How many counterspells should you play in cEDH

Поделиться
HTML-код
  • Опубликовано: 3 окт 2024
  • We are often asking ourselves, what to cut? Well in this video we are looking into how many counterspells you should try and aim for. A ratio so to say. And if you have to many abowe the recommended level, then you have a suggestion from this video on what to cut.
    MUSIC
    If you like the song you hear in the background and wanna listen to it on a higher volum. Then here is a link. I uploaded it on anouther channel so you can have it in the background if you want to.
    • Calm lo fo music in space
    DATATOG
    linktr.ee/datatog
    WANNA WATCH CEDH GAMEPLAY?
    I have a youtube channel called cEDH TV gameplay where I upload all my gameplay videos. Here is a link for you: / @cedhtvgameplay3974
    SUPPORT ME
    If you wish to support my channel by purchasing cards from TCGplayer using this affiliate link helps cEDH TV grow.
    tinyurl.com/TC...
    I have a Patreon: www.patreon.co...
    A lot of people are asking me about proxies. Here is a good website I got some of mine from.
    customizedmtg....
    DISCORD
    Come and hangout with other cEDH players at my Discord: / discord
    Here you can write to me if you wanna say something. Like "hi can I join in on the live stream games?"
    HOW THE SCATTER PLOTS WAS CREATED
    Separate your data into bins depending on their number of counterspells. You can choose bins in different ways. Either in such a way, that the number of samples in each bin is about the same. Then the bins are usually of different width. Or you choose the bins to have equal width. Then you usually have different numbers of samples in each bin.
    For 5 bins with about equal sample size you’d get 0-4, 5-10, 11-12, 13-13 (yes, only 13 in that bin) and 14-27 counterspells as the bins, where each bin has between 1000-1200 tournament entries or about 5000-6000 games. Only the bin with 13 counterspells is a bit smaller, but that’s still the allocation where bins are the most equal in sample size.
    We then take all samples within a single bin and calculate their average winrate but weighted by their individual number of games. A 50% winrate from 8 games should have more weight than a 50% winrate from 2 games. This will give us the 5 points for our final plot you see in the video (5 bins = 5 points). Each of these points represents the whole range of their respective bin. For plotting purposes we put the single point in the middle of the bin it represents. For example the second bin goes from 5-10 and 7.5 is right in the middle of that That’s why the points are at 2, 7.5, 11.5, 13 and 20.5 counterspells. The win rates for the bins are in order: 19.7%, 21.3%, 23.8%, 23.2% and 21.4%.
    #mtgcommander #cedh #edhgameplay #magicthegathering
  • ИгрыИгры

Комментарии • 86

  • @Tacet137
    @Tacet137 9 месяцев назад +23

    For optimal mental damage you should play all of them and 0 win cons

  • @PsychicPsycho0
    @PsychicPsycho0 4 месяца назад +5

    The answer is approximately 11 counter spells. Now you don't have to spend 8 minutes of you life listening to this guy ramble. You're welcome.

  • @Datatog
    @Datatog 9 месяцев назад +3

    It was fun talking with you about this topic. Thanks for including me :)

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      I hope I get to work with you again!

  • @TheDJAB
    @TheDJAB 9 месяцев назад +12

    This is something I see a lot with new magic players. They think a control deck is all counterspells. But you still need removal, card advantage, win cons, etc. Especially in EDH, you can't counter everything.

    • @henkdachief
      @henkdachief 2 месяца назад

      i dont worry about new players

  • @LadleLoverDS
    @LadleLoverDS 9 месяцев назад +2

    Been waiting for this video, before I even watch I have an answer- 10-5. I usually run 8 in my decks, but that’s averaging since not all of my decks have heavy counterspell colors.

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      Your kinda spot on. I think 10-11 might be the mark.

  • @gammarisktrader1681
    @gammarisktrader1681 9 месяцев назад +2

    i noticed that i was already running close to the optimal number of counterspells in my decks and it is surprising to see that the stats somewhat confirm what i felt like the ideal number was. i did it more or less as a ratio of counterspells to the number of draw effects, so i could calculate how many more draws i would need to get to a somewhat protected win state.

