- Видео 56
- Просмотров 9 498
Sam Day
Добавлен 20 июл 2009
Destiny 2 Grandmaster Liminality Tank Hunter over 700 orbs generated
Tank hunter build with spirit of renewal/ cyrtarachne class item tanks liminality and generates over 700 orbs of power
Просмотров: 1 120
Видео
Destiny 2 tank hunter solo GM - Birthplace of the vile
Просмотров 53414 дней назад
Soloing the Grandmaster nightfall, birthplace of the vile
Destiny 2 tank hunter over 1,000 orbs-expert onslaught last 9 minutes, eventide ruins
Просмотров 39014 дней назад
Tank hunter build with spirit of renewal/cyrtarachne class item, tank everything and swim in orbs
Destiny 2 right of proving GM nearly 400 orbs produced- orb king tank hunter build
Просмотров 838Месяц назад
Using a cyrtarachne/renewal exotic class item for mx damage resist, with max grenade regen mods with velocity baton/ attrition orbs, become the tank that can tank tanks
Destiny 2 right of proving Hunter crazy orb king/ tank build
Просмотров 27Месяц назад
This is the tankiest orb king build in the game
Destiny 2 clip 2 of bugged stylish executioner with wave sword frame arc conductor ergo sum
Просмотров 223 месяца назад
A continuation of stylish executioner being bugged by the ergo sum
Destiny 2 stylish executioner deactivates because of wave sword frame/ arc conductor ergo sum
Просмотров 413 месяца назад
About 1:50 into this video you will notice stylish executioner stops triggering on anything after aggressively killing lots of enemies with the arc conductor/wave frame ergo sum
Destiny 2 the tankiest build ever
Просмотров 853 месяца назад
Just a 3 min clip of me tanking an onslaught boss and ads using spirits of cyrtarachne/ renewal
SOR4 Custom Survival WR, Lvls 247-258, ending at 258, (4 perk choices) Shiva W/ Mr. Y, Tactical Supp
Просмотров 11810 месяцев назад
Watch me play a world record run of Streets of Rage 4 Survival Mode, lvls 240, ending on lvl 258 with 180 stars, when the game crashed while paused. I luckily kept getting tactical support random perk upgrades, getting it to tier 21, which means 33 rockets per star useage. Craziest SOR4 Survival run I've ever had. Unfortunately, I didn't upload the levels before 240 in time, since I forgot how ...
SOR4 Custom Survival WR, Lvls 240-246 (4 perk choices) Shiva W/ Mr. Y, Tactical Support at Tier 21!
Просмотров 5410 месяцев назад
Watch me play a world record run of Streets of Rage 4 Survival Mode, lvls 240, ending on lvl 258 with 180 stars, when the game crashed while paused. I luckily kept getting tactical support random perk upgrades, getting it to tier 21, which means 33 rockets per star useage. Craziest SOR4 Survival run I've ever had. Unfortunately, I didn't upload the levels before 240 in time, since I forgot how ...
SOR4 Custom Survival WR, Lvls 240-246, ending at 258, (4 perk choices) Shiva W/ Mr. Y, Tactical Supp
Просмотров 1910 месяцев назад
Watch me play a world record run of Streets of Rage 4 Survival Mode, lvls 240, ending on lvl 258 with 180 stars, when the game crashed while paused. I luckily kept getting tactical support random perk upgrades, getting it to tier 21, which means 33 rockets per star useage. Craziest SOR4 Survival run I've ever had. Unfortunately, I didn't upload the levels before 240 in time, since I forgot how ...
SOR4 survival random (4perks) World Record Lvls 215+ (Streets of Rage 4)
Просмотров 166Год назад
Watch me, ultra instinct Shiva, and my friend Mr. Y, destroy mobs of enemies in surivival mode, reaching a new World Record for Survival Mode in Streets of Rage 4, Level 233. In the end, unfortunately, the game slightly lags from all the chaos, prevents me from using my air senretsu ken- jump cancel to quickly dash to land more quickly/unpredictably, which I do to avoid being 1 hit KOd by a wea...
