THAT was a suuuper cool video hahaha! Very entertaining! About the game: In my opinion, looking at the spaceship movement of No Man's Sky would help since the movement with the mouse is pretty much perfect and would fit a paper airplane very well :D Also, it's maybe not the best to rotate the camera exactly the same amount that the airplane rotates since players might feel dizzy hahaha, so try out rotating it only by a few degrees and see if it fits! Keep us updated :D
Thanks a lot for all the inputs! For now I only have keyboard controls for the paper airplane, but I was thinking about adding mouse-based controls. Since you say that No Man's Sky has good spaceship movement controls, I will definitely check that out (Also, No Man's Sky is on my "games-that-I-have-to-try" list ahahah) Thanks for the feedback on the camera. I think I tested the game too much and got used to the rotation ahahah. I'll keep it in mind and adjust it if it makes players dizzy (or have some settings for that)
Love the concept of a paper airplane game you're making, two cool paper airplane games (one that's out and one that's in development) you could check out for inspiration are "lifeslide" and "Paper Sky".
I'd make the plane slow down over time so that you can implement a bosst that gains "stamina" when going close to objects. Plus I would make the sense of speed a little more / make the rotating accelerate / decelerate so it feels less rigid. Looks fun tho :D
Thanks! Yeah, I definitely need to improve the sense of speed part. I'll adjust the camera shake effect (it is a bit too subtle now) and the rotation acceleration/deceleration. I implemented the rotation accceleration towards the end, but I still have to play a bit with the acceleration values as it might be accelerating too fast that the transition between "not rotating" and "rotating at full speed" is barely noticeable I think I'll also need to add some more effects to convey the speed a bit more. Maybe blurring the edges would help, but I am not sure ahahah As for the stamina, I didn't think about it, but I think it might be a good idea to implement some sort of stamina mechanism in the game
Game development is a difficult process, yet you make it seem so simple in this video! 😄 A bit of a technical question, are you using different LOD's for trees in your scene?
Thanks :D About the LODs, I am using Nanite for the trees. Nanite is a feature in Unreal Engine 5 that basically creates dynamic LODs, and it is optimized quite well. The asset pack also contains LODs for the trees, but I noticed that the game runs a bit faster when trees have Nanite support vs when I use them with LODs I think that since the trees are moving slightly (to imitate the effect of the wind), the performance of the game is not optimal. I will test the game with static trees with less triangles in the future
Thank you! You made me realize that I haven't actually talked about what the game will be about, other than having paper airplanes in it ahahah It will be a combat game with paper airplanes, so basically paper airplanes shooting missles at each other, or something like that. I will talk more about it in the next video (I hope to remember to do it this time)
You are right ahahah The reality is that I just wanted to make a paper airplane game, but that sounds boring. I changed the title to mention that I cannot use google to find one. I think this sounds even better that the original title, but I am bad with naming things, so I don't really know...
@@SpaceMushroomAdventures Love your video though, seeing a small youtuber so at ease when talking, is rare, you are doing good at entertaining too, good rythm, I hope your next ones will be longer
I haven't release the game yet, so it doesn't have an official name. I thought about calling it "Paper Wars", but I'll think of a better name in the future ahah
I'm not too good at making tutorials ahah. If there is anything specific that you want to know, I can tell you how I did it, but most of it is me asking chatGPT "Hey, how would you do this?" and hoping that chatGPT doesn't have a knife close by
@@Cruelking-q6p Thanks! I think the release is still far away because I want to make this game a co-op and I still have lots of things to add to it. I am aiming at mid-late 2025, but I think it might be too early to estimate it
This was a reference to one of my past videos in which I tried Godot. At the time, Unity wanted to implement a policy that would force developers to pay 20 cents for every download of a game they made. For developers that made free game(and not only for them) this was a huge problem because a lot of them would have needed to pay more than what they earned from their games The part about Unity stealing all of my money was a joke to reference that video (and that past event)
THAT was a suuuper cool video hahaha! Very entertaining!
About the game: In my opinion, looking at the spaceship movement of No Man's Sky would help since the movement with the mouse is pretty much perfect and would fit a paper airplane very well :D
Also, it's maybe not the best to rotate the camera exactly the same amount that the airplane rotates since players might feel dizzy hahaha, so try out rotating it only by a few degrees and see if it fits!
Keep us updated :D
Thanks a lot for all the inputs!
For now I only have keyboard controls for the paper airplane, but I was thinking about adding mouse-based controls. Since you say that No Man's Sky has good spaceship movement controls, I will definitely check that out (Also, No Man's Sky is on my "games-that-I-have-to-try" list ahahah)
Thanks for the feedback on the camera. I think I tested the game too much and got used to the rotation ahahah. I'll keep it in mind and adjust it if it makes players dizzy (or have some settings for that)
@@SpaceMushroomAdventures Ayye that sounds really good!
(Definitely try out No man's sky, its really cool, especially with a friend or two haha)
Love the concept of a paper airplane game you're making, two cool paper airplane games (one that's out and one that's in development) you could check out for inspiration are "lifeslide" and "Paper Sky".
Thanks! I'll check them out ;)
what an original idea that I've never seen before
Thanks! I'm glad you liked it
damn, i love this! please keep going! i wanna see you succeed
Thanks a lot for your support! I really appreciate it :)
Wish you good luck!