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      My personal experience is telling me this number as well. It is kinda where I aim when I build decks to.

  • @MrPhantomPC
    @MrPhantomPC 9 месяцев назад +4

    It depends on colors honestly; when I’m playing dega (mardu) I run as many as I can fit, even the bad ones like mana tithe because they ALWAYS catch someone and give you value. No one thinks Withering Boon is coming until it does. But this is strictly my personal take from my meta, apply it to yours with a grain of salt.

    • @henkdachief
      @henkdachief 2 месяца назад

      well mana tithe is not a bad one wdym? you could play lapse of certainty or dash hopes

  • @frankmagyar5532
    @frankmagyar5532 9 месяцев назад +1

    I think this will be one of your more popular videos. Nice job on the heat map

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      I don't think so. I knew this video couldn't get many views as I made it. If you want viewers you need to make deck techs about new commanders. Or top 10 best green cards.

  • @JLKaizen
    @JLKaizen 2 месяца назад +1

    I like this. I got Conner assassin deck. I’ll play 10 counter spells, and more removal.

  • @mariochavero5390
    @mariochavero5390 9 месяцев назад +1

    Good analysis, Imo 16 to 18 instants is a good way to respond to what happens during a game although there's some decks out there that prefer more gas instead of interaction

  • @InmAncalagon
    @InmAncalagon 9 месяцев назад +2

    It also definitely depends on what type of deck you're playing. Control decks will play a few more, turbo decks will play fewer in general.
    In my main deck (midrange / control) I'm playing:
    FoW, FoN, Fierce Guardianship, Mental Misstep, Mindbreak Trap, Offer, Swan Song, Fluster, Miscast, Spell Pierce, REB, Delay, Mana Drain, Muddle the Mixture (and Deflecting Swat)
    So 14-15, depending if we count Swat. But Muddle is also often a tutor. It's in Temur so no black tutors available.

    • @henkdachief
      @henkdachief 2 месяца назад

      yeah but is that because you learned it like that or because its the right thing to do? maybe its totally wrong

    • @InmAncalagon
      @InmAncalagon 2 месяца назад

      @@henkdachief
      Maybe but so far my winrate in the 3 cEDH tournaments I played was 50%, 33% and 50% so it's probably not "totally wrong".

    • @henkdachief
      @henkdachief 2 месяца назад

      @@InmAncalagon im saying you will not find out if you should play with or without spell pierce, delay, offer, muddle. makes it your winrate go up or down? just by counting counterspells you just cant tell. i agree it depends on the deck but also on the counterspell and i dont agree that you should go by some rule of thumb where you say "this is a turbo deck i should cut some counters!" this is a strategic point first, not really a math decision.

  • @RetroMTG
    @RetroMTG 9 месяцев назад +3

    “Turn it up to 11” - Spinal Tap (movie)

  • @BisyBackson365
    @BisyBackson365 9 месяцев назад +3

    Pregame guess 10-11.
    I have noticed when u a graph of interaction the graphs seems to she 8-12. But most seems to avg 9. Most winning lists have ~10

    • @cedhtv
      @cedhtv  9 месяцев назад

      You were kinda spot on. 10 is good number for it.

  • @jarredjenkins8054
    @jarredjenkins8054 9 месяцев назад +1

    I really like to use the same formula they use on the database to determine how many lands you run
    Lands ÷ Deck size × cards drawn
    28÷99×7
    Gives you 1.9797...
    So on average you see 1.9 Lands for every seven cards Seen.
    So for example let's say we are a control deck, we are reactive alot
    Let's try 14 counterspells.
    14÷99×7
    equals .9898...
    On average you see 1 counterspell per seven cards.
    So like as a basic formula you can predict the average opening hand.
    Lands 28÷99×7 =1.9
    Ramp 18÷99×7 =1.2
    Counterspells 14÷99×7 =.98
    Tutors+Draw 18÷99×7 =1.2
    So your average mulligans have
    2 Lands
    1 Ramp
    1 Counterspell
    1 Tutor/Draw
    2 "Other" And/Or Duplicates

  • @ericweis9771
    @ericweis9771 9 месяцев назад +1

    Fun video content
    thanks
    I have a CEDH grixis deck
    About a dozen counter spells appear to be the magic number

    • @cedhtv
      @cedhtv  9 месяцев назад

      Thank you.

