin
Sneak can always target the brute precombat main, even if that brute has embercleave on it already. Turn three unblockable 5/3 doublestrike seems fine to me :D
Edit: make that a turn 4 with a unblockable 6/3 doublestrike instead. One mana short turn three for all the shenanigans at once.
Rogue tribal, for sure. I like this build here. Nice use of the party mechanic.
As soon as i saw grotag and archpriest i was like man that's some power if red had a good wizard that'd be killer and boom ardent electromancer lol
@@TheNewDrSpilikin Definitely worked pretty well. I thought for sure the Party mechanic was gonna be dead in the water.
Having a few castle embereths to make use of the free mana when you pull an electromancer with winnota
That's a great idea!
What did you take out for squad commander???????
In limited, clerics look awesome. But I have been trying to make the thieve's guild enforcer work for a while, and finally, she has enough support. Rogues FTW
Yeah it looks like her mechanic was actually just a prelude to this set's abilities
As usual, looks great on youtube, is TRASH when I try it in game cos I get matched against ridiculous strong decks while always getting SHIT draws.
Rogues are awesome
Ive got a band of merriment and battledriver deck that def. wants some of these cards
Oh yeah for sure super awesome with battledriver
Still not Scute swarm! ReeeeeeEEEEEE
rouge tribal ftw
They were super fun to destroy people with lol a lot of play options I felt like
Lol. The entire intro is under the assumption your opponent plays absolutely nothing.
Yeah you know except for the whole second half of the intro where I explain the cards in the deck designed around when you don't get everything right. Also even if you opponent plays things it would still equate to a 31 damage swing in on turn 4 even if you didn't swing a single time prior meaning your opponent could play shit perfectly fine and you'd still be able to fully drop 'em. Your opponent could literally play turn 1 land, turn 2 cobra, turn 3 uro, and still come back to your turn 4 they are getting hit for 31 and will have only gained 3 life. I think your comment is under the assumption of someone who only watched/listened to half the intro.
@@TheNewDrSpilikin nice
how do you have 1.5M gems
I was part of the Zendikar Rising Pre-Release event so WOTC gave me an account with pre-loaded gems :)
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5 of 5 loss