Smoke and Sparks in Houdini | Basic Houdini Tutorial

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  • Опубликовано: 9 ноя 2024

Комментарии • 44

  • @alphaillusion4541
    @alphaillusion4541 2 года назад +10

    Daaaamn... I've always tried to do the "spark trails" with no success. And here it is. Thank you a thousand times. 🙏

  • @sqwert654
    @sqwert654 2 года назад +9

    Houdini is probably the most useful tool an indie developer can learn. HDA's, making maps and auto populating with assets, VFX, animations. Steep learning curve granted.

    • @Rebelway
      @Rebelway  2 года назад +1

      Definitely!

    • @ashy49592
      @ashy49592 Год назад +2

      @@Rebelway
      can you make blood splash tutorial

  • @labstudiozllc3404
    @labstudiozllc3404 7 месяцев назад +1

    I love the tutorial! the copy stamp node has been discontinued so in place of it we have to use the for-each loop and attributes node?

  • @Creepstor6789
    @Creepstor6789 2 года назад +5

    I WANT TO KNOW ABOUT HOUDINI THX FOR THIS TUTORIAL, Your the best Tutorial Video making person In the World respect 🙏🙏🙏🙏 Thank u Endless Times 8️⃣

    • @Rebelway
      @Rebelway  2 года назад +2

      You are welcome 😊

  • @piermentisfracellozzi7801
    @piermentisfracellozzi7801 6 месяцев назад +3

    Hi, could you make a tutorial on how to make sparkles like the ones on the stick from the Nanny McPhee movie? Because I really like this type of VFX

    • @soniabrandalise2111
      @soniabrandalise2111 6 месяцев назад

      Oh yeah! And also can you make the effect of the magical wave?

  • @ModelWhatYouSee
    @ModelWhatYouSee 7 месяцев назад +3

    Great tutorial BUT one issue. Those of us not on v19 anymore don't have access to the copy stamp. Anyone know how to replace that copy stamp to get that same effect?

    • @eth3realm
      @eth3realm 7 месяцев назад +4

      after pointreplicate, create an attribute randomize "orient" set distribution to "inside sphere" dimensions = 4 and then drop an attrib wrangle for pscale:
      float randNum = fit01(rand(@ptnum + chf("seed")), chf("min"), chf("max"));
      @pscale = randNum;
      create spare parameters, set seed to $F and tweak min and max. so instead of the copy stamp we can use the foreach nodes. drop in a foreach point (begin) after the attribute wrangle and put the foreach (end) after the first copy to points. then drop another regular copy to points like in video and merge both. also you can put "$F" into the seed for the orient in the attrib randomize to have the orientation randomly change each frame like the pscale.

    • @MusicVideoKing23
      @MusicVideoKing23 7 месяцев назад +1

      @@eth3realm thank you for this

    • @MusicVideoKing23
      @MusicVideoKing23 7 месяцев назад +1

      @@eth3realm trying the 2nd part now with the for each point begin.. I dont think im doing this right. - can you upload a picture link of how the node layout should be with Both copy to points?

    • @eth3realm
      @eth3realm 7 месяцев назад

      @@MusicVideoKing23 send email or smthg I’ll send a picture

    • @roachdoggjr722
      @roachdoggjr722 6 месяцев назад +1

      @@eth3realm "and then drop an attrib wrangle for pscale:"
      forgive my noobishness, what is "for" referring to in your sentence? Your contributions could save this tutorial

  • @matteomigliorini
    @matteomigliorini 2 года назад +5

    mh... good, unfortunately the part of shadering not described and working only on Houdini 19 or upper and in production.... in production usually the pipeline are 1/2 version older. By the way thanks for sharing it.

  • @roachdoggjr722
    @roachdoggjr722 Год назад +4

    9:30 When I replicate this, all my lines are parallel. How did you get them to scatter at different rotational angles?

    • @aspotalpha
      @aspotalpha Год назад +2

      use on rotate
      fit01(rand($PT),-100,100)

    • @roachdoggjr722
      @roachdoggjr722 6 месяцев назад

      @@aspotalpha Use on rotate where? in the Copy to Points node, under the "attributes from target" section?

  • @matiasmorales4858
    @matiasmorales4858 2 года назад

    Thank you man for sharing this stuff

    • @Rebelway
      @Rebelway  2 года назад +1

      No problem at all!

  • @CortesFantásticosOficial
    @CortesFantásticosOficial 2 года назад

    Can you recreate that giant explosion in Top Gun: Maverick? When the enemy's underground base blows up?

  • @lakshaygoel7993
    @lakshaygoel7993 2 года назад +1

    just wanted to ask if u can answer I am a 14v year old artist trying to learn vfx and obsessed with this whats the scope of this software and this industry till the time I grow and whats the best studio and I live in india

    • @ashhhton
      @ashhhton 2 года назад

      I work in the industry and we have many artists working in India remotely. Many studios are opening up locations in India so i would say you're all set if you want to get in this field. Houdini is a bit of an uphill to learn but it's the best and most universally used software for FX. Best of luck!

  • @PURCELLYOUTUBE
    @PURCELLYOUTUBE 2 года назад

    thank you! how would we go about giving the smoke the abnormal movement found in the music video of everglow - first at 25 seconds?

  • @aakashdhruve4021
    @aakashdhruve4021 2 года назад

    thanks,helps a lot

  • @NYPARIS7
    @NYPARIS7 10 месяцев назад +1

    can't figure out with the new copy to point node how to add the expressions

    • @roachdoggjr722
      @roachdoggjr722 6 месяцев назад

      Same issue here. The copy node has changed and this tutorial stops being relevant at 9:30

  • @c-27pechsovanrathanak5
    @c-27pechsovanrathanak5 10 месяцев назад

    Can i use this effects?

  • @marcelopratini8368
    @marcelopratini8368 2 года назад +1

    Thannks

  • @ronydey2696
    @ronydey2696 2 года назад

    Great these is it

    • @Rebelway
      @Rebelway  2 года назад

      Glad you enjoyed it!

  • @vladkroopskiy3545
    @vladkroopskiy3545 2 года назад

    Nice!

  • @oiof7i763
    @oiof7i763 2 года назад +1

    +sub

  • @aakashdhruve4021
    @aakashdhruve4021 2 года назад +1

    can you please make running dust trail tutorial