Unless you're running Bloodborne in most case ShadPS4 is still just an experimental emulator. I believe that ShadPS4 will be great in the future. But as of right now it's just a neat thing that won't be worth using for most games.
I never had any issues with the Duke. I have very small hands for a man even at my current age, and I got my OG Xbox back when I was 12. It really wasn't a problem for me at all. Sure, they looked extremely ugly, but the controllers were built like a tank and had excellent triggers. What WAS annoying were the tiny back and white buttons above the face buttons. Those were hard to reach and basically only had nothing of importance mapped to them. That was a fairly terrible decision. And the later redesigned form factor of the controllers was, IMO, very good.
Yeah I got that description and I am skinny the duke fit my hands perfectly, was the dpad that let it down. The s controller was just the Japan region controller and with that one I don't like where white and black are.
Have this problem where currently my modern controllers are way too small for my hand. I mean sure, all of those Hall Effect and 1ms latency is nice and all, but damn those Gamesir has tiny frame. I kept pressing the back buttons by accident😂. Thought it's just me growing, turns out controllers were indeed bigger back in the day.
keep in mind that the vulkan API has no shader cache to disk yet, and the JIT compilation of shaders can impact performance in areas visited for the first time.
Thanks for the subtitles in PTBr. I think the emulator still needs to be optimized a lot to receive the Vulkan API. This is just the beginning, let's wait for new results after new optimizations.
@@AlexwpiGame Olha aí! Ótimo trabalho, eu estive testando Midnight Club 3 e infelizmente também parece que está longe de um estado aceitável ainda, mas vamos torcer.
Daily reminder to folks on the internet that using a different API isn't magically going to drastically increase performance. What Vulkan gives you is: 1. Much more robust driver support. 2. Much more low-level control, allowing for *potential* performance gains and reduced CPU overhead. 3. Much more fine-grained control, allowing the developers to lay out the details of the Xbox GPU pipeline more accurately. All of that takes time and a lot of work though. Graphics programming is really challenging, and Vulkan isn't easily tamed. It all comes down to very hard work by dedicated devs over a long period of time. Vulkan support has been baking for quite a few months, but again, this is very much non-trivial stuff.
Tested it, the Vulkan backend fixes a lot of performance issues. But some games can look more corrupt or crash at the moment. I still have high hopes for this emulator. 😊
I'd argue the RadeonSI Linux drivers in Mesa are among the best OpenGL implementations you'll find. They support pretty much anything you can find plus all known extensions, and they perform really well.
It's not easy to get on par with RPCS3. It's honestly a small miracle just how good RPCS3 actually is. I'd wager many of the developers themselves never would have believed they could have achieved what they have now when they started out the project. That's not to say it's perfect, but considering the very real challenges of PS3 emulation, it's just incredible. And on top of that it's one of the most professionally-run emulation projects around IMO. I'd say it's pretty much the most impressive console emulation project, probably ever.
Conker went from around 20 fps on 3x resolution (depending on the area) to 30 fps, stutters were still present but my frame rate was finally stable, also they fixed the lighting and sound issues, pretty cool
How Do I play it? Every JSRF file I downloaded has the game but it would stop running after a while or it would just stop starting up when I tried to boot it up again
Vulkan backend is experimental currently and isn’t in feature parity of OpenGL backend yet. It’s currently using the minimum for Vulkan. So there alot that can be done for Vulkan backend atm. Shader cache to disk, asynchronous features, adding features to vertex or compute shaders. The reason for change to Vulkan is that many games had issues with drivers that just weren’t getting fixed and Vulkan allows more granular control of graphical behavior and fitting with the more low level emulation nature.
the funniest thing is i loved the xbox og controller, my first game on the console was halo and when playing it felt like i was holding a weapon in my hands, it was truly fascinating
@@ThatGuy-ky2yf I took a look at their GitHub issues. There is actual activity, and it looks like the next update will be very big, but they aren't ready for it yet. A Linux port is in the works.
Great video as always and thanks for sharing your info. I had noticed Xemu updated again in the past hour to ver# 0.8.5. Is it me or have they been pushing out frequent updates the past week or so?
