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PASS on the new D&D. I have enough games to last me a lifetime. I'm content on playing Shadowdark, Old School Essentials and supporting independent game companies. Won't spend another dollar with WotC/Hasbro
Not sure I have a right to take pride in it but I kinda never did :/ Our country have a free website that is almost a better dndbeyond. Hardcover books are lovely but not necessary. Dice, self-made models and creativity with maps are enough for a great campaign. And I’m not saying it as a casual, I’ve been earning money as a part-time gm for the last few years.
Old School Essentials, Morkborg, Shadowdark. We’re in a golden age of the OSR. D&D isn’t for me but there’s an entire other genre of game that is. Good times.
In a perfect world, the simple fun of playing would magically overcome all of the negativity, but I just can't support Hasbro/WotC for a myriad of reasons (including those you've listed and more). There are so many other ways to have fun in the TTRPG realm that it just seems silly to hook my cart to any product/company that no longer represents what I believe in simply because it is "popular". I will always be fond of my times playing that game and the friends that I have made along the way. I have never ran into anyone who has actively bad-mouthed players for their choice to choose the new edition, nor have I seen anyone trash anyone's decision to play something different.
but im sure you buy gas, (supprting BIG OIL) fast food fomr big corporations and tons of other mega corporations that own both parties and ruin this country.,,. but you make a STAND on your gaming.. LOL friggin hypocrites/ PS whgile ignoring the PAIZO crapshow that never makes big news. Hint, the ewmplpyees weere forcesd to start a union due to treatment.
@kevinbirge2130 not everyone can comprehend THac0. There were benefits to making the system more accessible to more players. There were benefits to not limiting race/class combinations. There were benefits to expanding the options to more than four classes.
Gygax himself didn’t play with Gygaxian rules. If referees strictly adhered to the published D&D system, Gygax would actually see that as a failure: “Dave and I disagree on how to handle any number of things, and both of our campaigns differ “from the ‘rules’ found in D&D. I don’t believe there is anything desirable in having various campaigns playing similarly to one another,” he wrote, and “if the time ever comes when . . . players agree on how the game should be played, D&D will have become staid and boring indeed.” Gygax explicitly encouraged others to innovate, urging, “if you don’t like the way I do it, change the bloody rule to suit yourself and your players.” I think if you ran his rules as written without trying to innovate, he would see you as uncreative.
I loved them back in the day, but right now you couldn't pay me to play a pre-WotC edition of D&D. Mechanically speaking, the older editions are terrible. Flavor and aesthetic is a choice. If you think the current editions are a little bit too bright, too colorful, too upbeat, it's not hard to find grimdark settings and adventures or to create your own. The rules are also a choice, but that's a little different: if I'm going to houserule half the ruleset, what's even the point of using it as a starting point in the first place? And if I go with something else entirely, then clearly it's not D&D anymore. I love Gygax and Anderson and all the other pioneers for what they created, but I have no interest in venerating 30-40-50- year old rulesets. Nostalgia doesn't actually make them better than they are.
Long time D&D player. Started in 1979 with AD&D. I've been playing 5e consistently since 2015. I like the new rules and don't see why they needed mass changes other than attempting to mass monetize us all long term. My objections: 1. The feel of the game has changed from being one of dark brooding sword and sorcery to mamby pamby modernization. 2. Same goes with the art and this is a problem I've had in the 2014 books 2. Most of the art to me is terrible. 3. I don't want integration with the computer and books. Yes technology can be used for D&D and should be but I don't want to feel like I'm playing a video game. And I love arcade in video games. 4. The new core books and rules should be a definitive improvement, and if they're not, well, what are we all doing? I won't be changing rule sets or giving my hard earned money to people who don't really care about me as an end consumer.
I still play 3.5 and 5e and will continue to. WotC has soured me on their new products and I will no longer support them. If others want give their money to WotC that’s up to them. Play and have fun, that’s what it’s all about
A few things I won't bend in my RPG gaming for, and one of those is making things a 'modernity' feel. That applies to culture, races, or anything that is derived from a modern attitude. Evil societies still use slavery, it is an economic model that has been used and any archaic technological/pre-industrialized society will use some type of forced labor system whether it is slavery or serfs/peasants. And sometimes two societies just hate each other due to past history, and it has nothing to do with good or evil on the parts. Examples is the Germanic tribes versus the Roman Empire or the steppe nomads versus various Chinese Dynasties. So sometimes neighboring orcs and humans are going to have very bitter histories with each other. That is just a more realistic portrayal of how complex societies and cultures are.
The main problem with D&D since AD&D 1st, The DMs have not mastered how to say NO! No I won't buy that pointless new book. No I don't need a fourth Players, or a second DMG for a single edition. No I don't need a third monster manual. No, you don't need 20 races no one will use as other than a min max option. No, you don't need 20 more classes. DMs need to get it together and start RUNNING their game, and not the players. 2024 is really just Hasbro saying shut up and buy our books. Your 2014 books don't need replacing. But Hasbro wants more money.
I don’t think you can blame anyone for actually wanting new content for a game they enjoy. The truth is a whole lot of people want that kind of content. And that’s fine. I don’t. Obviously you don’t, but many do. They can’t force anyone to buy a book, especially if it doesn’t include something they want.
@@BunnyNiyori What an insane take. How dare a company that sells books sell books. Not even a morally correct company can survive your crazed standard. There has to be new editions for games like this because after the initial sales of the core book start to decline and the profits wane every year after release. Not to mention that an old game is less likely to attract new players than an old one. Those games have to adapt to new markets and they need to evolve with their player base in order to stay relevant. 10 years an edition is perfectly reasonable.
@@JohahnDiechter You are clearly a consumer slave. They had you in mind when they thought up designed obsolescence. Fools and their money are soon parted.
Hasbro is destroying the game I started loving in 1979. I'm a progressive civil rights attorney who believes in diversity. But not in retconning. Hasbro's attempt to re-write history, casting Gary and Dave and others as some sort of racist, homophobic, sexist people because they wrote in their time, based on classic fantasy pulp, is the worst sort of dishonest pandering (see their most recent "History" Book on D&D). And based on everything Hasbro has done in the past two years, it's on brand for them: dishonest, petty, and fully "corporate." They've removed the soul from the game. I've been GM'ing for 45 years. Still do. And we don't play D&D as Hasbro has rendered it. We play an FRPG based on a little of each edition since Basic and Advanced (but not 4th, lol), along with DNA from a half-dozen other TTFRPG's, and my own stuff. I will never, ever play that ampersand game again, and the last dollars I spent on WOTC products was 5 years ago. Not judging anyone who wants what Hasbro is offering these days; it's your money. But yes, there is very much a HUGE schism in the hobby, and I and the people for whom I GM will forever be on the TABLE-TOP, OSR, classic fantasy side. Along with a growing number of others, I think, of all ages. But we'll see.
I’ve seen so many comments on this video from people who don’t see the division. And frankly, I’m kind of glad for them. I certainly believe there were things representing questionable attitudes from the past that were worth updating, but there’s also no good reason for throwing the creators under the bus. The main point is these are games. They’re meant to be fun.
I think removing the racial conflict in the game leads to less believable worlds. Now can you just add that stuff back in? Yeah. But I think the grit and ability to confront serious real world themes can really help make a campaign come alive even if its just a tertiary side comment from an NPC or something like that. Totally get people not wanting it because they are trying to escape but I think it does kind of "sanitize" the lore a bit too much. I think a lot of people are having a similar issue with some modern RPGs in the video gaming community where there is no real role play worthy conflict, everyone just "gets along" which hurts immersion in a pretty real way which is kinda what RPGs of most varieties are meant to do. I can just add that stuff to my own worlds but if someone was picking up the game and the world doesn't seem real or interesting there are a LOT less complicated and involved games to run. I don't think people want to play candy land with a bunch of extra math for no reason. And honestly as someone who's done a full homebrew world with its own lore and crap, realistically I don't even need the D&D product anymore its just the one with the most 3rd resources available to help craft adventures in a pinch when I don't really have the time to come up with my own and don't really feel like improving something.
Why is it when I use the book, certain mechanics in the 2014 PUB are missing, so I have to go back to the 'Bailey's edition. Let's say I wanted to create a druid in the Underdark, well if we look at the Circle of the Land in 2024 doesn't seem to help with the spells available, yet the 2014 does.
What do you imagine that suggesting that people are 'mad because someone moved their cheese' does to combat the division that you're concerned about? How often does snark like that change people's attitudes?
@@shortreststudios I get the irritation from people who are OK with(or genuinely like and appreciate) the massive tonal shift that WotC has made with D&D. But when they trivialize and mock the protestations from the grognards who've kept the game going for decades, all it does is validate and reinforce their anger, resentment and frustration. I know a lot of very chill, laid-back Old White Dudes who happily welcomed anybody and everybody to their table long before it was 'cool' - urn into colossally red-pilled, hardcore gatekeepers who refuse to play with anybody who even hints at being progressive, and it is entirely to ward off a future player vs. meltdown over tone, aesthetic and style preferences.
I play and have a lot of 5e stuff the new edition holds no appeal for me. It's bland. OSE, Shadowdark, and Old Sword Reign(if you want a 5e lite system)
Isn't the real issue though moreso about what rules WOTC uses to continue making future products? Like I can continue to like and play 2014 5e, but with the rules for 5e continuing to change more and more, WOTC's future products become less and less appealing and useful to me. And I understand you can homebrew whatever you want, but not every D&D group has the time for that, and premade products can be useful. Personally I strongly dislike this 2024 revision, it's already causing arguments at my tables about which rules to use in the future. I honestly wish they would have just made a 6e, at least then the rule differences would be completely separate and wouldn't be messing with each other.
