Hey @MegaMetalManX are you planning to put in 16-bit MMX Styled Remixed Music as well? 🎵🎶:If so maybe make a deal with @Dracula9Antichapel (His Lumine Battle 1 remix is amazing!) There's also; @JX, @LegendOfRenegade, or even @Mega SFC.(That is if you can't do it yourself..)
That's not up to me. That would be up to the creator whether they wanted to do that or not. I had nothing to do with the development of this game@@zeableunam
Hoping one day we can see an X7 demake, it could really benefit from it, just look how amazing this one turned out, I imagine this is what a hypothetical X9 would’ve looked like if Capcom continued cashing in on our Nostalgia like they did with Megaman 9 and 10, despite it just being an X8 Demake at the end of the day.
After having played a bunch of this. I sincerely hope that people at Capcom are seeing this and that they are taking notes. I never played X8 because I just couldn't stand the 3D aspect of it. I'm loving every bit of this demake so, so much.
The fact Gigabolt Man-O-War's level doesn't give me the sudden urge to off myself when seeing it in public makes this demake a direct upgrade from the original X8.
Honesty impressive how they can simulate 3D effects with the lasers. TERRIBLE flashbacks to that one section in X3 with the crushers though. Also FINALLY you can go down the shaft in Burn Rooster's stage without having to spam airborne Axl Bullet every two seconds.
The original game was released 20 years ago. I am pretty sure that, if this project is done before this year ends, it would be a way to commemorate Megaman X8's twentieth anniversary. Like many who have commented before me, I can't wait for this demake to be completed, but as they say, the best things in life take time. Besides, a polished game is at least three times as good as a rushed one.
He's literally refusing to add Zero, Axl, New Game+, the shop system, and dozens of other mechanics because he says it'd "Take too long." No SHIT, it's called MAKING A GAME. It takes TIME. But he wants to rush it out so there can "Be the first mega man fangame in a decade".
@@TheMathtag Sadly I do hope the game won't fall into the "Capcom Nostalgia-Milking Trap" where they give players less options for "nostalgic" purposes
If Capcom ever returns to the series, I hope they take note from the community and return to roots also. I have started to appreciate and enjoy the last couple games in the series but maaaaaan there is something so charming about the 16-bit X. This is great work.
@@loganmcglynn9950are you saying this doesn't look good? It certainly CAN be nostalgia baiting with stuff like mm9 and 10, but look at x8 and this and try saying this isn't beautiful. I won't say better, since opinions ARE subjective.
Common complaint stages are "too large" but going Bamboo Pandemonium first, you can take advantage the spaces. Think it a Chill Penguin capsule anyone new or lost as X8 Demake is indeed challenging. Absolute blast worth a 2nd run challenging armorless Definitely X9-like vibes returning old style this demake. Can't wait next update felt like last year zipped fast on this with style
I'm so glad they made adjustments to the weapons and armor parts so that they are all more useful and significant. They did some buffs and nerfs to the H armor too.. better buster and body part but the leg parts are nerfed so that it only works on ground dash. Even the leg parts of the Icarus armor grants a double jump/air dash which is better than just making x jump higher.. this is a great demake that adjusts what the original is lacking in some parts.
O jogo está maravilhoso (queria que fosse um jogo oficial da série x) tudo desde os sprites, level design e até mesmo a animação está sensacional! Parabéns Alysson pelo projeto fantástico
I've just finished watching you defeat the man-of-war maverick and everything looks amazing! So far, I absolutely love how you can truly utilize the cycle. It's not as fragile, and there's a lot more adventure to be had with it! Great improvement! I also loved the second boss stage. I hadn't realized how much of a crutch walls are. Using them is second nature to any X fan. Not having walls and a very short platform while the maverick has free range and speed makes me feel so much more vulnerable. I haven't felt that way since I first started playing in 1995! I can hardly wait to finish this video. Absolutely superb work and gameplay!
The oreder I recommend going is Panda < Ant < Trillbyte < Yeti < Sunflower < Man-O-War < Mantis < Rooster Panda is the easiest and his weapon can be good against bosses like Antonion and Yeti.
Considering the girls are just palette swaps for the original trio and ways to play the regular cast but doubled, I don't see them being brougjt in this. But zero/axl might still be considered by the devs. The tools for making them all exist already, it would just need some touch-ups
It would have been nice to see the Jakob Orbital Elevator and Sigma's Palace on the moon. Just imagine what the boss battles with Sigma and Lumine would have been like. Thanks for keeping the OST of X8 in tact.