Well if you're using Vulkan for graphics you're most certainly using HLE, right? In truth, modern emulators are rather complex and may use LLE and HLE approaches together for different components. Perhaps some audio subsystem is done with LLE techniques. And if you're doing upscaled 3D graphics on the GPU, that's almost certainly HLE. Technically you CAN do LLE graphics on the GPU, as we've seen with with ParaLLEl RDP for N64, ParaLLEl GS for PS2, and a similar effort for MelonDS recently. However, all three of those use Vulkan compute shaders, not the Vulkan graphics pipeline. Unlike the other GPU APIs, the Vulkan spec also includes an entire part dedicated solely to pure GPU compute, separate from the dedicated graphics part.
@@robinmattheussen2395 I looked it up - Xemu is in fact doing LLE emulation of the GPU (it doesn't matter to me if its via the graphics pipeline or just compute - HW offloading is HW offloading), thus its performance characteristics in GL and Vulkan.
@@Psychx_ Hmmm. I personally don't quite understand how I'm supposed to imagine an LLE GPU implementation that still utilizes Vulkan for 3D rendering, but that's probably my lack of understanding more advanced emulation concepts. I don't quite get how doing 3D rendering via the primitives of the available APIs doesn't mean you're "imitating" (at a higher level) the graphics pipeline of the console. Again, probably my lack of understanding of the more complex emulators out there.
@@robinmattheussen2395 It's done by rebuilding the hardware specific rendering pipeline within shader code. Things like rasterization are done like in a software renderer, but on the GPU, so you really don't really need most of the 3D rendering primitives of the API. (As a side note: Unreal Engine's "Nanite" is essentially also software rasterization that's run on the GPU.) Instead you're passing around various buffers that represent hardware state and memory, manipulate them using shader code and make sure to keep things synchronized. One of these buffers also serves as a representation of the console's framebuffer, which you can then flip to the screen. Parallelism suffers greatly, but it works, and overall it's still faster than plain CPU software rendering. That's pretty much the gist of it as far as I understand it. Btw, this is not even the most insane feat that has been achieved: A couple years ago, someone wrote a whole RISC-V machine emulator that's contained within a pixelshader (no compute!) for VRChat and the damn thing can run Linux and even accept user input.
Vulkan was worth it, at least for me, usually is in most emus, but there are always one or other exception in one or other emulator where D3D11, D3D12 or OpenGL are better, but with Xemu i recently tried yesterday, Buffy The Vampire Slayer, DinoCrisis 3, DOA 1 Ultimate, DOA 2 Ultimate, DOA 3, Myst 3 Exile, Myst 4 Revelation, and a few others to not make the list longer, i noticed a decent improvement in framerate in all of the games, but reccommend playing at 1x resolution for now, some can run fine at 2x resolution already, haven't tried 3x cause i don't think i need to go there yet😄
"With a design resembling a PC" I mean. The Xbox WAS a PC. The OS is literally modified Windows 2000. The controllers were just USB with a proprietary connector. There was even a program that could convert dumps of Xbox games to Native Windows executables to run on regular PC's with varying degrees of success. It was a PC.
Ótimo vídeo como sempre, só gostaria de deixar uma sugestão. O que acha de colocar mais uma faixa de áudio em PT BR nas funções do RUclips? Falo isso porque não entendo inglês e tenho que pausar a todo momento pra conseguir acompanhar os testes e ler a legenda ao mesmo tempo
Not much that can be done with Conker if you want to emulate that, but unless you NEED the Xbox version for some reason, you can always emulate the PS2 version of Black
No, I'm sorry I can't take this comparison seriously. Calling 1x a compromise, and not the BASE LEVEL of emulation is just bizarre. Increased resolution is an enhancement, not a measurement of wether something is playable. If it's full speed at 1x, it's perfectly playable.
Olá! Parabéns pelo canal! Por favor, faça um video do Otogi 1 e 2 rodando no XEMU. No 1 tem um problema de textura preta do boneco que parece que foi resolvido recentemente. Jogaço!
The person working on this port is Ali, one of the same developers behind Nyushu and Suyu. I recently asked him a few questions, and he told me the emulator would be released this year. There’s a group of people claiming he isn’t capable of making this port happen, but I honestly hope it works out.
