Destiny 2 Grandmaster Liminality Tank Hunter over 700 orbs generated

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  • Опубликовано: 20 янв 2025
  • Tank hunter build with spirit of renewal/ cyrtarachne class item tanks liminality and generates over 700 orbs of power

Комментарии • 19

  • @Otterman-rm4bk
    @Otterman-rm4bk 22 дня назад +1

    Good Run! Could you please share the build?!

    • @diabkiller1
      @diabkiller1  19 дней назад +1

      Shared in a comment, along with mentioning a couple possible swap-outs for artifact perks

  • @DICIPULODECRISTO
    @DICIPULODECRISTO 20 дней назад

    Is there a dim link?

  • @CrayolaTitan
    @CrayolaTitan 23 дня назад

    Attrition orbs go brrrr

  • @diabkiller1
    @diabkiller1  20 дней назад

    I've gone back and forth with artifact perks because I think certain ones don't contribute a ton to the load out. For now, since a several people have asked, here's a dim link for the load out used here:
    dim.gg/ngsg4ni/Equipped
    My logic with debilitating wave was that when it's boosted you can weaken enemies with a finisher, and I was hoping to use that to get devour easily by just finishing near ads and weakening the group so I can activate power from pain where you need rapid kills on weakened enemies. However, when I've used it a bit, I've noticed the wave it sends out is very small, and easily misses. Getting devour can seem inconsistent. On top of that, I'm not sure devour actually contributes that much to the build, both since it seems a bit inconsistent to trigger and because the orb spawning is probably just better than relying on devour, so you just hit the enemies a number of times without needing kills.
    So basically in the version I've been using instead, I use in the thick of it instead of power from pain, and brain freeze instead of debilitating wave. Then I use tonic of brawling, so I have even more damage resistance at point blank range, and (it seems like from testing) something like 20 more healing from orb pickup. I believe this version is better than the version used in this video, but I suppose you could try either if you want. Releasing the Shockwave on finisher seems a little fun, though I'm not sure it contributes a ton.
    Of course you could even go for a tonic of weakening void for more autreloading of the smg, but I'm just not sure it's super necesarry with the other autreloads built into this build.
    So yeah there are a couple different options for tonics you could try and swapping out those artifact perks.

    • @diabkiller1
      @diabkiller1  20 дней назад

      Oh and if I understand right from what I've read, tonic of weakening void's autoreload only works specifically when it weakens, which is why it activates kinda infrequently and partly why I'm not sure it's that amazing compared to the other autoreloads here. But let me know if I'm wrong.

    • @diabkiller1
      @diabkiller1  19 дней назад

      Oh I forgot to mention that I have 2 shadestalker armor pieces equipped because of the artifact perk where finishers against powerful combatants give 100 hp and 25% damage resist for 10 seconds. It just makes the build even more tanky if you prioritize those guys

  • @Snake110777
    @Snake110777 22 дня назад

    One of the greatest runs i've ever seen. Could you share your buid pls?

    • @T3mplar_Knight57
      @T3mplar_Knight57 21 день назад

      Looks like a multilmach smg
      with At. Orbs, the VS Baton dungeon grenade launcher and some type of sword. The usual defense mods. What’s special is the energy weapon

    • @Snake110777
      @Snake110777 21 день назад

      @T3mplar_Knight57 it's all clear, I was talking about the build, not the loadout.

    • @diabkiller1
      @diabkiller1  21 день назад +1

      OK I'll try to get to sharing a dim link soon. Thanks for the support!
      Main important parts are that I'm using a spirit of renewal/ spirit of cyrtarachne class item to be super tanky because those 2 things give you like 80% damage resistance tanking them in the grenade.
      Then with a void super and facet of purpose, you get 70 health basically a 75 hp overshield on orb pickup. That goes a looong way with all the damage resistance on the class item.
      Then you have 2 grenade Kickstart mods and an impact induction mod on the gloves so that the armor charge your getting is getting your Grenade back, and so is your powered melee, which comes back on dodge, and since your constantly near guys in the duskfield with winters shroud Givin you 2x class ability regen, and facet of hope basically constantly giving you another 1.6x class ability regen, your dodge/melee have a cooldown of 7 seconds, but really most the time 6 seconds or less because of absolution on legs.
      Legs are recuperation, inner vation, absolution, since grenades are a priority but class ability energy is nice too.
      Class item is bomber, powerful attraction, special finisher, to better improve grabbing the orbs and bringing back your grenade.
      With the loop of melee and dodge for every grenade, you get enough chunk energy to constantly have your duskfield up from getting 3 orbs of power, which also gives you a lot of healing/ over-shields.
      Then there's the reason i get so much autoreloading- the velocity baton with attrition orbs and demolitionist auto-reloads off grenade toss, cooldown 3 seconds. I have facet of command on, so that I can either reload the grenade launcher a second time off of dodging to finish the freezing from the grenade, or I can swap to smg immediately after firing a volley if I need to reload my smg using facet of command.
      That's a breakdown of how the build works so well. Oh, and of course the void super itself works well in the build, because as enemies ate pulled into it and suppressed you can milk them for orbs with the velocity baton which is crazy effective.

    • @diabkiller1
      @diabkiller1  21 день назад

      One other useful detail actually is how heartshadow can function in it- I would argue this may be like the best build ever for heartshadow for how it can be utilized. Since you are in the enemy's face you can utilize its full heavy attack damage, but there's more- the invisibility can also be useful if your smart with it during a fight with high health targets. You can go invisible right after you fire a volley with the GL, which then can spawn 1 or 2 orbs while your invisible. So if you use that attack towards when your defense is wearing off, you can wait for the rest of the grenade to come back, with the orb spawning occuring while your invisible helping.

    • @diabkiller1
      @diabkiller1  21 день назад

      That's part of why I feel so safe fighting the subjigator in his face

  • @GlitchBoy3571
    @GlitchBoy3571 21 день назад

    I can tell he's using multimach with Kinect tremors and at orbs and probably auto loading holster and at orbs on the gl maybe I can't tell

  • @grougrou2724
    @grougrou2724 23 дня назад

    and i tought i was doing well with my 400 orbs ;_;
    big GG men