SOR4 survival random (4perks) World Record Lvls 161+ (Streets of Rage 4)
Просмотров 20Год назад
Watch me, ultra instinct Shiva, and my friend Mr. Y, destroy mobs of enemies in surivival mode, reaching a new World Record for Survival Mode in Streets of Rage 4, Level 233. In the end, unfortunately, the game slightly lags from all the chaos, prevents me from using my air senretsu ken- jump cancel to quickly dash to land more quickly/unpredictably, which I do to avoid being 1 hit KO'd by a we...
SOR4 survival random (4perks) World Record Lvls 139+ (Streets of Rage 4)
Просмотров 52Год назад
Watch me, ultra instinct Shiva, and my friend Mr. Y, destroy mobs of enemies in surivival mode, reaching a new World Record for Survival Mode in Streets of Rage 4, Level 233. In the end, unfortunately, the game slightly lags from all the chaos, prevents me from using my air senretsu ken- jump cancel to quickly dash to land more quickly/unpredictably, which I do to avoid being 1 hit KO'd by a we...
SOR4 survival random (4perks) World Record Lvls 179+ (Streets of Rage 4)
Просмотров 36Год назад
SOR4 survival random (4perks) World Record Lvls 179 (Streets of Rage 4)
SOR4 survival random (4perks) World Record Lvls 227-233 Grand Finale (Streets of Rage 4)
Просмотров 147Год назад
SOR4 survival random (4perks) World Record Lvls 227-233 Grand Finale (Streets of Rage 4)
SOR4 survival random (4perks) World Record Lvls 201+ (Streets of Rage 4)
Просмотров 29Год назад
SOR4 survival random (4perks) World Record Lvls 201 (Streets of Rage 4)
SOR4 survival random (4perks) World Record Lvls 92+ (Streets of Rage 4)
Просмотров 56Год назад
SOR4 survival random (4perks) World Record Lvls 92 (Streets of Rage 4)
SOR4 survival random (4perks) World Record Lvls 45+ (Streets of Rage 4)
Просмотров 57Год назад
SOR4 survival random (4perks) World Record Lvls 45 (Streets of Rage 4)
SOR4 survival random (4perks) World Record Lvls 123+ (Streets of Rage 4)
Просмотров 32Год назад
SOR4 survival random (4perks) World Record Lvls 123 (Streets of Rage 4)
SOR4 survival random (4perks) World Record Lvl 138 (Streets of Rage 4)
Просмотров 23Год назад
SOR4 survival random (4perks) World Record Lvl 138 (Streets of Rage 4)
SOR4 survival random (4perks) World Record Lvls 79+ (Streets of Rage 4)
Просмотров 110Год назад
SOR4 survival random (4perks) World Record Lvls 79 (Streets of Rage 4)
Random Streets of Rage 4 shivival lvls 206-223
Просмотров 112Год назад
Random Streets of Rage 4 shivival lvls 206-223
Streets of Rage 4 Survival beast shiva random (part 4, finale) lvls 152+
Просмотров 1172 года назад
Streets of Rage 4 Survival beast shiva random (part 4, finale) lvls 152
Streets of Rage 4 Survival beast shiva random lvls 60+
Просмотров 232 года назад
Streets of Rage 4 Survival beast shiva random lvls 60
Streets of Rage 4 Survival beast shiva Survival random (part 3) lvls 132+
Просмотров 322 года назад
Streets of Rage 4 Survival beast shiva Survival random (part 3) lvls 132
Streets of Rage 4 Survival beast shiva random (part 2) levels 118+
Просмотров 242 года назад
Streets of Rage 4 Survival beast shiva random (part 2) levels 118
WR shiva survival Random! lvls 95-135 end at lvl 201
Просмотров 952 года назад
WR shiva survival Random! lvls 95-135 end at lvl 201
I've gone back and forth with artifact perks because I think certain ones don't contribute a ton to the load out. For now, since a several people have asked, here's a dim link for the load out used here: dim.gg/ngsg4ni/Equipped My logic with debilitating wave was that when it's boosted you can weaken enemies with a finisher, and I was hoping to use that to get devour easily by just finishing near ads and weakening the group so I can activate power from pain where you need rapid kills on weakened enemies. However, when I've used it a bit, I've noticed the wave it sends out is very small, and easily misses. Getting devour can seem inconsistent. On top of that, I'm not sure devour actually contributes that much to the build, both since it seems a bit inconsistent to trigger and because the orb spawning is probably just better than relying on devour, so you just hit the enemies a number of times without needing kills. So basically in the version I've been using instead, I use in the thick of it instead of power from pain, and brain freeze instead of debilitating wave. Then I use tonic of brawling, so I have even more damage resistance at point blank range, and (it seems like from testing) something like 20 more healing from orb pickup. I believe this version is better than the version used in this video, but I suppose you could try either if you want. Releasing the Shockwave on finisher seems a little fun, though I'm not sure it contributes a ton. Of course you could even go for a tonic of weakening void for more autreloading of the smg, but I'm just not sure it's super necesarry with the other autreloads built into this build. So yeah there are a couple different options for tonics you could try and swapping out those artifact perks.
