@@felixmanuelvegadelossantos8442 every street fighter has been designed to play footsies, matter a fact every fighting game is about footsies and neutral bro
3:00 I was very surprised that EndingWalker jumped away from Mena in the corner with a big life lead and a pretty advantageous position. I personally think he jumped away from him because he didn’t feel confident in corner-pressuring him into burnout and taking the dub with the drive-gauge he had left. Instead, he spaced himself away from Mena to gain drive-gauge back to play it more safe and gamble in neutral with his life lead.
this is how bad fighting games are now that they think giving up free corner pressure = a pro strat lmao it doesnt get any better than this, lets not forget that Ryu has absolutely no neutral whatsoever in this garbage game
@@kay_792nah sf6 is way more popular than other games like Tekken and Mortal Kombat. The mechanical make up is crisp and realistic. Response to controls feel rapid and there are all these quirky rushes to build amazing combos, honestly 3D fighting games are the trash ones😂
Both did great spacing each other out, but even though EndingWalker played better, Mena came out on top with those bread-n-butter Luke combos, well-time uppercuts and super attacks. ¡Eso es todo, Mena!
Endingwalker didn't use much of the crouching forward footsies to create openings as much as the donkey kicks 😂 idk how i feel about Luke yet lol, Ryu is just awesome
I’ve never understood why pro players do projectiles so close to their opponents when you can easily drive impact them from even midrange and most fireballs other than guile’s and ex can’t recover in time to DI or parry back
I’m pretty sure the idea behind is to basically use it as a poke that can’t be whiff punished. Instead of throwing out stand heavy punch and getting whiff punished and eating 30% or more, just throw out a fireball that leaves no extended hurtbox. Plus at this level they are looking for so much more than the average player, so the mindset isn’t to just DI everything.
@@jabaririchards9544 Yup, they're basically looking for any advantage in every situation... including being occasionally unpredictable. I used to be a pro player in the 90's "arcade era" myself.
14:41 that was literally PERFECT
Textbook jump in
INSANE COMBO to spammer
So much neutral and footsies lol
Welcome to Street Fighter.
It's weird to see so much neutral in this game cause is not design for that.@@SuperiorParker
That’s just not true 😂😂@@felixmanuelvegadelossantos8442
@@felixmanuelvegadelossantos8442 brother what the fuck are you saying lmao
@@felixmanuelvegadelossantos8442 every street fighter has been designed to play footsies, matter a fact every fighting game is about footsies and neutral bro
3:00 I was very surprised that EndingWalker jumped away from Mena in the corner with a big life lead and a pretty advantageous position. I personally think he jumped away from him because he didn’t feel confident in corner-pressuring him into burnout and taking the dub with the drive-gauge he had left. Instead, he spaced himself away from Mena to gain drive-gauge back to play it more safe and gamble in neutral with his life lead.
that shocked me as well! i’m glad someone else found it strange
this is how bad fighting games are now that they think giving up free corner pressure = a pro strat lmao
it doesnt get any better than this, lets not forget that Ryu has absolutely no neutral whatsoever in this garbage game
@@kay_792nah sf6 is way more popular than other games like Tekken and Mortal Kombat. The mechanical make up is crisp and realistic. Response to controls feel rapid and there are all these quirky rushes to build amazing combos, honestly 3D fighting games are the trash ones😂
Both did great spacing each other out, but even though EndingWalker played better, Mena came out on top with those bread-n-butter Luke combos, well-time uppercuts and super attacks. ¡Eso es todo, Mena!
That 5th game was crazy lol
Imagine u r playing in 1500 MRs and meet Mena lol
Peak neutral
neutral and footsies ... like the good old days. So good to see.
可以加入一些解說嗎?
MenaRD él "Toro Fuerte"
MenarDDDDDDD 🎉
Waiting for dan hibiki so I can taunt people
Same
😂😂
Endingwalker didn't use much of the crouching forward footsies to create openings as much as the donkey kicks 😂 idk how i feel about Luke yet lol, Ryu is just awesome
Che difesa!!
Excellent Game Play! New Subscriber! Please stay connected! 🕊
❤ 10:19
Like 318. Veey awesome gameplay 😊 new subscriber please stay in touch
I’ve never understood why pro players do projectiles so close to their opponents when you can easily drive impact them from even midrange and most fireballs other than guile’s and ex can’t recover in time to DI or parry back
I’m pretty sure the idea behind is to basically use it as a poke that can’t be whiff punished. Instead of throwing out stand heavy punch and getting whiff punished and eating 30% or more, just throw out a fireball that leaves no extended hurtbox. Plus at this level they are looking for so much more than the average player, so the mindset isn’t to just DI everything.
The key is not to do it enough they can call it out
@@jabaririchards9544 Yup, they're basically looking for any advantage in every situation... including being occasionally unpredictable. I used to be a pro player in the 90's "arcade era" myself.
its a bit harder to react DI to that online as well
@@jabaririchards9544 I get that but most fireball startups extend your hurtbox on startup anyway so even then doing it close up I still don’t get it
Ryu's gameplay is so damn horrendous
this is a snoozefest
DM this fight boring
You have to tea bag neutral all day against Luke SMH.