  • @ELDevaux
    @ELDevaux 9 месяцев назад +2

    Datatog is the goat

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      That will make him happy.

    • @Datatog
      @Datatog 9 месяцев назад

      Too kind :)

  • @floridaman6982
    @floridaman6982 9 месяцев назад +2

    Going to my first in person cEDH tournament this Saturday! Hope it goes well will let yall know

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      Good luck!

    • @floridaman6982
      @floridaman6982 8 месяцев назад +1

      @@cedhtv update, got 1 win and a draw. Was on a fringe deck bc it was 15 proxy. So I took my “too strong for casual” Rielle and powered it up.
      I need to work on politics (and play a real deck) def punted a few games I could’ve won

  • @natalialialia964
    @natalialialia964 9 месяцев назад +1

    Loved the vid!

    • @cedhtv
      @cedhtv  9 месяцев назад

      Thank you!

  • @JohnnyYeTaecanUktena
    @JohnnyYeTaecanUktena 4 месяца назад

    Honestly if ya could find counter spells that synergize with your commander or game plan the better they will be example being Mystic Snake as it is a 4 cmc simic creature that has flash that when it is summoned counter target spell and is usually played in a Kaseto Orochi Archmage deck. People never expect the creatures with flash being counter spells and they expect Ertai Resurrected even less to counter a triggered ability despite him also being able to counter activated abilities and or spells. Creatures that can counter spells when they enter are great as they double as chump blockers when you finally summon them or in my case a unblockable snake that gets +2/+2 until end of turn and considering Simic Value engine....yeah that counter spell might take someone out next turn literally lol like so much mana especially with the Kamigawa snakes that generate mana when i attack even i can do over 40 damage in 1 turn and have 40 mana open for my next big spell such as pumping counters onto Helix pinnacle forcing them to deal with that while win lines A, B, and C are underway with line D "SUPRISE INFECT!!" with Triumph of the hoard waiting to be cast
    Line A is the easiest play some snakes pump them with the commander and Magus of the Candelabra with a Umbral Mantle infinite mana combo and swing for game, line B can happen by accident with the land fall and snakes damaging triggers causing me to draw my deck then Lab man wins, Line C is just pure beat down since i could get enough mana and cast a crap ton of snake tokens then counter spell a Overloaded Cyclonic Rift (Weird i know classic beatdown in a competitive deck lol) and it's not like they can stop me either as i grant my creatures unblockable thanks to Kaseto even if they are not snakes so my counter spell Frilled Mystic can get in on the fun lol, Line E is just the Helix Pinnacle a small distraction that would hopefully get people to forget about how easily this deck can pivot between the 5 wincons lol
    The best part being the lines can actually overlap each other if need or opportunity such as A with D as in 3 unblockable creatures with infect that gives 10 poison counters. Yes i know i made this into a complicated deck but it is fun to play but in my defense Simic naturally complicate things lol
    Before you ask why Lab man and not Oracle it's simply because i have the option.

  • @tropical_coffee
    @tropical_coffee 9 месяцев назад +2

    Do you have a list of cards included as a counter spell? I typically think of veil of summer as a counter spell even though it isn't really one

    • @cedhtv
      @cedhtv  9 месяцев назад

      I think it is a 133 card in the list. But there are a lot of strange counterspels. Like a lot of strange ones.

  • @purplegrapedrankk
    @purplegrapedrankk 9 месяцев назад

    Should use some Wilcoxon or T-tests to compare the win rates and see if the overlapping variances are significant or not. Don't forget the Bonferroni corrections for P-Vals as well.

    • @Datatog
      @Datatog 9 месяцев назад

      The intervals you see in the binned scatterplot are the 95% intervals via bootstrap sampling. So visually the only thing we can say is that bin 3 is statistically different (with a significance level of 0.05) from bins 1&2 (non overlapping intervals). For the others we have no visual aid and have to check directly. I do this via bootstrap sampling aswell and the following statements are statistically significant (with a significance level of 0.05): 1

  • @kennethmurray9003
    @kennethmurray9003 9 месяцев назад +1

    I'd like to see this analysis on a deck by deck basis or at least by category like midrange. I think it could be more definitive.