@AlexwpiGame damn other people not trusting him for his work, i hope so many people work hard to prove what's the best he can do.. i wish all the best for the developer and i will be the one who will be share for his good works
The person working on this port is Ali, one of the same developers behind Nyushu and Suyu. I recently asked him a few questions, and he told me the emulator would be released this year. There’s a group of people claiming he isn’t capable of making this port happen, but I honestly hope it works out.
xemu runs best on linux, windows is significantly worse, mac os is middle ground, performance improvements will only really come with updates to qemu the frame work on which xemu is developed
@@AlexwpiGame That's sad, we need people like the Dolphin & PCSX2 teams that can make pretty significant progress at a good pace running things without the needless unnecessary douchyness. I really want to see all Xbox emulation progress nicely this year so we can play both Xbox/360/One & console only exclusive games that look/run better on the Xbox side of things.
Long as Dead or alive 2 Ultimate and Dead or alive 3 works I am happy. Original Xbox and Xbox One are trash consoles. Xbox 360 and Series X are ok consoles.
Thanks to channel patreons / youtube members:
• Paolo • Cecilia • martinez3010 • Kesnei • thethnikkaman • Z • Caseten • Francesco Brodini • Borja • xtremebuga#0 • Eulogio Gallo • iviilan#0 • Romek Dz • unsentsoul32#0
@@AlexwpiGame and APKROB 🤘
ShadPS4 & XEMU are going crazy right now! Finally the emulation community is going all out! 2025 might be our year!
Nah xemu is a chill guy the vulkan branch was available for more than a year
Yeah, because not many good new games
@@KP-48-007 I mean i'm just glad that the games that i have already is finally getting these buffs. Like Sega GT 2002/Online & Forza Motorsport.
Unless you're running Bloodborne in most case ShadPS4 is still just an experimental emulator. I believe that ShadPS4 will be great in the future. But as of right now it's just a neat thing that won't be worth using for most games.
@@RegalPixelKing Yeah, ShadPS4 is going to be one hail of a emulator this year. Specially since we finally got Gran Turismo & Driveclub to boot now.
The OG Duke controller was awesome! Its only downfall was people who had small hands.
It's a skill issue, just be six feet and have normal hands.
Horrible button layout with mushy buttons
I never had any issues with the Duke. I have very small hands for a man even at my current age, and I got my OG Xbox back when I was 12. It really wasn't a problem for me at all. Sure, they looked extremely ugly, but the controllers were built like a tank and had excellent triggers. What WAS annoying were the tiny back and white buttons above the face buttons. Those were hard to reach and basically only had nothing of importance mapped to them. That was a fairly terrible decision. And the later redesigned form factor of the controllers was, IMO, very good.
Yeah I got that description and I am skinny the duke fit my hands perfectly, was the dpad that let it down. The s controller was just the Japan region controller and with that one I don't like where white and black are.
Have this problem where currently my modern controllers are way too small for my hand. I mean sure, all of those Hall Effect and 1ms latency is nice and all, but damn those Gamesir has tiny frame. I kept pressing the back buttons by accident😂. Thought it's just me growing, turns out controllers were indeed bigger back in the day.
keep in mind that the vulkan API has no shader cache to disk yet, and the JIT compilation of shaders can impact performance in areas visited for the first time.
Thx
Aka avoid using the vulkan api for now unless absolutely needed
These OG Xbox games look pretty crisp. They also look like 360 games. Those shaders look nice
Thanks for the subtitles in PTBr.
I think the emulator still needs to be optimized a lot to receive the Vulkan API.
This is just the beginning, let's wait for new results after new optimizations.
TMJ amigo, sou BR
@@AlexwpiGame Show, seu video pingou aqui e como curto emulação a anos parei para assistir.
Muito bom, parabéns pelo vídeo.
@@AlexwpiGame Olha aí! Ótimo trabalho, eu estive testando Midnight Club 3 e infelizmente também parece que está longe de um estado aceitável ainda, mas vamos torcer.
I really appreciate that you subtitle the videos in Spanish.
Thank you so much
mechassault 2 is now playable with vulkan im very happy
vulkan fixed the frame drop issue in GTA Vice City, where you look north from ocean view hotel
who cares the game capped at 30fps no good for this day n age
Daily reminder to folks on the internet that using a different API isn't magically going to drastically increase performance.
What Vulkan gives you is:
1. Much more robust driver support.
2. Much more low-level control, allowing for *potential* performance gains and reduced CPU overhead.
3. Much more fine-grained control, allowing the developers to lay out the details of the Xbox GPU pipeline more accurately.