I think the bottom-line issue is that there is a laundry list of severe, fundamental issues with the 5e systems that highly experienced players and DMs have brought to WotC's attention, and with everything revealed so far, the changes address *none* of it. In fact, almost all of the changes mess with stuff that was overall fine (though I agree with dropping species abilities based on the product direction they're going). D&D has become a nearly billion-dollar property in the past few years thanks to content creators who got millions of people into 5e. But these same content creators are now too burned out on a 10-year-old ruleset that isn't changing in meaningful or exciting ways to justify coming back to it. There's just way too much innovation in the indie scene, and WotC has taken an immensely tone-deaf approach toward the 5.5 product. Their goal shouldve been to make a revised 5th ed ruleset that was compatible with old products but still changed enough to re-energize the big movers in the community; i.e. the Matt Colevilles, the Critical Roles, etc. TLDR it's a cant-see-the-forest-for-the-trees thing. It's easy to see a lot of infighting, but the bigger change is the mass exodus from merely losing interest in an unfixed ruleset.
Those “big movers” have long since moved on with their own products though - well before any details of this new edition were released. And I think you might be over estimating the size of the exodus. A whole lot of people who play DnD don’t know what else is out there, and a whole lot of them aren’t interested in anything that isn’t DnD. It is by far the most popular TTRPG and will continue to be. I hope more people will try other games, but I don’t think any game out there has the market clout to unseat DnD at this point.
I have been a huge fan of D&D for close to 35 years. Unfortunately, this is where I get off. I too am not interested in hipster orcs and baking dwarves. This book has way too many smiling characters in flowery situations. It looks more like a My Little Pony book than an adventure game. WOTC has erased the pulp sword and sorcery and eldritch horror aspects that I love. This just does not feel like Dungeons and Dragons. I really like DCC and will move to that and other OSR and independent products.
I have the same feelings, but to be fair, I don’t think they’ve erased those elements - we actually can control that - but for whatever reason, this is what they’ve chosen to show us, and that certainly shows they picked a particular direction.
It's so good. Been playing DnD since 1979. I'm not a 5e hater, but DnD in it's current incarnation, for so many reasons, is no longer for me. Shadowdark is my new home. I love it. Dropped 5e, never going back. Very happy with the decision, and sad about the current direction.
Thought provoking video. Im old school also. Started playing D&D in the early 1980s with BECMI. i still play this version of D&D today with a group of friends I went to high school with. 5e has no appeal for me. I also GM rolemaster and run a campaign with the same group i play BECMI D&D with. I recently started playing Mothership the sci-fi horror rpg and its awesome fun. After playing D&D for 40 years it honestly feels like its time try some other rpg tabletop games. Hasbro and WOTC have been poor caretakers of the hobby I grew up with. I'll most likely continue to play D&D with the old BECMI rules but the newer rules and settings have zero appeal for me personally.
Maybe I missed something, but it seems like what you're saying is "people shouldn't attack each other over D&D." I agree with that, and I think most people would agree with that (other than the jerks doing the attacking). What I'm missing is what the new rulebooks have to do with this. Are you saying that their choices in artwork are inflaming the community? Should WotC or Hasbro apologize or change their policies? Or are you saying this is all on us, and the company has nothing to do with it? Or something in between? I guess I'm just a bit disappointed that you didn't offer more of a stand on this than "bad people are bad."
I’m saying the problem some of us attacking others in the hobby is worse than whatever we perceive as a problem with the game. I know it won’t change the minds of any of those people, but one can hope.
@@shortreststudios So how is that a problem with DnD 2024? Or is that just in the title for the algorithm? And if you know your video won't change their minds, and the rest of us already agree with you, then what are you adding to the discourse? I'm not trying to attack you here, I just think that you could do better than this.
@@walktheglobe I do talk about those things in this video, but I also made that video already. ruclips.net/video/oCUAIl4QUuY/видео.html My hope is that I can help create an environment that is more welcoming and positive than a lot of what I see - especially online.
It wasn't really the 2024 PHB that divided the playerbase, there's been regular fracturing since 2019. Remember, this started with the controversy over race ASIs. By the 2024 PHB, the lines had already been drawn - anyone still on the cart after the OGL scandal was never going to be getting off the cart. We haven't yet seen how this is going to manifest in real life, though. For now, everyone you meet in person is chill and friendly, but is that still going to be the case in 6 months when I tell a player joining my table that I don't allow 2024 content? I already get a bit of hostility from new people when I say "only books up to Eberron", and most players aren't even aware of the specifics of what exists after that. With the 2024 PHB being a replacement, anyone using D&Dbeyond now has to actively select 5e options and not select 2024 options, will that make it more salient to casual players what they're "missing out on"?
As someone who has played over a hundred rpg systems, meaning mostly other than TSR/WotC/Hasbro, I would say that the system doesn't matter. Good rpg games are made by good, creative GMs and good, creative players that collaborate. But that doesn't mean that everytime there is a new gamesystem, you have to trash your game and start over. Well that's true unless the gm just runs "official modules" and cant do their own, but thats not a gm, that's a referee.
I think there's ultimately two types of older gamers (I myself started at the tail end of AD&D), those that want keep playing the dice and paper version of Streets of Rage and those who's stories got more complex as the media they consumed did. Everyone's late 80's and early 90's games were basically side-scrolling beat'em ups. You see these more story-driven and character-growth centered stories popping up in the mid 2000's and evolved into what you see today on modern live plays in the late ish 2010's. Nothing about mechanics or art dictated these changes. People got older and realized they could have more fun plotting House of Cards, West Wing, and Game of Thrones style games. They learned there's more fun ways to play than being the loner with dead parents you meet in the dark corner of a tavern. There's also a lot to be said about the influx of more diverse groups of people coming into the hobby. We were all basically the same white guy. Walking GenCon now is very different from even a decade ago. So, when I hear, for example, that looking at a piece of art with a man-bun orc or dwarves baking cookies I think to myself "you're looking for excuses to say the hobby has left you behind." I'm positive sword damage is still in there. I'm positive that no one is saying Chef has more utility than Great Weapon Master. I'm positive that no recent module has centered around replicating a Beach Episode. This is snack food for grumpy old gamers. When people say species are all the same now and picking a species is a watered down choice I roll my eyes so hard my neck almost snaps. First, all of the species abilities are attached to the choice. Two, why has no one ever been upset that your literal upbringing (backgrounds) had no impact on your stats. That's wild to me that we're all just ok with a gnome solider not having picked up any physical prowess while training. Third, put the points wherever you want with the Tasha rules or 2024 PHB rules. Why does having the choice to not do something ruin the fun for you? Put your stuff in the same spot for your dwarf that it's been for the last 50 years. Ultimately, the game is yours to do with what you want. Comparing 2024 to 2E, the game is the same. You roll a D20 and hope for the best. You just have more options. You could rebuild the same character from your old dungeon grinds and take them on a modern style adventure, losing nothing. You just have the ability to build it differently now, if you want. TLDR, I'm sorry THACO and %to find traps is gone but you have the freedom to do whatever you want, including the very narrow thing you miss.
And you have the freedom to not purchase the new books. I feel like maybe you got hung up on one thing I said and completely missed my overall point, but I appreciate you watching.
>I'm positive that no recent module has centered around replicating a Beach Episode. That's where you're wrong my dude. The Strixhaven module was a slice of college life thing, where "having friends" gave you passive buffs and your level determined the number of friendships you were able to maintain. Stories have not become more complex over time, they've had the stakes and consequences stripped out of them. It's actually a very well-studied issue that boils down to two main points: First, people's tastes now change less as they age - a lot of people in their late 20s and early 30s now are still reading young adult fiction and watching Disney cartoons, where the characters and plots are very simple. Second, a lot of media nowadays is about database consumption, where the job of the media is not really to tell a story, it's to pull things people like or relate to out of a database of nice things and show it to them. In western media, this involves a lot of cameos and references. The job of new Star Wars media for example is to show you Star Wars things you already know. Member Boba Fett?
It is ok to only want to play the game the way you want to play it. Sometimes you have to recognize that means you are not compatible with a particular group and that you have to leave. It is not always easy, but I have done it several times before. Keep looking for people that you can mesh with who enjoy the same style you do. Sometimes that might mean you need to be the one to become the game master.
I started playing TTRPGs in the early 80's. Of course started with D&D. Didn't care for it. Tried other RPGs,and nothing worded for me. It was not until 1987 when Star Wars D6 from West End Games came out. My friends at the time choose me as the GM for that game. I then found Mekton,a Anime mecha RPG( used D10). With the Tech Manual, I could make any setting I wanted(mainly Space Opera type settings) Then found Dream Pod 9( Heavy Gear and Jovian Chronicles). Great system that used D6. Ran them a lot,but after my friends left to other places, I couldn't find any one that wanted to play any other RPGs that was not D&D,or used a version of D20. So just kept with Borad,and card games. So I don't hate the players,I just hate the game😅
I played 1st, 3rd, 3.5, and 5th. Already 5th was in my opinion a dumbing down and a loss of both mechanics and fluff (do we wanna compare Sword coast 5th with any regional Faerun books of the 3/3.5? Nee manuals are empty shells that live on nostalgia. And don't getbme started with the difference of 3/3.5 vs 5 Ravenloft book...). But still, I've played 5th edition and liked some of the streamlined action. After the OGL debacle I jumped ship and now I'm happily playing WFRP 4E. Looking at what's going on with the new manuals, where there's a further blandification and homogenization of rules and fluff, I'm convinced I did the right thing.
I’ve spent the day looking over all of the new rules and they just didn’t do enough for me. There are a lot of welcome changes but problems that we’ve been complaining about for a decade still haven’t been solved so it’s hard to be truly excited. If I get invited to a 5.5 table I’ll play but I’m buying the new books.
I'm gonna reiterate a sentiment i shared on BlaineSimple's "Getting over the DND community" Video: Dnd has always been fun, and thats all ive ever needed it to be.
I wasn’t in for the new core books, but after seeing the new player rules, and more complete Monster Manual, and I want to be able to get my players to condense all their options into one book and do away with all the supplemental options and do a reset for my party, being a DM it’s easier to enforce my set of rules and options without everyone pissing and moaning about why we aren’t using ALL of them. Reset time. And I could care less about corporate misgivings and attitudes about a company trying to make money.