Thats looks awesome brooooo !!! What a great job you do in this game ❤ happy new year and i hope see in the future a zero with all his weapons and axl ❤
i just finshed the demo this morning and i got to say the work was very well made ! the 1v8 boss rush caught me by surprise but after a few tries i was able to defeat 5 out of 8 . problem was the game glitched and i was stuck unable to more or being damaged by the bosses. so i had 3 of them just constantly spamming attacks while i wasn't able to move or die.
I feel that the Man-o-war stage should've had auto-scrolling flying sections. It would've been more faithful to the original and would actually work well in 2D.
Would have preferred the Sega Saturn/PS1 era graphics as that is the best the series ever looked, but I'll take the SNES era over the weird art direction they went in for X8.
Was able to beat the final boss rush with a few sub-tanks, and just spamming panda's weapon. Only 1 boss has to die, and it'll go into the stage clear animation. Nothing happens after sadly.
I hope this doesn't end like the megaman X corrupted that has been in development for over a decade, I'm willing to donate for this! also demake of X5 fixing it's issues and making it a fast pace game would be beautiful! also also make X crouch! idkwhy they removed that feature in x8, crapcom went full Dumb going backwards
19:10 I personally wanted to do as less backtracks as possible so i made one of these bats follow me all the way over the capsule so i can get hit and use the s to go thru the spikes
Gigabolt Manowar looks hard to beat! EDIT: Bamboo Pandemonium too. They look really difficult. I never played x8 but it looks like it would have been frustrating.
I do have a few criticisms, despite how well made this is. Personally I would have liked to have seen X's weapons from the original buffed like the Drift Diamond and Squeeze Bomb have been here, instead of outright replaced by brand new ones, though I do like how some are clearly inspired by Axl's weaponry, since he's no longer in the game. As for the stages, I feel like a lot of them have lost what made them interesting or unique in the original. Gigabolt Man-O-War's stage is changed for the better, but it does feel like just another ride chaser stage next to Avalanche Yeti. Earthrock Trilobyte's is by far the weakest, the signature mechaniloid race is cut short and replaced with some really bland platforming. Gravity Antonion's is... Shorter? I'm not a fan of how you can't take the ride armour through doors in Bamboo Pandemonium's stage, part of the challenge of collecting all the items there is preserving the ride armor throughout the whole thing, and if you were really good you could even bring it into the boss arena. Also the puzzle to turn on the lights in Dark Mantis' level is flat out removed, why? I do like Optic Sunflower's though, a nice nod to X4.
Just realized I never put a link to download the game in the description, so it's there now. Enjoy!
I'm gonna to be trying it to asap!
Someone can tell me how activate V sync on the game please ? My screen on the game tears... :/
Hey @MegaMetalManX are you planning to put in 16-bit MMX Styled Remixed Music as well? 🎵🎶:If so maybe make a deal with @Dracula9Antichapel (His Lumine Battle 1 remix is amazing!) There's also; @JX, @LegendOfRenegade, or even @Mega SFC.(That is if you can't do it yourself..)
That's not up to me. That would be up to the creator whether they wanted to do that or not. I had nothing to do with the development of this game@@zeableunam
If you can contact the dev of this game, please tell him to make the game speedruning friendly 😅
Hoping one day we can see an X7 demake, it could really benefit from it, just look how amazing this one turned out, I imagine this is what a hypothetical X9 would’ve looked like if Capcom continued cashing in on our Nostalgia like they did with Megaman 9 and 10, despite it just being an X8 Demake at the end of the day.
After having played a bunch of this. I sincerely hope that people at Capcom are seeing this and that they are taking notes. I never played X8 because I just couldn't stand the 3D aspect of it. I'm loving every bit of this demake so, so much.
39:08 😮 What great use of a sound from Sonic The Hedgehog. So cool.
Sim. de sonic e knuckles. Achei legal a referência.
I have a new appreciation for the x8 OST. Panda's theme goes so hard. This is such a cool project.
The fact Gigabolt Man-O-War's level doesn't give me the sudden urge to off myself when seeing it in public makes this demake a direct upgrade from the original X8.
Honesty impressive how they can simulate 3D effects with the lasers. TERRIBLE flashbacks to that one section in X3 with the crushers though.