Oh and if I understand right from what I've read, tonic of weakening void's autoreload only works specifically when it weakens, which is why it activates kinda infrequently and partly why I'm not sure it's that amazing compared to the other autoreloads here. But let me know if I'm wrong.
Oh I forgot to mention that I have 2 shadestalker armor pieces equipped because of the artifact perk where finishers against powerful combatants give 100 hp and 25% damage resist for 10 seconds. It just makes the build even more tanky if you prioritize those guys
Is there a dim link?
I can tell he's using multimach with Kinect tremors and at orbs and probably auto loading holster and at orbs on the gl maybe I can't tell
Nice run! What was your aspects and fragments?
Good Run! Could you please share the build?!
Shared in a comment, along with mentioning a couple possible swap-outs for artifact perks
One of the greatest runs i've ever seen. Could you share your buid pls?
Looks like a multilmach smg with At. Orbs, the VS Baton dungeon grenade launcher and some type of sword. The usual defense mods. What’s special is the energy weapon
@T3mplar_Knight57 it's all clear, I was talking about the build, not the loadout.
OK I'll try to get to sharing a dim link soon. Thanks for the support! Main important parts are that I'm using a spirit of renewal/ spirit of cyrtarachne class item to be super tanky because those 2 things give you like 80% damage resistance tanking them in the grenade. Then with a void super and facet of purpose, you get 70 health basically a 75 hp overshield on orb pickup. That goes a looong way with all the damage resistance on the class item. Then you have 2 grenade Kickstart mods and an impact induction mod on the gloves so that the armor charge your getting is getting your Grenade back, and so is your powered melee, which comes back on dodge, and since your constantly near guys in the duskfield with winters shroud Givin you 2x class ability regen, and facet of hope basically constantly giving you another 1.6x class ability regen, your dodge/melee have a cooldown of 7 seconds, but really most the time 6 seconds or less because of absolution on legs. Legs are recuperation, inner vation, absolution, since grenades are a priority but class ability energy is nice too. Class item is bomber, powerful attraction, special finisher, to better improve grabbing the orbs and bringing back your grenade. With the loop of melee and dodge for every grenade, you get enough chunk energy to constantly have your duskfield up from getting 3 orbs of power, which also gives you a lot of healing/ over-shields. Then there's the reason i get so much autoreloading- the velocity baton with attrition orbs and demolitionist auto-reloads off grenade toss, cooldown 3 seconds. I have facet of command on, so that I can either reload the grenade launcher a second time off of dodging to finish the freezing from the grenade, or I can swap to smg immediately after firing a volley if I need to reload my smg using facet of command. That's a breakdown of how the build works so well. Oh, and of course the void super itself works well in the build, because as enemies ate pulled into it and suppressed you can milk them for orbs with the velocity baton which is crazy effective.