I 100% agree that personal fun should not be criticized as long as it doesn't hurt others. HOWEVER, it could easily be argued that supporting Hasbro does just that. They tried to remove the OGL which would have harmed lots of independent authors. They have been caught using AI art, which hurts real artists. AND they have laid off large numbers of people who were working on D&D just to save a few bucks. Not sure where the line is, and I won't be admonished people for having fun, but I WILL tell people what a terrible company Hasbro is. See you behind the cover of the DC20 rulebook, dawgs!
Idk why WOTC doesn't put out more adventures. I played 1e back in the day, only got interested in returning to D&D recently. I was shocked that the adventures were only available as hardcover books costing around $50 a pop. On top of that, a good number of them were decades old updated adventures- Saltmarsh, Ravenloft, the Yawning Portal, etc. Imo they should do it like the old days, you don't need to sell as many softcover books to be profitable, and the adventures being broken down into smaller chunks was more affordable.
You know, TSR was pretty much never profitable. And there are tons of third party publishers putting out great shorter adventures. Mammoth Factory games and Adventure a Week come to mind.
Old school dnd fans should find a way to aggregate around a new system. The problem is that there is a number of options, so it's difficult to create a critical mass to get enough books published, be available abroad and translated, and spread to other media like dnd has. For me the optimal dnd is dnd steered by another company that understands the roots of dnd more
I think what you’re really talking about is the difference between high and low fantasy. There’s space for both in D&D. And ultimately, that’s not the problem.
At this moment in time, D&D like all other TTRPGs is just a set of rules that serve as a framework to run a game. We can leave out what we don't want and come up with on our own what has been left out, but that we believe shouldn't have been. If everyone at the table is happy, that's all that matters. Also, getting mad at people for not joining some great anti-Hasbro crusade is kind of silly. I'm not going to get the new books myself, and after my current 5e campaign winds down, I'm likely going to be running other systems for the foreseeable future. My reasons are my own and too lengthy to go into here, but I would never begrudge someone else for playing what they want. What matters is getting together with friends around the table and having fun. As for what D&D will become as Hasbro pivots to monetizing the heck out of it, I have no idea. D&D has its roots in miniature war gaming, but is itself not a war game. Future D&D has its roots in tabletop roleplaying but may no longer be a TTRPG; I don't know. It's Hasbro's property, and they didn't ask my opinion on the matter. I still own my 2e, 3e, and 5e books, along with books from at least a couple of dozen not-D&D systems (I either have a too many GURPS books problem or a not enough bookshelf space problem; I don't know which), so no matter what Hasbro does to D&D, I'll be okay. That said, we'll all be okay as long as we, like Bill & Ted used to say, "be excellent to each other."
My grandparents got me the new 2024 rules for Christmas and I told my dnd buddies and one was like “oh no those are trash” and I was just asking and asking him why and he wouldn’t give an explicit answer so I came to your video and ig these things are bad but IDGAF Abt them. I will play dnd how I want with whoever I want and I don’t really care
Well, that’s kind of the point of my video - the real problem is not the new rules. It’s that too many of us are trashing people for liking something other than what we like. I hope you enjoy the 2024 rules. After getting a chance to read them, I still have the same problems I brought up I. This video, but in general they are well done. Have fun!
The real problem as I see it is that the division and emotional uproar over a game is distracting from real world issues that should be getting folks' attention and passion in fighting. (The really scary stuff for me coming into late 2024 and 2025 is Project 2025!) D&D? It's just a game. Everyone plays games the way they want to. Love the new? Great, enjoy. Don't? Just fine. There are loads of alternatives including using older versions. I understand the draw of the more homespun activities. I love cottagecore and slow living. I love having non-combat activities I can share with others, especially children, children who are growing up in a world where kindergartners can be gunned down on school premises so maybe they don't want the same experiences older players were drawn to. They need safer places to play, especially in fantasy play where they can imagine an ideal world of their own creation. It's okay to have high stakes high adventure, and it's okay to have, well, a more low stress Hobbity/Hufflepuff cooperative game too.
It was a strawman argument. Company is woke. Just loon at the constant bashing wizard does to DnD's creators. And at the one executive basically saying they want less white men playing. F them
I have nothing against Gays, Dwarves, or baking cookies, but am simply not interested in images of Gay Dwarves Baking Cookies. BUT I DO like that the Gay Dwarves have tattoos of each other's beards on them. Aye now, that's a Gay DWARF laddie!
I have not heard of this 'division' you are talking about, D&D is a system the DM and players form the world, and with a long history of house rules I don't see it changing. Besides, its all made up, don't like something change it. I hope the system is good, personally I like the Pathfinder system for fantasy.
Im done with Hasbro/WotC due to their continual disingenuous tactics. So I wont be spending any money with them, ever. I will continue to play 5e (2014) in book form & I will expand my RPG life into new systems. Im super excited about this, there is a rich mine of rpgs without the bad wizard taste. I am lapping up Mork Borg, Alien & Call of Cthulhu among others. What Free League is doing these days is energising the hobby more than anything WotC ever did, because they actually care about making cool games.
A reasoned criticism. Thank you. I am very tired of those who just spend entire videos dumping all over hobbies they claim to love and insulting those who don't agree with them. I am actually glad I watched.
Me too! Fact is, I love DnD, and it’s hard for me to say the new edition may not be for me. But I think it’s worse to alienate or insult other people just because they find fun in places I don’t.
The real problem is they want to sell player options and make bank. Lot and lots of options and bank. Because of the way the game is structured, the more options the more complex their game and rules get. The harder it is to run for DMs. The more rules, the more Rules Lawyers and slower games. Fun sucking bloat. They really should have released a very basic, narrative version of D&D instead. Something with the same concepts as is in the SRD but able to be played with kids or drunk people at parties. Where the DM just says "Yes and?" You hit on anything except a 1. Vague gonzo fight and spell descriptions ruled on the spot. That would be what a mainstream version of D&D would look like and it would play a lot more like it did in the 1980s.
I’m not disagreeing with you about the pursuit of the almighty dollar. But if there weren’t people who found this style of game fun, or something worthwhile in it, they’d make something else. I’m just saying, let people have their fun without criticism.
Well I will say my worthless 2 cents. I am now finding D&D to be a entry level game, especially when compared to something like Runequest. Which requires me to invest in my knowledge of different eras of history as a player and does not requirement to get into a build arms race. As for strait combat fun DCC wins, I feel like I am back in high school when ever I play. With the political thing I wan't everyone to come to my table and have fun. Lets forget our ideology and play D&D. But here we get not the point you mentioned the cooking stuff. DaggerHeart Had some very "twee" races that seemed built for the new players that I assume will be also reflected in D&D. Give that its own setting, please don't cram it into existing settings, please not greyhawk.
I have really just started digging into Runequest - I know I’m late to the game - pun intended. DCC is my jam! I’ve also had a lot of fun with Shadowdark. Thanks for the comment. Honestly nobody’s opinion is worthless!
The books aren't even released yet and yall are all complaining about them, saying what we have now is fine but complaining that 5e is broken and needs to be fixed.
I’m not complaining. Honestly the books are a starting point for my game. And people are allowed to have opinions about what’s been shown so far. That’s how we make decisions about whether to purchase it.
First off, I too am an older gamer (53) and have been playing for 40 years. I'm pointing this out because my opinions seem rare for someone my age. Seems us old farts are afraid to let the past go. Just because something always been someway doesn’t mean the old way is better. I Never understood the argument that racial modifiers add flavor. They don't, they add nothing unless you consider taking away fun options as adding something. Most groups use point buy and 5e point buy maxes out at 15. 15 isn't good enough for a classes’ primary stats. Classes like monk that have 2 primary stats (Dex & Wis) need both increased to be effective. So, if racial modifiers still existed I would need to pick a race that offers bonuses to these 2 stats. In the 2014 PHB this is Human, variant Human and half-elf (because they all work for EVERY class) and Wood-elf; that's it. If you allow other books, it adds only 3 more options for Monk: Aarakocra and Kenku (both often not allowed by DMs) and Ghostwise Halfling. That’s not a lot of options. Now what I would love to play is a Dragonborn Monk thematically I think this is a perfect fit. However, the dragonborn racial modifiers are Str + 2 and Cha + 1. This doesn’t work at all for the monk. I shouldn’t have to choose between being effective in my class and good roleplay. If my DM insisted on using racial modifiers then I guess I’d go Wood-elf or Human. Boring…
Options are only fun if there are risks and rewards. For example, notice how everyone stopped playing Orc Wizard now that Orc doesn't have an Int penalty. They thought they wanted Orc Wizard to be able to have 16 Int, but they didn't. It was only fun because the books told you not to do it. And anyone who would refuse to play Dragonborn Monk unless they got to start with 16 Dex and 16 Wis wouldn't be welcome at my table anyway. That's just powergaming under the guise of caring about creativity. It has absolutely nothing to do with roleplay - if you really cared about roleplaying, you would embrace the fact that dragonborn do not have a natural aptitude for harnessing Ki, and weave that into your character.
In 40 years of playing I have never seen a single Orc Wizard. So your argument doesn't match up with my experiences. As for your RP comment. Making effective characters isn't Power gamming. PG is taking a 1 level Hex Blade dip for Paladins or Bards so you can attack with your CHA, PG is taking a one level Warlock (any subclass) on a Sorcerer to get Eldritch Blast, PG is taking 2 levels of Fighter on a Wizard to get Action Surge, etc... I don't do ANY of these things. I just want my character to be effective. Having an ineffective character ISN"T automatically good roleplay. More often than not it just causes problems for the rest of the party because your character can't pull their own weight in their role. The forementioned Dragonborn monk with 15 in Dex and Wis would have a 14 AC and go down constantly in combat. The parties healer would have to work much harder to keep you alive and not every cleric wants to spend every round healing you up instead of casting a spell like Spirit Guardians. Also telling me I wouldn't be welcome at your table isn't the threat you think it is. Clearly your not the kind of DM that I'd enjoy playing with so I wouldn't play at your table either...
@@dabeef2112 Yeah, that's the white room theorycraft perspective. That's not how the game actually works. You'd know that if you weren't terrified of roleplaying.