All of that takes time and a lot of work though. Graphics programming is really challenging, and Vulkan isn't easily tamed. It all comes down to very hard work by dedicated devs over a long period of time. Vulkan support has been baking for quite a few months, but again, this is very much non-trivial stuff.
at least some progress....hopefully it's gonna be good in next few updates
Forza Motorsport looks like a early generation Xbox 360 game with the resolution bump
My dad bought it when it came out. It looked incredible back in the day, and I'd argue it's still a very slick looking game today.
Vulkan implementation to Xemu is still relatively new.
Give it some time and we will see massive boosts - PGR 1 and 2 will finally become playable.
Tested it, the Vulkan backend fixes a lot of performance issues. But some games can look more corrupt or crash at the moment. I still have high hopes for this emulator. 😊
1:17 the implementation of the OpenGL API on AMD's open-source drivers on *NIX systems has been quite competent for years though.
I'd argue the RadeonSI Linux drivers in Mesa are among the best OpenGL implementations you'll find. They support pretty much anything you can find plus all known extensions, and they perform really well.
I'll try to be optimistic here. I'm sure they'll fix all the kinks eventually, and maybe by 2026, it'll be on par with RPCS3 in terms of quality.
xemu is just a chill guy anyway xemu is not comparable with rpcs3 in this case xemu have better quality
It's not easy to get on par with RPCS3. It's honestly a small miracle just how good RPCS3 actually is. I'd wager many of the developers themselves never would have believed they could have achieved what they have now when they started out the project. That's not to say it's perfect, but considering the very real challenges of PS3 emulation, it's just incredible. And on top of that it's one of the most professionally-run emulation projects around IMO.
I'd say it's pretty much the most impressive console emulation project, probably ever.
Conker went from around 20 fps on 3x resolution (depending on the area) to 30 fps, stutters were still present but my frame rate was finally stable, also they fixed the lighting and sound issues, pretty cool
Hmm, I have a same issue. When switching from OGl to Vulkan, MAB still shows that render are OGL.
Hey kool ty I've never seen your channel before, awsome ty, subscribed.
Happy New Year Man.
Happy New Year and a very warm welcome!
I am currently playing Jet Set Radio Future and it runs at 4k stable 60 fps on Ryzen 7 3700x with boost
How Do I play it? Every JSRF file I downloaded has the game but it would stop running after a while or it would just stop starting up when I tried to boot it up again
@@filipmartinez1162 dunno runs perfectly i've been playing around 15 hours
Vulkan backend is experimental currently and isn’t in feature parity of OpenGL backend yet. It’s currently using the minimum for Vulkan. So there alot that can be done for Vulkan backend atm. Shader cache to disk, asynchronous features, adding features to vertex or compute shaders. The reason for change to Vulkan is that many games had issues with drivers that just weren’t getting fixed and Vulkan allows more granular control of graphical behavior and fitting with the more low level emulation nature.
the funniest thing is i loved the xbox og controller, my first game on the console was halo and when playing it felt like i was holding a weapon in my hands, it was truly fascinating
The controller had its advantages, but most people disliked it for being not very ergonomic.
It's sad just how slowly Xbox emulation development is progressing, both OG and 360. 360 got a lot of activity recently and then kind of just stopped.
Most activity is on Xenia Manager now it seems
@@ThatGuy-ky2yf I took a look at their GitHub issues. There is actual activity, and it looks like the next update will be very big, but they aren't ready for it yet. A Linux port is in the works.
I love your videos thank you ❤
Does it fix the dead or alive 1 slowdown and lag?
Is there also update in batocara linux for this Emulator?
if it starts,there is nothing that cant stop it now...
Great video as always and thanks for sharing your info. I had noticed Xemu updated again in the past hour to ver# 0.8.5. Is it me or have they been pushing out frequent updates the past week or so?
Yes, they are frequently updating the emulator to further improve the video APIs.
Is Xemu trying to do low-level emulation? Because that would be the only explanation for the performance issues I can think of atm.
Well if you're using Vulkan for graphics you're most certainly using HLE, right? In truth, modern emulators are rather complex and may use LLE and HLE approaches together for different components. Perhaps some audio subsystem is done with LLE techniques. And if you're doing upscaled 3D graphics on the GPU, that's almost certainly HLE. Technically you CAN do LLE graphics on the GPU, as we've seen with with ParaLLEl RDP for N64, ParaLLEl GS for PS2, and a similar effort for MelonDS recently. However, all three of those use Vulkan compute shaders, not the Vulkan graphics pipeline. Unlike the other GPU APIs, the Vulkan spec also includes an entire part dedicated solely to pure GPU compute, separate from the dedicated graphics part.