One other useful detail actually is how heartshadow can function in it- I would argue this may be like the best build ever for heartshadow for how it can be utilized. Since you are in the enemy's face you can utilize its full heavy attack damage, but there's more- the invisibility can also be useful if your smart with it during a fight with high health targets. You can go invisible right after you fire a volley with the GL, which then can spawn 1 or 2 orbs while your invisible. So if you use that attack towards when your defense is wearing off, you can wait for the rest of the grenade to come back, with the orb spawning occuring while your invisible helping.
That's part of why I feel so safe fighting the subjigator in his face
Attrition orbs go brrrr
and i tought i was doing well with my 400 orbs ;_; big GG men
I kept making a silly mistake using this build, mainly in the boss room. I didn't realize at the time that trench barrel deactivates when you stow the weapon, so when I was trying to combo the shotgun with the heartshadow sword heavy attack, I was debuffing my shotgun. Sometimes I even used melee before swapping to shotgun so it didn't activate. Apologies, I haven't used that mod that much in the past😅
This is one tanky build. Plus, great ability spam.
🔥🔥
awesome dude
If you dont mind, can you make video showing us your build
Okay I've never made build or guide videos before but I'll consider it. I've experimented with different versions including this one, where I utilize demolitionist to autoreload the GL, and facet of command to autoreload the SMG right after, both of which work together to spawn orbs and bring back your grenade in a really short time. So for this one its cool because in a long fight or fighting a boss you can like never have to reload, be super tanky, and keep spawning orbs. Theres another version I have used because I figured if your going to get your dodge/ melee back fast and shotguns are overcharged then why not, is one where I use a shotgun with trench barrel which is amazing this season. The shotgun overcharge and the GL weakening combining with facet of dawn's radiance on melee, together with trench barrel equates about 2.7x damage for the 3 shots. You can burst down champions super quick, as well as be tanky by starting the fight with the velocity baton/ demolitionist and facet of command autoreloads to get 3 volleys in to spawn orbs like crazy on the champion/ads, then swap to shotgun and do insane burst damage. Since your constantly near slowed targets doing that you get your gambler's dodge, and thus your melee, very very fast. Facet of hope and winters shroud get it down to a 7 second cooldown being near slowed targets, but then the couple orbs you are sure to spawn get it down to under that via absolution, like a 6 second cooldown at most since with all those GL volleys your pretty much sure to spawn at least 3 orbs per rotation. As a result, you can constantly swap between orb spawning for like 3 seconds and shooting with a 2.7x damage radiant, trench barrel shotgun for 3 seconds with something like imperial decree. The only problem with that version is getting enough ammo on some levels, although a good chunk of the time you can finish guys in your duskfield like crazy. The version of that I'm trying to go for via trying to get spoils of conquest, includes the legend of acrius heavy shotgun which has trench barrel, the velocity baton, and the chill clip stasis sidearm. The stasis sidearm could double as a ranged weapon and utility, so you can be to get invisibility off of every kill to get close more easily to tank them in your duskfields, or alternatively freeze a tougher target in 3 shots before moving closer and using your velocity baton/duskfield, swap to shotgun, activate trench barrel, repeat.
Here's the dim link: dim.gg/4zijpia/Equipped The reason I wasn't using overload smg or overload grenade launcher, is that sadly they override barrier pierce even while you have radiance. If your doing a level without barriers, you can use those.
can you please post the DIM or Moba link?
Hi. Great Build. Do you have a dim link. I am interested how you get this huge grenade and class ability regen. Thanks.
@@moncriz8897 it's a mix of facet of hope's 1.6x class ability regen increase while you have woven mail or frost armor and the 2x from winters shroud while being near slowed targets, totaling at 3.2x, bringing it to a around a 6.9 second cooldown, then absolution with the orbs brings it down more. With the tanks, they spawn orbs like crazy due to all the spots you can hit with the GL, bringing abilities back very fast.
@ but also your duskfield nades recharges extremely fast. Besides the chunks you get from the orbs Would like to know if this is because of an GM modifier or?