@@yurisei6732 Oh really? Because there was a very similar thing that happened in the group that I am currently playing in… Our group rolled for our stats and we have a Barbarian in our Party that only had one high score and a couple of OK ones the rest were around 11 or lower. His important stats were: Str 19, Dex 14, Con 13. He wanted his character not to wear armor so his AC was only 13. His AC (and to a lesser degree his HP were the problem). By level 5 the rest of the martials in the party (I was one of them) were wearing plate armor. My AC was 19 (Fighter w/ Plate + Defense Fighting Style) and the other had a 20 (Paladin w/ Shield). Needless to say the Barbarian went down in combat way more often. Sometimes every single round (our DM is quite brutal). He rarely used reckless attack because he was already so easy to hit. The Cleric frequently announced his frustration with this player. He was a Tempest Domain Cleric built to deal damage but thanks to the Barbarian he rarely got to do any of the stuff he wanted to do. Eventually the DM awarded us a suit of Half Plate +1. Our DM is notoriously stingy with magic items and it was clearly for this player. The Cleric quickly pointed out that this would be perfect for the Barbarian. But for RP reasons the Barbarian refused to wear it. The very next time the Barbarian went down in combat the Cleric had enough and he didn’t heal him and instead cast damage dealing and control spells. The Barbarian player failed 2 death saves before the Paladin could cross the entire battlefield to heal him. After this encounter the Barbarian had a change of heart and put on the Magic Armor bringing his AC up to 18. So no, this isn’t theory craft, it’s actual play. Perhaps you’re used to playing with pushover DMs that don’t challenge their players? In tough games like the one I play in a character that is ineffective in their role REALLY DOES HURT the rest of the party! RP is awesome but not at the expense of the fun of the rest of the players at the table! The same Barbarian player in our session last night lost out on a Hippogriff mount because he slaughtered his previous mount to use as food for the Hippogriff. It was perfectly in character and a great moment even though having 1 character in the party without flight is an inconvenience.
I switched to Pathfinder 2e last year shortly after the OGL scandal. I enjoy making choices between levels and found that the system was both more robust and more elegant than 5e. The lore of Pathfinder is also less messy than the DnD multiverse so I actually enjoy running games set in Golarion more than the official settings of DnD. I’m sad to leave DnD as I’ve played since the early days of 3.5e and have played each edition at least once, but everything that Wizards has released in the last few years either feels like it’s trampling the legacy of past generations or just feels like a gray goo of creatively bankrupt content. If Wizards wants to release a proper sixth edition I might take a look at that in the future, but from what I’ve seen in their 2024 offering they have either made official rules out of common homebrew (bonus action potions) or made changes to classes that I don’t entirely agree with (rogues, paladins and ranger changes didn’t hit the mark for me).
Pathfinder is circling the bowl with all the other woke companies , I dont expect them to be around for much longer. They have there fans and there loyal players but that is not enough for them to survive long term .
I don't think races need the racial bonuses to be different. The difference should be in the roleplay not in the numbers and the only thing they have changed is the numbers.
It's not that it's getting woke, proceed to complain about woke things put in the game that he doesn't like (alternative orks, cookies, reskinned races)
Ok, but “wokeness” is not the reason I don’t like those things. I don’t like them because they’re not fantasy adventure. They’re designed for a style of gameplay I am not interested in. With this comment, I kind of think you’re proving my point.
I've been boycotting wiz-bro for a while now. I don't agree with their new direction (either in their 'modern audience' direction, or in their trying to dig deeper into my wallet, or the make-it-a-video-game angle). I have had much more fun going back to basics... No Insta healing, no goodberry, no everyone can see in the dark, no combat as sport... Etc... Etc... DnD 5.5/6/One (One ring to rule them all... one ring to [...] And in the darkness bind them!) just doesn't sound fun to me. That and ripping the original creators as racists, homophobes and generally problematic... I think the new devs are more racist and Problematic (orcs were never black people, and they definitely aren't Mexican!) And yeah... WotC did create a divide... Twice! Support Indy games!
I will agree with you on supporting indie games. There are so many great ones out there that are not getting enough attention and many of them - to my mind - capture the spirit of “Dungeons & Dragons” better than modern D&D.
I similar issues to your own (CEO/management, OGL, Species v Races, Non-gritty art, Pinkerton usage) however for me there are more positive things upcoming that outweigh the bad, at least currently. I hope that you are able to find enough things about this DnD 5e update that will allow you to have fun with it, it would be a real shame/loss to have DnD veterans (like yourself) not playing/interested. Take care.
Too late.... I know people that are veteran DND and won't touch it anymore because of the new rule system. They're over complicating it to the point it isn't very fun to play anymore.
@@isthattrue1083 Firstly, DnD veterans not playing is very unfortunate for many reasons. However, I don't think the biggest factor for most people deciding not to play is that the game is becoming more complicated.
I think it is for some. OSR games tend to be less complicated. But I think it’s more that the complication represents a modern attempt to make TTRPGS more like video games, among other things. Plus, when you get old it’s hard to remember all that crap! 🤣
Well, I’m reserving final judgment. I’m trying to decide if I even want to take the plunge and buy the new PHB. There are a lot of other game systems I love - like DCC, Nimble, Dragonbane. But I do have a nostalgic attachment to D&D.
@@shortreststudios To be fair AD&D 1e is an old school game and I've never met anyone who could actually figure out/use the weapon vs armor and weapon speed tables (or even bother to do the whole combat procedure in order), so "complicated" is an element of the game since 1979 and it's never stopped anyone from playing, haha
another good vid sir, it is too bad hasbro and WOTC are building division and hype in order to make money....another reason i wrote my own game and am now playin my own way. I wish nothing but the best for our hobby and the community it has created. Together we will endure.
I dont think making DnD a mainstream game is the goal, while they would be happy with that. More realistic is that they want monetise the players of DnD. At the moment only the DM's spend most of the money on DnD, players just dont spend as much. They will make moves to increase the spending of players, this is where you'll find the most changes for players.
Yes, that’s clearly the direction they want to take things. But from the beginning Hasbro has treated DnD like a mainstream product by trying to shape it for and market it to a mainstream audience. That ultimately leads to the game becoming a different product.
If you asked me, the next edition should have been split up into two games. D&D basic and D&D advice. One system for new players to learn a second for players who want more advice rules.
So, creating the same confusion as they did back in the day with basic and AD&D? With one viewed as “real” D&D and one not? Isn’t that the point of a starter set, but with less confusion? I’d genuinely like to know how your idea would be different. And my gut tells me the new player version wouldn’t sell and would be done away with relatively soon.
@shortreststudios I guess my reasoning is that I don't see enough changes in this new edition to justify a new edition. As far as how it could work, is having similar rules, but advice would add rules for combat like charge and grapple. And monster would have a basic stat with optional advice abilities. Also basic and AD&D came out in the 80s. Now, we have a lot of systems that have fewer rules that people enjoy.
@@minesguy I just think this kind of approach would either cause confusion or lead to one version (probably the more basic one) being ignored. If people want reduced rulesets, I'd much rather see them try out some indie games than a "new player" version of DnD.
Hasbro has destroyed what little trust the community had in them. their actions have caused so much stress and drama and demonstrated they dont care about the community they just want your money. why would I pay $240 dollars on a system that is honestly not as fun or simple as people make it out to be, when I can get other systems for a portion of the price that are easier to learn, run, teach and play.
@@shortreststudios totally understandable. the best game is the game you enjoy. but it sucks to say Hasbro has kinda tainted DnD, the OGL their use of AI art, the pinkertons. and now their announcement of making DnD digital first to have microtransactions is gonna make people dislike the company, and in business the only way to combat a company is with your money, and many feel they have to convince others to also not support Hasbro.
Stopped listening after hearing OGL. That was foever ago and rectified immediately. They fact people are still brining it up objectively hurts this game
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PASS on the new D&D. I have enough games to last me a lifetime. I'm content on playing Shadowdark, Old School Essentials and supporting independent game companies. Won't spend another dollar with WotC/Hasbro
Absolutely 💯 right!
Not sure I have a right to take pride in it but I kinda never did :/
Our country have a free website that is almost a better dndbeyond. Hardcover books are lovely but not necessary. Dice, self-made models and creativity with maps are enough for a great campaign.
And I’m not saying it as a casual, I’ve been earning money as a part-time gm for the last few years.
Old School Essentials, Morkborg, Shadowdark. We’re in a golden age of the OSR. D&D isn’t for me but there’s an entire other genre of game that is. Good times.
In a perfect world, the simple fun of playing would magically overcome all of the negativity, but I just can't support Hasbro/WotC for a myriad of reasons (including those you've listed and more). There are so many other ways to have fun in the TTRPG realm that it just seems silly to hook my cart to any product/company that no longer represents what I believe in simply because it is "popular". I will always be fond of my times playing that game and the friends that I have made along the way. I have never ran into anyone who has actively bad-mouthed players for their choice to choose the new edition, nor have I seen anyone trash anyone's decision to play something different.
but im sure you buy gas, (supprting BIG OIL) fast food fomr big corporations and tons of other mega corporations that own both parties and ruin this country.,,. but you make a STAND on your gaming.. LOL friggin hypocrites/ PS whgile ignoring the PAIZO crapshow that never makes big news. Hint, the ewmplpyees weere forcesd to start a union due to treatment.
You know what improves D&D? Playing the ones Gygax wrote.
If that’s your jam, go for it my friend!
@kevinbirge2130 not everyone can comprehend THac0. There were benefits to making the system more accessible to more players. There were benefits to not limiting race/class combinations. There were benefits to expanding the options to more than four classes.
Gygax himself didn’t play with Gygaxian rules. If referees strictly adhered to the published D&D system, Gygax would actually see that as a failure:
“Dave and I disagree on how to handle any number of things, and both of our campaigns differ “from the ‘rules’ found in D&D. I don’t believe there is anything desirable in having various campaigns playing similarly to one another,” he wrote, and “if the time ever comes when . . . players agree on how the game should be played, D&D will have become staid and boring indeed.” Gygax explicitly encouraged others to innovate, urging, “if you don’t like the way I do it, change the bloody rule to suit yourself and your players.”
I think if you ran his rules as written without trying to innovate, he would see you as uncreative.
