Its kinda complicated. The icons you see are fake, I recreated the icon texture with some objects and set them to follow the players. The real players are hundreds of blocks above the screen. player 2 is 100 blocks above the ground and player 1 is 200 blocks above the ground. I set a block to follow 100 blocks above player 2, so only player 1 touches it, this way player 1 collides with player 2. I did the same thing with player 2 and player 1. For the blocks that only one player touches, its actually just a block that is only on that players level. for example the yellow blocks are on the ground and 200 blocks above the ground, but not 100 blocks above the ground so player 2 doesnt touch them. If you don't understand you can see it in my level "dual test 3" and copy it. level id 112835057
what?????
looks interesting, would be cool to see it in a full level
You should set the colors of those things to just the “P1” and “P2” options
the normal p1 and p2 have blending enabled by default, the blocks use a different color channel with p1 and p2 options checked which isn't blending
How did you do that?? Is that a new 2.2 feature??
Its kinda complicated.
The icons you see are fake, I recreated the icon texture with some objects and set them to follow the players. The real players are hundreds of blocks above the screen. player 2 is 100 blocks above the ground and player 1 is 200 blocks above the ground. I set a block to follow 100 blocks above player 2, so only player 1 touches it, this way player 1 collides with player 2. I did the same thing with player 2 and player 1.
For the blocks that only one player touches, its actually just a block that is only on that players level. for example the yellow blocks are on the ground and 200 blocks above the ground, but not 100 blocks above the ground so player 2 doesnt touch them.
If you don't understand you can see it in my level "dual test 3" and copy it. level id 112835057
@@noobyplayz2840 I get it, it's really clever!! Thank you!!