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      That is kinda of the development plan for this.

  • @renato_n.n
    @renato_n.n 9 месяцев назад +2

    Do the graphics presented in this video consider Deflecting Swat and Mindbreak Trap as counterspells?

    • @BobJones-bg4ui
      @BobJones-bg4ui 9 месяцев назад

      In the video, he counted Mindbreak Trap, but you can consider Deflecting Swat.

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      Deflecting swat is on the list of counterspels. It is often used like a counterspel. It definatlu isen't a real counterspel but it really works like one kinda. Instant speed interaction that can affect the stack more or less.

  • @igleteli
    @igleteli 9 месяцев назад +1

    Data analytics and mtg ❤

  • @bigboymamba
    @bigboymamba 9 месяцев назад +1

    i only play the free counterspells or 1 cmc ones. keeping 2 mana open is gamelosing.

    • @cedhtv
      @cedhtv  9 месяцев назад

      I will agree to this. I don't play any 2 cmc counterspels.

    • @aklepatzky
      @aklepatzky 6 месяцев назад

      No mana drain?

  • @dcdids2011
    @dcdids2011 9 месяцев назад +1

    Great video~ If I may ask for advice tho...
    I like to play dumb stuff like +1/+1 counters or wide board decks like Jetmirs, but currently Im working on a "Go shintai of life's origin" deck. So far, my interaction cards are as follow:
    Removal: aura shards, honden of infinite rage, doomwake giant (it usually kills most tokens), swords to plowshares, go shintai of hidden cruelty. assassin's trophy, boseiju who endures, karmic justice, oko thief of crowns
    Board clears: Supreme veredict, farewell, vanquish the horde
    Counterspells: Dovin's veto, arcane denial, counterspell
    I play in a very combat matters group, so creatures are a huge deal. If anyone have suggestions, please share them with me if you want. I may not have powerhouses like force of will or manadrain, but I do have options if my list is lacking.

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      I think you have the correct mindset. But might need to just impprove the card quality and replace those cards. In generall I think will jsut do a lot.
      Let me put it like this. The cards your playing are correct to play there are just better versions of them. Having bordwhipes is good. You have that. But you can have better versions of bordwhipes. I don't think adding more is the correct thing tho. Same with removal. Counterspels could be more tho. But considering you might play vs a lot of creature deck maybe the ocunterspel count is all you need.
      I would like to recommend fire covenant. It is a great bordwhipe. Also dress down!

    • @dcdids2011
      @dcdids2011 9 месяцев назад

      @@cedhtvthx a lot! I didnt knew those cards, but they seem promising.

  • @davidd14
    @davidd14 9 месяцев назад +1

    my boi knows rstudio

  • @OdinPlays94
    @OdinPlays94 9 месяцев назад +1

    My take is that it varies based on the deck. Urza gets away with running a lot of them because polykraken op

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      But urza is struggling. Currently looking at urza from tournament resualts it is not doing good. I just looked at urza. From 47 tournament entrys Urzxa has 15,42% average winrate. So maybe playing a lot of counterspels in urza hurts urza?

    • @OdinPlays94
      @OdinPlays94 9 месяцев назад

      @@cedhtv it depends on the version of urza that you're playing. Poly kraken is the one that usually runs extra counters cause hullbreaker horror is one of maybe 2 win conditions in the list. Other urzas don't typically run that many counters. However, urza is falling off due to there being more etb hate nowadays and activated ability hate. Drana and Linvala directly counter urza for example.

  • @bobthor9647
    @bobthor9647 9 месяцев назад +1

    Cool

  • @dieterrd3147
    @dieterrd3147 9 месяцев назад +1

    I play 11 in my Tymna Malcolm deck:
    Pact
    Misstep
    Offer
    Dispel
    Fluster
    Miscast
    Swan
    Guardianship
    FON
    FOW
    Mindbreak Trap
    I removed spell pierce but sometimes I play it.