Also FINALLY you can go down the shaft in Burn Rooster's stage without having to spam airborne Axl Bullet every two seconds.
Really glad to see Man-O-War and Yeti having actual stages. Looking forward to the final stages.
Gotta love how they replaced it with bland and annoying stages with gimmicks that don't matter!!!
@loganmcglynn9950 I didn't mind Yeti's stage that much. But yeah. Man-o-War was an pain in the butt. I did not like that stage.
The original game was released 20 years ago. I am pretty sure that, if this project is done before this year ends, it would be a way to commemorate Megaman X8's twentieth anniversary. Like many who have commented before me, I can't wait for this demake to be completed, but as they say, the best things in life take time. Besides, a polished game is at least three times as good as a rushed one.
Finished this game today and i cant describe the feel of playing a new Megaman X, the guy behind this project is incredible in game development
He's literally refusing to add Zero, Axl, New Game+, the shop system, and dozens of other mechanics because he says it'd "Take too long." No SHIT, it's called MAKING A GAME. It takes TIME. But he wants to rush it out so there can "Be the first mega man fangame in a decade".
@@quote1207 Even with the removed content i could say that its good, i say this because my frustration with MMX Corrupted was great
@@quote1207SO you make it then. The guy doesn't owe us squat. This looks really nice!
@@quote1207Sounds like megaman x6 treatment for me
This game is simply fantastic! It's a shame there's no Zero or Axel. But all the work is paying off.
Zero and Axel are a MUST
@@tacosauce0they won't be in the game
@@TheMathtag Sadly
I do hope the game won't fall into the "Capcom Nostalgia-Milking Trap" where they give players less options for "nostalgic" purposes
@@TheMathtag They might if the game goes well, for example a future patch where you can play as them
@NotABabyDaddyIf they add Zero, Axl needs to be there. A big part of the plot's importance is because of him.
I wonder how this game will handle the final battle...
If Capcom ever returns to the series, I hope they take note from the community and return to roots also. I have started to appreciate and enjoy the last couple games in the series but maaaaaan there is something so charming about the 16-bit X.
This is great work.
Mega Man 9 & 10 did came back to roots, though.
@@loganmcglynn9950 Do you think that nostalgia is ruining the megaman franchise?
@@loganmcglynn9950are you saying this doesn't look good? It certainly CAN be nostalgia baiting with stuff like mm9 and 10, but look at x8 and this and try saying this isn't beautiful. I won't say better, since opinions ARE subjective.
I personally want Capcom to make X9 with X4-6 graphics.
Common complaint stages are "too large" but going Bamboo Pandemonium first, you can take advantage the spaces. Think it a Chill Penguin capsule anyone new or lost as X8 Demake is indeed challenging. Absolute blast worth a 2nd run challenging armorless
Definitely X9-like vibes returning old style this demake. Can't wait next update felt like last year zipped fast on this with style
Gorgeous sprite work, especially those backgrounds.
I'm so glad they made adjustments to the weapons and armor parts so that they are all more useful and significant. They did some buffs and nerfs to the H armor too.. better buster and body part but the leg parts are nerfed so that it only works on ground dash. Even the leg parts of the Icarus armor grants a double jump/air dash which is better than just making x jump higher.. this is a great demake that adjusts what the original is lacking in some parts.
MegaMan x9 should just be a demake with the idea being that X hits his head and canonically imagined it as 16 bit
This looks sick as hell! Def want to play once its finished!
I never realized how powerful the mavericks in X8 are with the amount of damage they make
No wonder for this game they send two hunters instead of one
Damn. Now i really want to see Lumine in demake.
O jogo está maravilhoso (queria que fosse um jogo oficial da série x) tudo desde os sprites, level design e até mesmo a animação está sensacional! Parabéns Alysson pelo projeto fantástico
Some of these levels look alot less annoying than the original so that's a huge plus!
I am so hyped rn! Hope the devs will make some crazy improved final stages and bosses
"The dev" Alysson (www.twitch.tv/alyssondapaz) is making it 100% solo
Optic Sunflower's weapon's charge attack uses a sound effect from Sonic 3 & Knuckles.
I would love to play this once it's completed.
the demo link is in the description. you can play it now.
@@jimjohn6520 I think he wants to play it once it's completed, I know it because he wrote once it's completed.
