btw make sure you have the same number of waypoints in both folders, otherwise tower.attack will break. no issue tho because you can just place waypoints in long spaces. 10/10
Hello Marat i had a question, could you do a unit spawner tower (units only spawn when tower is placed cause all the others tutorial make it spawn directly),a farm tower would be also appreciated ! I do know alots of peoples here needs both of the towers i said !
Would be nice if the second waypoints didn't need as much waypoints as the first one. (My first lane has literally 75 waypoints, while my second one has only 33.)
Hi, thanks for the great tutorial you rly helped me out. But could you may make a tutorial on enemy defense so maybe those enemies take 10% less damage from all attacks I tried to code it myself but it didn't work haha I know that I can add a value into an enemy and say for example 0.10 as the value and then basically just divide the towers damage by this value but I don't know where I divid it ...
you can do this by yourself quite easily In the round module script where you spawn the enemies you can define change map to for example way1 or smith then define way1 to be the first waypoint folder and then do the same with way2 or way3 e.g.
dude this is like the easiest thing ever Just go watch a tutorial if you can't code If you don't want to: Here is an explanation: Make a dev product and then call "marketservice" in a local script to make the buy option show up Then check if the player buys it if yes just add your amount the the players currency value
I’ve been trying to make a dual lane map and I’ve just kept stuffing it up thanks soooo much!
POV this messed up all your code and u had to rewrite half 😢
2 videos in the span of 2 hours thats crazy bro
btw make sure you have the same number of waypoints in both folders, otherwise tower.attack will break. no issue tho because you can just place waypoints in long spaces. 10/10
Another Video
DUAL LINE MAP YESSS
Hello Marat i had a question, could you do a unit spawner tower (units only spawn when tower is placed cause all the others tutorial make it spawn directly),a farm tower would be also appreciated !
I do know alots of peoples here needs both of the towers i said !
Can you remake the movement for mystery's so that they don't glitch out and switch paths when the zombie is spawned from the mystery?
can you make a tutorial on tower spacing? It has been an issue and can you make a tutorial where there is a max cap of towers on a specific tower?
why do you have not so much subs. the videos are famous
I have suggestions :
Make Charging-type towers like minigunner
Make Boss-Type Enemies
Make Unit towers -- if that's even possible
how do i make a tower R6 like when i do it it just breaks
what breaks?
@@Kater_Codes the weapon of the tower just floats around (slingshot in my case) the tower is half in the ground
@@Exrl_ when its in the ground change the hip height but idk why the weapon floats
hey marat can you show us how to make empty towers? like in tds?
You are remaking wave skip now right?
Would be nice if the second waypoints didn't need as much waypoints as the first one. (My first lane has literally 75 waypoints, while my second one has only 33.)
it is not required? mobs die in last waypoint if you read scripts
@@FakeConsole actually it is required otherwise apparently the game will have a stroke
@@FakeConsole test if for yourself
@@Lkrupa just clone waypoints on the last one until u reach the 75. I did that and works perfectly
@@brainnteyeless thats unethical there has to be a better way
also im not interested in td games much anymore, the exception being tower galactica
Hi, thanks for the great tutorial you rly helped me out.
But could you may make a tutorial on enemy defense so maybe those enemies take 10% less damage from all attacks
I tried to code it myself but it didn't work haha
I know that I can add a value into an enemy and say for example 0.10 as the value and then basically just divide the towers damage by this value but I don't know where I divid it ...
so I don't know where I call the division
never mind my math sucks
Hello! How do I make the enemies equally divide to 2 different way points which they follow? Similar to TDS dual lane maps?
2 video in a day OMG
how do u add more lanes
playing dual lane map is hard lol
Can u make enemies spawn on 2 lines?
I got too much ideas Want to know
I'm not going to do tutorials on everything, so I'm not going to do a tutorial on this
you can do this by yourself quite easily
In the round module script where you spawn the enemies you can define change map to for example way1 or smith then define way1 to be the first waypoint folder and then do the same with way2 or way3 e.g.
@@Kater_Codes thx it works
Wait do i have make like third lines or fourth lines using dual line script?
what do you mean?
I mean is that if i can make like third or fourth path lines like emaple 4 enemies cross 4 different path
@@user-wf4gi3nv4c ye
nice
thank you
Towers wont attack
Привет помоги сделать скипы а то я попытался по твоему гайду и не получилось(
Make hidden wave beause we need it
Dang
Wait til he makes a tutorial on how to make a shield hp system in 1 hour
hi
make a robux shop please for buying coins with robux
dude this is like the easiest thing ever
Just go watch a tutorial if you can't code
If you don't want to: Here is an explanation:
Make a dev product and then call "marketservice" in a local script to make the buy option show up
Then check if the player buys it if yes just add your amount the the players currency value
@@Kater_Codes thx
@@alexthunder8226 your welcome
привет! можешь сделать когда наводишь мышку на башню отоброжается ник игрока и название башни ?