@@robinmattheussen2395 I looked it up - Xemu is in fact doing LLE emulation of the GPU (it doesn't matter to me if its via the graphics pipeline or just compute - HW offloading is HW offloading), thus its performance characteristics in GL and Vulkan.
@@Psychx_ Hmmm. I personally don't quite understand how I'm supposed to imagine an LLE GPU implementation that still utilizes Vulkan for 3D rendering, but that's probably my lack of understanding more advanced emulation concepts.
I don't quite get how doing 3D rendering via the primitives of the available APIs doesn't mean you're "imitating" (at a higher level) the graphics pipeline of the console. Again, probably my lack of understanding of the more complex emulators out there.
@@robinmattheussen2395 It's done by rebuilding the hardware specific rendering pipeline within shader code.
Things like rasterization are done like in a software renderer, but on the GPU, so you really don't really need most of the 3D rendering primitives of the API.
(As a side note: Unreal Engine's "Nanite" is essentially also software rasterization that's run on the GPU.)
Instead you're passing around various buffers that represent hardware state and memory, manipulate them using shader code and make sure to keep things synchronized. One of these buffers also serves as a representation of the console's framebuffer, which you can then flip to the screen.
Parallelism suffers greatly, but it works, and overall it's still faster than plain CPU software rendering. That's pretty much the gist of it as far as I understand it.
Btw, this is not even the most insane feat that has been achieved: A couple years ago, someone wrote a whole RISC-V machine emulator that's contained within a pixelshader (no compute!) for VRChat and the damn thing can run Linux and even accept user input.
you would think that the would try and make it run on DirectX as that's what the og xbox uses
Thats not how it does work
"Why is impossible?" "Is just not" "why not you stupid bastard"
Vulkan was worth it, at least for me, usually is in most emus, but there are always one or other exception in one or other emulator where D3D11, D3D12 or OpenGL are better, but with Xemu i recently tried yesterday, Buffy The Vampire Slayer, DinoCrisis 3, DOA 1 Ultimate, DOA 2 Ultimate, DOA 3, Myst 3 Exile, Myst 4 Revelation, and a few others to not make the list longer, i noticed a decent improvement in framerate in all of the games, but reccommend playing at 1x resolution for now, some can run fine at 2x resolution already, haven't tried 3x cause i don't think i need to go there yet😄
The new API is going to afford those performance increases. Vulcan is significantly better for ATI hardware
Vulkan truly delivers phenomenal performance on AMD GPUs when compared to OpenGL.
Hey! Which xbox console does xemu emulate? I'm hearing about xemu for the first time so i don't know which series of xbox is xemu is based of?
Use google?
If it only says “Xbox” then it usually means the first Xbox released, also can be called original xbox
The Xbox
The og Xbox 2001
Nice one!
mines crashes when selecting Vulkan api
Could it be that vulkan compiles shaders and it gets more smooth after a while?
Shader compilation on Vulkan is smoother, but overall it costs between 10% and 15% in GPU usage.
So what is the best Xbox emulator for win pc?
Xemu
"With a design resembling a PC"
I mean.
The Xbox WAS a PC.
The OS is literally modified Windows 2000.
The controllers were just USB with a proprietary connector.
There was even a program that could convert dumps of Xbox games to Native Windows executables to run on regular PC's with varying degrees of success.
It was a PC.
man i wish xemu work on xbox dev mode !
Ótimo vídeo como sempre, só gostaria de deixar uma sugestão. O que acha de colocar mais uma faixa de áudio em PT BR nas funções do RUclips?
Falo isso porque não entendo inglês e tenho que pausar a todo momento pra conseguir acompanhar os testes e ler a legenda ao mesmo tempo
Olá amigo, obrigado pelas sugestões, estou comprando um novo mic de lapela e logo vou começar a fazer da forma com que sugeriu
Mimage has released! It sadly requires Linux to build it from github, will you be doing a video on it?
thx man
What about "Black" and "Conker Live & Reloaded"
Not much that can be done with Conker if you want to emulate that, but unless you NEED the Xbox version for some reason, you can always emulate the PS2 version of Black
still performs lame
No, I'm sorry I can't take this comparison seriously.
Calling 1x a compromise, and not the BASE LEVEL of emulation is just bizarre.