@@CalaTec yes, its really clear that he wanted to play the game once is completed.
I've just finished watching you defeat the man-of-war maverick and everything looks amazing! So far, I absolutely love how you can truly utilize the cycle. It's not as fragile, and there's a lot more adventure to be had with it! Great improvement!
I also loved the second boss stage. I hadn't realized how much of a crutch walls are. Using them is second nature to any X fan. Not having walls and a very short platform while the maverick has free range and speed makes me feel so much more vulnerable. I haven't felt that way since I first started playing in 1995! I can hardly wait to finish this video. Absolutely superb work and gameplay!
I’d love to see a remake using X4-X6 engine, that’s when I thought the graphics were their best
amazing work as always! keept it up i loved playing the demo :D
Megaman corrupeted
39:00 same sound the eggman cannon in sonic and knuckles. Amazing reference.
The oreder I recommend going is Panda < Ant < Trillbyte < Yeti < Sunflower < Man-O-War < Mantis < Rooster
Panda is the easiest and his weapon can be good against bosses like Antonion and Yeti.
This is way better than x8
I want the other characters to be playable, as either teams, or solo, as well. Layer, Palette, and Alia are pretty good in their own rights.
They won't be sadly
Sure you do ! You can make your own demake ,go ahead champ!
@@blueshot333 without zero it doesn't feel like an X game
Considering the girls are just palette swaps for the original trio and ways to play the regular cast but doubled, I don't see them being brougjt in this. But zero/axl might still be considered by the devs. The tools for making them all exist already, it would just need some touch-ups
The creator said only X will be playable
It would have been nice to see the Jakob Orbital Elevator and Sigma's Palace on the moon. Just imagine what the boss battles with Sigma and Lumine would have been like. Thanks for keeping the OST of X8 in tact.
41:16 - really love the 3d-like graphic there. Prop to the Dev.
X8 had the best soundtrack. Glad to hear it again.
Keep up that impressive work, please!
(rooster with just buster seems interesting...)
the full set of armour as a sprite looks so good, nice job
a este paso el megaman x9, lo haran los fans. gran trabajo con el x8
Thats looks awesome brooooo !!! What a great job you do in this game ❤ happy new year and i hope see in the future a zero with all his weapons and axl ❤
DUDE THIS IS AWESOME! you have done amazing work
Why isn’t this a mainstream game it should be sold worldwide it’s beautiful. ❤❤❤❤❤
It looks absolutely perfect! My only personal dislike is the music. I'm very fond of X1 and especially X2's music style.
now I wanna see a 32X remake of X1, X2 and X3
39:07 the sound of Sunflowers special attack...that's from Sonic&Knuckles Final Boss 😄
47:43 dat dmg tho. Cant even survive 2 hits
Funfact: Bamboo Pandemonium's weapon can destroy spikes.
Spikes, crates, area damage. Best weapon on the game
@@pwajeumesmo
And Squeeze Bomb
i just finshed the demo this morning and i got to say the work was very well made ! the 1v8 boss rush caught me by surprise but after a few tries i was able to defeat 5 out of 8 . problem was the game glitched and i was stuck unable to more or being damaged by the bosses. so i had 3 of them just constantly spamming attacks while i wasn't able to move or die.
The spritework in this is exquisite! Fantastic work to the team!
This game was made by the Brazilian Alysson da Paz all by himself, surprisingly the results are really good
@@TheManManoel My statement still stands. Excellent work!
This need to made on every system console
This looks amazing and even more fun than the original!
I wish that was any amount of correct.
NO WAY. THIS LOOKS AMAZING!!!
I really like how the dark mantis fight is done. He looks way more menacing.
I loved Avslanche's Yeti stage the most. It is a very creative tribute paid to it.
I can't wait for see Zero too! Amazing work!
the part where you drop the ride armor onto the conveyor belt was a total kaizo mario world moment
It looks far more visually pleasant than those nasty 3D graphics
I personally enjoy the X4 -X6 animation style the most.
Damn the Dark Mantis stage may be my favorite Mega Man franchise level of all time? It has such a perfect covert ops vibe
Like the selection stage it's just like megaman x 3
Now a 2d demake for MegaMan x7
This looks great! Thank you so much for sharing this. Wish you guys had style option to choose between X1-3 and X4-6 though. 😊
Holy crap that fight against Dark Mantis was clutch gj
I feel that the Man-o-war stage should've had auto-scrolling flying sections. It would've been more faithful to the original and would actually work well in 2D.