I loved them back in the day, but right now you couldn't pay me to play a pre-WotC edition of D&D. Mechanically speaking, the older editions are terrible. Flavor and aesthetic is a choice. If you think the current editions are a little bit too bright, too colorful, too upbeat, it's not hard to find grimdark settings and adventures or to create your own. The rules are also a choice, but that's a little different: if I'm going to houserule half the ruleset, what's even the point of using it as a starting point in the first place? And if I go with something else entirely, then clearly it's not D&D anymore. I love Gygax and Anderson and all the other pioneers for what they created, but I have no interest in venerating 30-40-50- year old rulesets. Nostalgia doesn't actually make them better than they are.
@@TxSonofLibertyTHAC0 was an option. You didn't have to use it.
Let's not forget that dnd is, at its core, a free to play game. Something I bet Hasbro laments when they acquired it.
Long time D&D player. Started in 1979 with AD&D. I've been playing 5e consistently since 2015. I like the new rules and don't see why they needed mass changes other than attempting to mass monetize us all long term.
My objections:
1. The feel of the game has changed from being one of dark brooding sword and sorcery to mamby pamby modernization.
2. Same goes with the art and this is a problem I've had in the 2014 books 2. Most of the art to me is terrible.
3. I don't want integration with the computer and books. Yes technology can be used for D&D and should be but I don't want to feel like I'm playing a video game. And I love arcade in video games.
4. The new core books and rules should be a definitive improvement, and if they're not, well, what are we all doing?
I won't be changing rule sets or giving my hard earned money to people who don't really care about me as an end consumer.
I still play 3.5 and 5e and will continue to. WotC has soured me on their new products and I will no longer support them. If others want give their money to WotC that’s up to them. Play and have fun, that’s what it’s all about
Same I play 5e but goona pass on the new stuff.
A few things I won't bend in my RPG gaming for, and one of those is making things a 'modernity' feel. That applies to culture, races, or anything that is derived from a modern attitude. Evil societies still use slavery, it is an economic model that has been used and any archaic technological/pre-industrialized society will use some type of forced labor system whether it is slavery or serfs/peasants. And sometimes two societies just hate each other due to past history, and it has nothing to do with good or evil on the parts. Examples is the Germanic tribes versus the Roman Empire or the steppe nomads versus various Chinese Dynasties. So sometimes neighboring orcs and humans are going to have very bitter histories with each other. That is just a more realistic portrayal of how complex societies and cultures are.
The main problem with D&D since AD&D 1st, The DMs have not mastered how to say NO! No I won't buy that pointless new book. No I don't need a fourth Players, or a second DMG for a single edition. No I don't need a third monster manual. No, you don't need 20 races no one will use as other than a min max option. No, you don't need 20 more classes. DMs need to get it together and start RUNNING their game, and not the players. 2024 is really just Hasbro saying shut up and buy our books. Your 2014 books don't need replacing. But Hasbro wants more money.
1000% right!! 🎉
I don’t think you can blame anyone for actually wanting new content for a game they enjoy. The truth is a whole lot of people want that kind of content. And that’s fine. I don’t. Obviously you don’t, but many do.
They can’t force anyone to buy a book, especially if it doesn’t include something they want.
@@BunnyNiyori What an insane take. How dare a company that sells books sell books. Not even a morally correct company can survive your crazed standard. There has to be new editions for games like this because after the initial sales of the core book start to decline and the profits wane every year after release. Not to mention that an old game is less likely to attract new players than an old one. Those games have to adapt to new markets and they need to evolve with their player base in order to stay relevant. 10 years an edition is perfectly reasonable.
@@JohahnDiechter You are clearly a consumer slave. They had you in mind when they thought up designed obsolescence. Fools and their money are soon parted.
Rules Cyclopedia was the peak, honestly. No need to go beyond that.
Hasbro is destroying the game I started loving in 1979. I'm a progressive civil rights attorney who believes in diversity. But not in retconning. Hasbro's attempt to re-write history, casting Gary and Dave and others as some sort of racist, homophobic, sexist people because they wrote in their time, based on classic fantasy pulp, is the worst sort of dishonest pandering (see their most recent "History" Book on D&D). And based on everything Hasbro has done in the past two years, it's on brand for them: dishonest, petty, and fully "corporate." They've removed the soul from the game.
I've been GM'ing for 45 years. Still do. And we don't play D&D as Hasbro has rendered it. We play an FRPG based on a little of each edition since Basic and Advanced (but not 4th, lol), along with DNA from a half-dozen other TTFRPG's, and my own stuff. I will never, ever play that ampersand game again, and the last dollars I spent on WOTC products was 5 years ago.
Not judging anyone who wants what Hasbro is offering these days; it's your money. But yes, there is very much a HUGE schism in the hobby, and I and the people for whom I GM will forever be on the TABLE-TOP, OSR, classic fantasy side. Along with a growing number of others, I think, of all ages.
But we'll see.
I’ve seen so many comments on this video from people who don’t see the division. And frankly, I’m kind of glad for them.
I certainly believe there were things representing questionable attitudes from the past that were worth updating, but there’s also no good reason for throwing the creators under the bus.
The main point is these are games. They’re meant to be fun.
I think removing the racial conflict in the game leads to less believable worlds. Now can you just add that stuff back in? Yeah. But I think the grit and ability to confront serious real world themes can really help make a campaign come alive even if its just a tertiary side comment from an NPC or something like that. Totally get people not wanting it because they are trying to escape but I think it does kind of "sanitize" the lore a bit too much. I think a lot of people are having a similar issue with some modern RPGs in the video gaming community where there is no real role play worthy conflict, everyone just "gets along" which hurts immersion in a pretty real way which is kinda what RPGs of most varieties are meant to do.
I can just add that stuff to my own worlds but if someone was picking up the game and the world doesn't seem real or interesting there are a LOT less complicated and involved games to run. I don't think people want to play candy land with a bunch of extra math for no reason. And honestly as someone who's done a full homebrew world with its own lore and crap, realistically I don't even need the D&D product anymore its just the one with the most 3rd resources available to help craft adventures in a pinch when I don't really have the time to come up with my own and don't really feel like improving something.
Play the old versions. Plenty of people still do. Avoid the current mental issues.
Why is it when I use the book, certain mechanics in the 2014 PUB are missing, so I have to go back to the 'Bailey's edition. Let's say I wanted to create a druid in the Underdark, well if we look at the Circle of the Land in 2024 doesn't seem to help with the spells available, yet the 2014 does.
What do you imagine that suggesting that people are 'mad because someone moved their cheese' does to combat the division that you're concerned about? How often does snark like that change people's attitudes?
Probably a valid point.
@@shortreststudios I get the irritation from people who are OK with(or genuinely like and appreciate) the massive tonal shift that WotC has made with D&D.
But when they trivialize and mock the protestations from the grognards who've kept the game going for decades, all it does is validate and reinforce their anger, resentment and frustration.
I know a lot of very chill, laid-back Old White Dudes who happily welcomed anybody and everybody to their table long before it was 'cool' - urn into colossally red-pilled, hardcore gatekeepers who refuse to play with anybody who even hints at being progressive, and it is entirely to ward off a future player vs. meltdown over tone, aesthetic and style preferences.
I play and have a lot of 5e stuff the new edition holds no appeal for me. It's bland.
OSE, Shadowdark, and Old Sword Reign(if you want a 5e lite system)
You don't have to play with the new rules. Piss on it. Play with the rule set you like. I remember old DnD being funner than ADnD.
Yeah for sure. There’s nothing that says you have to “upgrade.”
You may want to look into the OSR.
Isn't the real issue though moreso about what rules WOTC uses to continue making future products? Like I can continue to like and play 2014 5e, but with the rules for 5e continuing to change more and more, WOTC's future products become less and less appealing and useful to me. And I understand you can homebrew whatever you want, but not every D&D group has the time for that, and premade products can be useful. Personally I strongly dislike this 2024 revision, it's already causing arguments at my tables about which rules to use in the future. I honestly wish they would have just made a 6e, at least then the rule differences would be completely separate and wouldn't be messing with each other.
I think the bottom-line issue is that there is a laundry list of severe, fundamental issues with the 5e systems that highly experienced players and DMs have brought to WotC's attention, and with everything revealed so far, the changes address *none* of it. In fact, almost all of the changes mess with stuff that was overall fine (though I agree with dropping species abilities based on the product direction they're going). D&D has become a nearly billion-dollar property in the past few years thanks to content creators who got millions of people into 5e. But these same content creators are now too burned out on a 10-year-old ruleset that isn't changing in meaningful or exciting ways to justify coming back to it. There's just way too much innovation in the indie scene, and WotC has taken an immensely tone-deaf approach toward the 5.5 product. Their goal shouldve been to make a revised 5th ed ruleset that was compatible with old products but still changed enough to re-energize the big movers in the community; i.e. the Matt Colevilles, the Critical Roles, etc.
TLDR it's a cant-see-the-forest-for-the-trees thing. It's easy to see a lot of infighting, but the bigger change is the mass exodus from merely losing interest in an unfixed ruleset.
Those “big movers” have long since moved on with their own products though - well before any details of this new edition were released. And I think you might be over estimating the size of the exodus. A whole lot of people who play DnD don’t know what else is out there, and a whole lot of them aren’t interested in anything that isn’t DnD. It is by far the most popular TTRPG and will continue to be. I hope more people will try other games, but I don’t think any game out there has the market clout to unseat DnD at this point.
I have been a huge fan of D&D for close to 35 years. Unfortunately, this is where I get off. I too am not interested in hipster orcs and baking dwarves. This book has way too many smiling characters in flowery situations. It looks more like a My Little Pony book than an adventure game. WOTC has erased the pulp sword and sorcery and eldritch horror aspects that I love. This just does not feel like Dungeons and Dragons. I really like DCC and will move to that and other OSR and independent products.
I have the same feelings, but to be fair, I don’t think they’ve erased those elements - we actually can control that - but for whatever reason, this is what they’ve chosen to show us, and that certainly shows they picked a particular direction.
Shadowdark looks good
It's excellent!