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      Those are the ones you want to play

    • @InmAncalagon
      @InmAncalagon 9 месяцев назад

      I'd rate Spell Pierce over Miscast usually

  • @AUGOM0919
    @AUGOM0919 9 месяцев назад +1

    commenting while watching this: on average i am playing 7-10 counterspells..

    • @cedhtv
      @cedhtv  9 месяцев назад

      I think that is a good hit.

  • @christianroberts1121
    @christianroberts1121 9 месяцев назад +1

    Time to go cut 46 counters from my Baral deck

    • @cedhtv
      @cedhtv  9 месяцев назад

      Yeah. That is a good start :P hahaha

  • @gokuvssummonerswar8984
    @gokuvssummonerswar8984 9 месяцев назад +1

    Simple. Just play mono black. 🌚

  • @DenisLyamets
    @DenisLyamets 9 месяцев назад +1

    How much counterspells should you play in winconless Baral? =)

    • @cedhtv
      @cedhtv  9 месяцев назад

      hahahaha. That is a good one.

  • @frago321
    @frago321 9 месяцев назад +1

    how about Removal?

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      That is a different group I do plan to look into. But I don't have the answer jet.

    • @frago321
      @frago321 9 месяцев назад

      @@cedhtv I think it's harder as you can use spot removal, boardwipe, sacrifice effects, bounce, phase out, and others. Many such as blue march, are flexible and can be protective tools as removal.

  • @luiscsgj7
    @luiscsgj7 9 месяцев назад +1

    I'm play 12 counterspell and 5 removal on my Inalla deck

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      Sounds spot on I think.

  • @aheroicdose
    @aheroicdose 9 месяцев назад +1

    This is a facile approach to deckbuilding. Interaction comes in many forms, not simply counterspells. Rather than just counting the number on counterspells in a list, a good list will focus on interaction that stops on-meta wins. This can even be done in something like abzan, to great effect. A better approach would be to list all the interaction together, then analyze those results. For instance, neither Endurance or Hushwing Gryff is a counterspell, but they can both stop a Thoracle.

    • @BisyBackson365
      @BisyBackson365 9 месяцев назад

      You have confused interaction with counterspells.

    • @cedhtv
      @cedhtv  9 месяцев назад +1

      I am going to look at other forms of interactions to, like stax. But also trying to catigorize midrange vs turbo. But that is a work in progress.

  • @entertainmentinc9735
    @entertainmentinc9735 9 месяцев назад +1

    3.

    • @cedhtv
      @cedhtv  9 месяцев назад

      I was hoping a lot players would just write 0. That could have been a fun statement.

  • @JeremiahWalker-n8j
    @JeremiahWalker-n8j 9 месяцев назад +1

    Can you fix the video name?

    • @cedhtv
      @cedhtv  9 месяцев назад

      Fixed.

    • @JeremiahWalker-n8j
      @JeremiahWalker-n8j 9 месяцев назад +1

      Me and my family have been watching your videos for years! Thank you for the great vids 👍 (i wasnt trying to be that guy, sorry if it came off that way, I'm a fan not a hater 😃)

    • @cedhtv
      @cedhtv  9 месяцев назад

      Oh don't worry. I often misspelled things and totally understand.

    • @JeremiahWalker-n8j
      @JeremiahWalker-n8j 9 месяцев назад

      @@cedhtv 😀All g have a great day!!

  • @jamoikamal
    @jamoikamal 9 месяцев назад

    Lol i was right

  • @henkdachief
    @henkdachief 2 месяца назад +1

    there arent even 20 good counterspells in magic, this video feels meaningless

    • @cedhtv
      @cedhtv  2 месяца назад

      That is actully not correct but lets say we have 15 good counterspells. The answer we got from this video is that the correct amount kinda is 12. This means that even if we have 15 good counterspells you should still not play all 15.
      Second. It is hard to say how many good counterspells we have. If you ask people what are the good counterspells you will have different answers. This video was also showing what are the good counterspells kinda.
      So I don't really agree. But everything vrais from person to person how much they get out of it.