Game mechanic idea: you can find sometime coffin in camp with a random noc soul. Then you can summon this npc in your base and give him repetitiv task such as gardening. Npc will be given animation and could wander in the village for each npc. Number of noc should be limited by the fire level and grow with it
Ooh cool, and for me the tasks that they do dont even need to actually be productive. Like if they garden I am fine with just the animation and they dont even have to produce crops
Wow, these houses turned out amazing. The palm wood paneling, with a backdrop of rough stone is brilliant. I might end up stealing some of your ideas for my own builds in game.
I want farm animals ! We have farms but no farm animals :) Thank you very much for showing us your builds and how you use them with your NPCs... nice job !
12:50 "If that tree in front of the carpenter grows any larger, the carpenter just stops exis..." err "..cuts it down! And makes more bookshelves! The endgame library is massive!!, and the alchi's tower is soo small!" 🤪
One design I've been working on is a bay window using the iron fence. It can go to a 45° so it could look really nice. Just hard to figure out a way I am happy with
For your Blacksmith's bench at the fireplace: I forget what they are called, but they used to make a sort of high-backed seating area to put in front of the fireplace. It helped capture the heat from the fireplace. You can just make one. Perhaps they blacksmith hired the carpenter to make it for him.
Me: Unlocks a blacksmith, hunter, carpenter, alchemist, and farmer... then goes hunting for animal skins, puts them in the drying rack, treks across the world to find a million billion crafting stations, makes said crafting stations, builds 6 houses to hold all the crafting stations plus my own junk, plants a farm, grows 100,000 units of flax, makes all the linen and padding in the world using 80 ingredients 37 crafting tables and 14 science lab chemicals, goes mining for metal ore while getting killed by actual DRAGONS, smelts the metal and makes it into plates and bars, then crafts a new set of armor. The Alchemist: "We're stronger together!" Me: Why are you here? You have one job. All of you have ONE job, and I just did them all.
The trees that you can plant actually grow to be pretty big after a few in game days. Then there are also the revelwood trees which you sadly cant plant (the trees with the ivy)
@@PoisonBladeBut trees don't just spawn. They are there when you log in or they are not. And as you say, they won't regrow if an altar is placed. So, it's weird that the tree would not be there, then, suddenly, it's there.
@@ChuckHaney oh now i know which tree you are talking about! Yes I planted it , it just went from the second to the third growth stage on cam which to me was funny because the tree only really works there in the second stage, after that it hecomes too big and clips into the house
This village is AWESOME! Congratulations.
Very nice houses. You added a lot of details. They've patched the books now, so you won't need 80 books to fabricate a pile of 5.
Big Italian Villa vibes with this build, this has so much charm and character I really like it.
Game mechanic idea: you can find sometime coffin in camp with a random noc soul. Then you can summon this npc in your base and give him repetitiv task such as gardening. Npc will be given animation and could wander in the village for each npc. Number of noc should be limited by the fire level and grow with it
Ooh cool, and for me the tasks that they do dont even need to actually be productive. Like if they garden I am fine with just the animation and they dont even have to produce crops
Wow, these houses turned out amazing. The palm wood paneling, with a backdrop of rough stone is brilliant. I might end up stealing some of your ideas for my own builds in game.
Thank you and steal away, I am happy to inspire
alright!!! i'm all caght up. the village is looking really cute, poison
Thanks Beatriz and now that your caught up I should release more videos stat!
I want farm animals ! We have farms but no farm animals :) Thank you very much for showing us your builds and how you use them with your NPCs... nice job !
That's awsome, congrats ! I want the same so much!
Wow love the details you put in, great build so far
Thank you!
12:50 "If that tree in front of the carpenter grows any larger, the carpenter just stops exis..." err "..cuts it down! And makes more bookshelves! The endgame library is massive!!, and the alchi's tower is soo small!" 🤪
I love this :D so much detail and you really got the organic feel to it successfully :3
I'm glad you like it
One design I've been working on is a bay window using the iron fence. It can go to a 45° so it could look really nice. Just hard to figure out a way I am happy with
Nice house, I like how you panelled it
Thank you! 😊
Wow! These are wonderful homes!
Thanks
For your Blacksmith's bench at the fireplace: I forget what they are called, but they used to make a sort of high-backed seating area to put in front of the fireplace. It helped capture the heat from the fireplace. You can just make one. Perhaps they blacksmith hired the carpenter to make it for him.
I have to look that up
@@PoisonBladeI've been trying that myself so I could tell you what they are called, but I can't seem to find anything on them.
Beautiful houses. Would love to see your actual building process on some of these
Thanks, and I am gonna try and do that next video
Absolut Amazing ❤
Thanks
What is the white stone blocks you used for the outside? I love the whitewashed look
Nice looking homes.
Also channel emotes can be used here in the comment section as well as in live streams.
Oh nice!
It would be nice to see the npcs actually doing stuff
yeah seeing the smith smithing if you placed the smithy or the capenter sawing logs on the sawtable, nothing to big but just some animation
Me: Unlocks a blacksmith, hunter, carpenter, alchemist, and farmer... then goes hunting for animal skins, puts them in the drying rack, treks across the world to find a million billion crafting stations, makes said crafting stations, builds 6 houses to hold all the crafting stations plus my own junk, plants a farm, grows 100,000 units of flax, makes all the linen and padding in the world using 80 ingredients 37 crafting tables and 14 science lab chemicals, goes mining for metal ore while getting killed by actual DRAGONS, smelts the metal and makes it into plates and bars, then crafts a new set of armor.
The Alchemist: "We're stronger together!"
Me: Why are you here? You have one job.
All of you have ONE job, and I just did them all.
Looks like blacksmith Andre to me
Wow, how did you plant that massive tree?
The trees that you can plant actually grow to be pretty big after a few in game days. Then there are also the revelwood trees which you sadly cant plant (the trees with the ivy)
ziet er goed uit.
Dankje!
No trees should grow in an area protected by an altar so, that tree seems strange.
Trees you plant do grow, its just that natural spawned trees wont spawn back after you chop them
@@PoisonBladeBut trees don't just spawn. They are there when you log in or they are not. And as you say, they won't regrow if an altar is placed. So, it's weird that the tree would not be there, then, suddenly, it's there.
@@ChuckHaney you can plant trees from the seedbed
@@PoisonBladeSo you planted that one then? Ok. It sounded like you had no idea where it came from. Well that makes sense then.
@@ChuckHaney oh now i know which tree you are talking about! Yes I planted it , it just went from the second to the third growth stage on cam which to me was funny because the tree only really works there in the second stage, after that it hecomes too big and clips into the house
build tutorial?
sadly didnt record the build process