Shadowdark is great fun!
It's so good. Been playing DnD since 1979. I'm not a 5e hater, but DnD in it's current incarnation, for so many reasons, is no longer for me. Shadowdark is my new home. I love it. Dropped 5e, never going back. Very happy with the decision, and sad about the current direction.
Not as good as the OSR.
It is, very old school and some ties to OSR and 5e but most people want to have the D&D full on experience
Shadowdark is probably going to change DnD.
How so?
One can only hope
Shadowdark is almost 100 &% old shcool D&D with modern math.. its not bad, and GREA tif thats what you want but its NOTHING original
Thought provoking video. Im old school also. Started playing D&D in the early 1980s with BECMI. i still play this version of D&D today with a group of friends I went to high school with. 5e has no appeal for me. I also GM rolemaster and run a campaign with the same group i play BECMI D&D with. I recently started playing Mothership the sci-fi horror rpg and its awesome fun. After playing D&D for 40 years it honestly feels like its time try some other rpg tabletop games. Hasbro and WOTC have been poor caretakers of the hobby I grew up with. I'll most likely continue to play D&D with the old BECMI rules but the newer rules and settings have zero appeal for me personally.
Mothership looks fantastic, though I haven’t had a chance to play it yet. There’s so much great stuff out there!
@@shortreststudios yep. spoilt for choice right now.
Maybe I missed something, but it seems like what you're saying is "people shouldn't attack each other over D&D." I agree with that, and I think most people would agree with that (other than the jerks doing the attacking). What I'm missing is what the new rulebooks have to do with this. Are you saying that their choices in artwork are inflaming the community? Should WotC or Hasbro apologize or change their policies? Or are you saying this is all on us, and the company has nothing to do with it? Or something in between?
I guess I'm just a bit disappointed that you didn't offer more of a stand on this than "bad people are bad."
I’m saying the problem some of us attacking others in the hobby is worse than whatever we perceive as a problem with the game. I know it won’t change the minds of any of those people, but one can hope.
@@shortreststudios So how is that a problem with DnD 2024? Or is that just in the title for the algorithm?
And if you know your video won't change their minds, and the rest of us already agree with you, then what are you adding to the discourse?
I'm not trying to attack you here, I just think that you could do better than this.
@@walktheglobe I do talk about those things in this video, but I also made that video already. ruclips.net/video/oCUAIl4QUuY/видео.html
My hope is that I can help create an environment that is more welcoming and positive than a lot of what I see - especially online.
Crown and Skull by Runehammer is my new jam. Beautiful book.
I hear a lot of good things about it.
Count me "alienated".
Moving away from the game I enjoy, so I am moving on to other "brands". YMMV
No name calling, no judgments. 🤓👍
Cheers!
Just as it should be!
It wasn't really the 2024 PHB that divided the playerbase, there's been regular fracturing since 2019. Remember, this started with the controversy over race ASIs. By the 2024 PHB, the lines had already been drawn - anyone still on the cart after the OGL scandal was never going to be getting off the cart.
We haven't yet seen how this is going to manifest in real life, though. For now, everyone you meet in person is chill and friendly, but is that still going to be the case in 6 months when I tell a player joining my table that I don't allow 2024 content? I already get a bit of hostility from new people when I say "only books up to Eberron", and most players aren't even aware of the specifics of what exists after that. With the 2024 PHB being a replacement, anyone using D&Dbeyond now has to actively select 5e options and not select 2024 options, will that make it more salient to casual players what they're "missing out on"?
Why'd they have to go and break Paladin?
As someone who has played over a hundred rpg systems, meaning mostly other than TSR/WotC/Hasbro, I would say that the system doesn't matter. Good rpg games are made by good, creative GMs and good, creative players that collaborate. But that doesn't mean that everytime there is a new gamesystem, you have to trash your game and start over. Well that's true unless the gm just runs "official modules" and cant do their own, but thats not a gm, that's a referee.
I agree!
I think there's ultimately two types of older gamers (I myself started at the tail end of AD&D), those that want keep playing the dice and paper version of Streets of Rage and those who's stories got more complex as the media they consumed did. Everyone's late 80's and early 90's games were basically side-scrolling beat'em ups. You see these more story-driven and character-growth centered stories popping up in the mid 2000's and evolved into what you see today on modern live plays in the late ish 2010's. Nothing about mechanics or art dictated these changes. People got older and realized they could have more fun plotting House of Cards, West Wing, and Game of Thrones style games. They learned there's more fun ways to play than being the loner with dead parents you meet in the dark corner of a tavern. There's also a lot to be said about the influx of more diverse groups of people coming into the hobby. We were all basically the same white guy. Walking GenCon now is very different from even a decade ago.
So, when I hear, for example, that looking at a piece of art with a man-bun orc or dwarves baking cookies I think to myself "you're looking for excuses to say the hobby has left you behind." I'm positive sword damage is still in there. I'm positive that no one is saying Chef has more utility than Great Weapon Master. I'm positive that no recent module has centered around replicating a Beach Episode. This is snack food for grumpy old gamers.
When people say species are all the same now and picking a species is a watered down choice I roll my eyes so hard my neck almost snaps. First, all of the species abilities are attached to the choice. Two, why has no one ever been upset that your literal upbringing (backgrounds) had no impact on your stats. That's wild to me that we're all just ok with a gnome solider not having picked up any physical prowess while training. Third, put the points wherever you want with the Tasha rules or 2024 PHB rules. Why does having the choice to not do something ruin the fun for you? Put your stuff in the same spot for your dwarf that it's been for the last 50 years.
Ultimately, the game is yours to do with what you want. Comparing 2024 to 2E, the game is the same. You roll a D20 and hope for the best. You just have more options. You could rebuild the same character from your old dungeon grinds and take them on a modern style adventure, losing nothing. You just have the ability to build it differently now, if you want. TLDR, I'm sorry THACO and %to find traps is gone but you have the freedom to do whatever you want, including the very narrow thing you miss.
And you have the freedom to not purchase the new books. I feel like maybe you got hung up on one thing I said and completely missed my overall point, but I appreciate you watching.
>I'm positive that no recent module has centered around replicating a Beach Episode.
That's where you're wrong my dude. The Strixhaven module was a slice of college life thing, where "having friends" gave you passive buffs and your level determined the number of friendships you were able to maintain.
Stories have not become more complex over time, they've had the stakes and consequences stripped out of them. It's actually a very well-studied issue that boils down to two main points: First, people's tastes now change less as they age - a lot of people in their late 20s and early 30s now are still reading young adult fiction and watching Disney cartoons, where the characters and plots are very simple. Second, a lot of media nowadays is about database consumption, where the job of the media is not really to tell a story, it's to pull things people like or relate to out of a database of nice things and show it to them. In western media, this involves a lot of cameos and references. The job of new Star Wars media for example is to show you Star Wars things you already know. Member Boba Fett?
It is ok to only want to play the game the way you want to play it. Sometimes you have to recognize that means you are not compatible with a particular group and that you have to leave. It is not always easy, but I have done it several times before. Keep looking for people that you can mesh with who enjoy the same style you do. Sometimes that might mean you need to be the one to become the game master.
I started playing TTRPGs in the early 80's. Of course started with D&D. Didn't care for it. Tried other RPGs,and nothing worded for me. It was not until 1987 when Star Wars D6 from West End Games came out. My friends at the time choose me as the GM for that game. I then found Mekton,a Anime mecha RPG( used D10). With the Tech Manual, I could make any setting I wanted(mainly Space Opera type settings) Then found Dream Pod 9( Heavy Gear and Jovian Chronicles). Great system that used D6. Ran them a lot,but after my friends left to other places, I couldn't find any one that wanted to play any other RPGs that was not D&D,or used a version of D20. So just kept with Borad,and card games. So I don't hate the players,I just hate the game😅
And you are of course entitled to! There’s also a much broader community these days and a lot more games. The EZD6 system might be up your alley!
I played 1st, 3rd, 3.5, and 5th. Already 5th was in my opinion a dumbing down and a loss of both mechanics and fluff (do we wanna compare Sword coast 5th with any regional Faerun books of the 3/3.5? Nee manuals are empty shells that live on nostalgia. And don't getbme started with the difference of 3/3.5 vs 5 Ravenloft book...). But still, I've played 5th edition and liked some of the streamlined action. After the OGL debacle I jumped ship and now I'm happily playing WFRP 4E. Looking at what's going on with the new manuals, where there's a further blandification and homogenization of rules and fluff, I'm convinced I did the right thing.
I’ve spent the day looking over all of the new rules and they just didn’t do enough for me. There are a lot of welcome changes but problems that we’ve been complaining about for a decade still haven’t been solved so it’s hard to be truly excited. If I get invited to a 5.5 table I’ll play but I’m buying the new books.
It is D&D 5.5e as the core books are not released until 2025.
By then 2024 will sound old and outdated.
I'm gonna reiterate a sentiment i shared on BlaineSimple's "Getting over the DND community" Video:
Dnd has always been fun, and thats all ive ever needed it to be.
I wasn’t in for the new core books, but after seeing the new player rules, and more complete Monster Manual, and I want to be able to get my players to condense all their options into one book and do away with all the supplemental options and do a reset for my party, being a DM it’s easier to enforce my set of rules and options without everyone pissing and moaning about why we aren’t using ALL of them. Reset time. And I could care less about corporate misgivings and attitudes about a company trying to make money.
Hey, good for you. I genuinely hope y’all enjoy it!
I 100% agree that personal fun should not be criticized as long as it doesn't hurt others.
HOWEVER, it could easily be argued that supporting Hasbro does just that.
They tried to remove the OGL which would have harmed lots of independent authors.
They have been caught using AI art, which hurts real artists.
AND they have laid off large numbers of people who were working on D&D just to save a few bucks.
Not sure where the line is, and I won't be admonished people for having fun, but I WILL tell people what a terrible company Hasbro is.
See you behind the cover of the DC20 rulebook, dawgs!
I am excited about D&D getting an update. It not perfect. Firearms won’t be in my game but so far what my group has played has been received well.