@@moncriz8897 that ties in part back to the dodges. A copy of impact induction gives 12% chunk energy per melee, bomber for 12% chunk per dodge. 2 copies of grenade Kickstart, and a copy of innervation, absolution refunds the rest per 3 orbs. Bray legacy origin trait also gives like 3% per 10 hits, which is the same number needed per orb, so you can pretty much look at it as 18% per orb spawned with that weapon
Well I got the gl Ig I gotta farm the class item too
GL stats?
@@sannic89 the barrel and mag I've got selected are confined launch and implosion rounds, with my logic being (correct me if I'm wrong regarding this stat for area denial GL's), stability affects how much the weapon shakes around during the burst, making it harder to land direct hits, which makes a difference for the orb spawning. Since it takes 10 hits to spawn an orb and this weapon is a 5-shot burst, landing all those direct hits makes a difference, especially when your utilizing auto-reloads. It's got enhanced demolitionist and attrition orbs. I'm utilizing the demolitionist auto-reload on grenade throw, then a bit after that I can get an auto reload again from facet of command reload on freeze, 4 second cooldown. My SMG is multimach ccx with attrition orbs and kinetic tremors. The build synergizes really well because spirit of renewal and spirit of cyrtarachne on my class item give enormous damage reduction right away from woven mail, frost armor as you stand in it, and 50% reduced damage to enemies inside it. So typically I will engage with a 5-shot burst of the GL, throw a grenade on him to debuff, fire again to finish spawning an orb, dodge to grab the orb to get overshields, healing, grenade energy, and power up grenade Kickstart with armor charge, and finish freezing the enemy and auto-reloading again from facet of command, and fire a 3rd time, throw out a severing melee and activate radiance off that, and swap to the multimach, fire off a clip, potentially swap to the Heartshadow sword to throw in burst damage with that stuff as well as use the invisibility to engage another target right in his face starting off with a volley of the GL and a grenade again. If I'm in a prolonged fight rather than going in and out of combat and I don't have time to reload, I can swap to the SMG shortly after I throw the grenade/fire with the GL rather than keep it out and dodge, so that way i use demolitionist to reload the GL and facet of command to reload the smg. Thats a nice part of the build, is the grenade giving you 2 autoreloads you can divy out. Anyway, that's a rough breakdown of how I try to optimize it
Bro is about to make me reinstall destiny just to get a gl I will never use (as a pvp player)
I recently learned you can safely jump on top of the tanks as it seems. For some reason I assumed you couldn't. I should just do that next time I fight a tank with this build, stand on top of it, spawn orbs and debuff with renewal, dodge to grab the orbs
Strange that this is the only star eater scales build I found so far. Made my own, with some differences to yours and it completely slaps champions bosses everything.
You should've kept getting random upgrades to see how overpowered you can become. Imagine 50 rockets per star. Lol.
58:40 this is unreal.
compared to me bro omg i look like dog water, but ur friggin goated
😊 Promo-SM
Nicely played
I've fallen down the rabbit hole of watching these survival videos. Heartbreaking as it's going to be, I can't wait for the final chapter of this one. Level 225 is just insane. Imagine a single Survival level being 18 minutes long. Also, imagine scoring 7 million points (4 times world record runs for Arcade with most characters) in that single level and doing two 10,000+ hit combos. Does it give you stats for the amount of kills at the very end? Also loving how you're so good at the game that you not only make the sound glitch nearly every level because the game can't handle running itself, but that framerate glitching is also what ends up killing your run.
Do you play with other people
Sure do you play on xbox?
