I honestly quite like soul hounds. They can get very creative with the patterns and its very fast paced. Though considering I'm top 0% at 733 depth, I think not many people play it.
Yeah at least it doesn't take much to max out the event. Maybe 15 min max. Hopefully these events will help the devs actually make these arcade modes more fun. I saw so many people fail to complete the mazes because of so many lasers or just wild drop paths. The game is just a hectic "go straight down" faster than anyone else and so it's not really that competitive.
This more of an opinion than a tip but stick to either the left or right corner/walls because most of the time there will be no traps and stuff but you do have to sacrifice your health thing if you keep staying there for too long.
Honestly I can't really compare ZZZ to HSR/GI in events. Reason is the events doesn't give as much Polychrome (Gacha Currency) as HSR/GI does with their games. ZZZ method of acquiring Polychrome is more straining compare to HSR since there are many ways of Acquiring it, but doesn't mean its a lot. Compare that to HSR where one event could give you to arround 500-1000 Stellar Jade (Gacha Currency) the difference is clear. In ZZZ it feels like there are 2 types of event currently : Arcade and Story events. The Arcade events are mostly on a minor scale and quite easy to grind (Even without actually winning againts other players you can still relatively gain all the rewards at a pretty decent speed). The story events is similar to HSR, though it's not as long and doesn't give as much. Mostly 500 Polychrome currently. The durations of the event also lasts a bit shorter. Usually being in 2 weeks or less. Compare to GI and HSR you can obtain a pretty significant amount of Daily Polychrome via (The newspaper Stand if your lucky, Daily Chores). You also gain 100+ from Hollow Zero if you manage to complete it (Side note : Hollow Zero is hell compared to the Simulated Universe in HSR. Seriously Wth is this?). Pretty the Bangboo you meet on the street is one-time, but you still can get quite a lot from them by going around the map daily. The Trust mechanic also gives you extra Polychrome (60 each Max Trust). And the Unique Task/Quest from MewMew (Gives you 10 per unique quest concluded, including the Bangboo ones). So I wouldn't compare or standardized ZZZ events to HSR or GI since they are significantly different fundamentally.
I'm surprised they're doing these type of events when there is basically unlimited combat content they could do They're doing some of that as well, but It feels too little compared to the amount of TV gameplay & arcade gameplay.
I find it kind of sad that you can complete event in 10 minutes and then have to wait a whole weekend for a new one. I wish that they would add much more rewards in the game for example 2000 polychromes but you need to play the game for 24 hours total to obtain all that poly.
That would be kinda hell if they give rewards that way. Like it sounds bad for most gacha games because you're forced to play for a whole day just to get the rewards. Imo its very terrible decision man. As long as the gamemode is fun, they don't have to timegate the reward
i love these events
they're so fast paced and the grinding are just enough so i dont get bored
If you lose (start match then afk, alt tab to something else) you still get 500 tickets. This was the fastest event I’ve ever completed.
Oh,I thought there are bug or something I played this minigame the first time and everyone besides me afk-ing 😂
I call that Speed running Failure.
yup i afked this event so boring
You guys just suck i completed this event in 7 min around 1 min per macht
I honestly quite like soul hounds. They can get very creative with the patterns and its very fast paced. Though considering I'm top 0% at 733 depth, I think not many people play it.
The real endgame content (To be honest was easy for me, I won every attemp)
same XD, just spam that down bottom as fat as possible
@@scorpdelord883 at least for playing it standar, but it is kinda hard hace the archivement of 6 lives (having in mind is just a minigame)
Yeah at least it doesn't take much to max out the event. Maybe 15 min max. Hopefully these events will help the devs actually make these arcade modes more fun. I saw so many people fail to complete the mazes because of so many lasers or just wild drop paths. The game is just a hectic "go straight down" faster than anyone else and so it's not really that competitive.
I love soul hounds and I like this event. I'm actually top 0% in regular soul hounds. It's just a shame that I couldn't play it for longer
Top 0% buddy! I was in the top 100 (#73) for a week or so. I’m a big fan of Mr.Driller, so this was up my alley lol.
This more of an opinion than a tip but stick to either the left or right corner/walls because most of the time there will be no traps and stuff but you do have to sacrifice your health thing if you keep staying there for too long.
Thank god you get a bunch of the voucher tickets from losing alone, cause the mechanics of this Minigame is just… eugh.
playing this on mobile is.....quite something
@Chomsuya playing zenless zone zero is.....quite fun!
Honestly I can't really compare ZZZ to HSR/GI in events. Reason is the events doesn't give as much Polychrome (Gacha Currency) as HSR/GI does with their games. ZZZ method of acquiring Polychrome is more straining compare to HSR since there are many ways of Acquiring it, but doesn't mean its a lot. Compare that to HSR where one event could give you to arround 500-1000 Stellar Jade (Gacha Currency) the difference is clear.
In ZZZ it feels like there are 2 types of event currently : Arcade and Story events.
The Arcade events are mostly on a minor scale and quite easy to grind (Even without actually winning againts other players you can still relatively gain all the rewards at a pretty decent speed).
The story events is similar to HSR, though it's not as long and doesn't give as much. Mostly 500 Polychrome currently. The durations of the event also lasts a bit shorter. Usually being in 2 weeks or less. Compare to GI and HSR you can obtain a pretty significant amount of Daily Polychrome via (The newspaper Stand if your lucky, Daily Chores). You also gain 100+ from Hollow Zero if you manage to complete it (Side note : Hollow Zero is hell compared to the Simulated Universe in HSR. Seriously Wth is this?). Pretty the Bangboo you meet on the street is one-time, but you still can get quite a lot from them by going around the map daily.
The Trust mechanic also gives you extra Polychrome (60 each Max Trust).
And the Unique Task/Quest from MewMew (Gives you 10 per unique quest concluded, including the Bangboo ones).
So I wouldn't compare or standardized ZZZ events to HSR or GI since they are significantly different fundamentally.
try getting all the achievements on this ;). Spoiler: its pain
I got 1st place 5 times and 4th place 5 times. Never once got 2nd or 3rd... What is wrong with me?
the lasers kinda ruin this gamemode for me, mainly the vertical ones cause the horizontal ones are way easier to dodge
idk if it's just from SA but my snake game also lags sometimes and snakes pass through each other etc
You're using US server right
Hate this mini game, prefer the snake one. Just wait to lose, but we still win tickets rapidly so i love this ❤
so much better than the snake
the video lasts as long, as it takes to complete the event xd
You get 500 for losing
I'm surprised they're doing these type of events when there is basically unlimited combat content they could do
They're doing some of that as well, but It feels too little compared to the amount of TV gameplay & arcade gameplay.
Skill issue tutorial
7:05 I don't wanna burst your bubble but those were bots you are fighting. If they don't use boost they are not real players.
I find it kind of sad that you can complete event in 10 minutes and then have to wait a whole weekend for a new one. I wish that they would add much more rewards in the game for example 2000 polychromes but you need to play the game for 24 hours total to obtain all that poly.
That would be kinda hell if they give rewards that way. Like it sounds bad for most gacha games because you're forced to play for a whole day just to get the rewards.
Imo its very terrible decision man. As long as the gamemode is fun, they don't have to timegate the reward