I take you had a boss that made you read that book, "Who Stole My Cheese" lol
No, but my friend probably did!
@@claytongriffin3558 same.
Shout out for the Long Con sticker in the background!
Idk why WOTC doesn't put out more adventures. I played 1e back in the day, only got interested in returning to D&D recently. I was shocked that the adventures were only available as hardcover books costing around $50 a pop. On top of that, a good number of them were decades old updated adventures- Saltmarsh, Ravenloft, the Yawning Portal, etc. Imo they should do it like the old days, you don't need to sell as many softcover books to be profitable, and the adventures being broken down into smaller chunks was more affordable.
You know, TSR was pretty much never profitable. And there are tons of third party publishers putting out great shorter adventures. Mammoth Factory games and Adventure a Week come to mind.
Old school dnd fans should find a way to aggregate around a new system. The problem is that there is a number of options, so it's difficult to create a critical mass to get enough books published, be available abroad and translated, and spread to other media like dnd has. For me the optimal dnd is dnd steered by another company that understands the roots of dnd more
D&D has evolved away from it's original Medieval roots to something that is now only one laser gun away from a Sci-Fi.
I think what you’re really talking about is the difference between high and low fantasy. There’s space for both in D&D. And ultimately, that’s not the problem.
At this moment in time, D&D like all other TTRPGs is just a set of rules that serve as a framework to run a game. We can leave out what we don't want and come up with on our own what has been left out, but that we believe shouldn't have been.
If everyone at the table is happy, that's all that matters.
Also, getting mad at people for not joining some great anti-Hasbro crusade is kind of silly. I'm not going to get the new books myself, and after my current 5e campaign winds down, I'm likely going to be running other systems for the foreseeable future. My reasons are my own and too lengthy to go into here, but I would never begrudge someone else for playing what they want. What matters is getting together with friends around the table and having fun.
As for what D&D will become as Hasbro pivots to monetizing the heck out of it, I have no idea. D&D has its roots in miniature war gaming, but is itself not a war game. Future D&D has its roots in tabletop roleplaying but may no longer be a TTRPG; I don't know. It's Hasbro's property, and they didn't ask my opinion on the matter.
I still own my 2e, 3e, and 5e books, along with books from at least a couple of dozen not-D&D systems (I either have a too many GURPS books problem or a not enough bookshelf space problem; I don't know which), so no matter what Hasbro does to D&D, I'll be okay. That said, we'll all be okay as long as we, like Bill & Ted used to say, "be excellent to each other."
I think it’s a “too little shelf space problem” to personally. Thanks for commenting!
Wish I could press double-like or tripple 🙂
My grandparents got me the new 2024 rules for Christmas and I told my dnd buddies and one was like “oh no those are trash” and I was just asking and asking him why and he wouldn’t give an explicit answer so I came to your video and ig these things are bad but IDGAF Abt them. I will play dnd how I want with whoever I want and I don’t really care
Well, that’s kind of the point of my video - the real problem is not the new rules. It’s that too many of us are trashing people for liking something other than what we like. I hope you enjoy the 2024 rules. After getting a chance to read them, I still have the same problems I brought up I. This video, but in general they are well done. Have fun!
The last few years have been rough for us all and now I buy content creator books and actual fans books not official due to wotc messing up
The real problem as I see it is that the division and emotional uproar over a game is distracting from real world issues that should be getting folks' attention and passion in fighting. (The really scary stuff for me coming into late 2024 and 2025 is Project 2025!) D&D? It's just a game. Everyone plays games the way they want to. Love the new? Great, enjoy. Don't? Just fine. There are loads of alternatives including using older versions. I understand the draw of the more homespun activities. I love cottagecore and slow living. I love having non-combat activities I can share with others, especially children, children who are growing up in a world where kindergartners can be gunned down on school premises so maybe they don't want the same experiences older players were drawn to. They need safer places to play, especially in fantasy play where they can imagine an ideal world of their own creation. It's okay to have high stakes high adventure, and it's okay to have, well, a more low stress Hobbity/Hufflepuff cooperative game too.
I absolutely agree! Some things may not be for me, but I know they are for some. It’s not worth getting upset over.
Let me help you out, my friend. WFRP. Nuff said!!
I have quite D&D5 for shadow of the demon lord, no regret.
“Most of these people are mad because somebody moved their cheese “? Can someone explain this?
It means they’re upset because things are changing without their input.
It was a strawman argument. Company is woke. Just loon at the constant bashing wizard does to DnD's creators. And at the one executive basically saying they want less white men playing. F them
@@shortreststudios Thanks for taking the time to explain this! I haven't heard the idiom before
2024 dnd does not hype me up.... It seems less fun and like politics somehow seeped in.
I have nothing against Gays, Dwarves, or baking cookies, but am simply not interested in images of Gay Dwarves Baking Cookies.
BUT
I DO like that the Gay Dwarves have tattoos of each other's beards on them.
Aye now, that's a Gay DWARF laddie!
I mean this derogatorily, shit is so gay
I have not heard of this 'division' you are talking about, D&D is a system the DM and players form the world, and with a long history of house rules I don't see it changing. Besides, its all made up, don't like something change it. I hope the system is good, personally I like the Pathfinder system for fantasy.
How can Tom Clancy's The Division ruin D&D? I'm not sure how you got to that point.
😒
@@shortreststudios ba dum tss
Im done with Hasbro/WotC due to their continual disingenuous tactics. So I wont be spending any money with them, ever.
I will continue to play 5e (2014) in book form & I will expand my RPG life into new systems. Im super excited about this, there is a rich mine of rpgs without the bad wizard taste.
I am lapping up Mork Borg, Alien & Call of Cthulhu among others. What Free League is doing these days is energising the hobby more than anything WotC ever did, because they actually care about making cool games.
I prefer Shadowdark to D&D these days.
Shadowdark is a great game! Just won a bunch of Ennie awards at Gen Con.
Maybe Daggerheart will be a banger too! Haven't heard much about it in the past month or so.
@@shortreststudios four golds! Kelsey deserves them.
A reasoned criticism. Thank you. I am very tired of those who just spend entire videos dumping all over hobbies they claim to love and insulting those who don't agree with them. I am actually glad I watched.
Me too! Fact is, I love DnD, and it’s hard for me to say the new edition may not be for me. But I think it’s worse to alienate or insult other people just because they find fun in places I don’t.
Yup, Hasbro has no idea what D&D is, the will link it into MTG and dispense with most of the settings. Bar Forgotten Realms.
The real problem is they want to sell player options and make bank. Lot and lots of options and bank. Because of the way the game is structured, the more options the more complex their game and rules get. The harder it is to run for DMs. The more rules, the more Rules Lawyers and slower games. Fun sucking bloat.
They really should have released a very basic, narrative version of D&D instead.
Something with the same concepts as is in the SRD but able to be played with kids or drunk people at parties.
Where the DM just says "Yes and?" You hit on anything except a 1. Vague gonzo fight and spell descriptions ruled on the spot.
That would be what a mainstream version of D&D would look like and it would play a lot more like it did in the 1980s.
I’m not disagreeing with you about the pursuit of the almighty dollar. But if there weren’t people who found this style of game fun, or something worthwhile in it, they’d make something else.
I’m just saying, let people have their fun without criticism.
Well I will say my worthless 2 cents. I am now finding D&D to be a entry level game, especially when compared to something like Runequest. Which requires me to invest in my knowledge of different eras of history as a player and does not requirement to get into a build arms race. As for strait combat fun DCC wins, I feel like I am back in high school when ever I play. With the political thing I wan't everyone to come to my table and have fun. Lets forget our ideology and play D&D. But here we get not the point you mentioned the cooking stuff. DaggerHeart Had some very "twee" races that seemed built for the new players that I assume will be also reflected in D&D. Give that its own setting, please don't cram it into existing settings, please not greyhawk.
I have really just started digging into Runequest - I know I’m late to the game - pun intended.
DCC is my jam! I’ve also had a lot of fun with Shadowdark.
Thanks for the comment. Honestly nobody’s opinion is worthless!
The books aren't even released yet and yall are all complaining about them, saying what we have now is fine but complaining that 5e is broken and needs to be fixed.
I’m not complaining. Honestly the books are a starting point for my game. And people are allowed to have opinions about what’s been shown so far. That’s how we make decisions about whether to purchase it.
First off, I too am an older gamer (53) and have been playing for 40 years. I'm pointing this out because my opinions seem rare for someone my age. Seems us old farts are afraid to let the past go. Just because something always been someway doesn’t mean the old way is better.
I Never understood the argument that racial modifiers add flavor. They don't, they add nothing unless you consider taking away fun options as adding something.
Most groups use point buy and 5e point buy maxes out at 15. 15 isn't good enough for a classes’ primary stats. Classes like monk that have 2 primary stats (Dex & Wis) need both increased to be effective. So, if racial modifiers still existed I would need to pick a race that offers bonuses to these 2 stats. In the 2014 PHB this is Human, variant Human and half-elf (because they all work for EVERY class) and Wood-elf; that's it. If you allow other books, it adds only 3 more options for Monk: Aarakocra and Kenku (both often not allowed by DMs) and Ghostwise Halfling. That’s not a lot of options.
Now what I would love to play is a Dragonborn Monk thematically I think this is a perfect fit. However, the dragonborn racial modifiers are Str + 2 and Cha + 1. This doesn’t work at all for the monk. I shouldn’t have to choose between being effective in my class and good roleplay. If my DM insisted on using racial modifiers then I guess I’d go Wood-elf or Human. Boring…
@@dabeef2112 I completely agree. I didn't like the 2014 Dragonborn either because I wanted to play something other than a paladin.
Options are only fun if there are risks and rewards. For example, notice how everyone stopped playing Orc Wizard now that Orc doesn't have an Int penalty. They thought they wanted Orc Wizard to be able to have 16 Int, but they didn't. It was only fun because the books told you not to do it.
And anyone who would refuse to play Dragonborn Monk unless they got to start with 16 Dex and 16 Wis wouldn't be welcome at my table anyway. That's just powergaming under the guise of caring about creativity. It has absolutely nothing to do with roleplay - if you really cared about roleplaying, you would embrace the fact that dragonborn do not have a natural aptitude for harnessing Ki, and weave that into your character.