Increased resolution is an enhancement, not a measurement of wether something is playable.
If it's full speed at 1x, it's perfectly playable.
XEMU needs to be ported to Xbox Series
1:25: "AMD never managed to fix OpenGL drivers"
What? OpenGL performance on GCN4 and newer has been fixed for 2 years now.
Even though it has been fixed, the performance is still below expectations.
can you make a video about installing and launching games Xbox on android?
There's no Android Xbox emulators
@fillerbunnyninjashark271 but there is a built-in version turmux-xemu
@fillerbunnyninjashark271 but there is a built-in version termux xemu
Но за то есть termux xemu
Olá! Parabéns pelo canal!
Por favor, faça um video do Otogi 1 e 2 rodando no XEMU. No 1 tem um problema de textura preta do boneco que parece que foi resolvido recentemente.
Jogaço!
Você vai trazer um vídeo sobre o Azahar quando ele sair, né? Já estou ansioso kkkkk
vou sim maninho, estou ancioso tb
i m waiting xemu andriod
Crimson skies is NOT a xbox exclusive, I got a cd thats like atleast +10 years of it
Otogi runs significantly better for me on Vulkan, though the game still has some unresolved visual issues on the emulator.
Wouldn't such an automatic toggle require someone to create a list testing every game?
Nah just collect reports from player testing and whack them in a text file somewhere that can be checked by the emulator when launching a game
Why are you playing 4:3 games in 16:9? That's wrong. Correct your gaming habits. 4:3 games should be played in 4:3 aspect.
Rallisport Challenge 2?
Waiting for Android 😁
The person working on this port is Ali, one of the same developers behind Nyushu and Suyu. I recently asked him a few questions, and he told me the emulator would be released this year. There’s a group of people claiming he isn’t capable of making this port happen, but I honestly hope it works out.
@AlexwpiGame damn other people not trusting him for his work, i hope so many people work hard to prove what's the best he can do.. i wish all the best for the developer and i will be the one who will be share for his good works
Was this tested on Linux or Windows though? Vulkan always seems to perform way better on Linux from my experience.
It was tested on Windows.
Did he just call Half-Life 2 a port to PC...
Yes he did! What in the World?
that was wild lol
👍🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻
too bad theres no android version yet 3:
Hello! Is there any news about android port of xemu?
The person working on this port is Ali, one of the same developers behind Nyushu and Suyu. I recently asked him a few questions, and he told me the emulator would be released this year. There’s a group of people claiming he isn’t capable of making this port happen, but I honestly hope it works out.
And again the original developers don't make a port of their emulators. But it's to good news. I'm ready to wait even a 1 year.
Man that cpu is bottlenecking hard
xemu runs best on linux, windows is significantly worse, mac os is middle ground, performance improvements will only really come with updates to qemu the frame work on which xemu is developed
Is anyone even updating this emulator anymore? lol
Kinda predictable vulkan is official but games may not run as fast as opengl as vulkan is going to have lots of improvements in the future
It's just that normally every emulator that releases the Vulkan API sees an impressive performance boost.
Que dia sai o vídeo do emulador de PS5 Pro para X360?
Xemu's community is toxic indeed.
The Xemu staff itself is toxic, which sets them apart from other emulators that have toxic communities but developers trying to mitigate it.
@@AlexwpiGame Agree
@@AlexwpiGame That's sad, we need people like the Dolphin & PCSX2 teams that can make pretty significant progress at a good pace running things without the needless unnecessary douchyness. I really want to see all Xbox emulation progress nicely this year so we can play both Xbox/360/One & console only exclusive games that look/run better on the Xbox side of things.
Is this guy using AI voice?
Yes, it's an AI voice.
Eu nunca vi nada rodar melhor em Vulkan, em open GL sempre fica melhor
Sua GPU deve ser antiga, praticamente todo emulador roda melhor em vulkan
@@AlexwpiGame a minha é umas gtx1060, deve ser isso
Meow
woof
Moo
Long as Dead or alive 2 Ultimate and Dead or alive 3 works I am happy. Original Xbox and Xbox One are trash consoles. Xbox 360 and Series X are ok consoles.
Graphics look like ps2
The Xbox was the competitor console to the PS2.
Play ps2 on a actual ps2 with no progressive scan option, no emularor enhances, and no comparision with a xbox launch title.
Bro xemu still lagging as hell even it says playable games :(