Sadly no
Crazy good skill my guy!!!!🤝🏾🔥
Geez and I thought I was good getting to level 30 lol
Hey again 😊 Epic run. Electric blitz stops the enemies rising as much with final crash right? So must be avoided
Yeah I always avoid electric blitz because it stops enemies from going into the air to be juggled and build up the combo, which is a lot of what final crash is used for aside from being agile with air senretsu Ken jump cancelling to dash around in the air after final crash. I also always avoid electric heavy attacks for the reason that it prevents air comboes in the air from launching enemies into the ground, which is also a large part of my strategy for giving myself a safe landing/stunning dangerous enemies as I dash right onto the fire spawned where they land. I also think elemental star is often given less credit than deserved- the electric damage spread allowing you to wipe out mobs easier, spread more stunning fires, and slowing them down as the re-approach you if they survive (particularly if you lvl up toxic heavy attacks a good amount) all are very useful, the wiping out cluttered mobs with damage spread probably being the most useful. I really try to get every purple perk, and hopefully get Mr. Y whose ability to disrupt the entire map better than any other tier 4 ally and launch them into the air and into your air attacks, makes him great. Finally, I like to get all 3 survival instinct upgrades if I can, totalling at an increase from 40% defense with ground level and defense maxed out, to 70% defense when you reach half life- in other words, when you reach half life, the damage you take is cut in half. So, I try to purposely spam defensive specials just until I get to half life, with the combo really high, then attack super aggressively knowing that if I do happen to get hit in that moment, I will survive it because of survival instinct, and if I don't get hit, I will be able to heal back up to max super quick cuz of my high combo. So there's a brief summary of my overall strategy
Oh also one big thing to consider is enemies who can one shot you from off-screen with weapon throws. If you land predictably out of your air senretsu Ken, they can easily wait till your about to land, throw at that moment, and one shot you. Similar thing with throwing guys. So to deal with this, I leave one of my jump cancels most the time to air senretsu Ken jump cancel (what I call a dash) to land quickly and too unpredictably for them to effectively do these things, particularly the darn off-screen weapon throwing guys. In the end here, I actually die from some kind of lag preventing my dash-land from working, resulting in me landing slowly, and getting 1 shotted by an off-screen weapon throw by a Donovan of a polearm
I'm referring to the guys who try to throw you, not weapons, the second time.
@@diabkiller1 Thank you so much for the detailed strategy summary! And that’s a great point about electric heavy attacks preventing the launch of enemies to the ground. I was so fixed on getting “full electric” that I was blind to see it’s better to just take electric special with Shiva. You say “all purples”, I assume you mean apart from Glass Cannon? I love Glass for fun runs, can’t resist taking it 😉 You ever take it for fun? Since the patch it’s a bit more feasible to use too
Ah glass Canon is like unbearably bad. When it vastly increases the number of things/ normal enemies who can one shot you, it just makes it even more dangerous to use your specials to get the combo counter higher, which let's face it, heat of the battle is where most of the damage comes from anyways.
Do you still play the game? Would be great to see some more gameplay from you 😊
Yo! Yes, I had streamed a crazy run recently over like 5 days, where I got a new record for a random 4-perk sim, ending at LVL 233. Unfortunately, the game got a bit overwhelmed, and didn't let me jump cancel work for some reason, causing me to land slow after an air senretsu ken, and get 1 shot ko'd from an off-screen weapon throw. Very fun and crazy though! URL here: ruclips.net/video/4eJUrxEnLHo/видео.html
That's part 1 at least, hopefully you can find the rest okay
Super! 😉
WTF!!!!!!!! God level!!!
If you can tell me why are you always playing around,then I will subscribe to you
Stop playing around!
I really would like to see your gameplay with the V8 of Streets of rage
The furthest I've ever been is literally level 34. SOR4 just got a new huge update today, so just imagine how people will play survival mode with the new tweaks!!
56:45 WHAT THE HELL?!
This is straight game crack! Amazing run!
ok you are crazypostalsam!!! damn!! good job!!
Trash cheap garbage character..
You are HIM or HER!
Wow....this is awesome!!
Wow insane.
In the end it seemed you let them kill you
how to u play with that tv :O
That way, it would be quick-paced and require you to plan your moves in order to survive.
Of, and by the way its okay for weapons to kill you in one hit and such, as soundwave's weapon does, so long as other weapons also kill you pretty fast. Most weapons take too long to kill people in this game. Each weapon should kill somebody quickly, but only in a unique situation.
uhh what the heck? Does anybody understand why this video that I posted is going super fast, like double the speed that i am talking and ends way early? I have no idea what is wrong with this video. Sorry guys, I have never made a youtube video before. Somebody please help me out here. I tried using photobooth to get this video on youtube. Anybody know how to do this without strange glitches like this?