In 40 years of playing I have never seen a single Orc Wizard. So your argument doesn't match up with my experiences.
As for your RP comment. Making effective characters isn't Power gamming. PG is taking a 1 level Hex Blade dip for Paladins or Bards so you can attack with your CHA, PG is taking a one level Warlock (any subclass) on a Sorcerer to get Eldritch Blast, PG is taking 2 levels of Fighter on a Wizard to get Action Surge, etc... I don't do ANY of these things. I just want my character to be effective.
Having an ineffective character ISN"T automatically good roleplay. More often than not it just causes problems for the rest of the party because your character can't pull their own weight in their role. The forementioned Dragonborn monk with 15 in Dex and Wis would have a 14 AC and go down constantly in combat. The parties healer would have to work much harder to keep you alive and not every cleric wants to spend every round healing you up instead of casting a spell like Spirit Guardians.
Also telling me I wouldn't be welcome at your table isn't the threat you think it is. Clearly your not the kind of DM that I'd enjoy playing with so I wouldn't play at your table either...
@@dabeef2112 Yeah, that's the white room theorycraft perspective. That's not how the game actually works. You'd know that if you weren't terrified of roleplaying.
@@yurisei6732 Oh really? Because there was a very similar thing that happened in the group that I am currently playing in…
Our group rolled for our stats and we have a Barbarian in our Party that only had one high score and a couple of OK ones the rest were around 11 or lower. His important stats were: Str 19, Dex 14, Con 13. He wanted his character not to wear armor so his AC was only 13. His AC (and to a lesser degree his HP were the problem).
By level 5 the rest of the martials in the party (I was one of them) were wearing plate armor. My AC was 19 (Fighter w/ Plate + Defense Fighting Style) and the other had a 20 (Paladin w/ Shield). Needless to say the Barbarian went down in combat way more often. Sometimes every single round (our DM is quite brutal). He rarely used reckless attack because he was already so easy to hit.
The Cleric frequently announced his frustration with this player. He was a Tempest Domain Cleric built to deal damage but thanks to the Barbarian he rarely got to do any of the stuff he wanted to do. Eventually the DM awarded us a suit of Half Plate +1. Our DM is notoriously stingy with magic items and it was clearly for this player. The Cleric quickly pointed out that this would be perfect for the Barbarian. But for RP reasons the Barbarian refused to wear it.
The very next time the Barbarian went down in combat the Cleric had enough and he didn’t heal him and instead cast damage dealing and control spells. The Barbarian player failed 2 death saves before the Paladin could cross the entire battlefield to heal him. After this encounter the Barbarian had a change of heart and put on the Magic Armor bringing his AC up to 18.
So no, this isn’t theory craft, it’s actual play. Perhaps you’re used to playing with pushover DMs that don’t challenge their players? In tough games like the one I play in a character that is ineffective in their role REALLY DOES HURT the rest of the party!
RP is awesome but not at the expense of the fun of the rest of the players at the table! The same Barbarian player in our session last night lost out on a Hippogriff mount because he slaughtered his previous mount to use as food for the Hippogriff. It was perfectly in character and a great moment even though having 1 character in the party without flight is an inconvenience.
I switched to Pathfinder 2e last year shortly after the OGL scandal. I enjoy making choices between levels and found that the system was both more robust and more elegant than 5e. The lore of Pathfinder is also less messy than the DnD multiverse so I actually enjoy running games set in Golarion more than the official settings of DnD.
I’m sad to leave DnD as I’ve played since the early days of 3.5e and have played each edition at least once, but everything that Wizards has released in the last few years either feels like it’s trampling the legacy of past generations or just feels like a gray goo of creatively bankrupt content.
If Wizards wants to release a proper sixth edition I might take a look at that in the future, but from what I’ve seen in their 2024 offering they have either made official rules out of common homebrew (bonus action potions) or made changes to classes that I don’t entirely agree with (rogues, paladins and ranger changes didn’t hit the mark for me).
Pathfinder is circling the bowl with all the other woke companies , I dont expect them to be around for much longer. They have there fans and there loyal players but that is not enough for them to survive long term .
I don't think races need the racial bonuses to be different. The difference should be in the roleplay not in the numbers and the only thing they have changed is the numbers.
I mean, I disagree. But to each their own.
the new DIRECTION?? like better blanac, estramlined rules and claqrificati0on, ooh yea, horrible..
Not really what I was getting at.
It's not that it's getting woke, proceed to complain about woke things put in the game that he doesn't like (alternative orks, cookies, reskinned races)
Ok, but “wokeness” is not the reason I don’t like those things. I don’t like them because they’re not fantasy adventure. They’re designed for a style of gameplay I am not interested in. With this comment, I kind of think you’re proving my point.
@@shortreststudios it wasn't a critique I agree with you, but sadly we fear something so much that we don't even accept that is happening.
D&D 2024 art sucks and it's not fine.
Some of what I’ve seen is cool. Some is not.
I've been boycotting wiz-bro for a while now. I don't agree with their new direction (either in their 'modern audience' direction, or in their trying to dig deeper into my wallet, or the make-it-a-video-game angle). I have had much more fun going back to basics... No Insta healing, no goodberry, no everyone can see in the dark, no combat as sport... Etc... Etc...
DnD 5.5/6/One (One ring to rule them all... one ring to [...] And in the darkness bind them!) just doesn't sound fun to me.
That and ripping the original creators as racists, homophobes and generally problematic... I think the new devs are more racist and Problematic (orcs were never black people, and they definitely aren't Mexican!)
And yeah... WotC did create a divide... Twice!
Support Indy games!
I will agree with you on supporting indie games. There are so many great ones out there that are not getting enough attention and many of them - to my mind - capture the spirit of “Dungeons & Dragons” better than modern D&D.
I similar issues to your own (CEO/management, OGL, Species v Races, Non-gritty art, Pinkerton usage) however for me there are more positive things upcoming that outweigh the bad, at least currently. I hope that you are able to find enough things about this DnD 5e update that will allow you to have fun with it, it would be a real shame/loss to have DnD veterans (like yourself) not playing/interested. Take care.
Too late.... I know people that are veteran DND and won't touch it anymore because of the new rule system. They're over complicating it to the point it isn't very fun to play anymore.
@@isthattrue1083 Firstly, DnD veterans not playing is very unfortunate for many reasons. However, I don't think the biggest factor for most people deciding not to play is that the game is becoming more complicated.
I think it is for some. OSR games tend to be less complicated. But I think it’s more that the complication represents a modern attempt to make TTRPGS more like video games, among other things. Plus, when you get old it’s hard to remember all that crap! 🤣
Well, I’m reserving final judgment. I’m trying to decide if I even want to take the plunge and buy the new PHB. There are a lot of other game systems I love - like DCC, Nimble, Dragonbane. But I do have a nostalgic attachment to D&D.
@@shortreststudios To be fair AD&D 1e is an old school game and I've never met anyone who could actually figure out/use the weapon vs armor and weapon speed tables (or even bother to do the whole combat procedure in order), so "complicated" is an element of the game since 1979 and it's never stopped anyone from playing, haha
Based. Well said. Professor DM, Dungeoncraft
Prof, you have one of my favorite channels! Thanks so much for watching!
another good vid sir, it is too bad hasbro and WOTC are building division and hype in order to make money....another reason i wrote my own game and am now playin my own way. I wish nothing but the best for our hobby and the community it has created. Together we will endure.
Good word!
I dont think making DnD a mainstream game is the goal, while they would be happy with that. More realistic is that they want monetise the players of DnD. At the moment only the DM's spend most of the money on DnD, players just dont spend as much. They will make moves to increase the spending of players, this is where you'll find the most changes for players.
Yes, that’s clearly the direction they want to take things. But from the beginning Hasbro has treated DnD like a mainstream product by trying to shape it for and market it to a mainstream audience. That ultimately leads to the game becoming a different product.
If you asked me, the next edition should have been split up into two games. D&D basic and D&D advice. One system for new players to learn a second for players who want more advice rules.
So, creating the same confusion as they did back in the day with basic and AD&D? With one viewed as “real” D&D and one not? Isn’t that the point of a starter set, but with less confusion? I’d genuinely like to know how your idea would be different.
And my gut tells me the new player version wouldn’t sell and would be done away with relatively soon.
@shortreststudios I guess my reasoning is that I don't see enough changes in this new edition to justify a new edition.
As far as how it could work, is having similar rules, but advice would add rules for combat like charge and grapple. And monster would have a basic stat with optional advice abilities.
Also basic and AD&D came out in the 80s. Now, we have a lot of systems that have fewer rules that people enjoy.
@@minesguy I just think this kind of approach would either cause confusion or lead to one version (probably the more basic one) being ignored. If people want reduced rulesets, I'd much rather see them try out some indie games than a "new player" version of DnD.
The game isn't for people like you because the art in the book showcases a part you don't want to use? What kind of logic is that?
The art featured in the book is meant to represent the game, to appeal to the intended audience. And the art isn’t my only issue.
I still play with 3.5 rules.... I don't like the new stuff. I didn't know Hasbro even had it.
Hasbro has destroyed what little trust the community had in them. their actions have caused so much stress and drama and demonstrated they dont care about the community they just want your money. why would I pay $240 dollars on a system that is honestly not as fun or simple as people make it out to be, when I can get other systems for a portion of the price that are easier to learn, run, teach and play.
I’m close to being there, but I’m having a hard time separating modern DnD from my memories of the past!
@@shortreststudios totally understandable. the best game is the game you enjoy. but it sucks to say Hasbro has kinda tainted DnD, the OGL their use of AI art, the pinkertons. and now their announcement of making DnD digital first to have microtransactions is gonna make people dislike the company, and in business the only way to combat a company is with your money, and many feel they have to convince others to also not support Hasbro.
Stopped listening after hearing OGL. That was foever ago and rectified immediately. They fact people are still brining it up objectively hurts this game
And that’s fine. I’ve continued to play DnD since then. But there have been other instances since that have compounded the bad will.