Thanks!
I'd make the plane slow down over time so that you can implement a bosst that gains "stamina" when going close to objects. Plus I would make the sense of speed a little more / make the rotating accelerate / decelerate so it feels less rigid. Looks fun tho :D
Thanks! Yeah, I definitely need to improve the sense of speed part. I'll adjust the camera shake effect (it is a bit too subtle now) and the rotation acceleration/deceleration. I implemented the rotation accceleration towards the end, but I still have to play a bit with the acceleration values as it might be accelerating too fast that the transition between "not rotating" and "rotating at full speed" is barely noticeable
I think I'll also need to add some more effects to convey the speed a bit more. Maybe blurring the edges would help, but I am not sure ahahah
As for the stamina, I didn't think about it, but I think it might be a good idea to implement some sort of stamina mechanism in the game
I love your voice and the random stops!!!
Thanks! I'm glad you enjoyed the video ;)
how are u not popular u make very good videos good content and good editing u deserve 100k subs
(Remember me when u get famous :D)
Thank you so much 😀
Very underrated rn.
Thanks a lot ;)
keep it up, love from india
Thanks :D
Nice video . Pretty funny
Thank you :D
Game development is a difficult process, yet you make it seem so simple in this video! 😄
A bit of a technical question, are you using different LOD's for trees in your scene?
Thanks :D
About the LODs, I am using Nanite for the trees. Nanite is a feature in Unreal Engine 5 that basically creates dynamic LODs, and it is optimized quite well. The asset pack also contains LODs for the trees, but I noticed that the game runs a bit faster when trees have Nanite support vs when I use them with LODs
I think that since the trees are moving slightly (to imitate the effect of the wind), the performance of the game is not optimal. I will test the game with static trees with less triangles in the future
I remember there being one on flash but I assume it is dead.
Yeah, the good old "Flight". I loved that game!
ther game looks really interesting even tho I don't know what its even about lol but the video was really fun
Thank you! You made me realize that I haven't actually talked about what the game will be about, other than having paper airplanes in it ahahah
It will be a combat game with paper airplanes, so basically paper airplanes shooting missles at each other, or something like that. I will talk more about it in the next video (I hope to remember to do it this time)
"I can't find any online" translation, I can't use google and find the existing ones
@SpaceMushroomAdventures Love you for changing the video title xDDD
You are right ahahah
The reality is that I just wanted to make a paper airplane game, but that sounds boring. I changed the title to mention that I cannot use google to find one. I think this sounds even better that the original title, but I am bad with naming things, so I don't really know...
@@SpaceMushroomAdventures Love your video though, seeing a small youtuber so at ease when talking, is rare, you are doing good at entertaining too, good rythm, I hope your next ones will be longer
Thanks a lot! I can try to make the next one a bit longer. I'm glad you enjoyed the video :)
IT IS a really good video. But if you speed it up, it would be even better
aint no way you only got 314 subscribers. Thats crazy
Thanks! I think I need to make more videos ahahah
643 now :)
This was a good video
Thanks!
Wow. Next, try to make a Paper Boat game, and other origami based games.
I like they idea of having a game with paper boats and other origami. I think I will add them to this project in the future. Thanks for the idea :)
@@SpaceMushroomAdventures Could have the plane swap between a boat and plane like origami
Yeah, I think this could work. I'm still figuring out the gameplay though
you have crazy good editing skills. would love to collab on something once i start getting active in this channel
Thanks for the compliment! I'm focused on making this game(and the devlogs) right now, but I wish you the best with your channel!
👍
Where are u from ? You sound Italian
You caught me ahahah
wy ducks hate mushrooms
I don't know
Long ago, Space made a game about ducks shooting at each other. Unfortunately, ducks are still angry about it
nice
What is the name????
I haven't release the game yet, so it doesn't have an official name. I thought about calling it "Paper Wars", but I'll think of a better name in the future ahah
Need full tutorial ❤❤
I'm not too good at making tutorials ahah. If there is anything specific that you want to know, I can tell you how I did it, but most of it is me asking chatGPT "Hey, how would you do this?" and hoping that chatGPT doesn't have a knife close by
Link pls
I don't have a Steam page for the game yet, but I'll make a link available once I make the page 👍
@@SpaceMushroomAdventures alright, when will it release?
@@SpaceMushroomAdventures also you’re underrated
@@Cruelking-q6p Thanks! I think the release is still far away because I want to make this game a co-op and I still have lots of things to add to it. I am aiming at mid-late 2025, but I think it might be too early to estimate it
@@SpaceMushroomAdventures ok make a steam page and let me wishlist it
how did unity try and steal all your money?
This was a reference to one of my past videos in which I tried Godot.
At the time, Unity wanted to implement a policy that would force developers to pay 20 cents for every download of a game they made. For developers that made free game(and not only for them) this was a huge problem because a lot of them would have needed to pay more than what they earned from their games
The part about Unity stealing all of my money was a joke to reference that video (and that past event)
@@SpaceMushroomAdventures yep... That's what I thought... Just wanted to check that's what it was before I published a unity game lol 👍
Wanna teaam up?
Hey! Thanks for the offer, but I like to be a solo game developer for now