This is a work of art.
It is a really nice job the dev is doing. I can't wait to see the next updates and of course, Ultimate Armor. ;]
Would have preferred the Sega Saturn/PS1 era graphics as that is the best the series ever looked, but I'll take the SNES era over the weird art direction they went in for X8.
Guess I better go actually complete Megaman X8 now before it’s complete so I can appreciate it more.
39:22 😂
Bruhhhhh
mlg
Great game, great guy, great demo, great appreciation for the community
I hope they will soon add a leveling system, Zero, Axel and operators maybe it would be cool if the music also changed to 16-bit style
Was able to beat the final boss rush with a few sub-tanks, and just spamming panda's weapon. Only 1 boss has to die, and it'll go into the stage clear animation. Nothing happens after sadly.
god this is so fucking cool, i WISH they would allow for zero/axl to be playable in some way, zero's abilities were just so fun in that game
the thing i like is that they changed the level design
Looks much better than original
I hope this doesn't end like the megaman X corrupted that has been in development for over a decade, I'm willing to donate for this! also demake of X5 fixing it's issues and making it a fast pace game would be beautiful! also also make X crouch! idkwhy they removed that feature in x8, crapcom went full Dumb going backwards
So great! would have loved to see the crossover bosses in X series with them!
Can we all agree that this is unironically better than the original game?
Not bad will play it when it's full release. Let's hope Capcom isn't shitting in his mailbox
It looks solid. Hope the Ultimare Armor can be implemented too
Man, the only way this could get better is if the Optic Sunflower stage kept the Cut Man simulation fight.
Wish the sound track was in 16 bit
I like the OG PS2 soundtrack though
This looks great. Also that boss rush at the end should be the start. U beat it u beat the game cause sigma don't wanna mess with u after that lol
While I love the original sprites from x-x3 I wish they would of added the sprites from x4-x6
Nice work! I hope upgrades for future
My goodness this is amazing! No playable Zero or Axl, which is disappointing but lovely! Not sure if I can call it a demake
Ngl I really would love to see the cutman easter egg return
Man, It is sick this game. But it would be nice if you added the original boss presentation audio
oh man, i'm in the same boat as your description, this game is coming along amazingly! i wonder if they'll make a 16 bit rendition of the x8 ost
19:10
I personally wanted to do as less backtracks as possible so i made one of these bats follow me all the way over the capsule so i can get hit and use the s to go thru the spikes
Megaman fans be like: Fine I'll do it myself
Gigabolt Manowar looks hard to beat!
EDIT: Bamboo Pandemonium too. They look really difficult. I never played x8 but it looks like it would have been frustrating.
39:22 that bounce was crazy lucky
THIS IS ABSOLUTELY FABULOUS!!! 👏🏿👏🏿👏🏿
I hope one day I can see Megaman X4 Snes version
Honestly, i like dynasty stage in demake more than in original one
cant wait for the X7 demake
I do have a few criticisms, despite how well made this is. Personally I would have liked to have seen X's weapons from the original buffed like the Drift Diamond and Squeeze Bomb have been here, instead of outright replaced by brand new ones, though I do like how some are clearly inspired by Axl's weaponry, since he's no longer in the game.
As for the stages, I feel like a lot of them have lost what made them interesting or unique in the original. Gigabolt Man-O-War's stage is changed for the better, but it does feel like just another ride chaser stage next to Avalanche Yeti. Earthrock Trilobyte's is by far the weakest, the signature mechaniloid race is cut short and replaced with some really bland platforming. Gravity Antonion's is... Shorter? I'm not a fan of how you can't take the ride armour through doors in Bamboo Pandemonium's stage, part of the challenge of collecting all the items there is preserving the ride armor throughout the whole thing, and if you were really good you could even bring it into the boss arena. Also the puzzle to turn on the lights in Dark Mantis' level is flat out removed, why? I do like Optic Sunflower's though, a nice nod to X4.
contact the maker and bring your aid lol
Kudos!!! This is absolutely amazing!!
39:24 LMFAO 😂😂😂
Why is that funny?
Seeing the snes animations smoothed over like this is so weird
Dude this is INCREDIBLE
Call it a demake, but this looks way better than the 3D graphics in the official game.
Waiting for next stage.