Thank you for this. I tend to pose after since I'm used to the rigging workflow for game assets, but this is so much easier for static models! Thank you!! :)
Thanx a bunch! Your awesome! Please don’t forget to share the slowed down version of the arm construct. More specifically the hand and the fingers. Every time I try to ‘inflate’ my fingers I get horrific shapes. They come out jagged and off balance. Yours are always cohesive in perfectly structured. Any advise?
Great little tutorial! I’d like to create Warhammer40k type characters in Nomad. Could that be a tutorial? A lot of detail and components to organise 😀😂
Hey dave, thanks for the video! I was wondering if it was possible to add an “armature” in nomad? I think I saw it in a blender tutorial, it seemed to be just the thing I’m looking for, but i couldn’t figure if it was possible in nomad :,)
But there is a way to pose that I saw once where you can have, the arms for example, in a very extreme different pose, like one hand with the palm down and the other with the palm up and pointing in opposite direction, something very different but still maintaining de possibility to get everything you sculpt in one side exactly the same in the other side. I did not understand well how is done.
Hey Dave! Love your channel. Looking at buying some of your Udemy classes, just wondering what the difference is in the first 3 courses and which one would you recommend as a beginner.
They’re all pretty similar, just more simple models. I’d do the one you feel is less intimidating- but I teach the same way in all! Intro to 3D is probably good 👍🏾
I ended up getting all of the first 3. (will get the batman and spidey later) Totally worth it. The basics are similar, but they are worth your time so you can check the workflow. Like a masterclass :)
I have been wanting to learn 3d modeling for some time and I’ve had nomad but was nervous. Your tutorials have helped me tremendously
daves the best.
‘Voxel remesh’ is basically ‘flatten image’ in procreate / ps. Once you do it, there’s no going back 😅
Oh my gosh thank you so much, moving the pivot is what I was looking for but all of this is so helpful!
I use spheres on every joint, so is easier to smoth the mesh later.
Thank you for this. I tend to pose after since I'm used to the rigging workflow for game assets, but this is so much easier for static models! Thank you!! :)
Até parece que você leu minha mente e necessidade de modelar os braços e mãos.. obrigado por partilhar! Ainda serei seu aluno! ❤
Perfect video, Dave ... straight to the point and EXTREMELY helpful! Thanks!
Thanx a bunch! Your awesome! Please don’t forget to share the slowed down version of the arm construct. More specifically the hand and the fingers. Every time I try to ‘inflate’ my fingers I get horrific shapes. They come out jagged and off balance. Yours are always cohesive in perfectly structured. Any advise?
I still would love to see a tutorial on how you make legs in nomad sculpt, please? Hopefully some day you will make that video.
Thank you Dave :)
I can not wait until you use how to sculpt legs!
Love these Quick tips!
OMG this is a lifesaver thank you!
Great little tutorial! I’d like to create Warhammer40k type characters in Nomad. Could that be a tutorial? A lot of detail and components to organise 😀😂
Thank you so much for making this video!
Is this your current workflow? I have been using Tubes for arms. Would you say this is more versatile?
Depends on the arms, I use tubes sometimes too, but other times I use both together… some shapes are easier using primitives, both ways work! 👍🏾
Hey dave, thanks for the video! I was wondering if it was possible to add an “armature” in nomad? I think I saw it in a blender tutorial, it seemed to be just the thing I’m looking for, but i couldn’t figure if it was possible in nomad :,)
Nothing like that in nomad yet, maybe some day!! 👍🏾
@@drugfreedavesuch a shame! Thank you :)
But there is a way to pose that I saw once where you can have, the arms for example, in a very extreme different pose, like one hand with the palm down and the other with the palm up and pointing in opposite direction, something very different but still maintaining de possibility to get everything you sculpt in one side exactly the same in the other side. I did not understand well how is done.
Hey Dave! Love your channel. Looking at buying some of your Udemy classes, just wondering what the difference is in the first 3 courses and which one would you recommend as a beginner.
They’re all pretty similar, just more simple models. I’d do the one you feel is less intimidating- but I teach the same way in all! Intro to 3D is probably good 👍🏾
Hopefully that’s there (I have Skillshare classes I get confused with too!)
I ended up getting all of the first 3. (will get the batman and spidey later)
Totally worth it. The basics are similar, but they are worth your time so you can check the workflow. Like a masterclass :)
Can you move a portion of the mesh at a specific pivot with the gizmo if you mask areas you want to freeze?
Yes, mask will protect from gizmo movement 👍🏾
@@drugfreedave Thanks! I’ve been a long time Zbrush user since version 1 and I just got an iPad Pro with this app so thanks for the tips!
I wish you were my adoptive dad
what if you want the limbs in different poses?
Clone the whole group, and mirror each part is one way 👍🏾 this way the cloned group is not contingent on the original group 👍🏾
Is this tutorial named wrong. I don’t see how to pose your character in nomad sculpt. This is how to make an arm.
You pose the character how you want, using the hierarchy shown with the arms.